// ============================================================================
// Rocks'n'Diamonds - McDuffin Strikes Back!
// ----------------------------------------------------------------------------
// (c) 1995-2014 by Artsoft Entertainment
//                  Holger Schemel
//                  info@artsoft.org
//                  https://www.artsoft.org/
// ----------------------------------------------------------------------------
// conf_snd.h
// ============================================================================

// ------- this file was automatically generated -- do not edit by hand -------

#ifndef CONF_SND_H
#define CONF_SND_H

// values for sounds configuration

#define SND_CLASS_DEFAULT_DIGGING			0
#define SND_CLASS_DEFAULT_COLLECTING			1
#define SND_CLASS_DEFAULT_SNAPPING			2
#define SND_CLASS_DEFAULT_PUSHING			3
#define SND_CLASS_DEFAULT_IMPACT			4
#define SND_CLASS_DEFAULT_WALKING			5
#define SND_CLASS_DEFAULT_PASSING			6
#define SND_CLASS_DEFAULT_DYING				7
#define SND_CLASS_DEFAULT_EXPLODING			8
#define SND_CLASS_DEFAULT_HITTING			9
#define SND_CLASS_SP_DEFAULT_EXPLODING			10
#define SND_CLASS_MM_DEFAULT_EXPLODING			11
#define SND_BD_DIAMOND_COLLECTING			12
#define SND_BD_DIAMOND_FALLING				13
#define SND_BD_DIAMOND_IMPACT				14
#define SND_BD_ROCK_PUSHING				15
#define SND_BD_ROCK_FALLING				16
#define SND_BD_ROCK_IMPACT				17
#define SND_BD_MAGIC_WALL_ACTIVATING			18
#define SND_BD_MAGIC_WALL_ACTIVE			19
#define SND_BD_MAGIC_WALL_FILLING			20
#define SND_BD_AMOEBA_WAITING				21
#define SND_BD_AMOEBA_GROWING				22
#define SND_BD_AMOEBA_TURNING_TO_GEM			23
#define SND_BD_AMOEBA_TURNING_TO_ROCK			24
#define SND_BD_BUTTERFLY_MOVING				25
#define SND_BD_BUTTERFLY_WAITING			26
#define SND_BD_FIREFLY_MOVING				27
#define SND_BD_FIREFLY_WAITING				28
#define SND_BDX_GRASS_BALL_FALLING			29
#define SND_BDX_GRASS_BALL_IMPACT			30
#define SND_BDX_GRASS_LOOSE_FALLING			31
#define SND_BDX_GRASS_LOOSE_IMPACT			32
#define SND_BDX_DIAMOND_COLLECTING			33
#define SND_BDX_DIAMOND_FALLING				34
#define SND_BDX_DIAMOND_IMPACT				35
#define SND_BDX_FLYING_DIAMOND_COLLECTING		36
#define SND_BDX_FLYING_DIAMOND_FALLING			37
#define SND_BDX_FLYING_DIAMOND_IMPACT			38
#define SND_BDX_ROCK_PUSHING				39
#define SND_BDX_ROCK_FALLING				40
#define SND_BDX_ROCK_IMPACT				41
#define SND_BDX_FLYING_ROCK_PUSHING			42
#define SND_BDX_FLYING_ROCK_FALLING			43
#define SND_BDX_FLYING_ROCK_IMPACT			44
#define SND_BDX_HEAVY_ROCK_PUSHING			45
#define SND_BDX_HEAVY_ROCK_FALLING			46
#define SND_BDX_HEAVY_ROCK_IMPACT			47
#define SND_BDX_LIGHT_ROCK_PUSHING			48
#define SND_BDX_LIGHT_ROCK_FALLING			49
#define SND_BDX_LIGHT_ROCK_IMPACT			50
#define SND_BDX_WAITING_ROCK_PUSHING			51
#define SND_BDX_CHASING_ROCK_PUSHING			52
#define SND_BDX_NUT_PUSHING				53
#define SND_BDX_NUT_BREAKING				54
#define SND_BDX_NUT_FALLING				55
#define SND_BDX_NUT_IMPACT				56
#define SND_BDX_NITRO_PACK_PUSHING			57
#define SND_BDX_NITRO_PACK_IMPACT			58
#define SND_BDX_BOMB_COLLECTING				59
#define SND_BDX_BOMB_DROPPING				60
#define SND_BDX_MAGIC_WALL_ACTIVE			61
#define SND_BDX_AMOEBA_1_GROWING			62
#define SND_BDX_AMOEBA_1_ACTIVE				63
