D'oh. Missed saying the OS I used.
I am using XP Professional. And I'm using an ATI card, not an NVidia card.
Search found 6 matches
- Mon Dec 01, 2008 9:41 am
- Forum: Bug Reports
- Topic: Level 12 of Emerald Mine seems to crash the game.
- Replies: 2
- Views: 4368
- Mon Dec 01, 2008 2:41 am
- Forum: Bug Reports
- Topic: Level 12 of Emerald Mine seems to crash the game.
- Replies: 2
- Views: 4368
Level 12 of Emerald Mine seems to crash the game.
For some strange reason Rocks n' Diamonds does not like Level 12 and how I move around in it. It seems like I'm walking in a minefield because one false move at the wrong time and the game dies. Try it out yourself and see what you find. EDIT: I forgot about the part where I should answer incoming q...
- Tue Jan 17, 2006 5:27 am
- Forum: New Ideas
- Topic: CE change ideas
- Replies: 11
- Views: 12340
Ooooh! CE Changes. >_> I was thinking shortcuts through CE Changes..because....well......the more CEs free the better right? Let's just face it, sometimes I get lazy. Anyway, something new. -I find that it's impossible to have 2 seperate pages of 1 single CEs with delays. Only 1 will be triggered. S...
- Sun Jan 15, 2006 11:56 pm
- Forum: New Ideas
- Topic: CE change ideas
- Replies: 11
- Views: 12340
- Sat Jan 14, 2006 9:31 am
- Forum: New Ideas
- Topic: CE change ideas
- Replies: 11
- Views: 12340
Correct me if this is already suggested, but I have a couple of CE changes. -CE Change when player is horizantally/vertically aligned. (Or both. :P) -That diagnol movement is gonna be available right? Aren't we gonna make the android? So why don't we make that available for a CE? -Deadly when collid...
- Tue Feb 22, 2005 12:19 am
- Forum: Help
- Topic: Wiki = bye bye?
- Replies: 5
- Views: 8170