Messages

26-01-07 12:42Electronvolt

Aw man and I was hoping BBG was going to chill out. They worked with some fans on making the more complicated levels work in their new Boulder Dash game (40th anniversary Edition). They host this emulator of yours. They even started a Discord for fans. It did seem to me like they might embrace fan works, rather than fight it. I get that they are entitled to protect their rights, but they end up harming both sides. Btw you guys should get a Discord server as well. It works absolutely great for us Supaplex guys. THo I get that you need to stay hidden from BBG, but you can limit access to a Discord server just like this site does. Also you are absolutely welcome to visit us. I would love if there was more overlap between Supaplex and Boulder Dash. Best wishes and Happy new year. :)

26-01-07 01:45krissz

darkwood: Unfortunately not, but I'll try to figure something out. Currently we have 1893 comments on this wall (26767 in total).

26-01-06 10:13darkwood

krissz, I don't remember, I think I already asked, is it possible to read all these messages here from the very beginning?
that would be great.

26-01-03 23:39dustin

only thing - i don't get extra lives for 500 points. is that some kind of bug? it's a nice hardcore challenge tho ;)

26-01-03 19:09dustin

ha! that's cool! :d thanks for sharing, and very good from them to offer cooperation! thumb up!

26-01-02 01:50krissz

Yes, that is my emulator. The BBG contacted me to remove their Boulder Dash games from my C64 game collection. Later they asked me how can we cooperate. I just simply give them my emulator hardcoded with BD 1+2 game for free.

26-01-01 21:26DarkStoorM

Interesting :D I can even see the random play button in their source that redirects to krissz's website :D same emulator?

26-01-01 18:31Electronvolt

I just leared about https://boulder-dash.com/bd1/
It looks like krissz's work. BBG allowed this, recently made a Discord server - they seem to actually be friendly to fans! That is kinda cool! Since when this emulation is online?

25-10-16 12:26altermaven

most of the caves in dangerdash 5 are more or less reprises from caves distributed here, but there were some exceptions, which I'll be pushing in small increments. I also made 'level 6' versions of a few notables.

25-08-21 20:56Rob Gilbert

Thanks for the opinion! I guess I'll pick it up a bit later, especially if it goes on sale eventually.

25-08-21 19:25altermaven

as an added note: I did have to make some.. concessions when helping port dangerdash vol.01 to modern. helping them debug their bdcff interpreter, resorting to map for a few caves to make requisite changes, make concessions.. overall, I'm rather pleased with how things turned out.

the biggest challenge is trying to port brain delicacy. there was a lot of involved nuances that just didn't really fully translate.

25-08-21 19:22altermaven

it's not 100% and it seems to more or less be problematic of the core it's built on (unity..) but the modern has been rather fluid. AFAIK they're still trying to iron out the specifics but they won't be able to exactly replicate all of the nuances of classic bd.

25-08-21 16:55Rob Gilbert

So, what do you think about the 40th anniversary game? i haven't purchased it yet, but judging what i see on the videos and by the demo, i sure like the modern part of the game (which is sort of its own deal), it looks nice and plays nice too, but the implementation of the classic games seems slightly off. I'm sure most people won't notice, but some of the minor details are definitely... different. Like, timings, explosions (possibly), it also looks like you can't really snap-activate the exit. i think the fan games are still king when it comes to implementing classic bd.

25-08-21 14:03altermaven

Happy Boulder Dash 40th Anniversary release day!

25-07-29 14:14altermaven

Dangerdash vol.5 is now on the gamebase! thanks Arno!

25-07-05 19:13dustin

cool! i like surprises :d

25-07-01 02:53altermaven

coming out of the blue, dangerdash vol.05 has been released. :D

25-06-27 12:05darkwood

krissz, Thanks you

25-06-27 10:38krissz

darkwood: Thanks the bug report, it is fixed!

25-06-26 13:19darkwood

Hi! When I want to search in database caves by creator on drop-down list I can see only names till 's' letter, currently last on shredder.
krissz, It's a bug? or there is another possibility to do this search?

25-06-11 14:56altermaven

oh snap, the word is out haha
I went with dangerdash 1 because it didn't involve any border trickery and it had that very "plays like classic boulder dash" feel. though, I did have to make some concessions when having it conveyed in modern terms. so expect a few differences between this and the original.

