// ============================================================================
// Artsoft Retro-Game Library
// ----------------------------------------------------------------------------
// (c) 1995-2014 by Artsoft Entertainment
//     		    Holger Schemel
//		    info@artsoft.org
//		    https://www.artsoft.org/
// ----------------------------------------------------------------------------
// sdl.h
// ============================================================================

#ifndef SDL_H
#define SDL_H

#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <SDL_net.h>
#include <SDL_thread.h>
#if defined(PLATFORM_WINDOWS)
#include <SDL_syswm.h>
#endif

// definitions needed for "system.c"

#define SURFACE_FLAGS		(SDL_WINDOW_RESIZABLE)

#define SET_TRANSPARENT_PIXEL	(SDL_TRUE)
#define UNSET_TRANSPARENT_PIXEL	(SDL_FALSE)

// system dependent definitions

#define TARGET_STRING		"SDL2"

#if defined(PLATFORM_ANDROID)
#define WINDOW_SCALING_STATUS	WINDOW_SCALING_NOT_AVAILABLE
#define FULLSCREEN_STATUS	FULLSCREEN_AVAILABLE
#else
#define WINDOW_SCALING_STATUS	WINDOW_SCALING_AVAILABLE
#define FULLSCREEN_STATUS	FULLSCREEN_AVAILABLE
#endif

#define CURSOR_MAX_WIDTH	32
#define CURSOR_MAX_HEIGHT	32


// SDL type definitions

typedef struct SDLSurfaceInfo	Bitmap;
typedef struct SDLSurfaceInfo	DrawBuffer;
typedef struct SDLSurfaceInfo	DrawWindow;
typedef Uint32			Pixel;
typedef SDL_Cursor	       *Cursor;

typedef SDL_Keycode		Key;
typedef SDL_Keymod		KeyMod;

typedef SDL_Event		Event;
typedef SDL_MouseButtonEvent	ButtonEvent;
typedef SDL_MouseMotionEvent	MotionEvent;
typedef SDL_MouseWheelEvent	WheelEvent;
typedef SDL_TouchFingerEvent	FingerEvent;
typedef SDL_TextInputEvent	TextEvent;
typedef SDL_Event		PauseResumeEvent;
typedef SDL_WindowEvent		WindowEvent;
typedef SDL_KeyboardEvent	KeyEvent;

typedef SDL_EventFilter		EventFilter;


// structure definitions

struct SDLSurfaceInfo
{
  char *source_filename;

  int width, height;

  int alpha[2][2];		// [surface|texture][opaque|masked]
  int alpha_next_blit;

  SDL_Surface *surface;
  SDL_Surface *surface_masked;
  SDL_Texture *texture;
  SDL_Texture *texture_masked;

  SDL_Renderer *renderer;	// renderer used to create textures
};

struct MouseCursorInfo
{
  int width, height;
  int hot_x, hot_y;

  byte data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
  byte mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
};

struct UserEventInfo
{
  // same as in "struct SDL_UserEvent"
  Uint32 type;
  Uint32 timestamp;
  Uint32 windowID;
  Sint32 code;

  // changed to use integer values instead of void pointers
  Uint32 value1;
  Uint32 value2;
};

typedef struct UserEventInfo	UserEvent;


// SDL symbol definitions

#define None			0L

#define BLACK_PIXEL		0x000000
#define WHITE_PIXEL		0xffffff

#define EVENT_BUTTONPRESS	SDL_MOUSEBUTTONDOWN
#define EVENT_BUTTONRELEASE	SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY	SDL_MOUSEMOTION
#define	EVENT_WHEELMOTION	SDL_MOUSEWHEEL
#define	EVENT_FINGERPRESS	SDL_FINGERDOWN
#define EVENT_FINGERRELEASE	SDL_FINGERUP
#define EVENT_FINGERMOTION	SDL_FINGERMOTION
#define EVENT_TEXTINPUT		SDL_TEXTINPUT
#define EVENT_KEYPRESS		SDL_KEYDOWN
#define EVENT_KEYRELEASE	SDL_KEYUP
#define EVENT_USER		SDL_USEREVENT
#define EVENT_QUIT		SDL_QUIT

#define KSYM_UNDEFINED		SDLK_UNKNOWN

#define KSYM_Return		SDLK_RETURN
#define KSYM_Escape		SDLK_ESCAPE

#define KSYM_Left		SDLK_LEFT
#define KSYM_Right		SDLK_RIGHT
#define KSYM_Up			SDLK_UP
#define KSYM_Down		SDLK_DOWN

