Messages

26-01-17 10:46DarkStoorM

It could be Gravity Well 06, not sure :D

26-01-17 04:58quimby

The cave i'm talking about wasn't a powerdash cave. it was considerably bigger than the standard caves, and it might have had a magic wall in it as well. it also may have been borderless (i.e. when you reach the bottom it scrolls you to the top of the cave).

i was wondering which author(s) tends to make caves that are like that so that maybe i can find this one.

26-01-16 12:51krissz

Quimby: You can not list those caves. Next time if you found a likable cave mark it as your favourite (click on the star before the cave name)!

26-01-16 12:43dustin

hello Quimby! i don't think there's a specific filter for "i played the cave but didn't solve it". what you could do next time is mark such a cave as favorite and then find it under "my favorites".

from your description, my guess it that your cave might be a powerdash cave. even if not, if you like the sort of caves you described, you're likely to have quite a lot of fun with the powerdash series! :d

26-01-16 11:07quimby

How can we search for caves that we previously played but didn't solve? there was one awesome big cave with several sections separated by walls and lots of butterflies and fireflies i want to try again, but i can't remember its name or who made it.

26-01-07 12:42Electronvolt

Aw man and I was hoping BBG was going to chill out. They worked with some fans on making the more complicated levels work in their new Boulder Dash game (40th anniversary Edition). They host this emulator of yours. They even started a Discord for fans. It did seem to me like they might embrace fan works, rather than fight it. I get that they are entitled to protect their rights, but they end up harming both sides. Btw you guys should get a Discord server as well. It works absolutely great for us Supaplex guys. THo I get that you need to stay hidden from BBG, but you can limit access to a Discord server just like this site does. Also you are absolutely welcome to visit us. I would love if there was more overlap between Supaplex and Boulder Dash. Best wishes and Happy new year. :)

26-01-07 01:45krissz

darkwood: Unfortunately not, but I'll try to figure something out. Currently we have 1893 comments on this wall (26767 in total).

26-01-06 10:13darkwood

krissz, I don't remember, I think I already asked, is it possible to read all these messages here from the very beginning?
that would be great.

26-01-03 23:39dustin

only thing - i don't get extra lives for 500 points. is that some kind of bug? it's a nice hardcore challenge tho ;)

26-01-03 19:09dustin

ha! that's cool! :d thanks for sharing, and very good from them to offer cooperation! thumb up!

26-01-02 01:50krissz

Yes, that is my emulator. The BBG contacted me to remove their Boulder Dash games from my C64 game collection. Later they asked me how can we cooperate. I just simply give them my emulator hardcoded with BD 1+2 game for free.

26-01-01 21:26DarkStoorM

Interesting :D I can even see the random play button in their source that redirects to krissz's website :D same emulator?

26-01-01 18:31Electronvolt

I just leared about https://boulder-dash.com/bd1/
It looks like krissz's work. BBG allowed this, recently made a Discord server - they seem to actually be friendly to fans! That is kinda cool! Since when this emulation is online?

25-10-16 12:26altermaven

most of the caves in dangerdash 5 are more or less reprises from caves distributed here, but there were some exceptions, which I'll be pushing in small increments. I also made 'level 6' versions of a few notables.

25-08-21 20:56Rob Gilbert

Thanks for the opinion! I guess I'll pick it up a bit later, especially if it goes on sale eventually.

25-08-21 19:25altermaven

as an added note: I did have to make some.. concessions when helping port dangerdash vol.01 to modern. helping them debug their bdcff interpreter, resorting to map for a few caves to make requisite changes, make concessions.. overall, I'm rather pleased with how things turned out.

the biggest challenge is trying to port brain delicacy. there was a lot of involved nuances that just didn't really fully translate.

25-08-21 19:22altermaven

it's not 100% and it seems to more or less be problematic of the core it's built on (unity..) but the modern has been rather fluid. AFAIK they're still trying to iron out the specifics but they won't be able to exactly replicate all of the nuances of classic bd.

25-08-21 16:55Rob Gilbert

So, what do you think about the 40th anniversary game? i haven't purchased it yet, but judging what i see on the videos and by the demo, i sure like the modern part of the game (which is sort of its own deal), it looks nice and plays nice too, but the implementation of the classic games seems slightly off. I'm sure most people won't notice, but some of the minor details are definitely... different. Like, timings, explosions (possibly), it also looks like you can't really snap-activate the exit. i think the fan games are still king when it comes to implementing classic bd.

25-08-21 14:03altermaven

Happy Boulder Dash 40th Anniversary release day!

25-07-29 14:14altermaven

Dangerdash vol.5 is now on the gamebase! thanks Arno!

25-07-05 19:13dustin

cool! i like surprises :d

25-07-01 02:53altermaven

coming out of the blue, dangerdash vol.05 has been released. :D

25-06-27 12:05darkwood

krissz, Thanks you

25-06-27 10:38krissz

darkwood: Thanks the bug report, it is fixed!

25-06-26 13:19darkwood

Hi! When I want to search in database caves by creator on drop-down list I can see only names till 's' letter, currently last on shredder.
krissz, It's a bug? or there is another possibility to do this search?

25-06-11 14:56altermaven

oh snap, the word is out haha
I went with dangerdash 1 because it didn't involve any border trickery and it had that very "plays like classic boulder dash" feel. though, I did have to make some concessions when having it conveyed in modern terms. so expect a few differences between this and the original.

25-06-11 14:28dustin

that sounds good! on the official site, i even found july 10 as release date?!

unfortunately, it seems i was too late offering myself for game testing and/or cave contributions, but i'm glad to see caves from Arno and altermaven in the demo version, so our community is obviously well represented :)

25-06-10 19:27altermaven

boulder dash 40th anniversary is launching 24 july on various systems. source: official

25-04-30 22:17dustin

well i thought about it, but i don't want to commit myself to visiting this year's gamescom at this point. if there will be a bd event there, it would definitely be a good reason to visit it, but it's still some 400km away from me, so i'm not sure yet.

25-04-28 02:29dustin

darkstoorm: yup, the gamescom is a yearly event in cologne, germany. this year, it will be from aug 20-24.

i've never been there before, actually. i don't consider myself an especially great player either, but it might be possible for me to go there this year. independant of the competition, it'd of course be great to meet someone from our community there! just a rough idea so far :d

25-04-27 17:48DarkStoorM

krissz, Rob Gilbert: That's a local event in Germany (I think), right? I won't be able to attend, sadly :(

Still Would be fun to watch though if anyone records it!

25-04-27 17:28Rob Gilbert

Personally I'm definitely not good enough to compete at that level, but If either darkstoorm or nesdori joined, I'm pretty sure we'd have a winner FROM THIS community :D

25-04-27 09:03krissz

I got this question:

"We are considering to host a Boulder Dash World Champioship at this years gamescom exhibition. Do you think within your Boulder Dash fan group we could find great Boulder Dash players who would be interested to join the competition?"

So, anybody?

25-04-15 10:15altermaven

"do not deviate too much from the original plan." that's all I am saying..

25-04-12 13:58dustin

krissz, i know i'm quite late with this, but i would participate in the bd 40th beta testing too (if my old laptop can take it - worth a shot, i guess)! :)

25-04-11 13:57darkwood

Hi!

krissz, if this is still relevant, I would like to participate in the beta testing of the BD 40th edition

P.S. it seems that the problem with ISP routing and my online access to this site was resolved on April 9th, so far it works without VPN. I'm keeping my fingers crossed.

25-04-03 06:47kozelX

i am very interrested too, thank you

25-03-25 21:14krissz

kaosikon, I have lost your email address. Please write me something to info@krissz.hu and I will send the details about bd 40th.

25-03-24 20:21kaosikon

Boulder Dash 40th anniversary version? Definitely interested! Looking forward to hearing more about it! :-)

25-02-02 14:14heywood

i can absolutely verify that i would be interested. :)

25-01-31 18:33altermaven

I cannot verify nor deny my position here.

25-01-31 16:05krissz

Would any of you be interested participating in the beta testing of the Boulder Dash 40th Anniversary version? Or even making caves into it?

24-12-30 16:09altermaven

will there be a finale for 2024? I just did 22 of them, if you haven't known ;)

see you on the flipside!

24-11-13 18:19dustin

a new episode about dancing fly formations is on Arno's site! it's about the following caves:

"a nest of 7 fflies" by nesdori
"dff 33 a nest of 2+5n ΖΖΖΖ" by me

have fun :d

24-11-01 16:47altermaven

wonder how "crowded" the doubled version of cave K will be ;)

24-10-18 14:05altermaven

oh snap, we got contacted by someone at BBG in the forums. And he seems very impressed by our community. I hope he does us justice with boulder dash 40th :)

24-10-06 22:36dustin

for dff fans
------------

episode 20 of the dancing fly formation thread at Arno's forum is out! it includes a detailed explanation of the following caves:
| my caves "dff 30-32"
| nesdori's older cave "new 6-fly dff:s"
it's quite a long article - enjoy it :d

24-10-05 12:50altermaven

more b-sides monday.

24-09-26 09:46altermaven

oops, I forgot to add the titlecard to dangerdash 4. that's been fixed.

24-09-26 01:13altermaven

Dangerdash vol.4 was released. bdgb push soon. it's late. pillow soft.

24-09-10 23:14altermaven

Removed 09C while I figure out something else.

24-08-29 20:12altermaven

We never did make a name for the "T" structure that uses the amoeba and slime to restrict amoeba change, did we?

let me call it the "t-strike". The reason I use 'strike' is because a strike is often used as a penalty term, and activating this mechanism 'strikes you' for doing so, by making the firefly smack the voodoo.

24-08-23 15:46altermaven

Taken down the "t" in the method series since I'm just going to retool the entire cave, which would warrant for more than just an edit

this means I will be pulling another name out of the bag

24-08-02 17:04dustin

for all fans of dancing fly formations:
---------------------------------------

after 4 years of pausing, a new episode in Arno's forum thread "dancing fly formations explained" is published! enjoy it :)

24-07-09 01:56altermaven

if any of the caves from the "factor" series is to be purposed in videos, just use the subtitle or list it as "factor: (name)".

24-05-26 17:46altermaven

repurposing the current stripes dx because I didn't like how things progressed in diagonals.

24-05-06 02:20altermaven

in re: prismatic hue shift series.

The minimum shift in hue to trigger representation of primary and secondary colour is 6 (by incrementing hue value by 60). However, there are certain nuances when it comes to drawing more specific colors out of the spectrum in terms of shifting.

the maximum amount of shifting in canonical steps is 24, which is double the resolution of what I went with (a 12-slice, or a 30-step). I say canonical step, because it includes both the teritary (30-step) and secondary (60-step) colors in position.

However, it is theoretically possible to commit a 18-slice (20-step) when designing hue shifts, but it isn't canonical because we bypass the odd-numbered tens going between secondaries. IT does make for a more subtle flow without having to commit to granularity, though.

Something I should test when I get back into designing caves. I'm on hiatus right now.

(this blurb may or may not be influenced by one of dustin's posts about an upcoming caveset ;) )

24-03-28 00:10altermaven

you don't really need 8khz for precision in bd, 1khz rate is more than enough. the only time you would want more precision is for the people who play games at 144hz+, and I'm very certain this isn't the demographic.

plus, those keyboards tend to be rather expensive for the package.

24-03-27 21:47DarkStoorM

darkwood: to be honest, 1khz is more than enough unless you plan on playing very fast caves. Whenever I play BD, I just take my 1khz keyboard, because on regular 125hz you will lose inputs, which is annoying :D
I also have a bluetooth 60hz keyboard (1khz wired), and it's even worse :D

To give you a reference, on fastest BD cave speed, you don't lose any inputs on 1khz, I also tried on my local clone with 14 speed, works perfect. 8khz is "an overkill" in my opinion - and probably a waste of CPu resources on slower machines

24-03-27 20:59darkwood

Good day, Community.
Is anyone considering the Wooting 80HE keyboard which the manufacturer claims supports True 8kHz Polling Rate not only on the USB-C port, but also on the keyboard PCB for better experience to playing BD?
https://wooting.io/wooting-80he

does anyone have any thoughts on this?

24-03-25 23:22altermaven

that sounds like no1's 16-game bd where you could pick "surprise me!" and it would pull caves from all from that disk. I am intrigued as to how that works.
(bd1-3 official w/ no one's patches, bd4 watson, bd5-9 pedro, boulderhead 1, and no1's 1-5 on that disk)

24-03-25 22:21dustin

hi, i have a question about how "delight bd" by no1 works.

as i understand it, there are 45 seperate "delight" games from no1, and then he published "delight boulderdash 1-2" which generates different caves every time it's played.

so if, for example, i start to play "delight bd 1", my first cave could be cave a from "delight 4", then next could be cave b from "delight 13", then cave c from "delight 7" and so on? do i understand that right?

it works similarly with "prima bd", i think?
thanks for help! :)

24-01-04 22:57dustin

happy new year everyone :)

24-01-01 19:31Piter

happy new year! hope it will be better than 2023 and worse than 2025 ;-)

24-01-01 15:40darkwood

merry christmas and happy new year!

23-12-31 23:57DarkStoorM

Happy new Year from Poland! Another banger year with the BD community :D

23-12-31 12:59altermaven

Correct. option P just creates a randomizer of caves, and that randomization of caves remains as long as the game persists. but in the no1 16 format, each game has five levels (as opposed to the standard 1-level that no1's caves and boulderhead had).

23-12-30 19:54dustin

ah, that's how it works, thx altermaven! so then it's still true that "game p" has no own caves.

23-12-30 08:55altermaven

No, option "P" will shuffle caves from all the games listed. this means cave A could be BD3/a, cave B could be No1-3/B, Cave C could be BD9/c, etc...

23-12-29 19:55dustin

happy holidays, and hopefully you all had happy xmas! :d

i have a question about no one's 16 bd game:
am i right that if game p is chosen in the title screen, then a random game from a-o is chosen? so there are actually "only" 15 bd games in this compilation?

23-12-24 21:09DarkStoorM

Happy HOlidays! ;D Another banger year for ^

23-12-24 10:47altermaven

happy holidays from the alchemyst. be safe out there.

23-12-24 08:15enrico

Merry Christmas and Happy New Year to all of you and your loved ones.

...and Rockford forever!

23-12-01 13:00altermaven

don't know what I would do for season festivia III, but all I know is that it probably won't be another tree.

23-11-03 09:36altermaven

dangerdash 3 had a minor update, I've adjusted "nambulite" to have the same less-intense red as the b-side of the cave on this site. that way, it won't be as much of a sore now, even though the levels don't last long.

23-11-03 01:33dustin

Kozelx: yes, why not? that'll surely be interesting! :)

23-10-30 16:56kozelX

i should konvert more caves from rox, there are plenty of good ideas

23-10-30 09:53Arno

my pleasure; i like the cave a lot! :-D

23-10-29 19:49kozelX

great Arno !

23-10-29 16:28altermaven

Arno is!

23-10-29 14:16kozelX

https://www.youtube.com/watch?v=Z2GVJdf3sSQ

who is maintaining @BoulderDashFan youtube ?

my level is there, thank you :)

23-10-26 12:26altermaven

Taking a break before I post the M-z flips, about two weeks, due to other things going on. so dustin can keep with the no one's boulder updates :)

23-10-23 16:45altermaven

the following minerals from add3 will not be repeated since they were represented during this site's version of minerals a-z, and that they were duplicates (and b-sided respectively):

| indicolite
| quartz
| ussingite
| xonotlite
| yugawaralite

23-10-22 11:07altermaven

I have a better idea for the b-side to "halite", I just need to build it. but I wanted everyone to see the unique gimmick to the "h" in add3 :)

23-10-20 22:56altermaven

that was one of several games I had access to growing up so I figured I'd give pointers about that game :)

23-10-20 21:58dustin

altermaven: YOU'RE WELCOME :) ALSO, THANKS FOR YOUR HINTS ON "impossible mission". :)

23-10-18 19:15darkwood

nesdori, thanks! have a LOGITECH KB WITH CHERRY MX BROWN SWITCHES, SO IT WILL BE INTERESTING TO COMPARE THEM WITH THE ROMER-G SWITCHES...

23-10-18 17:30nesdori

darkwood, logitech g810 (usually :)

23-10-18 15:42darkwood

nesdori, please tell which keyboard you use to play bd?

23-10-13 13:22altermaven

thanks dustin for nagging revvv about the inclusion of dangerdash 3, i was just about to do that, but i see i don't have to :)

for the people here: i will eventually get add3 pushed here but with the exception of the caves that were effectively cloned due to the minerals a-z. but these versions are going to be slightly different, as a nod to the 'b-sides' edition of the very first alchemyst dig I pushed here.

talk about a throwback :D

23-09-27 19:49krissz

nesdori:

I had to implement the cycle perfect emulation for all of the chips (CPU, VIC, CIA chips) because this is the only approach what could work. The problems what you have noticed belongs to the sprite handling. I will rewrite this part completely. Every day I learn a lot (that's why I started to develop this emulator) so time to time I have to rewrite something. As I wrote in the info box this is a developer version yet.

I have to do lots of simplifications because of the enjoyable running speed but I do this by insane optimizations instead breaking the correct emulation.

Most of the problems are far-far deeper than the cycle perfect emulation. I have to handle the special cases of a special case of a special case... Mostly hardware bugs or unclear and undocumented timing issues... But this is an amazing project I think.

Yes, the last few months was completely crazy for me. Currently I know ten times more about the C64 than 4 months ago and I feel like who absolutely doesn't know anything. :)

The plan is the following:
- fixing these annoying and inscrutable issues
- implement the 1541 drive emulation and D64 handling
- experimenting with WebRTC for online multiplayer gaming

All:
If you have an idea how can I take the advantages of the online platform for this emulator, I welcome your feature requests!

23-09-27 11:24nesdori

krissz, great job with the emulator! :) especially if you started from scratch are made all of this in two months :O

you probably are already aware of this but there seems to be vic-ii emulation related quirks in some games. for example, sprites in "exploding fist" shouldn't have empty raster lines between them. i wonder if this has something to do with the "badline" raster line emulation. do you emulate vic-ii workings cycle by cycle during the bad lines and emulate the state of eac-, address- and irq buses cycle wise or do you use some kind of simplication to deal with the bad lines?

23-09-26 01:24altermaven

dustin: the goal of impossible mission is to search furniture for 36 fragments of punch cards, which then must be assembled, 4 at a time, to create the "password" that opens up the control room so you can stop the professor from setting off a nuclear bomb.

game starts at 12:00, ends at 6:00.
Connecting for hints regarding the punch cards spends 2 minutes.
Dying spends 10.

you can also get "passcodes" from searching:
- snooze: disables all robots in the current room for about 2 minutes.
- lift init: resets all lifts in the current room to their starts.

One room has a "soundboard" puzzle that you must repeat in increasing pitch. This is optional, and serves to give you bonus snoozes and inits.

good luck, agent.

23-09-25 22:11dustin

krissz: very nice :d i randomly tried the game "impossible mission" but i had no idea where to go haha :d

23-09-25 14:19krissz

Piter: you can turn off the sticky key "feature" easily.

The ctrl key would be worst because some of the browser shortcuts are hardcoded and I can not handle. For example in two player mode the second player uses the WASD keys then the ctrl+W together close the browser tab...

The SPACE key is also reserved by lot of C64 games... The ALT key is handled by the Os...

Considering all of these, I decided that the SHIFT keys are the safest.

But anyway, you can configure.

23-09-25 14:11altermaven

if you are having trouble with sticky keys, the option to turn that off is in windows accessability.

23-09-25 13:51Piter

of course it turns on sticky keys, not off.

23-09-25 13:50Piter

krissz, very nice :-) what i would change is default right shift as fire. If you play on windows it turns off sticky keys when you press it consecutive few times. better would be right control :-) besides that i am truly impressed! great work!

23-09-25 12:04enrico

thanks krissz!

23-09-24 08:55krissz

Few months ago I start to develop a new Commodore 64 emulator for web browsers from scratch in native javaScript. It is under development but I have published so everybody can use it:

https://ty64.krissz.hu/

Also, I have created more than 200 game pages (based on this emulator, except my few old javascript remakes). The list of the available games is growing day by day, here is the index:

https://c64.krissz.hu/online-playable-games/

Just click and play. Have fun!

Search results (21852)

all | solved | unsolved | unsolved by me | my favourites
BOULDER RASH
enrico
 
solved(2)
 
Attempts: 21 * Solutions: 2 * clone
1
Rob Gilbert
207740
26-01-26 20:48
2
dustin
9
26-01-26 21:35
Comment this cave!
AM26 11 c64-box
altermaven
 
solved(3)
 
Attempts: 37 * Solutions: 3 * semi-clone
1
enrico
1932
26-01-26 19:50
2
darkwood
1889
26-01-26 16:37
3
enrico
1882
26-01-26 19:03
Comment this cave!
profi boulder caves 83 (13g)
dustin
 
solved(9)
 
Attempts: 62 * Solutions: 9 * clone
1
DarkStoorM
255
26-01-25 19:16
2
darkwood
251
26-01-26 08:24
3
heywood
247
26-01-25 18:27
4
dustin
247
26-01-25 20:17
5
krissz
245
26-01-26 07:43
6
darkwood
245
26-01-26 08:19
7
Rob Gilbert
243
26-01-25 20:09
8
darkwood
241
26-01-26 08:15
9
enrico
218
26-01-25 23:12
Comment this cave!
boulderdash 1 i/infinity
dustin
5
solved(1)
 
Attempts: 115 * Solutions: 1 * semi-clone
1
nesdori
765
26-01-25 23:19
Comment this cave!
26-01-26 13:47dustin

another meaning for the "n" grade could be "nerdier than me" - that's a compliment! maybe that's my fav :d

26-01-26 13:44dustin

nesdori:

for 755 points, you get the "n" grade. this can stand either for "nesdori only", "next level skill" or "no way this is possible!" ;d

well, actually i'm not super-super-surprised about your result (only super-surprised)! i had the cave ready for release since last year, and i wanted to time-optimize my solution further, but then i found i lacked motivation. i guess you might have saved most of your time in the top-left section, compared to my tests.

also, thank you for the flowers! my ambition to find the best random seed for the infinity series outpowered the fact that it was kinda monotonous at times, but then again, whenever i found a fitting seed, it was fun to explore it and see how many ΑΑΑ i could get. sometimes i got all the structurally possible ΑΑΑ rather quickly (and sorted that seed out), but sometimes i found new possibilities still during my 3rd and 4th session, and that made it interesting! :d overall, now i'm quite pleased that i invested the time. it feels truly optimized now, which is sort of the point behind this series :)

btw, i'm sure you noticed, but this seed is rather l1-ish (the left side of i/1 has moved to the right side here)! also the seeds are very close (100/99) :d

the other seed which was my second candidate - seed 17 - will probably come as a bonus after the series finishes. there it's structurally certain that 99Α are the max. these are also not trivial to get, but easier than here imo. i guess it will take you less than half an hour if you needed less than an hour for this one :d

in other caves like k and l, i also chose the most interesting seed out of all from 0-255. however, here i did the testing work already a decade ago, for my gdash game "bd expert levels". thst was also quite fun, especially for cave k, where every seed feels truly like a new cave to play because you never know which ΑΑΑ will be easy this time and which ones will tease Κ's brain :d

26-01-25 23:29nesdori

dustin, what's the grade for 755+ points? ;)

i put a lot more effort on this cave than usually. i kinda felt obliged - or rather, honored - to do so after realizing how much work dustin put on this cave. going through every seed and then checking the possible amounts of ΑΑΑ for every cave must have been quite a task. it's nowhere easy to determine that 100Α is possible here. it's a lot easier when you already know that 100Α is possible. your enthusiasm with this and all other series and caves is incredible. my hat is off.

i spent several hours on this. the actual puzzle to get 100Α was already challenging and but it was just a small fraction, less than an hour. i then spent time speed optimizing things and especially handling of the falls when they are activated. i spent over half of time just for that trying things on the cave editor. it's the most important optimization because a lot of time is potentially wasted there. this seed is also quite nasty to do the falls efficiently but i'm quite happy with the solution i eventually found. funnily, i practiced and optimized time usage in each mini puzzle and cave section separately before i made my first full run so i just had a rough idea how much the total run will take time. i was pretty confident that i'll solve this in under 100 seconds but the actual margin was a bit surprise :)

i got 100Α (with 26 seconds left) and i agree with dustin that this is the maximum number of ΑΑΑ possible. it's almost possible to structurally prove that and the only part on the structure which spoils the full proof is not really a weakness.

26-01-24 18:31dustin

edit on my final remark below: well, the two tasks aren't completely independant. at some point, i had to change my solution strategy to be more time efficient!

26-01-24 18:22dustin

aaaaaaand... the show goes on! halftime is over, now comes the second half of the super-hard versions of bd1 caves!

for this one, i checked all the possible seeds to find the most interesting one!

| random seed: 99
i checked the seeds in the following way:
Α first, i sorted out all seeds where i could (more or less) easily get 100+Α. this is because the bd1 engine has a 2-digit restriction for Α requirement, and easy bonus ΑΑΑ are definitely not the goal of this series!
Α that left only about 10 percent of all possible seeds to check. among these, i tried to get the as many ΑΑΑ as possible, then find out which one took me longest.
Α i ended up with two main candidates:
- this one (seed 99): one extra Α is possible, possibly more (but i think not), but it took me a lot of sessions to figure out how to get 99 or 100Α.
- the other main candidate was seed 17, where i'm totally certain that exactly 99Α is the max. however, the mini puzzles Κ has to solve to get the max aren't quite as interesting as seed 99 here.
so i ended up with this version, with one extra Α but interesting methods required to get even the required 99Α!

| requirement: 99/100Α
as mentioned above, i can't exclude the possibility that more than 100Α are possible, but i would be very surprised if it actually is! :d
anyway, the most tricky spots contain two neighbored ΑΑ anyway, so those have to be solved even for the required 99Α.

| time: 100
at first, i had 120 and i already found that hard enough, but then my ambition darkstoormed and i wanted to be more and more efficient. so 100 is my final statement, and it's possible with average pushing speed!

grades
------
a-grade: get 99Α (minimum)
s-grade: get 100Α
ss-grade: either get 101+Α (impossible imo) or get 100Α with 5 secs remaining (score 555)
maybe darkstoorm will find the ss-grade to easy this time, but 555 points is too nice of a limit ;)

remark: i recommend to freeze the time at first, because "getting enough ΑΑΑ at all" and "being time efficient" are two independant and difficult tasks to solve here!

profi boulder caves 82 (13c)
dustin
2
solved(10)
 
Attempts: 154 * Solutions: 10 * clone
1
nesdori
1764
26-01-24 02:06
2
DarkStoorM
1397
26-01-23 19:26
3
darkwood
1105
26-01-23 15:10
4
Rob Gilbert
991
26-01-23 19:01
5
krissz
857
26-01-23 14:57
6
darkwood
829
26-01-23 14:12
7
Rob Gilbert
712
26-01-23 18:53
8
enrico
641
26-01-23 16:37
9
enrico
500
26-01-23 14:50
10
richie
369
26-01-24 11:45
Comment this cave!
26-01-24 02:23nesdori

dustin, indeed! :D

because bonus ΑΑΑ are worth 35 points, it's a bit hard to tell
how many ΑΑΑ WERE PICKED IN EACH solution. i got 67Α which IS 5Α short of the perfect 72Α (8*9). I THINK EVEN MORE IS POSSIBLE BUT THEN PARADISE IS slowly BECOMING A HELL :)

26-01-23 13:13dustin

this one's a hiscore paradise :d

just one! 8b
dustin
3
solved(5)
 
Attempts: 66 * Solutions: 5 * semi-clone
1
DarkStoorM
214
26-01-23 10:20
2
heywood
170
26-01-22 14:47
3
Arno
153
26-01-22 08:59
4
darkwood
115
26-01-22 09:03
5
richie
114
26-01-22 13:20
Comment this cave!
26-01-26 23:54DarkStoorM

dustin: Surely no troll was expected :) the tip is right there!

26-01-26 13:20dustin

darkstoorm: i guess your run will be a surprise even for the other solvers...?!? ;)

26-01-21 22:05dustin

Κ is prepared. Κ is ready.

this time, he has eaten his breakfast. he feels strong enough to push every Β as fast as he wants.

so the next stormy ocean won't even faze him. he knows how to deal with it: let the Ζ out, blast a-

what the- where-

where have the ΖΖ gone?!?

how have they broken out of their dirty prisons?!?

and why has Κ never thought about just buying an umbrella?!?

he looks at his watch. the shops have already closed. looks like he won't get his umbrella anytime soon. and without one, there's absolutely no way to cross the sea!

so... what to do?!?

AM26 10 dmg-001 glitch II
altermaven
 
solved(7)
 
Attempts: 131 * Solutions: 7 * clone
1
DarkStoorM
1436
26-01-23 10:14
2
heywood
1404
26-01-22 14:37
3
darkwood
881
26-01-21 09:32
4
krissz
880
26-01-21 15:10
5
Rob Gilbert
862
26-01-21 16:36
6
Rob Gilbert
759
26-01-21 16:32
7
enrico
743
26-01-20 23:05
Comment this cave!
AM26 0F color shift -201-
altermaven
 
solved(11)
 
Attempts: 105 * Solutions: 11 * clone
1
DarkStoorM
2085
26-01-23 19:40
2
darkwood
2070
26-01-21 09:47
3
heywood
2070
26-01-22 21:38
4
darkwood
2060
26-01-21 09:45
5
krissz
2060
26-01-21 15:06
6
Rob Gilbert
2010
26-01-21 05:48
7
enrico
2000
26-01-21 20:37
8
enrico
1970
26-01-21 01:02
9
dustin
1945
26-01-21 01:52
10
richie
1940
26-01-22 15:27
11
enrico
1905
26-01-20 23:02
Comment this cave!
AM26 0E color shift -202-
altermaven
 
solved(4)
 
Attempts: 51 * Solutions: 4 * semi-clone
1
DarkStoorM
1241
26-01-20 22:57
2
heywood
1131
26-01-22 22:46
3
darkwood
1091
26-01-21 13:25
4
krissz
1087
26-01-21 15:05
Comment this cave!
profi boulder caves 81 (13b)
dustin
1
solved(4)
 
Attempts: 81 * Solutions: 4 * semi-clone
1
heywood
1246
26-01-22 16:17
2
darkwood
1156
26-01-21 14:12
3
krissz
554
26-01-21 15:02
4
darkwood
393
26-01-21 13:50
Comment this cave!
26-01-20 21:50dustin

i love stylish designs like this :d

profi boulder caves 80 (13a)
dustin
1
solved(13)
 
Attempts: 181 * Solutions: 13 * clone
1
nesdori
519
26-01-20 14:15
2
richie
512
26-01-22 15:13
3
darkwood
509
26-01-21 10:10
4
DarkStoorM
461
26-01-20 21:29
5
heywood
457
26-01-20 18:00
6
DarkStoorM
454
26-01-20 21:28
7
dustin
452
26-01-20 21:08
8
Rob Gilbert
413
26-01-20 18:19
9
darkwood
409
26-01-20 17:42
10
DarkStoorM
320
26-01-20 20:37
11
Rob Gilbert
315
26-01-20 16:24
12
enrico
309
26-01-20 13:31
13
krissz
306
26-01-20 15:57
Comment this cave!
26-01-20 13:28dustin

that's a very simple one. just crush the flies, take the ΑΑΑ and...

what?

why hasn't the Ξ opened yet?

hmmm... maybe it's not that simple, after all ;)

AM26 0D color shift -102-
altermaven
1
solved(3)
 
Attempts: 127 * Solutions: 3 * semi-clone
1
krissz
522
26-01-20 15:51
2
darkwood
484
26-01-20 11:44
3
dustin
418
26-01-20 00:38
Comment this cave!
26-01-19 23:51altermaven

remember "novelty redirect"? there has been a slight change ;)

AM26 0C color shift -002-
altermaven
 
solved(6)
 
Attempts: 72 * Solutions: 6 * semi-clone
1
DarkStoorM
519
26-01-22 22:36
2
heywood
518
26-01-20 14:01
3
DarkStoorM
517
26-01-20 00:33
4
krissz
509
26-01-20 15:17
5
dustin
508
26-01-20 00:43
6
darkwood
507
26-01-20 08:22
Comment this cave!
profi boulder caves 79 (12t)
dustin
1
solved(5)
 
Attempts: 12 * Solutions: 5 * clone
1
DarkStoorM
104
26-01-20 00:29
2
Rob Gilbert
95
26-01-20 12:29
3
krissz
94
26-01-20 15:15
4
darkwood
89
26-01-20 08:07
5
richie
88
26-01-20 11:37
Comment this cave!
26-01-19 21:48dustin

speedrun, baby! :d (although not a particularly tough one)

profi boulder caves 78 (12o)
dustin
4
solved(9)
 
Attempts: 189 * Solutions: 9 * semi-clone
1
nesdori
779
26-01-19 18:01
2
darkwood
531
26-01-20 18:23
3
darkwood
525
26-01-20 18:11
4
darkwood
508
26-01-19 09:22
5
krissz
505
26-01-19 03:08
6
enrico
497
26-01-18 21:21
7
darkwood
486
26-01-19 09:03
8
darkwood
479
26-01-19 08:59
9
darkwood
457
26-01-19 08:22
Comment this cave!
26-01-19 21:41dustin

nesdori: that's funny :d i guess it might be intended to "troll greedy players, although i doubt that rockford (=author of the profi boulder caves) was aware of the counter-troll :d

26-01-19 18:05nesdori

heh, either the author of this cave tried to be clever not to allow too much bonus Α or there's very nice coincidense.

if Κ reaches and exlodes the left wall before amoeba is converted, it's possible to get more ΑΑΑ by allowing amoeba spread to the next room. The problem is: if Κ just sits on the top right corner of the next room blocking the amoeba. amoeba will grow to exactly 200 pieces and gets converted into ΒΒΒ. so a well-known cso-trick is needed to reduce the amoeba size by one! :)

26-01-18 20:21dustin

or, rather, a come-back-later challenge ;)

26-01-18 20:20dustin

nice escape challenge at the start, i needed a few tries! :d

AM26 0B color shift -012-
altermaven
 
solved(10)
 
Attempts: 56 * Solutions: 10 * clone
1
ligam
605
26-01-23 19:07
2
krissz
595
26-01-19 03:14
3
DarkStoorM
585
26-01-18 16:00
4
heywood
580
26-01-18 23:40
5
krissz
555
26-01-19 02:45
6
darkwood
535
26-01-19 09:27
7
Rob Gilbert
520
26-01-18 17:38
8
darkwood
520
26-01-19 09:24
9
dustin
470
26-01-18 13:54
10
enrico
465
26-01-18 13:54
Comment this cave!
AM26 0A color shift -022-
altermaven
 
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
DarkStoorM
833
26-01-18 15:58
2
darkwood
747
26-01-19 09:32
3
krissz
672
26-01-19 02:44
4
enrico
481
26-01-18 13:57
Comment this cave!
AM26 09 color shift -021-
altermaven
 
solved(8)
 
Attempts: 82 * Solutions: 8 * clone
1
DarkStoorM
1269
26-01-18 15:48
2
Rob Gilbert
1134
26-01-18 18:18
3
heywood
1120
26-01-19 00:24
4
dustin
1061
26-01-18 13:49
5
Rob Gilbert
990
26-01-18 18:11
6
enrico
977
26-01-18 14:23
7
krissz
950
26-01-19 02:42
8
darkwood
844
26-01-19 09:38
Comment this cave!
AM26 08 color shift -020-
altermaven
 
solved(7)
 
Attempts: 121 * Solutions: 7 * clone
1
DarkStoorM
581
26-01-18 15:45
2
heywood
569
26-01-19 15:08
3
krissz
557
26-01-19 02:39
4
dustin
518
26-01-18 13:44
5
darkwood
491
26-01-19 14:45
6
Rob Gilbert
443
26-01-18 18:08
7
enrico
347
26-01-18 14:47
Comment this cave!
puzzletopia 8a still strolls
dustin
7
solved(2)
 
Attempts: 33 * Solutions: 2 * semi-clone
1
Arno
1085
26-01-18 14:18
2
darkwood
541
26-01-18 08:45
Comment this cave!
26-01-21 20:29dustin

Arno, this was both nice to watch and read! :d

it could be added that the 7Β (11 frame) delay is showcased in the second round of your ! room solution :)

also, removing all 8Β would be an alternate solution of room 1 (with the other ΖΖ interaction type).

26-01-21 17:19Arno

My run is now visible! :-)

I made below overview how to solve for any delay:

By removing the following number of ||| you get delay (in frames):
0 |: 0 delay (as in room 1 in my run)
1 |: 4 delay
2 |: 4 delay (as in room 2 in my run)
3 |: 7 delay (as in room 3 in my run)
4 |: 6 delay
5 |: 9 delay
6 |: 8 delay
7 |: 11 delay
8 |: 10 delay (as in room ?, second round, in my run)

This implies that delay 1, 2, 3 and 5 are not possible with a prepared configuration.

However, there are some alternative approaches. If delay x is required:
A: Do delay x+12 instead, since 12 is the period of the both running fflies.
B: Do delay x-2 instead, since this will work as well, but with a slightly different ffly interaction.
C: Use the configuration for a lower delay but add 1 or more additional 1-frame stops for the ffly, by dropping some boulders well-timed while the ffly is already in the box. This implies you cannot reach the light boulder on time, so you will need to bridge the ffly for a second time.
D: Combine A, B and/or C in some way.

For 1: method B will work, for delay 1 - 2 = -1 = 11 (mod 12). (A and C is also possible, but more difficult.)
For 2: method B will work, for delay 2 - 2 = 0.
For 3: this is required in the ? room: in my run I combined A, B and C. I aimed for delay 13 (which is 3 - 2 mod 12) and did it by creating configuration 7 (= delay 11) plus 2 extra 1-frame stops for the ffly.
For 5: this is required in the ! room: in my run I applied C by creating configuration 2 (= delay 4) with 1 extra stop for the ffly.

all in all, i think this cave is quite complete, as it covers both the simplest and the most complicated methods! :-D

26-01-20 08:36nesdori

dustin, never mind my comment; i miscomprehended your comment while doing historical diggins without spoilers.. :)

26-01-20 01:57nesdori

dustin, if you had remembered to put Β on the top row in ?-room in the original puzzletopia 8, it would have been possible to get the bonus ΑΑΑ there. so you saved your troll by forgetting it :)

26-01-19 21:44dustin

glad you like this one Arno :d

a little teaser to make you (even more) curious: puzzletopia 9 will be named "binary stroll"!

26-01-18 14:22Arno

yess, this is the perfect and complete verion! :-D

that was really fun to solve, and i'm curious for the next! ;-)

26-01-17 18:45dustin

this is an improved version of "puzzletopia 8". while the main solution (rooms 1-3) hasn't changed much, i found this version worth a new upload because:

| now there aren't any trivial ΑΑΑ, every Α has to be worked for;

| now each room works properly, and both bonus rooms are definitely solvable (in the original, i intended one bonus room to be an impossible troll, but 1. i forgot to place a Π there and 2. i overlooked a solution shown by Arno);

| now the bonus rooms have more ΑΑΑ than the normal rooms, which feels appropriate because they're so much harder.

all in all, this new version feels a lot more "whole" than the original.

all this is still based on Arno's recent cave "a quiet stroll"!

i'm currently building another cave with the same theme but significantly different from this one - stay tuned for puzzletopia 9! :d

DSM Dash 275 Overgrowth
DarkStoorM
1
solved(8)
 
Attempts: 384 * Solutions: 8 * clone
1
DarkStoorM
564
26-01-17 23:29
2
heywood
464
26-01-17 17:13
3
krissz
464
26-01-17 17:13
4
darkwood
464
26-01-17 17:43
5
DarkStoorM
364
26-01-17 13:27
6
darkwood
364
26-01-17 14:50
7
Rob Gilbert
364
26-01-17 15:09
8
dustin
64
26-01-17 16:50
Comment this cave!
26-01-17 17:27heywood

snap @krissz :)

245 crushlet
heywood
 
solved(5)
 
Attempts: 69 * Solutions: 5 * clone
1
DarkStoorM
3356
26-01-17 11:34
2
krissz
3314
26-01-17 02:46
3
darkwood
3308
26-01-17 09:32
4
Rob Gilbert
2802
26-01-17 06:35
5
darkwood
2510
26-01-17 09:03
Comment this cave!
244 pinchox
heywood
 
solved(3)
 
Attempts: 46 * Solutions: 3 * semi-clone
1
DarkStoorM
507
26-01-17 11:30
2
krissz
481
26-01-17 02:44
3
darkwood
461
26-01-17 09:01
Comment this cave!
243 clast
heywood
2
solved(8)
 
Attempts: 119 * Solutions: 8 * clone
1
DarkStoorM
1754
26-01-17 11:29
2
DarkStoorM
1720
26-01-17 11:04
3
DarkStoorM
1674
26-01-17 11:02
4
darkwood
1622
26-01-17 08:58
5
krissz
1612
26-01-17 02:10
6
Rob Gilbert
1532
26-01-17 12:11
7
dustin
1516
26-01-17 19:21
8
darkwood
1474
26-01-17 08:50
Comment this cave!
26-01-17 17:10heywood

on my cave 245 i had a test run where the amoeba grew one cell before its mutual destruction with the butterflies. it could then be subsequently trapped for a big bonus score.

26-01-17 12:52DarkStoorM

This makes me wonder if we ever had a cave where it was required to get more boulders than amoeba's growth limit :D

I only remember using it for bonus ΑΑΑ gonna make another cave about this :D

profi boulder caves 77 (12n)
dustin
1
solved(6)
 
Attempts: 50 * Solutions: 6 * clone
1
DarkStoorM
162
26-01-16 20:24
2
heywood
147
26-01-16 17:50
3
darkwood
146
26-01-16 14:39
4
krissz
141
26-01-16 13:09
5
darkwood
133
26-01-16 14:36
6
Rob Gilbert
116
26-01-17 12:43
Comment this cave!
26-01-16 12:55dustin

can Κ find the songle Α amidst tons and tons of ΒΒΒΒΒΒΒΒΒΒ?

profi boulder caves 76 (12b)
dustin
1
solved(9)
 
Attempts: 71 * Solutions: 9 * clone
1
DarkStoorM
345
26-01-15 20:42
2
heywood
345
26-01-16 12:04
3
krissz
345
26-01-16 13:05
4
krissz
344
26-01-16 13:04
5
Rob Gilbert
343
26-01-16 11:54
6
darkwood
341
26-01-16 11:23
7
dustin
340
26-01-16 01:00
8
darkwood
335
26-01-16 08:32
9
enrico
329
26-01-15 20:29
Comment this cave!
26-01-15 20:28dustin

Κ in a ghost house - scary but not hard :d

cso 299 hotel california
dustin
4
solved(11)
 
Attempts: 448 * Solutions: 11 * clone
1
nesdori
1725
26-01-14 19:15
2
DarkStoorM
1725
26-01-14 20:46
3
heywood
1725
26-01-14 20:59
4
Arno
1725
26-01-14 21:02
5
Rob Gilbert
1725
26-01-15 12:35
6
shredder
1725
26-01-15 16:32
7
darkwood
1724
26-01-16 10:14
8
Rob Gilbert
1724
26-01-15 12:33
9
heywood
1719
26-01-14 19:54
10
krissz
1719
26-01-15 15:47
11
dustin
1718
26-01-14 19:51
Comment this cave!
26-01-17 03:21dustin

solution free! :d

the 4-growing wall freeing Κ's way instead of blocking it - a typical cso paradox! :d

congrat to all solvers - this one was not supposed to be easier than other caves of the series, and i was gladly surprised to see so many solvers in such quick time! :d

26-01-14 21:06dustin

cheers! :d

26-01-14 19:54heywood

okay, i didn't need a hint or demo for a cso cave, i'm opening a beer.

26-01-14 19:08dustin

the hotel which you can never leave once you've entered... unless you're Κ and you know your cso stuff! :d

242 scarcity
heywood
 
solved(3)
 
Attempts: 83 * Solutions: 3 * semi-clone
1
DarkStoorM
4002
26-01-13 19:30
2
darkwood
3846
26-01-16 09:32
3
krissz
3778
26-01-14 03:29
Comment this cave!
241 two for one
heywood
 
solved(6)
 
Attempts: 103 * Solutions: 6 * clone
1
DarkStoorM
2206
26-01-13 19:16
2
krissz
1963
26-01-14 03:18
3
darkwood
1600
26-01-16 08:44
4
Rob Gilbert
1544
26-01-13 18:37
5
dustin
1531
26-01-13 20:41
6
enrico
1478
26-01-13 18:45
Comment this cave!
profi boulder caves 75 (11n)
dustin
2
solved(4)
 
Attempts: 56 * Solutions: 4 * clone
1
DarkStoorM
528
26-01-13 19:33
2
krissz
466
26-01-12 14:53
3
darkwood
463
26-01-12 12:45
4
Rob Gilbert
450
26-01-12 16:16
Comment this cave!
26-01-12 16:17Rob Gilbert

Great cave!

26-01-12 12:03dustin

classic style, nice to play :)

AM26 07 color shift -120-
altermaven
 
solved(3)
 
Attempts: 105 * Solutions: 3 * semi-clone
1
enrico
895
26-01-12 17:00
2
krissz
809
26-01-12 15:05
3
darkwood
471
26-01-13 15:37
Comment this cave!
am26 06 color shift -220-
altermaven
 
solved(5)
 
Attempts: 31 * Solutions: 5 * semi-clone
1
DarkStoorM
1265
26-01-12 11:25
2
heywood
1236
26-01-15 11:18
3
darkwood
1229
26-01-17 15:15
4
krissz
1209
26-01-12 15:08
5
dustin
1205
26-01-12 12:11
Comment this cave!
240 the kings blockhouse
heywood
2
solved(4)
 
Attempts: 47 * Solutions: 4 * semi-clone
1
DarkStoorM
2006
26-01-11 22:26
2
krissz
1982
26-01-13 02:11
3
dustin
1942
26-01-11 21:58
4
darkwood
1940
26-01-12 09:57
Comment this cave!
26-01-11 22:10heywood

yes totally miscounted! it's not the first time i've done this and it won't be the last... this is supposed to be another fairly challenging one.

26-01-11 22:01dustin

hmm, i got 80Α and they all look intended but only 77Α required and no bonus. is that miscounted?

very good cave again, anyway! :d

profi boulder caves 74 (11b)
dustin
3
solved(7)
 
Attempts: 70 * Solutions: 7 * clone
1
DarkStoorM
513
26-01-11 22:04
2
DarkStoorM
434
26-01-11 21:44
3
darkwood
348
26-01-11 16:08
4
heywood
344
26-01-11 19:14
5
dustin
342
26-01-11 20:30
6
Rob Gilbert
341
26-01-11 18:58
7
enrico
333
26-01-11 18:06
Comment this cave!
26-01-16 13:05dustin

nice darkstoorm! original had no bonus score, but i had a big feeling that this would disappoint our players :d

26-01-15 20:43DarkStoorM

Two bonus ΑΑ, if only there was more time (and milling time) :D

26-01-11 14:41dustin

this one is quite straightforward, but it inspired me for a new dustin's bd cave! :d it'll probably be in 27 :)

AM26 05 color shift -210-
altermaven
 
solved(4)
 
Attempts: 53 * Solutions: 4 * semi-clone
1
DarkStoorM
913
26-01-11 14:32
2
heywood
899
26-01-11 13:28
3
krissz
830
26-01-11 13:45
4
darkwood
819
26-01-11 17:35
Comment this cave!
239 mwyngloddio aur
heywood
10
solved(3)
 
Attempts: 203 * Solutions: 3 * semi-clone
1
DarkStoorM
6828
26-01-11 14:24
2
heywood
6648
26-01-11 13:23
3
dustin
6429
26-01-10 23:35
Comment this cave!
26-01-12 06:02Rob Gilbert

Ohh, interesting! Great design! :)

26-01-11 22:58dustin

ahh aur = aurum = gold! :d

26-01-11 20:49heywood

you are right about the almost-immediate conversion, the amoeba limit is one cell larger than the amoeba count at the start of the cave.

some hints:

- there is a boulder-activated switch somewhere that converts the amoeba in situ, or you can quickly move to trap it and hope it doesn't expand in the meantime.

- all diamonds are reachable, but you have to use one firefly to access two chambers (or at least that's the only solution i could find!)

and for the curious, the cave name means "gold mining" in the welsh language.

26-01-11 19:16Rob Gilbert

I mean, I understand how to release the amoeba, but it converts pretty much immediately, and not sure if you can release all the diamonds if you convert immediately ?.. Thus, I'll be waiting for the demos to see how this one works.

26-01-11 19:15Rob Gilbert

I admit I'm stumped as to how to beat this one :D

26-01-11 13:24heywood

thanks, and thanks for playing and perservering!

26-01-11 10:19dustin

and, of course, very appealing design!

26-01-11 10:19dustin

it is, definitely! challenging level in general plus a mean trick :d

26-01-11 09:47heywood

not sure if that's a good thing or not! :D

26-01-10 23:44dustin

that was something :d

238 beat the rush
heywood
 
solved(6)
 
Attempts: 82 * Solutions: 6 * clone
1
DarkStoorM
53775
26-01-11 22:17
2
heywood
46354
26-01-11 10:18
3
darkwood
46098
26-01-11 10:17
4
krissz
44304
26-01-11 02:09
5
Rob Gilbert
41235
26-01-10 18:06
6
enrico
39192
26-01-10 17:01
Comment this cave!
just one! 8a
dustin
12
solved(3)
 
Attempts: 164 * Solutions: 3 * semi-clone
1
nesdori
3607
26-01-13 17:37
2
Arno
161
26-01-12 19:27
3
Arno
122
26-01-11 00:45
Comment this cave!
26-01-18 00:56dustin

nesdori, interesting! and thanks for your prudence! but feel free to reveal your run there if you like! never mind if it does spoil something ;)

26-01-17 17:58nesdori

dustin, my solution to heywood's cave 237 (bonus Α variant of your first "just one") is different from this. i'm still not sure if i'm spoiling something if i'll make it visible before "just one" 8b and 8c :)

26-01-17 17:44dustin

nesdori, luckily i remembered giving bonus points even though i absolutely didn't consider this solution :d

it was very amazing to watch, firstly how quickly Κ managed to absorb the falling ΒΒΒ, and secondly how i was puzzled at first why you were doing what you were doing until i slowly started to realize the plan :d

26-01-17 12:23Arno

nesdori, great run and amazing bomberman skills! :-D

26-01-17 03:12dustin

i'm curious for solutions! :d

26-01-14 23:23dustin

:D

26-01-14 11:28nesdori

Arno, yes, what i have heard is that the pirates really didn't want to hit with the front deck cannons because the target might be scared and run away. they preferred to hit with some of the last cannons and the last cannon being the final option. hitting with the last cannon needs extra patience because the target will be hidden for a while and when the target arrives again, the pirates need to act quickly while the target is momentarily confused :)

26-01-14 09:56Arno

oh :-o, i think i see where those \\\ were buried. The pirate ship of course has a flexible cannon for precise aiming! ;-D

26-01-13 17:56nesdori

luckily a pirate ship experienced the same ΒΑ storm hundreds of years ago and they grabbed some Α and hid them on the ground on the island. now that Κ has nothing else to do; he can dig deeper than usually and look for Α pirates left there. there actually seems to be a lot of them! :)

26-01-11 10:17dustin

greetings from great a'tuin, rapunzel and the clouds! :d

26-01-11 00:56Arno

it took a while but my ^ managed to escape the island! it was actually quite simple: using a rope made of his own body hair, ^ tied two sea turtles together to form a raft. next, he rode on their backs for just a few days and nights, until he reached civilization! :-D

26-01-10 14:09dustin

the next stormy sea is ahead, but no problem - Κ has learned all his stuff in "just one! 8"! just crush the Ζ and push the Β into the storm to grab some of the falling ΑΑΑ!

alright, let's go!

ngh... nghhhhh... nnnngggggggghhhhhhhhhh...

what's that? hasn't Κ eaten enough froot loops this morning?! or why does the rock feel so heavy today?!

that's unfortunate.

unless humanity quickly - like, in the next 150 seconds - discovers a way to influence weather and absorb hailstones, Κ will be stranded forever on his small island, and even worse, he'll have to watch the treasures falling from the sky without ever being able to grab any of them...

advanced hint (like, it's only helpful if Κ has already made some progress): no hidden exits!

AM26 04 Color Shift -200-
altermaven
 
solved(7)
 
Attempts: 46 * Solutions: 7 * semi-clone
1
DarkStoorM
3819
26-01-16 20:19
2
krissz
3793
26-01-10 13:15
3
heywood
3712
26-01-10 15:43
4
darkwood
3698
26-01-11 09:53
5
DarkStoorM
3678
26-01-10 12:25
6
DarkStoorM
3678
26-01-16 08:40
7
dustin
3484
26-01-10 14:25
Comment this cave!
profi boulder caves 73 (10o)
dustin
3
solved(9)
 
Attempts: 204 * Solutions: 9 * clone
1
nesdori
807
26-01-10 19:44
2
DarkStoorM
752
26-01-10 11:53
3
DarkStoorM
712
26-01-10 11:45
4
heywood
701
26-01-10 22:32
5
krissz
691
26-01-10 13:25
6
darkwood
689
26-01-11 09:43
7
Rob Gilbert
674
26-01-10 08:23
8
darkwood
674
26-01-11 09:34
9
Arno
673
26-01-10 00:57
Comment this cave!
26-01-10 19:58nesdori

with 104Α requirement (out of 105Α) this cave would qualify as extreme expert series caVE as well as a tough cso-series cave. i think that it's not possible to get all Α as it's inevitable to lose one in the first column.

26-01-10 08:24Rob Gilbert

Interesting cave! don't remember many caves where you really have to utilize this specific method to blast through the walls

26-01-09 23:42dustin

that one demands an unconventional ΔΔΔ-blasting method, with 3-fold repetition to see if Κ really gets it!

profi boulder caves 72 (10n)
dustin
1
solved(7)
 
Attempts: 68 * Solutions: 7 * clone
1
DarkStoorM
2510
26-01-09 21:40
2
heywood
2155
26-01-09 04:19
3
krissz
2039
26-01-09 02:02
4
Rob Gilbert
392
26-01-09 19:24
5
dustin
387
26-01-08 21:41
6
darkwood
374
26-01-08 20:42
7
enrico
327
26-01-08 21:44
Comment this cave!
26-01-08 19:08dustin

i like the shape :d looks like a rocket where the fuel fills up automatically... :d

profi boulder caves 71 (10s)
dustin
1
solved(5)
 
Attempts: 178 * Solutions: 5 * semi-clone
1
heywood
580
26-01-10 23:20
2
krissz
574
26-01-09 02:05
3
enrico
554
26-01-08 21:37
4
darkwood
551
26-01-09 12:45
5
dustin
549
26-01-09 12:47
Comment this cave!
26-01-08 19:06dustin

several ways to solve this one, but i prefer the timed throw after watching carefully!

