X11 Emerald Mine © David Tritscher

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this is an experimental version of my emerald mine player.

it includes alternate graphics and sounds for the game. the sounds use
a higher sampling rate, and the graphics use a higher resolution.

the first time the game starts, it loads all the graphics and sounds
at once, which may take a few seconds. after that, there are no more
delays in playing the game.

the included executable is compiled for windows. if you wish to
compile for other systems, you need to get the main X11 Emerald Mine
archive that contains the source code, and compile with the SDL,
SDL_image, and SDL_mixer libraries.

only the graphics and sounds in the game are changed; everything else
is identical to the normal X11 Emerald Mine.

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comments, bugs etc: http://www.emeraldmines.net/