25-06-11 14:28dustin

that sounds good! on the official site, i even found july 10 as release date?!

unfortunately, it seems i was too late offering myself for game testing and/or cave contributions, but i'm glad to see caves from Arno and altermaven in the demo version, so our community is obviously well represented :)

25-06-10 19:27altermaven

boulder dash 40th anniversary is launching 24 july on various systems. source: official

25-04-30 22:17dustin

well i thought about it, but i don't want to commit myself to visiting this year's gamescom at this point. if there will be a bd event there, it would definitely be a good reason to visit it, but it's still some 400km away from me, so i'm not sure yet.

25-04-28 02:29dustin

darkstoorm: yup, the gamescom is a yearly event in cologne, germany. this year, it will be from aug 20-24.

i've never been there before, actually. i don't consider myself an especially great player either, but it might be possible for me to go there this year. independant of the competition, it'd of course be great to meet someone from our community there! just a rough idea so far :d

25-04-27 17:48DarkStoorM

krissz, Rob Gilbert: That's a local event in Germany (I think), right? I won't be able to attend, sadly :(

Still Would be fun to watch though if anyone records it!

25-04-27 17:28Rob Gilbert

Personally I'm definitely not good enough to compete at that level, but If either darkstoorm or nesdori joined, I'm pretty sure we'd have a winner FROM THIS community :D

25-04-27 09:03krissz

I got this question:

"We are considering to host a Boulder Dash World Champioship at this years gamescom exhibition. Do you think within your Boulder Dash fan group we could find great Boulder Dash players who would be interested to join the competition?"

So, anybody?

25-04-15 10:15altermaven

"do not deviate too much from the original plan." that's all I am saying..

25-04-12 13:58dustin

krissz, i know i'm quite late with this, but i would participate in the bd 40th beta testing too (if my old laptop can take it - worth a shot, i guess)! :)

25-04-11 13:57darkwood

Hi!

krissz, if this is still relevant, I would like to participate in the beta testing of the BD 40th edition

P.S. it seems that the problem with ISP routing and my online access to this site was resolved on April 9th, so far it works without VPN. I'm keeping my fingers crossed.

25-04-03 06:47kozelX

i am very interrested too, thank you

25-03-25 21:14krissz

kaosikon, I have lost your email address. Please write me something to info@krissz.hu and I will send the details about bd 40th.

25-03-24 20:21kaosikon

Boulder Dash 40th anniversary version? Definitely interested! Looking forward to hearing more about it! :-)

25-02-02 14:14heywood

i can absolutely verify that i would be interested. :)

25-01-31 18:33altermaven

I cannot verify nor deny my position here.

25-01-31 16:05krissz

Would any of you be interested participating in the beta testing of the Boulder Dash 40th Anniversary version? Or even making caves into it?

24-12-30 16:09altermaven

will there be a finale for 2024? I just did 22 of them, if you haven't known ;)

see you on the flipside!

24-11-13 18:19dustin

a new episode about dancing fly formations is on Arno's site! it's about the following caves:

"a nest of 7 fflies" by nesdori
"dff 33 a nest of 2+5n ΖΖΖΖ" by me

have fun :d

24-11-01 16:47altermaven

wonder how "crowded" the doubled version of cave K will be ;)

24-10-18 14:05altermaven

oh snap, we got contacted by someone at BBG in the forums. And he seems very impressed by our community. I hope he does us justice with boulder dash 40th :)

24-10-06 22:36dustin

for dff fans
------------

episode 20 of the dancing fly formation thread at Arno's forum is out! it includes a detailed explanation of the following caves:
| my caves "dff 30-32"
| nesdori's older cave "new 6-fly dff:s"
it's quite a long article - enjoy it :d

24-10-05 12:50altermaven

more b-sides monday.

24-09-26 09:46altermaven

oops, I forgot to add the titlecard to dangerdash 4. that's been fixed.

24-09-26 01:13altermaven

Dangerdash vol.4 was released. bdgb push soon. it's late. pillow soft.

24-09-10 23:14altermaven

Removed 09C while I figure out something else.

24-08-29 20:12altermaven

We never did make a name for the "T" structure that uses the amoeba and slime to restrict amoeba change, did we?

let me call it the "t-strike". The reason I use 'strike' is because a strike is often used as a penalty term, and activating this mechanism 'strikes you' for doing so, by making the firefly smack the voodoo.