AM26 03 Enchanting rockslide
altermaven
 
solved(4)
 
Attempts: 35 * Solutions: 4 * semi-clone
1
DarkStoorM
777
26-01-09 21:51
2
krissz
776
26-01-09 02:08
3
heywood
671
26-01-08 15:58
4
darkwood
640
26-01-08 16:59
Comment this cave!
profi boulder caves 70 (10i)
dustin
1
solved(3)
 
Attempts: 101 * Solutions: 3 * clone
1
darkwood
647
26-01-08 10:44
2
Rob Gilbert
640
26-01-08 07:14
3
darkwood
627
26-01-08 09:43
Comment this cave!
26-01-08 01:02dustin

this one's got an interesting mechanism and a bd4-k-like finish!

profi boulder caves 69 (10e)
dustin
5
solved(9)
 
Attempts: 59 * Solutions: 9 * clone
1
DarkStoorM
579
26-01-06 16:44
2
Rob Gilbert
542
26-01-07 16:11
3
krissz
541
26-01-08 01:39
4
darkwood
540
26-01-07 22:26
5
dustin
533
26-01-06 17:01
6
darkwood
528
26-01-07 22:18
7
richie
369
26-01-07 11:37
8
darkwood
363
26-01-07 10:11
9
heywood
324
26-01-06 15:46
Comment this cave!
26-01-06 17:44heywood

perfectly executed!

26-01-06 16:59dustin

i'm not surprised, darkstoorm :d

26-01-06 16:47DarkStoorM

I like the shorter solution :D

26-01-06 15:47heywood

i need a new keyboard. and younger reflexes.

26-01-06 15:14dustin

neat design, and two different solutions! :d

profi boulder caves 68 (10a)
dustin
1
solved(9)
 
Attempts: 79 * Solutions: 9 * clone
1
DarkStoorM
310
26-01-05 22:51
2
Rob Gilbert
310
26-01-06 07:30
3
Rob Gilbert
309
26-01-06 07:15
4
darkwood
309
26-01-06 10:04
5
krissz
307
26-01-06 02:42
6
heywood
307
26-01-06 13:45
7
darkwood
306
26-01-06 10:00
8
Rob Gilbert
305
26-01-06 07:14
9
richie
301
26-01-07 11:40
Comment this cave!
26-01-05 21:22dustin

another typical profi boulder style mini puzzle :d

237 with apologies to dustin
heywood
8
solved(4)
 
Attempts: 81 * Solutions: 4 * semi-clone
1
nesdori
2101
26-01-07 02:33
2
DarkStoorM
574
26-01-06 00:56
3
heywood
505
26-01-05 19:51
4
darkwood
304
26-01-05 20:49
Comment this cave!
26-01-09 21:42nesdori

darkstoorm, hmm, it's a bit hard to figure if you are on the right track or not. as dustin suggested, let's wait for his other variants of this cave before i reveal my solution. he might have something similar in mind..

26-01-09 21:26DarkStoorM

nesdori: vertically, hehe

26-01-09 20:46nesdori

darkstoorm, if you by line-up mean a result of some specifically timed push then no, it's not a matter of a good line up :)

26-01-09 19:33DarkStoorM

I think we know what the solution is, it's just a matter of a good line up, at least that's what I assume :D

26-01-09 12:21dustin

nesdori: hee hee, i got an idea what you might've done, and it'd be great if you kept your run hidden until the solutions of "just one! 8a" are revealed... ;)

26-01-07 10:39heywood

whoa!

26-01-07 02:39nesdori

i hope i didn't spoil any future ideas with my solution. i already didn't obey dustin's bonus clue ;)

26-01-05 21:21dustin

ha ha, have fun guys! :d

but beware - i've got new ideas for three more versions of this :d

AM26 02 broken rectanglement
altermaven
1
solved(5)
 
Attempts: 182 * Solutions: 5 * semi-clone
1
DarkStoorM
676
26-01-04 19:49
2
heywood
620
26-01-05 02:51
3
darkwood
513
26-01-07 11:49
4
krissz
495
26-01-06 02:47
5
heywood
474
26-01-04 23:56
Comment this cave!
26-01-04 19:24altermaven

here's a nice little bit of cleverness. the solution is a little unorthodox, but who said this was easy?

just one! 8
dustin
15
solved(7)
 
Attempts: 300 * Solutions: 7 * semi-clone
1
Arno
208
26-01-04 15:12
2
DarkStoorM
208
26-01-04 16:56
3
heywood
207
26-01-05 18:48
4
darkwood
206
26-01-05 17:06
5
darkwood
205
26-01-05 16:43
6
Arno
196
26-01-04 15:00
7
darkwood
192
26-01-05 16:40
Comment this cave!
26-01-09 11:56dustin

solutions are free, but the next stormy sea is already ahead...

that means i got a few more ideas in the meantime, so Κ better be prepared for "just one! 8a", "8b" and "8c"... :d

26-01-05 19:20heywood

not this time, but i just posted cave 237 if anyone wants to flex their bonus diamond scores!

26-01-05 19:03darkwood

heywood, Did you get a bonus? :)

26-01-05 18:48heywood

kicking myself: confirmed

26-01-05 17:30darkwood

heywood, try to push boulder into the storm (of diamonds) :)

26-01-05 17:04heywood

i am still stumped even with the clues.

As far as I can tell the only options are that either the boulder or the firefly has to go in first, and it can be solved in 12 seconds. but at no point am i able to generate a static diamond that is reachable... hmmm!

26-01-05 16:59darkwood

I still don't enough think boulderdash.
without dustin's tips i wasn't able to solve

26-01-05 16:54darkwood

crazy thing

26-01-05 16:51heywood

okay i *was* in the same boat :)

26-01-05 13:24heywood

i'm in the same boat as darkwood, i cannot see a solution after many, many attempts! I'm sure i'll be kicking myself when the demos are revealed.

26-01-05 12:56dustin

darkwood. first of all, thanks 4 playing :)
| indeed, destroying Ι, ΙΙ or ΙΙΙ doesn't help here (that's a troll) ;d
| destroying the Ζ as you described is a good idea!
| also, it's true that you wanna push the Β into the storm.
| bonus clue: you don't want to collect the Α on the left island!

(hee hee)

26-01-05 10:02darkwood

I have no idea how to resolve this cave, trying to destroy 1-2-3 pieces of slime but pattern is not reliable to passage, trying to release firefly and pushing boulder to diamond room, but this not working.

26-01-04 17:18dustin

didn't wanna make it too obvious. and, after all, this is a troll series! :d :p

26-01-04 15:15DarkStoorM

If only there was more score for bonus ΑΑΑ :D :D :D

26-01-04 14:25dustin

uh... another stormy sea...

fortunately, Κ has learned in "slime math 1" that destroying slimes changes patterns, so of course he'll easily find a way to get across this sea as well!

there're so many alternatives: destroying 1, 2 or 3 slimes, and he can also choose which one(s)! something will surely work!

...

...

it has to, because there's absolutely no alternative plan!

*cough cough*

---------------------------------------------------------------------

(heywood, darkwood: the solution of this cave is the unintended solution of the original version of the slime math cave!)

slime math 2: classic shower
dustin
1
solved(3)
 
Attempts: 27 * Solutions: 3 * semi-clone
1
DarkStoorM
661
26-01-04 12:07
2
heywood
621
26-01-04 17:18
3
dustin
428
26-01-04 14:32
Comment this cave!
26-01-03 22:15dustin

this one is a classic, to show how regular slime patterns can also occur in bd2-e-ish caves!

in this one, the slime formula...

f * s = 949 - d

... works as follows:
| total slime count s = 2*43 = 86
| frame distance f = 11
| slime distance d = 3

so the pattern is "3 right, 11 frames (about 2 seconds)".

i think the pattern becomes obvious as soon as Κ starts the cave! :d

required ΑΑΑ: 120 of 186

------------------------------------------------------------------------------------------------------

by the way, the best and clearest implementation for a normal-sized cave is to have 5 layers of slime. then we have:
| s = 5*38=190
| f=5
| D=-1
giving a "one left, 5 up" pattern.
this can be seen in altermaven's old cave "peridot-b"!

236 conglomeration
heywood
1
solved(5)
 
Attempts: 32 * Solutions: 5 * semi-clone
1
DarkStoorM
1307
26-01-04 14:01
2
darkwood
1243
26-01-04 11:26
3
darkwood
1224
26-01-04 11:19
4
krissz
1208
26-01-05 13:11
5
dustin
1128
26-01-03 21:01
Comment this cave!
26-01-09 12:17dustin

that was a fun trilogy :d

235 congestion
heywood
 
solved(4)
 
Attempts: 51 * Solutions: 4 * semi-clone
1
DarkStoorM
799
26-01-04 13:56
2
krissz
743
26-01-05 13:21
3
darkwood
691
26-01-04 11:13
4
dustin
675
26-01-03 20:56
Comment this cave!
234 clutter
heywood
 
solved(7)
 
Attempts: 75 * Solutions: 7 * semi-clone
1
DarkStoorM
931
26-01-04 13:50
2
darkwood
865
26-01-04 10:50
3
darkwood
845
26-01-04 10:16
4
krissz
836
26-01-05 13:05
5
Electronvolt
829
26-01-07 12:58
6
dustin
811
26-01-03 20:50
7
darkwood
809
26-01-04 09:15
Comment this cave!
slime math 1: the wind maker
dustin
12
solved(6)
 
Attempts: 156 * Solutions: 6 * clone
1
DarkStoorM
187
26-01-03 00:05
2
heywood
183
26-01-03 13:33
3
Rob Gilbert
182
26-01-03 17:44
4
Arno
180
26-01-03 10:52
5
darkwood
179
26-01-03 09:01
6
darkwood
161
26-01-03 09:00
Comment this cave!
26-01-04 18:35dustin

excellent idea to revive that topic Arno :d

i just re-read it and also read your new comments on the caves - very good and to the point imo!

there's surely gonna be more stuff to discuss there soon ;)

26-01-03 17:34Arno

great work and very fascinating! :-D

now that this series of caves has started, I have also refreshed the forum thread mentioned below with an overview of previous "slime pattern" caves, each with a description how they work.
(Hope I haven't forgotten any.)
see:
https://www.boulder-dash.nl/forum/viewtopic.php?t=661

26-01-03 15:42heywood

mind blown

26-01-03 14:22dustin

alright guys, so here's the explanation how this works :d

darkwood:
Α yes, your solutions are intended!
Α the unintended solution went completely different, the new voodoos prevent that one.
Α indeed, the explanations you read in the forum are similar but not quite the same :d this cave is not about impermeability, but it's another effect, although the math behind it is similar!

heywood: i think it's a good opportunity to make another episode of "just one!" series, so i don't wanna spoil it yet :d

explanation: the slime formula
------------------------------
the slime formula goes as follows:

f * s = 949 - d

f = frame difference
s = total slime count in the cave
949 = periodic length of the rng of the bd engine
d = distance between two slimes (not geometrically, it only counts how many other slimes are in-between.)

the formula works as follows:
"whenever a specific piece of Ι is (in)active in a specific frame, then the d-th next Ι will also be (in)active in the f-th next frame."

why does this formula work:
--------------------------
Β the rng has a period of 949, so after 949 scans, the rng repeats the same input sequence.

Β whenever a slime is scanned, the rng generates a new input, deciding if the slime is active in this frame or not.

Β this happens regardless whether the slime actually has something to swallow! (if it hasn't, the input is irrelevant, but it's still generated!)

| so every 949th slime in the scanner - frame by frame - gets the same input.

| example s=315, f=3, d=4: we have 315 slimes in a cave. in frame 1, slime 1 gets input 1, slime 2 gets input 2, and so on..., slime 315 gets input 315. in frame 2, slime 1 gets input 316, slime 2 gets input 317... in frame 3, slime 1 gets input 631... in frame 4, slime 1 gets input 946, slime 4 gets input 949, and then slime 5 gets input 1 again.
so we have frame 1, slime 1 = same input as frame 4, slime 5! (3 frames later, the 4th next slime)

how does the formula work in this cave:
--------------------------------------

| at the beginning, there are 478 slimes in the cave, so s=478.
| the formula works with f=2, d=-7.
| that means the falling ΒΒΒ have a "7 left, 2 up" pattern at the beginning (which is not so clearly visible and also not helpful for Κ to make it through the hails).

| in the solution, 3 slimes are destroyed at the right side. this changes s to s=475.
| now the formula works with f=2 and d=-1.
| that gives a ΒΒΒ pattern of "1 left, 2 up", which is clearly visible and which Κ can pass through to get to the left side!

| on the left island, Κ destroys exactly one more Ι, so now s=474.
| the formula now works with f=2, d=+1.
| so the pattern changes to "1 right, 2 up", allowing Κ to return to the starting area! :d

why don't such clear patterns occur in normal, classic slime caves:
------------------------------------------------------------------

| of course, the formula always works for a given slime count s with some values for f and d, so slime patterns do, technically, occur in every slime cave!

| however, for the patterns to be that evident as in this cave, f and d need to be relatively small numbers.

| that means the formula can only work if s is unnaturally high, higher than in any normal cave.

example: boulder dash 2 cave e
------------------------------

| total slime count: s=4*19=76

| the smallest possible values for f and d to make the formula work are: f=12, d=37.

| these values are much too high to produce any visible pattern!

special case: impermeability (n o t in this cave, but in general):
-----------------------------------------------------------------

| the whole "slime impermeability" thing is also included in the formula, namely for d=0, so f*s=949.

| the formula now says: "whenever a specific slime is (in)active in a specific frame, the same slime will also be (in)active f frames later."

| in other words, the pattern of each specific slime repeats after f frames.

| as the prima factorisation of 949 is 13*73, there are only a few possibilities to make the formula work:

| case 1: f=949, s=1 (boring case)
if there's only one Ι in the cave, its pattern will repeat after 949 frames. with normal cave speed, this is more than ten minutes, so it'll never be noticed!

| case 2: f=73, S=13 (impermeability with 13 slimes)
Α with 13 slimes in the cave, there have to be 73 "inactive" rng inputs in a row to make a slime impermeable. this is relatively unlikely to happen, so impermeability with 13 slimes only occurs with permeability 4 or higher.

| case 3: F=13, S=73
with 73 slimes in the cave, there are only 13 independant rng inputs for each slime, so impermeability becomes more likely. consequently, impermeability with 73 slimes occurs already with permeability 3 or higher.

| case 4: f=1, s=949
the ultimate extreme case - with 949 slimes in a cave, every slime gets always the same input from the rng, so each slime is either impermeable or 100 percent permeable! :d

26-01-03 14:08darkwood

heywood, yeah, I accidentally released a firefly and it destroyed part of the m-wall, but there are still too many boulders to get through.

26-01-03 13:31heywood

did the unintended solution involve using the fireflies to destroy the wall and then running through the gap for the return journey? i tried that a few times but never managed it!

26-01-03 09:19darkwood

dustin, seems to be solvable even after the fix
I hope my solution was intended

reading explanation,
https://boulderdash.nl/forum/viewtopic.php?t=661
but every time the conversation about slime permeability comes up, it's always not as clear as the first time :)

26-01-02 23:57DarkStoorM

Hahaha, I destroyed one slime (and two later) in the right box and after a while, like 60 seconds, I noticed boulder shapes that made big "3":s, then "2":s :D

Sometimes there are funny patterns like diamond shapes in a grid, ovals or straight lines of boulders :D

26-01-02 22:18dustin

heywood, darkwood: i'm very sorry for updating this cave and thereby deleting your solutions! but, i found a completely unintended solution which is now fixed. and this is one of the caves where i don't want unintended solutions!

assuming your solutions were as intended, they shouldn't be too hard to reproduce!

thank you 4 playing :)

26-01-02 19:04dustin

hee hee, explanations will follow :d

26-01-02 19:01heywood

wow, i have no idea how or why that works. :D

26-01-02 18:53dustin

Κ must cross the stormy sea to get from his home island to the one with the treasure - but how is he supposed to make it through the hail? if only he could influence the wind's direction, he might just be able to slip underneath the falling stones...

happy new year!
dustin
6
solved(4)
 
Attempts: 58 * Solutions: 4 * semi-clone
1
DarkStoorM
2030
26-01-01 17:27
2
DarkStoorM
2026
26-01-01 17:26
3
heywood
2026
26-01-01 19:33
4
krissz
2026
26-01-02 02:01
Comment this cave!
26-01-01 22:07DarkStoorM

Hehe, in 4 years history will repeat itself :D

26-01-01 21:17dustin

thanx Arno, me too how it will play out :d

26-01-01 21:08Arno

Very nice plans for the new year, i,m curious! :-D

26-01-01 19:35dustin

whoops, i thought i had calculated that 2026 was the only possible score! but it looks like your Κ is so fast that he time-traveled four years ahead :d

26-01-01 15:54dustin

as my resolutions for 2025 went quite well, here are my new ones for this year!

| boulder dash infinity: caves i-p
----------------------------------
high time to continue and finish this series of super hard versions of the bd1 caves! cave i took me several months to create because i was so ambitious to check all random seeds from 0-255 to find the most challenging one! but now it's done and the series will continue already in january! so Κ will better be prepared...! :d

| the cso series
----------------
stays at a rate of one cave per month, as long as i still have caves in reserve! also, i'm thinking about a reboot of this series and/or a series about cso tricks in actual fancaves (other than my own). so there will definitely be more material on the tricky cso (cave scanning order) topic in the following year(s)! :D

| profi boulder caves
---------------------
it's one of - if not t h e - biggest fangame series that has ever been made (119 games!), and my "best of" upload has just begun! so there will surely be a lot more challenging little puzzles and inventive designs to come here at this site!

| fancy fancaves
----------------
that's my series for single fancaves which i found nice, and there will also be more of them - it's another fancave series which has just started! :d

| no one's boulder series
-------------------------
speaking of fancaves - there have long been no new no one's boulder uploads by me, and there's a reason why - after recreating 1-35 already, i started to feel that the games become less and less creative and more and more "mass production"-ish, so i lost motivation to play and recreate no one's caves. 36 is half finished, and i'm going to finish and upload it, but probably not 37-46. there are more interesting and inventive fancaves to upload - see the previous two topics! :d
(of course, this is not supposed to blame no1 for anything - they've done so much for bd and also it's just my personal taste!)

| dustin's boulder dash 26, maybe 27
------------------------------------
26 is quite progressed already - it's going to be an expert remix (like 15) with harder versions of previous dbd caves. 27 is then going to have completely new caves again, and at the moment, i've got just a few caves for this one, so not sure if it's going to be released this year as well!

| slime math caves (new!)
-------------------------
slime permeability shows very interesting regular patterns, above all if the total slime count is very high. and that's not only about impermeability, but there's also a "pattern formula" which can be used for very unusual slime caves. curious? good! :d

| ...and many, many more! :d

26-01-01 15:01dustin

the fireworks have already been sponsored by Arno this year - now comes the little challenge! :d

AM26 01 New Year Uma
altermaven
1
solved(5)
 
Attempts: 59 * Solutions: 5 * semi-clone
1
DarkStoorM
3181
26-01-01 17:25
2
krissz
3177
26-01-02 02:18
3
heywood
3177
26-01-03 13:48
4
darkwood
3164
26-01-01 17:41
5
dustin
3161
26-01-01 14:57
Comment this cave!
26-01-01 14:31altermaven

The horse is designated as one who is a diligent worker when it is homed and tamed; otherwise, it has a rather wild and distinct temper, noted by its large, strong stature and powerful legs. there are several mythos regarding the unicorn, in which the horse at one point had a horn. There are other mythologies that involved horses with wings -- the aforementioned pegasus. It symbolizes faithfulness and companionship, and the ability to carry burdens. the domain of the horse is earth.

santa's bd party int. 20
dustin
6
solved(8)
 
Attempts: 49 * Solutions: 8 * clone
1
DarkStoorM
751
26-01-01 12:11
2
DarkStoorM
750
26-01-01 12:09
3
heywood
750
26-01-03 13:54
4
Rob Gilbert
747
26-01-01 06:14
5
darkwood
747
26-01-01 10:41
6
krissz
747
26-01-01 12:27
7
enrico
745
26-01-01 00:23
8
Rob Gilbert
745
26-01-01 06:14
Comment this cave!
26-01-01 14:50dustin

ah, very nice detail! :d

26-01-01 14:43Arno

Happy new year!

And thanks for including the "hidden fireworks". By the way, this was also the reason why the previous cave has the exit at the top left, so the firework constructions would not be visible during the start of the intermission, where the game scrolls from the exit position to the next inbox position. :-)

26-01-01 06:14Rob Gilbert

Happy New Year to ALL! :)

26-01-01 00:56DarkStoorM

Happy new year everyone!

26-01-01 00:24enrico

Buon Anno a tutti!

25-12-31 23:49dustin

21 years later, Κ still likes to celebrate the new year in the same way! :d

arno 1540 the zipper 2
Arno
3
solved(4)
 
Attempts: 101 * Solutions: 4 * semi-clone
1
DarkStoorM
3057
25-12-31 22:24
2
Arno
3057
26-01-03 10:49
3
darkwood
3053
26-01-03 13:59
4
dustin
3048
25-12-31 21:44
Comment this cave!
26-01-03 10:49Arno

my run free! :-D

26-01-01 14:39Arno

Thanx, and indeed not too much hardcore this time... ;-)

25-12-31 21:51dustin

once again a cool idea! this time, there's no super-accuracy required (only "good accuracy"), so it went without paperwork and still in the publishing year :d

profi boulder caves 67 (9p)
dustin
1
solved(8)
 
Attempts: 18 * Solutions: 8 * clone
1
darkwood
519
25-12-31 14:13
2
enrico
519
25-12-31 14:24
3
krissz
519
25-12-31 15:27
4
dustin
519
25-12-31 15:29
5
heywood
519
25-12-31 20:02
6
DarkStoorM
519
25-12-31 22:22
7
Rob Gilbert
518
25-12-31 16:52
8
darkwood
517
25-12-31 14:13
Comment this cave!
25-12-31 13:32dustin

my second-last cave for 2025 shows Κ fiercely chased on his way to the new year's eve party :d

AM25 152 The True Final 2025
altermaven
1
solved(3)
 
Attempts: 142 * Solutions: 3 * semi-clone
1
DarkStoorM
1613
25-12-31 13:33
2
darkwood
1400
26-01-01 20:42
3
krissz
1294
25-12-31 15:26
Comment this cave!
25-12-31 12:32altermaven

so many \s, so little time!

AM25 151 Final 2025 VGA Dash
altermaven
 
solved(6)
 
Attempts: 183 * Solutions: 6 * clone
1
DarkStoorM
2635
26-01-02 00:14
2
darkwood
2150
25-12-31 14:10
3
Rob Gilbert
1840
25-12-31 06:12
4
krissz
1715
25-12-31 15:23
5
darkwood
1590
25-12-31 13:45
6
darkwood
900
25-12-31 13:02
Comment this cave!
fx 004
darkwood
4
solved(6)
 
Attempts: 217 * Solutions: 6 * clone
1
ligam
169210
26-01-02 22:15
2
darkwood
161470
25-12-30 22:27
3
krissz
120840
25-12-31 15:19
4
Rob Gilbert
107010
25-12-31 05:59
5
dustin
100010
25-12-31 13:27
6
enrico
90290
25-12-30 21:54
Comment this cave!
25-12-30 22:41DarkStoorM

Early fireworks for tomorrow!

25-12-30 22:03darkwood

Grazie

25-12-30 21:55enrico

From tomorrow we live on income! Thank you.

25-12-30 20:59darkwood

diamond flows

profi boulder caves 66 (9o)
dustin
1
solved(3)
 
Attempts: 17 * Solutions: 3 * semi-clone
1
heywood
384
25-12-30 16:42
2
krissz
379
25-12-31 15:10
3
darkwood
370
25-12-30 21:35
Comment this cave!
25-12-30 15:55dustin

this one is all about "operations in true order"!

AM25 150 abstractium-397
altermaven
 
solved(4)
 
Attempts: 68 * Solutions: 4 * semi-clone
1
DarkStoorM
936
25-12-30 19:29
2
ligam
868
26-01-02 20:35
3
krissz
848
25-12-30 01:37
4
darkwood
811
25-12-30 11:13
Comment this cave!
profi boulder caves 65 (9l)
dustin
1
solved(4)
 
Attempts: 27 * Solutions: 4 * semi-clone
1
heywood
545
25-12-30 13:11
2
dustin
528
25-12-30 11:53
3
darkwood
525
25-12-31 10:43
4
krissz
522
25-12-30 01:29
Comment this cave!
25-12-29 21:07dustin

...and here we have another little "fun with explosions" challenge ;)

profi boulder caves 64 (9e) v
dustin
3
solved(8)
 
Attempts: 68 * Solutions: 8 * clone
1
DarkStoorM
400
25-12-29 21:51
2
DarkStoorM
399
25-12-29 20:39
3
Rob Gilbert
389
25-12-29 18:15
4
krissz
388
25-12-30 01:30
5
heywood
386
25-12-29 21:01
6
darkwood
377
25-12-29 18:33
7
Rob Gilbert
368
25-12-29 15:11
8
darkwood
364
25-12-29 18:23
Comment this cave!
25-12-29 20:58dustin

yes, i like these kind of caves too :)

25-12-29 15:12Rob Gilbert

Good one :) Exactly to my taste, not too complex and yet challenging enough to make me think and plan ahead

25-12-29 13:43dustin

another cso trick in the profi boulder series :d

that's actually identic to my little escape challenge in dustin's bd21 cave m, so credits to the profi boulder author(s)! :d

version: i reduced the ΛΛΛ timer to add another little "efficiency challenge" to the cave :D

AM25 149 C64 dreaming
altermaven
 
solved(3)
 
Attempts: 30 * Solutions: 3 * semi-clone
1
DarkStoorM
862
25-12-28 11:29
2
krissz
774
25-12-28 13:24
3
One4Matik
746
26-01-18 22:59
Comment this cave!
puzzletopia 8 stroll delays
dustin
10
solved(5)
 
Attempts: 135 * Solutions: 5 * semi-clone
1
Arno
6303
25-12-28 22:11
2
dustin
6285
25-12-28 18:09
3
Arno
5285
25-12-28 16:41
4
DarkStoorM
4829
25-12-28 13:44
5
darkwood
4819
26-01-03 15:34
Comment this cave!
26-01-03 15:46dustin

haha, this is really a funny chain of coincidences! :d

also, your solution proves that the ? room (with the Π) is actually solvable! so all 55Α would be possible!

that's enough new results for a re-upload, i guess :d

26-01-03 10:46Arno

Haha, oh wow, I was actually very sure that that missing light boulder was intended! :-D

Also, in my run with 1 bonus\, a few things where quite remarkable:

- In the "?" room, the ffly is bridged for the second time almost automatically, after just removing all remaining diamonds.

- When transporting the ffly from the "?" room to the "!" room, the shortest path just worked to bridge it in the "!" room. No need to tweak its path to finetune the timing.

- By sacrificing 2 diamonds, I could get 3 more, so 1 bonus\ effectively.

All these things turn out so nicely that I just thought they were by design, and I was quite convinced that this was the intended bonus\ method! :-D

26-01-03 00:19dustin

hahaha, i seriously just realized while watching Arno's run that i forgot to place the light Π in the room :d and i was wondering all the time how a blast through the ΙΙΙ could be useful, because the Π was there in my head all the time :d

26-01-02 20:00dustin

my solutio free! :d

general explanation:
-------------------

like Arno's cave, this is about giving the right Ζ in each room the right delay so it will interact with the left Ζ in a way that the Κ doll won't be harmed.

two different timings are possible to achieve this, which differ by 2:
Α the Ζ can either slide above the other one, or
Α there can be a more complicated interaction where the ΖΖ actually switch roles.

as all ΖΖ have circle length 12, every delay can be seen modulo 12 (so 0=12, 1=13 and so on).

room 1
------
possible delays: 0 or -2=10.
both can actually be achieved:
Α delay o by simply doing nothing with the ΑΑΑΑΑΑΑΑ in the middle.
Α delay 10 by pre-collecting them all.

room 2
------
possible delays: 4 or 2
delay 2 is impossible to achieve, but delay 4 can be achieved by removing the top ΑΑ from the bowl in the middle.

room 3
------
possible delays: 7 or 5
delay 5 is "almost impossible" (see below!), but 7 can be achieved by removing 3Α from the bowl.

room ?
------
possible delays: 3 or 1
both delays are impossible to achieve, so this is supposed to be a troll room! :d

room !
------
possible delays: 5 or 3
delay 3 cannot be achieved, and normally, delay is also impossible. but! with the trick shown in my run, removing ΑΑΑ from the bowl while the Ζ is already inside, it is possible! so this is the intended real bonus room!
however, Κ isn't in time to crush the Ζ immediately, so the Ζ must be given another delay to make a second round. this time, the delay must be 1 (impossible) or -1=11 (achieved by leaving only one Α in the bowl).

this is about my intended solution, anyway. now i'm curious what Arno does in his 5285 run :d

25-12-29 13:07dustin

it's funny - i was so focused on the mechanism to make an impossible delay possible that i overlooked the possibility to blast through the ΙΙΙ! :d

25-12-28 22:24Arno

got it! i overlooked something that gives 3 bonus\\\ indeed! :-D

my previous run handles the "?" and "!" rooms quite differently, where I sacrificed 2 \\ for 3 extra, so effectively 1 bonus\ as you suspected!

what's still funny, however, is that run contains at least 2 curiosities which are not applied in the 3 bonus\\\ solution. i will explain them later when we share the demos, but for this reason i was quite convinced that my first run was the intended bonus\ solution! ;-D

25-12-28 18:31dustin

actually, your score puzzles me, Arno! it looks like you've got exactly one bonus Α, and i'm not sure how you did that without at least two more ΑΑ being free to take :d

now i have some faint ideas how this might work, but it's definitely nothing intended :d

25-12-28 17:54dustin

hehe :d

25-12-28 16:41Arno

very clever one! ;-D

25-12-27 20:43dustin

inspired by Arno 1539 "a quiet stroll ii"!

note that only rooms 1-3 have to be solved. together with the trivial ΑΑΑ from rooms ? and !, it's enough to open the Ξ!

fx 003
darkwood
1
solved(6)
 
Attempts: 92 * Solutions: 6 * semi-clone
1
DarkStoorM
69050
25-12-26 20:02
2
darkwood
63050
25-12-27 12:05
3
darkwood
40050
25-12-26 20:07
4
dustin
33550
25-12-29 13:18
5
heywood
28550
25-12-27 22:36
6
krissz
25550
25-12-27 11:06
Comment this cave!
25-12-26 19:44darkwood

golden stripes

escape the room! 9
dustin
8
solved(7)
 
Attempts: 23 * Solutions: 7 * clone
1
DarkStoorM
235
25-12-26 13:37
2
heywood
234
25-12-27 19:25
3
darkwood
230
25-12-26 17:37
4
Rob Gilbert
229
25-12-26 15:06
5
darkwood
229
25-12-26 17:35
6
krissz
215
25-12-27 10:45
7
Rob Gilbert
187
25-12-26 15:05
Comment this cave!
25-12-27 22:34dustin

nice and fun! just played a few levels, i definitely had to be focused! :d

25-12-27 20:35DarkStoorM

The one I played was this https://c64.krissz.hu/needle-in-the-haystack/play-online/

Immediately reminded me of this game :D

25-12-27 14:14Rob Gilbert

Cool, thanks a lot for the link, krissz! Will definitely play it! ^_^

25-12-27 10:46krissz

This cave reminds me my game Pattern Finder:

https://csdb.dk/release/?id=210238

Try it! :)

25-12-27 07:10Rob Gilbert

Yep, makes sense, and it does look like a fun idea for a variety of caves :)

25-12-26 19:50dustin

Rob Gilbert: at least i haven't seen a similar cave before, the idea just popped up in my mind and i thought it was a nice one ;)

25-12-26 15:08Rob Gilbert

Pretty unusual! :) Are there more caves like that? Sounds like a fun idea to explore, but in a more diverse cave which would involve a more diverse set of elements, maybe with patrolling flies etc ?

25-12-26 13:37DarkStoorM

Nice! That reminds me of a certain game where the inspiration probably came from :D :D :D

classic christmas 4
dustin
 
solved(6)
 
Attempts: 140 * Solutions: 6 * semi-clone
1
DarkStoorM
1370
25-12-25 17:17
2
heywood
1360
25-12-25 22:56
3
darkwood
1345
25-12-25 18:30
4
krissz
1335
25-12-26 05:45
5
enrico
1320
25-12-26 01:30
6
dustin
1317
25-12-26 08:48
Comment this cave!
233 merry krisszmas
heywood
3
solved(5)
 
Attempts: 28 * Solutions: 5 * clone
1
DarkStoorM
2510
25-12-25 23:03
2
krissz
2381
25-12-26 05:49
3
One4Matik
2350
26-01-18 22:56
4
darkwood
2340
25-12-25 12:05
5
Rob Gilbert
2304
25-12-25 19:49
Comment this cave!
25-12-25 19:50Rob Gilbert

Haha, nice variant! ^ APPROVES!

25-12-25 19:48dustin

:d :d

25-12-25 19:11enrico

krisszmas, fantastic!

santa's bd party cave 19
dustin
8
solved(6)
 
Attempts: 38 * Solutions: 6 * clone
1
DarkStoorM
2653
25-12-24 21:51
2
heywood
2475
25-12-24 21:22
3
darkwood
2450
25-12-24 21:00
4
krissz
2361
25-12-25 05:14
5
Rob Gilbert
2320
25-12-24 18:56
6
One4Matik
2108
26-01-18 22:53
Comment this cave!
25-12-25 12:10darkwood

merry christmas

25-12-25 10:53heywood

easily fixed :)

25-12-25 05:21krissz

I was a little disappointed at the end of my run because I expected magic walls instead of brick walls for xmass. :)

25-12-24 22:27Arno

Merry xmas to you all!

And indeed... i most probably figured this out by trial and error, since back then i had no clue about cavescanning at all... ;-)

25-12-24 21:23heywood

merry christmas everybody.

25-12-24 19:52Rob Gilbert

Merry X-MAS!

An interesting effect indeed! Looks intentionally designed, too!

25-12-24 19:44enrico

also for you and all!

25-12-24 17:58dustin

...to all bd fans in the world! :)

btw the ΗΘ - constructions are designed in a way that the Θ cannot grow out of the explosion range in the first frame because no Θ is ever scanned! i wonder if...

| ...this is just by chance, or

| ...Arno knew how to arrange the ΗΗΗ and ΘΘΘ so that the cso works, or

| ...if Arno figured it out by testing the cave many times!

my guess is the latter - after all, back then there were no cso caves or forum threads yet, and it looks too methodical to be pure chance ;)

232 snowmans sky
heywood
 
solved(9)
 
Attempts: 101 * Solutions: 9 * clone
1
DarkStoorM
2810
25-12-24 16:09
2
darkwood
2785
25-12-27 14:10
3
Rob Gilbert
2760
25-12-26 16:46
4
darkwood
2755
25-12-24 20:44
5
krissz
2647
25-12-25 05:11
6
Rob Gilbert
2632
25-12-24 18:44
7
Rob Gilbert
2621
25-12-26 16:45
8
enrico
2597
25-12-24 15:27
9
dustin
2340
25-12-24 18:38
Comment this cave!
231 control rods
heywood
 
solved(10)
 
Attempts: 127 * Solutions: 10 * semi-clone
1
DarkStoorM
1110
25-12-24 22:52
2
heywood
1107
25-12-24 22:30
3
heywood
1104
25-12-24 22:29
4
DarkStoorM
1101
25-12-24 21:05
5
darkwood
1098
25-12-24 20:15
6
darkwood
1095
25-12-24 20:13
7
DarkStoorM
1089
25-12-24 16:08
8
darkwood
1068
25-12-24 20:12
9
krissz
1059
25-12-25 05:08
10
dustin
951
25-12-24 18:37
Comment this cave!
230 escape room
heywood
 
solved(5)
 
Attempts: 102 * Solutions: 5 * semi-clone
1
DarkStoorM
1062
25-12-24 16:03
2
heywood
1004
25-12-25 23:29
3
dustin
964
25-12-24 18:31
4
krissz
960
25-12-25 05:05
5
darkwood
956
25-12-27 19:11
Comment this cave!
229 sunrise foraging
heywood
 
solved(4)
 
Attempts: 37 * Solutions: 4 * semi-clone
1
DarkStoorM
2211
25-12-24 15:51
2
heywood
2166
25-12-25 23:33
3
krissz
2130
25-12-25 05:03
4
darkwood
2007
25-12-24 18:40
Comment this cave!
228 disruptant
heywood
 
solved(5)
 
Attempts: 49 * Solutions: 5 * semi-clone
1
DarkStoorM
7077
25-12-25 14:46
2
heywood
5015
25-12-25 23:42
3
krissz
4976
25-12-25 04:59
4
DarkStoorM
4942
25-12-24 15:55
5
darkwood
4636
25-12-24 18:37
Comment this cave!
AM25 148 Icebreaker final
altermaven
1
solved(9)
 
Attempts: 214 * Solutions: 9 * clone
1
DarkStoorM
2538
25-12-26 11:52
2
darkwood
2334
25-12-24 12:38
3
darkwood
2298
25-12-24 10:53
4
enrico
2125
25-12-24 11:06
5
Rob Gilbert
2095
25-12-26 17:08
6
darkwood
2070
25-12-24 10:58
7
darkwood
2013
25-12-24 10:39
8
altermaven
1991
25-12-24 08:35
9
krissz
1987
25-12-24 12:08
Comment this cave!
25-12-24 04:01altermaven

^ realises that since he was dreaming all of this, why not realise that he could have a bit of fun with one final cascade to cement his cleverness? it won't be easy given that 255\ is no easy ask..

Merry 2025 Xmas!
DarkStoorM
3
solved(9)
 
Attempts: 73 * Solutions: 9 * clone
1
DarkStoorM
4540
25-12-24 14:40
2
heywood
4346
25-12-24 13:37
3
darkwood
4246
25-12-24 13:26
4
enrico
3627
25-12-23 22:27
5
darkwood
3243
25-12-24 00:07
6
dustin
3103
25-12-24 00:24
7
krissz
2728
25-12-24 12:10
8
Rob Gilbert
2554
25-12-24 06:20
9
enrico
1825
25-12-23 21:20
Comment this cave!
25-12-24 06:26Rob Gilbert

VERY FUN CAVE! :) MERRY XMAS, EVERYONE!

25-12-23 23:40darkwood

Błogosławieństwa Bożego i Wesołych Swiąt

25-12-23 21:07DarkStoorM

The heavy snow makes the Christmas cleaning harder! Gotta get rid of those flies somehow.

Merry Christmas everyone!

santa's bd party cave 18
dustin
1
solved(6)
 
Attempts: 74 * Solutions: 6 * clone
1
enrico
1114
25-12-23 20:57
2
DarkStoorM
1002
25-12-23 20:44
3
darkwood
897
25-12-24 13:41
4
darkwood
891
25-12-23 23:54
5
Rob Gilbert
869
25-12-24 06:09
6
krissz
764
25-12-24 12:15
Comment this cave!
25-12-23 20:02dustin

christmas is not necessarily a silent night - at least not in the bd universe, when the christmas tree is decorated with ΖΖΖ, ΗΗΗ and ΘΘΘ...! :d

santa's bd party cave 17
dustin
1
solved(5)
 
Attempts: 35 * Solutions: 5 * clone
1
DarkStoorM
1063
25-12-26 11:57
2
heywood
950
25-12-24 02:27
3
krissz
910
25-12-23 14:39
4
darkwood
715
25-12-22 23:55
5
Rob Gilbert
665
25-12-27 16:33
Comment this cave!
25-12-22 21:26dustin

christmas is coming closer and closer, and Κ still needs a few presents - lucy that he can have quite a few extra ΑΑΑ here if he searches all the different areas!

AM25 147 Icebreaker XVI
altermaven
1
solved(6)
 
Attempts: 83 * Solutions: 6 * clone
1
enrico
2711
25-12-22 18:54
2
darkwood
2413
25-12-22 17:22
3
DarkStoorM
2167
25-12-22 13:30
4
Rob Gilbert
1695
25-12-22 13:33
5
enrico
1584
25-12-22 18:05
6
krissz
1434
25-12-25 05:45
Comment this cave!
25-12-22 11:22altermaven

And now it's just a weird dream. The fog is covering the exit, as it does. ^ will have to be careful to create a path if the amoeba overgrows, but it can be trapped with clever design...

AM25 146 Icebreaker XV
altermaven
1
solved(8)
 
Attempts: 68 * Solutions: 8 * clone
1
DarkStoorM
1471
25-12-22 01:17
2
heywood
1456
25-12-22 00:24
3
darkwood
1443
25-12-22 10:21
4
Rob Gilbert
1429
25-12-22 17:09
5
dustin
1422
25-12-21 22:42
6
heywood
1418
25-12-21 22:32
7
darkwood
1411
25-12-22 09:59
8
enrico
1389
25-12-22 09:35
Comment this cave!
25-12-21 21:35altermaven

A final challenge this lair seems to give, one where everything needs to be set in motion before the trigger occurs. ^ is confident, but there is no denizen to be found. Perhaps it is in distance, waiting? Regardless, one single slip, or a premature detonation, and ^ is shut out from procession!

santa's bd party cave 16
dustin
1
solved(4)
 
Attempts: 163 * Solutions: 4 * clone
1
ligam
528
25-12-27 20:20
2
Rob Gilbert
426
25-12-28 06:44
3
darkwood
403
25-12-22 11:35
4
krissz
397
25-12-22 12:49
Comment this cave!
25-12-21 18:05dustin

Κ works his way up once more, but this time, the slippery nature of the ΙΙΙ adds a little bit chaos to the whole thing!

AM25 145 Icebreaker XIV
altermaven
2
solved(10)
 
Attempts: 107 * Solutions: 10 * clone
1
DarkStoorM
1977
25-12-21 13:56
2
darkwood
1902
25-12-21 13:00
3
DarkStoorM
1703
25-12-21 12:28
4
heywood
1692
25-12-21 18:57
5
enrico
1602
25-12-21 18:20
6
darkwood
1547
25-12-21 11:47
7
Rob Gilbert
1043
25-12-21 17:23
8
enrico
930
25-12-21 14:10
9
krissz
830
25-12-25 06:51
10
dustin
822
25-12-21 17:56
Comment this cave!
25-12-21 17:23Rob Gilbert

A really interesting idea! Loved the puzzle aspect of it, and loved the fact that it's not super tough to figure out at the same time.

25-12-21 11:01altermaven

^ has stumbled upon a rather nasty room. The escape seems rather difficult, and on top of that, there's no way to trap the fog! ...or is there? The entity behind this mess is rather cold in their schemes.

santa's bd party int. 15
dustin
 
solved(12)
 
Attempts: 147 * Solutions: 12 * clone
1
DarkStoorM
2653
25-12-21 00:46
2
enrico
2424
25-12-20 17:03
3
darkwood
2300
25-12-20 18:21
4
darkwood
1988
25-12-20 18:15
5
One4Matik
1970
26-01-18 22:49
6
darkwood
1941
25-12-21 11:51
7
darkwood
1906
25-12-21 11:48
8
darkwood
1892
25-12-20 18:13
9
Rob Gilbert
1771
25-12-20 17:38
10
darkwood
1720
25-12-20 18:12
11
krissz
1538
25-12-21 13:41
12
dustin
1264
25-12-20 21:04
Comment this cave!
AM25 144 Icebreaker XIII
altermaven
1
solved(3)
 
Attempts: 72 * Solutions: 3 * semi-clone
1
DarkStoorM
1801
25-12-20 11:23
2
darkwood
1250
25-12-20 12:32
3
enrico
708
25-12-20 14:45
Comment this cave!
25-12-20 11:10altermaven

The echoing of magic walls fills ^ with a sense of wonder. And yet, with all those cascading gems and boulders, he knows the reward that awaits him isn't free...

AM25 143 Icebreaker XII
altermaven
1
solved(8)
 
Attempts: 35 * Solutions: 8 * clone
1
DarkStoorM
1422
25-12-19 22:49
2
heywood
1401
25-12-21 17:24
3
darkwood
1366
25-12-20 12:26
4
Rob Gilbert
1298
25-12-20 05:41
5
krissz
1284
25-12-21 13:40
6
darkwood
1189
25-12-20 11:07
7
One4Matik
1068
26-01-18 22:46
8
Rob Gilbert
774
25-12-20 05:38
Comment this cave!
25-12-19 21:53altermaven

ducking into another cave, ^ enters yet another corridor. At least the cold is no longer biting and the fog seems to have stopped playing tricks. But the toll for procession is more than what is littered..

santa's bd party cave 14
dustin
1
solved(8)
 
Attempts: 21 * Solutions: 8 * clone
1
DarkStoorM
648
25-12-19 22:58
2
krissz
646
25-12-21 13:44
3
enrico
645
25-12-20 00:00
4
heywood
645
25-12-20 14:06
5
Rob Gilbert
644
25-12-20 06:04
6
Rob Gilbert
641
25-12-20 05:34
7
darkwood
641
25-12-20 10:50
8
dustin
601
25-12-20 12:36
Comment this cave!
25-12-19 21:53dustin

the bells jingle, and all Κ needs to do is collect them!

santa's bd party cave 13
dustin
2
solved(8)
 
Attempts: 262 * Solutions: 8 * clone
1
DarkStoorM
1065
25-12-19 17:13
2
heywood
1036
25-12-19 20:34
3
enrico
984
25-12-19 14:09
4
darkwood
981
25-12-19 19:39
5
dustin
893
25-12-19 11:25
6
enrico
874
25-12-18 21:32
7
Rob Gilbert
851
25-12-18 19:12
8
krissz
827
25-12-25 06:59
Comment this cave!
25-12-18 19:12Rob Gilbert

Wow, really cool! :D I liked the diverse "LANES" here

25-12-18 18:21dustin

on his way to the top floor, Κ faces various challenges, he can get many bonus ΑΑΑ, and - he even has to rely on his random pushing skill! (the success rate is 90% with optimal play, though.)

santa's bd party cave 12
dustin
5
solved(7)
 
Attempts: 42 * Solutions: 7 * clone
1
DarkStoorM
1189
25-12-18 02:00
2
Rob Gilbert
1163
25-12-18 05:04
3
heywood
1038
25-12-18 15:35
4
krissz
1003
25-12-18 05:29
5
One4Matik
987
26-01-18 22:37
6
enrico
811
25-12-17 21:39
7
darkwood
769
25-12-17 20:43
Comment this cave!
25-12-18 19:34heywood

okay let's call it three. "I seriously managed to pull off the CSO exit?" :)

25-12-18 18:08dustin

heywood: probably even a double "seriously?" moment - first "what is that Η doing there?", then "of c o u r s e the ΘΘΘ converts when it's only inches away from killing the Η!" :d

fortunately, Κ knows his cso stuff so he can still get past the Η :d

25-12-18 15:36heywood

agreed, really enjoying this series. I had a "Seriously?" moment when i went for the exit on this one.

25-12-18 05:04Rob Gilbert

A very fun dynamic cave! :) Definitely in the spirit of christmas mood, too!

25-12-17 20:31dustin

the ΗΗΗ relax inside their snowy houses, but Κ "invites" them out for a new year's party. and after 40 years, they're still not smart enough to decline such an offer ;)

AM25 142 Icebreaker XI
altermaven
1
solved(7)
 
Attempts: 288 * Solutions: 7 * clone
1
DarkStoorM
2442
25-12-19 17:23
2
krissz
1307
25-12-25 07:07
3
darkwood
1164
25-12-17 18:12
4
enrico
1064
25-12-18 23:14
5
enrico
1033
25-12-18 18:26
6
enrico
916
25-12-17 17:47
7
Rob Gilbert
884
25-12-18 10:24
Comment this cave!
25-12-17 15:20altermaven

It's getting dark, and the fog is still up to no good. If it overgrows, ^ will surely be trapped.. or will he? carefully manipulating the fog, he can snare a lot of \s, and the magic walls can crystallise the fog if he can't contain it. But if it becomes |||, all is lost, so ^ must think quick!

santa's bd party cave 11
dustin
1
solved(7)
 
Attempts: 102 * Solutions: 7 * clone
1
DarkStoorM
1395
25-12-17 13:25
2
darkwood
1388
25-12-17 21:00
3
heywood
1384
25-12-17 17:20
4
enrico
856
25-12-16 23:16
5
darkwood
843
25-12-17 13:26
6
Rob Gilbert
709
25-12-17 19:25
7
krissz
635
25-12-20 13:12
Comment this cave!
25-12-16 22:31dustin

everyone is buzzing around here - maybe they're looking for christmas presents? anyway, the atmosphere is quite hectic here, and Κ has barely enough time to collect his own presents!

AM25 141 Icebreaker X
altermaven
1
solved(9)
 
Attempts: 226 * Solutions: 9 * clone
1
DarkStoorM
818
25-12-18 01:52
2
darkwood
786
25-12-18 11:18
3
darkwood
785
25-12-16 16:23
4
heywood
741
25-12-16 14:12
5
enrico
727
25-12-17 14:07
6
darkwood
695
25-12-18 11:13
7
Rob Gilbert
684
25-12-17 19:56
8
darkwood
620
25-12-16 16:07
9
krissz
496
25-12-25 07:18
Comment this cave!
25-12-16 13:18altermaven

the fog is playing tricks! Knowing ^ can turn the overgrowth into \, it has generated nasty fireflies under the magic wall! with a bit of clever snapping, he can free a good chunk of these fireflies and clear up spacE! But it won't be easy...

227 orothene dust vault
heywood
 
solved(2)
 
Attempts: 36 * Solutions: 2 * semi-clone
1
heywood
16876
25-12-18 15:56
2
darkwood
5808
25-12-16 18:16
Comment this cave!
santa's bd party int. 10
dustin
1
solved(8)
 
Attempts: 119 * Solutions: 8 * clone
1
DarkStoorM
2003
25-12-18 01:05
2
heywood
1643
25-12-16 12:22
3
darkwood
1379
25-12-16 11:39
4
enrico
1106
25-12-16 10:14
5
krissz
991
25-12-16 02:22
6
enrico
990
25-12-16 01:03
7
One4Matik
990
25-12-15 23:25
8
Rob Gilbert
864
25-12-17 18:48
Comment this cave!
25-12-15 23:03dustin

some more fireworks, preparing for the new year!

am25 140 Icebreaker IX
altermaven
1
solved(10)
 
Attempts: 54 * Solutions: 10 * clone
1
DarkStoorM
1272
25-12-14 19:01
2
DarkStoorM
1242
25-12-14 16:57
3
darkwood
1148
25-12-14 16:07
4
dustin
1070
25-12-14 15:21
5
darkwood
998
25-12-14 15:45
6
Rob Gilbert
987
25-12-15 06:54
7
Rob Gilbert
930
25-12-14 19:42
8
heywood
908
25-12-15 10:38
9
Rob Gilbert
879
25-12-15 06:51
10
darkwood
797
25-12-14 15:34
Comment this cave!
25-12-14 13:01altermaven

Is it.. a fog machine? Regardless, ^ is trapped until the overgrowth, but it seems last year's lesson is starting to sink in. ^ can make his own \! And it's convenient that a magic wall exists..

cso 298 the wrap is the gift!
dustin
9
solved(1)
 
Attempts: 470 * Solutions: 1 * semi-clone
1
dustin
4617
25-12-17 20:22
Comment this cave!
25-12-21 00:46DarkStoorM

I'm not getting my present this year! ^

25-12-20 21:03dustin

thank you well, Arno ;d

25-12-20 19:23Arno

Wow, this is literally a stonegood cave! :-D

25-12-20 15:57dustin

melmac. I'm alf. i crashed into the tanner's garage in the earth-year 1986. they even made a tv series about my life, but they stopped it when it got interesting - i was caught by the usaf, but of course i escaped and got myself a human form. well, now i'm making boulder dash caves. it's fun. btw, have you played melmac dash? i didn't create it, but i feel honored by the games being named after my home planet ;)

p.s.: don't tell anyone!

25-12-20 14:35enrico

This mastery of the movement of the boulders is incredible. But you, exactly, what planet do you come from?

25-12-20 13:02dustin

solution free! :d

that's one of the cso caves where i'm slightly surprised how difficult it turned out to be. i expected this one to be less difficult than other cso caves which had been solved :d

there are two main tricks Κ has to use:

| when moving up from the start, snap the last Α then hide under the two ΑΑ.

| the whole final - moving along the bottom, snapping the leftmost Α, waiting shortly, then moving up - has to be done quickly before all the ΒΒΒ have fallen into place. otherwise Κ won't get a chance to escape after collecting the final Α!

25-12-17 20:21dustin

didn't know that song - just listening to it :d

25-12-17 17:48enrico

Moody Blues - I'll Go Crazy (1965)

25-12-14 12:39dustin

for this year's christmas, Κ had a funny idea.

who says that the valuable presents have to be wrapped in useless paper?

he makes it exactly the other way round: he takes a lot of ΒΒΒ - gilded, but worthless - and wraps them in ΑΑΑ-adorned wrapping paper!

that's gotta be a surprise!

there's just a tiny problem.

he accidently wrapped himself along with the ΒΒΒ.

and there are a lot more ΒΒΒ outside the wrapping.

you could call this... unfortunate.

or - you make the december cso escape challenge out of it! :d

santa's bd party cave 9
dustin
4
solved(7)
 
Attempts: 17 * Solutions: 7 * clone
1
DarkStoorM
1670
25-12-13 21:35
2
Rob Gilbert
1540
25-12-14 11:01
3
darkwood
1428
25-12-14 11:03
4
krissz
1270
25-12-15 08:32
5
enrico
1204
25-12-13 19:53
6
Rob Gilbert
1128
25-12-13 19:20
7
One4Matik
1118
25-12-15 23:23
Comment this cave!
25-12-14 05:41Rob Gilbert

Indeed, I don't think I've seen that particular effect before (the conversion happening right at the moment Rockford exits :D )

25-12-13 19:35dustin

haha, it looks like Κ has waited for the ΘΘΘ to convert to exit :d

25-12-13 19:21Rob Gilbert

Absolutely awesome! Love them chaos caves XD

25-12-13 16:50dustin

no Arno game without a chaos cave :d

226 do not wake it
heywood
 
solved(3)
 
Attempts: 89 * Solutions: 3 * semi-clone
1
darkwood
6686
25-12-15 10:47
2
heywood
6091
25-12-15 10:29
3
enrico
3963
25-12-14 23:50
Comment this cave!
225 dipoles
heywood
 
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
heywood
1972
25-12-15 10:25
2
darkwood
1694
25-12-14 16:12
3
krissz
1542
25-12-14 08:40
Comment this cave!
224 sporulation
heywood
 
solved(1)
 
Attempts: 68 * Solutions: 1 * semi-clone
1
darkwood
14949
25-12-14 17:09
Comment this cave!
AM24 139 Icebreaker VIII
altermaven
1
solved(5)
 
Attempts: 24 * Solutions: 5 * clone
1
DarkStoorM
1683
25-12-13 21:33
2
krissz
1352
25-12-14 07:55
3
darkwood
1173
25-12-13 12:38
4
Rob Gilbert
862
25-12-13 19:17
5
enrico
703
25-12-13 19:47
Comment this cave!
25-12-13 12:34altermaven

The amoeba really didn't like being covered. So it has a nasty trick. Though the entity behind this cold isn't real slick. ^ has to be careful with the butterfly dance - he can't chance sealing the amoeba, or even snuffing it out, or there'll be trouble.

