// ============================================================================
// Rocks'n'Diamonds - McDuffin Strikes Back!
// ----------------------------------------------------------------------------
// (c) 1995-2014 by Artsoft Entertainment
//                  Holger Schemel
//                  info@artsoft.org
//                  https://www.artsoft.org/
// ----------------------------------------------------------------------------
// conf_snd.h
// ============================================================================

// ------- this file was automatically generated -- do not edit by hand -------

#ifndef CONF_SND_H
#define CONF_SND_H

// values for sounds configuration

#define SND_CLASS_DEFAULT_DIGGING			0
#define SND_CLASS_DEFAULT_COLLECTING			1
#define SND_CLASS_DEFAULT_SNAPPING			2
#define SND_CLASS_DEFAULT_PUSHING			3
#define SND_CLASS_DEFAULT_IMPACT			4
#define SND_CLASS_DEFAULT_WALKING			5
#define SND_CLASS_DEFAULT_PASSING			6
#define SND_CLASS_DEFAULT_DYING				7
#define SND_CLASS_DEFAULT_EXPLODING			8
#define SND_CLASS_DEFAULT_HITTING			9
#define SND_CLASS_SP_DEFAULT_EXPLODING			10
#define SND_CLASS_MM_DEFAULT_EXPLODING			11
#define SND_BD_DIAMOND_COLLECTING			12
#define SND_BD_DIAMOND_FALLING				13
#define SND_BD_DIAMOND_IMPACT				14
#define SND_BD_ROCK_PUSHING				15
#define SND_BD_ROCK_FALLING				16
#define SND_BD_ROCK_IMPACT				17
#define SND_BD_MAGIC_WALL_ACTIVATING			18
#define SND_BD_MAGIC_WALL_ACTIVE			19
#define SND_BD_MAGIC_WALL_FILLING			20
#define SND_BD_AMOEBA_WAITING				21
#define SND_BD_AMOEBA_GROWING				22
#define SND_BD_AMOEBA_TURNING_TO_GEM			23
#define SND_BD_AMOEBA_TURNING_TO_ROCK			24
#define SND_BD_BUTTERFLY_MOVING				25
#define SND_BD_BUTTERFLY_WAITING			26
#define SND_BD_FIREFLY_MOVING				27
#define SND_BD_FIREFLY_WAITING				28
#define SND_BDX_GRASS_BALL_FALLING			29
#define SND_BDX_GRASS_BALL_IMPACT			30
#define SND_BDX_GRASS_LOOSE_FALLING			31
#define SND_BDX_GRASS_LOOSE_IMPACT			32
#define SND_BDX_DIAMOND_COLLECTING			33
#define SND_BDX_DIAMOND_FALLING				34
#define SND_BDX_DIAMOND_IMPACT				35
#define SND_BDX_FLYING_DIAMOND_COLLECTING		36
#define SND_BDX_FLYING_DIAMOND_FALLING			37
#define SND_BDX_FLYING_DIAMOND_IMPACT			38
#define SND_BDX_ROCK_PUSHING				39
#define SND_BDX_ROCK_FALLING				40
#define SND_BDX_ROCK_IMPACT				41
#define SND_BDX_FLYING_ROCK_PUSHING			42
#define SND_BDX_FLYING_ROCK_FALLING			43
#define SND_BDX_FLYING_ROCK_IMPACT			44
#define SND_BDX_HEAVY_ROCK_PUSHING			45
#define SND_BDX_HEAVY_ROCK_FALLING			46
#define SND_BDX_HEAVY_ROCK_IMPACT			47
#define SND_BDX_LIGHT_ROCK_PUSHING			48
#define SND_BDX_LIGHT_ROCK_FALLING			49
#define SND_BDX_LIGHT_ROCK_IMPACT			50
#define SND_BDX_WAITING_ROCK_PUSHING			51
#define SND_BDX_CHASING_ROCK_PUSHING			52
#define SND_BDX_NUT_PUSHING				53
#define SND_BDX_NUT_BREAKING				54
#define SND_BDX_NUT_FALLING				55
#define SND_BDX_NUT_IMPACT				56
#define SND_BDX_NITRO_PACK_PUSHING			57
#define SND_BDX_NITRO_PACK_IMPACT			58
#define SND_BDX_BOMB_COLLECTING				59
#define SND_BDX_BOMB_DROPPING				60
#define SND_BDX_MAGIC_WALL_ACTIVE			61
#define SND_BDX_AMOEBA_1_GROWING			62
#define SND_BDX_AMOEBA_1_ACTIVE				63