24-08-23 15:46altermaven

Taken down the "t" in the method series since I'm just going to retool the entire cave, which would warrant for more than just an edit

this means I will be pulling another name out of the bag

24-08-02 17:04dustin

for all fans of dancing fly formations:
---------------------------------------

after 4 years of pausing, a new episode in Arno's forum thread "dancing fly formations explained" is published! enjoy it :)

24-07-09 01:56altermaven

if any of the caves from the "factor" series is to be purposed in videos, just use the subtitle or list it as "factor: (name)".

24-05-26 17:46altermaven

repurposing the current stripes dx because I didn't like how things progressed in diagonals.

24-05-06 02:20altermaven

in re: prismatic hue shift series.

The minimum shift in hue to trigger representation of primary and secondary colour is 6 (by incrementing hue value by 60). However, there are certain nuances when it comes to drawing more specific colors out of the spectrum in terms of shifting.

the maximum amount of shifting in canonical steps is 24, which is double the resolution of what I went with (a 12-slice, or a 30-step). I say canonical step, because it includes both the teritary (30-step) and secondary (60-step) colors in position.

However, it is theoretically possible to commit a 18-slice (20-step) when designing hue shifts, but it isn't canonical because we bypass the odd-numbered tens going between secondaries. IT does make for a more subtle flow without having to commit to granularity, though.

Something I should test when I get back into designing caves. I'm on hiatus right now.

(this blurb may or may not be influenced by one of dustin's posts about an upcoming caveset ;) )

24-03-28 00:10altermaven

you don't really need 8khz for precision in bd, 1khz rate is more than enough. the only time you would want more precision is for the people who play games at 144hz+, and I'm very certain this isn't the demographic.

plus, those keyboards tend to be rather expensive for the package.

24-03-27 21:47DarkStoorM

darkwood: to be honest, 1khz is more than enough unless you plan on playing very fast caves. Whenever I play BD, I just take my 1khz keyboard, because on regular 125hz you will lose inputs, which is annoying :D
I also have a bluetooth 60hz keyboard (1khz wired), and it's even worse :D

To give you a reference, on fastest BD cave speed, you don't lose any inputs on 1khz, I also tried on my local clone with 14 speed, works perfect. 8khz is "an overkill" in my opinion - and probably a waste of CPu resources on slower machines

24-03-27 20:59darkwood

Good day, Community.
Is anyone considering the Wooting 80HE keyboard which the manufacturer claims supports True 8kHz Polling Rate not only on the USB-C port, but also on the keyboard PCB for better experience to playing BD?
https://wooting.io/wooting-80he

does anyone have any thoughts on this?

24-03-25 23:22altermaven

that sounds like no1's 16-game bd where you could pick "surprise me!" and it would pull caves from all from that disk. I am intrigued as to how that works.
(bd1-3 official w/ no one's patches, bd4 watson, bd5-9 pedro, boulderhead 1, and no1's 1-5 on that disk)

24-03-25 22:21dustin

hi, i have a question about how "delight bd" by no1 works.

as i understand it, there are 45 seperate "delight" games from no1, and then he published "delight boulderdash 1-2" which generates different caves every time it's played.

so if, for example, i start to play "delight bd 1", my first cave could be cave a from "delight 4", then next could be cave b from "delight 13", then cave c from "delight 7" and so on? do i understand that right?

it works similarly with "prima bd", i think?
thanks for help! :)

24-01-04 22:57dustin

happy new year everyone :)

24-01-01 19:31Piter

happy new year! hope it will be better than 2023 and worse than 2025 ;-)

24-01-01 15:40darkwood

merry christmas and happy new year!

23-12-31 23:57DarkStoorM

Happy new Year from Poland! Another banger year with the BD community :D

23-12-31 12:59altermaven

Correct. option P just creates a randomizer of caves, and that randomization of caves remains as long as the game persists. but in the no1 16 format, each game has five levels (as opposed to the standard 1-level that no1's caves and boulderhead had).

23-12-30 19:54dustin

ah, that's how it works, thx altermaven! so then it's still true that "game p" has no own caves.

23-12-30 08:55altermaven

No, option "P" will shuffle caves from all the games listed. this means cave A could be BD3/a, cave B could be No1-3/B, Cave C could be BD9/c, etc...

23-12-29 19:55dustin

happy holidays, and hopefully you all had happy xmas! :d

i have a question about no one's 16 bd game:
am i right that if game p is chosen in the title screen, then a random game from a-o is chosen? so there are actually "only" 15 bd games in this compilation?

23-12-24 21:09DarkStoorM

Happy HOlidays! ;D Another banger year for ^

23-12-24 10:47altermaven

happy holidays from the alchemyst. be safe out there.

