# You can configure additional/alternative sound effects here
# (The sounds below are default and therefore commented out.)

empty_space.digging:                           empty.wav
sand.digging:                                  base.wav
 
game.starting:                                 [NONE]
game.running_out_of_time:                      [NONE]
game.leveltime_bonus:                          [NONE]
game.losing:                                   loose.wav
game.winning:                                   [NONE] 
game.sokoban_solving:                          buing.wav
[player].dying:                                loose.wav
[default].exploding:                           explode.wav
[sp_default].exploding:                        shot.wav
  
[default].collecting:                          collect2.wav
[default].snapping:                            collect2.wav
[default].pushing:                             rockpush.wav
[default].impact:                              klopf.wav
[default].walking:                             empty.wav
[default].passing:                             gatepass.wav
[default].digging:                             base.wav
[default].dying:                               loose.wav
[dynamite].dropping:                           klick.wav
[dynamite].active:                             zisch.wav
[sokoban].pushing:                             push.wav
[sokoban].filling:                             sok_fil.wav
[sokoban].emptying:                            sok_fil.wav
 
#collecting                                    
 
emerald.collecting:                            col_em_g.wav
emerald_purple.collecting:                     col_em_p.wav
emerald_yellow.collecting:                     col_em_y.wav
emerald_red.collecting:                        col_em_r.wav
diamond.collecting:                            coldiam.wav
pearl.collecting:                              col_pea.wav
crystal.collecting:                            col_crys.wav
bd_diamond.collecting:                         col_em_y.wav
[key].collecting:                              takekey.wav
[dynamite].collecting:                         collect2.wav
sp_infotron.collecting:                        magwall.wav
sp_disk_red.collecting:                        collect2.wav
 
# impact                                       
  
emerald.impact:                                emimp.wav
emerald_purple.impact:                         emimp.wav
emerald_yellow.impact:                         emimp.wav
emerald_red.impact:                            emimp.wav
diamond.impact:                                diamimp.wav
pearl.impact:                                  [NONE]
crystal.impact:                                crystimp.wav
rock.impact:                                   stimpact.wav
nut.impact:                                    klopf.wav
spring.impact:                                 klopf.wav
bd_diamond.impact:                             bdimp.wav
bd_rock.impact:                                klopf.wav
sp_infotron.impact:                            infimp.wav
sp_zonk.impact:                                klopf.wav
 
# breaking                                     
 
diamond.breaking:                              diabreak.wav
nut.breaking:                                  nutemera.wav
nut.breaking:                                  nutemera.wav
pearl.breaking:                                diabreak.wav
  
# pushing                                      
 
rock.pushing:                                  stpush.wav
bomb.pushing:                                  pushbomb.wav
nut.pushing:                                   push.wav
spring.pushing:                                push.wav
bd_rock.pushing:                               stpush.wav
sp_zonk.pushing:                               stpush.wav
sp_disk_orange.pushing:                        pushbomb.wav
sp_disk_yellow.pushing:                        push.wav
dx_supabomb.pushing:                           pushbomb.wav
 
# gates                                        
 
[gate].passing:                                gatepass.wav
[switchgate_switch].activating:                klick.wav
[switchgate].opening:                          opengate.wav
[switchgate].closing:                          opengate.wav
[switchgate].passing:                          gatepass.wav
timegate_switch.activating:                    klick.wav
timegate_switch.active:                        tgaterun.wav
timegate_switch.deactivating:                  [NONE]
timegate.opening:                              tgate.wav
[timegate].closing:                            tgate.wav
[timegate].passing:                            gatepass.wav
 
# enemies                                      
 
bug.moving:                                    bugmove.wav
bug.waiting:                                   [NONE]
spaceship.moving:                              ship.wav
spaceship.waiting:                             [NONE]
yamyam.moving:                                 yammove.wav
yamyam.waiting:                                [NONE]
yamyam.waiting.mode_loop:                      false
yamyam.digging:                                yameat.wav
robot.moving:                                  robot.wav
robot.moving.mode_loop:                        false
robot.waiting:                                 [NONE]
robot_wheel.activating:                        klick.wav
robot_wheel.active:                            wheel.wav
pacman.moving:                                 [NONE]
pacman.waiting:                                [NONE]
pacman.digging:                                yameat.wav
dark_yamyam.moving:                            dyameat.wav
dark_yamyam.waiting:                           [NONE]
dark_yamyam.digging:                           dyameat.wav

magic_wall.activating:                         magact.wav
magic_wall.active:                             magwall.wav
magic_wall.filling:                            magwcha.wav
[amoeba].waiting:                              [NONE]
[amoeba].growing:                              amoebe.wav
[amoeba].dropping:                             [NONE]
acid.splashing:                                platsch.wav
[quicksand].filling:                           sand.wav	
[quicksand].emptying:                          sandempt.wav
[exit].opening:                                satelit.wav
[exit].passing:                                buing.wav
[exit].closing:                                [NONE]
 