#define SND_BDX_AMOEBA_1_OTHER				64
#define SND_BDX_AMOEBA_2_GROWING			65
#define SND_BDX_AMOEBA_2_ACTIVE				66
#define SND_BDX_AMOEBA_2_OTHER				67
#define SND_BDX_BUTTERFLY_1_ACTIVE			68
#define SND_BDX_BUTTERFLY_2_ACTIVE			69
#define SND_BDX_FIREFLY_1_ACTIVE			70
#define SND_BDX_FIREFLY_2_ACTIVE			71
#define SND_BDX_DRAGONFLY_ACTIVE			72
#define SND_BDX_STONEFLY_ACTIVE				73
#define SND_BDX_BITER_ACTIVE				74
#define SND_BDX_BITER_EATING				75
#define SND_BDX_COW_ACTIVE				76
#define SND_BDX_PNEUMATIC_HAMMER_ACTIVE			77
#define SND_BDX_COVERED_ACTIVE				78
#define SND_BDX_INBOX_OPENING				79
#define SND_CLASS_BDX_EXIT_OPENING			80
#define SND_BDX_BUBBLE_MOVING				81
#define SND_BDX_BUBBLE_PUSHING				82
#define SND_SP_BASE_DIGGING				83
#define SND_SP_BUGGY_BASE_DIGGING			84
#define SND_SP_BUGGY_BASE_ACTIVE			85
#define SND_SP_INFOTRON_COLLECTING			86
#define SND_SP_INFOTRON_IMPACT				87
#define SND_SP_ZONK_PUSHING				88
#define SND_SP_ZONK_IMPACT				89
#define SND_SP_DISK_RED_COLLECTING			90
#define SND_SP_DISK_ORANGE_PUSHING			91
#define SND_SP_DISK_YELLOW_PUSHING			92
#define SND_CLASS_SP_PORT_PASSING			93
#define SND_CLASS_SP_EXIT_PASSING			94
#define SND_CLASS_SP_EXIT_OPENING			95
#define SND_CLASS_SP_EXIT_CLOSING			96
#define SND_SP_SNIKSNAK_MOVING				97
#define SND_SP_SNIKSNAK_WAITING				98
#define SND_SP_ELECTRON_MOVING				99
#define SND_SP_ELECTRON_WAITING				100
#define SND_SP_TERMINAL_ACTIVATING			101
#define SND_SP_TERMINAL_ACTIVE				102
#define SND_CLASS_SOKOBAN_PUSHING			103
#define SND_CLASS_SOKOBAN_FILLING			104
#define SND_CLASS_SOKOBAN_EMPTYING			105
#define SND_CLASS_PLAYER_MOVING				106
#define SND_SAND_DIGGING				107
#define SND_CLASS_EMERALD_COLLECTING			108
#define SND_CLASS_EMERALD_IMPACT			109
#define SND_DIAMOND_COLLECTING				110
#define SND_DIAMOND_IMPACT				111
#define SND_DIAMOND_BREAKING				112
#define SND_ROCK_PUSHING				113
#define SND_ROCK_IMPACT					114
#define SND_BOMB_PUSHING				115
#define SND_NUT_PUSHING					116
#define SND_NUT_BREAKING				117
#define SND_NUT_IMPACT					118
#define SND_CLASS_DYNAMITE_COLLECTING			119
#define SND_CLASS_DYNAMITE_DROPPING			120
#define SND_CLASS_DYNAMITE_ACTIVE			121
#define SND_CLASS_KEY_COLLECTING			122
#define SND_CLASS_GATE_PASSING				123
#define SND_BUG_MOVING					124
#define SND_BUG_WAITING					125
#define SND_SPACESHIP_MOVING				126
#define SND_SPACESHIP_WAITING				127
#define SND_YAMYAM_MOVING				128
#define SND_YAMYAM_WAITING				129
#define SND_YAMYAM_DIGGING				130
#define SND_ROBOT_MOVING				131
#define SND_ROBOT_WAITING				132
#define SND_ROBOT_WHEEL_ACTIVATING			133
#define SND_ROBOT_WHEEL_ACTIVE				134
#define SND_MAGIC_WALL_ACTIVATING			135
#define SND_MAGIC_WALL_ACTIVE				136
#define SND_MAGIC_WALL_FILLING				137
#define SND_DC_MAGIC_WALL_ACTIVATING			138
#define SND_DC_MAGIC_WALL_ACTIVE			139
#define SND_DC_MAGIC_WALL_FILLING			140
#define SND_CLASS_AMOEBA_WAITING			141
#define SND_CLASS_AMOEBA_GROWING			142
#define SND_CLASS_AMOEBA_DROPPING			143
#define SND_ACID_SPLASHING				144
#define SND_CLASS_QUICKSAND_FILLING			145
#define SND_CLASS_QUICKSAND_EMPTYING			146
#define SND_CLASS_EXIT_OPENING				147