23-12-24 08:15enrico

Merry Christmas and Happy New Year to all of you and your loved ones.

...and Rockford forever!

23-12-01 13:00altermaven

don't know what I would do for season festivia III, but all I know is that it probably won't be another tree.

23-11-03 09:36altermaven

dangerdash 3 had a minor update, I've adjusted "nambulite" to have the same less-intense red as the b-side of the cave on this site. that way, it won't be as much of a sore now, even though the levels don't last long.

23-11-03 01:33dustin

Kozelx: yes, why not? that'll surely be interesting! :)

23-10-30 16:56kozelX

i should konvert more caves from rox, there are plenty of good ideas

23-10-30 09:53Arno

my pleasure; i like the cave a lot! :-D

23-10-29 19:49kozelX

great Arno !

23-10-29 16:28altermaven

Arno is!

23-10-29 14:16kozelX

https://www.youtube.com/watch?v=Z2GVJdf3sSQ

who is maintaining @BoulderDashFan youtube ?

my level is there, thank you :)

23-10-26 12:26altermaven

Taking a break before I post the M-z flips, about two weeks, due to other things going on. so dustin can keep with the no one's boulder updates :)

23-10-23 16:45altermaven

the following minerals from add3 will not be repeated since they were represented during this site's version of minerals a-z, and that they were duplicates (and b-sided respectively):

| indicolite
| quartz
| ussingite
| xonotlite
| yugawaralite

23-10-22 11:07altermaven

I have a better idea for the b-side to "halite", I just need to build it. but I wanted everyone to see the unique gimmick to the "h" in add3 :)

23-10-20 22:56altermaven

that was one of several games I had access to growing up so I figured I'd give pointers about that game :)

23-10-20 21:58dustin

altermaven: YOU'RE WELCOME :) ALSO, THANKS FOR YOUR HINTS ON "impossible mission". :)

23-10-18 19:15darkwood

nesdori, thanks! have a LOGITECH KB WITH CHERRY MX BROWN SWITCHES, SO IT WILL BE INTERESTING TO COMPARE THEM WITH THE ROMER-G SWITCHES...

23-10-18 17:30nesdori

darkwood, logitech g810 (usually :)

23-10-18 15:42darkwood

nesdori, please tell which keyboard you use to play bd?

23-10-13 13:22altermaven

thanks dustin for nagging revvv about the inclusion of dangerdash 3, i was just about to do that, but i see i don't have to :)

for the people here: i will eventually get add3 pushed here but with the exception of the caves that were effectively cloned due to the minerals a-z. but these versions are going to be slightly different, as a nod to the 'b-sides' edition of the very first alchemyst dig I pushed here.

talk about a throwback :D

23-09-27 19:49krissz

nesdori:

I had to implement the cycle perfect emulation for all of the chips (CPU, VIC, CIA chips) because this is the only approach what could work. The problems what you have noticed belongs to the sprite handling. I will rewrite this part completely. Every day I learn a lot (that's why I started to develop this emulator) so time to time I have to rewrite something. As I wrote in the info box this is a developer version yet.

I have to do lots of simplifications because of the enjoyable running speed but I do this by insane optimizations instead breaking the correct emulation.

Most of the problems are far-far deeper than the cycle perfect emulation. I have to handle the special cases of a special case of a special case... Mostly hardware bugs or unclear and undocumented timing issues... But this is an amazing project I think.

Yes, the last few months was completely crazy for me. Currently I know ten times more about the C64 than 4 months ago and I feel like who absolutely doesn't know anything. :)

The plan is the following:
- fixing these annoying and inscrutable issues
- implement the 1541 drive emulation and D64 handling
- experimenting with WebRTC for online multiplayer gaming

All:
If you have an idea how can I take the advantages of the online platform for this emulator, I welcome your feature requests!

23-09-27 11:24nesdori

krissz, great job with the emulator! :) especially if you started from scratch are made all of this in two months :O

you probably are already aware of this but there seems to be vic-ii emulation related quirks in some games. for example, sprites in "exploding fist" shouldn't have empty raster lines between them. i wonder if this has something to do with the "badline" raster line emulation. do you emulate vic-ii workings cycle by cycle during the bad lines and emulate the state of eac-, address- and irq buses cycle wise or do you use some kind of simplication to deal with the bad lines?