AM25 138 Icebreaker VII
altermaven
2
solved(8)
 
Attempts: 61 * Solutions: 8 * clone
1
DarkStoorM
1304
25-12-12 12:34
2
heywood
1170
25-12-12 18:18
3
darkwood
1086
25-12-12 23:20
4
darkwood
1056
25-12-12 18:36
5
darkwood
1002
25-12-12 18:34
6
Rob Gilbert
922
25-12-12 11:28
7
krissz
903
25-12-12 13:09
8
darkwood
895
25-12-12 18:29
Comment this cave!
25-12-12 11:29Rob Gilbert

Wow, this was pretty intense! :D

25-12-12 02:19altermaven

the strange amoeba-fog is really getting bothersome. This time a whole field of normal and ice boulders permits ^ to ensnare it and get those shiny \s -- but he better act quick, because he doesn't have much time to plan before it grows wild!

santa's bd party cave 8
dustin
2
solved(7)
 
Attempts: 87 * Solutions: 7 * clone
1
DarkStoorM
878
25-12-13 00:27
2
heywood
870
25-12-12 15:48
3
krissz
833
25-12-12 13:06
4
Rob Gilbert
827
25-12-12 19:34
5
enrico
813
25-12-12 00:42
6
darkwood
790
25-12-12 16:19
7
Rob Gilbert
783
25-12-12 11:38
Comment this cave!
25-12-12 01:12enrico

After so many years I never tire of admiring how much passion for play, how much creative ability, how much skill in play spring from this wonderful community, without neglecting the precious and tireless work of krissz.

And so I wish everyone to accompany Rockford towards new emotions for the year to come, and so on.

25-12-11 21:06dustin

Κ is working his way up a snowy hill which has a remarkable inner world!

am25 137 Icebreaker VI
altermaven
1
solved(6)
 
Attempts: 54 * Solutions: 6 * clone
1
DarkStoorM
906
25-12-11 12:27
2
krissz
741
25-12-12 13:01
3
darkwood
629
25-12-10 22:14
4
darkwood
624
25-12-10 22:21
5
enrico
597
25-12-10 21:28
6
Rob Gilbert
594
25-12-10 20:32
Comment this cave!
25-12-10 19:37altermaven

A reprieve from the cold, but not from the pressure: ^ has amoeba to encase, but it won't be easy to get that big reward. He also has to deal with the annoying t-strike that could prevent him from even starting! AT least it's easily dealt with.. for now.

santa's bd party cave 7
dustin
3
solved(11)
 
Attempts: 66 * Solutions: 11 * clone
1
DarkStoorM
2802
25-12-11 12:11
2
enrico
1883
25-12-10 21:44
3
Rob Gilbert
1325
25-12-10 19:39
4
enrico
1322
25-12-10 18:55
5
enrico
1041
25-12-10 18:26
6
enrico
876
25-12-10 18:17
7
enrico
804
25-12-10 18:02
8
krissz
770
25-12-12 12:53
9
darkwood
765
25-12-10 15:56
10
enrico
765
25-12-10 17:56
11
Rob Gilbert
733
25-12-10 19:09
Comment this cave!
25-12-10 21:49enrico

Without the help of darkwood,s opening I honestly would have overlooked the quarry, but then it became irresistible.

25-12-10 19:09Rob Gilbert

Also a really fun design, hehe :) might replay later to see how I can exploit those flies in the middle box

25-12-10 14:29dustin

Κ's big present is already wrapped, but he might consider unwrapping and re-wrapping it on his own terms... ;)

santa's bd party cave 6
dustin
5
solved(6)
 
Attempts: 64 * Solutions: 6 * clone
1
krissz
960
25-12-10 04:09
2
Rob Gilbert
959
25-12-10 06:28
3
DarkStoorM
958
25-12-09 23:42
4
darkwood
926
25-12-09 16:51
5
enrico
882
25-12-09 13:41
6
Rob Gilbert
858
25-12-09 18:26
Comment this cave!
25-12-10 06:25Rob Gilbert

you got me intrigued :)

25-12-09 20:37dustin

just wait for cave 9 :d

25-12-09 20:32Rob Gilbert

Yeah, who knows :) But it feels appropriate, intended or not :D

25-12-09 20:29dustin

ah, you think it could be an intended feature because of new year's eve? interesting, i haven't thought about that! :D

25-12-09 18:26Rob Gilbert

Haha, interesting - this cave actually features some fireworks, too, from time to time :D

AM25 136 Icebreaker V
altermaven
1
solved(3)
 
Attempts: 96 * Solutions: 3 * semi-clone
1
DarkStoorM
1299
25-12-13 00:33
2
krissz
699
25-12-10 04:02
3
darkwood
657
25-12-09 18:16
Comment this cave!
25-12-09 11:57altermaven

After warmth, ^ goes to clear more ice. But ice butterflies are everywhere, and those stubborn ice boulders are again in his way. Time to do what he does best: make more \!

AM24 135 Icebreaker IV
altermaven
1
solved(5)
 
Attempts: 46 * Solutions: 5 * semi-clone
1
DarkStoorM
913
25-12-13 00:36
2
Piter
811
25-12-09 11:39
3
heywood
801
25-12-08 21:20
4
krissz
618
25-12-10 03:12
5
darkwood
602
25-12-08 20:06
Comment this cave!
25-12-08 18:56altermaven

^ is warming up from all the digging, but now the chimney is all dusty and full of butterflies. More \, I suppose!

AM25 134 Icebreaker III
altermaven
1
solved(3)
 
Attempts: 45 * Solutions: 3 * semi-clone
1
DarkStoorM
1026
25-12-07 23:40
2
krissz
945
25-12-10 04:17
3
darkwood
927
25-12-07 18:35
Comment this cave!
25-12-07 17:37altermaven

more stubborn ice boulders. the last box seems difficult, but not impossible. the cold is biting, ^ is hurrying..

themes abc 15: organic obstac
dustin
3
solved(6)
 
Attempts: 778 * Solutions: 6 * semi-clone
1
darkwood
21925
25-12-08 19:25
2
darkwood
21731
25-12-14 15:21
3
dustin
20903
25-12-08 22:52
4
enrico
20350
25-12-10 17:47
5
krissz
20195
25-12-10 03:08
6
darkwood
20158
25-12-11 10:27
Comment this cave!
25-12-08 22:35dustin

heywood: actually, breath of the wild isn't my favorite zelda game, it was just a reference that came to my mind quickly :d

my fav is still "a link to the past", my childhood rpg for super nes :) still have it, both an snes and the game :d

botw is nice, but a bit too much open world exploration for my taste. i prefer the classical dungeons!

25-12-08 21:53heywood

your second favourite zelda game?

25-12-07 14:32dustin

having escaped the big yet narrow maze, Κ hears a distant, familiar noise. following the noise, he finds another note lying on the ground before him.

'welcome to my greenhouse! your task here is to make it past all the growing mass! for this, i have a horde of blast-ended skrewts prepared for you, but make sure to hide somewhere safe during the action! in the end, however, you will also have to use your brain to solve the final challenge! and, yes, the bonus is a bit random this time, literally, because it can be trivial or impossible depending on chance! that's how you deal with wild plants, don't expect to predict them completely, that's the breath of the wild! now get to work, don't just stand there! greetings, professor shout. p.s. beware of the starting gun!'

no sooner has Κ looked up from the note than a deafening explosion happens directly before him. he's dazed at first, but then he spots a faint glitter behind the smoke. needless to say there was no holding back anymore - curtains up for a new adventure! :d

remark: the bottom half is highly inspired by Arno dash 9 cave 4!

remark 2: bd1 i/infinity is finally finished, so the series will soon continue! i considered uploading it today, but then i thought that we already have a new expert cave from Arno to crack, so i uploaded this comparatively moderate cave first ;)

AM25 133 Icebreaker II
altermaven
2
solved(1)
 
Attempts: 93 * Solutions: 1 * semi-clone
1
altermaven
880
25-12-07 11:20
Comment this cave!
25-12-07 19:47darkwood

it's looks like that previous version was easier

25-12-07 11:07altermaven

changed layout (more rows)

arno 1539 a quiet stroll ii
Arno
15
solved(2)
 
Attempts: 33 * Solutions: 2 * semi-clone
1
Arno
16754
25-12-06 16:31
2
dustin
7729
25-12-06 23:03
Comment this cave!
25-12-13 22:31Arno

Great addition to the analyis, dustin!
And go ahead with your cave, i'm curious! I have myself a few more ideas around this theme, but your idea sounds really cool as well! ;-D

25-12-13 20:11dustin

that sounds very convincing Arno! :d

the formula i was starting to work for is to calculate the delay of a given formation as easily as possible. i already had two special cases:

1. isoscales right triangle shape on the edge, the "stairs" forming the hypothenuse:
delay = 3n+1, where N is the max depth.

2. isoscales right triangle in the middle, the hypothenuse lying on top, the "stairs" down and up forming the catheti:
delay = 4n

however, i couldn't create all the necessary delays in this cave using only these two special cases, so i was trying to make a more general formula for all possible cases, but then i lost patience and just trial-and-errored my way through... ;)

i have an idea for a "which delays are possible?" cave. is it ok if i create and eventually upload such a cave, or do you want to keep the "copyrights"? :d

25-12-12 15:41Arno

well, about the possible delays, i found the following:

\ 1 to 3 frames delay are not possible.

\ 4 is possible by just snapping 1 item: if the ffly encounters a single hole, he will stay there for 3 frames, and needs 1 frame to get out and resume its path. delay 4 also occurs by snapping multiple items connected horizontally, or even removing the complete top layer from the pool.

\ 5 is not possible.

\ 7 is possible by snapping 3 items at a corner. or, for example, by removing the top layer, plus 1 extra item at a corner.

\ an extra delay of 2 can be added to any configuration, by just removing a full layer. For example: removing 2 full layers in total gives 4+2 = 6 delay. so any even number >= 4 is possible. likewise, any odd number >= 7 is possible. just note that the number of available layers in the pool gives restrictions.

in short, all delays other than 1, 2, 3 and 5 are, in theory, possible without restrictions. which ones exactly depends on the size (depth) of the pool. :-)

25-12-10 23:10dustin

very nice! now it doesn't look that difficult to go for all ΑΑΑ, but the fact that Κ has to collect all ΑΑΑ falling through the ΙΙΙ definitely adds a big extra challenge!

my run free too, it's more minimalistic:d

it could be an interesting theme for another cave to figure out which small delays are possible to create and which aren't. or from which number on every delay is possible!

i started working on a formula. it shouldn't be too difficult, but i got stuck and haven't had the motivation so far to continue trying :d

25-12-10 13:16Arno

my run free! :-D

25-12-07 12:16Arno

Thanx and well done!

Indeed, during design i discovered, from modulo 8 on, that actually 2 frames "worked". So i placed voodoos above to enforce one of them.

Also interesting, how to create the correct delay, in particular at the beginning, since some of the very short delays are not possible to create, and there are too little diamonds/boulders in the pool to add modulo x to it.

The bonus challenge to get all diamonds adds even more restrictions...

Last note, my run is probably far from optimal, so for the highscore hunters, there are, at least in theory, various ways to outscore my run... ;-D

25-12-06 23:29dustin

ah, and of course, the cso-ish "handovers" among the ΖΖΖ are a very nice bonus :d

25-12-06 23:23dustin

ha! still "in time"! :d

95 percent of the solution was paperwork, defining a specific frame close to the end of the Ζ's journey (or, more precisely, the ΖΖΖ's relay race) as frame 0 and then working backwards, all modulo 64. all to figure out the exact delays between the Ζ "handovers". then another big part was to figure out how to actually set these exact delays in the ΒΒΒ-ΑΑΑ-boxes. i worked out some formulas but sometimes they weren't sufficient so i combined them with trial-and-erroring. in one word, it was a lot of fun! :d

the pure gameplay was actually a lot easier than in episode 1 because Κ isn't in a hurry as he doesn't have to walk through the ΖΖΖ area himself :d

i haven't tried for all ΑΑΑ, though, this would be a completely new thing, less math-y, more gameplay technique-y :d

25-12-06 20:27dustin

hi Helena and thx :) guess i wanna do some fun math before even attempting to play this cave :d

25-12-06 20:19darkwood

Happy BD!

25-12-06 19:11helena

Thank you dustin, greetings to you too! This cave I have enjoyed watching the making of, looking forward to all your solutions (and I got a sneak peek of Arno's)?

25-12-06 17:27Rob Gilbert

Happy birthday, Arno! thanks so much for the inspiring caves! :)

25-12-06 16:39Arno

thx so much dustin! :-D

25-12-06 16:31dustin

i'd like to finish this cave then say "happy birthday" and comment on the cave in one go. but... i guess i will probably not be able to finish the cave while your birthday is still actual! so let's make seperate comments :d

happy 44!

or, as my father would put it, happy 45th birthday! (he likes to count one's actual day of birth as 1st.) i mention this because with this counting, your birthday number is the square root of the year :d

and thank you so much for your bd website! if i hadn't discovered it during my studying time, i would probably only have some faint memories left about my childhood game. as it is, it's... a little different :d

hope you have a good day, and greetings to Helena!

25-12-06 16:06Arno

the successor of my previous cave, now with timing modulo 2, 4, 8, 16, 32 and 64. plus, another way of preparing the delays, where the timing is the main goal, and leaving no diamond behind a bonus challenge! :-)

this is my birthday treat for ya all, enjoy! :-D

santa's bd party int. 5 (v)
dustin
1
solved(8)
 
Attempts: 19 * Solutions: 8 * clone
1
Arno
503
25-12-06 15:40
2
Rob Gilbert
503
25-12-06 16:26
3
krissz
503
25-12-06 16:45
4
darkwood
503
25-12-06 20:17
5
DarkStoorM
503
25-12-06 23:08
6
heywood
503
25-12-07 21:10
7
One4Matik
503
25-12-15 23:20
8
One4Matik
489
25-12-15 23:20
Comment this cave!
25-12-06 14:04dustin

four Κs compete for the glittery ΑΑΑ to buy christmas presents - but three of them got stuck in the snow! luck for the fourth, but will the others let him escape with the treasures...?

AM25 132 Icebreaker I
altermaven
1
solved(7)
 
Attempts: 127 * Solutions: 7 * clone
1
DarkStoorM
1397
25-12-07 20:40
2
DarkStoorM
1106
25-12-07 20:22
3
darkwood
933
25-12-07 18:15
4
darkwood
932
25-12-07 19:35
5
DarkStoorM
930
25-12-07 12:46
6
darkwood
689
25-12-07 18:10
7
Rob Gilbert
568
25-12-05 17:17
Comment this cave!
25-12-05 16:52altermaven

^ is doing digging but encounters stubborn ice that just seems immovable! but those stubborn ice | can be turned into shiny ice \! He just needs to be mindful of what walls to use to get the best quota..

santa's bd party cave 4
dustin
1
solved(4)
 
Attempts: 53 * Solutions: 4 * clone
1
DarkStoorM
2417
25-12-13 00:46
2
darkwood
2019
25-12-05 17:56
3
krissz
1614
25-12-05 03:25
4
Rob Gilbert
678
25-12-04 21:43
Comment this cave!
25-12-04 19:37dustin

out of santa's magic factory, snow has fallen everywhere, so Κ might want to solve this standard cave with gloves, beanie, scarf and slip-resistant shoes!

santa's bd party cave 3
dustin
3
solved(7)
 
Attempts: 97 * Solutions: 7 * clone
1
dustin
1020
25-12-03 21:36
2
darkwood
985
25-12-04 15:33
3
Piter
829
25-12-05 15:10
4
darkwood
790
25-12-03 16:33
5
Rob Gilbert
660
25-12-03 19:09
6
krissz
611
25-12-05 03:20
7
enrico
609
25-12-03 16:20
Comment this cave!
25-12-03 19:09Rob Gilbert

These caves have great design, hehe :) very diverse and saturated!

25-12-03 16:37Arno

santa's magic factory :-)

25-12-03 13:52dustin

let it snow, let it snow, let it snow... but not onto Κ's head! better the ΗΗΗ's :d

am25 131 DOS shift III
altermaven
1
solved(3)
 
Attempts: 252 * Solutions: 3 * clone
1
krissz
724
25-12-02 14:00
2
Piter
705
25-12-05 15:16
3
Rob Gilbert
681
25-12-05 13:24
Comment this cave!
25-12-02 12:25altermaven

reduced quota to 65\ and increased time

santa's bd party cave 2
dustin
3
solved(5)
 
Attempts: 54 * Solutions: 5 * clone
1
DarkStoorM
676
25-12-02 22:35
2
Arno
647
25-12-02 19:58
3
darkwood
600
25-12-02 11:20
4
krissz
568
25-12-02 02:47
5
Rob Gilbert
531
25-12-03 19:15
Comment this cave!
25-12-03 19:15Rob Gilbert

Another great cave! :) Nice planning with all the falls through the magic wall :D

25-12-03 12:13dustin

Arno: fun to watch you search for your own Ξ in the end :d

25-12-01 22:51dustin

this one is already way more challenging - the bells must jingle, but there are some grouches trying to ruin the atmosphere!

santa's bd party cave 1
dustin
14
solved(8)
 
Attempts: 93 * Solutions: 8 * clone
1
DarkStoorM
2583
25-11-30 21:52
2
heywood
2182
25-12-05 11:33
3
DarkStoorM
2149
25-11-30 21:44
4
darkwood
2039
25-11-30 16:29
5
krissz
1982
25-12-02 14:48
6
Rob Gilbert
1692
25-11-30 16:01
7
dustin
1635
25-11-30 18:12
8
Rob Gilbert
1232
25-11-30 15:50
Comment this cave!
25-12-03 08:54krissz

Rob Gilbert: Check the "Database - original boulders" list.

25-12-03 04:54Rob Gilbert

Thanks, krissz! Didn't know it was available online, that's great! :)

25-12-02 08:15krissz

You can play with the original one in this site:

https://boulderdash.krissz.hu/originals/santas-bd-party/

25-12-01 14:29Rob Gilbert

The original C64 game by Arno looks really cute and christmas-y :)

25-12-01 12:55DarkStoorM

Now imagine if we could have the spritesheet swapped for Christmas in here :D :D

25-12-01 05:58Rob Gilbert

Thanks a lot, Arno! :)

25-11-30 22:52Arno

Danke schon und merry xmas! :-D

By the way, original with xmas graphics is downloadable here, can de played with c64 emulator:
https://www.boulder-dash.nl/bdgb/view_game.php?g=santasbd

25-11-30 22:17dustin

darkstoorm: yep, though not with original graphics :d

25-11-30 19:44DarkStoorM

Ah, now I remember, the caves are also available in gdash!

25-11-30 18:32Rob Gilbert

Cool, I need to play that! :D

25-11-30 18:08dustin

Rob Gilbert: you' re welcome, credits to Arno :d yes it is still downloadable on Arno's game base for c64 with original graphics :)

25-11-30 16:03Rob Gilbert

BTW, never played the original xmas game from 2o04, is it still available anywhere?

25-11-30 16:02Rob Gilbert

A really nice cave to bring us all a bit of Christmas mood and magic! Thanks, dustin! :)

25-11-30 11:23dustin

starting this year's christmas season with Arno's xmas game from 2004! :d

actually, one main feature of the game is the special xmas graphics, but even without that, it's surely a nice game to have here at this site :)

from what i've played so far, the difficulty is mixed - this first one is surely more about the shape than about difficulty ;)

profi boulder caves 63 (9d)
dustin
 
solved(8)
 
Attempts: 102 * Solutions: 8 * clone
1
DarkStoorM
736
25-11-29 21:35
2
krissz
716
25-11-30 02:50
3
dustin
713
25-11-29 21:04
4
heywood
709
25-12-02 16:45
5
darkwood
700
25-11-29 19:21
6
darkwood
694
25-11-30 16:33
7
Rob Gilbert
690
25-11-30 15:43
8
enrico
672
25-11-29 18:11
Comment this cave!
223 altered states
heywood
4
solved(7)
 
Attempts: 165 * Solutions: 7 * semi-clone
1
heywood
6608
25-12-01 15:00
2
Arno
6606
25-11-29 15:37
3
darkwood
6592
25-12-03 11:25
4
krissz
6588
25-11-29 09:02
5
darkwood
6582
25-12-03 11:29
6
darkwood
6568
25-12-03 11:21
7
dustin
6514
25-11-29 10:11
Comment this cave!
25-12-02 07:51heywood

ah! i accidentally did that during testing but i think i crushed myself shortly afterwards!

25-12-02 00:30dustin

well my little "light Π skip" is nowhere close to being a big shortcut, but still ;)

25-11-30 10:44heywood

solutions that were unintended in the design are always nice to see, especially if they provide a big score bonus. my favourite was darkstoorm's major shortcut in my 'sulphur town' cave. :)

25-11-29 10:13dustin

i don't know if it's intended, but my solution works without the light Π (although it was by chance) :d

222 crunch time
heywood
 
solved(7)
 
Attempts: 47 * Solutions: 7 * semi-clone
1
DarkStoorM
5049
25-11-30 22:13
2
DarkStoorM
5036
25-11-30 22:06
3
heywood
4991
25-12-02 16:37
4
darkwood
4975
25-11-29 12:21
5
krissz
4637
25-11-29 08:34
6
dustin
4588
25-12-03 21:43
7
enrico
4582
25-11-29 08:36
Comment this cave!
profi boulder caves 62 (9b)
dustin
1
solved(3)
 
Attempts: 37 * Solutions: 3 * semi-clone
1
DarkStoorM
1270
25-11-28 23:43
2
darkwood
818
25-11-29 10:52
3
krissz
331
25-11-29 08:31
Comment this cave!
25-11-28 22:58dustin

another innovative idea which reminds me of one of my own caves - dustin's bd21 cave p ;)

intermission of the old day
enrico
 
solved(6)
 
Attempts: 108 * Solutions: 6 * semi-clone
1
DarkStoorM
10589
25-11-28 13:06
2
heywood
10538
25-11-28 20:13
3
krissz
10524
25-11-28 13:40
4
darkwood
10517
25-12-02 21:17
5
darkwood
10513
25-11-28 11:18
6
dustin
10444
25-11-28 09:56
Comment this cave!
profi boulder caves 61 (9a)
dustin
 
solved(8)
 
Attempts: 63 * Solutions: 8 * clone
1
DarkStoorM
403
25-11-28 12:30
2
heywood
403
25-11-28 12:48
3
krissz
399
25-11-28 10:26
4
One4Matik
394
25-12-15 23:11
5
Piter
389
25-12-05 15:19
6
darkwood
388
25-11-28 11:21
7
Rob Gilbert
385
25-11-28 05:24
8
enrico
369
25-11-28 00:46
Comment this cave!
AM25 130 transmuting...
altermaven
 
solved(1)
 
Attempts: 30 * Solutions: 1 * semi-clone
1
DarkStoorM
722
25-11-26 01:41
Comment this cave!
classic remakes 110
dustin
2
solved(1)
 
Attempts: 45 * Solutions: 1 * semi-clone
1
dustin
10856
25-11-27 21:05
Comment this cave!
25-11-30 19:05dustin

solution free! :d

25-11-25 12:05dustin

- the vault -

still having fun searching for the best random seed for the "bd1 infinity" series :d

i'm looking for seeds where no more than 99Α are possible, to stay compliant with the bd1 engine two-digit limit.

this one (random seed 94) was a candidate on my list... until i found a way to break into a "vault" with a lot of extra ΑΑΑ inside!

the requirement of 100Α is not the maximum, but it is necessary to find and break into the "vault" for it!

inside the vault, there are so many extra ΑΑΑ that not all of them are required!

difficulty: 6/10

profi boulder caves 59 (8l)
dustin
2
solved(7)
 
Attempts: 23 * Solutions: 7 * clone
1
heywood
468
25-11-26 15:45
2
krissz
467
25-11-26 13:31
3
darkwood
464
25-11-25 09:23
4
Rob Gilbert
462
25-11-27 16:51
5
Arno
461
25-11-26 09:14
6
dustin
454
25-11-24 23:57
7
One4Matik
424
25-12-15 23:05
Comment this cave!
25-11-25 11:53dustin

whoops, this should actually be #60.

25-11-24 21:21dustin

a nice, little circular walk with a lot of treasures by the roadside - but beware of the oncoming traffic!

AM25 129 eviscearting..
altermaven
1
solved(11)
 
Attempts: 66 * Solutions: 11 * clone
1
DarkStoorM
2620
25-11-24 12:20
2
altermaven
2120
25-11-25 18:18
3
darkwood
1959
25-11-24 13:37
4
enrico
1959
25-11-24 14:48
5
Rob Gilbert
1613
25-11-27 16:58
6
darkwood
1236
25-11-24 13:27
7
Rob Gilbert
1124
25-11-27 16:55
8
darkwood
1098
25-11-24 13:25
9
enrico
1013
25-11-24 13:58
10
darkwood
920
25-11-24 13:23
11
krissz
656
25-11-26 13:30
Comment this cave!
25-11-24 11:24altermaven

of course, it's now not the fireflies, but the butterflies that are annoying ^. thankfully there's a fickle amoeba that is right there. But if he plays his cards right, he can expect more than just butterfly \ -- or he'll be buried in |!

profi boulder caves 59 (8i)
dustin
1
solved(7)
 
Attempts: 96 * Solutions: 7 * semi-clone
1
DarkStoorM
552
25-11-23 11:50
2
heywood
535
25-11-24 19:35
3
darkwood
505
25-11-23 15:24
4
darkwood
503
25-11-23 12:14
5
darkwood
471
25-11-23 15:15
6
krissz
460
25-11-23 13:19
7
darkwood
436
25-11-23 12:03
Comment this cave!
25-11-23 09:24dustin

they really seem to like this idea to trap an ΘΘΘ... ;d

profi boulder caves 58 (8g)
dustin
1
solved(7)
 
Attempts: 37 * Solutions: 7 * semi-clone
1
Arno
589
25-11-27 20:42
2
DarkStoorM
556
25-11-22 23:21
3
darkwood
555
25-11-22 18:13
4
krissz
471
25-11-23 13:23
5
darkwood
468
25-11-22 18:07
6
darkwood
451
25-11-22 18:04
7
darkwood
269
25-11-22 17:56
Comment this cave!
25-11-22 17:51dustin

you could think that dustin's bd25 int 5 was inspired by this cave, but no, my idea was independant. it was funny to discover this cave only months after my dbd25 release :d

am25 128 fiercely guarding...
altermaven
2
solved(7)
 
Attempts: 88 * Solutions: 7 * semi-clone
1
DarkStoorM
565
25-11-28 18:01
2
heywood
540
25-11-26 15:57
3
DarkStoorM
515
25-11-22 11:20
4
One4Matik
470
25-12-15 23:02
5
krissz
450
25-11-22 09:26
6
dustin
390
25-11-22 18:00
7
darkwood
390
25-11-23 15:48
Comment this cave!
25-11-22 18:01dustin

...and quickness.

25-11-22 01:00altermaven

so many fireflies, but with a bit of cleverness, ^ can indeed take the money and run!

profi boulder caves 57 (8e)
dustin
 
solved(8)
 
Attempts: 47 * Solutions: 8 * semi-clone
1
DarkStoorM
565
25-11-22 00:26
2
DarkStoorM
561
25-11-22 00:22
3
darkwood
549
25-11-23 16:00
4
heywood
547
25-11-21 23:24
5
darkwood
544
25-11-23 15:57
6
heywood
533
25-11-21 23:21
7
darkwood
519
25-11-22 18:19
8
krissz
518
25-11-22 09:39
Comment this cave!
dustin's bd25 bonus (max Α ?)
dustin
1
solved(2)
 
Attempts: 45 * Solutions: 2 * semi-clone
1
dustin
119
25-11-21 03:04
2
darkwood
119
25-11-23 16:02
Comment this cave!
25-11-21 03:02dustin

this is a remake of dustin's bd25 cave p.

the idea is to keep the Ζ in the box as long as possible.

open question: is the 120th Α possible to get?
--------------

my demo shows the 119Α solution we already figured out in the original cave.

other 119Α solutions are welcome as well!
in particular, nesdori commented that he's found four slightly different 119Α solutions - i'd love to see them (and Arno said he would too)! :d

slow speed to make solutions easier to perform. and a high reward for the last Α! :d

i actually like the mathematical nature of the question if 120Α are possible!

ah, and btw: yes, my sleeping rhythm is slightly off today - i fell asleep on the couch after dinner and woke up at 1 a.m. luckily there's the weekend ahead :d

AM25 127 selective pour
altermaven
 
solved(6)
 
Attempts: 41 * Solutions: 6 * semi-clone
1
DarkStoorM
856
25-11-22 23:32
2
dustin
699
25-11-21 03:20
3
krissz
659
25-11-21 11:19
4
darkwood
646
25-11-22 17:51
5
One4Matik
628
25-11-23 23:38
6
enrico
626
25-11-21 01:06
Comment this cave!
profi boulder caves 56 (8d)
dustin
1
solved(9)
 
Attempts: 62 * Solutions: 9 * semi-clone
1
DarkStoorM
527
25-11-22 13:28
2
darkwood
526
25-11-22 18:32
3
darkwood
523
25-11-22 18:31
4
enrico
514
25-11-21 18:55
5
darkwood
513
25-11-22 18:25
6
enrico
508
25-11-20 22:20
7
ligam
507
25-11-28 17:36
8
heywood
505
25-11-20 16:23
9
krissz
485
25-11-21 10:53
Comment this cave!
25-11-20 15:46dustin

Κ got imprisoned for thievery, but his accomplices come to break him free - and they even got the money with them!

221 yield
heywood
 
solved(8)
 
Attempts: 211 * Solutions: 8 * semi-clone
1
heywood
1494
25-11-21 12:04
2
krissz
1471
25-11-20 12:47
3
darkwood
1384
25-11-20 08:05
4
krissz
1360
25-11-20 12:44
5
darkwood
968
25-11-20 08:02
6
dustin
930
25-11-19 23:42
7
darkwood
885
25-11-20 07:58
8
krissz
885
25-11-20 12:37
Comment this cave!
220 focal point
heywood
 
solved(4)
 
Attempts: 78 * Solutions: 4 * semi-clone
1
darkwood
72840
25-11-24 10:21
2
DarkStoorM
71954
25-11-23 16:58
3
heywood
49051
25-11-21 15:11
4
krissz
48039
25-11-20 12:30
Comment this cave!
219 SIXTEEN PLUS FIFTEEN
heywood
 
solved(3)
 
Attempts: 133 * Solutions: 3 * semi-clone
1
DarkStoorM
1881
25-11-20 01:36
2
heywood
1878
25-11-21 23:18
3
krissz
1869
25-11-20 12:26
Comment this cave!
218 STATION 44
heywood
 
solved(5)
 
Attempts: 66 * Solutions: 5 * semi-clone
1
DarkStoorM
3111
25-11-20 01:36
2
darkwood
2876
25-11-20 07:40
3
krissz
2565
25-11-20 12:23
4
dustin
2537
25-11-19 23:28
5
One4Matik
2066
25-11-23 23:29
Comment this cave!
profi boulder caves 55 (8c)
dustin
 
solved(5)
 
Attempts: 46 * Solutions: 5 * semi-clone
1
DarkStoorM
178
25-11-20 01:08
2
heywood
177
25-11-19 20:16
3
krissz
176
25-11-20 12:20
4
darkwood
175
25-11-20 10:52
5
darkwood
114
25-11-19 20:47
Comment this cave!
217 engine question
heywood
5
solved(8)
 
Attempts: 54 * Solutions: 8 * clone
1
darkwood
78
25-11-19 11:41
2
chris neilson
78
25-11-19 16:06
3
Rob Gilbert
78
25-11-19 17:48
4
DarkStoorM
78
25-11-20 01:09
5
chris neilson
77
25-11-19 16:05
6
Rob Gilbert
74
25-11-19 17:48
7
krissz
72
25-11-20 12:14
8
dustin
69
25-11-19 18:21
Comment this cave!
25-11-19 19:25heywood

i mean this tab has been open in my browser for about two years now but I clearly have a lot of historical as well as technical knowledge to catch up on. :D

25-11-19 19:00dustin

"of course" this is in the cso series as well:

"cave scanning order 20 lv2"
"cso 114 the amoeba's ambush" - here the effect has to be avoided for success (by luck)
these are the caves i remember, anyway ;)

there are two other fancaves in my head too, one from Arno, one from rta dash, but i don't recall them exactly.

25-11-19 13:44heywood

very comprehensive and very clear, thank you!

25-11-19 12:34nesdori

when a fly is scanned, first it checks if there's something next to it which will cause it to explode (Κ or amoeba). If there is, it will explode, otherwise the fly will turn or move. after the fly moves, a check for the explosion is not done again, the check is done just once at the beginning of the fly scan procedure.

so when the fly is at the intersection, first it checks for amoeba or Κ and because there aren't any, it moves down. now the fly is next to a piece of amoeba but the explosion check was already done and the fly survives on this frame. then the scanning continues and amoebas get scanned. all amoebas are now enclosed so at the end of scan, enclosed-flag is set which will turn amoebas into Α during the next frame. each piece of amoeba is turned into Α when the amoeba is scanned next time. on the next frame, all amoebas are scanned before the fly so the piece of amoeba which is next to Κ is turned into Α before fly gets scanned. fly then checks for amoeba and Κ but there aren't any anymore, the amoeba just got converted into Α and the fly survives.

if the cave would be mirrored so that the fly would start at the left and the amoebas would on the right, the fly wouldn't survive but always explode. why's that?

the fly will eventually again move down next to the amoeba. the explosion check is done before the movement so the fly will survive. amoebas are again all enclosed so enclosed-flag is set after the scan.

but then on the next frame, now the fly is scanned before the amoebas because the fly is on left of them. now the fly checks for amoebas and finds one and explodes before the piece of amoeba next to it gets a chance to convert into Α. one piece of amoeba gets exploded and the rest will turn into Α when they are scanned.

i hope this explanation was comprehensive and clear enough :)

25-11-19 11:34heywood

can anyone please explain how the firefly survives this scenario (assuming the amoeba doesn't grow a square first)?

classic remakes 109
dustin
1
solved(6)
 
Attempts: 123 * Solutions: 6 * semi-clone
1
DarkStoorM
20530
25-11-18 01:04
2
Piter
20425
25-11-18 10:19
3
heywood
17665
25-11-18 17:29
4
krissz
17638
25-11-19 07:38
5
darkwood
15005
25-11-18 10:30
6
One4Matik
12202
25-11-23 23:20
Comment this cave!
25-11-17 21:32dustin

what if ΗΗΗ were already introduced in cave a? probably most Κs would've never made it past this one... :d

difficulty: 3/10

AM25 126 cruel symmetry
altermaven
3
solved(6)
 
Attempts: 71 * Solutions: 6 * semi-clone
1
DarkStoorM
1272
25-11-17 20:42
2
heywood
1264
25-11-17 16:28
3
krissz
1259
25-11-17 13:21
4
Arno
1258
25-11-17 12:33
5
darkwood
1255
25-11-17 20:30
6
dustin
1249
25-11-17 20:42
Comment this cave!
25-11-18 00:53altermaven

:D :D :D

25-11-17 21:03dustin

but for success, the reward is great!
although there's still no time to wait
so be fast for one minute straight!

25-11-17 12:11altermaven

too early, and you will not open the gate. too late, and ^ meets his fate!

cso 297 flushing fortress
dustin
12
solved(6)
 
Attempts: 298 * Solutions: 6 * semi-clone
1
nesdori
944
25-11-18 12:55
2
nesdori
942
25-11-22 17:15
3
DarkStoorM
940
25-11-16 18:47
4
DarkStoorM
937
25-11-16 18:40
5
Arno
936
25-11-17 08:47
6
dustin
925
25-11-16 20:31
Comment this cave!
25-11-22 21:28DarkStoorM

What the heck :D:D haha nice!

25-11-22 17:46dustin

nesdori: ha, cool! :d i also had ideas with the Η spinning like this, but then i saw the solution in my demo and somehow forgot to check the spinning idea properly :d

25-11-22 17:18nesdori

dustin, yes, my 6 sec solution is bit tricky but i also did another 8 sec run which is more orthodox and presumably is close to what darkstoorm and Arno did :)

i'll get back to 119Α maze cave later today..

25-11-22 16:25dustin

my solution free! :d

my preparation looks a bit lengthy, but i haven'
t found a more direct way to crush the Η at the right place. it seems to me that nesdori has, though, so i'm curious! :d

the main cso theme is the way Κ catches the first two ΑΑ before they get "flushed". the trick is to grab the first Α in the same frame when its "birth" is finished (for that, Κ needs to be at the Α's right side). then the second Α is taken when it was just about to fall, but Κ is on top of the Α so he's scanned first.

25-11-20 19:37Arno

nice one again! ;-D

b.t.w., i'm also curious to see the top solutions for dustin's bd25 cave p l5. is it already time to reveal them? as far as i'm aware, there's no 120 diamonds solution found by anyone yet, but there are alternative solutions for 119 (some with a "bonus frame"). one 199 run is shared by dustin, but i'm curious for the others found by nesdori! :-)

25-11-19 19:02dustin

six seconds... interesting ;)

25-11-16 18:47DarkStoorM

Really nice! :D

25-11-16 18:43dustin

i'm glad to read that :)

25-11-16 18:34heywood

absolutely, part of the reason I love the series.

25-11-16 18:18dustin

guess that's a natural first reaction for many cso caves ;)

25-11-16 18:06heywood

whaaaaaaat...

25-11-16 18:00dustin

in the cso puzzle for november, Κ can easily create all the ΑΑΑΑΑΑΑΑΑ he needs! so everything should be quite simple... or what?!

remark: originally, i planned to make a version of the previous cso cave, but meanwhile i discovered an unintended solution (see my new comment and demo there). the version has similar issues. i'm still trying to figure out how to fix this elegantly, so the version will probably pop up sometime later!

AM25 125 Untrapping
altermaven
1
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
DarkStoorM
1310
25-11-16 16:39
2
Piter
718
25-11-17 10:13
3
darkwood
718
25-11-17 20:51
4
heywood
703
25-11-16 15:56
Comment this cave!
25-11-16 15:29altermaven

haste makes waste. to meet the cruel quota, ^ must carefully untrap the butterflies and smash them in a efficient way!

profi boulder caves 54 (7t)
dustin
1
solved(6)
 
Attempts: 88 * Solutions: 6 * clone
1
heywood
241
25-11-15 17:10
2
darkwood
239
25-11-19 10:33
3
darkwood
237
25-11-19 09:32
4
krissz
148
25-11-16 07:58
5
darkwood
145
25-11-15 20:57
6
Rob Gilbert
144
25-11-15 17:15
Comment this cave!
25-11-15 17:02dustin

bonus points added by me!

profi boulder caves 53 (7p)
dustin
1
solved(8)
 
Attempts: 100 * Solutions: 8 * semi-clone
1
darkwood
547
25-12-04 12:14
2
DarkStoorM
525
25-11-14 23:19
3
heywood
511
25-11-15 15:56
4
darkwood
500
25-11-15 15:18
5
heywood
488
25-11-15 14:11
6
enrico
485
25-11-15 17:38
7
krissz
466
25-11-16 07:56
8
dustin
464
25-11-14 23:42
Comment this cave!
25-11-14 23:04dustin

another one of these nice little explosion puzzles the series has to offer! :d

216 grav gauntlet
heywood
 
solved(8)
 
Attempts: 374 * Solutions: 8 * semi-clone
1
DarkStoorM
6924
25-11-15 01:40
2
DarkStoorM
6904
25-11-15 01:29
3
heywood
6834
25-11-14 21:09
4
krissz
6774
25-11-16 08:07
5
DarkStoorM
6759
25-11-14 20:34
6
darkwood
6694
25-11-15 21:07
7
heywood
6554
25-11-14 15:24
8
dustin
6329
25-11-14 10:43
Comment this cave!
215 toothbreaker rex
heywood
 
solved(5)
 
Attempts: 112 * Solutions: 5 * semi-clone
1
heywood
3968
25-11-14 13:24
2
darkwood
3812
25-11-14 11:53
3
darkwood
3400
25-11-14 12:01
4
krissz
3300
25-11-16 08:09
5
dustin
2588
25-11-14 10:52
Comment this cave!
profi boulder caves 52 (7k)
dustin
4
solved(13)
 
Attempts: 163 * Solutions: 13 * semi-clone
1
DarkStoorM
4419
25-11-14 11:34
2
heywood
2811
25-11-14 02:58
3
heywood
2537
25-11-14 00:15
4
darkwood
2444
25-11-14 17:20
5
darkwood
2442
25-11-14 14:45
6
darkwood
2361
25-11-14 14:53
7
darkwood
2259
25-11-14 14:44
8
heywood
1102
25-11-13 23:22
9
DarkStoorM
565
25-11-13 22:34
10
darkwood
468
25-11-14 13:12
11
darkwood
387
25-11-14 11:02
12
krissz
372
25-11-16 08:11
13
darkwood
354
25-11-14 10:05
Comment this cave!
25-11-15 17:03dustin

that's great! :d

25-11-15 13:25heywood

i have fun with all of them!

25-11-14 21:40dustin

nice to see people having fun with this one :d

25-11-13 20:14dustin

a simple one, here for the special effects ;)

AM25 124 abstractium-389
altermaven
1
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
heywood
1017
25-11-13 18:31
2
darkwood
880
25-11-13 16:18
3
krissz
772
25-11-17 13:30
4
enrico
768
25-11-14 06:40
Comment this cave!
25-11-13 15:02altermaven

"deviations of remorse"

profi boulder caves 51 (7j)
dustin
3
solved(5)
 
Attempts: 44 * Solutions: 5 * clone
1
DarkStoorM
673
25-11-12 23:52
2
darkwood
670
25-11-13 09:51
3
Rob Gilbert
437
25-11-13 05:45
4
darkwood
435
25-11-13 09:45
5
krissz
345
25-11-13 13:39
Comment this cave!
25-11-13 20:13dustin

well observed, altermaven, there was a very similar intermission in the series before ;)

25-11-13 14:36altermaven

where did I see this happen before? ;)

25-11-12 22:51dustin

trapping an ΘΘΘ with smoke! :d

profi boulder caves 50 (7h)
dustin
1
solved(7)
 
Attempts: 25 * Solutions: 7 * clone
1
DarkStoorM
386
25-11-11 23:54
2
heywood
386
25-11-12 15:39
3
krissz
383
25-11-12 14:22
4
darkwood
381
25-11-12 13:33
5
Rob Gilbert
380
25-11-12 06:04
6
enrico
364
25-11-11 23:20
7
darkwood
334
25-11-11 22:34
Comment this cave!
25-11-11 20:40dustin

another cool "semi-automatic" cave :d

214 bronze diagram
heywood
 
solved(3)
 
Attempts: 48 * Solutions: 3 * semi-clone
1
DarkStoorM
3388
25-11-11 20:03
2
heywood
3384
25-11-12 20:44
3
darkwood
3372
25-11-11 22:38
Comment this cave!
213 minimal processor
heywood
 
solved(8)
 
Attempts: 74 * Solutions: 8 * semi-clone
1
heywood
2329
25-11-12 20:00
2
darkwood
2304
25-11-13 10:28
3
darkwood
2300
25-11-12 13:43
4
DarkStoorM
2242
25-11-12 12:35
5
heywood
2231
25-11-12 10:36
6
DarkStoorM
2163
25-11-11 19:47
7
darkwood
2017
25-11-11 22:21
8
darkwood
1935
25-11-11 22:18
Comment this cave!
212 framing it
heywood
 
solved(4)
 
Attempts: 30 * Solutions: 4 * semi-clone
1
DarkStoorM
1726
25-11-11 19:13
2
heywood
1648
25-11-12 10:31
3
krissz
1588
25-11-12 14:10
4
darkwood
1571
25-11-11 22:31
Comment this cave!
profi boulder caves 49 (7g)
dustin
1
solved(10)
 
Attempts: 181 * Solutions: 10 * semi-clone
1
DarkStoorM
8665
25-11-10 22:24
2
heywood
5810
25-11-11 18:03
3
darkwood
2796
25-11-11 21:54
4
krissz
2197
25-11-12 14:08
5
enrico
1880
25-11-11 01:18
6
DarkStoorM
1656
25-11-10 22:15
7
darkwood
1626
25-11-11 11:38
8
One4Matik
1276
25-11-23 01:31
9
enrico
1115
25-11-11 01:15
10
ligam
766
25-11-11 20:35
Comment this cave!
25-11-10 21:29dustin

this one might not look so interesting at firstsight, but i found it quite tricky to figure out the best way to get enough ΑΑΑ! if Κ is imprudent, he can easily run short of ΑΑΑ!

am25 123 Pro Radii
altermaven
 
solved(8)
 
Attempts: 69 * Solutions: 8 * semi-clone
1
DarkStoorM
1298
25-11-11 01:16
2
heywood
1291
25-11-09 17:31
3
darkwood
1238
25-11-12 14:01
4
darkwood
1225
25-11-12 13:56
5
enrico
1148
25-11-09 19:22
6
dustin
1079
25-11-09 17:45
7
krissz
1078
25-11-10 09:00
8
darkwood
1076
25-11-09 16:22
Comment this cave!
profi boulder caves 48 (7e)
dustin
1
solved(9)
 
Attempts: 73 * Solutions: 9 * semi-clone
1
darkwood
290
25-11-13 11:39
2
darkwood
287
25-11-13 11:28
3
heywood
286
25-11-10 12:27
4
DarkStoorM
285
25-11-09 16:08
5
darkwood
282
25-11-09 13:12
6
enrico
282
25-11-09 19:04
7
darkwood
280
25-11-09 12:53
8
krissz
274
25-11-10 10:30
9
darkwood
246
25-11-09 12:50
Comment this cave!
25-11-09 11:17dustin

this kind of caves with an automatic mechanism seems to be one of the trademarks of the pb series (at least from what i've seen until now, which is just 1/17 of the whole series!) :d anyway, i think these caves are always fun and worth playing :d

profi boulder caves 47 (7q)
dustin
1
solved(4)
 
Attempts: 67 * Solutions: 4 * semi-clone
1
DarkStoorM
53
25-11-09 11:37
2
krissz
49
25-11-09 08:58
3
richie
43
25-11-09 09:56
4
darkwood
37
25-11-09 09:12
Comment this cave!
25-11-08 19:21dustin

a few different challenges to solve in short time!

AM25 122 Stud
altermaven
3
solved(5)
 
Attempts: 238 * Solutions: 5 * semi-clone
1
DarkStoorM
2322
25-11-09 11:36
2
krissz
2270
25-11-10 11:05
3
heywood
2253
25-11-08 18:51
4
darkwood
2243
25-11-09 16:13
5
dustin
2222
25-11-08 17:33
Comment this cave!
25-11-09 17:34dustin

i enjoyed it a lot too :)

25-11-08 18:51heywood

great cave.

25-11-08 09:14altermaven

happy 30th, tri repetae

profi boulder caves 46 (7b)
dustin
1
solved(3)
 
Attempts: 23 * Solutions: 3 * clone
1
krissz
539
25-11-07 21:10
2
Rob Gilbert
536
25-11-07 15:35
3
darkwood
534
25-11-08 14:26
Comment this cave!
25-11-07 14:13dustin

Κ against a Η - the clever guy wins! :d

dustin's bd25 int 8 l5
dustin
1
solved(7)
 
Attempts: 60 * Solutions: 7 * clone
1
DarkStoorM
605
25-11-05 23:23
2
darkwood
540
25-11-05 19:28
3
darkwood
535
25-11-05 19:10
4
heywood
515
25-11-05 14:28
5
Rob Gilbert
510
25-11-06 10:28
6
krissz
460
25-11-07 21:12
7
One4Matik
445
25-11-09 22:22
Comment this cave!
25-11-05 13:33dustin

and that's it for dbd25! 26 will most likely be another "expert remix" like dbd15, with caves from the whole series where there are more ΑΑΑ possible than even the level 5 requirement was!

from the actual dbd25, caves n and p are quite likely to pup up there again :d

211 thaumaturgist
heywood
 
solved(6)
 
Attempts: 56 * Solutions: 6 * semi-clone
1
DarkStoorM
883
25-11-06 11:38
2
heywood
822
25-11-06 08:42
3
DarkStoorM
607
25-11-05 23:08
4
One4Matik
514
25-11-09 22:19
5
krissz
513
25-11-07 21:17
6
dustin
511
25-11-08 00:16
Comment this cave!
210 sinkholes
heywood
2
solved(6)
 
Attempts: 190 * Solutions: 6 * semi-clone
1
DarkStoorM
238
25-11-07 20:09
2
DarkStoorM
228
25-11-07 20:03
3
heywood
219
25-11-06 11:48
4
DarkStoorM
190
25-11-05 12:59
5
krissz
136
25-11-07 21:53
6
darkwood
117
25-11-06 20:00
Comment this cave!
25-11-07 20:52DarkStoorM

:) !

25-11-07 20:20heywood

it never lasts, lol!

209 overlay
heywood
 
solved(2)
 
Attempts: 103 * Solutions: 2 * semi-clone
1
DarkStoorM
2147
25-11-05 23:19
2
heywood
2112
25-11-08 13:34
Comment this cave!
208 composites
heywood
 
solved(4)
 
Attempts: 38 * Solutions: 4 * semi-clone
1
darkwood
849
25-11-09 09:34
2
krissz
848
25-11-07 22:02
3
One4Matik
835
25-11-09 21:36
4
dustin
807
25-11-05 11:23
Comment this cave!
dustin's bd25 cave p l5
dustin
14
solved(9)
 
Attempts: 217 * Solutions: 9 * semi-clone
1
nesdori
898
25-11-04 21:34
2
DarkStoorM
878
25-11-03 23:56
3
darkwood
783
25-11-09 19:15
4
heywood
763
25-11-03 18:55
5
dustin
758
25-11-09 20:52
6
dustin
748
25-11-03 17:45
7
heywood
713
25-11-03 18:53
8
Arno
693
25-11-03 13:27
9
darkwood
673
25-11-03 15:20
Comment this cave!
25-11-21 02:02dustin

nice run Arno! :d

also, thanks for your interest in the little research! it's really a nice mathematical question if either a 120Α path exists or its existance can be disproven by relatively simple means :d

25-11-20 19:33Arno

I've also tried for a while, but could not find a path for 120 diamonds.

I'm curious to see the alternative 119 runs!

i did myself a run of dustin's path for 119, including grapping 119 diamonds, however, this cave speed made it tough, so i did it in the l1 version of this cave, see:
https://boulderdash.krissz.hu/cave/AatdxNZ1T0c3/dustin-s-bd25-cave-p-l1/demo/153828/

25-11-09 21:07dustin

the math (see my previous comment) works for my runs:

| in the 748 run, the path has two loops:
Α a 3x2 loop at the top-middle which can easily be fixed with an extra Γ
Α a 2x2 loop in the top-right corner, which can be fixed by mirroring the whole path. this results in my 758 run.

Β how many ΑΑΑ are possible each time?
Α the path in the 748 run is only good for 116 1/2 Α (116 + one bonus frame)
Α by fixing only the 3x2 loop with the extra Γ, this can be improved to 118 1/2Α
Α and finally, by mirroring (758 run), there are 119Α possible! (although the run doesn't show it, but i tested at lower speed).

this confirms (though not proves) my theory that for every looped path, a better non-looped path can be found!

also, i calculated the total value of the loop-less path in my 758 run, and the result was 243, two away from the 245 needed for a perfect 120Α run. so now i'm almost certain that i did the meth right in the previous comment (for non-looped paths).

i wonder if one of nesdori's 119Α solutions is identical to my 758 run :d i guess it is, because that path isn't too complicated ;)

25-11-09 20:37dustin

darkstoorm, nesdori: i refrained from answering until now because i consider myself one of the most programming-noob physicians in the world, and i already stumbled over the term "genetic algorithm", although now that i read a bit about it it sounds very cool :d

here are my thoughts:

| about darkstoorm's counting: i think the Ζ has to spend 245 frames inside the 11x11 box (for a 120Α run to work):
- 8 frames until Κ is in front of the first Α (in the situation shown in darkstoorm's comment, the Ζ is already 2 frames in, now Κ must wait one more frame and then move 5 frames);
- 120 frames to take the ΑΑΑ, snapping the last one;
- and 119 frames back, from where he can go upwards to the Β to crush the Ζ.
- at that point, the Ζ is ideally 2 left from Κ, which means it's already two frames out of the box again.
so that makes 8+120+119-2 = 245 frames inside the box.

| thoughts on how to evaluate possible path constructions:

for the following, a "loop" is a space arrangement forming a closed circle, so that a Ζ (or Η) could be placed somewhere on the loop and, with some initial direction, stay inside the loop forever. (just the intuitive definition for a boulder dasher, i guess!)

i assume (by feel, for now) that paths without any loops are better than paths with loops, so i consider only paths containing no loops at all.

besides, a "path" is an arrangement of empty space in the 11x11 box where every space is connected to every other. (otherwise it's clearly not the optimum.)

on a loop-less path, it should be possible to easily value each empty space with a number that says how many frames the Ζ will be there in total:
Α value 4 if the space is connected to four other spaces in each direction (the Ζ will return four times for one frame each);
Α value 3 if the space is connected to exactly three other spaces (similar to above);
Α value 3 if the space has exactly two spaces around it, forming a corner (the Ζ will return two times, halting once)
Α value 2 if the space has two spaces around, forming a straight line;
Α value 3 if the space has exactly one space around it (the Ζ halts for two frames to make a 180 turn).

so the sum of the values of all spaces in a loop-less path must be at least 245.

plus some side conditions, like:
Α the top-left corner is always space
Α Κ must have enough room at the top-right to avoid the Ζ.
Α the top-right corner must also be space, plus you have to take into account that it has another space to its right side (which is outside the box but does count for the value of the top-right space inside the box).

i feel that with these abstract rules, it's not too far-fetched to assume that it might be possible for humans to prove or disprove the existance of a value 245 path, actually... :d

25-11-07 02:21nesdori

darkstoorm, interesting thoughts! when it's time to reveal the solutions, i'll show two different 119Α solutions with emphasis on different things which might give you even more ideas :)

25-11-06 01:33DarkStoorM

dustin, nesdori: I'm gonna take a wild guess, maybe a genetic algorithm would do the trick? Never tried it, though :D

Not sure I want to attempt this, the only thing I tried for now was just printing the Ζ path length from a cave setup, placing randomly dirt/space and checking which one is the longest (only manually, though).

I didn't have much time to test this, but I assume the Ζ has to be scanned at least:
- 239 times (you snap the last Α)
- + whatever it takes ^ to get to the first Α, which I think is 7 if Ζ is to the left of the Ε corner
- + I think 2 to allow ^ to go up without getting touched (Ζ has to be 2 cells to the left when reaching the entrance)
- +1 more move to reach the entrance above ^ (first diamond is one cell to the right of the entrance above)

I might have missed something, because this gives 249 scans and depending on where we start measuring, my guess is that Ζ has to be scanned around 254 times for a 120Α run, assuming the following starting setting:

^.....Α Gonna miss one frame here no matter what;
.ΖΕΕΕΕΕ Ζ has to be scanned

No clue yet, but I'd love to see a full run!

25-11-05 13:28dustin

heeey, nesdori, good to see you again after several months! :)

in fact, i was actually kinda hoping that you'd comment on this topic, i think such "path maximizing" tasks could be an interesting topic for further caves :d

darkstoorm, interesting idea to do another brute force search with computers after the whole dff search! maybe it would make sense to start with smaller 'boards' than 11x11, such that the brute force still ends before star trek begins :d then we could see if we discover patterns which can also be used for bigger boards!

