# You can configure additional/alternative sound effects here
# (The sounds below are default and therefore commented out.)

empty_space.digging:                           empty.wav
sand.digging:                                  base.wav
 
game.starting:                                 [NONE]
game.running_out_of_time:                      [NONE]
game.leveltime_bonus:                          [NONE]
game.losing:                                   loose.wav
game.winning:                                   [NONE] 
game.sokoban_solving:                          buing.wav
[player].dying:                                loose.wav
[default].exploding:                           explode.wav
[sp_default].exploding:                        shot.wav
  
[default].collecting:                          collect2.wav
[default].snapping:                            collect2.wav
[default].pushing:                             rockpush.wav
[default].impact:                              klopf.wav
[default].walking:                             empty.wav
[default].passing:                             gatepass.wav
[default].digging:                             base.wav
[default].dying:                               loose.wav
[dynamite].dropping:                           klick.wav
[dynamite].active:                             zisch.wav
[sokoban].pushing:                             push.wav
[sokoban].filling:                             sok_fil.wav
[sokoban].emptying:                            sok_fil.wav
 
# pushing                                      
 
 [em_exit].opening:                             [NONE]
[em_exit].closing:                             [NONE]
[em_exit].passing:                             [NONE]
[em_steel_exit].opening:                       [NONE]
[em_steel_exit].closing:                       [NONE]
[em_steel_exit].passing:                       [NONE]

# menu                                         

door.opening:                                  [NONE]
door.closing:                                  [NONE]
background.LEVELS:                             [NONE]
background.EDITOR:                             [NONE]
background.INFO:                               [NONE]
background.SETUP:                              [NONE]
background.SCORES:                             [NONE]

# envelope                                     
  
[envelope].collecting:                         envcol.wav
[envelope].opening:                            envopen.wav
[envelope].closing:                            envopen.wav
  
#menu
door_1.opening:                                [NONE]
door_1.opening.mode_loop:                      [NONE]
door_1.closing:                                [NONE]
door_1.closing.mode_loop:                      [NONE]

menu.item.activating:                          base.wav
menu.item.selecting:                           [NONE]
menu.button.pressing:                          but_pressed.wav
menu.button.releasing:                         but_rel.wav

#--------------------------------------------------------------

