HINTFILE.TXT
edt 10 Sep 2020

----------------------------------------
RE: RETURN TO PROMOTEK
ISSUER: ASSISTANT DR I. NOAH FEUTHEENGS
DATE 04 SEP 2130
MESSAGE:

Dr. Pudewercsi didn't fully lock me out of
the communications, so I was actually able
to glean what you might encounter during
your troubleshooting of Experiment 4.

Again, this is the machine that is causing
the hyperdimensional outbreak, so this is not
going to be as easy as the prior Promotek Incident.

If you don't want to know the knowledge of what you
are about to face, I suggest you discard this memo
posthaste. But if you find yourself in a little bit
of a pickle, I figured I might lend you a hint or
two.

Best of luck,
I. Noah Feutheengs

----------------------------------------

LEGEND OF CHARACTERS FOUND AT THE END OF EACH LEVEL
TITLE ARE AS FOLLOWS:

B - Red Disk Bombing in use
C - Knowledge of chain explosions required
D - Some snik dodging required
E - Electrons to be smashed
G - Gravity is present
H - May encounter bugged base
I - Invisible Wall Navigation
J - Red Disk / Explosion Jumping required
K - Must finish or defuse swiftly
    (on the clocK)
O - Enemy riding is required
P - Problem Solving Level
R - Run-thru level and zonk dodge in use
S - Chased By Sniks or Electrons
T - Trapping by ill manipulation possible
V - Volatile Walling (Touching Console = Death)
W - Knowledge of Sokoban required
    (MOVING OBJECTS TO DESTINATION)
X - Manipulation of gravity, zonk and/or enemy
    behaviour is present
Y - Yellow Disk manipulation in use
    (NON-SOKOBAN ARRANGEMENT)
Z - Zonk shift manipulation required
? - Results greater than quota to be expected
! - MURPHY copies to be protected
* - Infotrons are sacrificed as part of solution

---------------------------------------

001 "EVRYTHNG U KNOW IS WRNG" GI

002 "VOLATILE MEMORY" PT

003 "LEGACY SOFTWARE" PR

004 "OVERPROBLEMATIC" PRTZ

005 "CITAMELBORPREVO" PRTZ
Note the second column's lights. This might be
useful later.

006 "KINESTHESIA" BDGJO
Do not attempt a ride when the snik is close
to the red lamp! Practice makes perfect.

007 "ABORT, RETRY, FAIL?" PTZ

008 "THIS IS MADNESS!" DPTZ

009 "HIDDEN SECRETS" I

010 "ETCHOGON-S" BPTZ
Title is an Autechre track.
It is Track 1 from the "Move Of Ten" EP.

011 "MITIGATION PROTOCOLS" EP
There are exactly as many zonks as there are
electrons. Be careful.

012 "SNAKE CHARMER" RS

013 "YEESLAND" T
There are exactly as many zonks as there are
sniks. All cells must be cracked open.
"Yeesland" is the first track of Autechre's
"Cichlisuite" EP.

014 "SNAKE EATER?" ES?

015 "TERMINAL FATALITY" BDV

016 "EMPTY RESPONSE" BDP!
The lamps provide a hint.

017 "MODUS OPERANDI?" PX

018 "! VERIFY INPUT CODE 17" GP!
Read the right wall in level 017.
Convert to binary. 1 = drop zonks.

019 "ICE BREAKER" DTX

020 "DIMENSIONAL ANOMALY" EHI?*

021 "LOCKBREAKER" BDPTWX
Time the entry to the bottom of the
vertical shaft to freeze the sniks
in the right way so as to both navigate
and grab the red disks!

022 "SYSTEM HANG" DPTX?

023 "RECURY" CE
Track 7 off of the Autechre LP "Chiastic Slide".

024 "BLACK ICE" D

025 "ACCESS DATA" ET
All electrons must be solo-smashed. One must also
break the pipe-wall in order to progress.

026 "CODE BLACK" CEVY
A 'code black' in institutions is a bomb threat.

027 "FOR GREAT EFFECT" R

028 "THE FIREWALL" DHRTZ

029 "NEXT LEVEL LESSON 3" BEJPT
You must not only jump on the disk, but jump onto
the explosion afterward to get the extra height.
This is a remix of Levelset 10 #051.

030 "CHECK ON ROCKFORD?" RTZ
Rockford is the player character of Boulder Dash.
Level size is in the Boulder Dash level dimensions.

031 "POINT THE GUN AT YOU!" KS!
If you don't kill the snik with the disk, you'll
never get to finish the Vault before the snik hits
the dumb Murphy to kill you. That snik is the "gun".