#define SND_BDX_AMOEBA_1_OTHER				64
#define SND_BDX_AMOEBA_2_GROWING			65
#define SND_BDX_AMOEBA_2_ACTIVE				66
#define SND_BDX_AMOEBA_2_OTHER				67
#define SND_BDX_BUTTERFLY_1_ACTIVE			68
#define SND_BDX_BUTTERFLY_2_ACTIVE			69
#define SND_BDX_FIREFLY_1_ACTIVE			70
#define SND_BDX_FIREFLY_2_ACTIVE			71
#define SND_BDX_DRAGONFLY_ACTIVE			72
#define SND_BDX_STONEFLY_ACTIVE				73
#define SND_BDX_BITER_ACTIVE				74
#define SND_BDX_BITER_EATING				75
#define SND_BDX_COW_ACTIVE				76
#define SND_BDX_PNEUMATIC_HAMMER_ACTIVE			77
#define SND_BDX_COVERED_ACTIVE				78
#define SND_BDX_INBOX_OPENING				79
#define SND_CLASS_BDX_EXIT_OPENING			80
#define SND_BDX_BUBBLE_MOVING				81
#define SND_BDX_BUBBLE_PUSHING				82
#define SND_SP_BASE_DIGGING				83
#define SND_SP_BUGGY_BASE_DIGGING			84
#define SND_SP_BUGGY_BASE_ACTIVE			85
#define SND_SP_INFOTRON_COLLECTING			86
#define SND_SP_INFOTRON_IMPACT				87
#define SND_SP_ZONK_PUSHING				88
#define SND_SP_ZONK_IMPACT				89
#define SND_SP_DISK_RED_COLLECTING			90
#define SND_SP_DISK_ORANGE_PUSHING			91
#define SND_SP_DISK_YELLOW_PUSHING			92
#define SND_CLASS_SP_PORT_PASSING			93
#define SND_CLASS_SP_EXIT_PASSING			94
#define SND_CLASS_SP_EXIT_OPENING			95
#define SND_CLASS_SP_EXIT_CLOSING			96
#define SND_SP_SNIKSNAK_MOVING				97
#define SND_SP_SNIKSNAK_WAITING				98
#define SND_SP_ELECTRON_MOVING				99
#define SND_SP_ELECTRON_WAITING				100
#define SND_SP_TERMINAL_ACTIVATING			101
#define SND_SP_TERMINAL_ACTIVE				102
#define SND_CLASS_SOKOBAN_PUSHING			103
#define SND_CLASS_SOKOBAN_FILLING			104
#define SND_CLASS_SOKOBAN_EMPTYING			105
#define SND_CLASS_PLAYER_MOVING				106
#define SND_SAND_DIGGING				107
#define SND_CLASS_EMERALD_COLLECTING			108
#define SND_CLASS_EMERALD_IMPACT			109
#define SND_DIAMOND_COLLECTING				110
#define SND_DIAMOND_IMPACT				111
#define SND_DIAMOND_BREAKING				112
#define SND_ROCK_PUSHING				113
#define SND_ROCK_IMPACT					114
#define SND_BOMB_PUSHING				115
#define SND_NUT_PUSHING					116
#define SND_NUT_BREAKING				117
#define SND_NUT_IMPACT					118
#define SND_CLASS_DYNAMITE_COLLECTING			119
#define SND_CLASS_DYNAMITE_DROPPING			120
#define SND_CLASS_DYNAMITE_ACTIVE			121
#define SND_CLASS_KEY_COLLECTING			122
#define SND_CLASS_GATE_PASSING				123
#define SND_BUG_MOVING					124
#define SND_BUG_WAITING					125
#define SND_SPACESHIP_MOVING				126
#define SND_SPACESHIP_WAITING				127
#define SND_YAMYAM_MOVING				128
#define SND_YAMYAM_WAITING				129
#define SND_YAMYAM_DIGGING				130
#define SND_ROBOT_MOVING				131
#define SND_ROBOT_WAITING				132
#define SND_ROBOT_WHEEL_ACTIVATING			133
#define SND_ROBOT_WHEEL_ACTIVE				134
#define SND_MAGIC_WALL_ACTIVATING			135
#define SND_MAGIC_WALL_ACTIVE				136
#define SND_MAGIC_WALL_FILLING				137
#define SND_DC_MAGIC_WALL_ACTIVATING			138
#define SND_DC_MAGIC_WALL_ACTIVE			139
#define SND_DC_MAGIC_WALL_FILLING			140
#define SND_CLASS_AMOEBA_WAITING			141
#define SND_CLASS_AMOEBA_GROWING			142
#define SND_CLASS_AMOEBA_IMPACT				143
#define SND_CLASS_AMOEBA_DROPPING			144
#define SND_ACID_SPLASHING				145
#define SND_CLASS_QUICKSAND_FILLING			146
#define SND_CLASS_QUICKSAND_EMPTYING			147
#define SND_CLASS_EXIT_OPENING				148