25-11-04 23:10nesdori

darkstoorm, interesting idea but i think it would be a tough challenge for computers and ai to beat human mind here in sensible time. it's not only about the maze itself but also about Κ passing the fly. but maybe doable if the input already is 119Α solution and the task is just to improve that.. :) what i found difficult is that sometimes i ended up with closed sections and then deciding how to connect each section effectively was quite challenging at times.

25-11-04 22:44DarkStoorM

This makes me think that maybe some "maze generator" for firefly would be in place that would search for the longest possible path in this setting, maybe it could find 120+! :D

25-11-04 21:48nesdori

of course 119Α and not 199Α :D

25-11-04 21:37nesdori

i got 199Α with four slightly different tries. it takes 2 frames improvement to get additional Α and all those were exactly the same "low" 199Α with 2 frames away from 200Α and not "high" 199Α with just one frame away.

it seems that there's fine balance between different means to maximize the time the fly spends on the left section. those means include maximizing the path length, maximize the number of locations where the fly visits 3-4 times (intersections) and maximize the turns the fly has to make (and avoid straight pathways). if you weight one those, the two other suffer. and no matter how i tried to weight them the best result is always 199Α although the solutions look a bit different.

because there have been so many 199Α:s, most probably i have missed something sometimes and at least high 199Α with one frame improvement should be possible. Maybe even 2 frames although currently it feels quite impossible.

update to dustin's difficulty ratings:

199Α, 9.5/10
200Α, still not sure if possible :)

25-11-04 03:18heywood

"only" :D

25-11-03 23:57DarkStoorM

I can only get 116 :D

25-11-03 10:53dustin

and here comes the big final! with 111Α required, Κ has to dig a very efficient, time-consuming path for the Ζ.

i'm still wondering what the best possible path would be, such that the Ζ takes as much time as possible. when i tested this cave before the release, i tried different variants, and my best one got me 117Α.

so i released the game with the still open question if it's possible to get all the 120Α available! (and if it is possible, then how many more ΑΑΑ would be possible if the ΑΑΑ row continued?)

well, i guess it's already tricky enough to get the required 111Α! the best (visible) run on level 1 got "only" 106Α, so that still needs improvement!)

difficulty: 7/10 (117Α: 9/10, 120Α: not sure if possible)

dustin's bd25 cave o l5
dustin
2
solved(4)
 
Attempts: 50 * Solutions: 4 * clone
1
DarkStoorM
400
25-11-02 12:12
2
heywood
385
25-11-02 14:19
3
Rob Gilbert
385
25-11-03 05:42
4
krissz
380
25-11-02 16:29
Comment this cave!
25-11-02 18:13dustin

whoa, that's more solutions in fewer attempts than i expected! :d

25-11-02 11:16dustin

welcome to the incredibly insane maze chase! :d
features:
| 12 laps at the beginning with a Ζ on Κ's heels;
| 30Α lying in pits, grab them without getting trapped yourself!
| all ΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑ required, of course!
| an almost endless spiral at the end, this time with dozens of ΖΖΖ behind Κ;
| and all this in super-sonic speed!

difficulty: 9/10

- extra description for darkstoorm -
have fun! :d

difficulty: 2/10

am25 121 abstractium-383
altermaven
 
solved(7)
 
Attempts: 128 * Solutions: 7 * semi-clone
1
DarkStoorM
1542
25-11-02 13:32
2
krissz
1372
25-11-02 08:22
3
One4Matik
1352
25-11-03 01:01
4
darkwood
1231
25-11-02 11:01
5
dustin
1156
25-11-02 18:21
6
enrico
1141
25-11-01 21:01
7
enrico
1001
25-11-01 17:08
Comment this cave!
dustin's bd25 int 7 l5
dustin
 
solved(2)
 
Attempts: 16 * Solutions: 2 * semi-clone
1
darkwood
345
25-11-03 15:42
2
krissz
340
25-11-02 08:24
Comment this cave!
honey jar
enrico
2
solved(7)
 
Attempts: 184 * Solutions: 7 * semi-clone
1
darkwood
15072
25-10-31 13:26
2
DarkStoorM
15072
25-11-02 20:50
3
darkwood
15072
25-11-03 11:52
4
One4Matik
14848
25-11-03 00:49
5
kozelX
14144
25-11-02 09:26
6
marianomoral
13920
25-10-31 22:03
7
krissz
13440
25-10-30 22:51
Comment this cave!
25-10-31 16:40heywood

i am honoured!

25-10-30 22:08enrico

I was inspired by the beautiful heywood Cave 207, maintaining the core with lightweight boulders. My dream (or nightmare) was to collect all 271 boulders, or most of them. So far, I've only suffered from lumbago...

dustin's bd25 cave n l5
dustin
8
solved(8)
 
Attempts: 292 * Solutions: 8 * semi-clone
1
DarkStoorM
738
25-11-01 13:39
2
DarkStoorM
708
25-11-02 16:26
3
DarkStoorM
678
25-11-02 13:08
4
DarkStoorM
658
25-11-01 21:16
5
DarkStoorM
583
25-10-31 21:33
6
DarkStoorM
573
25-10-31 21:25
7
dustin
518
25-11-01 11:42
8
darkwood
423
25-11-01 12:47
Comment this cave!
25-11-09 18:22dustin

nesdori: the expert remix caves will have higher requirements, ideally with no other changes. it's similar to dustin's bd15 (the first expert remix i already made, with caves from dbd 1-14). however, i uploaded only a handful caves from that set here at this site, the reason being that the solutions were already shown in demos from the original caves! :d

it will most likely be a similar thing with the next expert remix. it will be a gdash game, but i don't see much sense in uploading the caves here at this site :d

so yes, i think it makes totally sense if you put all your efforts in this cave already! unless you think it would make sense to have a version where getting bonus ΑΑΑ is valued more by the scoring, in relation to the remaining time. with the scorings here, the ΘΘΘ might take too long to grow into the extra space, so it might not even be worth it for highscore?!

of course, you can also make a modified version yourself and upload it, feel free to do so if you like :)

25-11-06 23:53nesdori

dustin, how would the expert remix caves differ from the originals? different requirements and scoring maybe? i would say that 130Α is nowhere near the limit yet but i'm wondering if it's preferable to put the best effort already here or wait for the expert remix version :)

25-11-02 13:09DarkStoorM

Alright, got 127 on my 678-score, but I missed one, Θ was too fast :D

25-11-02 10:59dustin

looks like a perfect cave for my next expert remix game :d

25-11-01 13:39DarkStoorM

122 :D

25-11-01 13:18DarkStoorM

dustin: Actually, just 116 hehe, all the score comes from extra time

25-11-01 11:43dustin

124Α :d i wonder how many you have, darkstoorm :d

25-10-30 21:38dustin

i think it's quite tricky to make the ΘΘΘ cage as big as possible so that the ΒΒΒ don't collapse!

the question is how many ΑΑΑ are possible - when i released the game, my best had been 115Α if i recall correctly, but i just replayed it and got 120Α :d

111Α are already quite hard, i think.

difficulty: 7/10

dustin's bd25 cave m l5
dustin
1
solved(1)
 
Attempts: 29 * Solutions: 1 * semi-clone
1
DarkStoorM
435
25-10-27 21:08
Comment this cave!
25-10-27 20:23dustin

let's continue the madness of level 5! the closer the finish line, the harder the caves - this one here is surely among the top 3 which trouble me most every time i play it! a big reason for that is the speed!

quite untypical for level 5, i gave one extra Α, just because i found this cave insane enough as it is :d

difficulty: 9/10

b-o-n-u-s c-h-a-l-l-e-n-g-e (with extra Α): 9.5/10

AM25 120 ...are forever ii
altermaven
 
solved(6)
 
Attempts: 58 * Solutions: 6 * clone
1
DarkStoorM
1042
25-10-27 21:11
2
One4Matik
936
25-11-03 00:41
3
darkwood
916
25-10-27 13:05
4
Rob Gilbert
831
25-10-27 20:10
5
enrico
810
25-10-27 13:23
6
krissz
663
25-10-29 16:26
Comment this cave!
207 the forgotten order
heywood
 
solved(6)
 
Attempts: 50 * Solutions: 6 * semi-clone
1
DarkStoorM
14696
25-10-27 11:12
2
One4Matik
14450
25-11-03 00:37
3
krissz
14183
25-10-29 16:30
4
darkwood
14145
25-10-27 12:58
5
enrico
13770
25-10-27 01:00
6
enrico
13575
25-10-26 21:25
Comment this cave!
206 shepherd
heywood
1
solved(5)
 
Attempts: 149 * Solutions: 5 * semi-clone
1
heywood
1350
25-10-29 11:22
2
heywood
481
25-10-28 20:35
3
heywood
457
25-10-28 20:34
4
DarkStoorM
415
25-10-27 11:02
5
darkwood
375
25-10-27 15:08
Comment this cave!
25-10-29 11:24heywood

i think 100+ of those attemps were me but i was sure it was possible!

205 6 plus 12 intermission
heywood
 
solved(2)
 
Attempts: 64 * Solutions: 2 * semi-clone
1
DarkStoorM
164
25-10-26 22:09
2
heywood
160
25-10-27 17:19
Comment this cave!
AM25 119 Dangerdash p/B
altermaven
4
solved(7)
 
Attempts: 85 * Solutions: 7 * semi-clone
1
DarkStoorM
1664
25-10-27 21:21
2
One4Matik
1532
25-11-03 00:20
3
dustin
1510
25-10-26 17:25
4
heywood
1496
25-10-26 14:48
5
krissz
1489
25-10-27 14:29
6
darkwood
1457
25-10-26 17:19
7
enrico
1327
25-10-26 17:00
Comment this cave!
25-10-29 14:17altermaven

Yeah, I made sure all \ were able to be accessed. However, I did not say, by any stretch, that it would be *easy*! ;)

25-10-29 11:38heywood

!

25-10-27 21:21DarkStoorM

How many? All of them, hehe ^

25-10-26 13:46altermaven

in response to classic remakes, I took a seed from dangerdash 1 cave P that I debated on using, but didn't decide to, and I made a few alterations. now I wait an see how many \ you folk get to collect in this version of "plentiful"! get a move on ^!

classic remakes 108
dustin
4
solved(4)
 
Attempts: 65 * Solutions: 4 * semi-clone
1
DarkStoorM
20037
25-10-25 22:10
2
DarkStoorM
19007
25-10-25 18:38
3
krissz
18324
25-11-02 08:33
4
darkwood
18120
25-10-25 21:22
Comment this cave!
25-10-27 10:40Arno

ah, that's it :-D

25-10-27 01:30dustin

this is just the normal level 1 seed (100) but with higher ΑΑΑ density! just for fun, not a result of my little research :d

but actually, i checked all possible seeds from 0-255 by now. my goal was to find a seed with the following two conditions:

| no more than 99 ΑΑΑ possible. (the reason is that my level infinity should be theoretically possible to create with the bd1 engine!) this condition is fulfilled by about ten percent of all seeds.

| among these seeds, i'm still testing to find the one where it's most challenging and interesting to get all the possible ΑΑΑ (ideally without pushing luck required.)

so actually, i didn't really look for the seed with the most ΑΑΑ possible - i sorted out the ones where i got 100+ ΑΑΑ immediately without trying to get as many ΑΑΑ as possible.

25-10-26 17:55Arno

Is this rng seed value the one with most diamond possible? I guess so, Given that rockford can dive quite deep in the Middle area, and also gain quite an amount at the left side...

25-10-25 17:26dustin

i tested so many cave i versions for the "bd1 infinity" series that i had to make at least one new classic remake cave out of it :d

this might be a welcome break between some super difficult dustin's bd25 level 5 caves :d

difficulty: 4/10

AM25 118 rsdio
altermaven
7
solved(2)
 
Attempts: 493 * Solutions: 2 * semi-clone
1
altermaven
811
25-10-25 15:15
2
One4Matik
766
25-10-31 14:04
Comment this cave!
25-10-25 11:09altermaven

adjusted the rng

25-10-23 12:32heywood

i will take them with thanks, enrico. :)

30 seems a long time ago now!

25-10-23 10:56enrico

Oops... I had some doubts, but sometimes old age plays tricks on me. However, the wishes can remain, more than deserved.

25-10-23 09:51altermaven

the "30 years" was in reference to the 30th anniversary of tri repetae's release, which was 6 nov 1995. Before that, autechre had released two EPs, both which are 30 years old now:

\ Garbage EP (27 Feb 1995)
\ Anvil Vapre EP (2 Oct 1995)

25-10-22 21:55enrico

best wishes to young heywood from grandfather enrico

25-10-22 19:49altermaven

time flies.

25-10-22 12:28heywood

30 years old next month...

dustin's bd25 int 6 l5
dustin
1
solved(5)
 
Attempts: 38 * Solutions: 5 * clone
1
DarkStoorM
118
25-10-24 21:32
2
heywood
118
25-10-25 12:22
3
krissz
113
25-10-27 14:25
4
Rob Gilbert
108
25-10-24 21:26
5
darkwood
108
25-10-25 21:24
Comment this cave!
25-10-24 20:59dustin

probably the intermission where the level makes the biggest difference, because of the speed!

204 CHTHONIC ZONE 10
heywood
 
solved(3)
 
Attempts: 22 * Solutions: 3 * semi-clone
1
heywood
1755
25-10-26 14:24
2
krissz
1721
25-10-27 14:24
3
One4Matik
1684
25-10-25 01:09
Comment this cave!
203 four score
heywood
 
solved(10)
 
Attempts: 54 * Solutions: 10 * clone
1
DarkStoorM
737
25-10-25 09:37
2
heywood
735
25-10-25 12:09
3
darkwood
718
25-10-25 21:41
4
darkwood
714
25-10-25 21:43
5
One4Matik
645
25-10-25 00:59
6
krissz
614
25-10-25 18:55
7
darkwood
603
25-10-25 21:30
8
dustin
596
25-10-24 21:43
9
enrico
595
25-10-25 00:05
10
Rob Gilbert
594
25-10-24 21:42
Comment this cave!
202 cavity job
heywood
 
solved(7)
 
Attempts: 140 * Solutions: 7 * clone
1
Rob Gilbert
9524
25-10-25 15:49
2
krissz
5369
25-10-30 10:00
3
darkwood
5220
25-10-25 22:30
4
Rob Gilbert
4697
25-10-24 21:39
5
One4Matik
4297
25-10-25 00:58
6
enrico
4050
25-10-25 01:13
7
enrico
4013
25-10-25 01:05
Comment this cave!
201 tabletops
heywood
 
solved(2)
 
Attempts: 32 * Solutions: 2 * semi-clone
1
heywood
2239
25-10-25 12:19
2
One4Matik
1023
25-10-25 00:36
Comment this cave!
200 bicorium
heywood
4
solved(4)
 
Attempts: 61 * Solutions: 4 * semi-clone
1
heywood
2957
25-10-24 12:56
2
ligam
2120
25-10-27 22:18
3
dustin
2081
25-10-24 11:11
4
krissz
2076
25-10-23 19:29
Comment this cave!
25-10-24 12:56heywood

THANKS!

25-10-24 11:26dustin

i quite like it too, and congrat to your bicentum! ;)

25-10-23 19:46heywood

Thank you :)

25-10-23 19:30krissz

Excellent cave!

dustin's bd25 cave l l5
dustin
2
solved(2)
 
Attempts: 87 * Solutions: 2 * semi-clone
1
DarkStoorM
1380
25-10-24 01:43
2
dustin
1210
25-10-24 11:15
Comment this cave!
25-10-22 11:10dustin

on the other hand, once Κ has figured out the way to do it, the implementation becomes relatively simple. and there's plenty of time - "thinking time" included! :d

25-10-22 10:58dustin

here, the random seed makes all the difference - while on level 1, the ΒΒΒ were nicely placed next to the ΔΔΔ, it's a totally different thing here. the starting room is the key - here, Κ has to figure out not only how to blast the left and the right ΔΔΔ, but he also needs to prepare for the rest of the cave. it's a tricky escape puzzle!

difficulty: 8/10 (hardest cave so far imo)

dustin's bd25 cave k l5
dustin
3
solved(4)
 
Attempts: 130 * Solutions: 4 * clone
1
DarkStoorM
555
25-10-21 21:41
2
Rob Gilbert
550
25-10-21 17:20
3
krissz
460
25-10-22 08:52
4
Rob Gilbert
450
25-10-21 17:16
Comment this cave!
25-10-21 21:54dustin

glad you enjoy it :)

25-10-21 17:21Rob Gilbert

A really fun cave at level 5! :D

25-10-21 11:33dustin

despite being a kind of dangerous mission to get the five ΑΑΑΑΑ amidst all the "deep-sea jellyfishes", this one is considered to be a breather compared to the other level 5 caves (especially in the second half of the game). not even the timer is very strict here.

difficulty: 4/10

dustin's bd25 int 5 l5
dustin
 
solved(6)
 
Attempts: 48 * Solutions: 6 * clone
1
DarkStoorM
260
25-10-21 01:54
2
heywood
250
25-10-20 21:44
3
darkwood
245
25-10-20 21:57
4
Rob Gilbert
235
25-10-21 15:21
5
krissz
225
25-10-20 21:22
6
richie
210
25-10-21 17:27
Comment this cave!
Dangerdash 5 M/6
altermaven
 
solved(2)
 
Attempts: 35 * Solutions: 2 * semi-clone
1
DarkStoorM
950
25-10-20 12:36
2
heywood
765
25-10-21 12:57
Comment this cave!
Dangerdash 5 J/3
altermaven
1
solved(7)
 
Attempts: 50 * Solutions: 7 * semi-clone
1
DarkStoorM
2120
25-10-22 00:25
2
krissz
1988
25-10-20 17:25
3
darkwood
1961
25-10-20 12:33
4
enrico
1913
25-10-20 16:16
5
One4Matik
1730
25-10-25 00:19
6
DarkStoorM
1592
25-10-20 12:23
7
DarkStoorM
1277
25-10-20 12:21
Comment this cave!
25-10-20 15:40altermaven

this was named "the trick" which is actually a track title. It's off the "breathe" single by The Prodigy. The single "firestarter" has the b-side "molotov bitch".

Dangerdash 5 H/5
altermaven
1
solved(6)
 
Attempts: 25 * Solutions: 6 * clone
1
DarkStoorM
885
25-10-20 12:18
2
krissz
870
25-10-20 17:20
3
krissz
860
25-10-20 17:19
4
heywood
825
25-10-20 17:07
5
Rob Gilbert
820
25-10-20 16:33
6
One4Matik
810
25-10-25 00:15
Comment this cave!
25-10-20 15:39altermaven

Each iteration of this cave had you nick more and more \s from the central box while avoiding more fireflies in the process, but L5 not only had you get all of the \s and deal with a whole slew of fireflies here, but you were on big time pressure.

dangerdash 5 F/6
altermaven
 
solved(3)
 
Attempts: 21 * Solutions: 3 * semi-clone
1
DarkStoorM
1189
25-10-20 12:16
2
One4Matik
957
25-10-25 00:14
3
krissz
919
25-10-20 17:18
Comment this cave!
dustin's bd25 cave j l5
dustin
1
solved(5)
 
Attempts: 164 * Solutions: 5 * semi-clone
1
DarkStoorM
760
25-10-19 16:33
2
DarkStoorM
725
25-10-19 16:31
3
dustin
685
25-10-21 22:20
4
dustin
620
25-10-21 22:16
5
dustin
510
25-10-21 22:17
Comment this cave!
25-10-19 12:53dustin

all three alternate rooms are very tricky due to the random seeds:
| this one requires extreme prudence plus a tricky trick;
| room 2: an insane ΖΖΖ gauntlet;
| room 3: another sort of "prudence plus trick" exavation puzzle.

what adds to the difficulty is that Κ cannot freely choose one of the puzzles to solve because the rng (ΘΘΘ) decides every time!

difficulty: 6/10

199 cloudtops
heywood
 
solved(6)
 
Attempts: 87 * Solutions: 6 * clone
1
DarkStoorM
196
25-10-17 19:00
2
heywood
196
25-10-19 14:39
3
krissz
194
25-10-17 18:29
4
Rob Gilbert
184
25-10-17 18:06
5
darkwood
180
25-10-17 14:42
6
One4Matik
180
25-10-25 00:12
Comment this cave!
198 B&E 3
heywood
 
solved(7)
 
Attempts: 69 * Solutions: 7 * semi-clone
1
DarkStoorM
740
25-10-19 11:49
2
heywood
724
25-10-18 22:05
3
DarkStoorM
713
25-10-17 19:01
4
krissz
556
25-10-17 18:30
5
krissz
489
25-10-17 18:25
6
dustin
150
25-10-18 02:01
7
darkwood
140
25-10-17 14:47
Comment this cave!
197 scalade
heywood
 
solved(3)
 
Attempts: 87 * Solutions: 3 * semi-clone
1
DarkStoorM
2788
25-10-17 19:39
2
heywood
2774
25-10-19 18:39
3
krissz
2677
25-10-17 18:22
Comment this cave!
Dangerdash 5 C/3
altermaven
 
solved(5)
 
Attempts: 89 * Solutions: 5 * semi-clone
1
DarkStoorM
1438
25-10-17 00:44
2
krissz
1295
25-10-16 20:41
3
darkwood
920
25-10-17 14:09
4
One4Matik
775
25-10-25 00:08
5
dustin
525
25-10-19 23:16
Comment this cave!
Dangerdash 5 B/3
altermaven
1
solved(9)
 
Attempts: 206 * Solutions: 9 * semi-clone
1
DarkStoorM
1362
25-10-16 21:54
2
heywood
1344
25-10-17 15:55
3
darkwood
1275
25-10-19 20:32
4
krissz
1272
25-10-16 20:29
5
enrico
1257
25-10-16 14:47
6
darkwood
1239
25-10-19 17:01
7
darkwood
1119
25-10-19 20:07
8
One4Matik
1101
25-10-25 00:06
9
dustin
957
25-10-19 19:45
Comment this cave!
25-10-20 15:42altermaven

an astute eye will remember the aesthetic of this cave: it's part of the 2024 lonely witch tale. higher levels not only lowered the time, but with adjustments of the rings, it also made the buffer going in and out a lot less forgiving.

dangerdash 5 A/3
altermaven
 
solved(6)
 
Attempts: 32 * Solutions: 6 * semi-clone
1
DarkStoorM
1047
25-10-16 21:42
2
heywood
972
25-10-16 19:07
3
krissz
972
25-10-16 20:27
4
darkwood
912
25-10-17 13:34
5
One4Matik
849
25-10-25 00:02
6
dustin
828
25-10-19 13:06
Comment this cave!
cso 296 obliging obstacle
dustin
7
solved(6)
 
Attempts: 126 * Solutions: 6 * semi-clone
1
DarkStoorM
620
25-10-15 23:31
2
Arno
620
25-10-16 16:25
3
dustin
620
25-11-14 22:40
4
heywood
613
25-10-29 11:36
5
darkwood
613
25-10-29 19:11
6
dustin
609
25-10-17 20:52
Comment this cave!
25-11-14 22:46dustin

correction: ...my 620 run, of course ;)

25-11-14 22:45dustin

i just discovered an unintended solution (see my 820 run)! could easily be fixed with a heavy Ο, but i'm gonna leave it because the intended solution is now known anyway :d

25-10-30 22:04dustin

excellent explanation, darkstoorm! :d

and heywood, it's amazing to see you so constantly interested in the cso series!

teaser: the november cave will be a version of this :d

25-10-29 11:36heywood

thanks a lot! still took me a load of attempts to get the timing right. :)

25-10-27 23:04DarkStoorM

Demo free, a quick explanation:

Because Η prefers moving to its right first, in a 3x2 box like this:

^ΓΜ / .^Μ / .ΜΜ
..Η / .Η. / Η..

if ^ moves to the right on the next frame, he can safely touch Η and move up. Normally, the Η would stick to ^ when moving upwards (also applies to moving left with Η), because ^ gets scanned first and not explode. Here, the growing wall is to the right of ^ and it gets scanned right after ^ moves up, resulting in blocking the Η:s path, making it move left instead of up, so it ends up moving below the sliding | that crushes it.

25-10-25 12:33heywood

has it been long enough to request to see some solutions for this one? i got nowhere with it! thanks.

25-10-15 21:50dustin

the cso cave for october features a Η which can't be crushed - except it can :d

bogianen!
enrico
1
solved(11)
 
Attempts: 146 * Solutions: 11 * semi-clone
1
darkwood
21607
25-11-03 08:41
2
darkwood
20600
25-10-21 12:11
3
DarkStoorM
19544
25-10-18 00:34
4
darkwood
19511
25-10-17 22:54
5
darkwood
17630
25-10-17 22:43
6
DarkStoorM
16808
25-10-17 19:18
7
darkwood
16617
25-10-17 13:24
8
DarkStoorM
15829
25-10-15 20:04
9
darkwood
8772
25-10-16 14:58
10
heywood
5890
25-10-15 13:49
11
dustin
938
25-10-15 11:22
Comment this cave!
25-10-14 23:00enrico

"Bogianen" (Don,t move !" It is a nice nickname that is given to the Piedmontese people.
greeting from Turin!

a link to the past long time
chris neilson
1
solved(7)
 
Attempts: 12 * Solutions: 7 * clone
1
DarkStoorM
2940
25-10-15 19:56
2
heywood
2936
25-10-15 13:53
3
Rob Gilbert
2929
25-10-15 07:11
4
darkwood
2927
25-10-15 16:00
5
chris neilson
2924
25-10-14 22:20
6
One4Matik
2923
25-10-24 23:56
7
enrico
2909
25-10-14 22:28
Comment this cave!
25-10-15 15:44heywood

from one extreme to the other :)

196 dunkin intermission
heywood
 
solved(8)
 
Attempts: 98 * Solutions: 8 * clone
1
DarkStoorM
480
25-10-15 19:52
2
heywood
416
25-10-15 13:57
3
DarkStoorM
384
25-10-15 19:31
4
Rob Gilbert
352
25-10-14 18:56
5
darkwood
272
25-10-14 19:47
6
krissz
272
25-10-15 20:26
7
enrico
192
25-10-14 20:26
8
dustin
176
25-10-14 20:26
Comment this cave!
195 a link to the past
heywood
1
solved(3)
 
Attempts: 79 * Solutions: 3 * semi-clone
1
DarkStoorM
510
25-10-14 21:38
2
heywood
490
25-10-15 13:13
3
krissz
480
25-10-15 20:18
Comment this cave!
25-10-14 20:24dustin

my favorite zelda! luckily i had enough time to save the princess :d

194 duplo x
heywood
 
solved(3)
 
Attempts: 74 * Solutions: 3 * semi-clone
1
DarkStoorM
3140
25-10-15 20:33
2
DarkStoorM
3044
25-10-15 19:28
3
heywood
2778
25-10-16 16:48
Comment this cave!
193 ignition aftermath
heywood
 
solved(2)
 
Attempts: 58 * Solutions: 2 * semi-clone
1
heywood
1282
25-10-16 17:17
2
krissz
1250
25-10-15 20:12
Comment this cave!
192 lepidopterarium 11
heywood
 
solved(3)
 
Attempts: 113 * Solutions: 3 * semi-clone
1
One4Matik
5323
25-10-24 23:02
2
krissz
2712
25-10-15 20:04
3
One4Matik
1721
25-10-24 22:58
Comment this cave!
dustin's bd25 cave i l5
dustin
1
solved(2)
 
Attempts: 62 * Solutions: 2 * semi-clone
1
DarkStoorM
798
25-10-15 19:20
2
darkwood
448
25-10-14 14:48
Comment this cave!
25-10-14 11:09dustin

enough bonus ΑΑΑ collected in the previous cave - now, it's "grab 'em all!" again :d and the random seed makes this particularly challenging - it's surely harder to get all ΑΑΑ here than it was on level 1!

difficulty: 5/10

dustin's bd25 int 4 l5
dustin
 
solved(3)
 
Attempts: 91 * Solutions: 3 * semi-clone
1
krissz
515
25-10-13 14:10
2
krissz
505
25-10-13 14:08
3
darkwood
380
25-10-13 18:02
Comment this cave!
AM25 117 abstractium-379
altermaven
1
solved(4)
 
Attempts: 165 * Solutions: 4 * semi-clone
1
DarkStoorM
1498
25-10-15 17:43
2
darkwood
1441
25-10-13 18:23
3
krissz
1211
25-10-13 22:16
4
enrico
1055
25-10-13 13:41
Comment this cave!
25-10-13 12:03altermaven

"Blue Monday"

dustin's bd25 cave h l5
dustin
1
solved(5)
 
Attempts: 174 * Solutions: 5 * semi-clone
1
DarkStoorM
1295
25-10-12 12:03
2
krissz
940
25-10-13 09:17
3
One4Matik
895
25-10-24 22:54
4
darkwood
835
25-10-13 17:32
5
enrico
785
25-10-12 19:31
Comment this cave!
25-10-12 11:33dustin

the first cave on level 5 where Κ can grab bonus ΑΑΑ! yaay :d
required are 350 out of 405 ΑΑΑ (unless there's a crazy way to convert the ΘΘΘ into ΑΑΑ, but i r-e-a-l-l-y don't think so ;d) i think this is a fair compromise; requiring all 405Α would be crazy to an extent that exceeds even the high skill (and luck) demands of this level 5!

difficulty: 5/10

b-o-n-u-s c-h-a-l-l-e-n-g-e: get 400 or more ΑΑΑ!
difficulty (estimated, i haven't tried it out!): 9/10

dustin's bd25 cave g l5
dustin
1
solved(7)
 
Attempts: 207 * Solutions: 7 * semi-clone
1
DarkStoorM
835
25-10-12 11:56
2
heywood
685
25-10-12 19:48
3
enrico
655
25-10-12 00:49
4
krissz
575
25-10-11 18:20
5
enrico
575
25-10-12 00:37
6
enrico
495
25-10-11 19:02
7
darkwood
440
25-10-11 20:33
Comment this cave!
25-10-11 12:24dustin

this time, the random seed makes all the difference - firstly, Κ has to remove the ΒΒΒ so he can get to the bottom, and then both the left and right tunnels have their pitfalls! it's easy to get stuck here!

difficulty: 5/10

AM25 116 Heaps
altermaven
 
solved(5)
 
Attempts: 47 * Solutions: 5 * semi-clone
1
DarkStoorM
1438
25-10-12 11:47
2
darkwood
1275
25-10-11 20:15
3
heywood
1207
25-10-12 18:56
4
krissz
1148
25-10-11 18:25
5
dustin
623
25-10-17 21:01
Comment this cave!
AM25 115 Celebratory banter
altermaven
2
solved(13)
 
Attempts: 207 * Solutions: 13 * clone
1
heywood
1786
25-10-12 18:10
2
ligam
1618
25-10-11 16:59
3
darkwood
1482
25-10-11 21:06
4
enrico
1416
25-10-10 15:11
5
darkwood
1302
25-10-10 01:51
6
Rob Gilbert
1200
25-10-11 20:36
7
darkwood
1098
25-10-10 16:02
8
dustin
1034
25-10-10 20:21
9
enrico
1026
25-10-10 00:07
10
Rob Gilbert
996
25-10-10 13:02
11
darkwood
994
25-10-11 20:57
12
One4Matik
928
25-10-24 22:50
13
krissz
924
25-10-10 19:48
Comment this cave!
25-10-10 20:22dustin

congrat to 1300 fun caves!

25-10-09 22:25altermaven

It's been a while. But I was just busy. But ^ has a challenge in front of him! This milestone cave looks simple, but it's fiendish!

DSM Dash 274
DarkStoorM
 
solved(6)
 
Attempts: 324 * Solutions: 6 * clone
1
ligam
912
25-10-11 16:48
2
krissz
608
25-10-10 19:47
3
darkwood
583
25-10-10 01:54
4
Rob Gilbert
539
25-10-10 12:14
5
One4Matik
461
25-10-24 22:45
6
enrico
423
25-10-09 22:34
Comment this cave!
dustin's bd25 int 3 l5
dustin
 
solved(11)
 
Attempts: 64 * Solutions: 11 * clone
1
DarkStoorM
345
25-10-09 12:25
2
ligam
335
25-10-11 14:35
3
heywood
335
25-10-12 09:04
4
darkwood
330
25-10-09 17:30
5
krissz
330
25-10-09 18:56
6
Rob Gilbert
315
25-10-10 07:20
7
ligam
315
25-10-11 14:33
8
darkwood
305
25-10-09 17:29
9
richie
305
25-10-09 12:40
10
enrico
300
25-10-10 00:07
11
richie
285
25-10-09 12:39
Comment this cave!
DSM Dash 273
DarkStoorM
 
solved(8)
 
Attempts: 42 * Solutions: 8 * clone
1
DarkStoorM
629
25-10-13 00:36
2
ligam
598
25-10-11 14:33
3
heywood
595
25-10-12 13:15
4
krissz
585
25-10-09 18:55
5
One4Matik
560
25-10-24 22:40
6
darkwood
538
25-10-08 21:46
7
Rob Gilbert
520
25-10-10 12:25
8
dustin
344
25-10-08 21:24
Comment this cave!
dustin's bd25 cave f l5
dustin
1
solved(4)
 
Attempts: 80 * Solutions: 4 * semi-clone
1
DarkStoorM
605
25-10-08 19:13
2
krissz
590
25-10-09 18:48
3
dustin
530
25-10-09 12:08
4
ligam
485
25-10-11 14:28
Comment this cave!
25-10-08 12:40dustin

quick speed in a narrow maze = increased danger to get caught! plus, Κ needs a good route where he gets all the ΑΑΑ. the timer is not super strict, though, so if the last missing Α happens to be at the other side of the vave, there's still a chance to get it in time (but then he needs to be quick!)

difficulty: 5/10

dustin's bd25 cave e l5
dustin
1
solved(2)
 
Attempts: 71 * Solutions: 2 * semi-clone
1
DarkStoorM
735
25-10-08 12:26
2
dustin
610
25-10-09 12:12
Comment this cave!
25-10-07 20:31dustin

eight times timing! it requires a good eye and coordination, especially at high speed!

difficulty: 7/10

dustin's bd25 int 2 l5
dustin
 
solved(3)
 
Attempts: 43 * Solutions: 3 * clone
1
Rob Gilbert
295
25-10-07 08:05
2
darkwood
295
25-10-07 13:34
3
krissz
290
25-10-06 20:29
Comment this cave!
dustin's bd25 cave d l5
dustin
1
solved(1)
 
Attempts: 20 * Solutions: 1 * semi-clone
1
DarkStoorM
420
25-10-05 12:41
Comment this cave!
25-10-05 12:37dustin

the ridiculously fast speed and the ridiculously short timer dhardly allow any mistakes! i think this is the hardest cave so far, probably Κ just has to learn it by heart step by step! (i think the original version is slightly easier.)

difficulty: 7/10

dustin's bd25 cave c l5
dustin
1
solved(6)
 
Attempts: 80 * Solutions: 6 * clone
1
DarkStoorM
600
25-10-04 13:59
2
krissz
540
25-10-04 21:55
3
ligam
520
25-10-06 22:29
4
darkwood
470
25-10-06 21:08
5
Rob Gilbert
465
25-10-04 20:28
6
darkwood
445
25-10-06 21:04
Comment this cave!
25-10-04 12:43dustin

all ΑΑΑ required "of course" - a few of them can be tricky to get - plus potential time trouble!

difficulty: 6/10

dustin's bd25 int 1 l5
dustin
 
solved(14)
 
Attempts: 72 * Solutions: 14 * clone
1
DarkStoorM
285
25-10-03 19:03
2
DarkStoorM
280
25-10-03 19:02
3
heywood
280
25-10-05 10:28
4
krissz
275
25-10-03 17:22
5
Rob Gilbert
275
25-10-03 18:31
6
Rob Gilbert
275
25-10-03 18:33
7
darkwood
275
25-10-10 12:08
8
darkwood
275
25-10-10 12:10
9
krissz
270
25-10-03 17:20
10
Rob Gilbert
270
25-10-03 18:05
11
richie
270
25-10-07 17:10
12
Rob Gilbert
260
25-10-03 18:04
13
enrico
260
25-10-03 23:09
14
darkwood
260
25-10-09 17:43
Comment this cave!
dustin's bd25 cave b l5
dustin
1
solved(6)
 
Attempts: 144 * Solutions: 6 * semi-clone
1
DarkStoorM
560
25-10-03 12:34
2
krissz
545
25-10-03 08:43
3
heywood
530
25-10-12 20:31
4
One4Matik
495
25-10-24 22:35
5
ligam
475
25-10-06 21:21
6
darkwood
445
25-10-07 00:58
Comment this cave!
25-10-02 18:58dustin

here, one of the rooms is especially tricky to escape again, especially in short time!

difficulty: 5/10

dustin's bd25 cave a l5
dustin
1
solved(7)
 
Attempts: 85 * Solutions: 7 * clone
1
DarkStoorM
405
25-10-01 22:32
2
heywood
390
25-10-04 12:21
3
krissz
380
25-10-01 18:45
4
ligam
380
25-10-06 21:05
5
krissz
370
25-10-01 18:44
6
Rob Gilbert
350
25-10-02 06:44
7
darkwood
340
25-10-07 01:06
Comment this cave!
25-10-01 12:41dustin

no time to hesitate - all ΑΑΑΑΑΑΑΑΑΑΑ must be collected before the ΘΘΘ grows over the Ξ!

difficulty: 3/10

dustin's bd25 intro l5
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
720
25-10-01 12:42
2
krissz
720
25-10-01 18:43
3
heywood
720
25-10-04 12:13
4
ligam
720
25-10-06 21:02
5
ligam
720
25-10-06 21:03
6
Rob Gilbert
710
25-10-02 06:42
7
darkwood
710
25-10-07 13:42
8
One4Matik
705
25-10-08 03:26
Comment this cave!
25-10-01 12:36dustin

i guess it's time for the big challenge! :d

let's go for the hardest versions of the 'dustin's bd 25' caves - Κ will not find any bonus ΑΑΑ until cave h, and also very few ones afterwards! furthermore, the speed is quicker, the time shorter and some caves have more 'random' ΒΒΒ in the way.

i'm trying to give a difficulty rating for each cave. i'm also going to upload the intermissions for completeness, although these haven't changed much compared to level 1 (mainly they're quicker).

ready? let's go! :d

fancy fancaves 10 (profpack)
dustin
1
solved(2)
 
Attempts: 66 * Solutions: 2 * semi-clone
1
DarkStoorM
906
25-10-01 00:23
2
DarkStoorM
390
25-10-01 00:05
Comment this cave!
25-09-29 20:20dustin

- profpackdash part c, cave 18 -

this is one of the more difficult caves of the series - the explosions might be a bit tricky and the time limit is tough (i added some time for pal timing compensation).

arno 1538 a quiet stroll
Arno
10
solved(2)
 
Attempts: 183 * Solutions: 2 * semi-clone
1
Arno
4413
25-10-01 20:50
2
DarkStoorM
4407
25-09-28 00:38
Comment this cave!
25-10-04 13:28dustin

nice :d

so, to bring the Ζ through, it's all about giving it an odd number of right turns in each ΑΑΑ-ΓΓΓ-ΔΔΔ section. that's the only possibility to change parity, as the parity of the path length itself cannot be changed, no matter how Κ digs the path. and as left turns don't cause the Ζ to halt and 180 degree turns make it halt for 2 frames, these can't change parity either. only right turns can :d

25-10-04 11:20Arno

My run free! :-D

25-10-03 15:37dustin

yes, indeed, i think in this cave bringing Κ to the exit (that is, the area where i strongly assume the exit is) is harder than bringing the Ζ there :d the slow speed does help, but i still find it tricky under time and Ζ-from-behind pressure :d

ah yes, of course, these modulo 8+ implementations are fairly simple :d

25-10-03 09:35Arno

that's what I suspected indeed, since i did not see a solution from you yet... ;-)

my idea for modulo 8 is to let the ff run around a single t-wall, and for modulo 16 use a 3x3 t-wall box instead.

25-10-02 19:25dustin

sounds great! i'm especially curious how you implement the modulo 8 and 16 ideas :d

maybe i'll find these version even a bit easier. my main problem in this cave is not so much to bring the Ζ to its destination, but Κ himself :d

25-10-02 11:06Arno

indeed, that's an idea i have for a next cave. with increasing difficulty for the ff path from modulo 2 to 4, 8 and 16. :-)

25-10-01 22:09dustin

i wonder if you also considered a version with only one Ζ instead of a ΖΖ vortex on each spot. in this case, it would be easier for Κ himself to pass the spots, but on the other hand, it would be harder to navigate the Ζ to the end (it would be modulo 4 instead of modulo 2 on each spot) :d

25-09-28 14:39Arno

That's indeed the main idea of the cave, thanx for playing guys! :-D

25-09-28 00:41DarkStoorM

That was fun to figure out, nice cave! :D

25-09-28 00:01dustin

very appealing design and i see where the cave is going, the Ζ must always be given the right parity to pass the vortices! that's a very cool idea once again, and it proves once more how much potential boulder dash still has! :d

AM25 114 fright bandits
altermaven
2
solved(7)
 
Attempts: 120 * Solutions: 7 * semi-clone
1
krissz
724
25-09-26 17:18
2
altermaven
701
25-09-28 16:57
3
heywood
700
25-09-29 12:13
4
darkwood
692
25-09-26 20:53
5
darkwood
688
25-09-26 20:37
6
dustin
688
25-09-30 08:46
7
krissz
687
25-09-26 16:53
Comment this cave!
25-09-28 19:28dustin

yeah, it's time for dancing flies! :d

25-09-28 07:19altermaven

^ was so close to cleaning out the initial vault, but what's this? a series of fireflies are closing in. Little does ^ know, he can turn the chase into an advantage by breaking the vaults he couldn't crack before. But don't clean them too early..

fancy fancaves 9 (profpack)
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
heywood
901
25-09-26 11:41
2
krissz
849
25-09-26 12:51
3
dustin
741
25-09-25 22:32
4
enrico
547
25-09-25 22:16
5
darkwood
401
25-09-26 20:59
Comment this cave!
25-09-25 20:09dustin

- profpackdash part A, cave 1 -

another fun cave from the profpack series :d

arno 1537 crowd control
Arno
3
solved(9)
 
Attempts: 164 * Solutions: 9 * semi-clone
1
DarkStoorM
9236
25-09-24 21:35
2
heywood
7246
25-09-24 17:19
3
krissz
7246
25-09-24 18:14
4
darkwood
7246
25-09-24 20:58
5
dustin
7246
25-09-25 00:39
6
Arno
7246
25-10-01 20:30
7
dustin
7244
25-09-24 20:55
8
enrico
7243
25-09-24 18:56
9
darkwood
7242
25-09-24 18:09
Comment this cave!
25-09-24 21:36DarkStoorM

Cool! ;D

25-09-24 20:57dustin

ha! very nicely designed automatic cave :d

25-09-24 18:13darkwood

beautiful design of the BD engineering

AM25 113 leaves fall
altermaven
 
solved(9)
 
Attempts: 128 * Solutions: 9 * clone
1
DarkStoorM
1175
25-09-24 22:30
2
krissz
1160
25-09-24 18:18
3
krissz
1130
25-09-24 18:15
4
Rob Gilbert
1105
25-09-24 13:04
5
darkwood
1100
25-09-24 21:13
6
enrico
1080
25-09-24 12:39
7
darkwood
1070
25-09-24 21:10
8
darkwood
1055
25-09-24 21:12
9
dustin
1035
25-09-24 13:16
Comment this cave!
dff 36 mega lifted Ζ-vortex
dustin
2
solved(4)
 
Attempts: 46 * Solutions: 4 * clone
1
heywood
5706
25-09-24 12:23
2
dustin
5705
25-09-24 13:18
3
darkwood
5703
25-09-24 21:20
4
Rob Gilbert
5701
25-09-24 06:29
Comment this cave!
25-09-23 23:54dustin

and, as has become traditional for most dff caves, this is not just a chill-and-enjoy cave, but also a real challenge:
| on the way up, Κ can't lose a single frame.
| afterwards, he needs all ΑΑΑ in short time! (although not super-short)

25-09-23 23:50dustin

a new (unique) dff!
-------------------

this cave shows a new dancing fly formation! it was discovered and first published by darkstoorm in his cave "funny flies collection" (3rd formation from left).

it resebles much the smaller dff "lifted Ζ-vortex" but with four extra ΗΗΗΗ who sort of compete with the fifth Η about who dances with the ΖΖ couple.

hence i think a good name for the dff is "mega lifted Ζ-vortex".

it's very close to being a free-rider formation, but a closer analysis of the inner mechanics shows that this is ineed a unique dff! (not just a normal lifted Ζ-vortex carrying four ΗΗΗΗ as free riders.)

said analysis will show up on Arno's forum thread sometime soon!

and btw, the episode on the previous dff cave, "seven to heaven", is out since a few weeks, so if you haven't read it yet and you're interested, there's some scientific material for you to read :d (Arno's forum - tools, fanstuff - dancing fly formations explained)

fancy fancaves 8 (profpack)
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
313
25-09-23 21:24
2
heywood
298
25-09-23 11:29
3
darkwood
277
25-09-22 22:53
4
krissz
275
25-09-23 14:31
5
darkwood
266
25-09-22 22:51
6
darkwood
265
25-09-22 22:47
7
darkwood
252
25-09-22 22:45
8
Rob Gilbert
243
25-09-23 06:37
Comment this cave!
25-09-22 22:41dustin

- profpackdash part a, cave 6 -

nothing special, but i find this a nice little ΑΑΑ maze with quite strict timer :d

("joop" might refer to a fashion company which was already quite popular in the late 1980s, although that is usually written "joop!" with an exclam, so i'm not totally sure.)

191 narrow margins
heywood
1
solved(6)
 
Attempts: 679 * Solutions: 6 * semi-clone
1
DarkStoorM
6126
25-09-23 21:20
2
DarkStoorM
3523
25-09-23 21:18
3
darkwood
2729
25-09-25 09:35
4
heywood
2723
25-09-23 19:42
5
heywood
2541
25-09-23 11:12
6
heywood
2135
25-09-23 11:11
Comment this cave!
25-09-29 11:24heywood

the 6k+ run, very nice. :D

AM25 112 Are y are we?
altermaven
 
solved(6)
 
Attempts: 193 * Solutions: 6 * semi-clone
1
DarkStoorM
4902
25-09-22 22:17
2
ligam
4704
25-09-22 20:19
3
Piter
4302
25-09-25 14:39
4
darkwood
4281
25-09-22 17:09
5
darkwood
3441
25-09-22 16:53
6
krissz
1891
25-09-22 19:09
Comment this cave!
Serial Accumulator
enrico
 
solved(5)
 
Attempts: 238 * Solutions: 5 * semi-clone
1
DarkStoorM
47150
25-09-21 13:26
2
enrico
40190
25-09-23 18:51
3
darkwood
7510
25-09-21 20:18
4
krissz
1370
25-09-21 19:23
5
dustin
890
25-09-21 11:48
Comment this cave!
fancy fancaves 7 (profpack)
dustin
1
solved(4)
 
Attempts: 95 * Solutions: 4 * semi-clone
1
DarkStoorM
223
25-09-21 14:23
2
heywood
215
25-09-21 21:28
3
krissz
214
25-09-20 13:24
4
darkwood
209
25-09-23 11:34
Comment this cave!
25-09-20 13:21dustin

- add and tkr / posocopi waldkirch: profpackdash part b, cave 14 -

quite an interesting ΔΔΔ structure for a Ζ-dodging cave! hint: Κ must be quick or the ΖΖΖ will create a mess, impossible to get through!

am25 103x Leave Home
altermaven
1
solved(2)
 
Attempts: 31 * Solutions: 2 * semi-clone
1
DarkStoorM
1564
25-09-19 12:04
2
krissz
1442
25-09-19 19:28
Comment this cave!
25-09-19 11:03altermaven

this time it isn't going to be easy as the \ quota is a little more strict courtesy of the initial sacrifice. But it's doable. staying on theme, this is another chemical brothers track, but from "Exit planet dust".

the reason behind the LP title is that the duo was performing small time as "the dust brothers", but due to a conflict with the NA act of the same name and to avoid a potential lawsuit, the duo had changed their name to "the chemical brothers". "exit planet dust" was more or less a response to the name change.

HOWEVER! the chemical brothers remixed as 'dust brothers' only for UK acts, including the prodigy. I would wager it was '94? when they had to change their name.

AM25 111 Buckets
altermaven
1
solved(4)
 
Attempts: 175 * Solutions: 4 * semi-clone
1
DarkStoorM
1638
25-09-22 00:50
2
heywood
1564
25-09-19 11:18
3
dustin
1128
25-09-19 09:59
4
darkwood
1095
25-09-22 20:13
Comment this cave!
25-09-20 13:43krissz

The annoyingly short magic wall milling time is typical on all altermaven's caves.

190 boulder Bureaucracy
heywood
 
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
ligam
10363
25-09-20 15:39
2
krissz
10348
25-09-20 13:57
3
heywood
10346
25-09-19 02:50
4
darkwood
10319
25-09-18 20:53
Comment this cave!
189 exex
heywood
 
solved(8)
 
Attempts: 207 * Solutions: 8 * clone
1
ligam
12325
25-09-20 15:22
2
darkwood
11135
25-09-21 21:58
3
heywood
10981
25-09-19 17:04
4
enrico
10178
25-09-18 23:06
5
krissz
8941
25-09-18 19:50
6
One4Matik
8711
25-10-08 03:24
7
enrico
8565
25-09-18 22:32
8
Rob Gilbert
8523
25-09-18 19:03
Comment this cave!
188 quadrabucket
heywood
 
solved(5)
 
Attempts: 222 * Solutions: 5 * semi-clone
1
DarkStoorM
4203
25-09-22 02:04
2
ligam
4184
25-09-20 14:27
3
darkwood
4166
25-09-21 21:22
4
krissz
4144
25-09-18 19:41
5
heywood
4144
25-09-21 22:48
Comment this cave!
am25 110 abstractium-373
altermaven
1
solved(9)
 
Attempts: 69 * Solutions: 9 * semi-clone
1
DarkStoorM
1140
25-09-22 01:47
2
ligam
1080
25-09-18 20:53
3
heywood
1056
25-09-18 19:33
4
darkwood
1044
25-09-18 21:18
5
One4Matik
1028
25-09-21 14:58
6
dustin
747
25-09-18 13:15
7
krissz
596
25-09-18 13:16
8
enrico
475
25-09-18 14:12
9
darkwood
439
25-09-18 21:09
Comment this cave!
25-09-18 12:16altermaven

"thief"

Krissz trad 49
krissz
4
solved(4)
 
Attempts: 232 * Solutions: 4 * semi-clone
1
DarkStoorM
345
25-09-24 23:56
2
Arno
300
25-09-19 12:02
3
krissz
280
25-09-18 14:31
4
krissz
195
25-09-18 13:57
Comment this cave!
25-09-20 10:52dustin

great run! :d

25-09-19 12:02Arno

great fun! :-)

25-09-18 14:02krissz

Exactly! :) I made the cave in 2 minutes and tried 100+ times to solve it. :) Surprisingly enjoyable.

25-09-18 13:16dustin

simple but not simple! :d

fancy fancaves 6 (sab)
dustin
1
solved(7)
 
Attempts: 27 * Solutions: 7 * clone
1
heywood
61
25-09-16 15:27
2
krissz
61
25-09-16 21:21
3
darkwood
61
25-09-20 02:39
4
One4Matik
61
25-09-21 14:54
5
dustin
58
25-09-16 21:28
6
Rob Gilbert
56
25-09-16 11:44
7
enrico
55
25-09-16 19:24
Comment this cave!
25-09-16 11:42dustin

- jason sabourin: boulder dash sab, cave 6 -

another nice little narrow maze with ΖΖΖ!

DSM Dash 272
DarkStoorM
 
solved(8)
 
Attempts: 134 * Solutions: 8 * clone
1
DarkStoorM
984
25-09-15 23:04
2
darkwood
937
25-09-15 10:53
3
krissz
925
25-09-14 20:04
4
ligam
911
25-09-15 21:59
5
heywood
910
25-09-15 13:11
6
dustin
847
25-09-15 16:01
7
richie
776
25-09-15 17:27
8
Rob Gilbert
770
25-09-15 16:48
Comment this cave!
AM25 109 RGB glitch
altermaven
 
solved(12)
 
Attempts: 145 * Solutions: 12 * clone
1
DarkStoorM
757
25-09-14 17:42
2
heywood
756
25-09-14 17:27
3
heywood
755
25-09-14 17:25
4
DarkStoorM
754
25-09-14 15:50
5
darkwood
735
25-09-15 11:01
6
krissz
731
25-09-14 20:01
7
darkwood
729
25-09-15 10:56
8
darkwood
729
25-09-15 11:00
9
darkwood
723
25-09-15 10:54
10
dustin
720
25-09-15 12:30
11
Rob Gilbert
707
25-09-14 18:37
12
darkwood
657
25-09-15 10:49
Comment this cave!
cso 295 negative permeability
dustin
7
solved(8)
 
Attempts: 224 * Solutions: 8 * semi-clone
1
DarkStoorM
427
25-09-14 15:06
2
Arno
427
25-09-17 11:07
3
DarkStoorM
426
25-09-14 15:00
4
Arno
425
25-09-16 12:32
5
heywood
424
25-09-16 09:27
6
darkwood
424
25-09-22 22:59
7
krissz
420
25-09-14 19:59
8
dustin
420
25-09-14 22:43
Comment this cave!
25-09-18 13:31dustin

all solutions free! :d

as Arno mentioned below, the cso effect is the problem instead of the solution this time :d it's the fact that Κ is unable to escape the ΙΙΙ once he contacts it.

this is quite easy to rebuild - all you have to do is:
Β put the ΙΙΙ into the bottom row,
Β set the permeability to zero and
Β set vertical open border.

if the permeability is not zero, then Κ has a random chance to survive if he leaves the row below the ΙΙΙ. this could also be an interesting idea for a kind of luck-based cave maybe :d

i also made a bigger cave around the same theme, see "don't move down!"

25-09-17 22:55dustin

ah nah, i was mistaken. the Β falls sideways in some demos, it just looks like pushing :d

25-09-17 22:51dustin

nice darkstoorm! :d so far all visible demos use a Β push; if Arno's 427 run does so, too, then i guess it makes sense to upload a "level 2" version with heavy ΟΟΟ!

25-09-17 19:35DarkStoorM

Hehe, the push isn't really required, but for a quicker solution it is (at least I think so!)

25-09-17 12:29dustin

yes, indeed! :d

well, it's kind of both the problem a n d the solution. if i'm not mistaken, the Β pushes in the visible solutions would also not be ossible if the ΙΙΙ wasn't in the bottom row.

speaking of which, my intended solution doesn't even use Β pushes. it may be an idea to make a harder version with heavy ΟΟΟ (but i guess the top solutions might already use no-pushing methods, we will see) :d

25-09-17 11:05Arno

so this time, the cso effect is the problem instead of the solution! :-D

25-09-14 12:17dustin

the september cso puzzle features a simple looking design with an unpleasant surprise!