#ifdef SDLK_KP_LEFT
#define KSYM_KP_Left		SDLK_KP_LEFT
#define KSYM_KP_Right		SDLK_KP_RIGHT
#define KSYM_KP_Up		SDLK_KP_UP
#define KSYM_KP_Down		SDLK_KP_DOWN
#endif

#define KSYM_KP_Enter		SDLK_KP_ENTER
#define KSYM_KP_Add		SDLK_KP_PLUS
#define KSYM_KP_Subtract	SDLK_KP_MINUS
#define KSYM_KP_Multiply	SDLK_KP_MULTIPLY
#define KSYM_KP_Divide		SDLK_KP_DIVIDE
#define KSYM_KP_Separator	SDLK_KP_PERIOD

#define KSYM_Shift_L		SDLK_LSHIFT
#define KSYM_Shift_R		SDLK_RSHIFT
#define KSYM_Control_L		SDLK_LCTRL
#define KSYM_Control_R		SDLK_RCTRL

#define KSYM_Meta_L		SDLK_LGUI
#define KSYM_Meta_R		SDLK_RGUI

#define KSYM_Alt_L		SDLK_LALT
#define KSYM_Alt_R		SDLK_RALT
#define KSYM_Mode_switch	SDLK_MODE
#define KSYM_Multi_key		SDLK_RCTRL

#define KSYM_BackSpace		SDLK_BACKSPACE
#define KSYM_Delete		SDLK_DELETE
#define KSYM_Insert		SDLK_INSERT
#define KSYM_Tab		SDLK_TAB
#define KSYM_Home		SDLK_HOME
#define KSYM_End		SDLK_END
#define KSYM_Page_Up		SDLK_PAGEUP
#define KSYM_Page_Down		SDLK_PAGEDOWN

#define KSYM_Select		SDLK_SELECT
#define KSYM_Menu		SDLK_MENU
#define KSYM_Back		SDLK_AC_BACK
#define KSYM_PlayPause		SDLK_AUDIOPLAY
#if defined(PLATFORM_ANDROID)
#define KSYM_Rewind		SDLK_AUDIOREWIND
#define KSYM_FastForward	SDLK_AUDIOFASTFORWARD
#endif

#define KSYM_space		SDLK_SPACE
#define KSYM_exclam		SDLK_EXCLAIM
#define KSYM_quotedbl		SDLK_QUOTEDBL
#define KSYM_numbersign		SDLK_HASH
#define KSYM_dollar		SDLK_DOLLAR
#define KSYM_percent		SDLK_PERCENT
#define KSYM_ampersand		SDLK_AMPERSAND
#define KSYM_apostrophe		SDLK_QUOTE
#define KSYM_parenleft		SDLK_LEFTPAREN
#define KSYM_parenright		SDLK_RIGHTPAREN
#define KSYM_asterisk		SDLK_ASTERISK
#define KSYM_plus		SDLK_PLUS
#define KSYM_comma		SDLK_COMMA
#define KSYM_minus		SDLK_MINUS
#define KSYM_period		SDLK_PERIOD
#define KSYM_slash		SDLK_SLASH

#define KSYM_colon		SDLK_COLON
#define KSYM_semicolon		SDLK_SEMICOLON
#define KSYM_less		SDLK_LESS
#define KSYM_equal		SDLK_EQUALS
#define KSYM_greater		SDLK_GREATER
#define KSYM_question		SDLK_QUESTION
#define KSYM_at			SDLK_AT

#define KSYM_bracketleft	SDLK_LEFTBRACKET
#define KSYM_backslash		SDLK_BACKSLASH
#define KSYM_bracketright	SDLK_RIGHTBRACKET
#define KSYM_asciicircum	SDLK_CARET
#define KSYM_underscore		SDLK_UNDERSCORE
#define KSYM_grave		SDLK_BACKQUOTE

#define KSYM_quoteleft		KSYM_UNDEFINED		// undefined
#define KSYM_braceleft		KSYM_UNDEFINED		// undefined
#define KSYM_bar		KSYM_UNDEFINED		// undefined
#define KSYM_braceright		KSYM_UNDEFINED		// undefined
#define KSYM_asciitilde		KSYM_UNDEFINED		// undefined