#define SND_CLASS_EXIT_CLOSING				149
#define SND_CLASS_EXIT_PASSING				150
#define SND_CLASS_STEEL_EXIT_OPENING			151
#define SND_CLASS_STEEL_EXIT_CLOSING			152
#define SND_CLASS_STEEL_EXIT_PASSING			153
#define SND_CLASS_EM_EXIT_OPENING			154
#define SND_CLASS_EM_EXIT_CLOSING			155
#define SND_CLASS_EM_EXIT_PASSING			156
#define SND_CLASS_EM_STEEL_EXIT_OPENING			157
#define SND_CLASS_EM_STEEL_EXIT_CLOSING			158
#define SND_CLASS_EM_STEEL_EXIT_PASSING			159
#define SND_PENGUIN_PASSING				160
#define SND_BALLOON_MOVING				161
#define SND_BALLOON_WAITING				162
#define SND_BALLOON_PUSHING				163
#define SND_CLASS_BALLOON_SWITCH_ACTIVATING		164
#define SND_SPRING_MOVING				165
#define SND_SPRING_PUSHING				166
#define SND_SPRING_IMPACT				167
#define SND_CLASS_WALL_GROWING				168
#define SND_EMC_ANDROID_PUSHING				169
#define SND_EMC_ANDROID_MOVING				170
#define SND_EMC_ANDROID_DROPPING			171
#define SND_EMC_MAGIC_BALL_DROPPING			172
#define SND_PEARL_COLLECTING				173
#define SND_PEARL_BREAKING				174
#define SND_PEARL_IMPACT				175
#define SND_CRYSTAL_COLLECTING				176
#define SND_CRYSTAL_IMPACT				177
#define SND_CLASS_ENVELOPE_COLLECTING			178
#define SND_CLASS_ENVELOPE_OPENING			179
#define SND_CLASS_ENVELOPE_CLOSING			180
#define SND_INVISIBLE_SAND_DIGGING			181
#define SND_INVISIBLE_SAND_ACTIVE_DIGGING		182
#define SND_SHIELD_NORMAL_COLLECTING			183
#define SND_SHIELD_NORMAL_ACTIVE			184
#define SND_SHIELD_NORMAL_DEACTIVATING			185
#define SND_SHIELD_DEADLY_COLLECTING			186
#define SND_SHIELD_DEADLY_ACTIVE			187
#define SND_SHIELD_DEADLY_DEACTIVATING			188
#define SND_EXTRA_TIME_COLLECTING			189
#define SND_MOLE_MOVING					190
#define SND_MOLE_WAITING				191
#define SND_MOLE_DIGGING				192
#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING		193
#define SND_CLASS_SWITCHGATE_OPENING			194
#define SND_CLASS_SWITCHGATE_CLOSING			195
#define SND_CLASS_SWITCHGATE_PASSING			196
#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING		197
#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE		198
#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING		199
#define SND_CLASS_TIMEGATE_OPENING			200
#define SND_CLASS_TIMEGATE_CLOSING			201
#define SND_CLASS_TIMEGATE_PASSING			202
#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING	203
#define SND_CLASS_CONVEYOR_BELT_ACTIVE			204
#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING	205
#define SND_LIGHT_SWITCH_ACTIVATING			206
#define SND_LIGHT_SWITCH_DEACTIVATING			207
#define SND_DX_SUPABOMB_PUSHING				208
#define SND_TRAP_DIGGING				209
#define SND_TRAP_ACTIVATING				210
#define SND_CLASS_TUBE_WALKING				211
#define SND_AMOEBA_TURNING_TO_GEM			212
#define SND_AMOEBA_TURNING_TO_ROCK			213
#define SND_SPEED_PILL_COLLECTING			214
#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING		215
#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING		216
#define SND_DYNABOMB_INCREASE_POWER_COLLECTING		217
#define SND_CLASS_DYNABOMB_DROPPING			218
#define SND_CLASS_DYNABOMB_ACTIVE			219
#define SND_SATELLITE_MOVING				220
#define SND_SATELLITE_WAITING				221
#define SND_SATELLITE_PUSHING				222
#define SND_LAMP_ACTIVATING				223
#define SND_LAMP_DEACTIVATING				224