AM25 108 zip bomb!
altermaven
1
solved(10)
 
Attempts: 144 * Solutions: 10 * semi-clone
1
DarkStoorM
1996
25-09-15 23:17
2
ligam
1969
25-09-15 22:16
3
heywood
1965
25-09-14 00:39
4
darkwood
1939
25-09-13 20:13
5
darkwood
1838
25-09-13 20:03
6
darkwood
1810
25-09-13 20:06
7
darkwood
1733
25-09-13 19:58
8
darkwood
1714
25-09-13 19:01
9
dustin
1578
25-09-14 14:02
10
krissz
1420
25-09-14 08:25
Comment this cave!
25-09-13 16:39altermaven

and a finish by robert armani..

zip bombs use recursive directories that overwhlem a system when an archival software attempts to unpack them. hopefully ^ doesn't get overwhelmed when attempting to unpack this miniature masterclass.

Mininum \: 144
perfect \: 161

187 y twneli ysbaid
heywood
 
solved(8)
 
Attempts: 105 * Solutions: 8 * clone
1
krissz
1200
25-09-12 17:46
2
DarkStoorM
1200
25-09-12 19:34
3
heywood
1200
25-09-13 18:11
4
dustin
1100
25-09-12 18:45
5
Rob Gilbert
1100
25-09-13 06:55
6
enrico
1000
25-09-12 17:27
7
darkwood
1000
25-09-13 20:22
8
richie
900
25-09-13 10:21
Comment this cave!
186 ty glOyn byw blEr
heywood
 
solved(8)
 
Attempts: 74 * Solutions: 8 * clone
1
DarkStoorM
17756
25-09-14 00:21
2
heywood
17033
25-09-13 14:30
3
DarkStoorM
12904
25-09-13 13:18
4
enrico
12649
25-09-13 14:58
5
Rob Gilbert
12397
25-09-12 19:09
6
krissz
7874
25-09-12 17:46
7
darkwood
7250
25-09-13 20:20
8
dustin
6884
25-09-13 10:20
Comment this cave!
185 problemau croeslin
heywood
 
solved(6)
 
Attempts: 52 * Solutions: 6 * clone
1
DarkStoorM
12982
25-09-12 22:48
2
heywood
12378
25-09-13 21:30
3
DarkStoorM
7401
25-09-12 22:42
4
krissz
1621
25-09-12 17:34
5
darkwood
1607
25-09-13 20:37
6
Rob Gilbert
1528
25-09-12 18:50
Comment this cave!
184 pedwar peiriant
heywood
 
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
2364
25-09-12 22:58
2
heywood
1958
25-09-15 14:27
3
krissz
1307
25-09-12 17:29
Comment this cave!
am25 107 You like that?
altermaven
 
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
heywood
2904
25-09-14 08:52
2
ligam
2902
25-09-14 22:04
3
krissz
2840
25-09-12 17:25
4
darkwood
2814
25-09-12 15:49
5
dustin
2738
25-09-12 18:43
Comment this cave!
fancy fancaves 5 (boulderdan)
dustin
1
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
darkwood
288
25-09-12 15:21
2
richie
288
25-09-13 10:42
3
krissz
281
25-09-12 11:54
4
dustin
271
25-09-12 12:25
Comment this cave!
25-09-12 09:27dustin

- daniel tavernier: boulderdan 2, cave i, version -

harder version with narrower spaces!

AM25 106 abstractium-367
altermaven
1
solved(7)
 
Attempts: 228 * Solutions: 7 * clone
1
DarkStoorM
3216
25-09-14 13:03
2
DarkStoorM
2713
25-09-14 13:00
3
ligam
2613
25-09-11 20:20
4
krissz
1416
25-09-12 11:57
5
Rob Gilbert
1270
25-09-11 19:06
6
darkwood
1220
25-09-13 21:30
7
enrico
1175
25-09-11 22:02
Comment this cave!
25-09-11 12:51altermaven

"X-emption"

fancy fancaves 4 (angels)
dustin
1
solved(8)
 
Attempts: 58 * Solutions: 8 * clone
1
ligam
2119
25-09-11 19:58
2
heywood
2113
25-09-10 21:37
3
darkwood
2111
25-09-10 22:26
4
krissz
2088
25-09-11 11:35
5
dustin
2087
25-09-11 10:14
6
Rob Gilbert
2076
25-09-10 18:33
7
richie
2042
25-09-11 16:15
8
enrico
2036
25-09-10 18:32
Comment this cave!
25-09-10 17:23dustin

- same game, cave 8 -

another simple but nicely designed exploration cave! :d

fancy fancaves 3 (angels)
dustin
1
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
1160
25-09-09 23:14
2
ligam
1156
25-09-09 20:03
3
heywood
1156
25-09-10 11:27
4
krissz
1155
25-09-09 19:47
5
darkwood
1155
25-09-10 10:27
6
Rob Gilbert
1155
25-09-10 11:14
7
richie
1148
25-09-10 15:28
8
enrico
1147
25-09-09 20:41
Comment this cave!
25-09-09 19:03dustin

- angels (black/index/hawk): angels's boulder dash 1, cave 4 -

somehow the colors and design got me ;d

fancy fancaves 2 (e. baartz)
dustin
1
solved(7)
 
Attempts: 36 * Solutions: 7 * clone
1
heywood
189
25-09-09 00:02
2
darkwood
188
25-09-09 08:01
3
darkwood
187
25-09-08 17:09
4
Rob Gilbert
187
25-09-08 17:43
5
dustin
185
25-09-08 18:34
6
enrico
179
25-09-08 12:34
7
krissz
176
25-09-08 10:28
Comment this cave!
25-09-08 10:12dustin

- eberhard baartz: boulder baartz 1, cave 1 -

the game uses non-classic elements, so most of the caves are incompatible, but this i found a nice idea for the intro cave ;)

AM25 105 We R ARe Why
altermaven
4
solved(2)
 
Attempts: 222 * Solutions: 2 * semi-clone
1
krissz
1938
25-09-08 11:07
2
dustin
1932
25-09-10 19:33
Comment this cave!
25-09-11 01:08altermaven

and the mandated associated autechre trivia: "we r are why / are y are we?" is actually an ep that uses the yamaha ry-30 drum machine alongside different effects. the RY-30 would be part of their staple including elektron synthesizers and FM synthesizers later on (notably, on oversteps/move of ten).

25-09-11 01:04altermaven

though, I will admit, doing it through supaplex was much easier because of the ability to use ports to gate the rooms, whereas with this one, I had to be selective in which rooms get walled off in a one-way pass.

25-09-11 01:03altermaven

I've done a similar thematic in supaplex with a level of the same name, and immediately after with different setups on the appropriately named "are y are we?" which is the flipside to "we r are why"...

which, surprise! are autechre track titles of the same EP (wap72).

25-09-10 19:34dustin

that wasn't easy, but the nice cave design with the small rooms made me play on :d

fancy fancaves 1 (mb soft)
dustin
1
solved(6)
 
Attempts: 75 * Solutions: 6 * semi-clone
1
DarkStoorM
496
25-09-09 12:57
2
dustin
494
25-09-07 22:42
3
darkwood
494
25-09-09 07:58
4
darkwood
492
25-09-07 21:16
5
darkwood
484
25-09-07 21:14
6
krissz
462
25-09-07 16:36
Comment this cave!
25-09-07 12:58dustin

- mb soft: boulder games 0, cave h -

a new series on fanmade caves! :d

the ten mb soft games are mostly very classic-style caves which i find nice to play but not interesting enough to recreate and upload the whole caveset. however, this cave caught my attraction because i found it quite tricky to avoid all the ΖΖΖ - it took me quite a few attempts to figure out a good path where Κ doesn't cross with them!

that's basically the whole idea behind this series - upload single caves from games/cavesets where i don't wanna upload everything!

have fun :d

AM25 104 the vulcan
altermaven
2
solved(3)
 
Attempts: 103 * Solutions: 3 * semi-clone
1
darkwood
2916
25-09-06 23:33
2
darkwood
2266
25-09-06 23:39
3
krissz
1546
25-09-07 16:48
Comment this cave!
25-09-06 21:33altermaven

this one is by tom weyer a.k.a. commander tom - r.i.p. 1962-2022

25-09-06 21:31altermaven

letting it all become Moon rocks isn't going to give ^ any rewards, so he has to be tricky in making them be \ without them all sinking away!

profi boulder caves 45 (6p)
dustin
 
solved(4)
 
Attempts: 55 * Solutions: 4 * semi-clone
1
heywood
516
25-09-07 18:38
2
darkwood
421
25-09-06 14:14
3
krissz
404
25-09-07 17:01
4
dustin
266
25-09-07 00:23
Comment this cave!
profi boulder caves 44 (6o)
dustin
1
solved(8)
 
Attempts: 34 * Solutions: 8 * clone
1
DarkStoorM
237
25-09-05 10:33
2
darkwood
236
25-09-06 13:42
3
heywood
234
25-09-05 10:16
4
krissz
229
25-09-06 08:37
5
enrico
225
25-09-06 02:04
6
Rob Gilbert
224
25-09-05 13:05
7
richie
221
25-09-05 14:44
8
darkwood
210
25-09-06 13:40
Comment this cave!
25-09-05 10:02dustin

i guess that one's a remake of don pedro's bd11 cave h - an easier version, though!

profi boulder caves 43 (6n)
dustin
1
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
DarkStoorM
1265
25-09-05 22:39
2
darkwood
1196
25-09-06 13:53
3
krissz
955
25-09-04 20:10
4
krissz
156
25-09-04 20:06
Comment this cave!
25-09-04 19:41dustin

a creative method to blast through a diagonal ΔΔΔ - although it'd be possible without the Θs too :d

AM25 103 Under the influence
altermaven
2
solved(5)
 
Attempts: 293 * Solutions: 5 * semi-clone
1
heywood
821
25-09-09 14:27
2
DarkStoorM
820
25-09-05 22:17
3
ligam
769
25-09-08 22:03
4
krissz
767
25-09-04 14:41
5
Piter
696
25-09-04 16:06
Comment this cave!
25-09-04 14:33altermaven

*electronic battle weapon 3 that is.

^ will learn, the more space he opens, the easier things get, but fireflies might end up impeding his ability to get more \!

25-09-04 14:32altermaven

this one is by the chemical brothers.
it is a track on "surrender".
it is also the refined version of battle weapon 3.

profi boulder caves 42 (6l)
dustin
1
solved(5)
 
Attempts: 69 * Solutions: 5 * semi-clone
1
DarkStoorM
701
25-09-04 11:03
2
DarkStoorM
658
25-09-04 00:03
3
darkwood
601
25-09-03 21:27
4
krissz
553
25-09-04 11:35
5
dustin
529
25-09-03 22:11
Comment this cave!
25-09-03 19:23dustin

i think that's a cute little ΛΛΛ-parity-cave :d

bonus score added by me.

profi boulder caves 41 (6r)
dustin
1
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
krissz
128
25-09-03 12:20
2
DarkStoorM
128
25-09-03 12:24
3
heywood
127
25-09-03 11:55
4
Rob Gilbert
127
25-09-03 14:26
5
dustin
125
25-09-03 19:09
6
richie
122
25-09-03 16:29
Comment this cave!
25-09-03 09:02dustin

a tricky intermission!

am25 102 taking control
altermaven
1
solved(6)
 
Attempts: 23 * Solutions: 6 * semi-clone
1
DarkStoorM
1858
25-09-04 22:34
2
Piter
1734
25-09-04 16:11
3
DarkStoorM
1659
25-09-04 13:55
4
krissz
1457
25-09-04 12:47
5
DarkStoorM
1432
25-09-02 22:33
6
darkwood
1155
25-09-09 08:24
Comment this cave!
25-09-03 01:05altermaven

Aphex Twin :)

profi boulder caves 40 (6h)
dustin
 
solved(8)
 
Attempts: 38 * Solutions: 8 * clone
1
DarkStoorM
567
25-09-02 21:29
2
darkwood
547
25-09-06 14:17
3
heywood
534
25-09-02 11:58
4
Rob Gilbert
524
25-09-02 16:45
5
richie
523
25-09-02 12:42
6
Rob Gilbert
517
25-09-02 18:55
7
enrico
516
25-09-02 22:27
8
krissz
498
25-09-02 16:35
Comment this cave!
profi boulder caves 39 (6g)
dustin
2
solved(8)
 
Attempts: 59 * Solutions: 8 * clone
1
DarkStoorM
320
25-09-01 20:56
2
heywood
319
25-09-02 11:55
3
darkwood
319
25-09-06 14:18
4
krissz
315
25-09-01 21:08
5
enrico
315
25-09-02 01:29
6
Rob Gilbert
311
25-09-02 07:01
7
richie
311
25-09-02 12:31
8
enrico
307
25-09-02 01:23
Comment this cave!
25-09-02 00:30altermaven

BD1 was notorious for slowing down when it came to rendering a lot of boulders and diamonds, because of states being checked on each scan, and that the method of scanning was not exactly robust. BD2 didn't have as much trouble with this - Cave M had a lot of boulders and diamonds, but there were improvements on the scan routine.

25-09-01 20:37dustin

that one might look easy, but it is... well, easy ;) It might still take Κ a few attempts because he can block off his exit.

(slow speed intended - the games were made with bd1 or bd2 engine, i'm not completely sure which one, but they slowed down considerably with big ΒΒΒ masses.)

classic remakes 107
dustin
1
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
909
25-09-01 08:46
2
krissz
885
25-08-31 12:14
3
dustin
848
25-08-31 19:28
Comment this cave!
25-08-31 11:14dustin

kinda inspired by krissz trad 45 :d

btw the "infinity" series will take a while before continuing. it's because cave i takes quite a lot of testing time!

so Κ can take a breath before rushing through his origin caves again :d

krissz trad 48
krissz
1
solved(2)
 
Attempts: 109 * Solutions: 2 * semi-clone
1
Arno
115
25-09-04 12:18
2
krissz
103
25-08-30 16:17
Comment this cave!
25-09-04 12:18Arno

nice idea! :-)

Krissz trad 47
krissz
1
solved(6)
 
Attempts: 165 * Solutions: 6 * semi-clone
1
DarkStoorM
416
25-08-31 14:05
2
krissz
361
25-08-31 08:58
3
krissz
352
25-08-30 15:23
4
dustin
349
25-08-31 00:38
5
darkwood
332
25-09-09 09:08
6
dustin
276
25-08-31 00:27
Comment this cave!
25-08-31 00:48dustin

that was challenging! finally got 'em all :d

AM25 101 Schall
altermaven
2
solved(7)
 
Attempts: 48 * Solutions: 7 * clone
1
DarkStoorM
1485
25-08-30 11:49
2
heywood
1480
25-09-02 15:15
3
krissz
1463
25-08-30 10:14
4
darkwood
1463
25-08-30 16:27
5
Rob Gilbert
1446
25-08-30 06:33
6
enrico
1419
25-08-29 22:59
7
dustin
1400
25-08-30 18:58
Comment this cave!
25-08-30 19:01dustin

very nice design, the cave looks good visually and also it's a good challenge, with an easier and then a harder version!

25-08-29 22:35altermaven

and back from hiatus =)
this one is thomas schumacher as elektrochemie LK.
Diamonds sound so pretty but don't let the fireflies make ^ kaputt!

dustin's bd25 int 8 l1
dustin
1
solved(8)
 
Attempts: 55 * Solutions: 8 * clone
1
DarkStoorM
442
25-08-29 00:51
2
dustin
411
25-08-28 21:02
3
krissz
380
25-08-28 21:25
4
Rob Gilbert
367
25-08-29 16:14
5
enrico
363
25-08-28 22:26
6
darkwood
340
25-08-30 00:46
7
ligam
306
25-08-28 21:37
8
Rob Gilbert
245
25-08-28 20:25
Comment this cave!
25-08-28 20:33dustin

- ΗΗΗ gridlock -

this int is supposed to show how best to lead ΗΗΗ toward ΒΒΒ (or ΘΘΘ), such that all of them actually go where Κ wants them to go instead of forming dance formations.

it's something i learned by playing lots of classic-style ΗΗΗ+ΘΘΘ fancaves.

it's also possible to solve the cave without preparing anything, but it's a lot more awkward then.

well, that's it for dustin's bd25, level 1! (no outro cave this time because as it is, it's exactly 25 caves :d)

but - the dbd series (almost) never ends on level 1, so beware of level 5 which is going to come soon, and there will be very, very few bonus ΑΑΑ! :d

Krissz trad 46
krissz
 
solved(7)
 
Attempts: 45 * Solutions: 7 * clone
1
DarkStoorM
1105
25-08-29 11:16
2
heywood
865
25-08-28 12:40
3
ligam
865
25-08-28 20:09
4
krissz
840
25-08-27 22:49
5
One4Matik
575
25-09-21 14:49
6
Rob Gilbert
565
25-08-28 07:04
7
darkwood
505
25-09-23 10:04
Comment this cave!
Krissz trad 45
krissz
4
solved(4)
 
Attempts: 269 * Solutions: 4 * semi-clone
1
Arno
520
25-09-04 14:23
2
krissz
520
25-09-04 14:29
3
krissz
510
25-08-27 22:35
4
Arno
510
25-09-04 14:19
Comment this cave!
25-09-04 14:25Arno

veeeery ticky! i'm curious if other solutinons (without cso?) are possible...? :-D

25-08-28 20:05dustin

somehow i accidently deleted the middle part of the comment :d i wanted to write:

i quite like the idea, especially in 31 where it's divided in two halves! yet i find it a bit scary to play if Κ can explode at any time :d

25-08-28 20:03dustin

i quite like the idea - especiallwhere it's divided in two halves! yet i find it a bit scary to play if Κ can explode at any time :d

25-08-27 22:37krissz

If you like this kind of caves try krissz trad 31 too!

krissz trad 44
krissz
 
solved(5)
 
Attempts: 52 * Solutions: 5 * semi-clone
1
DarkStoorM
745
25-08-29 11:25
2
ligam
644
25-08-28 19:58
3
ligam
621
25-08-28 19:44
4
dustin
556
25-08-29 13:32
5
krissz
516
25-08-27 21:42
Comment this cave!
dustin's bd25 cave p l1
dustin
1
solved(10)
 
Attempts: 140 * Solutions: 10 * clone
1
Arno
645
25-11-13 21:14
2
darkwood
642
25-11-23 16:11
3
darkwood
586
25-11-03 15:36
4
krissz
576
25-08-27 20:21
5
darkwood
575
25-09-23 10:29
6
darkwood
542
25-09-23 10:26
7
krissz
403
25-08-27 19:50
8
darkwood
383
25-09-23 10:16
9
Rob Gilbert
360
25-08-27 20:24
10
krissz
312
25-08-27 19:49
Comment this cave!
25-08-27 19:54dustin

- dig and rush -

the final cave isa simple design with a non-standard solution!

183 my grain
heywood
 
solved(6)
 
Attempts: 99 * Solutions: 6 * clone
1
heywood
8656
25-08-27 17:39
2
DarkStoorM
8584
25-08-27 12:21
3
darkwood
8267
25-08-27 09:01
4
krissz
7825
25-08-27 09:15
5
dustin
7758
25-08-27 19:43
6
Rob Gilbert
7686
25-08-27 14:42
Comment this cave!
182 zedra
heywood
 
solved(4)
 
Attempts: 42 * Solutions: 4 * semi-clone
1
DarkStoorM
1700
25-08-27 12:11
2
ligam
1541
25-08-27 20:18
3
krissz
1350
25-08-27 09:12
4
darkwood
1215
25-08-27 09:23
Comment this cave!
dustin's bd25 cave o l1
dustin
1
solved(10)
 
Attempts: 35 * Solutions: 10 * clone
1
DarkStoorM
471
25-08-26 20:02
2
heywood
470
25-08-26 18:31
3
krissz
470
25-08-27 09:08
4
dustin
469
25-08-26 22:08
5
Rob Gilbert
468
25-08-26 19:39
6
ligam
468
25-08-26 22:19
7
darkwood
468
25-11-02 12:37
8
darkwood
467
25-09-23 10:08
9
darkwood
388
25-09-23 10:06
10
Rob Gilbert
228
25-08-26 19:38
Comment this cave!
25-08-26 17:37dustin

- dungeon -

Κ is chased from start to start to start to start to finish! :d

dustin's bd25 int 7 l1
dustin
1
solved(8)
 
Attempts: 87 * Solutions: 8 * semi-clone
1
DarkStoorM
230
25-08-26 22:59
2
ligam
226
25-08-26 22:18
3
DarkStoorM
225
25-08-25 22:55
4
altermaven
214
25-08-27 01:39
5
krissz
213
25-08-26 14:08
6
darkwood
212
25-11-03 15:43
7
heywood
209
25-08-26 11:09
8
Arno
205
25-08-26 07:56
Comment this cave!
25-08-25 20:58dustin

- free the rock! -

a puzzle where the big question is how to make use of the third Β!

181 the flood
heywood
 
solved(4)
 
Attempts: 181 * Solutions: 4 * semi-clone
1
ligam
5987
25-08-26 22:10
2
krissz
5928
25-08-26 14:19
3
DarkStoorM
5605
25-08-26 00:02
4
darkwood
5525
25-09-23 11:04
Comment this cave!
dustin's bd25 cave n l1
dustin
3
solved(19)
 
Attempts: 236 * Solutions: 19 * clone
1
DarkStoorM
755
25-11-02 13:00
2
dustin
665
25-10-30 21:19
3
DarkStoorM
617
25-08-25 13:14
4
darkwood
563
25-09-23 12:05
5
heywood
560
25-08-24 23:51
6
heywood
548
25-08-24 22:39
7
DarkStoorM
538
25-08-24 18:43
8
heywood
528
25-08-24 22:28
9
darkwood
515
25-09-23 11:45
10
DarkStoorM
501
25-08-24 18:41
11
darkwood
477
25-09-23 11:52
12
heywood
466
25-08-24 20:38
13
DarkStoorM
431
25-08-24 18:34
14
DarkStoorM
417
25-08-24 18:31
15
ligam
390
25-08-26 20:58
16
enrico
387
25-08-24 19:06
17
One4Matik
383
25-09-21 14:41
18
krissz
365
25-08-24 21:27
19
Rob Gilbert
353
25-08-25 10:04
Comment this cave!
25-10-30 21:20dustin

let's see how long that one will ;d

25-08-25 14:55heywood

knew it wouldn't last :D

25-08-24 18:25dustin

- switzerland -

this was originally supposed to become the next The world" flag cave, but then i found it would fit perfectly into dustin's bd 25, mainly because i had no ΘΘΘ-trap-cave yet :d

also, it's the first cave of the whole dbd series where i changed the standard cave size!

dustin's bd25 cave m l1
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
518
25-08-24 01:43
2
dustin
466
25-08-24 15:38
3
Rob Gilbert
429
25-08-24 07:11
4
krissz
429
25-08-24 21:31
5
darkwood
408
25-09-23 12:11
6
One4Matik
403
25-09-21 14:37
7
enrico
333
25-08-23 23:52
8
Moon
226
25-08-23 20:12
Comment this cave!
25-08-23 18:24dustin

- leaky funnel -

collect the ΑΑΑ before they drop out!

dustin's bd25 int 6 l1
dustin
3
solved(10)
 
Attempts: 22 * Solutions: 10 * clone
1
DarkStoorM
58
25-08-22 19:09
2
Rob Gilbert
58
25-08-22 21:01
3
heywood
58
25-08-23 18:24
4
krissz
58
25-08-24 18:12
5
Rob Gilbert
57
25-08-22 21:01
6
darkwood
57
25-09-23 12:06
7
richie
56
25-08-25 14:34
8
dustin
55
25-08-22 19:26
9
Rob Gilbert
55
25-08-22 21:00
10
One4Matik
55
25-09-21 14:35
Comment this cave!
25-08-23 18:16dustin

whoops, that last comment was supposed to belong to a different cave :d

25-08-23 11:38dustin

actually, come to think of it, one could also built letters with legos. i wonder if i did that as a kid, it's a perfect combination of both concepts :d

25-08-22 18:46dustin

- maze race -

this one was originally supposed to be one of the boss fights in "the new elements 2", but in the end i thought it made too little use of the non-classical gdash elements, so i made a completely classical version out of it (if you count a voodoo doll as classical, that is) :d

i quite like the design and the "atmosphere" in this cave - at first sight, everything looks completely simple, but then Κ suddenly realizes where the problem is :d

180 the moat
heywood
2
solved(4)
 
Attempts: 50 * Solutions: 4 * semi-clone
1
DarkStoorM
6521
25-08-21 23:12
2
heywood
6521
25-08-21 23:13
3
ligam
6487
25-08-21 21:43
4
krissz
6476
25-08-24 22:06
Comment this cave!
25-08-22 18:37dustin

just one reallife-minute away :d

25-08-21 23:14heywood

ha, snap. same score at the same time. :)

dustin's bd25 cave l l1
dustin
4
solved(9)
 
Attempts: 71 * Solutions: 9 * semi-clone
1
DarkStoorM
593
25-08-21 12:02
2
Piter
573
25-08-22 13:31
3
heywood
559
25-08-21 11:55
4
ligam
556
25-08-21 00:09
5
darkwood
555
25-08-22 10:11
6
darkwood
549
25-08-22 10:09
7
dustin
538
25-08-21 15:59
8
krissz
534
25-08-24 21:44
9
darkwood
530
25-08-22 10:00
Comment this cave!
25-08-23 18:16dustin

actually, come to think of it, one could also built letters with legos. i wonder if i did that as a kid, it's a perfect combination of both concepts :d

25-08-23 11:36dustin

yes. definitely! :d

but actually, in my childhood, i don't remember exactly if and how much i was interested in toy blocks/ legos. what i do remember is that i had a fascination for the concept of letters and writing from an early age on. in fact, one of the reasons why i liked bd as a kid was that the caves were numerated alphabetically! (and i was definitely disappointed to find that it ended with p. luckily, a few decades later, alchemyst dangerdash 3 finally fixed this huge flaw!) :d

25-08-21 14:04altermaven

I too remember legos when I was a wee lad. The simplest form of material for creativity.

25-08-20 23:17dustin

- block pyramid -

Κ blasts his way from the top to the bottom - and he must be careful not to run out of ΖΖΖ!

i like my design idea with the square blocks, it looks like a pyramid built by a child with their toy blocks :d

am25 100 rushed
altermaven
1
solved(7)
 
Attempts: 156 * Solutions: 7 * clone
1
DarkStoorM
1906
25-08-20 22:33
2
krissz
1494
25-08-24 21:53
3
Piter
1307
25-09-02 16:11
4
darkwood
1155
25-08-22 09:49
5
One4Matik
1072
25-09-06 00:36
6
enrico
1041
25-08-20 21:34
7
Rob Gilbert
1034
25-08-20 15:31
Comment this cave!
25-08-20 10:09altermaven

little time, so lemme throw something together real quick

(this is another 69 track - see 092 "jam the box")

dustin's bd25 cave k l1
dustin
1
solved(8)
 
Attempts: 71 * Solutions: 8 * clone
1
DarkStoorM
530
25-08-19 22:07
2
heywood
530
25-08-20 16:21
3
ligam
527
25-08-19 21:06
4
krissz
516
25-08-24 21:55
5
Piter
512
25-09-02 15:46
6
Rob Gilbert
497
25-08-19 20:46
7
enrico
495
25-08-19 21:29
8
One4Matik
492
25-09-06 00:18
Comment this cave!
25-08-19 20:21dustin

- sunken treasures -

this one is mainly for the design, with an "underwater" setting and the "jellyfishes" in Κ's way!

And it was a nice little construction challenge to make the random ΖΖΖ fill in a way that they never influence each other :d

AM25 099 Quixote
altermaven
1
solved(6)
 
Attempts: 226 * Solutions: 6 * semi-clone
1
ligam
1310
25-08-20 20:41
2
heywood
1247
25-08-22 16:42
3
krissz
1243
25-08-24 22:16
4
ligam
1214
25-08-20 20:21
5
darkwood
1207
25-08-22 09:33
6
ligam
1139
25-08-19 21:03
Comment this cave!
25-08-19 11:17altermaven

do you remember "quoth"? this is the other aphex twin / polygon window "Q" off of "surfing on sine waves" :D

AM25 098 The Phantom (RSW)
altermaven
1
solved(6)
 
Attempts: 123 * Solutions: 6 * semi-clone
1
DarkStoorM
763
25-08-19 22:03
2
ligam
756
25-08-19 20:37
3
heywood
751
25-08-19 14:21
4
darkwood
743
25-08-25 12:44
5
krissz
701
25-08-24 22:01
6
enrico
603
25-08-19 16:58
Comment this cave!
25-08-19 11:01altermaven

There was "the phantom" and "the phantom (part II)" but those were from Justice -- this version of "the phantom" is renegade soundwave, hence the (RSW) :)

dustin's bd25 int 5 l1
dustin
1
solved(7)
 
Attempts: 68 * Solutions: 7 * clone
1
DarkStoorM
166
25-08-18 23:55
2
heywood
165
25-08-19 03:06
3
dustin
162
25-08-19 00:11
4
darkwood
162
25-10-14 14:53
5
ligam
160
25-08-18 22:09
6
Rob Gilbert
160
25-08-19 06:00
7
krissz
159
25-08-19 10:30
Comment this cave!
25-08-18 21:35dustin

- upraised wand -

a small puzzle based on a ΛΛΛΛΛ extended in the "wrong" direction :d

179 badlands
heywood
 
solved(5)
 
Attempts: 99 * Solutions: 5 * semi-clone
1
ligam
30402
25-08-18 19:40
2
heywood
29289
25-08-21 13:16
3
One4Matik
27333
25-09-06 00:11
4
darkwood
24701
25-09-07 21:41
5
krissz
22578
25-08-18 10:42
Comment this cave!
dustin's bd25 cave j l1
dustin
1
solved(16)
 
Attempts: 156 * Solutions: 16 * clone
1
DarkStoorM
410
25-08-21 23:23
2
heywood
409
25-08-18 00:19
3
altermaven
403
25-08-19 13:09
4
krissz
401
25-08-18 08:49
5
Rob Gilbert
401
25-08-18 13:39
6
heywood
400
25-08-18 00:18
7
dustin
399
25-08-18 16:47
8
heywood
398
25-08-18 00:22
9
darkwood
397
25-08-21 20:52
10
Rob Gilbert
396
25-08-18 13:38
11
dustin
394
25-08-18 16:48
12
darkwood
394
25-08-21 20:54
13
ligam
389
25-08-18 19:16
14
One4Matik
389
25-09-05 23:53
15
dustin
388
25-08-18 16:48
16
enrico
370
25-08-18 00:29
Comment this cave!
25-08-17 23:28dustin

- random rooms -

three diffewrent small challenges for Κ, one of which he has to solve - but the Θ decides which challenge it will be! :d

btw, if i'm not mistaken, it's not possible here to get any bonus ΑΑΑ (although it is possible in gdash, hence the extra score and time!)

177 lazy river
heywood
 
solved(3)
 
Attempts: 82 * Solutions: 3 * semi-clone
1
DarkStoorM
4152
25-08-16 11:41
2
ligam
4106
25-08-20 19:31
3
krissz
4074
25-08-15 22:36
Comment this cave!
cso 294 2-passenger elevators
dustin
2
solved(4)
 
Attempts: 155 * Solutions: 4 * semi-clone
1
Arno
831
25-08-21 13:35
2
Arno
827
25-08-18 14:01
3
DarkStoorM
825
25-08-17 21:15
4
dustin
824
25-08-17 23:13
Comment this cave!
25-08-26 18:22dustin

solution free!

well i think the cso effects are more or less obvious here - it's mainly about Κ vs. Ζ/Η vs. Μ traffic rules :d

25-08-15 18:30dustin

in the cso cave for august, Κ switches between floors to open doors!

178 dust trap
heywood
 
solved(5)
 
Attempts: 103 * Solutions: 5 * semi-clone
1
DarkStoorM
777
25-08-16 11:57
2
ligam
582
25-08-20 18:44
3
darkwood
405
25-08-15 22:46
4
One4Matik
378
25-08-17 00:53
5
krissz
360
25-08-15 22:24
Comment this cave!
176 smash and grab
heywood
 
solved(8)
 
Attempts: 64 * Solutions: 8 * clone
1
DarkStoorM
3152
25-08-16 11:45
2
heywood
3152
25-08-17 14:25
3
krissz
2561
25-08-15 21:52
4
darkwood
2364
25-08-15 22:58
5
One4Matik
2167
25-08-17 00:43
6
dustin
1576
25-08-15 17:51
7
Rob Gilbert
1182
25-08-16 16:09
8
enrico
197
25-08-16 21:56
Comment this cave!
am25 097 off-axis grav fields
altermaven
1
solved(6)
 
Attempts: 46 * Solutions: 6 * clone
1
DarkStoorM
1574
25-08-15 16:23
2
heywood
1554
25-08-15 17:43
3
krissz
1462
25-08-15 13:22
4
darkwood
1233
25-08-15 16:32
5
One4Matik
1214
25-08-17 00:42
6
Rob Gilbert
1159
25-08-15 16:11
Comment this cave!
25-08-15 12:24altermaven

underground resistance :)

dustin's bd25 cave i l1
dustin
3
solved(10)
 
Attempts: 45 * Solutions: 10 * clone
1
DarkStoorM
650
25-08-17 01:06
2
dustin
640
25-08-16 12:45
3
DarkStoorM
637
25-08-15 00:23
4
krissz
623
25-08-15 13:26
5
heywood
613
25-08-15 17:47
6
darkwood
603
25-08-14 22:31
7
darkwood
598
25-08-14 22:22
8
darkwood
576
25-08-14 22:12
9
One4Matik
525
25-08-17 00:35
10
Rob Gilbert
450
25-08-15 16:13
Comment this cave!
25-08-16 12:52dustin

thank you altermaven :) the design of this cave had several "stages", and the last two or three stages were just about the visual presentation (colors, bd letters, ΕΕΕ pattern) ;)

25-08-15 12:14altermaven

I had plans to introduce a similar theme but yours looks nicer :D

25-08-14 21:22dustin

- replenishment -

my alternate name for this one was "lasagne", which might be a kind of cryptic hint to the solution method ;)

maximum is 97Α (unless there's a way to convert ΒΒΒ from the "bd" letters, but there shouldn't be). it might be a nice extra challenge for Κ to get them all! (on level 5, this is a necessity, of course, and also with an extra difficulty!)

dustin's bd25 int 4 l1
dustin
1
solved(10)
 
Attempts: 279 * Solutions: 10 * clone
1
DarkStoorM
366
25-08-14 13:58
2
krissz
364
25-08-13 11:14
3
krissz
363
25-08-12 22:29
4
darkwood
362
25-08-13 10:59
5
heywood
357
25-08-14 15:21
6
ligam
344
25-08-13 22:08
7
Rob Gilbert
342
25-08-13 12:24
8
dustin
334
25-08-13 00:37
9
darkwood
334
25-08-13 10:51
10
One4Matik
334
25-08-17 00:30
Comment this cave!
25-08-12 21:34dustin

- temple of caution -

getting all the ΑΑΑ without throwing any intothe absorber ΛΛΛ demands quite some... well, caution ;)

i'm already curious how this is going to be speedrunned :d

dustin's bd25 cave h l1
dustin
1
solved(8)
 
Attempts: 84 * Solutions: 8 * clone
1
DarkStoorM
1402
25-08-13 23:40
2
ligam
1296
25-08-11 20:04
3
krissz
1188
25-08-13 11:23
4
Rob Gilbert
975
25-08-12 08:41
5
One4Matik
941
25-08-17 00:27
6
darkwood
778
25-08-12 14:26
7
enrico
665
25-08-11 23:31
8
Rob Gilbert
510
25-08-12 07:30
Comment this cave!
25-08-11 18:19dustin

- manhattan -

that's a simple design, of course, and i like caves where a simple design still has some kind of special content! in this case, the ideas behind the cave are:

| it starts as a ΗΗΗ-ΘΘΘ-explosion cave, but soon turns into a ΒΒΒ-ΑΑΑ-narrowness cave, so it's way different from what it looks like at first sight ;d

| the picture (after the ΘΘΘ converts) reminds me of the famous manhattan traffic network - ΒΒΒ=streets, ΑΑΑ=houses (although here, the "streets" are the obstacles) :d

| the gameplay has quite some strategic elements, the more so if you're hiscoring this (or on the higher levels, where hiscoring ismore or less required!) ;)

for lower levels, it should just be enough to "somehow take the easiest ΑΑΑ" :d

dustin's bd25 cave g l1
dustin
1
solved(9)
 
Attempts: 19 * Solutions: 9 * clone
1
DarkStoorM
537
25-08-10 10:54
2
heywood
532
25-08-10 22:38
3
ligam
529
25-08-11 21:08
4
krissz
521
25-08-10 21:14
5
dustin
507
25-08-10 23:30
6
Rob Gilbert
503
25-08-11 07:22
7
One4Matik
503
25-08-17 00:22
8
darkwood
489
25-08-10 17:00
9
enrico
470
25-08-10 14:17
Comment this cave!
25-08-10 10:45dustin

- lake of itomori -

the shape and title of this cave are dedicated to my favorite japanese anime "kimi no na wa" :)
the cave itself is supposed to be a little imeout after the last two, three more demanding caves, although on the higher levels there will be a few ΑΑΑ placed at troublesome spots!

dustin's bd25 int 3 l1
dustin
1
solved(7)
 
Attempts: 51 * Solutions: 7 * clone
1
DarkStoorM
273
25-08-09 11:49
2
heywood
273
25-08-09 14:04
3
darkwood
271
25-08-09 17:57
4
krissz
270
25-08-09 14:34
5
Rob Gilbert
270
25-08-11 12:48
6
Rob Gilbert
268
25-08-09 20:22
7
One4Matik
264
25-08-17 00:18
Comment this cave!
25-08-09 11:39dustin

- Α pushing -

apparently, this one can only be solved by moving a Α... or with a little trick :d

175 flea market
heywood
 
solved(8)
 
Attempts: 139 * Solutions: 8 * clone
1
DarkStoorM
16244
25-08-09 11:48
2
krissz
15634
25-08-11 15:38
3
heywood
15553
25-08-08 21:48
4
ligam
15383
25-08-09 23:33
5
DarkStoorM
15174
25-08-08 18:58
6
Rob Gilbert
13626
25-08-09 20:29
7
darkwood
13608
25-08-09 18:08
8
One4Matik
13511
25-08-17 00:17
Comment this cave!
dustin's bd25 cave f l1
dustin
1
solved(4)
 
Attempts: 105 * Solutions: 4 * clone
1
heywood
659
25-08-07 15:34
2
krissz
650
25-08-07 19:33
3
One4Matik
578
25-08-16 23:59
4
Rob Gilbert
274
25-08-07 20:31
Comment this cave!
25-08-07 10:53dustin

- cross dance -

i'm quite a bit proud of that design :d to make the whole fly construction work, some cso (cavescanning order) effects had to be taken into account to make sure that at the points where they bump into each other, each fly makes a 180 degree turn and moves back where it came from.

in gameplay, it's also possible to break the "dancing formation" by using cso effects as well, although i'm not sure if it's very advantageous for Κ to create a mess, but he might do it just for fun ;)

dustin's bd25 cave e l1
dustin
1
solved(11)
 
Attempts: 102 * Solutions: 11 * clone
1
DarkStoorM
719
25-08-06 12:26
2
heywood
709
25-08-07 01:31
3
krissz
522
25-08-06 21:34
4
darkwood
519
25-08-06 21:14
5
Rob Gilbert
505
25-08-05 21:11
6
darkwood
452
25-08-06 21:12
7
darkwood
450
25-08-06 21:18
8
darkwood
441
25-08-05 20:55
9
One4Matik
437
25-08-16 23:54
10
darkwood
351
25-08-05 20:52
11
Rob Gilbert
342
25-08-05 21:09
Comment this cave!
25-08-05 16:45dustin

- observation station -

a compilation of four different ideas for timed Η crushes with ΖΖΖ in the way. each idea has an easier and a harder version!

dustin's bd25 int 2 l1
dustin
1
solved(6)
 
Attempts: 58 * Solutions: 6 * clone
1
krissz
236
25-08-04 17:00
2
Rob Gilbert
236
25-08-04 17:44
3
richie
235
25-08-04 16:19
4
darkwood
235
25-08-05 20:44
5
heywood
232
25-08-04 17:50
6
Rob Gilbert
227
25-08-04 17:43
Comment this cave!
25-08-04 16:07dustin

- counterpart(ie)s -

a little extra challenge which will probably take a few attempts from most Κs out there - for me, one benefit of the five levels is that Κ actually does have more than one attempt on each intermission :d

i mainly like this one because of the symmetric design ;)

dustin's bd25 cave d l1
dustin
1
solved(4)
 
Attempts: 115 * Solutions: 4 * clone
1
DarkStoorM
451
25-08-03 13:06
2
heywood
435
25-08-07 01:41
3
dustin
411
25-08-03 19:21
4
Rob Gilbert
381
25-08-04 12:07
Comment this cave!
25-08-03 12:15dustin

- endless rain -

the first cave in dustin's bd using open borders :d not for Κ to use himself, but for the ΒΒΒ/ΑΑΑ to be "re-used" for the permanent rain Κ has to dodge.

this cave plays significantly different from original imo because:

Α the ΙΙΙ pattern is different, and it seems to me that there are fewer opportunities for Κ to move from one safe point to the next even though the permeability is set equal.

Α the open world interpretation makes it look like Κ is in the middle of the cave instead of the bottom. (in general, i think this open world interpretation of open borders is great! only in this particular cave, where Κ doesn't interact with the open border directly, i guess it might be a little bit confusing.) :d still, the most important thing is that the area where the objects fall toward Κ can still be fully seen in the upper half of the screen!

dustin's bd25 cave c l1
dustin
3
solved(10)
 
Attempts: 77 * Solutions: 10 * clone
1
DarkStoorM
667
25-08-03 12:23
2
heywood
666
25-08-07 17:12
3
krissz
657
25-08-02 19:18
4
darkwood
644
25-08-02 17:33
5
krissz
624
25-08-02 19:15
6
darkwood
618
25-08-02 17:29
7
Rob Gilbert
611
25-08-02 15:25
8
dustin
608
25-08-03 19:22
9
One4Matik
580
25-08-13 19:38
10
enrico
542
25-08-02 11:31
Comment this cave!
25-08-02 12:39dustin

edit: "little apple man" or "apple guy" might be a better translation, as it's meant to sound particularly cute :)

25-08-02 12:18dustin

edit: in english language, some colloquial terms exist as well, such as "space alien" or even "buddha", though none of those seems to be as common as the "apple man" :d

25-08-02 12:16dustin

- mandelbrot -

this shape is famous... among mathematicians, at least :d in german language, the colloquial term "apfelmaennchen" (apple man) is quite common for this set/shape, unfortunately, there doesn't seem to be a common colloquial term in english (it's just called 'mandelbrot set', named after the mathematician b. mandelbrot who first discovered and examined it.)

the funny thing is, while this shape is defined by a strict mathematical formula, the result happens to look like a kind of lying human (to me, at least) :d

bonus question (for mathematicians or those who are interested): which Α marks the origin of the coordinate system (according to the mandelbrot coordinates, not the bd coordinates)? :d

dustin's bd25 int 1 l1
dustin
3
solved(10)
 
Attempts: 59 * Solutions: 10 * clone
1
DarkStoorM
198
25-08-01 22:02
2
heywood
197
25-08-02 12:00
3
darkwood
196
25-08-03 19:11
4
darkwood
195
25-08-03 19:09
5
One4Matik
195
25-08-13 19:35
6
Rob Gilbert
194
25-08-02 06:08
7
richie
194
25-08-02 14:02
8
enrico
193
25-08-01 23:48
9
krissz
192
25-08-01 19:04
10
richie
192
25-08-02 14:02
Comment this cave!
25-08-01 23:51dustin

wow, that was long ago :d

25-08-01 22:01DarkStoorM

DSM Dash 164 :D

25-08-01 17:35dustin

- darkstoorm's underpass -

idea from a darkstoorm cave (i don't recall which one, though) :d

am25 096 No Idea
altermaven
3
solved(2)
 
Attempts: 124 * Solutions: 2 * semi-clone
1
altermaven
672
25-08-15 12:28
2
dustin
640
25-07-31 18:54
Comment this cave!
25-07-31 22:58altermaven

yeah I knew there was going to be more than the expected 31\ which is the ideal result if you were dilligent, so I only had score for those.

25-07-31 18:55dustin

i got an extra Α - no score, unfortunately :( :d

25-07-31 18:31altermaven

at first I wanted to do a flip of "earth leakage trip" except that isn't really possible (it was already done!), so for "no idea", by earth leakage trip (msx001), I figured I'd keep it to a rather clever puzzle:

a bit of preservation, and a bit of cso. ;)

dustin's bd25 cave b l1
dustin
1
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
442
25-08-01 00:37
2
heywood
440
25-08-01 17:54
3
ligam
437
25-08-04 19:21
4
krissz
431
25-08-01 19:02
5
One4Matik
427
25-08-13 19:33
6
Rob Gilbert
422
25-08-01 17:12
7
darkwood
419
25-08-02 12:48
8
dustin
404
25-08-01 17:29
Comment this cave!
25-07-31 17:00dustin

- prison patrol -

Κ has been improsoned for stealing ΑΑΑ, but he sneaks through between the guards and searches the cells for even more treasures!

AM25 095 Mentasm
altermaven
1
solved(6)
 
Attempts: 86 * Solutions: 6 * clone
1
heywood
3375
25-08-07 01:59
2
DarkStoorM
2983
25-07-31 11:03
3
krissz
1780
25-07-31 12:07
4
One4Matik
1698
25-08-13 19:30
5
Rob Gilbert
1660
25-08-06 12:36
6
darkwood
1506
25-08-03 16:30
Comment this cave!
25-08-15 12:25altermaven

this is a joey beltraom track, the flipside of "mind 2 mind" under his "second phase" alias; this track was probably known for bringing the juno-specific hoover sound to many a rave track -- yes, including human resource's "dominator"!

AM25 094 loop therapy
altermaven
1
solved(6)
 
Attempts: 154 * Solutions: 6 * semi-clone
1
DarkStoorM
745
25-07-31 11:01
2
heywood
722
25-08-03 23:34
3
ligam
721
25-08-04 19:07
4
darkwood
695
25-08-03 20:40
5
krissz
665
25-07-31 11:58
6
One4Matik
605
25-08-13 19:28
Comment this cave!
25-07-30 16:44altermaven

this one is by jurgen driessen, a.k.a. pergon. everything moves like clockwork until you make your first dig. then it's not exactly therapeutic now, is it? however, it is rather cathartic if you can get every \ in this cave :)

174 with apologies to dustin
heywood
1
solved(5)
 
Attempts: 39 * Solutions: 5 * clone
1
DarkStoorM
14415
25-08-01 00:45
2
Rob Gilbert
12212
25-08-06 19:21
3
darkwood
9366
25-08-03 19:19
4
dustin
7700
25-07-30 23:17
5
ligam
7341
25-08-04 18:30
Comment this cave!
25-07-30 23:18dustin

that's a clear "lol" :d

dustin's bd25 cave a l1
dustin
1
solved(9)
 
Attempts: 36 * Solutions: 9 * clone
1
DarkStoorM
470
25-07-30 12:09
2
ligam
469
25-08-04 18:26
3
krissz
467
25-07-31 11:55
4
Rob Gilbert
464
25-07-30 13:01
5
darkwood
463
25-08-03 19:13
6
Rob Gilbert
437
25-07-30 12:22
7
One4Matik
408
25-08-13 19:15
8
Rob Gilbert
253
25-07-30 12:21
9
dustin
214
25-07-30 21:41
Comment this cave!
25-07-30 11:23dustin

- turn of the tides -

not sure if this idea to flood a cave has been seen before - i haven't, at least - and wow, i'm really a fan of the 4g wall, there are so many things you can do with it :d

dustin's bd25 intro l1
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
643
25-07-30 12:08
2
heywood
642
25-07-30 15:31
3
krissz
642
25-07-31 11:52
4
ligam
641
25-08-04 18:26
5
Rob Gilbert
640
25-07-30 12:21
6
dustin
640
25-07-30 21:42
7
darkwood
640
25-08-03 19:14
8
One4Matik
637
25-08-13 19:13
Comment this cave!
25-07-30 11:18dustin

the brand new dustin's bd 25 is on Arno's game base! :d

the jubilee game has exactly 25 caves, and here in this intro, everything is 25 - Κ might even notice that he needs a little longer to hatch than usual... ;)

as usual, i'm going to upload all caves on l1 and then on l5 here - l1 focusses on enjoyment, l5 more on the challenge, and i think there will be quite some tough caves there! :d

let's go! :d

am25 093 kinetic
altermaven
2
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
heywood
960
25-07-29 19:28
2
darkwood
960
25-08-02 12:34
3
ligam
952
25-07-29 21:34
4
altermaven
951
25-07-29 20:54
5
krissz
928
25-07-30 09:03
6
Rob Gilbert
899
25-07-30 06:38
7
One4Matik
825
25-08-13 19:12
Comment this cave!
25-07-29 18:07altermaven

the collaboration between hazell and hartnoll would be the one-shot "golden girls" - forgot to add.

but don't be too golden about the illusion of free time. to score big, ^ must snap all the \s!

25-07-29 18:06altermaven

don't let anyone tell you that creating a goldberg machine is easy. it's not. but when it all comes together, it's amazing.

this one is by michael hazell, originally released as "the pied piper"; however, along with paul hartnoll (1/2 of Orbital), it would see a phenomenal release in 1993 with both orbital and frank de wulf's remixes. an essential club track.

profi boulder caves 38 (6f)
dustin
1
solved(4)
 
Attempts: 186 * Solutions: 4 * clone
1
krissz
520
25-07-30 09:01
2
darkwood
455
25-08-02 10:59
3
Rob Gilbert
409
25-08-06 19:27
4
ligam
388
25-07-29 23:31
Comment this cave!
25-07-29 11:23dustin

trapping the ΘΘΘ isn't a problem here - but how about reaching the ΑΑΑ afterwards...?

breaking news: dustin's bd 25 is out! downloadable from Arno's game base, and the caves come soon here as well :d

profi boulder caves 37 (6d)
dustin
1
solved(9)
 
Attempts: 62 * Solutions: 9 * clone
1
DarkStoorM
447
25-07-29 00:08
2
krissz
447
25-07-29 08:15
3
heywood
447
25-07-29 16:35
4
ligam
446
25-07-28 21:11
5
Rob Gilbert
446
25-07-29 12:18
6
darkwood
446
25-07-31 21:07
7
dustin
445
25-07-28 23:56
8
darkwood
445
25-07-31 21:04
9
enrico
440
25-07-29 13:47
Comment this cave!
25-07-28 20:21dustin

let's continue the profi collection with a little but nice idea ;)

boulderdash 1 h/infinity
dustin
4
solved(4)
 
Attempts: 71 * Solutions: 4 * semi-clone
1
DarkStoorM
460
25-07-27 13:49
2
DarkStoorM
450
25-07-27 13:43
3
DarkStoorM
410
25-07-27 13:38
4
DarkStoorM
350
25-07-27 13:33
Comment this cave!
25-08-10 13:22DarkStoorM

Demo free, forgot about this :D

25-07-28 20:03dustin

hehe, indeed i checked all seeds from 0-255 and this was the only one where i had serious trouble reaching the Ξ :d (although there are a lot of seeds where the Ξ is blocked off.)

25-07-27 13:34DarkStoorM

Okay, this is hard haha :D

25-07-26 13:56dustin

33Α in 60 secs, but well... that's not even the main problem here!

random seed: 221
this seed features a huge problem with the Ξ! i'm pretty sure it needs two explosions to reach it, and even then, it took me quite some attempts to even figure out a way to do it at all :d

requirement: 33Α
i had two versions for this cave in mind - a "long version" with timer 255 (bd1 max) and requiring to push a lot of ΒΒΒ. for this version, i had a requirement of around 50Α. however, i decided in the end that a "speedrun version" would be more in the spirit of the previous caves, also considering that there will be a good opportunity to make a "long version" in cave p later. so this is more about which ΒΒΒ can Κ convert quickest, and which ones aren't worth the time.

time: 60
given that the cave is already a kind of explosion puzzle, the timer is not as strict as in caves a,c,d,e, f and g before. that doesn't mean it's not pressing hard!

after cave b, this is the second cave where the difficulty doesn't exclusively come from the timer. i think it makes sense to first figure out a way to get access to the Ξ at all (location as in original cave h, coordinates (0,3) when (0,0) is the top-left Ε corner). then when a solution for this is found, the rest is all about time efficiency!

a- grade: score 340 (minimum)
s- grade: score 380
ss-grade: score 430

AM25 092 jam the box
altermaven
3
solved(6)
 
Attempts: 61 * Solutions: 6 * semi-clone
1
DarkStoorM
3311
25-07-27 20:02
2
darkwood
3304
25-08-02 09:34
3
ligam
3303
25-07-28 17:56
4
One4Matik
3303
25-07-27 01:15
5
heywood
3300
25-07-29 11:06
6
dustin
3287
25-07-27 12:04
Comment this cave!
25-07-29 14:15altermaven

this one is by carl craig under his "69" alias :)

25-07-29 00:05dustin

that's fun, reminded me of dustin's bd 21 cave o :d

25-07-26 10:38altermaven

no \ shall be wasted!

am25 091 isoprophlex
altermaven
1
solved(2)
 
Attempts: 146 * Solutions: 2 * semi-clone
1
altermaven
622
25-07-25 23:40
2
darkwood
521
25-08-03 20:59
Comment this cave!
25-07-25 23:41altermaven

rotated the board

(this is aphex twin, by the way, released on r&s)

173 usul
heywood
 
solved(7)
 
Attempts: 98 * Solutions: 7 * semi-clone
1
ligam
2593
25-07-28 16:36
2
DarkStoorM
2576
25-07-27 20:13
3
nicol
2562
25-07-26 23:03
4
heywood
2559
25-07-29 19:46
5
darkwood
2443
25-08-03 16:42
6
krissz
2017
25-07-28 07:03
7
darkwood
2009
25-08-03 16:36
Comment this cave!
172 o zone
heywood
 
solved(3)
 
Attempts: 40 * Solutions: 3 * semi-clone
1
One4Matik
4447
25-07-27 00:59
2
heywood
4401
25-07-29 16:12
3
darkwood
3839
25-08-06 23:27
Comment this cave!
171 cross purposes
heywood
 
solved(5)
 
Attempts: 156 * Solutions: 5 * semi-clone
1
ligam
2549
25-07-28 16:07
2
nicol
2478
25-07-26 23:17
3
krissz
2052
25-07-27 08:55
4
darkwood
2044
25-08-04 16:51
5
dustin
1437
25-07-26 20:40
Comment this cave!
classic remakes 106
dustin
 
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
1647
25-07-24 20:08
2
DarkStoorM
577
25-07-24 19:52
3
krissz
557
25-07-25 07:30
4
dustin
531
25-07-27 20:26
5
nicol
507
25-07-26 23:27
6
Rob Gilbert
506
25-07-25 06:07
Comment this cave!
am25 090 hellgenugzudunkel!
altermaven
2
solved(9)
 
Attempts: 73 * Solutions: 9 * clone
1
Rob Gilbert
1073
25-07-22 20:40
2
darkwood
1053
25-08-03 09:22
3
darkwood
1049
25-08-03 08:23
4
One4Matik
1034
25-07-27 00:47
5
heywood
1026
25-07-23 17:50
6
enrico
915
25-07-22 23:38
7
nicol
836
25-07-26 23:34
8
darkwood
828
25-08-02 14:14
9
krissz
770
25-07-23 11:32
Comment this cave!
25-07-29 18:16altermaven

the song title is describing the view of a nightclub's dancefloor. "light's bright, too dark"

25-07-24 02:25altermaven

this one is by alex k. katz :)

AM25 089 Graphic Encounters
altermaven
3
solved(5)
 
Attempts: 284 * Solutions: 5 * clone
1
ligam
1179
25-07-23 17:44
2
DarkStoorM
1116
25-07-22 13:43
3
darkwood
915
25-08-05 21:46
4
altermaven
795
25-07-19 22:48
5
Rob Gilbert
774
25-07-23 07:00
Comment this cave!
25-08-15 12:29altermaven

haha I just realised that

25-07-24 16:19Rob Gilbert

it looks like rockford's head went on its own trip to the next (090) cave, lol :) great caves btw, both of them!

