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Demo: Custom Graphics - Part 1

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The basics of custom graphics

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This is the first in a series of level sets to demonstrate how to use custom
graphics in Rocks'n'Diamonds, using simple examples that should be easy to
understand, so that you can use the same techniques in your own level sets.

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How does it work?

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To see how it works, just play the levels in this level set and read the
envelope(s).


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How does it really work?

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To see how the custom graphics used in these levels are defined, look at the
file "graphicsinfo.conf" in the "graphics" directory of this level set.


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This level set is dedicated to
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Pieter van Vuuren. I hope you
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will find it useful! :)