#define SND_TIME_ORB_FULL_COLLECTING			225
#define SND_TIME_ORB_FULL_IMPACT			226
#define SND_TIME_ORB_EMPTY_PUSHING			227
#define SND_TIME_ORB_EMPTY_IMPACT			228
#define SND_GAME_OF_LIFE_WAITING			229
#define SND_GAME_OF_LIFE_GROWING			230
#define SND_BIOMAZE_WAITING				231
#define SND_BIOMAZE_GROWING				232
#define SND_PACMAN_MOVING				233
#define SND_PACMAN_WAITING				234
#define SND_PACMAN_DIGGING				235
#define SND_DARK_YAMYAM_MOVING				236
#define SND_DARK_YAMYAM_WAITING				237
#define SND_DARK_YAMYAM_DIGGING				238
#define SND_PENGUIN_MOVING				239
#define SND_PENGUIN_WAITING				240
#define SND_PIG_MOVING					241
#define SND_PIG_WAITING					242
#define SND_PIG_DIGGING					243
#define SND_DRAGON_MOVING				244
#define SND_DRAGON_WAITING				245
#define SND_DRAGON_ATTACKING				246
#define SND_CLASS_MM_MCDUFFIN_HITTING			247
#define SND_CLASS_MM_MIRROR_HITTING			248
#define SND_CLASS_MM_MIRROR_FIXED_HITTING		249
#define SND_CLASS_MM_PRISM_HITTING			250
#define SND_CLASS_MM_EXIT_HITTING			251
#define SND_CLASS_MM_EXIT_OPENING			252
#define SND_MM_EXIT_OPEN_HITTING			253
#define SND_CLASS_DF_MIRROR_HITTING			254
#define SND_CLASS_DF_MIRROR_ROTATING_HITTING		255
#define SND_CLASS_DF_REFRACTOR_HITTING			256
#define SND_CLASS_DF_RECEIVER_HITTING			257
#define SND_CLASS_DF_RECEIVER_OPENING			258
#define SND_CLASS_MM_WOODEN_WALL_HITTING		259
#define SND_CLASS_MM_WOODEN_BLOCK_HITTING		260
#define SND_CLASS_MM_WOODEN_BLOCK_PUSHING		261
#define SND_CLASS_MM_WOODEN_LOCK_HITTING		262
#define SND_CLASS_MM_WOODEN_GRID_FIXED_HITTING		263
#define SND_CLASS_MM_FUSE_HITTING			264
#define SND_CLASS_MM_ICE_WALL_HITTING			265
#define SND_CLASS_MM_ICE_WALL_SHRINKING			266
#define SND_CLASS_MM_AMOEBA_WALL_HITTING		267
#define SND_CLASS_MM_AMOEBA_WALL_GROWING		268
#define SND_CLASS_DF_WOODEN_WALL_HITTING		269
#define SND_CLASS_DF_WOODEN_GRID_FIXED_HITTING		270
#define SND_CLASS_DF_WOODEN_GRID_ROTATING_HITTING	271
#define SND_CLASS_MM_STEEL_WALL_HITTING			272
#define SND_CLASS_MM_STEEL_GRID_FIXED_HITTING		273
#define SND_CLASS_MM_STEEL_BLOCK_HITTING		274
#define SND_CLASS_MM_STEEL_BLOCK_PUSHING		275
#define SND_CLASS_MM_STEEL_LOCK_HITTING			276
#define SND_CLASS_DF_STEEL_WALL_HITTING			277
#define SND_CLASS_DF_STEEL_GRID_FIXED_HITTING		278
#define SND_CLASS_DF_STEEL_GRID_ROTATING_HITTING	279
#define SND_CLASS_MM_PACMAN_EXPLODING			280
#define SND_CLASS_MM_MCDUFFIN_EXPLODING			281
#define SND_CLASS_MM_BOMB_EXPLODING			282
#define SND_CLASS_MM_KEY_EXPLODING			283
#define SND_CLASS_MM_STEEL_LOCK_EXPLODING		284
#define SND_CLASS_MM_WOODEN_LOCK_EXPLODING		285
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_1		286
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_2		287
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_3		288
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_4		289
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_5		290
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_6		291
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_7		292
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_8		293
#define SND_BDX_SAND_DIGGING_RANDOM_1			294
#define SND_BDX_SAND_DIGGING_RANDOM_2			295