25-07-24 02:24altermaven

this one is by steve redhead

AM25 088 fish and chips
altermaven
1
solved(5)
 
Attempts: 49 * Solutions: 5 * semi-clone
1
DarkStoorM
802
25-07-19 12:36
2
DarkStoorM
797
25-07-19 12:22
3
dustin
747
25-07-19 12:34
4
nicol
702
25-07-21 15:12
5
krissz
698
25-07-19 22:19
Comment this cave!
25-07-24 02:24altermaven

another hardfloor track

balderdash 171
dustin
 
solved(12)
 
Attempts: 112 * Solutions: 12 * clone
1
DarkStoorM
898
25-07-20 16:27
2
heywood
789
25-07-20 13:56
3
heywood
673
25-07-19 12:49
4
darkwood
665
25-07-21 11:48
5
ligam
413
25-07-23 13:23
6
kozelX
390
25-07-25 23:48
7
Rob Gilbert
385
25-07-20 08:37
8
One4Matik
381
25-07-27 00:20
9
darkwood
370
25-07-21 00:27
10
krissz
367
25-07-19 22:14
11
enrico
337
25-07-19 14:51
12
nicol
324
25-07-19 09:38
Comment this cave!
Stripes DX 53
altermaven
1
solved(3)
 
Attempts: 23 * Solutions: 3 * semi-clone
1
DarkStoorM
2108
25-07-18 19:16
2
darkwood
1336
25-12-03 21:21
3
nicol
1280
25-07-19 11:55
Comment this cave!
25-07-18 15:07altermaven

"mindstream (mind the bend the mind)"

AM25 086 Delirious
altermaven
2
solved(1)
 
Attempts: 84 * Solutions: 1 * semi-clone
1
DarkStoorM
1226
25-07-18 18:36
Comment this cave!
25-07-24 02:23altermaven

this one is by dj misjah & dj groovehead.

25-07-16 17:05altermaven

who am I kidding.. it's techno :p

AM25 087 Energy Flash
altermaven
1
solved(10)
 
Attempts: 30 * Solutions: 10 * semi-clone
1
DarkStoorM
777
25-07-18 12:28
2
heywood
760
25-07-17 16:33
3
krissz
758
25-07-17 19:56
4
darkwood
754
25-07-18 11:47
5
ligam
750
25-07-23 13:15
6
kozelX
748
25-07-25 23:39
7
nicol
731
25-07-19 11:58
8
One4Matik
731
25-07-20 18:45
9
dustin
726
25-07-17 21:08
10
enrico
721
25-07-18 00:30
Comment this cave!
25-07-24 02:24altermaven

this one is by joey beltram, who also goes by "second phase", and is responsible for the hooverphonic "mentasm"

cso 293 twitchy twins
dustin
6
solved(2)
 
Attempts: 107 * Solutions: 2 * semi-clone
1
Arno
1853
25-07-21 19:57
2
dustin
1846
25-07-18 21:53
Comment this cave!
25-07-25 18:30dustin

indeed, we have the same fly distances :d

25-07-23 21:55Arno

Mine too! Both solutions have same ideas, just slightly different execution. :-D

25-07-23 11:07dustin

solution is free :d

with help of cso tricks, Κ brings two ΖΖ, then two ΗΗ to crush each other, and the final against the remaining Η is also highly cso-ish :d

25-07-21 20:25dustin

thanks Arno :d

25-07-21 20:17Arno

nice collection of cso tricks! :-)

25-07-16 11:23dustin

in the july cso puzzle, Κ cannot crush the flies himself, so he needs to trick them!

AM25 085 Confuss
altermaven
1
solved(7)
 
Attempts: 60 * Solutions: 7 * semi-clone
1
DarkStoorM
802
25-07-17 12:44
2
darkwood
786
25-07-16 16:44
3
heywood
769
25-07-16 15:53
4
krissz
766
25-07-16 12:56
5
darkwood
763
25-07-16 16:42
6
dustin
757
25-07-16 19:03
7
nicol
757
25-07-19 12:02
Comment this cave!
25-07-15 21:40altermaven

acid a-z: track by hardfloor

am25 084 booby trap
altermaven
1
solved(3)
 
Attempts: 48 * Solutions: 3 * semi-clone
1
DarkStoorM
515
25-07-18 12:33
2
krissz
295
25-07-16 12:53
3
One4Matik
228
25-07-20 18:43
Comment this cave!
25-07-15 17:50altermaven

acid a-z: track by microworld

170 encroachment
heywood
 
solved(3)
 
Attempts: 55 * Solutions: 3 * semi-clone
1
DarkStoorM
7442
25-07-15 13:45
2
heywood
7340
25-07-15 12:53
3
krissz
6686
25-07-15 11:42
Comment this cave!
am25 083 allnighter
altermaven
1
solved(6)
 
Attempts: 66 * Solutions: 6 * semi-clone
1
DarkStoorM
668
25-07-14 12:18
2
heywood
665
25-07-14 13:02
3
krissz
647
25-07-15 11:36
4
dustin
630
25-07-14 22:14
5
One4Matik
617
25-07-20 18:35
6
darkwood
602
25-07-14 16:54
Comment this cave!
25-07-15 17:48altermaven

acid a-z: track by origin (rob acid)

DSM Dash 271
DarkStoorM
 
solved(6)
 
Attempts: 66 * Solutions: 6 * semi-clone
1
DarkStoorM
160
25-07-15 12:21
2
heywood
154
25-07-14 19:34
3
krissz
140
25-07-15 11:34
4
darkwood
116
25-07-14 17:13
5
One4Matik
103
25-07-20 18:30
6
heywood
84
25-07-14 09:59
Comment this cave!
themes abc 14: narrowness
dustin
2
solved(2)
 
Attempts: 63 * Solutions: 2 * semi-clone
1
DarkStoorM
5763
25-07-13 18:13
2
dustin
3895
25-07-13 20:40
Comment this cave!
25-07-13 12:50dustin

edit: small changes around the bonus room (there were no solutions yet, so it should be ok) :d

25-07-13 12:25dustin

Behind the biiiiig mansion Κ has just managed to find his way through, he immediately finds himself inside an enormous maze. in front of him, he finds a note.

"h-h-hello, i'm p-p-professor quiller. p-people say i h-h-have two faces, and they k-keep avoiding me because of that, b-b-but i dunno what they're t-t-talking about. anyway, in case you want to a-a-avoid me too, i d-decided to j-j-just leave a message for you. my e-e-exam is a bit n-n-n-narrow, b-b-but i still hope you l-l-like it. inside the m-m-maze, you'll meet a t-t-troll! haha, nah just kidding, d-do'nt worry. h-h-however, y-y-you'll meet a lot of fireflies and b-b-butterflies, so... ehm... m-m-maybe you s h o u l d still w-w-worry... anyway, good luck!"

for one moment, Κ wonders how someone could stutter even in writing, then he shrugs it off and decides to concentrate on the task lying before him. surely, if there are dangerous enemies in the middle of the maze, then there are also glittering ΑΑΑ to find...!

balderdash 170
dustin
1
solved(5)
 
Attempts: 16 * Solutions: 5 * semi-clone
1
DarkStoorM
1999
25-07-13 10:00
2
darkwood
1929
25-07-12 14:52
3
heywood
1928
25-07-12 14:07
4
krissz
1923
25-07-12 18:44
5
One4Matik
1918
25-07-20 18:18
Comment this cave!
25-07-12 13:42dustin

an open border version of dustin's bd 23 cave a.
originally, i wanted to make this my first open border cave in the dbd series, but then i found that for gdash - where open borders don't have this nice "infinite world" interpretation - it'd be nicer to release a classical version.

so now, the first open border cave in the dbd series is going to come in episode 25, out soon :d

speaking of infinity: the series will have to pause for this weekend because cave h still needs testing :d

profi boulder caves 36 (5p)
dustin
 
solved(3)
 
Attempts: 39 * Solutions: 3 * semi-clone
1
DarkStoorM
657
25-07-12 00:50
2
heywood
648
25-07-12 15:37
3
darkwood
618
25-07-12 10:39
Comment this cave!
profi boulder caves 35 (5n)
dustin
1
solved(4)
 
Attempts: 67 * Solutions: 4 * semi-clone
1
DarkStoorM
527
25-07-12 00:54
2
darkwood
446
25-07-12 10:45
3
One4Matik
397
25-07-20 18:11
4
krissz
396
25-07-11 20:56
Comment this cave!
25-07-11 18:14dustin

the do-it-yourself version of cave h :d

profi boulder caves 34 (5m)
dustin
2
solved(7)
 
Attempts: 211 * Solutions: 7 * semi-clone
1
DarkStoorM
474
25-07-12 14:02
2
heywood
467
25-07-11 16:20
3
darkwood
417
25-07-10 18:37
4
enrico
409
25-07-11 00:22
5
krissz
406
25-07-11 20:51
6
dustin
358
25-07-10 22:43
7
richie
194
25-07-14 13:32
Comment this cave!
25-07-11 16:21heywood

AKA "THE GRAVEYARD OF UNREGISTERED KEYBOARD INPUTS". :)

25-07-10 17:54dustin

loads of chain explosions going around, this one seems to me to be the trickiest :d

profi boulder caves 33 (5l)
dustin
 
solved(6)
 
Attempts: 29 * Solutions: 6 * semi-clone
1
heywood
866
25-07-11 19:04
2
richie
862
25-07-14 13:23
3
dustin
856
25-07-10 22:45
4
darkwood
845
25-07-11 11:09
5
krissz
839
25-07-11 20:41
6
darkwood
810
25-07-10 18:23
Comment this cave!
AM25 082 triple blossom
altermaven
2
solved(7)
 
Attempts: 44 * Solutions: 7 * semi-clone
1
DarkStoorM
1080
25-07-13 11:14
2
DarkStoorM
1022
25-07-13 11:11
3
heywood
900
25-07-11 18:15
4
DarkStoorM
791
25-07-10 21:41
5
krissz
687
25-07-11 20:38
6
dustin
548
25-07-10 17:39
7
darkwood
527
25-07-10 17:34
Comment this cave!
25-07-10 21:19altermaven

yeah, the time pressure for ^ is high, so the ideal solution is what nets you the most \ in the time. And the random heavy |s make planning hard.

25-07-10 17:40dustin

that's all about time management - no time for "perfect" solutions, still a lot of ΑΑΑ required!

169 three wells
heywood
2
solved(6)
 
Attempts: 54 * Solutions: 6 * semi-clone
1
DarkStoorM
21151
25-07-13 09:59
2
One4Matik
19807
25-07-11 02:31
3
krissz
17586
25-07-11 20:30
4
heywood
13081
25-07-10 23:40
5
darkwood
11315
25-07-10 18:14
6
dustin
10257
25-07-10 17:26
Comment this cave!
25-07-10 21:15heywood

thank you :)

25-07-10 17:29dustin

stylish! :d

168 sakura
heywood
 
solved(4)
 
Attempts: 55 * Solutions: 4 * semi-clone
1
DarkStoorM
9298
25-07-13 10:10
2
heywood
7554
25-07-11 02:14
3
darkwood
7130
25-07-10 17:20
4
krissz
6370
25-07-11 20:22
Comment this cave!
profi boulder caves 32 (5h)
dustin
 
solved(7)
 
Attempts: 14 * Solutions: 7 * clone
1
DarkStoorM
378
25-07-09 00:42
2
heywood
376
25-07-08 21:00
3
krissz
376
25-07-09 12:31
4
richie
376
25-07-09 14:34
5
darkwood
375
25-07-08 21:56
6
Rob Gilbert
375
25-07-09 06:32
7
One4Matik
375
25-07-11 02:16
Comment this cave!
AM25 081 abstractium-359
altermaven
1
solved(11)
 
Attempts: 72 * Solutions: 11 * clone
1
DarkStoorM
1550
25-07-13 11:34
2
enrico
1537
25-07-10 00:40
3
Rob Gilbert
1349
25-07-09 17:48
4
heywood
1340
25-07-08 20:23
5
Rob Gilbert
1322
25-07-09 17:45
6
One4Matik
1255
25-07-11 02:16
7
krissz
1209
25-07-09 12:29
8
Rob Gilbert
1208
25-07-09 06:40
9
richie
1180
25-07-09 14:41
10
enrico
1153
25-07-09 01:08
11
darkwood
1102
25-07-08 22:21
Comment this cave!
25-07-08 20:04altermaven

"flashback"

359 is a rather interesting prime number. It is a sophie germain prime, as well as a emirp: because the reverse of 359 (953) is also prime.

a number is a sophie germain prime when 2(n)+1 ends up as a prime number. in which case the result is 719, which initself is a sophie germain prime.

But 359 is also a safe prime. a safe prime is a 'reverse' sophie germain prime: where (n-1)/2 equals a prime number. in which case, that number is 179.

profi boulder caves 31 (5g)
dustin
1
solved(9)
 
Attempts: 209 * Solutions: 9 * semi-clone
1
heywood
226
25-07-09 13:12
2
krissz
226
25-07-11 21:06
3
krissz
221
25-07-09 12:26
4
DarkStoorM
217
25-07-09 00:42
5
krissz
217
25-07-09 12:23
6
heywood
209
25-07-09 13:03
7
richie
205
25-07-09 14:33
8
darkwood
203
25-07-09 14:31
9
richie
189
25-07-09 14:30
Comment this cave!
25-07-08 20:38dustin

can Κ eliminate the danger or be caught in a dead-end?

167 lattice town
heywood
 
solved(2)
 
Attempts: 153 * Solutions: 2 * semi-clone
1
heywood
3385
25-07-09 00:39
2
darkwood
3038
25-07-08 21:37
Comment this cave!
profi boulder caves 30 (5f)
dustin
1
solved(9)
 
Attempts: 93 * Solutions: 9 * clone
1
DarkStoorM
704
25-07-09 11:28
2
heywood
622
25-07-08 12:02
3
darkwood
622
25-07-08 15:34
4
dustin
456
25-07-08 11:33
5
darkwood
431
25-07-07 22:26
6
krissz
431
25-07-09 12:14
7
enrico
428
25-07-09 00:57
8
One4Matik
410
25-07-11 02:02
9
Rob Gilbert
356
25-07-08 07:07
Comment this cave!
25-07-07 21:33dustin

and some fireworks... but will the result be sufficient?

profi boulder caves 29 (5b)
dustin
1
solved(9)
 
Attempts: 61 * Solutions: 9 * clone
1
darkwood
470
25-07-08 15:26
2
heywood
449
25-07-08 11:59
3
DarkStoorM
443
25-07-07 21:38
4
darkwood
441
25-07-07 22:30
5
One4Matik
430
25-07-11 01:58
6
richie
427
25-07-08 19:03
7
krissz
424
25-07-09 12:05
8
Rob Gilbert
414
25-07-08 07:12
9
richie
413
25-07-08 18:57
Comment this cave!
25-07-07 21:28dustin

"make space for the ΘΘΘ, it wants to fill the whole cave!" :d

AM25 080 avaritia V
altermaven
1
solved(7)
 
Attempts: 82 * Solutions: 7 * semi-clone
1
DarkStoorM
1311
25-07-07 21:34
2
ligam
1259
25-07-14 20:35
3
heywood
1203
25-07-07 16:06
4
darkwood
1198
25-07-10 20:02
5
krissz
1189
25-07-09 12:02
6
darkwood
1170
25-07-07 18:18
7
One4Matik
1102
25-07-11 01:54
Comment this cave!
25-07-07 08:48altermaven

Joy or sorrow?

166 dev null
heywood
 
solved(8)
 
Attempts: 83 * Solutions: 8 * semi-clone
1
DarkStoorM
5211
25-07-14 00:18
2
DarkStoorM
5002
25-07-13 23:25
3
altermaven
4899
25-07-07 10:26
4
heywood
4805
25-07-08 12:52
5
krissz
4220
25-07-09 11:54
6
One4Matik
3907
25-07-11 01:45
7
enrico
3791
25-07-08 00:07
8
darkwood
3528
25-07-07 22:24
Comment this cave!
165 B&E intermission
heywood
1
solved(3)
 
Attempts: 302 * Solutions: 3 * semi-clone
1
DarkStoorM
384
25-07-06 22:26
2
krissz
381
25-07-13 19:44
3
heywood
378
25-07-08 12:08
Comment this cave!
25-07-06 21:27altermaven

movement is very tight but it is possible!

164 new york vs chicago
heywood
 
solved(4)
 
Attempts: 171 * Solutions: 4 * semi-clone
1
DarkStoorM
3014
25-07-06 23:43
2
heywood
3002
25-07-06 19:07
3
ligam
2994
25-07-14 20:04
4
krissz
954
25-07-06 18:23
Comment this cave!
boulderdash 1 g/infinity
dustin
7
solved(3)
 
Attempts: 34 * Solutions: 3 * semi-clone
1
DarkStoorM
1520
25-07-06 14:19
2
DarkStoorM
1440
25-07-06 01:25
3
DarkStoorM
1300
25-07-06 01:23
Comment this cave!
25-07-06 16:26dustin

darkstoorm, all that confirms the results i got in my tests :d

25-07-06 14:23DarkStoorM

ΘΘΘ makes it quite hard, but it still kind of needs you to quickly enclose the left side and explode the ΒΒΒ wall to its right so it can start growing faster. But then, there's also the collecting part which depends how even the ΘΘΘ shape is :D

25-07-06 12:24dustin

i was wondering where to set the "s-grade" requirement. i thought maybe score 1500+ might be appropriate, although i guess this will definitely require some above-average ΘΘΘ growing speed luck :d

25-07-06 12:20dustin

that's very interesting - i was wondering if this one would be "too easy" for the series, because it's the first cave i was able to solve :d

but probably, this is because this one isn't so much about speedrunning - the only time where Κ has to be really quick is at the end after the ΘΘΘ has converted, and this phase isn't too harsh if Κ has made good preparations beforehand :d

25-07-06 01:23DarkStoorM

Hard one! :D

25-07-05 03:21dustin

minimum score is exactly 1000! :d a clear maximum can't be given here because that i s clearly dependant on ΘΘΘ luck.

25-07-05 02:49dustin

after rushing from speedrun to speedrun in the previous caves, Κ now faces the challenge to make a biiiiiiiiig ΘΘ cage... and the timer can yet again be a huge problem in the end, so preparations are practically required!

| random seed: 0
that's going to be my choice every time when i don't have a clear idea how to look for a particularly "difficult" seed.

| requirement: 99/205Α
that's the first time i'm restricted by the bd1 engine limits which didn't allow three-digit requirements. i'll probably upload a version with maximum requirement after the main series is finished (then with more time, of course)!

| time: 105
if Κ doesn't do anything about it, the timer will most likely not be sufficient to take enough ΑΑΑ in the end. however, there is something Κ can do about it, so this is definitely not meant to be just an ΘΘΘ luck cave!

btw this is the first cave i managed to solve myself and which is therefore released as tested! :d

AM25 079 no breaking cadence!
altermaven
 
solved(7)
 
Attempts: 19 * Solutions: 7 * semi-clone
1
DarkStoorM
1464
25-07-04 13:04
2
ligam
1449
25-07-08 21:38
3
heywood
1448
25-07-04 16:06
4
krissz
1441
25-07-05 20:53
5
One4Matik
1415
25-07-05 02:29
6
dustin
1376
25-07-04 20:18
7
darkwood
1375
25-07-04 11:38
Comment this cave!
balderdash 169
dustin
1
solved(7)
 
Attempts: 95 * Solutions: 7 * clone
1
DarkStoorM
363
25-07-04 21:49
2
heywood
362
25-07-04 21:19
3
krissz
361
25-07-04 09:03
4
darkwood
357
25-07-04 13:15
5
dustin
349
25-07-03 21:55
6
One4Matik
349
25-07-05 02:27
7
Rob Gilbert
348
25-07-03 20:23
Comment this cave!
25-07-03 18:54dustin

a light speedrun which is quite relaxing for Κs who tried the infinity series so far! :d

no one's boulder 35 int. 20
dustin
 
solved(7)
 
Attempts: 128 * Solutions: 7 * clone
1
krissz
493
25-07-03 10:46
2
heywood
462
25-07-01 15:40
3
ligam
427
25-07-08 21:22
4
richie
380
25-07-01 15:12
5
richie
198
25-07-01 15:11
6
Rob Gilbert
186
25-07-01 19:23
7
richie
171
25-07-01 15:10
Comment this cave!
no one's boulder 35 cave 19
dustin
 
solved(4)
 
Attempts: 98 * Solutions: 4 * semi-clone
1
darkwood
638
25-07-04 14:19
2
krissz
627
25-07-03 18:07
3
ligam
623
25-07-08 21:06
4
One4Matik
547
25-07-02 03:23
Comment this cave!
no one's boulder 35 cave 18
dustin
 
solved(2)
 
Attempts: 23 * Solutions: 2 * semi-clone
1
DarkStoorM
507
25-07-02 13:10
2
krissz
397
25-07-03 18:13
Comment this cave!
no one's boulder 35 cave 17
dustin
 
solved(5)
 
Attempts: 75 * Solutions: 5 * semi-clone
1
ligam
458
25-07-08 19:50
2
krissz
450
25-06-30 14:41
3
darkwood
427
25-07-03 15:01
4
darkwood
423
25-07-03 14:49
5
One4Matik
418
25-07-05 02:19
Comment this cave!
no one's boulder 35 cave 16
dustin
 
solved(3)
 
Attempts: 75 * Solutions: 3 * semi-clone
1
DarkStoorM
531
25-07-04 23:01
2
krissz
372
25-06-30 14:36
3
One4Matik
355
25-07-05 02:11
Comment this cave!
163 zoning rights
heywood
 
solved(1)
 
Attempts: 96 * Solutions: 1 * semi-clone
1
DarkStoorM
7358
25-07-06 15:45
Comment this cave!
162 in from the night
heywood
 
solved(5)
 
Attempts: 35 * Solutions: 5 * semi-clone
1
DarkStoorM
21664
25-07-04 19:32
2
heywood
21210
25-07-02 16:46
3
darkwood
10253
25-07-03 02:18
4
One4Matik
9957
25-07-05 02:01
5
krissz
9501
25-06-30 14:49
Comment this cave!
boulder dash life saver
enrico
7
solved(7)
 
Attempts: 24 * Solutions: 7 * clone
1
DarkStoorM
3050
25-06-29 15:48
2
Rob Gilbert
2770
25-06-29 12:32
3
One4Matik
2770
25-07-05 01:56
4
dustin
2730
25-06-29 14:25
5
darkwood
2710
25-06-29 13:25
6
krissz
2650
25-06-29 18:01
7
dustin
770
25-06-29 14:26
Comment this cave!
25-06-29 20:20heywood

happy birthday!

25-06-29 19:35enrico

thanks to all!

25-06-29 16:10Rob Gilbert

Happy Birthday, enrico! Thanks for all your contributions to the community!

25-06-29 15:49DarkStoorM

Happy birthday enrico!

25-06-29 13:20darkwood

happy birthday enrico!

25-06-29 13:14dustin

happy repdigit birthday enrico! it's good to have you in the community :) enjoy your day, hope it's sunny but not t o o hot! :d

25-06-18 21:22enrico

Especially with a company like this. Honored to be a part of it!

boulderdash 1 f/infinity
dustin
8
solved(3)
 
Attempts: 322 * Solutions: 3 * semi-clone
1
DarkStoorM
360
25-06-29 10:44
2
DarkStoorM
350
25-06-29 10:23
3
DarkStoorM
330
25-06-28 21:34
Comment this cave!
25-07-03 18:50dustin

interesting runs darkstoorm! :d

like in cave d, i only considered solutions where Κ collects the eight ΑΑΑΑΑΑΑΑ in the "obvious" order. otherwise the basic idea is the same - wait for one frame when needed so that Κ can pass the ΖΖΖ, choosing one Ζ on the right side to chase Κ closely until the explosion spot.

btw, it turns out that nesdori has made a successful speedrun of Arno's "bd1 expert levels cave f l9", with the difference that that cave is 0.5 fps slower (the cave is in fact based on my old gdash caveset, where i already used the same random seed) :d

25-07-03 12:18DarkStoorM

Demos free :D/

25-06-29 14:15dustin

run, rockford, run! :d

25-06-29 10:53DarkStoorM

Just 2 frames more and I'd get 370 :D Definitely possible!

25-06-28 23:03DarkStoorM

dustin: Actually, in my run, the last Ζ happens to almost align with the next incoming Ζ and it's too fast to get stuck in space by me snapping the Α which results in two Ζ touching Κ :D

I will come back to this later!

25-06-28 22:32dustin

darkstoorm, is it because the Ζ takes too long to come to the explosion spot?

if yes, this is meant to be like this. if Κ takes all the ΑΑΑΑΑΑΑΑ quickly but doesn't care for a Ζ to chase him, time is supposed to be ultra tight. :d

25-06-28 21:35DarkStoorM

aaaahh lowest possible score :D the last Ζ ruins my run, gotta find a new strat!

25-06-28 13:06dustin

another mission with ΖΖΖ, and this time Κ has to go really close - there's no time to just release them out of their dens!

| random seed: 15
it may seem at first sight that the random seed is not so relevant, but this one has a little extra surprise at the end! :d

| requirement: 8/8
of course.

| time: 28
as mentioned above, the timer is too short for safe solutions - Κ has to go inside the dens and avoid the ΖΖΖΖΖΖΖΖ with cso tricks. my calculated theoretical solution proves that 3, probably 4 bonus seconds are there.

hint: darkstoorm's run of the cave "boulder dash 1 cave f level 1" is a very good demonstration on how to speedrun this cave! of course, it's way harder to perform at high speed, plus one Ζ should follow Κ to the end... well, the series isn't supposed to be easy :d

scorings/ grades:
a-grade: score 330 (minimum, 1 sec left)
s-grade: score 350 (3 seconds left)
ss-grade: score 360 (4 seconds left)
370 should also be possible, not sure about 380+.

no one's boulder 35 int. 15
dustin
 
solved(8)
 
Attempts: 137 * Solutions: 8 * clone
1
DarkStoorM
686
25-06-29 16:02
2
heywood
600
25-06-28 17:56
3
heywood
566
25-06-28 15:40
4
DarkStoorM
440
25-06-27 19:21
5
Rob Gilbert
360
25-06-28 05:46
6
richie
272
25-06-29 15:58
7
darkwood
267
25-06-28 13:41
8
krissz
223
25-06-27 21:49
Comment this cave!
no one's boulder 35 cave 14
dustin
 
solved(3)
 
Attempts: 51 * Solutions: 3 * semi-clone
1
ligam
583
25-07-02 20:48
2
krissz
456
25-06-27 21:48
3
darkwood
294
25-06-28 18:38
Comment this cave!
no one's boulder 35 cave 13
dustin
 
solved(6)
 
Attempts: 180 * Solutions: 6 * clone
1
DarkStoorM
665
25-06-28 11:33
2
darkwood
503
25-06-27 18:54
3
Rob Gilbert
470
25-06-28 05:44
4
One4Matik
458
25-07-05 01:47
5
enrico
407
25-06-27 19:36
6
krissz
378
25-06-27 21:44
Comment this cave!
am25 078 breakout glitch
altermaven
 
solved(3)
 
Attempts: 85 * Solutions: 3 * semi-clone
1
DarkStoorM
1375
25-06-29 21:52
2
heywood
1202
25-06-27 19:30
3
altermaven
1029
25-06-27 17:12
Comment this cave!
Emerald Mine Level 016
lolli
1
solved(5)
 
Attempts: 60 * Solutions: 5 * semi-clone
1
DarkStoorM
342
25-06-27 12:27
2
heywood
330
25-06-27 13:08
3
krissz
297
25-06-27 21:36
4
dustin
291
25-06-28 11:33
5
darkwood
257
25-06-27 12:54
Comment this cave!
25-06-27 12:03lolli

This cave had to be adjusted, as there are no rocks-producing creatures in Boulder Dash (beside the amoeba, which could not really be used as a replacement here).

AM25 077 danger glitter
altermaven
 
solved(2)
 
Attempts: 46 * Solutions: 2 * semi-clone
1
DarkStoorM
1055
25-06-27 12:13
2
darkwood
778
25-06-27 12:32
Comment this cave!
no one's boulder 35 cave 12
dustin
 
solved(5)
 
Attempts: 77 * Solutions: 5 * clone
1
DarkStoorM
976
25-06-27 01:00
2
darkwood
898
25-06-27 18:45
3
krissz
489
25-06-27 21:28
4
One4Matik
473
25-07-05 01:30
5
Rob Gilbert
419
25-06-27 05:55
Comment this cave!
no one's boulder 35 cave 11
dustin
 
solved(5)
 
Attempts: 43 * Solutions: 5 * semi-clone
1
DarkStoorM
418
25-06-27 01:03
2
krissz
356
25-06-27 21:25
3
darkwood
337
25-06-27 13:11
4
enrico
307
25-06-26 23:42
5
One4Matik
303
25-07-05 01:26
Comment this cave!
no one's boulder 35 int. 10
dustin
 
solved(5)
 
Attempts: 45 * Solutions: 5 * clone
1
DarkStoorM
241
25-06-26 12:14
2
richie
239
25-06-26 15:45
3
krissz
235
25-06-27 21:20
4
darkwood
234
25-06-26 13:10
5
Rob Gilbert
223
25-06-26 05:52
Comment this cave!
no one's boulder 35 cave 09
dustin
2
solved(5)
 
Attempts: 76 * Solutions: 5 * semi-clone
1
DarkStoorM
320
25-06-26 12:12
2
altermaven
289
25-06-26 11:19
3
darkwood
281
25-06-26 13:09
4
krissz
281
25-06-27 21:19
5
heywood
272
25-06-26 13:01
Comment this cave!
25-06-26 21:31dustin

ahhhhh, that's a phone! I only saw it as a mushroom :d but that makes sense with the good old dial plate! :d

25-06-26 13:02altermaven

hurry up, answer the phone ;)

no one's boulder 35 cave 08
dustin
 
solved(6)
 
Attempts: 79 * Solutions: 6 * semi-clone
1
ligam
547
25-06-26 20:17
2
heywood
498
25-06-26 18:05
3
enrico
470
25-06-25 23:40
4
darkwood
458
25-06-26 13:07
5
One4Matik
413
25-07-05 01:24
6
krissz
344
25-06-27 21:17
Comment this cave!
no one's boulder 35 cave 07
dustin
 
solved(4)
 
Attempts: 36 * Solutions: 4 * semi-clone
1
DarkStoorM
481
25-06-25 11:35
2
krissz
452
25-06-25 22:19
3
One4Matik
435
25-07-05 01:20
4
darkwood
423
25-06-25 13:24
Comment this cave!
no one's boulder 35 cave 06
dustin
3
solved(4)
 
Attempts: 56 * Solutions: 4 * semi-clone
1
DarkStoorM
777
25-06-25 12:55
2
darkwood
729
25-06-25 14:13
3
darkwood
726
25-06-25 14:01
4
krissz
561
25-06-25 22:23
Comment this cave!
25-11-09 18:27dustin

ah, so maybe he has a middle name starting with "e"? possible :d

and it also explains why in the intro texts of no1's Boulder, "we" pronouns are used rather than "i".

25-11-04 22:17nesdori

not all caves of no one's collections were designed by himself but he also got them from friends and other bd sceners. my wild guess is that this cave is designed by boulderdan (daniel tavernier) and "det" are his initials.

25-06-25 10:13dustin

does anyone know what det stands for? :d

no one's boulder 35 int. 05
dustin
 
solved(8)
 
Attempts: 142 * Solutions: 8 * clone
1
DarkStoorM
1156
25-06-24 12:18
2
darkwood
981
25-06-24 11:45
3
darkwood
859
25-06-24 11:32
4
Rob Gilbert
755
25-06-25 07:16
5
richie
532
25-06-24 10:59
6
One4Matik
419
25-07-05 01:09
7
Rob Gilbert
315
25-06-24 18:14
8
krissz
234
25-06-25 10:10
Comment this cave!
no one's boulder 35 cave 04
dustin
 
solved(4)
 
Attempts: 34 * Solutions: 4 * clone
1
DarkStoorM
498
25-06-24 22:58
2
darkwood
421
25-06-24 12:16
3
krissz
404
25-06-25 10:12
4
Rob Gilbert
315
25-06-25 18:46
Comment this cave!
no one's boulder 35 cave 03
dustin
 
solved(6)
 
Attempts: 112 * Solutions: 6 * semi-clone
1
DarkStoorM
2286
25-06-24 23:02
2
darkwood
1852
25-06-24 21:00
3
DarkStoorM
665
25-06-24 12:36
4
DarkStoorM
320
25-06-24 12:35
5
krissz
316
25-06-25 10:18
6
darkwood
298
25-06-24 12:06
Comment this cave!
no one's boulder 35 cave 02
dustin
 
solved(6)
 
Attempts: 21 * Solutions: 6 * clone
1
DarkStoorM
425
25-06-23 23:07
2
DarkStoorM
395
25-06-23 23:05
3
krissz
393
25-06-25 10:19
4
One4Matik
391
25-07-02 13:31
5
darkwood
361
25-06-23 23:51
6
Rob Gilbert
331
25-06-24 06:22
Comment this cave!
no one's boulder 35 cave 01
dustin
 
solved(6)
 
Attempts: 68 * Solutions: 6 * clone
1
darkwood
488
25-06-24 00:28
2
darkwood
467
25-06-24 00:05
3
One4Matik
443
25-07-02 13:30
4
krissz
386
25-06-25 10:21
5
enrico
301
25-06-23 23:54
6
Rob Gilbert
268
25-06-24 07:16
Comment this cave!
AM25 076 second swim
altermaven
 
solved(4)
 
Attempts: 35 * Solutions: 4 * semi-clone
1
DarkStoorM
972
25-06-24 23:05
2
krissz
841
25-06-23 21:14
3
darkwood
738
25-06-23 16:52
4
One4Matik
658
25-07-02 13:28
Comment this cave!
DSM Dash 270
DarkStoorM
 
solved(3)
 
Attempts: 50 * Solutions: 3 * semi-clone
1
krissz
616
25-06-27 21:15
2
dustin
457
25-06-23 13:25
3
darkwood
238
25-06-23 01:18
Comment this cave!
DSM Dash 269
DarkStoorM
 
solved(7)
 
Attempts: 54 * Solutions: 7 * semi-clone
1
DarkStoorM
1234
25-06-24 22:45
2
darkwood
903
25-06-23 01:13
3
darkwood
900
25-06-23 01:17
4
dustin
895
25-06-24 22:49
5
darkwood
876
25-06-23 01:12
6
One4Matik
865
25-07-02 13:19
7
enrico
863
25-06-23 01:07
Comment this cave!
DSM Dash 268
DarkStoorM
1
solved(4)
 
Attempts: 96 * Solutions: 4 * semi-clone
1
DarkStoorM
725
25-06-25 12:57
2
dustin
615
25-06-23 20:52
3
One4Matik
615
25-07-02 13:17
4
darkwood
547
25-06-23 01:28
Comment this cave!
25-06-23 20:53dustin

what an Ξ... :d

DSM Dash 267
DarkStoorM
 
solved(6)
 
Attempts: 30 * Solutions: 6 * clone
1
darkwood
1072
25-06-22 23:43
2
One4Matik
967
25-07-02 03:14
3
dustin
941
25-06-23 11:26
4
Rob Gilbert
937
25-06-23 13:21
5
krissz
920
25-06-27 21:03
6
enrico
890
25-06-23 01:10
Comment this cave!
DSM Dash 266
DarkStoorM
 
solved(8)
 
Attempts: 72 * Solutions: 8 * clone
1
DarkStoorM
1164
25-06-25 11:53
2
darkwood
989
25-06-23 11:35
3
Rob Gilbert
726
25-06-23 13:25
4
krissz
682
25-06-22 20:59
5
One4Matik
566
25-07-02 03:10
6
dustin
505
25-06-23 11:21
7
enrico
495
25-06-23 01:11
8
darkwood
353
25-06-22 23:32
Comment this cave!
DSM Dash 265
DarkStoorM
 
solved(5)
 
Attempts: 108 * Solutions: 5 * semi-clone
1
ligam
927
25-06-25 22:19
2
krissz
679
25-06-22 20:56
3
darkwood
602
25-06-22 21:14
4
One4Matik
599
25-07-02 03:09
5
dustin
534
25-06-23 11:19
Comment this cave!
DSM Dash 264
DarkStoorM
 
solved(9)
 
Attempts: 127 * Solutions: 9 * semi-clone
1
heywood
534
25-06-24 13:10
2
heywood
531
25-06-24 13:05
3
ligam
525
25-06-23 23:01
4
ligam
492
25-06-23 22:57
5
darkwood
481
25-06-23 10:49
6
darkwood
457
25-06-22 23:22
7
krissz
456
25-06-22 20:49
8
dustin
441
25-06-23 00:03
9
One4Matik
405
25-07-02 03:05
Comment this cave!
DSM Dash 263
DarkStoorM
 
solved(5)
 
Attempts: 319 * Solutions: 5 * semi-clone
1
krissz
523
25-06-27 21:01
2
heywood
521
25-06-24 01:36
3
ligam
511
25-06-22 23:33
4
dustin
498
25-06-22 23:58
5
darkwood
484
25-06-22 22:55
Comment this cave!
boulderdash 1 e/infinity
dustin
4
solved(2)
 
Attempts: 60 * Solutions: 2 * semi-clone
1
DarkStoorM
420
25-06-21 12:47
2
DarkStoorM
410
25-06-21 12:43
Comment this cave!
25-06-28 11:41dustin

it seems that the basic trick to figure out here is to get past the third Ζ on the second row (the fifth one chronologically in your run) by making it some extra space :d

25-06-28 11:02dustin

yep, that was close :d

25-06-21 12:50DarkStoorM

Phew, finished on the last frame of those 2 seconds :D

25-06-21 12:23dustin

Κ: "ah, those ΖΖΖΖΖΖΖΖ again. i long know how to fool those with a little detour..."

*hears the timer countwodn*

Κ: "...oh. looks like the ΖΖΖΖΖΖΖΖ are r e a l l y problematic now!"

this can be solved with 2 seconds remaining (score 420). this time, i'm pretty sure more isn't possible, even if the ΖΖΖΖΖΖΖΖ weren't there :d

scorings:
410 = minimum (a-grade)
420 = maximum (s-grade)

for darkstoorm c/inf practice
dustin
7
solved(5)
 
Attempts: 131 * Solutions: 5 * semi-clone
1
DarkStoorM
308
25-06-19 10:52
2
DarkStoorM
307
25-06-19 08:30
3
darkwood
287
25-06-19 10:20
4
darkwood
279
25-06-18 21:01
5
dustin
274
25-06-18 20:21
Comment this cave!
25-06-19 19:46dustin

yep, this is now very close to the 22 1/2 second solution i was talking about :D

25-06-19 10:53DarkStoorM

Ah, I see :D

25-06-19 10:43dustin

darkstoorm, i think you could still save half a second by playing the beginning differently (see my demo)! :d

25-06-19 08:26DarkStoorM

I end up with 307 score now, ha :D it's still fun to play

25-06-18 20:31dustin

for comparison: time limit (of the original) is 27, darkstoorm's current record is 24 1/2 seconds.

i think the biggest practical problem is that if you actually go for the best possible time, you have to perform an instant Β push near the end of the run. (if Κ does not want to rely on Β pushing, then the optimal route would take a second longer; sub-23 would probably not be possible then.)

25-06-18 20:23dustin

also, the cave is to show my optimal route, which, if performed without the halts, should lead to a 22 1/2 second run. (score would then be 308), which i believe might be the quickest possible solution.

25-06-18 20:19dustin

as the title says, this is for darkstoorm to practice c/infinity with a light Π and without time limit.

the cave will probably be deleted again soon.

profi boulder caves 28 (4p)
dustin
1
solved(5)
 
Attempts: 48 * Solutions: 5 * semi-clone
1
DarkStoorM
301
25-06-18 23:00
2
heywood
285
25-06-19 14:57
3
darkwood
276
25-06-18 21:06
4
dustin
268
25-06-19 10:55
5
krissz
267
25-06-18 20:27
Comment this cave!
25-06-18 19:02dustin

this one surely has some trickery, with no Β to waste!

profi boulder caves 27 (4o)
dustin
1
solved(3)
 
Attempts: 21 * Solutions: 3 * semi-clone
1
DarkStoorM
266
25-06-19 11:58
2
krissz
219
25-06-18 20:25
3
darkwood
203
25-06-19 10:14
Comment this cave!
25-06-18 19:01dustin

despite the emptiness of the cave, i think it's a nice little puzzle!

profi boulder caves 26 (4n)
dustin
6
solved(10)
 
Attempts: 54 * Solutions: 10 * semi-clone
1
DarkStoorM
563
25-06-18 13:13
2
darkwood
560
25-06-17 23:52
3
darkwood
545
25-06-17 23:55
4
enrico
536
25-06-18 09:02
5
heywood
519
25-06-18 00:21
6
dustin
516
25-06-18 09:43
7
darkwood
478
25-06-17 23:47
8
krissz
437
25-06-18 12:52
9
darkwood
416
25-06-17 23:42
10
enrico
375
25-06-17 22:13
Comment this cave!
25-06-19 12:44heywood

thanks for the detailed explanation!

25-06-18 10:00dustin

...at least on level 1. on level 5, with 5 points per remaining second, things can change :d

25-06-18 09:48dustin

edit: as long as the ΘΘΘ can grow both left and right, making it effectively double as quick, it should always be most profitable to let it grow. so, also in original, Κ should at least let the ΘΘΘ grow until it's grown out at the left side.

25-06-18 09:38dustin

heywood, here some calculations about that:

| after the ΘΘΘ slow growth time expires, the ΘΘΘ has by default a 1/4 chance to (try to) grow each frame.

| however, if the ΘΘΘ has only one possible direction to grow into, it will try to grow into an impossible direction 3 out of 4 times. this makes the total chance for it to actually grow 1/4 * 1/4 = 1/16 per frame.

| so, on average, the ΘΘΘ grows one step each 16 frames (if it can grow only into one direction).

| with a speed of 7 fps, this means the ΘΘΘ takes 16/7 = 2.3 seconds to grow one step.

| so with 3 points per bonus Α, this is still a payoff compared to getting just one point per extra second in the end.

| conclusion: it should be most profitable to just let the ΘΘΘ grow as big as possible, as shown in darkwood's run.

| however, in the original, the speed isn't exactly 7 fps; in fact, it varies because the speed is quite fast at the beginning but slows down the bigger the ΘΘΘ grows. so to determine what is the best hiscore strategy in the original, it's probably best to just trial-and-error it out ;)

25-06-18 00:24heywood

given the relatively low diamond value i wonder what the optimum point is to trap the amoeba and collect the time bonus points.

25-06-17 21:26dustin

while this one is probably not ;)

profi boulder caves 25 (4l)
dustin
1
solved(4)
 
Attempts: 83 * Solutions: 4 * semi-clone
1
DarkStoorM
454
25-06-19 12:16
2
heywood
448
25-06-18 00:28
3
darkwood
442
25-06-17 23:39
4
krissz
437
25-06-18 12:55
Comment this cave!
25-06-17 21:25dustin

this one is trickier than it may look at first sight :d

AM25 075 aequalis II
altermaven
1
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
DarkStoorM
858
25-06-17 12:26
2
krissz
810
25-06-19 10:32
3
heywood
710
25-06-17 17:27
4
dustin
674
25-06-16 21:10
Comment this cave!
25-06-16 13:44altermaven

it looks like there needs to be a little more involvement in order for ^ to procure his requisite!

cso 292 breakdown
dustin
5
solved(3)
 
Attempts: 140 * Solutions: 3 * semi-clone
1
DarkStoorM
2140
25-06-23 11:44
2
Arno
2137
25-06-20 19:24
3
dustin
2133
25-06-18 18:59
Comment this cave!
25-06-23 22:27dustin

yep, so the Η halts twice in a row so the Α catches up to crush it :d

25-06-23 11:45DarkStoorM

Ahhhh, I couldn't figure out the snap at the end :D nice

25-06-23 10:24Arno

mine too! :-D

this is a nice puzzle! i think the cave won't be solvable if the order of the 2 walls were swapped.

25-06-22 21:06dustin

solution free! :d

25-06-15 10:27dustin

the cso puzzle for june is all about ΗΗ vs. ΜΜ traffic - or so it seems ;)

boulderdash 1 d/infinity
dustin
9
solved(3)
 
Attempts: 169 * Solutions: 3 * semi-clone
1
DarkStoorM
220
25-06-14 21:48
2
DarkStoorM
210
25-06-14 21:38
3
heywood
200
25-06-15 16:51
Comment this cave!
25-06-20 11:11dustin

:d

25-06-19 15:33heywood

boring or not, i'm just happy i managed :)

25-06-17 21:16dustin

very similar to heywood's run ;)

25-06-17 21:15dustin

ah yes cool, in my tests and calculations i always followed the boring order "crush Η - collect ΑΑΑΑΑΑΑΑΑ - crush next Η - collect" and so on :d

25-06-17 12:28DarkStoorM

Demos visible :D

25-06-14 21:56dustin

whoa, darkstoorm! so this time, you took a better route than me, probably you crushed at least 1Η with a different Β than in my theoretical solution :d

25-06-14 21:48DarkStoorM

I'm pretty confident 230 is possible haha

25-06-14 21:15dustin

i mean: so Κ h a s long learned... ;)

25-06-14 21:14dustin

of course Κ can long learned to crush these four ΗΗΗΗ... but the question is, how quickly can he do so...?

another crazy speedrun (and, as you may have guessed, two more will follow next!)

| random seed: 188
i successfully tried to find a seed such that no ΒΒΒ are directly above the Η cages, such that the ΗΗΗΗ cannot easily be crushed in their hosts.

| requirement: 36 (maximum)

| time: 17
my calculated perfect run takes almost 15 seconds, so there are slightly above 2 bonus seconds this time. so these are the scorings:
Α 190 = minimum (a-grade)
Α 200 (2 secs left) = improvement 1 (s-grade)
Α 210 (3 secs left) = improvement 2, maximum(?) (ss-grade)
Α 220+ would surprise me if that's possible

so why are you even reading this? Κ has no time, he must be quiiiick! :d

profi boulder caves 24 (4k)
dustin
2
solved(5)
 
Attempts: 28 * Solutions: 5 * semi-clone
1
DarkStoorM
432
25-06-14 14:01
2
darkwood
412
25-06-14 16:26
3
darkwood
404
25-06-14 16:20
4
krissz
404
25-06-15 09:29
5
dustin
398
25-06-14 15:31
Comment this cave!
25-06-13 18:52dustin

actually, i created something very similar in some dustin's bd intermission :d

25-06-13 18:51dustin

that one is probably not too hard, but i like the Η-Ζ-patterns in the cages!

profi boulder caves 23 (4j)
dustin
1
solved(6)
 
Attempts: 59 * Solutions: 6 * semi-clone
1
darkwood
440
25-06-14 16:50
2
darkwood
324
25-06-14 16:32
3
darkwood
310
25-06-14 16:39
4
enrico
309
25-06-13 23:54
5
darkwood
309
25-06-14 16:37
6
krissz
289
25-06-15 09:32
Comment this cave!
25-06-13 18:50dustin

i found that this one requires planning and patience, otherwiese the ΗΗΗ go crazy and most likely catch Κ somewhere!

161 jug town
heywood
1
solved(3)
 
Attempts: 220 * Solutions: 3 * semi-clone
1
darkwood
4409
25-06-24 10:28
2
heywood
4392
25-06-18 01:23
3
dustin
4314
25-06-15 10:40
Comment this cave!
25-06-15 10:41dustin

ha! that was challenging :d

160 not the first
heywood
 
solved(2)
 
Attempts: 72 * Solutions: 2 * semi-clone
1
darkwood
2235
25-06-13 11:15
2
dustin
1687
25-06-12 23:21
Comment this cave!
profi boulder caves 22 (4r)
dustin
 
solved(7)
 
Attempts: 47 * Solutions: 7 * clone
1
DarkStoorM
183
25-06-14 13:26
2
heywood
169
25-06-12 14:18
3
Rob Gilbert
160
25-06-12 12:22
4
darkwood
160
25-06-12 16:37
5
richie
154
25-06-12 15:05
6
krissz
153
25-06-15 15:00
7
darkwood
140
25-06-12 12:05
Comment this cave!
profi boulder caves 21 (4h)
dustin
1
solved(6)
 
Attempts: 53 * Solutions: 6 * clone
1
DarkStoorM
629
25-06-12 13:22
2
heywood
616
25-06-12 23:08
3
Rob Gilbert
598
25-06-12 12:26
4
darkwood
589
25-06-12 16:53
5
darkwood
574
25-06-12 16:41
6
krissz
573
25-06-14 21:01
Comment this cave!
25-06-12 10:58dustin

i found this a nice idea - the ΒΒΒΒΒΒ which are meant to make Κ's way free need to be freed themselves first! :d

balderdash 168
dustin
 
solved(5)
 
Attempts: 110 * Solutions: 5 * semi-clone
1
DarkStoorM
1848
25-06-12 00:44
2
heywood
1782
25-06-12 16:56
3
krissz
363
25-06-11 15:54
4
One4Matik
325
25-06-13 01:08
5
darkwood
286
25-06-11 15:45
Comment this cave!
AM25 074 abstractium-353
altermaven
1
solved(9)
 
Attempts: 289 * Solutions: 9 * clone
1
ligam
2698
25-06-16 23:29
2
DarkStoorM
2223
25-06-11 13:53
3
Rob Gilbert
1647
25-06-10 20:03
4
One4Matik
1564
25-06-13 00:59
5
krissz
1463
25-06-11 13:49
6
dustin
1375
25-06-10 18:43
7
darkwood
1149
25-06-12 22:13
8
enrico
1081
25-06-10 14:18
9
lemming
827
25-06-15 22:27
Comment this cave!
25-06-10 12:56altermaven

"reactor"

profi boulder caves 20 (4g)
dustin
 
solved(5)
 
Attempts: 67 * Solutions: 5 * semi-clone
1
krissz
938
25-06-11 09:23
2
DarkStoorM
899
25-06-11 01:25
3
darkwood
893
25-06-11 15:13
4
enrico
560
25-06-10 13:36
5
darkwood
365
25-06-11 14:55
Comment this cave!
profi boulder caves 19 (4f)
dustin
 
solved(3)
 
Attempts: 29 * Solutions: 3 * semi-clone
1
DarkStoorM
628
25-06-10 14:04
2
krissz
483
25-06-11 09:21
3
darkwood
466
25-06-11 18:13
Comment this cave!
profi boulder caves 18 (4e)
dustin
1
solved(5)
 
Attempts: 40 * Solutions: 5 * clone
1
DarkStoorM
316
25-06-09 13:02
2
krissz
315
25-06-09 19:08
3
heywood
315
25-06-12 23:12
4
Rob Gilbert
314
25-06-09 16:05
5
darkwood
304
25-06-09 11:43
Comment this cave!
25-06-09 11:19dustin

that's a cool and rare mechanism :d

profi boulder caves 17 (4b)
dustin
 
solved(4)
 
Attempts: 33 * Solutions: 4 * semi-clone
1
DarkStoorM
673
25-06-09 13:10
2
krissz
640
25-06-09 19:13
3
darkwood
634
25-06-14 13:06
4
darkwood
544
25-06-09 11:38
Comment this cave!
boulderdash 1 c/infinity
dustin
10
solved(5)
 
Attempts: 419 * Solutions: 5 * semi-clone
1
DarkStoorM
380
25-06-19 11:04
2
DarkStoorM
360
25-06-08 14:36
3
DarkStoorM
350
25-06-08 12:44
4
krissz
340
25-06-09 19:17
5
heywood
340
25-06-12 14:13
Comment this cave!
25-06-19 19:49dustin

annnnnnnd... that's the ss grade :d

25-06-17 12:26DarkStoorM

Sure dustin! :D

25-06-14 22:41dustin

darkstoorm, how about a re-upload of this cave, where the Β-to-push is light, and without time limit? then i can also show my optimal route - i still have a few improvements to your top run to offer :d

however, i think the biggest improvement to that run is already shown by heywood right at the beginning - there Κ gets the Α which is 8 steps below the Ν clearly quicker, without such a big detour!