#define SND_CLASS_EXIT_CLOSING				148
#define SND_CLASS_EXIT_PASSING				149
#define SND_CLASS_STEEL_EXIT_OPENING			150
#define SND_CLASS_STEEL_EXIT_CLOSING			151
#define SND_CLASS_STEEL_EXIT_PASSING			152
#define SND_CLASS_EM_EXIT_OPENING			153
#define SND_CLASS_EM_EXIT_CLOSING			154
#define SND_CLASS_EM_EXIT_PASSING			155
#define SND_CLASS_EM_STEEL_EXIT_OPENING			156
#define SND_CLASS_EM_STEEL_EXIT_CLOSING			157
#define SND_CLASS_EM_STEEL_EXIT_PASSING			158
#define SND_PENGUIN_PASSING				159
#define SND_BALLOON_MOVING				160
#define SND_BALLOON_WAITING				161
#define SND_BALLOON_PUSHING				162
#define SND_CLASS_BALLOON_SWITCH_ACTIVATING		163
#define SND_SPRING_MOVING				164
#define SND_SPRING_PUSHING				165
#define SND_SPRING_IMPACT				166
#define SND_CLASS_WALL_GROWING				167
#define SND_EMC_ANDROID_PUSHING				168
#define SND_EMC_ANDROID_MOVING				169
#define SND_EMC_ANDROID_DROPPING			170
#define SND_EMC_MAGIC_BALL_DROPPING			171
#define SND_PEARL_COLLECTING				172
#define SND_PEARL_BREAKING				173
#define SND_PEARL_IMPACT				174
#define SND_CRYSTAL_COLLECTING				175
#define SND_CRYSTAL_IMPACT				176
#define SND_CLASS_ENVELOPE_COLLECTING			177
#define SND_CLASS_ENVELOPE_OPENING			178
#define SND_CLASS_ENVELOPE_CLOSING			179
#define SND_INVISIBLE_SAND_DIGGING			180
#define SND_INVISIBLE_SAND_ACTIVE_DIGGING		181
#define SND_SHIELD_NORMAL_COLLECTING			182
#define SND_SHIELD_NORMAL_ACTIVE			183
#define SND_SHIELD_NORMAL_DEACTIVATING			184
#define SND_SHIELD_DEADLY_COLLECTING			185
#define SND_SHIELD_DEADLY_ACTIVE			186
#define SND_SHIELD_DEADLY_DEACTIVATING			187
#define SND_EXTRA_TIME_COLLECTING			188
#define SND_MOLE_MOVING					189
#define SND_MOLE_WAITING				190
#define SND_MOLE_DIGGING				191
#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING		192
#define SND_CLASS_SWITCHGATE_OPENING			193
#define SND_CLASS_SWITCHGATE_CLOSING			194
#define SND_CLASS_SWITCHGATE_PASSING			195
#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING		196
#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE		197
#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING		198
#define SND_CLASS_TIMEGATE_OPENING			199
#define SND_CLASS_TIMEGATE_CLOSING			200
#define SND_CLASS_TIMEGATE_PASSING			201
#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING	202
#define SND_CLASS_CONVEYOR_BELT_ACTIVE			203
#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING	204
#define SND_LIGHT_SWITCH_ACTIVATING			205
#define SND_LIGHT_SWITCH_DEACTIVATING			206
#define SND_DX_SUPABOMB_PUSHING				207
#define SND_TRAP_DIGGING				208
#define SND_TRAP_ACTIVATING				209
#define SND_CLASS_TUBE_WALKING				210
#define SND_AMOEBA_TURNING_TO_GEM			211
#define SND_AMOEBA_TURNING_TO_ROCK			212
#define SND_SPEED_PILL_COLLECTING			213
#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING		214
#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING		215
#define SND_DYNABOMB_INCREASE_POWER_COLLECTING		216
#define SND_CLASS_DYNABOMB_DROPPING			217
#define SND_CLASS_DYNABOMB_ACTIVE			218
#define SND_SATELLITE_MOVING				219
#define SND_SATELLITE_WAITING				220
#define SND_SATELLITE_PUSHING				221
#define SND_LAMP_ACTIVATING				222
