Search found 184 matches
- Wed Jul 21, 2004 10:50 am
- Forum: General Discussion
- Topic: Mouse?
- Replies: 18
- Views: 21520
Well, controlling the player like that is bad, but other stuff would be good. Like to be able to click on a CE and it changes than, or having an inventory and being able to click on the items to drop or to prepare to drop. And not item change by drop+snap and so drop. That is only weird. Grunt, you ...
- Tue Jul 20, 2004 10:34 pm
- Forum: Bug Reports
- Topic: No speed delay for maze runner and maze hunter style
- Replies: 7
- Views: 8899
Well, I use maze hunter for example to hunt the player effective ! And if the CE has to move fast (and not normal) it looks a bit weird. So a normal moving, player hunting CE would be perfect. And I don´t make any mazes, they aren´t that good. Well... are they ? Anyways Alan is completely right ! Th...
- Tue Jul 20, 2004 10:26 pm
- Forum: Level and Artwork Design
- Topic: Unsolvable levels
- Replies: 61
- Views: 175215
- Tue Jul 20, 2004 10:21 am
- Forum: Level and Artwork Design
- Topic: Unsolvable levels
- Replies: 61
- Views: 175215
- Tue Jul 20, 2004 10:18 am
- Forum: Bug Reports
- Topic: [Fixed] CE value editing not considered changing level...
- Replies: 4
- Views: 6084
(Level creators haven't worked out a standardized system for this yet.) Hm ??? :shock: Maybe you mean me with that lol ? :D That´s the best way for extracting the levelsets ! ;) Anyways: Here are all known levelsets you can find in the RnD-forum: http://artsoft.org/rocksndiamonds/levels.html But I ...
- Tue Jul 20, 2004 12:16 am
- Forum: Off Topic
- Topic: 1 week vacation
- Replies: 9
- Views: 9459
- Mon Jul 19, 2004 5:02 pm
- Forum: Bug Reports
- Topic: No speed delay for maze runner and maze hunter style
- Replies: 7
- Views: 8899
No speed delay for maze runner and maze hunter style
There is a problem by maze runner and maze hunter styles.
You can´t set a move delay !
Maybe you have forgot that, or couldn´t insert that, for some special reasons. But maybe you could, Holger, fix that ???
You can´t set a move delay !
Maybe you have forgot that, or couldn´t insert that, for some special reasons. But maybe you could, Holger, fix that ???
- Mon Jul 19, 2004 9:46 am
- Forum: Level and Artwork Design
- Topic: Making RnD Levels
- Replies: 5
- Views: 7479
- Mon Jul 19, 2004 9:42 am
- Forum: New Ideas
- Topic: Write into CEs and GEs
- Replies: 8
- Views: 9439
- Sun Jul 18, 2004 1:02 pm
- Forum: New Ideas
- Topic: Write into CEs and GEs
- Replies: 8
- Views: 9439
Write into CEs and GEs
You know that one write thing in the editor, where you can write text into the playfield (the "T"). That should also be in the CE contents and GE contents. Especially in the GE contents, if you want to make text on the playfield with some CEs. --- OR --- MEs. ME means "Message Element...
- Wed Jul 14, 2004 2:22 pm
- Forum: New Ideas
- Topic: Indestructible against changes
- Replies: 3
- Views: 4912
- Wed Jul 14, 2004 12:35 pm
- Forum: New Ideas
- Topic: Indestructible against changes
- Replies: 3
- Views: 4912
Indestructible against changes
I have an idea. "Indestructible against extended changes". Means: CE can´t be destroyed/removed by any extended changes. Yeah, it´s easily possible by making it indestructible, but what is, if I want to make it destroyable by explosions ? My idea: Indestructibility + Can explode by fire / ...
- Mon Jul 12, 2004 11:30 pm
- Forum: Off Topic
- Topic: 1 week vacation
- Replies: 9
- Views: 9459