[em_exit].opening:                             satelit.wav
[em_exit].closing:                             [NONE]
[em_exit].passing:                             buing.wav
[em_steel_exit].opening:                       satelit.wav
[em_steel_exit].closing:                       [NONE]
[em_steel_exit].passing:                       buing.wav
 
balloon.moving:                                balloon.wav
balloon.waiting:                               [NONE]
balloon.pushing:                               push.wav
[balloon_switch].activating:                   klick.wav
spring.moving:                                 [NONE]
[wall].growing:                                wallgrow.wav
invisible_sand.digging:                        base.wav
shield_normal.collecting:                      intoshie.wav
shield_normal.active:                          [NONE]	
shield_deadly.collecting:                      intoshie.wav
shield_deadly.active:                          [NONE]	
extra_time.collecting:                         tikbomb.wav
light_switch.activating:                       klick.wav
light_switch.deactivating:                     klick.wav
trap.digging:                                  base.wav
trap.activating:                               buggy.wav
[tube].passing:                                [NONE]
amoeba.turning_to_gem:                         chwell.wav
amoeba.turning_to_rock:                        chstone.wav
speed_pill.collecting:                         takesome.wav
[dynabomb].dropping:                           klick.wav
[dynabomb].active:                             tikbomb.wav
satellite.moving:                              satelit.wav
satellite.waiting:                             [NONE]
satellite.pushing:                             push.wav
lamp.activating:                               klick.wav
lamp.deactivating:                             klick.wav
time_orb_full.collecting:                      timeorb.wav
time_orb_full.impact:                          klopf.wav
time_orb_empty.pushing:                        push.wav
time_orb_empty.impact:                         klopf.wav
game_of_life.waiting:                          [NONE]
game_of_life.growing:                          gameofli.wav
biomaze.waiting:                               [NONE]
biomaze.growing:                               biomaze.wav
 
mole.moving:                                   [NONE]
mole.waiting:                                  [NONE]
mole.digging:                                  yameat.wav
penguin.moving:                                nonne.wav
penguin.waiting:                               [NONE]
penguin.passing:                               hallelu.wav
pig.moving:                                    pig.wav
pig.waiting:                                   [NONE]
pig.digging:                                   yameat.wav
dragon.moving:                                 [NONE]
dragon.waiting:                                [NONE]	
dragon.attacking:                              dragfire.wav
 
# menu                                         

door.opening:                                  [NONE]
door.closing:                                  [NONE]
background.LEVELS:                             [NONE]
background.EDITOR:                             [NONE]
background.INFO:                               [NONE]
background.SETUP:                              [NONE]
background.SCORES:                             [NONE]
request.opening:                               [NONE]
request.closing:                               [NONE]

# envelope                                     
  
[envelope].collecting:                         envcol.wav
[envelope].opening:                            envopen.wav
[envelope].closing:                            envopen.wav
  
# player boring and sleeping                   
 
player_1.sleeping[1]:                          yawning.wav
#player_1.sleeping:                            sleeping.wav
#player_1.sleeping.mode_loop:                  true
#player_1.boring[4]:                           drinking.wav
 
#player_1.boring[2]:                           smoking.wav
#player_1.boring[1]:                           buing.wav
#player_1.boring[3]:                           envopen.wav

# BD                                           

bd_magic_wall.activating:                      magact.wav
bd_magic_wall.active:                          magwall.wav
bd_magic_wall.filling:                         magwcha.wav
bd_amoeba.waiting:                             [NONE]
bd_amoeba.growing:                             amoebe.wav
bd_amoeba.turning_to_gem:                      chwell.wav
bd_amoeba.turning_to_rock:                     chstone.wav
bd_butterfly.moving:                           butterfly.wav
bd_butterfly.waiting:                          [NONE]
bd_firefly.moving:                             butterfly.wav
bd_firefly.waiting:                            [NONE]

# supaplex                                     

sp_base.digging:                               base.wav
sp_buggy_base.digging:                         base.wav
sp_buggy_base.active:                          buggy.wav
[sp_port].passing:                             sprohr.wav
[sp_exit].passing:                             buing.wav
[sp_exit].opening:                             [NONE]
sp_sniksnak.moving:                            [NONE]
sp_sniksnak.waiting:                           [NONE]
sp_electron.moving:                            electron.wav
sp_electron.waiting:                           [NONE]
sp_terminal.activating:                        base.wav
sp_terminal.active:                           [NONE]
 
[conveyor_belt_switch].activating:             hebel.wav
[conveyor_belt].active:                        cbelt.wav
[conveyor_belt_switch].deactivating:           hebel.wav
dynabomb_increase_number.collecting:           collect2.wav
dynabomb_increase_size.collecting:             collect2.wav
dynabomb_increase_power.collecting:            collect2.wav
 
emc_android.pushing:                           mach1.wav
emc_android.moving:                            electron.wav
emc_android.moving.mode_loop:                  false
emc_android.dropping:                          mach2.wav
emc_magic_ball.dropping:                       magwcha.wav
emc_magic_ball_switch.active:                  hebel.wav

#menu
door_1.opening:                                [NONE]
door_1.opening.mode_loop:                      false
door_1.closing:                                [NONE]
door_1.closing.mode_loop:                      false

menu.item.activating:                          base.wav
menu.item.selecting:                           [NONE]
menu.button.pressing:                          but_pressed.wav
menu.button.releasing:                         but_rel.wav

# neuer Infoscreen Button + neuer Solution Button
global.anim_32.part_1.MAIN:                    but_pressed.wav
global.anim_32.part_1.MAIN.mode_loop:          false
global.anim_32.part_2.MAIN:                    but_rel.wav
global.anim_32.part_2.MAIN.mode_loop:          false