#define SND_LAMP_DEACTIVATING				223
#define SND_TIME_ORB_FULL_COLLECTING			224
#define SND_TIME_ORB_FULL_IMPACT			225
#define SND_TIME_ORB_EMPTY_PUSHING			226
#define SND_TIME_ORB_EMPTY_IMPACT			227
#define SND_GAME_OF_LIFE_WAITING			228
#define SND_GAME_OF_LIFE_GROWING			229
#define SND_BIOMAZE_WAITING				230
#define SND_BIOMAZE_GROWING				231
#define SND_PACMAN_MOVING				232
#define SND_PACMAN_WAITING				233
#define SND_PACMAN_DIGGING				234
#define SND_DARK_YAMYAM_MOVING				235
#define SND_DARK_YAMYAM_WAITING				236
#define SND_DARK_YAMYAM_DIGGING				237
#define SND_PENGUIN_MOVING				238
#define SND_PENGUIN_WAITING				239
#define SND_PIG_MOVING					240
#define SND_PIG_WAITING					241
#define SND_PIG_DIGGING					242
#define SND_DRAGON_MOVING				243
#define SND_DRAGON_WAITING				244
#define SND_DRAGON_ATTACKING				245
#define SND_CLASS_MM_MCDUFFIN_HITTING			246
#define SND_CLASS_MM_MIRROR_HITTING			247
#define SND_CLASS_MM_MIRROR_FIXED_HITTING		248
#define SND_CLASS_MM_PRISM_HITTING			249
#define SND_CLASS_MM_EXIT_HITTING			250
#define SND_CLASS_MM_EXIT_OPENING			251
#define SND_MM_EXIT_OPEN_HITTING			252
#define SND_CLASS_DF_MIRROR_HITTING			253
#define SND_CLASS_DF_MIRROR_ROTATING_HITTING		254
#define SND_CLASS_DF_REFRACTOR_HITTING			255
#define SND_CLASS_DF_RECEIVER_HITTING			256
#define SND_CLASS_DF_RECEIVER_OPENING			257
#define SND_CLASS_MM_WOODEN_WALL_HITTING		258
#define SND_CLASS_MM_WOODEN_BLOCK_HITTING		259
#define SND_CLASS_MM_WOODEN_BLOCK_PUSHING		260
#define SND_CLASS_MM_WOODEN_LOCK_HITTING		261
#define SND_CLASS_MM_WOODEN_GRID_FIXED_HITTING		262
#define SND_CLASS_MM_FUSE_HITTING			263
#define SND_CLASS_MM_ICE_WALL_HITTING			264
#define SND_CLASS_MM_ICE_WALL_SHRINKING			265
#define SND_CLASS_MM_AMOEBA_WALL_HITTING		266
#define SND_CLASS_MM_AMOEBA_WALL_GROWING		267
#define SND_CLASS_DF_WOODEN_WALL_HITTING		268
#define SND_CLASS_DF_WOODEN_GRID_FIXED_HITTING		269
#define SND_CLASS_DF_WOODEN_GRID_ROTATING_HITTING	270
#define SND_CLASS_MM_STEEL_WALL_HITTING			271
#define SND_CLASS_MM_STEEL_GRID_FIXED_HITTING		272
#define SND_CLASS_MM_STEEL_BLOCK_HITTING		273
#define SND_CLASS_MM_STEEL_BLOCK_PUSHING		274
#define SND_CLASS_MM_STEEL_LOCK_HITTING			275
#define SND_CLASS_DF_STEEL_WALL_HITTING			276
#define SND_CLASS_DF_STEEL_GRID_FIXED_HITTING		277
#define SND_CLASS_DF_STEEL_GRID_ROTATING_HITTING	278
#define SND_CLASS_MM_PACMAN_EXPLODING			279
#define SND_CLASS_MM_MCDUFFIN_EXPLODING			280
#define SND_CLASS_MM_BOMB_EXPLODING			281
#define SND_CLASS_MM_KEY_EXPLODING			282
#define SND_CLASS_MM_STEEL_LOCK_EXPLODING		283
#define SND_CLASS_MM_WOODEN_LOCK_EXPLODING		284
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_1		285
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_2		286
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_3		287
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_4		288
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_5		289
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_6		290
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_7		291
#define SND_BDX_EMPTY_SPACE_WALKING_RANDOM_8		292
#define SND_BDX_SAND_DIGGING_RANDOM_1			293