#define KSYM_degree		176
#define KSYM_Adiaeresis		196
#define KSYM_Odiaeresis		214
#define KSYM_Udiaeresis		220
#define KSYM_adiaeresis		228
#define KSYM_odiaeresis		246
#define KSYM_udiaeresis		252
#define KSYM_ssharp		223

#ifndef SDLK_A
#define SDLK_A			65
#define SDLK_B			66
#define SDLK_C			67
#define SDLK_D			68
#define SDLK_E			69
#define SDLK_F			70
#define SDLK_G			71
#define SDLK_H			72
#define SDLK_I			73
#define SDLK_J			74
#define SDLK_K			75
#define SDLK_L			76
#define SDLK_M			77
#define SDLK_N			78
#define SDLK_O			79
#define SDLK_P			80
#define SDLK_Q			81
#define SDLK_R			82
#define SDLK_S			83
#define SDLK_T			84
#define SDLK_U			85
#define SDLK_V			86
#define SDLK_W			87
#define SDLK_X			88
#define SDLK_Y			89
#define SDLK_Z			90
#endif

#define KSYM_A			SDLK_A
#define KSYM_B			SDLK_B
#define KSYM_C			SDLK_C
#define KSYM_D			SDLK_D
#define KSYM_E			SDLK_E
#define KSYM_F			SDLK_F
#define KSYM_G			SDLK_G
#define KSYM_H			SDLK_H
#define KSYM_I			SDLK_I
#define KSYM_J			SDLK_J
#define KSYM_K			SDLK_K
#define KSYM_L			SDLK_L
#define KSYM_M			SDLK_M
#define KSYM_N			SDLK_N
#define KSYM_O			SDLK_O
#define KSYM_P			SDLK_P
#define KSYM_Q			SDLK_Q
#define KSYM_R			SDLK_R
#define KSYM_S			SDLK_S
#define KSYM_T			SDLK_T
#define KSYM_U			SDLK_U
#define KSYM_V			SDLK_V
#define KSYM_W			SDLK_W
#define KSYM_X			SDLK_X
#define KSYM_Y			SDLK_Y
#define KSYM_Z			SDLK_Z

#define KSYM_a			SDLK_a
#define KSYM_b			SDLK_b
#define KSYM_c			SDLK_c
#define KSYM_d			SDLK_d
#define KSYM_e			SDLK_e
#define KSYM_f			SDLK_f
#define KSYM_g			SDLK_g
#define KSYM_h			SDLK_h
#define KSYM_i			SDLK_i
#define KSYM_j			SDLK_j
#define KSYM_k			SDLK_k
#define KSYM_l			SDLK_l
#define KSYM_m			SDLK_m
#define KSYM_n			SDLK_n
#define KSYM_o			SDLK_o
#define KSYM_p			SDLK_p
#define KSYM_q			SDLK_q
#define KSYM_r			SDLK_r
#define KSYM_s			SDLK_s
#define KSYM_t			SDLK_t
#define KSYM_u			SDLK_u
#define KSYM_v			SDLK_v
#define KSYM_w			SDLK_w
#define KSYM_x			SDLK_x
#define KSYM_y			SDLK_y
#define KSYM_z			SDLK_z

#define KSYM_0			SDLK_0
#define KSYM_1			SDLK_1
#define KSYM_2			SDLK_2
#define KSYM_3			SDLK_3
#define KSYM_4			SDLK_4
#define KSYM_5			SDLK_5
#define KSYM_6			SDLK_6
#define KSYM_7			SDLK_7
#define KSYM_8			SDLK_8
#define KSYM_9			SDLK_9

#define KSYM_KP_0		SDLK_KP_0
#define KSYM_KP_1		SDLK_KP_1
#define KSYM_KP_2		SDLK_KP_2
#define KSYM_KP_3		SDLK_KP_3
#define KSYM_KP_4		SDLK_KP_4
#define KSYM_KP_5		SDLK_KP_5
#define KSYM_KP_6		SDLK_KP_6
#define KSYM_KP_7		SDLK_KP_7
#define KSYM_KP_8		SDLK_KP_8
#define KSYM_KP_9		SDLK_KP_9

#define KSYM_F1			SDLK_F1
#define KSYM_F2			SDLK_F2
#define KSYM_F3			SDLK_F3
#define KSYM_F4			SDLK_F4
#define KSYM_F5			SDLK_F5
#define KSYM_F6			SDLK_F6
#define KSYM_F7			SDLK_F7
#define KSYM_F8			SDLK_F8
#define KSYM_F9			SDLK_F9
#define KSYM_F10		SDLK_F10
#define KSYM_F11		SDLK_F11
#define KSYM_F12		SDLK_F12