032 "IS THE LOCK SECURE?" BEGJTWZ

033 "IN THE FINAL BREATHS..." DET

034 "LEVEL THE PLAYFIELD" CEPT?
Arrange orange disks into chains for the electrons
to chain explode into. It's harder than it looks!

035 "FIVE" BDT

036 "SECURITY CHECK." PE
"ACCESS CODE FOR THE NEXT CHECK POINT IS IN
LEVEL FIVE." Check the lamps in the second column
in "CITAMELBORPREVO".

037 "SOKOBANIC NIGHTMARE" CTYZ

038 "HEART BREAKER" EHPTZ

039 "PART MAKER" TW

040 "INSTABILITY DETECTED." R

041 "REBOOT REQUIRED" EY

042 "F.U.B.A.R." HI
While it's a military term, it's also the title
of a Hardfloor track.

INCOMING MESSAGE:
"WHAT ARE YOU DOING! THE STABILITY IS NOT
YET VERIFIED! SHUT DOWN THE DEVICE"

043 "SAFE CRACKER?" BD

044 "BOULDERDASH VI" RTZ

045 "LETS NOT BYTE THE DUST?" TZ

046 "LETS NOT DUST THE BYTE?" RTZ

047 "Public Announcement" D
'This is a message from Dr. Yldab Pudewercsi. Read.'

048 "Broken Feed" S
'The whole system has gone to hell.'

049 "Malware Effects" DI
'The dimensional array has failed!'

050 "Stack Corruption" PY
'It can be fixed on channel three.'
Note the lamps in this level.

051 "MIGHT SEEM HANDY!"
"THE CODE IS: 'B6A9'" -- note this too

052 "BAD CONFIGURATION" DS

053 "CRAPAGE" TZ
Title of a Front 242 track.

054 "UNADULTERED CHAOS" CDEHSTYZ?
My response to the "Chaos" level in Supaplex.

055 "SPATIAL K" BEHT

056 "COULD THIS BE" EST?

057 "HOW IT ENDS," CJK
This is the first of two "Jacob's Ladder" explosion
climbing sequences. You must also ride the top
chain explosion and land on the RAM at the end.

058 "AND WE WILL" CW

059 "NEVER COME TO" BCDEIT

060 "NOTICE THE" CE
Complete the fuse. Work from the top down.

061 "EXACT REASONS WE ARE" D!

062 "LEFT WITH THIS MESS?" TZ

063 "FOR WHAT IT IS," TZ

064 "OUR MINDS ARE" RZ

065 "UNDER NO CIRCUMSTANCES" BHP

066 "READILY FOOLED." BHR

067 "STRANGE SCIENCE" CEGP!
Note the letters in this level.

068 "NEON TIP DEMO TRICK" RTZ
An anagram of "Promotek Incident".

069 "RITE OF PASSAGE, ZWEI" CDJKRTZ
This is the second "Jacob's Ladder" sequence. You are
on a timer to reach the end of the gauntlet before
the zonks block your path forward.

070 "LAYING OF HANDS, DREI" EGTZ
Arrange the zonks to be dropped on the second
gravity pass, so the orange disk can be pushed to
the exit.

071 "GRID WORK" DTZ

072 "S.N.A.F.U." T
A military term.

073 "BLUTGARTENARBEIT" EST
"Blood Gardening" in German.

074 "BACKDOOR ACCESS" T
A "Corner To Corner" level. Graphic on the right
is the Interesting Output insignia.

075 "BRUTE FORCE" BETY
The electrons must break all three RAM-blocks.

076 "ANTIVIRUS" DS
Corral the sniks using the space to the left, to
make it easier to collect the infotrons.
'Intruder detected'

077 "HOPE YOU HAVE THE CODES" BRTZ
'Init channel lock.'

078 "MAY NEED TO BACKTRACK" CERT?
Make sure you get the quota BEFORE hitting that
terminal! All the yellow disks will explode!

079 "PREPARE TO ENTER CODES."
Uh oh! Dr. Pudewercsi locked us out!
'ACCESS IS DENIED. CHECK CHANNEL LEVELS!!'

080 "CHANNEL ONE: PAGE 50" P
Code is in level 050 "Stack Corruption".

081 "CHANNEL TWO: INF  52&53" GP!
181 + 108 = 289. Convert to binary

082 "CHANNEL THREE: [DENIED]" GP!
Read Pudewercsi's message, or check Level 051.

083 "CHANNEL FOUR: PAGE 67" GP!
Hope you observed those letters in 067.