25-06-14 21:31DarkStoorM

It's one of those caves where you would like to practice the most optimal path, but every Β will change the run almost completely and you have to do it again haha :D

Also one of the things I don't have the patience for :D that and ΘΘΘΘΘ

25-06-14 21:27dustin

:d :d

25-06-14 14:51heywood

well, I think my score and my number of attempts are probably similar numbers. :)

25-06-14 12:38dustin

i'm happy to see solutions also from others than our well-known super speedrunners darkstoorm and nesdori! i take that as a confirmation that the difficulty, as insane as it is, is still not completely exclusive to one or two players :d

25-06-08 13:28dustin

darkstoorm, i'm sure you will have a lot of fun exploring the possibilities :d

25-06-08 12:45DarkStoorM

There's so much room for improvement, I don't even know where to begin with :D finished with 2 seconds

25-06-08 12:07dustin

another mad speedrun, this time combined with clever route-planning (a kind of "travelling salesman problem")! :d

| random seed: 78
again, i had tested all seeds back when i made the gdash caveset "bd1 expert levels", and this one appeared most interesting, with the Ξ blocked off.

| requirement: 22/22 (of course)

| time: 27
my optimal theoretical solution needs 22 1/2 seconds, including one instant Β push. so that's 4 1/2 bonus seconds guaranteed, that's clearly more than cave a because of the much bigger complexity. without relying on luck, it's around 3 1/2 bonus seconds.

scorings:
Α 340 = minimum; that's already hard enough (which means, slightly too hard for me) ;)
Α 350, 360, 370 =additional challenges
Α 380 = my calculated theoretical max
Α 390 = would not totally surprise me if that's possible
Α 400 = would totally surprise me if that's possible
Α 410+ = wtf...?! :d

AM25 073 abstractium-349
altermaven
1
solved(13)
 
Attempts: 110 * Solutions: 13 * clone
1
DarkStoorM
5248
25-06-09 02:02
2
darkwood
5206
25-06-12 18:59
3
enrico
5078
25-06-11 00:09
4
darkwood
4884
25-06-12 17:04
5
enrico
4861
25-06-08 21:42
6
darkwood
4610
25-06-08 18:58
7
enrico
4571
25-06-08 21:37
8
darkwood
4213
25-06-08 18:36
9
enrico
4129
25-06-08 09:10
10
Rob Gilbert
3146
25-06-08 07:35
11
enrico
2619
25-06-07 23:45
12
krissz
2396
25-06-09 09:52
13
dustin
1697
25-06-08 11:20
Comment this cave!
25-06-07 22:30altermaven

"eismaschine"

balderdash 167
dustin
 
solved(5)
 
Attempts: 90 * Solutions: 5 * semi-clone
1
DarkStoorM
462
25-06-08 16:44
2
ligam
448
25-06-07 20:59
3
krissz
424
25-06-07 18:44
4
darkwood
369
25-06-11 17:44
5
dustin
361
25-06-07 19:51
Comment this cave!
balderdash 166
dustin
3
solved(8)
 
Attempts: 55 * Solutions: 8 * clone
1
DarkStoorM
583
25-06-06 18:43
2
darkwood
571
25-06-08 19:02
3
dustin
564
25-06-06 22:53
4
krissz
462
25-06-06 15:05
5
DarkStoorM
438
25-06-06 12:08
6
Rob Gilbert
428
25-06-06 17:15
7
darkwood
350
25-06-06 21:48
8
enrico
337
25-06-06 17:12
Comment this cave!
25-06-07 11:51dustin

in fact it wasn't, just a cool coincidence that this works so nicely :d

25-06-07 10:47DarkStoorM

Hehe, the solution looked suspiciously intentional :D

25-06-06 22:54dustin

a very nice and clean method darkstoorm! :d

159 grumble quartz junction
heywood
 
solved(6)
 
Attempts: 34 * Solutions: 6 * clone
1
DarkStoorM
2995
25-06-08 16:02
2
heywood
2199
25-06-06 16:27
3
darkwood
756
25-06-05 21:07
4
Rob Gilbert
711
25-06-06 08:24
5
krissz
706
25-06-06 14:58
6
dustin
679
25-06-06 11:40
Comment this cave!
Emerald Mine Level 015
lolli
 
solved(7)
 
Attempts: 52 * Solutions: 7 * clone
1
DarkStoorM
4202
25-06-06 18:58
2
heywood
689
25-06-06 17:10
3
krissz
671
25-06-05 19:14
4
Rob Gilbert
665
25-06-05 19:37
5
darkwood
572
25-06-05 21:00
6
enrico
467
25-06-05 23:21
7
dustin
458
25-06-06 11:37
Comment this cave!
Emerald Mine Level 014
lolli
 
solved(6)
 
Attempts: 55 * Solutions: 6 * clone
1
DarkStoorM
711
25-06-06 19:01
2
krissz
705
25-06-05 19:18
3
heywood
693
25-06-05 15:07
4
Rob Gilbert
633
25-06-05 19:41
5
darkwood
528
25-06-05 21:02
6
dustin
438
25-06-05 23:51
Comment this cave!
classic remakes 105
dustin
1
solved(8)
 
Attempts: 100 * Solutions: 8 * clone
1
dustin
14903
25-06-07 20:02
2
ligam
14423
25-06-06 20:46
3
krissz
12997
25-06-05 19:25
4
heywood
12493
25-06-05 15:04
5
darkwood
12444
25-06-05 20:56
6
One4Matik
12347
25-06-13 00:36
7
Rob Gilbert
12159
25-06-06 19:43
8
enrico
12135
25-06-05 23:17
Comment this cave!
25-06-05 10:12dustin

and this is my version of cave i, made symmetric and with the extra drains, Κ gets access to more ΑΑΑ!

difficulty: 3/10

AM25 072 insufferable sift
altermaven
5
solved(7)
 
Attempts: 60 * Solutions: 7 * clone
1
DarkStoorM
2969
25-06-04 23:48
2
darkwood
2891
25-06-04 18:46
3
heywood
2850
25-06-04 18:34
4
Rob Gilbert
2779
25-06-04 20:56
5
Rob Gilbert
2681
25-06-04 20:47
6
dustin
2556
25-06-04 21:45
7
krissz
2494
25-06-05 19:35
Comment this cave!
25-06-05 15:09altermaven

Extra note: the patterns in each of the three funnels is designed with more or less intention that ^ needs knowledge of how the cso will shift the contents when moving. And not being mindful about this results in wasted \s. it's not a lesson on reflex; it is more or less a lesson on knowing the cso on sifting.

25-06-04 23:05altermaven

a 5-level variant would not exactly be feasible unless the tanks are adjusted somehow, and even then, you wouldn't be able to make a proper funnel with how you need to shift things around. you'd have to make smaller tanks and be extremely mindful of the prng fill not creating a means that causes some tanks to be unsolveable.

with level-only element draws, this could be bypassed.

25-06-04 23:02altermaven

whoops :D

25-06-04 21:50dustin

i like these kind of caves of yours, where there's a requirement which is quite relaxing to fulfill, but then there's also a "perfect challenge" which is way harder! it's pretty much the kind of cave where a classic 5-level version would make sense :d

btw i guess the perfect score is 239Α because the 240th Α is actually Κ's starting position ;)

25-06-04 16:33altermaven

required: 210\
perfect: 240\
minimum clear is less profitable than aiming for a perfect, but ^ must be mindful of how to sort the \ and |!

classic remakes 104
dustin
5
solved(7)
 
Attempts: 51 * Solutions: 7 * clone
1
DarkStoorM
182
25-06-05 01:26
2
heywood
174
25-06-04 13:48
3
Rob Gilbert
171
25-06-04 16:04
4
DarkStoorM
170
25-06-04 12:40
5
dustin
154
25-06-04 21:40
6
krissz
145
25-06-04 10:08
7
darkwood
133
25-06-04 19:01
Comment this cave!
25-06-04 21:37dustin

Rob Gilbert, thx for the feedback, nice to see that this idea worked as intended! :d

25-06-04 16:41Rob Gilbert

LOL, an interesting idea with the "amoeba that doesn't want to grow". Took me a bit to realize that those two are actually slime now.

25-06-04 14:37dustin

Arno, ...and there are even more g-h-mixtures in the cave :d

25-06-04 11:01Arno

setup from cave g, with random fill from cave h. ;-)

25-06-04 09:58dustin

the development of the level infinity series also gives me some new ideas for this classic remakes series. don't worry, though, this cave is way easier :d

difficulty: 5/10

no one's boulder 34 int. 20
dustin
 
solved(7)
 
Attempts: 42 * Solutions: 7 * clone
1
heywood
254
25-06-03 15:33
2
DarkStoorM
254
25-06-04 00:14
3
darkwood
252
25-06-04 19:02
4
krissz
251
25-06-03 11:11
5
darkwood
251
25-06-03 14:45
6
richie
250
25-06-03 13:28
7
Rob Gilbert
242
25-06-03 11:45
Comment this cave!
no one's boulder 34 cave 19
dustin
 
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
heywood
670
25-06-03 18:33
2
krissz
666
25-06-03 11:11
3
Rob Gilbert
652
25-06-03 11:50
4
darkwood
642
25-06-03 14:44
5
Rob Gilbert
427
25-06-03 11:46
6
Rob Gilbert
319
25-06-03 11:44
Comment this cave!
no one's boulder 34 cave 18
dustin
 
solved(4)
 
Attempts: 52 * Solutions: 4 * semi-clone
1
DarkStoorM
864
25-06-04 00:13
2
darkwood
477
25-06-03 11:34
3
krissz
434
25-06-03 11:09
4
One4Matik
343
25-06-13 00:23
Comment this cave!
no one's boulder 34 cave 17
dustin
 
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
DarkStoorM
1302
25-06-02 13:43
2
darkwood
1248
25-06-02 15:02
3
dustin
1124
25-06-02 20:27
4
krissz
384
25-06-03 11:15
5
richie
241
25-06-02 17:03
Comment this cave!
no one's boulder 34 cave 16
dustin
 
solved(3)
 
Attempts: 66 * Solutions: 3 * semi-clone
1
DarkStoorM
652
25-06-02 13:37
2
darkwood
546
25-06-02 14:46
3
krissz
456
25-06-03 15:36
Comment this cave!
boulderdash 1 b/infinity
dustin
12
solved(5)
 
Attempts: 474 * Solutions: 5 * semi-clone
1
nesdori
400
25-06-02 11:21
2
nesdori
390
25-06-02 01:29
3
nesdori
390
25-06-02 01:59
4
DarkStoorM
350
25-06-01 13:00
5
DarkStoorM
300
25-06-01 12:54
Comment this cave!
25-06-07 11:58dustin

darkstoorm, your run is, all in all, my theoretical solution where i calculated around 10 bonus seconds. now i'm curious for nesdori's improvements :d

25-06-06 11:51dustin

i think it'd make sense to unlock the demos now, and i'm curious too! :d

25-06-03 10:25dustin

nesdori, i'm not surprised that my beginning is not the optimum, let alone for the fact that it includes waiting for the Ζ for over a second. i just thought it was the most obvious thing to do, and, above all, the relatively simplest way to deal with the Ξ problem.

yes, i guess the fps will be a major problem in several caves. however, i'm confident that the next four speedruns will all be a good relaxation for you after this one... :d

25-06-03 10:10nesdori

dustin, my direction from the start is a bit different :)

getting a good score was quite an effort. i did over 350 tries, sometimes i wasn't lucky enough and most of times i made ´a movement error. the fps is quite cruel. after this i think that i'm not going to spend as much as time with the other caves of this series but i'll settle for less optimized runs.. :)

25-06-02 20:18dustin

nesdori, in my tests i always started like this:
| run immediately to the center of the cave (where the space lines intersect) while the Ζ is still in the upper half
| wait a few frames under the Β next to the center, until the Ζ is in position
| go up while the Β crushes the Ζ to free the Ξ
| then proceed by freeing the ne Α with the nw Ζ.

25-06-02 14:27nesdori

btw.. there's one interesting choice:

at the beginning, do you..

1) wait for the Ζ to arrive before leaving the starting nest
2) just run away right away.. there's no time to wait for the Ζ!

I chose the option 2 :)

25-06-02 14:19nesdori

dustin, something like that.. :) there's something that would actually help, trusting blindly that some Β:s will move with the first push and prepare the next move accordingly without actually seeing Β moving. usually when Κ pushes Β, the reaction time to notice that is 1-2 frames and ^ makes useless pushes while waiting for the human operator to react. when speed running pushing caves to the maximum, sometimes you have to just skip the reaction and trust that Β will fast move or if it won't, just try again. I didn't do this yet but it would help to reach 17 secs for sure.

25-06-02 14:00dustin

nesdori, i see how at some point, more pushing luck won't help because Κ has to wait for the nw Ζ anyway, right? :d

25-06-02 12:28nesdori

17 secs bonus time is 3 frames away but it's getting harder to improve; even if some pushes would be luckier :)

25-06-01 13:25dustin

thanks! and i think 11 bonus seconds are quite impressive :d

25-06-01 13:00DarkStoorM

Now this is a bit too hard to get a really good time :D nice challenge

25-06-01 11:46dustin

| random seed: 13
this is actually a remake of my cave "puzzling rooms", but the goal of this series is to provide the hardest possible versions of the original caves, and i think this seed is unquestionably the hardest (yes, i did test every seed from 0-255 already when i worked on my "bd1 expert levels" gdash caveset!)

| requirement: 12Α (maximum)
of course...

| timer: 50
none of the solutions of the aforementioned cave comes even close to this strict time limit, so there's still the big challenge to come up with quicker solution methods! however, the timer is not at all as strict as in cave a, because here the speedrun isn't the only thing which makes the cave difficult. my theoretical frame-counting solution lead to almost 10 bonus seconds with average pushing luck. however, given the complexity of this cave, i think the timer is still very much a problem!

this time, i did test the cave successfully, and then... i noted that for some reason, i had accidently deleted a random Ζ (which is now there again) :d

no one's boulder 34 int. 15
dustin
 
solved(5)
 
Attempts: 112 * Solutions: 5 * clone
1
DarkStoorM
330
25-05-31 12:16
2
richie
320
25-05-31 16:34
3
darkwood
319
25-06-02 14:23
4
krissz
318
25-06-01 16:07
5
Rob Gilbert
316
25-06-01 07:30
Comment this cave!
no one's boulder 34 cave 14
dustin
 
solved(3)
 
Attempts: 59 * Solutions: 3 * semi-clone
1
ligam
513
25-06-02 21:08
2
krissz
400
25-06-01 16:05
3
darkwood
353
25-05-31 23:00
Comment this cave!
no one's boulder 34 cave 13
dustin
 
solved(2)
 
Attempts: 36 * Solutions: 2 * semi-clone
1
krissz
283
25-06-01 09:48
2
darkwood
241
25-05-31 14:07
Comment this cave!
no one's boulder 34 cave 12
dustin
 
solved(5)
 
Attempts: 52 * Solutions: 5 * clone
1
DarkStoorM
475
25-06-03 00:30
2
darkwood
466
25-06-01 18:58
3
darkwood
455
25-06-01 19:45
4
Rob Gilbert
452
25-05-31 07:14
5
krissz
398
25-05-31 08:11
Comment this cave!
no one's boulder 34 cave 11
dustin
 
solved(2)
 
Attempts: 101 * Solutions: 2 * semi-clone
1
darkwood
321
25-06-01 18:32
2
krissz
280
25-05-31 08:06
Comment this cave!
no one's boulder 34 int. 10
dustin
 
solved(5)
 
Attempts: 86 * Solutions: 5 * clone
1
DarkStoorM
292
25-05-30 02:03
2
Rob Gilbert
278
25-05-29 16:32
3
krissz
273
25-05-30 08:52
4
darkwood
260
25-05-29 13:29
5
Rob Gilbert
256
25-05-29 16:10
Comment this cave!
no one's boulder 34 cave 09
dustin
 
solved(5)
 
Attempts: 84 * Solutions: 5 * semi-clone
1
ligam
478
25-06-02 20:46
2
krissz
446
25-05-30 08:49
3
darkwood
440
25-05-29 13:21
4
dustin
411
25-05-29 12:42
5
enrico
360
25-05-29 12:09
Comment this cave!
no one's boulder 34 cave 08
dustin
 
solved(3)
 
Attempts: 84 * Solutions: 3 * semi-clone
1
darkwood
934
25-05-29 12:08
2
enrico
572
25-05-29 17:43
3
krissz
564
25-05-30 08:35
Comment this cave!
no one's boulder 34 cave 07
dustin
 
solved(2)
 
Attempts: 61 * Solutions: 2 * semi-clone
1
darkwood
408
25-05-28 22:18
2
krissz
392
25-05-29 09:07
Comment this cave!
no one's boulder 34 cave 06
dustin
 
solved(3)
 
Attempts: 69 * Solutions: 3 * semi-clone
1
DarkStoorM
810
25-06-01 12:46
2
darkwood
750
25-05-28 21:36
3
krissz
442
25-05-29 09:11
Comment this cave!
Emerald Mine Level 013
lolli
 
solved(6)
 
Attempts: 18 * Solutions: 6 * clone
1
DarkStoorM
770
25-05-30 02:10
2
krissz
760
25-05-30 08:54
3
One4Matik
706
25-06-13 00:12
4
dustin
704
25-05-28 21:32
5
darkwood
692
25-05-28 18:10
6
Rob Gilbert
600
25-05-29 08:48
Comment this cave!
Emerald Mine Level 012 C
lolli
 
solved(4)
 
Attempts: 12 * Solutions: 4 * semi-clone
1
DarkStoorM
1112
25-05-30 02:12
2
krissz
1067
25-05-28 15:06
3
One4Matik
1031
25-06-13 00:10
4
darkwood
815
25-05-28 13:56
Comment this cave!
Emerald Mine Level 012 B
lolli
 
solved(4)
 
Attempts: 12 * Solutions: 4 * semi-clone
1
DarkStoorM
1187
25-05-30 02:14
2
krissz
1184
25-05-28 15:04
3
One4Matik
1109
25-06-13 00:08
4
darkwood
1037
25-05-28 17:34
Comment this cave!
Emerald Mine Level 012
lolli
 
solved(7)
 
Attempts: 33 * Solutions: 7 * clone
1
DarkStoorM
1238
25-05-30 02:25
2
heywood
1232
25-06-03 13:48
3
krissz
1205
25-05-28 15:01
4
darkwood
1154
25-05-28 17:38
5
Rob Gilbert
1139
25-06-01 07:37
6
One4Matik
1115
25-06-13 00:04
7
dustin
980
25-05-28 21:30
Comment this cave!
AM25 071 bronchus one.i
altermaven
 
solved(7)
 
Attempts: 25 * Solutions: 7 * clone
1
ligam
814
25-05-30 17:55
2
krissz
805
25-05-27 15:35
3
darkwood
777
25-05-27 20:02
4
darkwood
755
25-05-27 19:56
5
Rob Gilbert
746
25-05-27 16:17
6
dustin
715
25-05-27 22:49
7
enrico
669
25-05-27 16:32
Comment this cave!
Emerald Mine Level 011
lolli
 
solved(5)
 
Attempts: 47 * Solutions: 5 * clone
1
dustin
1502
25-05-27 22:45
2
richie
1434
25-05-27 10:54
3
darkwood
1432
25-05-27 12:41
4
krissz
1412
25-05-27 15:38
5
Rob Gilbert
1324
25-05-27 06:17
Comment this cave!
Emerald Mine Level 010
lolli
 
solved(7)
 
Attempts: 9 * Solutions: 7 * clone
1
ligam
757
25-05-30 17:49
2
krissz
751
25-05-27 08:34
3
One4Matik
670
25-06-13 00:01
4
enrico
658
25-05-27 13:49
5
Rob Gilbert
649
25-05-27 06:14
6
dustin
610
25-05-27 22:42
7
darkwood
583
25-05-27 12:36
Comment this cave!
no one's boulder 34 int. 05
dustin
 
solved(8)
 
Attempts: 78 * Solutions: 8 * semi-clone
1
heywood
898
25-06-03 12:58
2
heywood
882
25-06-03 12:56
3
ligam
822
25-05-30 17:43
4
krissz
738
25-05-26 16:27
5
darkwood
732
25-05-29 13:38
6
richie
722
25-05-26 15:00
7
richie
443
25-05-26 14:57
8
darkwood
314
25-05-29 13:34
Comment this cave!
no one's boulder 34 cave 04
dustin
 
solved(5)
 
Attempts: 67 * Solutions: 5 * semi-clone
1
ligam
353
25-05-29 22:30
2
krissz
335
25-05-26 16:29
3
darkwood
329
25-05-28 20:08
4
richie
294
25-05-26 16:16
5
darkwood
294
25-05-28 19:59
Comment this cave!
no one's boulder 34 cave 03
dustin
 
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
darkwood
392
25-05-26 13:36
2
krissz
285
25-05-26 16:32
3
dustin
284
25-05-26 22:19
4
One4Matik
240
25-06-12 23:59
Comment this cave!
no one's boulder 34 cave 02
dustin
 
solved(8)
 
Attempts: 108 * Solutions: 8 * semi-clone
1
enrico
1372
25-05-26 19:46
2
darkwood
1319
25-05-25 18:57
3
enrico
1158
25-05-26 00:10
4
enrico
1105
25-05-25 15:29
5
One4Matik
1078
25-05-25 15:08
6
krissz
797
25-05-26 16:38
7
enrico
791
25-05-25 15:13
8
dustin
502
25-05-25 17:11
Comment this cave!
no one's boulder 34 cave 01
dustin
 
solved(5)
 
Attempts: 93 * Solutions: 5 * semi-clone
1
ligam
395
25-05-29 19:25
2
krissz
366
25-05-26 16:40
3
One4Matik
346
25-05-25 15:00
4
dustin
311
25-05-25 16:59
5
darkwood
306
25-05-25 19:01
Comment this cave!
boulderdash 1 a/infinity
dustin
10
solved(4)
 
Attempts: 98 * Solutions: 4 * semi-clone
1
nesdori
220
25-05-24 15:58
2
DarkStoorM
220
25-05-24 22:50
3
heywood
220
25-05-25 14:55
4
krissz
210
25-05-24 19:09
Comment this cave!
25-06-08 12:12dustin

so i guess this is the final verdict - it's one frame away from a possible 230 score.

Α bonus frames: 17 (1.9 seconds)

25-05-30 20:08dustin

nesdori: in fact, more than one ;)

25-05-29 10:47nesdori

i have a feeling that on the next cave, the rng has even bigger role because the shortest solution probably involves | pushing :)

25-05-26 11:55dustin

hehe, the rng has decided otherwise ;D

25-05-25 00:21DarkStoorM

If only in the top-right, below Α, those two vertical Β:s were just one Β, then it's 100% an improvement :D

25-05-24 19:55dustin

nesdori, that was exactly my theoretical result too. i was one frame away :d

25-05-24 19:06nesdori

230 is indeed annoyingly close, just one frame away, but i don't see a way to improve my run.. at least not yet ;)

25-05-24 15:40dustin

correction: score 220 is definitely possible, score 230 is where i'm not sure about.

25-05-24 15:37dustin

btw the random seed is 7. i chose it mainly because i find it funny how Κ is caged at the start ;) also, there are some ΑΑΑ in corners which takes extra time to get them.

25-05-24 15:36dustin

boulder dash level infinity
---------------------------

here's the one and only warning: these caves will all be insane! :d

having made and uploaded levels 6 and 7 a while ago, this is now the ultimate challenge, where i'm trying to make all the bd1 and bd2 caves as hard as possible!

rules:
| only random seed, Α requirement and cave timer can be altered, just like in the original.
| maximum requirement is 99, because it should theoretically be possible to reconstruct the level with the bd1 engine.
| that said, the bd1 magic wall bug is disregarded.

so what i'm trying to do is find the hardest random seeds in caves where the seed makes a huge difference (such as b, k, l...), require as many ΑΑΑ aS POssible, and in caves where both of these settings cannot make the challenge really hard, it's always possible to make a mad speedrun out of it :d

uploads: maybe one cave per week - some caves take me quite a lot of time for searching through seeds and testing. btw, some caves, like this one, will be released as untested. this is because i find it much more interesting to think how to make the caves as hard as possible than to actually do the challenge myself!

that said, i don't upload anything unless i'm absolutely certain that it's solvable!

about this cave:
----------------
this is already a cave where random seed and requirement alone can't make it really hard, so this is the first insane speedrun! one extra second is given - after all, the cave is called "intro" - two extra seconds is close, i'm not sure if it's possible (it would be 220 score, we will see if darkst... ehm, if anyone can achieve this) ;)

for me, it's challenging enough to solve this at all. i came close in my tests, but i couldn't do it yet :d

profi boulder caves 16
dustin
1
solved(3)
 
Attempts: 26 * Solutions: 3 * semi-clone
1
DarkStoorM
395
25-05-23 12:15
2
krissz
371
25-05-23 22:44
3
darkwood
350
25-05-23 23:24
Comment this cave!
25-05-23 11:19dustin

in profi boulder 3, cave p, the explosion is done automatically this time, leaving a lot of well-shaped ΒΒΒ to convert and nothing to waste!

profi boulder caves 15
dustin
1
solved(5)
 
Attempts: 91 * Solutions: 5 * semi-clone
1
nesdori
575
25-05-24 14:33
2
DarkStoorM
566
25-05-23 12:12
3
krissz
541
25-05-26 22:07
4
darkwood
529
25-06-03 14:34
5
darkwood
506
25-06-03 14:30
Comment this cave!
25-05-23 11:17dustin

more blasts to do in profi boulder 3, cave o! and every Α is required, so that one's tricky!

am25 070 deviant boxes
altermaven
1
solved(1)
 
Attempts: 93 * Solutions: 1 * semi-clone
1
DarkStoorM
539
25-05-23 13:23
Comment this cave!
25-05-22 16:40altermaven

required: 40\
These boxes aren't pretty!

profi boulder caves 14
dustin
1
solved(8)
 
Attempts: 40 * Solutions: 8 * semi-clone
1
DarkStoorM
672
25-05-22 23:05
2
DarkStoorM
654
25-05-22 23:00
3
darkwood
572
25-05-28 17:56
4
krissz
570
25-05-22 20:38
5
enrico
567
25-05-22 21:56
6
enrico
567
25-05-23 00:44
7
dustin
469
25-05-22 15:13
8
nicol
452
25-05-29 17:10
Comment this cave!
25-05-22 15:12dustin

profi boulder 3, cave n, shows ΗΗΗ explosion chains!

profi boulder caves 13
dustin
1
solved(8)
 
Attempts: 144 * Solutions: 8 * semi-clone
1
nesdori
65
25-05-22 15:33
2
heywood
65
25-05-22 16:19
3
DarkStoorM
65
25-05-22 22:57
4
nicol
65
25-05-23 09:14
5
Arno
65
25-05-22 17:03
6
dustin
64
25-05-22 16:28
7
darkwood
64
25-05-23 19:48
8
krissz
54
25-05-22 20:36
Comment this cave!
25-05-22 15:08dustin

profi boulder 3, intermission 3, offers another little escape challenge! the extra Α is possible to get!

profi boulder caves 12
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
DarkStoorM
550
25-05-22 02:09
2
DarkStoorM
545
25-05-22 02:06
3
krissz
438
25-05-22 09:54
4
nicol
390
25-05-23 09:23
5
darkwood
386
25-06-04 19:20
Comment this cave!
25-05-21 18:12dustin

in profi boulder 3, cave l, Κ has to work for his magic!

profi boulder caves 11
dustin
1
solved(6)
 
Attempts: 12 * Solutions: 6 * semi-clone
1
darkwood
102
25-05-20 16:15
2
heywood
102
25-05-20 16:15
3
DarkStoorM
102
25-05-21 00:35
4
krissz
102
25-05-21 10:37
5
richie
101
25-05-20 11:23
6
nicol
101
25-05-23 09:24
Comment this cave!
25-05-20 09:44dustin

profi boulder 3, cave k, sees a chase with unusual roles!

profi boulder caves 10
dustin
1
solved(4)
 
Attempts: 38 * Solutions: 4 * semi-clone
1
DarkStoorM
708
25-05-20 12:18
2
heywood
671
25-05-20 16:44
3
darkwood
664
25-05-23 19:58
4
krissz
652
25-05-21 10:35
Comment this cave!
25-05-20 09:39dustin

in profi boulder 3, cave j, Κ blasts ΔΔΔ to free... ΒΒΒ?!

Emerald Mine Level 009
lolli
 
solved(6)
 
Attempts: 51 * Solutions: 6 * semi-clone
1
DarkStoorM
633
25-05-21 00:33
2
heywood
630
25-05-20 16:14
3
DarkStoorM
621
25-05-20 01:28
4
krissz
609
25-05-20 08:43
5
darkwood
546
25-05-20 16:26
6
dustin
486
25-05-20 01:16
Comment this cave!
Emerald Mine Level 008
lolli
3
solved(6)
 
Attempts: 43 * Solutions: 6 * clone
1
DarkStoorM
866
25-05-19 23:49
2
heywood
854
25-05-20 16:02
3
krissz
836
25-05-20 08:41
4
Rob Gilbert
764
25-05-20 07:13
5
darkwood
764
25-05-20 16:24
6
dustin
734
25-05-19 23:54
Comment this cave!
25-05-20 01:13dustin

:d :d :d

25-05-20 01:04lolli

Indeed, this cave looks suspiciously familiar... ;-)

So this cave is the Boulder Dash version of the Emerald Mine version of the original Boulder Dash cave! :D

25-05-19 23:54dustin

the emerald mines version of boulder dash 2 cave k :d

AM25 069 lovers II
altermaven
 
solved(2)
 
Attempts: 79 * Solutions: 2 * semi-clone
1
dustin
980
25-05-19 22:07
2
darkwood
750
25-05-23 21:09
Comment this cave!
profi boulder caves 9
dustin
4
solved(8)
 
Attempts: 166 * Solutions: 8 * semi-clone
1
nesdori
259
25-05-19 16:23
2
heywood
255
25-05-19 15:24
3
DarkStoorM
254
25-05-19 11:41
4
krissz
248
25-05-19 15:10
5
altermaven
248
25-05-19 17:25
6
heywood
247
25-05-19 11:37
7
darkwood
245
25-05-19 21:04
8
dustin
242
25-05-19 12:09
Comment this cave!
25-05-19 21:48dustin

ah nice, i thought the cso solution was the only one. well, it's still the only deterministic one, it seems ;d

25-05-19 21:16DarkStoorM

Same solution altermaven :D

25-05-19 17:25altermaven

I got an unorthodox escape :D

25-05-19 11:01dustin

profi boulder 3, cave i, with a tricky escape challenge!

Emerald Mine Level 007
lolli
1
solved(7)
 
Attempts: 122 * Solutions: 7 * semi-clone
1
DarkStoorM
1206
25-05-18 20:38
2
heywood
1146
25-05-18 21:06
3
krissz
1112
25-05-19 09:29
4
darkwood
974
25-05-18 16:16
5
dustin
666
25-05-19 10:56
6
richie
656
25-05-18 17:40
7
lolli
648
25-05-18 16:11
Comment this cave!
25-05-18 16:17lolli

This cave also needed some tweaking regarding dead amoeba. This now requires a lot more running back and forth than in the original cave.

Also, no quicksand available (passing only boulders, to separate diamonds from boulders). Not being able to see in which directions fireflies will move when freed needed some changes, else too much luck would be needed for a cave that should be fair and relatively easy. :)

Emerald Mine Level 006
lolli
1
solved(6)
 
Attempts: 55 * Solutions: 6 * semi-clone
1
DarkStoorM
742
25-05-18 20:30
2
heywood
710
25-05-18 16:36
3
lolli
650
25-05-18 13:54
4
darkwood
600
25-05-18 15:55
5
krissz
592
25-05-18 15:05
6
dustin
414
25-05-19 10:48
Comment this cave!
25-05-18 13:58lolli

Nice and easy... is there any way to use an amoeba that does not grow?

On the other hand, the workaround for the amoeba gives this cave an interesting dynamic when compared to the original Emerald Mine cave (which just uses static, non-growing amoeba).

am25 068 plinko
altermaven
1
solved(6)
 
Attempts: 41 * Solutions: 6 * semi-clone
1
DarkStoorM
2975
25-05-18 01:59
2
heywood
2965
25-05-17 21:13
3
darkwood
2942
25-05-17 21:57
4
krissz
2941
25-05-18 08:40
5
dustin
2903
25-05-17 19:06
6
enrico
2879
25-05-17 20:59
Comment this cave!
25-05-17 17:54altermaven

"milestone +1"

save chathouse trend!
dustin
8
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
heywood
3000
25-05-17 14:55
2
darkwood
3000
25-05-17 22:04
3
DarkStoorM
3000
25-05-18 00:50
4
krissz
3000
25-05-18 08:37
Comment this cave!
25-05-19 11:05dustin

nesdori: thx, and i'm glad to have you puzzled :d

Arno: cheers and thx :d

25-05-19 08:56Arno

cheers to 3000 caves dustin, and nice celebration! :-D

25-05-18 18:02nesdori

dustin, congrats on 3000 caves! i didn't realize the cave name was an anagram; i was wondering that what's the point of the name :D

25-05-18 15:29dustin

thx heywood :) well i also didn't point it out directly, but i like it more to give some hidden clues! such as the cave title which is an anagram (which was fun to work out!), and the writing of the heavy ΟΟΟ at the end, after solving the cave ;)

25-05-18 14:05heywood

i didn't realise! congratulations and thanks.

25-05-18 13:09dustin

and, of course, biiiig thanks to krissz for making all of this possible :)

25-05-18 13:08dustin

thank you darkstoorm! :d and also big thanks to Arno who persuaded me to join this site :)

25-05-18 00:52DarkStoorM

Ohhh, 3000! Congratz dustin :D lots of really good caves :D

Emerald Mine Level 005
lolli
 
solved(10)
 
Attempts: 147 * Solutions: 10 * clone
1
DarkStoorM
1000
25-05-16 21:42
2
heywood
975
25-05-19 16:22
3
krissz
955
25-05-17 08:45
4
One4Matik
895
25-05-25 15:22
5
darkwood
855
25-05-17 22:20
6
dustin
830
25-05-16 20:11
7
lolli
820
25-05-16 19:54
8
Rob Gilbert
820
25-05-18 07:31
9
richie
815
25-05-17 10:50
10
enrico
775
25-05-17 09:01
Comment this cave!
cso 291 rain dance
dustin
6
solved(3)
 
Attempts: 128 * Solutions: 3 * semi-clone
1
DarkStoorM
722
25-05-16 12:14
2
nesdori
722
25-05-16 12:17
3
Arno
721
25-05-21 14:33
Comment this cave!
25-05-24 15:01dustin

in addition to the obvious stop-the-expanding-wall-from-stopping-the-rain cso effect, i'm also very pleased that the conversion of the last Β works with a "retro cso effect" - the trick which is shown in the very first episode of the series (named just "cave scanning order"). this was the trick i randomly discovered back then which made me want to share it in a mini cave, and that was the starting point of this whole series :d

25-05-24 00:33dustin

haha, this would otherwise have been very strange indeed :d

time for revealing solutions? i would record a demo myself, but i lost patience with my keyboard control. i was already happy when i successfully tested the cave pre-release :d

25-05-23 16:13Arno

nesdori, that was it indeed! :-)

25-05-22 16:35nesdori

Arno, a previous | was blocking downward movement?

25-05-22 12:54Arno

i experienced something interesting regarding cso... at some point ^ could escape a falling boulder by moving right. however, when at the same frame moving down (instead of right) ^ got killed before moving. i don't see how this direction matters for the cso mechanics...

25-05-16 12:04dustin

in the cso puzzle for may, Κ has to do something to keep the rain flowing to ensure arich harvest!

Emerald Mine Level 003 B
lolli
2
solved(4)
 
Attempts: 105 * Solutions: 4 * clone
1
DarkStoorM
854
25-05-16 07:36
2
Rob Gilbert
836
25-05-16 07:59
3
krissz
818
25-05-16 09:49
4
dustin
638
25-05-16 00:34
Comment this cave!
25-05-16 00:35dustin

you're welc... ah nah, not again ;) :d
good version!

25-05-15 23:57lolli

Alternative version of level 003, which is closer to the original, both regarding cave design and similar level of difficulty.

Thanks, dustin, for your ideas how to do that! Didn't think of this when creating the first version of this level!

AM25 067 hexagonite
altermaven
1
solved(7)
 
Attempts: 97 * Solutions: 7 * semi-clone
1
DarkStoorM
3281
25-05-16 07:27
2
ligam
3258
25-05-19 18:06
3
heywood
3208
25-05-15 19:42
4
krissz
3182
25-05-15 19:58
5
darkwood
3126
25-05-15 21:47
6
ligam
3005
25-05-19 18:35
7
One4Matik
3001
25-05-25 15:21
Comment this cave!
25-05-15 16:12altermaven

hexagonite, despite the name being an implication of the crystal being hexagonal, is a pleochroic mineral that shimmers a different color depending on where it is viewed when struck by light. because of the manganese in the crystal, it portrays a reddish spectrum, making the crystal appear violet, purple, lilac, pink or even red. It has a semi-brittle tenacity, and shares its hardness with tremolite, which is between 5.0 and 6.0.

no bonus points for \ above 350 limit !

balderdash 165 (for lolli)
dustin
1
solved(8)
 
Attempts: 95 * Solutions: 8 * clone
1
DarkStoorM
440
25-05-15 12:18
2
heywood
440
25-05-15 12:19
3
krissz
433
25-05-15 19:52
4
richie
431
25-05-17 11:35
5
Rob Gilbert
430
25-05-15 12:15
6
dustin
428
25-05-15 13:31
7
enrico
418
25-05-15 21:32
8
lolli
416
25-05-26 23:53
Comment this cave!
25-05-26 23:54lolli

Very nice! :)

Emerald Mine Level 004
lolli
5
solved(6)
 
Attempts: 24 * Solutions: 6 * clone
1
darkwood
45612
25-05-15 17:14
2
enrico
31185
25-05-15 08:36
3
heywood
1065
25-05-14 23:28
4
krissz
1065
25-05-15 08:58
5
dustin
1053
25-05-15 11:08
6
Rob Gilbert
1050
25-05-15 07:54
Comment this cave!
25-05-16 00:42dustin

hehe :d

also in this cave, there's a possibility to make the cave more original-ish. the bd equivalent of the acid rain is ΙΙΙ with many ΒΒΒ on it, and a magic ΛΛΛ at the bottom which absorbs the falling ΒΒΒ. actually this is used in the very first official slime cave: "boulder dash 2 cave e". an equivalent to keys and doors in (classical) bd does not exist, so i don't see a possibility to force Κ through the rain more than twice.

25-05-15 23:52lolli

Yes, that's why I kept the original time (which would not be needed anymore for the BD version without keys and doors).

So this cave can be played either fast or with a huge score! :D

25-05-15 09:40enrico

me too, I was intrigued by seeing the time allowed

25-05-15 08:59heywood

ha, enrico, i was wondering but i thought "surely not..."

25-05-14 21:42lolli

As a compensation for the previous cave, this cave is much easier than the original cave (as the BD amoeba has no deadly drops, the acid was replaced by slime, and there are no keys and doors, so you only have to run through the cave once in each direction).

Emerald Mine Level 003
lolli
4
solved(5)
 
Attempts: 119 * Solutions: 5 * clone
1
DarkStoorM
812
25-05-14 21:29
2
heywood
782
25-05-14 23:45
3
krissz
770
25-05-15 08:56
4
Rob Gilbert
680
25-05-15 07:53
5
dustin
662
25-05-15 12:17
Comment this cave!
25-05-16 00:30dustin

haha, i forgot that i already wrote a welcoming comment before :d

25-05-15 23:47lolli

Thanks again, dustin! :D

Great idea how to get closer to the original cave! I just made a "B" version of this cave, which uses your ideas! Works great, and makes the cave easier, which it should be as one of the first caves of this cave set. :)

25-05-15 10:39dustin

hi lolli! welcome first of all, and thx for uploading the emerald mine caves!

there would be an option to keep the ΖΖΖ in straight lines like in original by using growing walls ΜΜΜ and dirt. i'm going to make a demo cave to show what i mean. i think your version is also nice, though - and quite challenging too! :d

25-05-14 21:00lolli

This cave had to be adjusted significantly for the BD engine, as there are no eaters in BD. This makes the cave much harder than the original cave, where you only had to run straight ahead through the corridors.

profi boulder caves 8
dustin
1
solved(9)
 
Attempts: 87 * Solutions: 9 * clone
1
nesdori
564
25-05-15 00:12
2
heywood
419
25-05-14 22:36
3
heywood
416
25-05-14 22:34
4
DarkStoorM
354
25-05-14 21:31
5
Rob Gilbert
349
25-05-26 13:47
6
darkwood
347
25-06-04 19:06
7
enrico
273
25-05-15 08:31
8
krissz
215
25-05-15 08:53
9
darkwood
208
25-06-04 19:05
Comment this cave!
25-05-14 20:51dustin

profi boulder 3, cave h, confronts Κ with an unstable building!

profi boulder caves 7
dustin
1
solved(6)
 
Attempts: 49 * Solutions: 6 * semi-clone
1
darkwood
446
25-06-19 12:51
2
dustin
441
25-05-14 00:20
3
DarkStoorM
437
25-05-13 23:05
4
darkwood
428
25-06-19 12:47
5
krissz
418
25-05-14 19:24
6
heywood
413
25-05-15 12:27
Comment this cave!
25-05-13 21:06dustin

profi boulder 3, cave g, where two ΖΖ are repeatedly trying to catch Κ!

profi boulder caves 6
dustin
1
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
DarkStoorM
548
25-05-13 00:23
2
darkwood
534
25-06-19 13:12
3
krissz
508
25-05-13 13:37
4
ligam
501
25-05-20 21:24
Comment this cave!
25-05-12 21:35dustin

profi boulder 3, cave e, comes with another little blast challenge!

profi boulder caves 5
dustin
1
solved(7)
 
Attempts: 99 * Solutions: 7 * semi-clone
1
DarkStoorM
166
25-05-13 00:24
2
heywood
139
25-05-13 17:23
3
heywood
126
25-05-13 16:07
4
DarkStoorM
106
25-05-12 21:37
5
dustin
100
25-05-12 23:21
6
darkwood
96
25-06-19 13:19
7
krissz
92
25-05-13 12:21
Comment this cave!
25-05-12 21:21dustin

profi boulder 3, intermission 1, with an unusual way to convert an ΘΘΘ!

AM25 066 morganite
altermaven
1
solved(7)
 
Attempts: 147 * Solutions: 7 * semi-clone
1
DarkStoorM
1419
25-05-13 23:11
2
darkwood
1388
25-06-19 13:46
3
enrico
1280
25-05-13 18:43
4
enrico
1271
25-05-13 11:06
5
krissz
1263
25-05-13 12:20
6
darkwood
1221
25-06-19 13:31
7
enrico
1110
25-05-12 23:05
Comment this cave!
25-05-12 17:30altermaven

morganite is a variety of beryl. the pinkish colour is derived from manganese ions inside the crystalline structure. Originally called rose beryl, it was named morganite after the main financial contributor of the team's gem excavation and research, j.p. morgan, who was also responsible for donating gemstones to the american museum of natural history in new york, as well as the paris museum of natural history.

compared to emerald, the more standard representation of beryl, morganite has a stronger rigidity, making it more durable. however, it retains the general mohs hardness of beryl, which is 8.

158 crush chamber
heywood
 
solved(4)
 
Attempts: 86 * Solutions: 4 * semi-clone
1
heywood
2671
25-05-13 17:34
2
enrico
1883
25-05-12 11:24
3
dustin
1647
25-05-12 09:49
4
krissz
1307
25-05-13 09:47
Comment this cave!
DSM Dash 262
DarkStoorM
 
solved(7)
 
Attempts: 91 * Solutions: 7 * semi-clone
1
DarkStoorM
819
25-05-13 23:33
2
DarkStoorM
788
25-05-13 23:17
3
ligam
747
25-05-12 21:11
4
heywood
738
25-05-12 01:01
5
darkwood
687
25-05-11 20:29
6
krissz
489
25-05-13 09:43
7
dustin
372
25-05-11 20:02
Comment this cave!
classic remakes 103 (no one)
dustin
3
solved(1)
 
Attempts: 47 * Solutions: 1 * semi-clone
1
DarkStoorM
5540
25-05-11 13:47
Comment this cave!
25-05-11 14:05dustin

elementary but not easy :d

25-05-11 13:47DarkStoorM

That took a while haha :D

25-05-11 12:23dustin

inspired by the two "boulder dash n's" - no1 and nesdori ;d

released as untested, but only because i'm hungry for breakfast after a few attempts. it's undoubtedly solvable.

difficulty: 7/10

no one's 16 bd game o cave n
dustin
2
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
DarkStoorM
1789
25-05-11 13:54
2
enrico
1029
25-05-10 21:03
3
richie
827
25-05-10 14:35
4
krissz
505
25-05-10 16:31
5
darkwood
406
25-05-10 20:26
Comment this cave!
25-05-10 15:36altermaven

Game P is a shuffler. It pulls caves from all games together into one pool, but respects cadence: cave A is pulled from all of the cave A's, Cave B from the Cave B's, etc. Even the intermissions remained in their slots.

Also, the package also utilised whether you wanted to use the bd1 classic or the bd3 "space" tileset before it loaded the game proper.

25-05-10 14:04dustin

game o
------
based on: no one's boulder 5
caves with changes: 1/20

original cave: no one's boulder 5 cave n
different from original: 3/10
one of the vertical ΔΔΔ atthe top-right is removed. this may look completely irrelevant, but in fact, i used the extra space as a hideout in my testing, so it can actually be useful!

game p, finally, has no new caves (it uses random caves from the other games).
------

so that's it for no one's 16 bd game! there's still a lot of no1 stuff coming, though - no1 boulder 34-46 (without 38, 39 which are considered lost), that makes another 220 classic caves from the legend :d

no one's 16 bd game n cave o
dustin
1
solved(7)
 
Attempts: 91 * Solutions: 7 * semi-clone
1
DarkStoorM
666
25-05-11 11:07
2
ligam
624
25-05-10 20:14
3
krissz
602
25-05-10 16:25
4
darkwood
595
25-05-10 20:13
5
darkwood
553
25-05-10 19:59
6
richie
359
25-05-10 14:17
7
enrico
353
25-05-10 21:05
Comment this cave!
25-05-10 13:54dustin

original cave: no one's boulder 4 cave o

different from original: 2/10
the newly added space column is visually striking, but i don't see any effect on gameplay.

no one's 16 bd game n cave n
dustin
1
solved(8)
 
Attempts: 30 * Solutions: 8 * clone
1
DarkStoorM
491
25-05-10 13:56
2
ligam
491
25-05-10 20:03
3
heywood
491
25-05-15 10:12
4
dustin
483
25-05-10 14:07
5
Rob Gilbert
482
25-05-10 14:01
6
darkwood
481
25-05-10 19:51
7
richie
480
25-05-10 15:07
8
krissz
479
25-05-10 16:21
Comment this cave!
25-05-10 13:53dustin

original cave: no one's boulder 4 cave n

different from original: 3/10
the middle section of this cave has been changed completely, although the gameplay hasn't changed too much by that - basically, there's one Ζ in original which Κ no longer has to deal with.

no one's 16 bd game n cave j
dustin
1
solved(7)
 
Attempts: 57 * Solutions: 7 * clone
1
DarkStoorM
610
25-05-11 14:02
2
ligam
606
25-05-10 19:08
3
Rob Gilbert
603
25-05-10 13:58
4
krissz
601
25-05-10 16:19
5
darkwood
589
25-05-10 20:15
6
richie
582
25-05-10 15:04
7
enrico
580
25-05-10 21:09
Comment this cave!
25-05-10 13:49dustin

game m = no one's boulder 3 (no changes as far as i can see)
------

game n
------
based on: no one's boulder 4
caves with changes: 3/20

about this cave:
original cave: no one's boulder 4 cave j
different from original: 4/10
4 out of 8 ΖΖΖΖΖΖΖΖ removed.

no one's 16 bd game l int. 4
dustin
4
solved(9)
 
Attempts: 225 * Solutions: 9 * clone
1
nesdori
831
25-05-11 13:08
2
DarkStoorM
674
25-05-10 12:25
3
DarkStoorM
597
25-05-09 11:30
4
richie
413
25-05-09 13:24
5
darkwood
397
25-05-09 13:02
6
krissz
397
25-05-10 08:22
7
richie
371
25-05-09 13:23
8
enrico
318
25-05-09 11:49
9
Rob Gilbert
313
25-05-09 11:44
Comment this cave!
25-05-11 13:19nesdori

dustin, 6| and 6Η so what else even think about :)

i made a demo of hitting 5Η cleanly in 20 secs but there's one left..

some ideas to get clean 6 * 9Α:

- faster starting sequence to spread ΒΒΒ and hit first two ΗΗ.
- don't explode the wall at the center entirely with the 3rd Η but save one piece of wall which can be used to hit another Η without cleaning all the ΑΑΑ beneath it.
- instead of letting ΗΗΗ to circle entire cave multiple times, snap Α to put them to dance under a Β and then just drop Β on them one by one. i think this the most promising way to get 54Α.

25-05-11 11:46dustin

ah yes, of course, exactly six ΒΒΒΒΒΒ, just perfect for a challenging max run :d

looking at the cave now, i strongly assume that the design is inspired by bd1 int 4 :d

25-05-10 04:38nesdori

i felt intrigued to try hit a each bfly cleanly with a | and get 54Α and a score of 1010+. at by best try i could have done but it would have taken about 25 secs and as the time limit is quite tight 20 secs, i ran out of time. i feel like it's possible to do it in 20 secs but i'll leave it now. i'll maybe return to this someday if i feel like solving a tough puzzle :)

25-05-09 11:29dustin

original cave: no one's boulder 2 int. 4

different from original: 3/10
the Ν is moved from the right side to the left. this actually has an effect because the ΗΗΗ must be dealt with in a slightly different way.

no one's 16 bd game l cave p
dustin
1
solved(6)
 
Attempts: 92 * Solutions: 6 * semi-clone
1
DarkStoorM
1286
25-05-09 11:57
2
heywood
1185
25-05-10 15:53
3
darkwood
1013
25-05-09 12:46
4
krissz
981
25-05-10 08:21
5
enrico
830
25-05-09 11:47
6
richie
763
25-05-10 15:11
Comment this cave!
25-05-09 11:26dustin

original cave: no one's boulder 2 cave p

different from original: 1/10
only the timer is changed... by 2 seconds :d

no one's 16 bd game l cave o
dustin
1
solved(5)
 
Attempts: 84 * Solutions: 5 * semi-clone
1
DarkStoorM
614
25-05-09 11:40
2
heywood
611
25-05-11 16:15
3
ligam
604
25-05-09 20:26
4
krissz
599
25-05-10 08:20
5
darkwood
583
25-05-09 11:39
Comment this cave!
25-05-09 11:25dustin

original cave: no one's boulder 2 cave o

different from original: 3/10
with the new random fill, there are some ΖΖΖ in the way at the start, but on the other hand, the ΖΖΖΖΖ at the end have some space to move.

no one's 16 bd game l cave l
dustin
1
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
585
25-05-08 23:11
2
heywood
580
25-05-08 21:49
3
dustin
578
25-05-08 22:15
4
krissz
567
25-05-09 10:21
5
darkwood
567
25-05-09 12:52
6
Rob Gilbert
486
25-05-09 06:34
Comment this cave!
25-05-08 21:20dustin

original cave: no one's boulder 2 cave l

different from original: 4/10
the random fill is changed, such that now all the ΖΖΖ are spinning, so Κ must first release them before leading them to the ΔΔΔ.

no one's 16 bd game l cave k
dustin
1
solved(5)
 
Attempts: 30 * Solutions: 5 * clone
1
DarkStoorM
409
25-05-08 23:05
2
heywood
407
25-05-08 21:51
3
krissz
400
25-05-09 10:20
4
darkwood
398
25-05-09 12:59
5
Rob Gilbert
384
25-05-09 06:30
Comment this cave!
25-05-08 21:18dustin

original cave: no one's boulder 2 cave k

different from original: 4/10
a new random seed with extra added space for the ΖΖΖ makes the ΑΑΑ easier to grab. the timer, however, was almost halved, so that (slight) time pressure comes into play.

no one's 16 bd game l cave j
dustin
1
solved(4)
 
Attempts: 19 * Solutions: 4 * semi-clone
1
DarkStoorM
595
25-05-08 23:01
2
darkwood
567
25-05-09 13:08
3
krissz
543
25-05-09 10:19
4
enrico
509
25-05-08 21:35
Comment this cave!
25-05-08 21:13dustin

original cave: no one's boulder 2 cave j

different from original: 5/10
the arrangement of the ΖΖΖ is very different from the original. on the one hand, they can now be released one by one, giving Κ more control, on the other hand, there are no "bonus ΖΖΖ" anymore, so Κ must not waste any of them.

no one's 16 bd game l cave i
dustin
1
solved(8)
 
Attempts: 31 * Solutions: 8 * semi-clone
1
DarkStoorM
829
25-05-08 23:00
2
heywood
827
25-05-08 22:24
3
darkwood
820
25-05-09 12:32
4
darkwood
817
25-05-09 12:30
5
darkwood
814
25-05-09 12:29
6
krissz
803
25-05-09 10:13
7
darkwood
790
25-05-09 12:21
8
enrico
755
25-05-09 11:52
Comment this cave!
25-05-08 21:11dustin

original cave: no one's boulder 2 cave i

different from original: 4/10
among other small changes, the random fill was changed, such that there're more ΑΑΑ available now, making it easier to fulfil the requirement.

no one's 16 bd game l cave h
dustin
6
solved(7)
 
Attempts: 61 * Solutions: 7 * semi-clone
1
DarkStoorM
962
25-05-08 22:56
2
ligam
949
25-05-08 19:42
3
heywood
948
25-05-08 15:02
4
krissz
945
25-05-09 10:25
5
darkwood
945
25-05-11 20:40
6
enrico
944
25-05-09 11:56
7
dustin
108
25-05-08 17:20
Comment this cave!
25-05-08 16:15altermaven

Oh right! derp.

25-05-08 14:28dustin

altermaven: it's the other way round. in original no1 boulder 2, the random fill is present, in no1's 16 bd it isn't.

so now both versions should be correctly rebuilt here!

25-05-08 14:24dustin

i decided to fix it despite deleting demos (sorry), because the cave isn't too hard and because the difference is visually striking.

different from original (newly rated): 3/10

25-05-08 14:18dustin

altermaven: yes, you're right! i overlooked that one. well spotted!

25-05-08 12:32altermaven

The randomfill dirt was also not present in original no1 2 if I recall

25-05-07 22:18dustin

original cave: no one's boulder 2 cave h
different from original: 2/10
the requirement is reduced from 90Α to 5Α. that sounds more than it is, because the ΘΘΘ is trapped into a big cage anyway.

am25 065 abstractium-347
altermaven
 
solved(4)
 
Attempts: 69 * Solutions: 4 * semi-clone
1
DarkStoorM
2223
25-05-08 14:05
2
ligam
1691
25-05-08 19:54
3
enrico
1169
25-05-08 16:13
4
darkwood
999
25-05-09 11:31
Comment this cave!
no one's 16 bd game l cave g
dustin
1
solved(3)
 
Attempts: 9 * Solutions: 3 * semi-clone
1
DarkStoorM
982
25-05-07 23:37
2
ligam
624
25-05-07 22:22
3
krissz
543
25-05-08 09:02
Comment this cave!
25-05-07 22:14dustin

original cave: no one's boulder 2 cave g
different from original: 1/10
only scoring changed.

no one's 16 bd game l cave f
dustin
1
solved(4)
 
Attempts: 53 * Solutions: 4 * semi-clone
1
DarkStoorM
743
25-05-08 00:06
2
ligam
678
25-05-07 22:19
3
krissz
628
25-05-08 09:00
4
enrico
482
25-05-08 10:10
Comment this cave!
25-05-07 22:13dustin

original cave: no one's boulder 2 cave f
different from original: 3/10
the Θ was strangely moved to the edge of the cave. now, compared to the original, the left ΑΑΑ-ΒΒΒ-area has only one entrance, and also there are a few more ΖΖΖ at the beginning.

no one's 16 bd game l cave e
dustin
1
solved(3)
 
Attempts: 14 * Solutions: 3 * semi-clone
1
DarkStoorM
505
25-05-07 22:14
2
ligam
456
25-05-07 22:14
3
krissz
453
25-05-08 08:46
Comment this cave!
25-05-07 22:10dustin

original cave: no one's boulder 2 cave e
different from original: 2/10
one of the Αs was removed from its cage.

no one's 16 bd game l int. 1
dustin
1
solved(6)
 
Attempts: 29 * Solutions: 6 * clone
1
DarkStoorM
352
25-05-06 23:32
2
heywood
352
25-05-08 13:10
3
krissz
351
25-05-07 09:02
4
heywood
351
25-05-08 13:09
5
nesdori
303
25-05-06 23:27
6
Rob Gilbert
252
25-05-07 10:56
Comment this cave!
25-05-06 22:31dustin

original cave: no one's boulder 2 int. 1
different from original: 8/10
the original is unsolvable, which is now fixed. one might think that fixing an unsolvable cave should always be a 10/10 difference, but the gameplay itself hasn't changed much and solving an intermission isn't even necessary or gives any specific advantage apart from a few extra points from the timer, so i think 8/10 is more appropriate here.

no one's 16 bd game l cave c
dustin
1
solved(5)
 
Attempts: 21 * Solutions: 5 * clone
1
DarkStoorM
560
25-05-06 22:13
2
krissz
558
25-05-06 21:36
3
heywood
555
25-05-08 13:08
4
darkwood
551
25-05-10 20:28
5
Rob Gilbert
477
25-05-07 10:56
Comment this cave!
25-05-06 22:26dustin

original cave: no one's boulder 2 cave c
different from original: 4/10
a few more ΑΑΑ are added in the cave, making it significantly easier to fulfill the requirement in time.

no one's 16 bd game l cave a
dustin
1
solved(6)
 
Attempts: 13 * Solutions: 6 * clone
1
DarkStoorM
513
25-05-06 22:06
2
heywood
512
25-05-08 13:07
3
darkwood
503
25-05-08 17:14
4
krissz
501
25-05-06 21:32
5
darkwood
498
25-05-08 17:13
6
Rob Gilbert
495
25-05-07 10:55
Comment this cave!
25-05-06 21:28dustin

cave k
------
based on: no one's boulder 1
caves with changes: 0/20 (?)

the original vaersion of no1 boulder 1 was long regarded as lost, but recently Arno found and released a game (on his game base) which looks very much like it could actually be it! however, i found no differences between that game no1b1 game and no1 1bd game l, so it seems as if no1 has made no changes here.

game l
------
based on: no one's boulder 2
caves with changes: 15/20 (1 of which is incompatible because it's buggy)

funnily, no1 made a lot of changes to his own game! most of them are minor, but not all.

about this cave:
original cave: no one's boulder 2 cave a
different from original: 1/10
only scoring changed.

am25 064 pce Freeze 2.8i
altermaven
4
solved(2)
 
Attempts: 221 * Solutions: 2 * semi-clone
1
DarkStoorM
192
25-05-06 22:03
2
darkwood
192
25-05-09 22:54
Comment this cave!
25-05-06 18:04altermaven

reworked the cave a little, to semi-enforce using the pits

25-05-06 17:47altermaven

Reduced some heavies, possibly opening up potential for more consistent perfects

demos reset

25-05-05 23:54altermaven

The heavies are hard to maneuver but it is possible. Just be mindful of the limited room!