#define KSYM_FKEY_FIRST		KSYM_F1
#define KSYM_FKEY_LAST		KSYM_F12
#define KSYM_NUM_FKEYS		(KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1)

#define KSYM_RAW(k)		(((k) >= KSYM_a &&			\
				  (k) <= KSYM_z)        ||		\
				 ((k) >= KSYM_0 &&			\
				  (k) <= KSYM_9)        ||		\
				 (k) == KSYM_space)

#define KSYM_PRINTABLE(k)	(((k) >= KSYM_space &&			\
				  (k) <= KSYM_z)        ||		\
				 (k) == KSYM_Adiaeresis ||		\
				 (k) == KSYM_Odiaeresis ||		\
				 (k) == KSYM_Udiaeresis ||		\
				 (k) == KSYM_adiaeresis ||		\
				 (k) == KSYM_odiaeresis ||		\
				 (k) == KSYM_udiaeresis)

#define KMOD_None		KMOD_NONE
#define KMOD_Shift_L		KMOD_LSHIFT
#define KMOD_Shift_R		KMOD_RSHIFT
#define KMOD_Control_L		KMOD_LCTRL
#define KMOD_Control_R		KMOD_RCTRL
#define KMOD_Meta_L		KMOD_LGUI
#define KMOD_Meta_R		KMOD_RGUI
#define KMOD_Alt_L		KMOD_LALT
#define KMOD_Alt_R		KMOD_RALT

#define KMOD_Shift		(KMOD_Shift_L   | KMOD_Shift_R)
#define KMOD_Control		(KMOD_Control_L | KMOD_Control_R)
#define KMOD_Meta		(KMOD_Meta_L    | KMOD_Meta_R)
#define KMOD_Alt		(KMOD_Alt_L     | KMOD_Alt_R)

// this only contains "valid" key modifiers (and ignores keys like "NumLock")
#define KMOD_Valid		(KMOD_Shift   |	\
				 KMOD_Control |	\
				 KMOD_Meta    |	\
				 KMOD_Alt)

#define KMOD_TextInput		(KMOD_Shift | KMOD_Alt_R)


// SDL function definitions

void SDLSetSurfaceAlpha(SDL_Surface *, boolean, int);
void SDLSetTextureAlpha(SDL_Texture *, boolean, int);
void SDLSetAlpha(SDL_Surface *, boolean, int);
const char *SDLGetRendererName(void);
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
SDL_Surface *SDLCreateNativeSurface(int, int, int);
Bitmap *SDLGetBitmapFromSurface_WithMaskedColor(SDL_Surface *, int, int, int);
Bitmap *SDLGetBitmapFromSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);
void SDLFreeBitmapSurfaces(Bitmap *);
void SDLFreeBitmapTextures(Bitmap *);
void SDLFreeBitmapPointers(Bitmap *);

SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLSetDisplaySize(void);
void SDLSetScreenSizeAndOffsets(int, int);
void SDLSetScreenSizeForRenderer(int, int);
void SDLSetScreenProperties(void);

void SDLSetScreenRenderingMode(char *);
void SDLSetScreenVsyncMode(char *);
void SDLRedrawWindow(void);
void SDLSetWindowTitle(void);
void SDLSetWindowResized(void);

void SDLLimitScreenUpdates(boolean);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(boolean);
boolean SDLSetVideoMode(boolean);
void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int);
void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
void SDLFadeRectangle(int, int, int, int, int, int, int,
		      void (*draw_border_function)(void));
void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);
void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
Pixel SDLGetPixel(Bitmap *, int, int);
void SDLPutPixel(Bitmap *, int, int, Pixel);

void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);

SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int);
Bitmap *SDLZoomBitmap(Bitmap *, int, int);

Bitmap *SDLLoadImage(char *);

void SDLSetMouseCursor(struct MouseCursorInfo *);

void SDLOpenAudio(void);
void SDLCloseAudio(void);
void SDLReopenAudio(void);

void SDLWaitEvent(Event *);
void SDLCorrectRawMousePosition(int *, int *);

void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
boolean SDLCheckJoystickOpened(int);
void SDLClearJoystickState(void);
boolean SDLOpenJoystick(int);
void SDLCloseJoystick(int);

void PrepareFadeBitmap(int);

void Delay_WithScreenUpdates(unsigned int);

#endif // SDL_H