#define SND_BDX_SAND_DIGGING_RANDOM_3			296
#define SND_BDX_SAND_DIGGING_RANDOM_4			297
#define SND_BDX_SAND_DIGGING_RANDOM_5			298
#define SND_BDX_SAND_DIGGING_RANDOM_6			299
#define SND_BDX_SAND_DIGGING_RANDOM_7			300
#define SND_BDX_SAND_DIGGING_RANDOM_8			301
#define SND_BDX_ROCK_IMPACT_RANDOM_1			302
#define SND_BDX_ROCK_IMPACT_RANDOM_2			303
#define SND_BDX_ROCK_IMPACT_RANDOM_3			304
#define SND_BDX_ROCK_IMPACT_RANDOM_4			305
#define SND_BDX_ROCK_IMPACT_RANDOM_5			306
#define SND_BDX_ROCK_IMPACT_RANDOM_6			307
#define SND_BDX_ROCK_IMPACT_RANDOM_7			308
#define SND_BDX_ROCK_IMPACT_RANDOM_8			309
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_1		310
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_2		311
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_3		312
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_4		313
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_5		314
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_6		315
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_7		316
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_8		317
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_1		318
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_2		319
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_3		320
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_4		321
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_5		322
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_6		323
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_7		324
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_8		325
#define SND_BDX_DIAMOND_FALLING_RANDOM_1		326
#define SND_BDX_DIAMOND_FALLING_RANDOM_2		327
#define SND_BDX_DIAMOND_FALLING_RANDOM_3		328
#define SND_BDX_DIAMOND_FALLING_RANDOM_4		329
#define SND_BDX_DIAMOND_FALLING_RANDOM_5		330
#define SND_BDX_DIAMOND_FALLING_RANDOM_6		331
#define SND_BDX_DIAMOND_FALLING_RANDOM_7		332
#define SND_BDX_DIAMOND_FALLING_RANDOM_8		333
#define SND_BDX_DIAMOND_IMPACT_RANDOM_1			334
#define SND_BDX_DIAMOND_IMPACT_RANDOM_2			335
#define SND_BDX_DIAMOND_IMPACT_RANDOM_3			336
#define SND_BDX_DIAMOND_IMPACT_RANDOM_4			337
#define SND_BDX_DIAMOND_IMPACT_RANDOM_5			338
#define SND_BDX_DIAMOND_IMPACT_RANDOM_6			339
#define SND_BDX_DIAMOND_IMPACT_RANDOM_7			340
#define SND_BDX_DIAMOND_IMPACT_RANDOM_8			341
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_1		342
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_2		343
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_3		344
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_4		345
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_5		346
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_6		347
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_7		348
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_8		349
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_1		350
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_2		351
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_3		352
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_4		353
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_5		354
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_6		355
