
Rocks'n'Diamonds contains a lot of inspiration, ideas, code and contributions
by many people and projects, which are listed here in no particular order. If
somebody should be added to this list of credits, please let me know!

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Special thanks to Peter Liepa for creating "Boulder Dash" that started it all!

Special thanks to Klaus Heinz and Volker Wertich for creating "Emerald Mine"!

Special thanks to Michael Stopp and Philip Jespersen for creating "Supaplex"!

Special thanks to Hiroyuki Imabayashi for creating "Sokoban"!

Special thanks to Alan Bond and Jürgen Bonhagen for the continuous creation
of outstanding level sets!

Thanks to Peter Elzner for ideas and inspiration by Diamond Caves.

Thanks to Steffest for ideas and inspiration by DX-Boulderdash.

Thanks to Guido Schulz for the initial MS-DOS port of the game.

The native Boulder Dash engine was derived from GDash, which was developed by
Czirkos Zoltan as a highly compatible Boulder Dash clone. Thanks a lot for this
contribution!

The native Emerald mine engine was derived from Emerald Mine for X11, which was
developed by David Tritscher as a very compatible Emerald Mine clone. Thanks a
lot for this contribution!

The native Supaplex engine is based on MegaPlex by Frank Schindler, which is
based on the Supaplex Speed Fix by Herman Perk, which is based on the original
Supaplex game by Michael Stopp and Philip Jespersen. Thanks a lot for this
contribution!

Thanks to Michael Kamensky for creating "Boulder Caves+" and for lots of help
with adding Krissz Engine compatibility to the native Boulder Dash engine!

Thanks to Hubert Haberkorn for additional Boulder Dash file format support.

Thanks to Thomas Andrae for some additional toon graphics from Mirror Magic:
The walking dwarf, the blue balloon jumper and the dwarf with five balloons.

Thanks to Karl Hörnell for some additional toon graphics taken from "Iceblox":
The penguin, the mole, the pig and the dragon.

Thanks to Majid Katzer for some additional sounds and music from Mirror Magic:
The hall of fame fanfare and the info screen rhythm loop.

Thanks to The Onyx Guy for improved game graphics.

Thanks to the composers of the included music modules: "mod.apoplexy" by
bee hunter/jazz, "mod.chiptune" by 4-mat/anarchy and "mod.cream_of_the_earth"
by romeoknight.

Thanks to Brooke Tilley (and David H) for the color picker gadget.

Thanks to Christopher Clark for the hash functions.

The random number generator was taken from the GNU C library.

The networking code was derived from xtris. Thanks!

Thanks to Francesco Carta for the comprehensive Rocks'n'Diamonds manual.

Thanks to Niko Böhm for the Rocks'n'Diamonds documentation wiki.

Thanks to Simon Forsberg for being the moderator of the R'n'D forum.

Thanks to Rick Jansen for white X-mas.

And not to forget: Many thanks to all those who contributed levels to this game
since 1995!