25-05-05 22:41altermaven

perfect: 192\
score = \ obtained

balderdash 164
dustin
 
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
DarkStoorM
501
25-05-05 19:33
2
krissz
493
25-05-05 14:19
3
darkwood
463
25-05-05 17:08
Comment this cave!
AM25 063 another reprisal
altermaven
1
solved(4)
 
Attempts: 55 * Solutions: 4 * clone
1
DarkStoorM
1097
25-05-05 22:29
2
darkwood
873
25-05-05 17:31
3
Rob Gilbert
866
25-05-05 13:35
4
krissz
723
25-05-05 14:17
Comment this cave!
25-05-05 12:27altermaven

like "butterflies reprise" except two bfly, one ffly
getting the perfect of 72\ is not that hard. doing it expediently, however..

no one's 16 bd game j int. 4
dustin
3
solved(9)
 
Attempts: 98 * Solutions: 9 * clone
1
nesdori
323
25-05-05 11:44
2
DarkStoorM
322
25-05-04 14:33
3
heywood
321
25-05-05 18:13
4
Rob Gilbert
319
25-05-04 13:11
5
richie
319
25-05-04 13:18
6
darkwood
319
25-05-04 14:13
7
krissz
318
25-05-04 13:13
8
enrico
315
25-05-04 13:54
9
darkwood
313
25-05-04 14:12
Comment this cave!
25-05-05 21:32nesdori

darkstoorm, even 324 is quite close but improvements are getting hard :)

25-05-05 19:28DarkStoorM

I knew 323 was possible! :D

25-05-04 13:01dustin

original cave: boulder head 1 int. 4
different from original: 1/10
only scoring changed.

AM25 062 CGA Dredge
altermaven
 
solved(6)
 
Attempts: 31 * Solutions: 6 * semi-clone
1
DarkStoorM
2301
25-05-04 15:44
2
krissz
2252
25-05-04 13:12
3
darkwood
2246
25-05-04 14:12
4
darkwood
2217
25-05-04 14:05
5
dustin
2193
25-05-04 13:05
6
enrico
2119
25-05-04 17:22
Comment this cave!
no one's 16 bd game j cave p
dustin
1
solved(3)
 
Attempts: 25 * Solutions: 3 * semi-clone
1
DarkStoorM
2138
25-05-04 17:11
2
darkwood
803
25-05-04 14:40
3
krissz
652
25-05-04 13:09
Comment this cave!
25-05-04 12:59dustin

original cave: boulder head 1 cave p
different from original: 1/10
only the ΕΕΕ color changed.

no one's 16 bd game j cave l
dustin
1
solved(3)
 
Attempts: 19 * Solutions: 3 * semi-clone
1
krissz
713
25-05-04 13:05
2
darkwood
687
25-05-04 14:21
3
dustin
676
25-05-04 21:38
Comment this cave!
25-05-04 12:53dustin

original cave: boulder head 1 cave l
different from original: 1/10
only scoring changed.

no one's 16 bd game j cave j
dustin
1
solved(4)
 
Attempts: 12 * Solutions: 4 * semi-clone
1
DarkStoorM
1271
25-05-04 17:23
2
DarkStoorM
1085
25-05-04 17:16
3
darkwood
833
25-05-04 16:34
4
krissz
555
25-05-04 13:03
Comment this cave!
25-05-04 12:49dustin

original cave: boulder head 1 cave j
different from original: 3/10
some minor changes adding up: different colors, slightly reduced ΒΒΒ density, and reduced ΛΛΛ timer.

no one's 16 bd game j cave i
dustin
1
solved(1)
 
Attempts: 26 * Solutions: 1 * semi-clone
1
krissz
822
25-05-04 13:01
Comment this cave!
25-05-04 12:48dustin

original cave: boulder head 1 cave i
different from original: 4/10
in addition to the striking visual difference, the ΒΒΒ density is reduced, making the whole cave slightly more accessible.

Emerald Mine Level 002
lolli
 
solved(8)
 
Attempts: 12 * Solutions: 8 * clone
1
DarkStoorM
784
25-05-04 14:25
2
heywood
764
25-05-05 18:19
3
krissz
756
25-05-04 09:00
4
Rob Gilbert
740
25-05-04 06:29
5
enrico
736
25-05-04 08:43
6
darkwood
736
25-05-04 12:20
7
dustin
696
25-05-04 12:40
8
lolli
672
25-05-04 01:31
Comment this cave!
Emerald Mine Level 001
lolli
 
solved(9)
 
Attempts: 16 * Solutions: 9 * clone
1
DarkStoorM
876
25-05-04 14:24
2
heywood
862
25-05-05 18:20
3
krissz
848
25-05-04 08:59
4
Rob Gilbert
827
25-05-04 06:28
5
darkwood
827
25-05-04 12:19
6
lolli
799
25-05-04 00:39
7
enrico
785
25-05-04 08:44
8
darkwood
778
25-05-04 12:17
9
dustin
757
25-05-04 12:38
Comment this cave!
no one's 16 bd game j cave h
dustin
1
solved(3)
 
Attempts: 19 * Solutions: 3 * semi-clone
1
DarkStoorM
4242
25-05-04 14:22
2
krissz
1209
25-05-03 18:43
3
darkwood
1155
25-05-03 22:01
Comment this cave!
25-05-03 16:06dustin

original cave: boulder head 1 cave h
different from original: 2/10
another one with changed colors.

no one's 16 bd game j int. 1
dustin
2
solved(8)
 
Attempts: 53 * Solutions: 8 * clone
1
nesdori
214
25-05-04 00:14
2
DarkStoorM
214
25-05-04 14:17
3
DarkStoorM
213
25-05-04 00:01
4
heywood
212
25-05-03 23:01
5
Rob Gilbert
209
25-05-03 16:38
6
krissz
209
25-05-03 18:40
7
enrico
207
25-05-04 00:24
8
darkwood
205
25-05-03 22:05
Comment this cave!
25-05-04 00:04DarkStoorM

Maybe the change should actually be a magic wall addition on the left horizontal wall and you have to use the right Β to crush Η so you get one bonus Α from conversion :D

25-05-03 16:05dustin

original cave: boulder head 1 intermission 1
different from original: 0/10
funnily, no1 added bonus points although no bonus ΑΑΑ are available! so that's a change without any effects :d

no one's 16 bd game j cave d
dustin
1
solved(6)
 
Attempts: 22 * Solutions: 6 * clone
1
heywood
1529
25-05-05 18:23
2
darkwood
1499
25-05-03 22:14
3
enrico
1476
25-05-03 21:21
4
krissz
1323
25-05-03 18:40
5
darkwood
1302
25-05-03 22:12
6
Rob Gilbert
1243
25-05-03 16:37
Comment this cave!
25-05-03 15:58dustin

original cave: boulder head 1 cave d
different from original: 5/10
more than half of the ΖΖΖ removed, such that Κ's way to the Ξ becomes much easier.

no one's 16 bd game j cave c
dustin
1
solved(3)
 
Attempts: 37 * Solutions: 3 * semi-clone
1
DarkStoorM
1260
25-05-07 22:11
2
darkwood
736
25-05-03 22:22
3
enrico
430
25-05-04 00:29
Comment this cave!
25-05-03 15:56dustin

original cave: boulder head 1 cave c
different from original: 2/10
once again, only colors changed.

no one's 16 bd game j cave b
dustin
1
solved(5)
 
Attempts: 8 * Solutions: 5 * clone
1
DarkStoorM
541
25-05-04 00:00
2
krissz
540
25-05-03 18:33
3
Rob Gilbert
536
25-05-03 16:36
4
darkwood
534
25-05-03 22:23
5
enrico
527
25-05-03 21:22
Comment this cave!
25-05-03 15:55dustin

game j
------

based on: boulder head 1 by the blockheads
caves with changes: 10/20

as mentioned before, the changes are way smaller than for the don pedro caves!

about this cave:
original cave: boulder head 1 cave b
different from original: 2/10
new, more classical colors.

157 ringfenced
heywood
 
solved(9)
 
Attempts: 56 * Solutions: 9 * semi-clone
1
DarkStoorM
1248
25-05-02 21:40
2
DarkStoorM
1168
25-05-02 21:34
3
heywood
988
25-05-02 17:58
4
darkwood
868
25-05-02 16:51
5
darkwood
728
25-05-02 16:50
6
darkwood
288
25-05-02 16:48
7
krissz
268
25-05-02 20:41
8
darkwood
208
25-05-02 16:39
9
dustin
208
25-05-02 20:37
Comment this cave!
156 penitence
heywood
2
solved(9)
 
Attempts: 151 * Solutions: 9 * semi-clone
1
heywood
425
25-05-01 17:46
2
DarkStoorM
423
25-05-01 17:06
3
darkwood
403
25-05-01 18:07
4
heywood
399
25-05-01 17:05
5
darkwood
385
25-05-01 18:00
6
krissz
383
25-05-01 20:02
7
dustin
371
25-05-01 19:11
8
richie
369
25-05-04 13:49
9
darkwood
366
25-05-01 15:48
Comment this cave!
25-05-01 19:25heywood

thank you :)

25-05-01 19:13dustin

that's a very appealing little puzzle! :d

dff 35 seven to heaven
dustin
1
solved(4)
 
Attempts: 59 * Solutions: 4 * semi-clone
1
DarkStoorM
1544
25-05-02 11:15
2
heywood
1543
25-05-01 14:14
3
darkwood
1531
25-05-01 17:46
4
dustin
1524
25-05-02 01:51
Comment this cave!
25-05-01 13:22dustin

good news for all dff (dancing fly formation) fans!
---------------------------------------------------

a new episode is available in Arno's forum thread (ep. 22 "one busy bee")
it's about a dff discovered by nesdori, first published in his cave "a slow race of 7-fly dff:s".

enjoy reading and diving into the depths of this fascinating complex dff! :d

about this cave:
----------------

here, you can see five different free-rider formations, all moving up with the same speed (5 frames per step).
these aren't new; it's a compilation of discoveries from nesdori and darkstoorm!

(1) "funny flies collection" by darkstoorm, 1st formation
(2) same cave, 2nd formation (7-fly version)
(3) "dff demo cave (8 and 9 flies)" by darkstoorm, 3rd formation (7-fly version)
(4) "7-fly dffs (7Η and 5Η+2Ζ), top row, 1st formation
(5) same cave, 2nd formation

more details in the next episode in Arno's forum! :d

profi boulder caves 4
dustin
1
solved(6)
 
Attempts: 117 * Solutions: 6 * semi-clone
1
DarkStoorM
457
25-05-01 12:28
2
nesdori
456
25-05-01 11:03
3
DarkStoorM
451
25-04-30 22:08
4
heywood
447
25-05-01 13:32
5
krissz
440
25-05-01 19:50
6
darkwood
428
25-05-01 12:15
Comment this cave!
25-04-30 22:02dustin

profi boulder 2, cave n, with a little puzzle!

profi boulder caves 3
dustin
1
solved(2)
 
Attempts: 40 * Solutions: 2 * semi-clone
1
DarkStoorM
599
25-04-30 12:13
2
krissz
541
25-04-30 10:43
Comment this cave!
25-04-29 22:16dustin

in profi boulder 2, cave j, Κ wants to break into scrooge mc duck's money bin!

profi boulder caves 2
dustin
1
solved(6)
 
Attempts: 81 * Solutions: 6 * semi-clone
1
nesdori
614
25-04-29 19:14
2
DarkStoorM
605
25-04-29 21:06
3
darkwood
585
25-04-29 19:08
4
heywood
566
25-04-29 16:49
5
krissz
546
25-04-29 13:51
6
darkwood
530
25-04-29 19:03
Comment this cave!
25-04-29 12:52dustin

profi boulder 2, cave i, with an escape challenge!

profi boulder caves 1
dustin
4
solved(13)
 
Attempts: 206 * Solutions: 13 * semi-clone
1
DarkStoorM
472
25-04-29 20:35
2
nesdori
471
25-04-29 12:41
3
darkwood
468
25-11-09 12:26
4
darkwood
462
25-11-09 12:23
5
darkwood
461
25-04-29 19:41
6
heywood
459
25-04-29 13:48
7
darkwood
459
25-04-29 18:54
8
krissz
456
25-04-29 19:54
9
darkwood
441
25-04-29 12:27
10
kaosikon
388
25-05-01 19:43
11
DarkStoorM
386
25-04-28 23:38
12
enrico
379
25-04-29 01:30
13
dustin
339
25-04-29 10:08
Comment this cave!
25-05-24 00:21dustin

some additional notes:

| the games seem to have properly tested five levels (they're created with the bd1 engine, so the levels are available), and all my uploads are the level 1 versions.

| profi boulder 1 seems to be a sort of "test game" where the author(s) left several bd3 caves unaltered and also the custom caves don't look particularly interesting to me, so that's why the uploads start with episode 2!

25-04-28 22:35dustin

darkstoorm, me neither, but i've heard good things of them, so i thought it'd be worth the effort to search them through for interesting caves :)

25-04-28 21:52DarkStoorM

Oh wow, they actually are all in gdash too, mixed with other games too, not sure they are related, e.g. "Brutalo_Boulder", "Gerd_Boulder" (we have those here), "Null_Bock", and "Rockford_"a-j.

I knew I saw this name somewhere :D haven't played the caves though, so it will be fun

25-04-28 21:31dustin

while uploading so many no1 caves, i thought some alternation could be a good thing. and i couldn't find a single profi boulder cave in the database although this traditional game series has no less than 119 games! so now i'm going to upload them all!
...
...
or at least i pick out some caves which look especially interesting to me. the series has a lot of challenging caves, which i think is a good contrast to no1's mostly very playable caves.

this one is profi boulder 2, cave b.

155 howls moving hassle
heywood
 
solved(6)
 
Attempts: 74 * Solutions: 6 * clone
1
darkwood
642
25-04-29 12:33
2
DarkStoorM
639
25-04-28 23:39
3
krissz
633
25-04-28 19:35
4
richie
624
25-04-28 19:31
5
Rob Gilbert
624
25-04-29 17:53
6
dustin
615
25-04-28 21:00
Comment this cave!
AM25 061 dirt in the rocks
altermaven
1
solved(7)
 
Attempts: 99 * Solutions: 7 * semi-clone
1
DarkStoorM
852
25-05-02 21:55
2
ligam
846
25-04-29 21:07
3
DarkStoorM
805
25-04-29 20:43
4
krissz
792
25-04-29 18:21
5
darkwood
763
25-04-29 12:02
6
One4Matik
717
25-05-11 02:28
7
enrico
710
25-04-28 21:31
Comment this cave!
25-04-29 14:04altermaven

the back to back message "placing rocks in the dirt" and "placing dirt in the rocks" may seem nonsensical, but they are actually messages that occur when generating a world in "terraria". it populates the dirt with stone, then softens the distribution of stone by overlaying it with dirt.

speaking of which, the prior cave "rocks in the dirt" uses dirt as initial fill, whereas this one "dirt in the rocks" uses boulder as initial fill.

this was intentional ;)

AM25 060 rocks in the dirt
altermaven
 
solved(6)
 
Attempts: 89 * Solutions: 6 * clone
1
ligam
1299
25-04-28 23:07
2
Rob Gilbert
994
25-04-28 12:36
3
darkwood
748
25-04-29 11:58
4
One4Matik
746
25-05-11 02:25
5
enrico
586
25-04-28 21:28
6
One4Matik
537
25-05-11 02:16
Comment this cave!
Emerald Mine Level 000
lolli
2
solved(10)
 
Attempts: 28 * Solutions: 10 * clone
1
DarkStoorM
868
25-04-27 00:03
2
krissz
865
25-04-26 23:28
3
heywood
859
25-04-26 21:55
4
One4Matik
817
25-05-11 02:13
5
darkwood
808
25-04-27 11:06
6
Rob Gilbert
799
25-04-27 08:42
7
lolli
787
25-04-26 20:32
8
richie
712
25-04-27 10:10
9
enrico
703
25-04-26 21:27
10
dustin
700
25-04-26 21:29
Comment this cave!
25-05-15 23:44lolli

Thanks! :)

25-04-27 20:40dustin

hi and welcome! :d

balderdash 163
dustin
 
solved(7)
 
Attempts: 399 * Solutions: 7 * clone
1
DarkStoorM
1077
25-04-26 23:57
2
darkwood
841
25-04-27 11:15
3
One4Matik
671
25-05-11 02:09
4
Rob Gilbert
498
25-04-26 18:09
5
dustin
349
25-04-26 21:32
6
krissz
290
25-04-26 23:31
7
richie
226
25-04-28 09:38
Comment this cave!
no one's 16 bd game i int. 4
dustin
3
solved(6)
 
Attempts: 46 * Solutions: 6 * clone
1
DarkStoorM
393
25-04-24 22:04
2
heywood
393
25-04-25 10:43
3
richie
393
25-04-25 15:16
4
darkwood
392
25-04-24 20:02
5
krissz
392
25-04-25 20:39
6
Rob Gilbert
392
25-05-02 20:32
Comment this cave!
25-04-25 19:03altermaven

first 4* my bad

25-04-25 01:28altermaven

funnily enough, I know only boulderhead and the first 5 no1's through the 15-game suite.

25-04-24 18:36dustin

original cave: bd11 intermission 4

different from original: 2/10
only visual and scoring changes.

aaaaand... that's it for don pedro's remakes! the changes no1 made here were by far the biggest, while the remaining games (j-o) have usually only slight adaptations.

no one's 16 bd game i cave p
dustin
1
solved(6)
 
Attempts: 79 * Solutions: 6 * semi-clone
1
DarkStoorM
705
25-04-24 22:41
2
darkwood
696
25-04-24 19:21
3
krissz
685
25-04-25 20:38
4
dustin
681
25-04-24 19:30
5
darkwood
595
25-04-24 19:15
6
richie
495
25-04-28 09:42
Comment this cave!
25-04-24 18:29dustin

original cave: bd11 cave p

different from original: 6/10
the original is basically releasing three ΖΖΖ by snapping and fleeing while they chase Κ closely. now, we still have ΖΖΖ in narrow spaces, but they're more controllable. on the other hand, the Ν now being inside the labyrinth means that a kind of escape challenge is added at the start.

no one's 16 bd game i cave o
dustin
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
688
25-04-25 00:32
2
krissz
497
25-04-25 20:37
3
dustin
476
25-04-24 21:50
Comment this cave!
25-04-24 18:03dustin

original cave: bd11 cave o

different from original: 5/10
there are several medium changes that add up:
| visual change
| random ΒΒΒ density drastically reduced, which makes the cave much easier to explore;
| the middle ΛΛΛ was moved and is now much easier accessible (in the original, it seems easiest to ignore that ΛΛΛ completely, but in no1's version, it's practically required for enough ΑΑΑ);
| the requirement is reduced (but due to the density, there are also fewer ΒΒΒ to convert!)
| and the ΛΛΛ timer is hugely increased, making the transformations much less hectic.

still, i think none of these changes is so huge that a higher rating would be appropriate.

no one's 16 bd game i cave n
dustin
1
solved(3)
 
Attempts: 33 * Solutions: 3 * clone
1
DarkStoorM
5402
25-04-25 00:35
2
krissz
833
25-04-25 20:35
3
Rob Gilbert
518
25-05-02 20:39
Comment this cave!
25-04-24 17:13dustin

original cave: bd11 cave n

different from original: 2/10
only new colors and scoring.

no one's 16 bd game i cave m
dustin
1
solved(10)
 
Attempts: 92 * Solutions: 10 * semi-clone
1
DarkStoorM
2346
25-04-24 22:02
2
darkwood
2244
25-04-24 20:28
3
enrico
2148
25-04-26 07:59
4
enrico
2088
25-04-25 21:00
5
darkwood
1811
25-04-24 20:23
6
enrico
1757
25-04-24 17:45
7
darkwood
1094
25-04-24 20:18
8
One4Matik
915
25-05-11 01:58
9
chris neilson
474
25-04-24 21:12
10
krissz
470
25-04-25 20:32
Comment this cave!
25-04-24 17:11dustin

original cave: bd11 cave m

different from original: 5/10
the new space around the ΗΗΗ considerably changes the escape challenge at the start, also Κ now releases all the ΗΗΗ together instead of snapping them free one by one.

cso 290 chantelier (fix)
dustin
5
solved(1)
 
Attempts: 59 * Solutions: 1 * semi-clone
1
nesdori
8365
25-04-24 00:04
Comment this cave!
25-04-28 20:53dustin

aaaaaaand... uniqueness confirmed! :d

25-04-27 15:01nesdori

ok, let's see about it, solution visible!

25-04-25 20:15dustin

that sounds good, then i'm looking forward to seeing your completely unintended solution :d

25-04-24 18:33nesdori

this time i believe my solution is the intended. after doing logic reductions (and verbal reductions from dustin's comments :) there's basically just one solution option left.

25-04-23 23:10dustin

the unintended solutions of the original no longer work, so now, hopefully, the intended solution is the only one! :d

no one's 16 bd game i int. 3
dustin
1
solved(5)
 
Attempts: 17 * Solutions: 5 * clone
1
DarkStoorM
111
25-04-22 22:12
2
heywood
111
25-04-22 23:52
3
Rob Gilbert
110
25-04-22 20:48
4
enrico
110
25-04-22 21:25
5
krissz
110
25-04-23 08:34
Comment this cave!
25-04-22 20:40dustin

original cave: bd11 intermission 3

different from original: 8/10
the original looks completely insane to me. no1's version is now way more playable!

no one's 16 bd game i cave l
dustin
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
521
25-04-22 22:11
2
krissz
517
25-04-23 08:34
3
heywood
515
25-04-22 23:52
Comment this cave!
25-04-22 20:39dustin

original cave: bd11 cave l

different from original: 6/10
the left side is totally changed, so that Κ no longer has to make a blast to have enough ΖΖΖ. also, most of the ΖΖΖ are now together, which might turn out to be difficult to handle. on the other hand, these ΖΖΖ were harder to release in original.

no one's 16 bd game i cave k
dustin
1
solved(3)
 
Attempts: 35 * Solutions: 3 * semi-clone
1
DarkStoorM
561
25-04-22 22:09
2
krissz
548
25-04-23 08:32
3
darkwood
502
25-05-01 12:28
Comment this cave!
25-04-22 20:34dustin

original cave: bd11 cave k

different from original: 5/10
no1 has changed the location of the ΛΛΛ inside the normal ΔΔΔ while keeping the basic idea to kind of troll Κ ;)

no one's 16 bd game i cave j
dustin
1
solved(6)
 
Attempts: 61 * Solutions: 6 * semi-clone
1
DarkStoorM
475
25-04-23 22:53
2
heywood
471
25-04-22 23:48
3
DarkStoorM
467
25-04-22 22:02
4
DarkStoorM
461
25-04-22 21:58
5
krissz
456
25-04-23 08:29
6
richie
417
25-04-24 10:31
Comment this cave!
25-04-22 20:31dustin

original cave: bd11 cave j

different from original: 7/10
while the original includes a creative new idea with a vertical(!) ΛΛΛ which has to be crushed to make it usable, no1 version is just a standard explosion cave.

no one's 16 bd game i cave i
dustin
1
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
DarkStoorM
537
25-04-22 21:48
2
heywood
534
25-04-22 23:40
3
darkwood
529
25-04-23 23:00
4
krissz
527
25-04-23 08:28
5
One4Matik
513
25-05-11 01:54
6
Rob Gilbert
501
25-04-22 20:46
7
enrico
500
25-04-22 21:28
Comment this cave!
25-04-22 20:28dustin

original cave: bd11 cave i

different from original: 4/10
with less ΒΒΒ, the cave has become considerably easier.

balderdash 162 happy easter!
dustin
 
solved(5)
 
Attempts: 57 * Solutions: 5 * semi-clone
1
DarkStoorM
1140
25-04-22 01:23
2
One4Matik
993
25-05-11 01:52
3
enrico
757
25-04-21 01:12
4
krissz
672
25-04-22 08:56
5
darkwood
465
25-04-21 11:46
Comment this cave!
am25 059 Easter Candy
altermaven
4
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
DarkStoorM
3186
25-04-20 17:56
2
darkwood
3004
25-04-20 15:02
3
dustin
2805
25-04-20 16:08
Comment this cave!
25-04-20 21:04altermaven

however, if you make a upper measure so you can pre-fill the bowl and then drop them in using layers of slime, it *shouldn't* be as unfair!

25-04-20 21:04altermaven

The concept is not new (see 22 3F "another refill!" and 3F.2 "Make it a smoothie!"), but this is one of these puzzles where the bin is open and you're pushing a light from right to left, as opposed to a standard from left to right.

As for filling gaps, you'd need to be very careful about how you designate them. I find using exactly enough butterflies to make the requisite \s to be too problematic and uncontrollable to be doable.

25-04-20 16:13dustin

that's a very cute little idea! i mean, i've seen caves where ΑΑΑ are needed to fill such a basket, but these ΑΑΑ coming from ΗΗΗ is new to me. and the idea has potential to become very challenging if all ΑΑΑ are needed to fill the basket :d

25-04-20 10:07altermaven

fill the basket!

no one's 16 bd game i int. 2
dustin
1
solved(7)
 
Attempts: 37 * Solutions: 7 * clone
1
heywood
2091
25-04-21 16:12
2
krissz
2077
25-04-21 17:31
3
richie
1912
25-04-21 15:20
4
DarkStoorM
1911
25-04-19 23:43
5
Rob Gilbert
1326
25-04-20 06:16
6
enrico
1176
25-04-19 21:55
7
DarkStoorM
663
25-04-19 23:42
Comment this cave!
25-04-19 19:14dustin

original cave: bd11 intermission 2

different from original: 5/10
there are several small/medium changes which in sum lead me to this middle rating:
| space was added around the ΖΖΖΗΗ, such that they're easier to release, but on the other hand, they can now only be released together.
| the Θ has more growing space, making it slightly easier to fulfill the requirement.
| the Θ time is reduced, effectively giving more time for the cave.
| and, last but not least, the striking visual difference.

no one's 16 bd game i cave h
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * clone
1
DarkStoorM
727
25-04-19 23:36
2
richie
720
25-04-21 15:26
3
Rob Gilbert
717
25-04-20 06:14
4
krissz
707
25-04-21 17:31
Comment this cave!
25-04-19 18:52dustin

original cave: bd11 cave h

different from original: 6/10
no1 removed two out of three ΖΖΖ colums, massively simplifying the whole thing.

no one's 16 bd game i cave g
dustin
1
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
1445
25-04-19 23:32
2
darkwood
929
25-04-20 15:16
3
krissz
912
25-04-21 17:28
4
darkwood
906
25-04-20 15:11
Comment this cave!
25-04-19 18:46dustin

original cave: bd11 cave g

different from original: 7/10
other than in original, the Λ is now necessary to reach the requirement because the ΘΘΘ is usually too fast for other solutions (unless i overlook something). this requires Κ to have the idea that there is a Λ in the cave in the first place!

no one's 16 bd game i cave f
dustin
1
solved(4)
 
Attempts: 39 * Solutions: 4 * clone
1
DarkStoorM
664
25-04-19 23:23
2
Rob Gilbert
658
25-04-20 06:11
3
darkwood
653
25-04-20 15:05
4
krissz
641
25-04-21 17:22
Comment this cave!
25-04-19 17:40dustin

original cave: bd11 cave f

different from original: 8/10
two major changes were made by no1:
| removing half of the ΖΖΖ at the start
| removing a Δ, which removes the additional challenge to prepare and perform a blast in narrow space and with a lot of annoying ΖΖΖ in the way.

no one's 16 bd game i cave e
dustin
1
solved(2)
 
Attempts: 10 * Solutions: 2 * semi-clone
1
DarkStoorM
703
25-04-19 23:18
2
krissz
678
25-04-21 17:20
Comment this cave!
25-04-19 17:23dustin

original cave: bd11 cave e

different from original: 6/10
in the original, a lot of ΖΖΖ have to be snapped free and then let them chase Κ closely. these dangers are now almost completely eliminated, although the ΖΖΖ can still catch Κ in a dead-end if he isn't careful.

no one's 16 bd game i int. 1
dustin
1
solved(4)
 
Attempts: 24 * Solutions: 4 * clone
1
DarkStoorM
1034
25-04-18 19:10
2
krissz
856
25-04-18 16:01
3
Rob Gilbert
826
25-04-18 15:02
4
dustin
731
25-04-18 14:36
Comment this cave!
25-04-18 14:26dustin

original cave: bd11 intermission 1

different from original: 5/10
the ΗΗΗ and ΒΒΒ have been arranged totally differently, with several effects:
| the ΗΗΗ no longer have to be released by snapping.
| in the original, the ΗΗΗ explosions can be done more systematically.
| in the original, the ΗΗΗ are released in portions, here they're almost all connected.

no one's 16 bd game i cave d
dustin
1
solved(5)
 
Attempts: 35 * Solutions: 5 * semi-clone
1
DarkStoorM
928
25-04-19 12:55
2
darkwood
433
25-04-18 18:57
3
dustin
429
25-04-19 00:22
4
krissz
357
25-04-18 14:06
5
One4Matik
307
25-05-11 01:46
Comment this cave!
25-04-18 13:56dustin

original cave: bd11 cave d

different from original: 7/10
no1 added the whole random fill (ΒΒΒ + empty space), with two main effects:
| the escape challenge at the start is now trivial.
| in the original, Κ has to be very efficient with only two ΒΒ available, which is obviously no longer the case.
all in all, the cave is now a pretty standard ΗΗΗ-ΒΒΒ-have-fun cave :d

no one's 16 bd game i cave c
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * semi-clone
1
DarkStoorM
471
25-04-18 20:49
2
krissz
446
25-04-18 14:02
3
One4Matik
420
25-05-11 01:43
4
darkwood
408
25-04-18 21:42
Comment this cave!
25-04-18 13:40dustin

original cave: bd11 cave c

different from original: 3/10
beside the visual change, there are now two bonus ΑΑ while the original required all possible ΑΑΑ.

no one's 16 bd game i cave b
dustin
1
solved(5)
 
Attempts: 31 * Solutions: 5 * semi-clone
1
DarkStoorM
854
25-04-18 20:43
2
heywood
846
25-04-18 14:55
3
krissz
833
25-04-18 14:00
4
darkwood
814
25-04-18 19:07
5
dustin
795
25-04-18 18:15
Comment this cave!
25-04-18 13:34dustin

original cave: bd11 cave b

different from original: 5/10
there are two considerable changes:
| the ΖΖΖΖΖ and ΒΒΒΒΒ have been moved, such that the ΖΖΖ can be released without snapping. on the other hand, they can now only be released together and they also have become more numerous, so that they tend to annoy Κ more while he tries to blast the ΔΔΔΔΔ.
| the requirement is reduced, making less explosions necessary.

no one's 16 bd game i cave a
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
DarkStoorM
1586
25-04-18 19:08
2
heywood
1256
25-04-18 14:51
3
One4Matik
848
25-05-11 01:41
4
krissz
678
25-04-18 13:54
5
dustin
606
25-04-18 18:17
Comment this cave!
25-04-18 13:06dustin

game i
------
based on: boulder dash xi by don pedro (database: "bd11")
caves with changes: 20/20
don pedro's final game!

about this cave:
original cave: bd11 cave a

different from original: 3/10
no1 adds 10 seconds to the timer, which makes a tangible difference because the timer is relatively tight.

AM25 058 muzzle
altermaven
 
solved(4)
 
Attempts: 48 * Solutions: 4 * semi-clone
1
DarkStoorM
995
25-04-17 23:31
2
krissz
971
25-04-18 10:31
3
darkwood
944
25-04-19 01:19
4
One4Matik
920
25-05-11 01:37
Comment this cave!
154 column demolition
heywood
 
solved(7)
 
Attempts: 167 * Solutions: 7 * semi-clone
1
DarkStoorM
1378
25-04-17 01:35
2
darkwood
1340
25-04-19 01:11
3
darkwood
1316
25-04-16 22:25
4
One4Matik
1293
25-05-11 01:34
5
darkwood
1274
25-04-18 13:44
6
krissz
1167
25-04-18 10:27
7
enrico
1156
25-04-17 09:02
Comment this cave!
cso 290 chantelier
dustin
8
solved(5)
 
Attempts: 184 * Solutions: 5 * semi-clone
1
DarkStoorM
8369
25-04-17 01:43
2
DarkStoorM
8368
25-04-17 01:42
3
nesdori
8367
25-04-16 20:45
4
DarkStoorM
8366
25-04-16 22:23
5
DarkStoorM
8360
25-04-16 13:14
Comment this cave!
25-04-23 22:41dustin

ok, i actually overlooked something quite simple - the way how the Η is exploded by the top-left Β. should be easy to fix with a voodoo, though. prepare yourselves for level 2...! :d

25-04-23 18:32dustin

ok, guess it's time, there haven't been any new attempts the last few days. now i'm curious if the intended solution is among yours, and if i can fix the whole thingy ;)

25-04-17 20:36dustin

ok :d on second thought, i think i intentionally kept this extra option because i didn't see a way to make use of it anyway :d

25-04-17 20:28nesdori

dustin, no pushes :)

25-04-17 20:09dustin

nesdori, darkstoor, are you pushing the top-left and/or top-right Β in your solutions? 'cause the intended solution doesn't, and i just noted the unintended possibility to blast two ΑΑΑ jails at once with pushes. in that case, the cave could be simply fixed with heavy ΟΟ :d

25-04-16 22:27dustin

nesdori: ok, i'll see if i can fix that once the demos are revealed.

25-04-16 21:26nesdori

my solution uses a cso trick for speedrun purposes but the cave can be also solved without using any cso tricks.

25-04-16 12:16dustin

here comes the cso puzzle for april! :d

this is one of the harder ones, i guess, including some plausible but not working approaches and open border effects. it took me quite a while until the final version was ready, and i hope that the intended solution stays the only possible one. i'm curious! :d

153 protozoa corral
heywood
 
solved(4)
 
Attempts: 167 * Solutions: 4 * semi-clone
1
DarkStoorM
3711
25-04-17 01:28
2
heywood
3710
25-04-16 19:04
3
darkwood
3605
25-04-16 22:20
4
DarkStoorM
3604
25-04-16 00:12
Comment this cave!
AM25 057 galaxy bounce
altermaven
1
solved(6)
 
Attempts: 60 * Solutions: 6 * semi-clone
1
DarkStoorM
2284
25-04-20 01:19
2
heywood
1996
25-04-15 15:51
3
One4Matik
1346
25-05-11 01:25
4
krissz
1255
25-04-16 09:29
5
darkwood
1115
25-04-16 22:06
6
dustin
1066
25-04-18 14:44
Comment this cave!
25-04-15 13:00dustin

that looks cool!

no one's 16 bd game h int. 4
dustin
1
solved(7)
 
Attempts: 98 * Solutions: 7 * clone
1
DarkStoorM
543
25-04-16 00:45
2
heywood
542
25-04-15 13:41
3
krissz
538
25-04-16 09:25
4
Rob Gilbert
537
25-04-15 15:58
5
One4Matik
537
25-05-11 01:21
6
richie
535
25-04-15 18:48
7
enrico
535
25-04-15 19:46
Comment this cave!
25-04-15 12:40dustin

original cave: don pedro bd10 intermission 4

different from original: 7/10
the original has two challenges which were removed by no1:
| another Δ blocking the way to the ΑΑΑ
| only two ΖΖ available so Κ mustn't waste any.

no one's 16 bd game h cave p
dustin
1
solved(5)
 
Attempts: 27 * Solutions: 5 * semi-clone
1
DarkStoorM
758
25-04-15 12:58
2
krissz
743
25-04-16 09:25
3
heywood
735
25-04-15 16:02
4
darkwood
722
25-05-05 19:05
5
dustin
716
25-04-16 02:20
Comment this cave!
25-04-15 12:37dustin

original cave: don pedro bd10 cave p

different from original: 7/10
in the original, Κ is trapped together with the Θ because there are additional blocking ΔΔ. this adds an escape challenge requiring timed explosions. here, without this extra challenge, the cave is a lot easier.

no one's 16 bd game h cave o
dustin
1
solved(4)
 
Attempts: 44 * Solutions: 4 * semi-clone
1
DarkStoorM
2947
25-04-15 12:52
2
One4Matik
844
25-05-04 02:08
3
krissz
744
25-04-16 09:21
4
dustin
584
25-04-15 12:49
Comment this cave!
25-04-15 12:33dustin

original cave: don pedro bd10 cave o

different from original: 7/10
in the original, the short ΘΘΘ time seems to make it impossible to crush the ΖΖΖ with the ΘΘΘ; instead, it seems to be better to trap the Θ for enough ΑΑΑ. no1 lowered the ΒΒΒ density which makes it a lot harder, if not impossible, to trap the Θ; on the other hand, he increased the Θ timer so now it's possible, and surely simplest, to lead the ΖΖΖ to the Θ. so the best solution method has changed completely.

no one's 16 bd game h cave n
dustin
1
solved(5)
 
Attempts: 74 * Solutions: 5 * semi-clone
1
DarkStoorM
1548
25-04-15 00:26
2
heywood
1545
25-04-14 21:32
3
darkwood
991
25-04-14 17:52
4
krissz
914
25-04-14 16:56
5
One4Matik
505
25-05-04 01:55
Comment this cave!
25-04-14 13:34dustin

original cave: don pedro bd10 cave n

different from original: 5/10
there are basically two clear simplifications:
Α the requirement is reduced from 60 to 40. especially if Κ works with "semi-efficient" ways to crush the ΗΗΗ, this can make quite a difference.
Α the pieces of empty space are new and make it easier to release and escape the ΗΗ, especially in that narrow space.

no one's 16 bd game h cave m
dustin
1
solved(7)
 
Attempts: 38 * Solutions: 7 * semi-clone
1
DarkStoorM
1715
25-04-19 13:58
2
DarkStoorM
1331
25-04-19 13:54
3
heywood
1111
25-04-14 22:46
4
krissz
1017
25-04-14 16:54
5
darkwood
1015
25-04-14 18:04
6
darkwood
716
25-04-14 17:58
7
One4Matik
641
25-05-04 01:50
Comment this cave!
25-04-14 13:28dustin

original cave: don pedro bd10 cave m

different from original: 5/10
the ΗΗΗ are re-positioned, and their release is now much less dangerous for Κ.

balderdash 161
dustin
 
solved(7)
 
Attempts: 50 * Solutions: 7 * semi-clone
1
DarkStoorM
456
25-04-13 16:36
2
heywood
454
25-04-14 21:17
3
dustin
453
25-04-13 17:38
4
krissz
450
25-04-14 08:56
5
ligam
447
25-04-14 19:28
6
darkwood
442
25-04-13 19:46
7
richie
442
25-04-15 19:22
Comment this cave!
AM25 056 Going out the way in
altermaven
 
solved(7)
 
Attempts: 84 * Solutions: 7 * clone
1
DarkStoorM
666
25-04-13 16:47
2
ligam
650
25-04-13 21:35
3
heywood
634
25-04-13 20:16
4
krissz
622
25-04-14 08:51
5
Rob Gilbert
589
25-04-13 17:05
6
darkwood
581
25-04-13 20:03
7
One4Matik
581
25-05-04 01:42
Comment this cave!
AM25 055 going in the way out
altermaven
 
solved(5)
 
Attempts: 289 * Solutions: 5 * semi-clone
1
DarkStoorM
643
25-04-13 23:26
2
ligam
623
25-04-13 21:23
3
DarkStoorM
616
25-04-13 16:52
4
krissz
594
25-04-14 08:44
5
darkwood
554
25-04-13 23:31
Comment this cave!
no one's 16 bd game h int. 3
dustin
1
solved(5)
 
Attempts: 325 * Solutions: 5 * semi-clone
1
DarkStoorM
3101
25-04-12 11:49
2
DarkStoorM
2153
25-04-12 11:47
3
heywood
2003
25-04-13 20:14
4
krissz
1251
25-04-13 08:55
5
One4Matik
606
25-05-04 01:31
Comment this cave!
25-04-12 11:10dustin

original cave: don pedro bd10 intermission 3

different from original: 8/10
no1 has changed the random seed, removing a very tricky escape challenge at the start. on the other hand, no1 took more than 20secs away from the timer, considerably increasing the time pressure on Κ.

no one's 16 bd game h cave l
dustin
1
solved(7)
 
Attempts: 17 * Solutions: 7 * semi-clone
1
DarkStoorM
376
25-04-12 11:45
2
heywood
362
25-04-12 16:38
3
darkwood
349
25-04-13 20:55
4
krissz
338
25-04-13 08:53
5
One4Matik
338
25-05-04 01:31
6
dustin
329
25-04-12 13:38
7
enrico
282
25-04-13 00:47
Comment this cave!
25-04-12 10:37dustin

original cave: don pedro bd10 cave l

different from original: 8/10
among other changes, there are two bigger ones:
| the Ν is no longer inside the cave border. this makes the original very unique because it plays with a bd1 engine bug and adds an extra puzzle element to the cave. with this extra feature removed, the cave looks now pretty standard. so this is the main reason for my high rating.
| also, as usual, no1 gave the bottom-left Ζ some space to move. in the original, chances are 50/50 that when Κ frees that Ζ, it will follow him without gap and then crush him at the corner.

no one's 16 bd game h cave k
dustin
1
solved(6)
 
Attempts: 39 * Solutions: 6 * semi-clone
1
DarkStoorM
546
25-04-12 00:36
2
heywood
545
25-04-15 11:42
3
darkwood
531
25-04-13 23:34
4
darkwood
512
25-04-13 23:33
5
richie
493
25-04-12 13:25
6
krissz
484
25-04-11 20:41
Comment this cave!
25-04-11 20:43dustin

original cave: don pedro bd10 cave k

different from original: 7/10
two difficulties have been removed or hugely simplified:
Α in the original, there's another Ζ at the end of the stairs, forcing Κ to release it then run upwards being chased;
Α the explosion challenge at the right side has been changed by removing a ΔΔΔ, adding two ΖΖ and reducing the requirement, so that some ΑΑΑ can now get destroyed in explosions without ruining the solution.

no one's 16 bd game h cave j
dustin
1
solved(4)
 
Attempts: 27 * Solutions: 4 * semi-clone
1
DarkStoorM
648
25-04-12 00:54
2
krissz
521
25-04-11 20:29
3
darkwood
506
25-04-13 23:44
4
dustin
443
25-04-11 20:52
Comment this cave!
25-04-11 20:31dustin

original cave: don pedro bd10 cave j

different from original: 9/10
the original is maybe the most inventive and challenging puzzle cave of don pedro's entire work. with no1's changes, it's now a mere standard explosion cave.

no one's 16 bd game h cave i
dustin
4
solved(8)
 
Attempts: 9 * Solutions: 8 * clone
1
DarkStoorM
343
25-04-11 22:54
2
darkwood
343
25-04-12 20:55
3
krissz
342
25-04-11 20:27
4
Rob Gilbert
342
25-04-12 06:27
5
dustin
342
25-04-12 13:41
6
heywood
342
25-04-14 21:46
7
One4Matik
341
25-05-04 01:27
8
enrico
338
25-04-12 00:33
Comment this cave!
25-04-12 23:30altermaven

Yes, the original don pedro!

25-04-12 01:42dustin

altermaven, are you referring to the original version by don pedro, with less time? yeah, that's true. that's why in the original cave "don pedro bd10 cave i", i increased the timer to make it playable here at this site.

25-04-11 21:23altermaven

This cave is impossible on ntsc because of the timer differences!

25-04-11 20:09dustin

original cave: don pedro bd10 cave i

different from original: 6/10
no1 increased the timer, thereby hugely relaxing the speedrun cave.

AM25 054 abstractium-337
altermaven
1
solved(4)
 
Attempts: 123 * Solutions: 4 * clone
1
DarkStoorM
2063
25-04-11 19:40
2
darkwood
1754
25-04-10 17:42
3
Rob Gilbert
1683
25-04-11 06:11
4
enrico
1649
25-04-10 19:01
Comment this cave!
25-04-10 12:19altermaven

"april showers"

dff 34 kite race
dustin
1
solved(9)
 
Attempts: 112 * Solutions: 9 * semi-clone
1
DarkStoorM
21512
25-04-10 12:34
2
heywood
11010
25-04-10 22:18
3
darkwood
10515
25-04-10 17:22
4
enrico
10504
25-04-10 18:29
5
darkwood
9516
25-04-10 17:17
6
dustin
9514
25-04-11 01:17
7
richie
9514
25-04-11 17:28
8
krissz
9509
25-04-10 13:10
9
darkwood
9504
25-04-10 17:15
Comment this cave!
25-04-10 11:54dustin

a race between kites based on dancing fly formations (dff)!

from left to right:

flying kite
based on the dff "lifted Ζ-vortex" (episode 6 in Arno's forum thread)
speed: 5 frames per step

soaring kite ("fast" version, relatively speaking - still very slow) :d
based on the dff "one busy bee" (episode 22, coming soon!)
speed: 17 frames per step

soaring kite (slow version)
based on the dff: "three busy bees" (episode 19)
speed: 25 frames per step

if you solve this the intended way, Κ gets exactly the required amount of ΑΑΑ!

no one's 16 bd game h int. 2
dustin
1
solved(7)
 
Attempts: 94 * Solutions: 7 * clone
1
heywood
1391
25-04-10 22:12
2
heywood
1091
25-04-10 22:10
3
DarkStoorM
854
25-04-10 01:06
4
richie
416
25-04-10 12:51
5
Rob Gilbert
394
25-04-09 20:53
6
krissz
361
25-04-10 09:11
7
dustin
353
25-04-09 22:05
Comment this cave!
25-04-09 14:36dustin

original cave: don pedro bd10 intermission 2

different from original: 6/10
other than in the original, this version works "semi-automatic": Κ can wait until the ΘΘΘ kills a Η and converts, and then, while avoiding the remaining flies, Κ grabs just enough ΑΑΑ (at least this worked for me on several testing attempts). in the original, Κ has to release the ΗΗΗΗ himself and lead them to the Θ /the Θ alone wouldn't give him enough ΑΑΑ).

no one's 16 bd game h cave h
dustin
1
solved(6)
 
Attempts: 115 * Solutions: 6 * semi-clone
1
DarkStoorM
1103
25-04-11 19:55
2
darkwood
910
25-04-10 23:02
3
darkwood
684
25-04-10 22:40
4
krissz
604
25-04-10 09:14
5
One4Matik
586
25-04-16 19:13
6
dustin
554
25-04-10 00:47
Comment this cave!
25-04-09 13:23dustin

original cave: don pedro bd10 cave h

different from original: 8/10
in the original, it's necessary to blast the way free between the ΒΒΒΒ and the ΛΛΛ. instead of this, no1 added a little "escape the room" challenge at th start.

no one's 16 bd game h cave g
dustin
1
solved(5)
 
Attempts: 136 * Solutions: 5 * semi-clone
1
darkwood
2068
25-04-11 00:01
2
darkwood
2028
25-04-11 00:24
3
DarkStoorM
1956
25-04-09 12:52
4
krissz
1585
25-04-10 09:22
5
dustin
1204
25-04-09 22:04
Comment this cave!
25-04-09 13:02dustin

original cave: don pedro bd10 cave g

different from original: 7/10
no1 swapped the Ν and Ξ and changed all don pedro's diagonal ΔΔΔ lines into ΒΒΒ. as a result, Κ no longer needs to blast his way through the cave, and also the (re-)trapping of the ΘΘΘ can be a lot simpler if done cleverly.

no one's 16 bd game h cave f
dustin
1
solved(5)
 
Attempts: 72 * Solutions: 5 * semi-clone
1
DarkStoorM
1048
25-04-09 12:31
2
krissz
1045
25-04-08 23:37
3
darkwood
1040
25-04-11 19:46
4
heywood
1035
25-04-10 21:12
5
One4Matik
1004
25-04-16 19:09
Comment this cave!
25-04-08 20:08dustin

original cave: don pedro bd10 cave f

different from original: 5/10
again, no1 removed some ΖΖΖ - the ΓΓΓ line is an overwritten line of ΖΖΖ.

no one's 16 bd game h cave e
dustin
1
solved(9)
 
Attempts: 41 * Solutions: 9 * clone
1
DarkStoorM
810
25-04-09 12:44
2
Rob Gilbert
807
25-04-09 08:49
3
heywood
805
25-04-09 15:00
4
darkwood
804
25-04-11 20:05
5
krissz
803
25-04-08 23:30
6
darkwood
802
25-04-11 19:57
7
One4Matik
795
25-04-16 19:06
8
darkwood
793
25-04-11 19:54
9
dustin
787
25-04-17 00:25
Comment this cave!
25-04-08 20:07dustin

original cave: don pedro bd10 cave e

different from original: 5/10
no1 removed a lot of ΖΖΖ in the middle room.

Stripes DX 52
altermaven
 
solved(1)
 
Attempts: 152 * Solutions: 1 * semi-clone
1
DarkStoorM
797
25-04-08 00:19
Comment this cave!
152 sanguine about it
heywood
 
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
2043
25-04-06 18:59
2
heywood
2016
25-04-07 15:31
3
krissz
1980
25-04-08 08:38
4
darkwood
1911
25-04-11 20:10
Comment this cave!
themes abc 13: magic mansion
dustin
3
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
dustin
20086
25-04-09 01:10
2
krissz
19675
25-04-08 23:23
3
ligam
19343
25-04-08 22:00
4
darkwood
19177
25-04-10 21:19
Comment this cave!
25-04-13 14:11dustin

200Α run free! :d

25-04-06 13:21dustin

forgot to mention that of course the final bonus challenge, worth 10Α, is supposed to be the hardest. hadrig would probably have mentioned that ;)

25-04-06 13:14dustin

after Κ has solved his second exercise from professor gumblegore, he finds a giant mansion in the middle of nowhere. even the entrance door is five times his own size! Κ wonders who might live here. it must be a big, biiiiiig creature. as if to answer his unspoken question, a big, biiiiig creature approaches him.

"hi! how're yeh doin'? i'm professor hadrig. i'm a double-giant."

"ehm... hello, professor. i-"

"jus' call me hadrig. everyone does that."

"o- ok, mr. hadrig-"

"jus' hadrig."

"o-ok, hadrig. i- do i have to go into your... villa... to move on?"

"villa? ha ha." the double-giant chuckled. "that's jus' ma tiny little hut."

"hut. i see."

"looks cute, dunnit?"

Κ thought about what to say. he had many adjectives to describe this monstrous building, but 'cute' wouldn't be his first choice.

"it's... well, a bit dark, but... nice. definitely."

"yeah, ma little brother says that too. he thinks i should buy some fireplaces for it." he shrugs his shoulders. "but i like it as it is."

"i- i guess you have a puzzle prepared for me to solve, like professor mc donadall and professor gumblegore?" Κ wanted to change the topic.

"yeah. more than one, actually. they're inside. yeh can get 200Α!"

Κ's eyes widened. "wow!"

"but i don' think you can get'em all. especially my name puzzle is difficult if yeh wan' everythin'. that's why i require only 180Α to exit my hut again."

of course, that only motivates Κ to prove the opposite. he always loved challenges. "well, we will see!", he says to the double-giant.

"alrigh' then, good luck! some motivatin' music will play once you're in. i luv music."

"thank you." hadrig doesn't move out of the way, but Κ simply walks past him between his legs. with a determined expression, he slowly opens the colossal door...

no one's 16 bd game h int. 1
dustin
2
solved(10)
 
Attempts: 50 * Solutions: 10 * clone
1
DarkStoorM
107
25-04-06 01:16
2
Rob Gilbert
106
25-04-05 16:41
3
DarkStoorM
106
25-04-06 01:15
4
richie
106
25-04-06 09:14
5
lolli
106
25-04-09 12:13
6
lolli
106
25-04-09 12:14
7
enrico
105
25-04-05 15:15
8
heywood
105
25-04-05 15:37
9
One4Matik
105
25-04-05 22:44
10
krissz
102
25-04-08 08:35
Comment this cave!
25-04-05 16:48heywood

@Rob Gilbert, cheeky :D

25-04-05 14:16dustin

original cave: don pedro bd10 intermission 1

different from original: 3/10
no1 added all the empty space. the original solution - "walking up the stairs" - is unaffected and i think it's still the most apparent way to solve the cave. however, since the ΖΖΖ are connected now, some Κs will have different ideas including the release of one of the ΖΖΖ groups.

no one's 16 bd game h cave d
dustin
1
solved(3)
 
Attempts: 54 * Solutions: 3 * semi-clone
1
DarkStoorM
2557
25-04-07 13:53
2
krissz
660
25-04-08 08:35
3
One4Matik
646
25-04-05 22:43
Comment this cave!
25-04-05 14:06dustin

original cave: don pedro bd10 cave d

different from original: 3/10
there are several minor changes adding up to this rating:
Α color change
Α change of random seed
Α no1 added a few custom extra ΑΑΑ
Α slight decrease of the Α requirement (74 to 70, probably just because it's a round number, no1 likes that) ;)

Attempts: * Solutions: * *
Comment this cave!

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MJR Boulder

Marathon Dash

Michingo Dash

Midnight Dash


Nahost 91

No One Prima

No one delight

No one's Boulder
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Nordsee power


Pete Dash

Peter Broadribb


Powerdash

Quolder Dash


RTA Dash


Rockfort


Rodex

Roulder Dash


Schaikdash

Schlick town

Sendy Dash

The lost levels

Trap Boulder

Uwe Drichel

Water Dash

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Cave database

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