084 "ADMIN ACCESS GRANTED?" D
Pac-Man, except you're Murphy.

085 "IS IT COMPULSION?" RTZ

086 "IS IT OBSESSION?" DRTZ
This is 085 rotated 180 degrees, and modified
for solveability.

087 "PUDEWERCSI'S DILEMMA" CG
Arrange the fuse, and don't let any zonks drop down
on your way back. Otherwise, you're blocked!

088 "PUDEWERCSI'S FOLLY" CDERTXYZ
Stop the tumblers (sniks) so you can go across,
using the ports nearby to manipulate.

089 "DIE FANTASTISCHEN VIER" BRTZ
It is a German group of the same name, and it means
"THE FANTASTIC FOUR", which references the level
being split into four parts.

090 "THE CRUEL MISTRESS" GTZ
Gravity is a cruel mistress. Don't get too comfortable

091 "HE OVERCLOCKED IT" H
Consider this the Aftermath version of "Minefields!".

092 "NO SHUFFLE" RSTZ
The electron requirement is a reference to Front 242,
of which this level's title is a track of.

093 "DON'T CRASH" DV
The electron requirement is a reference to Front 242,
of which this level's title is a track of.

094 "JUNKDROME" EKT?!
Yes, the minimum requirement is 242, this is also
a Front 242 track title, and you better not take too
much time!

095 "DUMPING THE STACK" RTZ
Beware the sniks, or you'll fail the level from
detonating infotrons. YOU NEED EVERY SINGLE ONE!

096 "SEGMENTATION FAULT?" DS
Alter-Maven, when I had the hyphen in my name.

097 "HASTE MAKES WASTE" ET
Don't chain electron explosions!

098 "BOOT SEQUENCE" D
Oh look, I think Dr. Pudewercsi is trying to
restart Experiment 4. I hope it fails.

099 "WE BROKE THE LOOP" D
'Fault in spatial parameters. HALT!'
HAHA! We locked him out!

100 "A SIGH OF RELIEF?" DT
We're in the home stretch. He left 12 real nasty
surprises. And by 12 surprises I mean 'tests'..

101 "ACCESSING IDLE MYTHS?" TZ
An anagram of "Alchemystics Design".

102 "HINGE CAM DISC STYLES" RT
An anagram of "Alchemystics Design".

103 "MAKE THE CONNECTION" CEPW

104 "SHAPE THE RANDOM" RTZ
A track by the drum & bass artist Phace.

105 "ZIP BOMB!" EGTZ
A track by Robert Armani.

106 "ANGSTFABRIK" CETW?
Set up chains, detonate with electrons, but beware!
You can't make too many mistakes!
Level title is "Fear Factory" in German.

107 "GOTTERDAMMERUNG, II" RTZ!
Dr. Pudewercsi set up a real pain of a gauntlet for
you. Shift the zonks carefully or you'll be blocked!

108 "ADMINISTRATOR CONTROL" DERTX
He isn't even letting you SUDO yet.

109 "DAISY CHAIN" CEWXY
That electron will give us all the data we need.
Better assemble the fuse before using the port to
unfreeze the zonk!

110 "CRASH THE SYSTEM!" EY
Just like "REBOOT REQUIRED", except your disks
are in a sokoban arrangement...

111 "AUS DEM RAUM..." DRTZ
'I TRULY DID NOT THINK YOU COULD PULL IT OFF!!'
'YOU WIN, I LOSE!!'

Gathering all the data you needed, you find the
main system control panel of Facility 131. Using
the codes you are given, you patch in the poke
codes for the panel's main frame and hit the
execute button. Ceremoniously, Dr. Pudewercsi's
systems all crash one by one, writing all forms
of corrupt data on the system's drives, causing
the operating systems to refuse to work.

However, with the data you've obtained, the
Promotek Incident is truly resolved, and you
prepare what you've gleaned with Noah, who in
turn would make a case to end Dr. Pudewercsi's
career -- and that of Promotek -- permanently.

However, Dr. Pudewercsi would be found with
ozone coming out of his head with a frizzled
wire connected to a jackport. Turns out he got
hit with the trip as the response of the codes,
but it couldn't be traced to you. Promotek,
however, is forced to fold, and the next day,
dimensional parameters snap back to their
original configuration.

It's a blue sky, sunny day. You try to find
out the result of what happened to Promotek...

But somehow, Promotek didn't exist at all?

You pack up MURPHY, but you leave your tel line
open, in the hopes Noah might give you another
job. It's not easy being a bug hunter ace...