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_7		356
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_8		357
#define SND_GAME_STARTING				358
#define SND_GAME_LEVELTIME_CHARGING			359
#define SND_GAME_HEALTH_CHARGING			360
#define SND_GAME_RUNNING_OUT_OF_TIME			361
#define SND_GAME_RUNNING_OUT_OF_TIME_10			362
#define SND_GAME_RUNNING_OUT_OF_TIME_9			363
#define SND_GAME_RUNNING_OUT_OF_TIME_8			364
#define SND_GAME_RUNNING_OUT_OF_TIME_7			365
#define SND_GAME_RUNNING_OUT_OF_TIME_6			366
#define SND_GAME_RUNNING_OUT_OF_TIME_5			367
#define SND_GAME_RUNNING_OUT_OF_TIME_4			368
#define SND_GAME_RUNNING_OUT_OF_TIME_3			369
#define SND_GAME_RUNNING_OUT_OF_TIME_2			370
#define SND_GAME_RUNNING_OUT_OF_TIME_1			371
#define SND_GAME_RUNNING_OUT_OF_TIME_0			372
#define SND_GAME_LEVELTIME_BONUS			373
#define SND_GAME_HEALTH_BONUS				374
#define SND_GAME_TIMEOUT				375
#define SND_GAME_LOSING					376
#define SND_GAME_WINNING				377
#define SND_GAME_SOKOBAN_SOLVING			378
#define SND_DOOR_OPENING				379
#define SND_DOOR_CLOSING				380
#define SND_DOOR_1_OPENING				381
#define SND_DOOR_1_CLOSING				382
#define SND_DOOR_2_OPENING				383
#define SND_DOOR_2_CLOSING				384
#define SND_REQUEST_OPENING				385
#define SND_REQUEST_CLOSING				386
#define SND_MENU_ITEM_ACTIVATING			387
#define SND_MENU_ITEM_SELECTING				388
#define SND_MENU_BUTTON_PRESSING			389
#define SND_MENU_BUTTON_RELEASING			390
#define SND_BACKGROUND_TITLE_INITIAL			391
#define SND_BACKGROUND_TITLE				392
#define SND_BACKGROUND_MAIN				393
#define SND_BACKGROUND_NAMES				394
#define SND_BACKGROUND_LEVELS				395
#define SND_BACKGROUND_LEVELNR				396
#define SND_BACKGROUND_SCORES				397
#define SND_BACKGROUND_EDITOR				398
#define SND_BACKGROUND_INFO				399
#define SND_BACKGROUND_INFO_ELEMENTS			400
#define SND_BACKGROUND_INFO_CREDITS			401
#define SND_BACKGROUND_INFO_PROGRAM			402
#define SND_BACKGROUND_INFO_VERSION			403
#define SND_BACKGROUND_INFO_GAMEDATA			404
#define SND_BACKGROUND_INFO_LEVELSET			405
#define SND_BACKGROUND_INFO_LEVEL			406
#define SND_BACKGROUND_INTRO				407
#define SND_BACKGROUND_STORY				408
#define SND_BACKGROUND_SETUP				409
#define SND_BACKGROUND_TITLESCREEN_INITIAL_1		410
#define SND_BACKGROUND_TITLESCREEN_INITIAL_2		411
#define SND_BACKGROUND_TITLESCREEN_INITIAL_3		412
#define SND_BACKGROUND_TITLESCREEN_INITIAL_4		413
#define SND_BACKGROUND_TITLESCREEN_INITIAL_5		414
#define SND_BACKGROUND_TITLESCREEN_1			415
#define SND_BACKGROUND_TITLESCREEN_2			416
#define SND_BACKGROUND_TITLESCREEN_3			417
#define SND_BACKGROUND_TITLESCREEN_4			418
#define SND_BACKGROUND_TITLESCREEN_5			419
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1		420
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2		421
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3		422
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4		423
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5		424
#define SND_BACKGROUND_TITLEMESSAGE_1			425
#define SND_BACKGROUND_TITLEMESSAGE_2			426
#define SND_BACKGROUND_TITLEMESSAGE_3			427
#define SND_BACKGROUND_TITLEMESSAGE_4			428
#define SND_BACKGROUND_TITLEMESSAGE_5			429

#define NUM_SOUND_FILES					430

#endif	// CONF_SND_H