#define SND_BDX_SAND_DIGGING_RANDOM_2			294
#define SND_BDX_SAND_DIGGING_RANDOM_3			295
#define SND_BDX_SAND_DIGGING_RANDOM_4			296
#define SND_BDX_SAND_DIGGING_RANDOM_5			297
#define SND_BDX_SAND_DIGGING_RANDOM_6			298
#define SND_BDX_SAND_DIGGING_RANDOM_7			299
#define SND_BDX_SAND_DIGGING_RANDOM_8			300
#define SND_BDX_ROCK_IMPACT_RANDOM_1			301
#define SND_BDX_ROCK_IMPACT_RANDOM_2			302
#define SND_BDX_ROCK_IMPACT_RANDOM_3			303
#define SND_BDX_ROCK_IMPACT_RANDOM_4			304
#define SND_BDX_ROCK_IMPACT_RANDOM_5			305
#define SND_BDX_ROCK_IMPACT_RANDOM_6			306
#define SND_BDX_ROCK_IMPACT_RANDOM_7			307
#define SND_BDX_ROCK_IMPACT_RANDOM_8			308
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_1		309
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_2		310
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_3		311
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_4		312
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_5		313
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_6		314
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_7		315
#define SND_BDX_HEAVY_ROCK_IMPACT_RANDOM_8		316
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_1		317
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_2		318
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_3		319
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_4		320
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_5		321
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_6		322
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_7		323
#define SND_BDX_LIGHT_ROCK_IMPACT_RANDOM_8		324
#define SND_BDX_DIAMOND_FALLING_RANDOM_1		325
#define SND_BDX_DIAMOND_FALLING_RANDOM_2		326
#define SND_BDX_DIAMOND_FALLING_RANDOM_3		327
#define SND_BDX_DIAMOND_FALLING_RANDOM_4		328
#define SND_BDX_DIAMOND_FALLING_RANDOM_5		329
#define SND_BDX_DIAMOND_FALLING_RANDOM_6		330
#define SND_BDX_DIAMOND_FALLING_RANDOM_7		331
#define SND_BDX_DIAMOND_FALLING_RANDOM_8		332
#define SND_BDX_DIAMOND_IMPACT_RANDOM_1			333
#define SND_BDX_DIAMOND_IMPACT_RANDOM_2			334
#define SND_BDX_DIAMOND_IMPACT_RANDOM_3			335
#define SND_BDX_DIAMOND_IMPACT_RANDOM_4			336
#define SND_BDX_DIAMOND_IMPACT_RANDOM_5			337
#define SND_BDX_DIAMOND_IMPACT_RANDOM_6			338
#define SND_BDX_DIAMOND_IMPACT_RANDOM_7			339
#define SND_BDX_DIAMOND_IMPACT_RANDOM_8			340
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_1		341
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_2		342
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_3		343
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_4		344
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_5		345
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_6		346
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_7		347
#define SND_BDX_FLYING_DIAMOND_FALLING_RANDOM_8		348
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_1		349
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_2		350
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_3		351
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_4		352
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_5		353
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_6		354
