global.anim_5.PLAYING.anim_mode:                          all
gfx.global.anim_5.part_1.PLAYING:                         anim/bdem_playing_big.png
gfx.global.anim_5.part_1.PLAYING.x:			              0
gfx.global.anim_5.part_1.PLAYING.y:			              0
gfx.global.anim_5.part_1.PLAYING.width:                   1416
gfx.global.anim_5.part_1.PLAYING.height:                  1088
gfx.global.anim_5.part_1.PLAYING.frames:		          1	
global.anim_5.part_1.PLAYING.x:			                  0
global.anim_5.part_1.PLAYING.y:			                  0
global.anim_5.part_1.PLAYING.anim_delay_fixed:            1
global.anim_5.part_1.PLAYING.class:                       border


# Level Set Name über den Panels bei PLAYING

global.anim_32.PLAYING.anim_mode:                          all
global.anim_32.PLAYING.draw_order:                         5        
gfx.global.anim_32.part_1.PLAYING:                         anim/loaded.png
gfx.global.anim_32.part_1.PLAYING.x:			           24
gfx.global.anim_32.part_1.PLAYING.y:			           0
gfx.global.anim_32.part_1.PLAYING.width:                   24
gfx.global.anim_32.part_1.PLAYING.height:                  28
gfx.global.anim_32.part_1.PLAYING.frames:			       1	
global.anim_32.part_1.PLAYING.x:                           1706
global.anim_32.part_1.PLAYING.y:                           53
global.anim_32.part_1.PLAYING.anim_delay_fixed:            1
global.anim_32.part_1.PLAYING.class:                       border