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_7		355
#define SND_BDX_FLYING_DIAMOND_IMPACT_RANDOM_8		356
#define SND_GAME_STARTING				357
#define SND_GAME_LEVELTIME_CHARGING			358
#define SND_GAME_HEALTH_CHARGING			359
#define SND_GAME_RUNNING_OUT_OF_TIME			360
#define SND_GAME_RUNNING_OUT_OF_TIME_10			361
#define SND_GAME_RUNNING_OUT_OF_TIME_9			362
#define SND_GAME_RUNNING_OUT_OF_TIME_8			363
#define SND_GAME_RUNNING_OUT_OF_TIME_7			364
#define SND_GAME_RUNNING_OUT_OF_TIME_6			365
#define SND_GAME_RUNNING_OUT_OF_TIME_5			366
#define SND_GAME_RUNNING_OUT_OF_TIME_4			367
#define SND_GAME_RUNNING_OUT_OF_TIME_3			368
#define SND_GAME_RUNNING_OUT_OF_TIME_2			369
#define SND_GAME_RUNNING_OUT_OF_TIME_1			370
#define SND_GAME_RUNNING_OUT_OF_TIME_0			371
#define SND_GAME_LEVELTIME_BONUS			372
#define SND_GAME_HEALTH_BONUS				373
#define SND_GAME_TIMEOUT				374
#define SND_GAME_LOSING					375
#define SND_GAME_WINNING				376
#define SND_GAME_SOKOBAN_SOLVING			377
#define SND_DOOR_OPENING				378
#define SND_DOOR_CLOSING				379
#define SND_DOOR_1_OPENING				380
#define SND_DOOR_1_CLOSING				381
#define SND_DOOR_2_OPENING				382
#define SND_DOOR_2_CLOSING				383
#define SND_REQUEST_OPENING				384
#define SND_REQUEST_CLOSING				385
#define SND_MENU_ITEM_ACTIVATING			386
#define SND_MENU_ITEM_SELECTING				387
#define SND_MENU_BUTTON_PRESSING			388
#define SND_MENU_BUTTON_RELEASING			389
#define SND_BACKGROUND_TITLE_INITIAL			390
#define SND_BACKGROUND_TITLE				391
#define SND_BACKGROUND_MAIN				392
#define SND_BACKGROUND_NAMES				393
#define SND_BACKGROUND_LEVELS				394
#define SND_BACKGROUND_LEVELNR				395
#define SND_BACKGROUND_SCORES				396
#define SND_BACKGROUND_EDITOR				397
#define SND_BACKGROUND_INFO				398
#define SND_BACKGROUND_INFO_ELEMENTS			399
#define SND_BACKGROUND_INFO_CREDITS			400
#define SND_BACKGROUND_INFO_PROGRAM			401
#define SND_BACKGROUND_INFO_VERSION			402
#define SND_BACKGROUND_INFO_LEVELSET			403
#define SND_BACKGROUND_INFO_LEVEL			404
#define SND_BACKGROUND_INTRO				405
#define SND_BACKGROUND_STORY				406
#define SND_BACKGROUND_SETUP				407
#define SND_BACKGROUND_TITLESCREEN_INITIAL_1		408
#define SND_BACKGROUND_TITLESCREEN_INITIAL_2		409
#define SND_BACKGROUND_TITLESCREEN_INITIAL_3		410
#define SND_BACKGROUND_TITLESCREEN_INITIAL_4		411
#define SND_BACKGROUND_TITLESCREEN_INITIAL_5		412
#define SND_BACKGROUND_TITLESCREEN_1			413
#define SND_BACKGROUND_TITLESCREEN_2			414
#define SND_BACKGROUND_TITLESCREEN_3			415
#define SND_BACKGROUND_TITLESCREEN_4			416
#define SND_BACKGROUND_TITLESCREEN_5			417
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1		418
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2		419
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3		420
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4		421
#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5		422
#define SND_BACKGROUND_TITLEMESSAGE_1			423
#define SND_BACKGROUND_TITLEMESSAGE_2			424
#define SND_BACKGROUND_TITLEMESSAGE_3			425
#define SND_BACKGROUND_TITLEMESSAGE_4			426
#define SND_BACKGROUND_TITLEMESSAGE_5			427

#define NUM_SOUND_FILES					428

#endif	// CONF_SND_H