23-09-26 01:24altermaven

dustin: the goal of impossible mission is to search furniture for 36 fragments of punch cards, which then must be assembled, 4 at a time, to create the "password" that opens up the control room so you can stop the professor from setting off a nuclear bomb.

game starts at 12:00, ends at 6:00.
Connecting for hints regarding the punch cards spends 2 minutes.
Dying spends 10.

you can also get "passcodes" from searching:
- snooze: disables all robots in the current room for about 2 minutes.
- lift init: resets all lifts in the current room to their starts.

One room has a "soundboard" puzzle that you must repeat in increasing pitch. This is optional, and serves to give you bonus snoozes and inits.

good luck, agent.

23-09-25 22:11dustin

krissz: very nice :d i randomly tried the game "impossible mission" but i had no idea where to go haha :d

23-09-25 14:19krissz

Piter: you can turn off the sticky key "feature" easily.

The ctrl key would be worst because some of the browser shortcuts are hardcoded and I can not handle. For example in two player mode the second player uses the WASD keys then the ctrl+W together close the browser tab...

The SPACE key is also reserved by lot of C64 games... The ALT key is handled by the Os...

Considering all of these, I decided that the SHIFT keys are the safest.

But anyway, you can configure.

23-09-25 14:11altermaven

if you are having trouble with sticky keys, the option to turn that off is in windows accessability.

23-09-25 13:51Piter

of course it turns on sticky keys, not off.

23-09-25 13:50Piter

krissz, very nice :-) what i would change is default right shift as fire. If you play on windows it turns off sticky keys when you press it consecutive few times. better would be right control :-) besides that i am truly impressed! great work!

23-09-25 12:04enrico

thanks krissz!

23-09-24 08:55krissz

Few months ago I start to develop a new Commodore 64 emulator for web browsers from scratch in native javaScript. It is under development but I have published so everybody can use it:

https://ty64.krissz.hu/

Also, I have created more than 200 game pages (based on this emulator, except my few old javascript remakes). The list of the available games is growing day by day, here is the index:

https://c64.krissz.hu/online-playable-games/

Just click and play. Have fun!

23-09-23 17:10dustin

thanks for the link Kozelx! :d

23-09-22 18:39kozelX

dustin: no problem

rox is very nice, but little different rules

there is my web with all caves maps and downloads
https://kokes.krcma.cz/rox/

23-09-22 00:33dustin

Kozelx: sorry for spelling your name wrong.

23-09-22 00:32dustin

enrico: that can sometimes happen. i once accidently uploaded a cave with more ΑΑΑ required than available, and my first gdash game had unplayable level-5 caves because i didn't test them properly (greetings to american action) :d (everything fixed meanwhile)

kozalx: i didn't know that game, but it looks very interesting, and freeqare, cool! thanks for the hint, i'm gonna try it out :d

everyone: since kozalx just uploaded more than 10 nice classic caves from Firefox, should i still upload no one 11 this weekend, or do you think it's enough classic caves for this week? any opinions? :d

23-09-21 18:32kozelX

does anybody here try safrosoft Rox game ?

Search results (21817)

all | solved | unsolved | unsolved by me | my favourites
239 mwyngloddio aur
heywood
 
unsolved
 
Attempts: 10 * Solutions: 0 * semi-clone
 
Comment this cave!
238 beat the rush
heywood
 
solved(2)
 
Attempts: 24 * Solutions: 2 * clone
1
Rob Gilbert
41235
26-01-10 18:06
2
enrico
39192
26-01-10 17:01
Comment this cave!
just one! 8a
dustin
1
unsolved
 
Attempts: 5 * Solutions: 0 * semi-clone
 
Comment this cave!
26-01-10 14:09dustin

the next stormy sea is ahead, but no problem - Κ has learned all his stuff in "just one! 8"! just crush the Ζ and push the Β into the storm to grab some of the falling ΑΑΑ!

alright, let's go!

ngh... nghhhhh... nnnngggggggghhhhhhhhhh...

what's that? hasn't Κ eaten enough froot loops this morning?! or why does the rock feel so heavy today?!

that's unfortunate.

unless humanity quickly - like, in the next 150 seconds - discovers a way to influence weather and absorb hailstones, Κ will be stranded forever on his small island, and even worse, he'll have to watch the treasures falling from the sky without ever being able to grab any of them...

advanced hint (like, it's only helpful if Κ has already made some progress): no hidden exits!

AM26 04 Color Shift -200-
altermaven
 
solved(4)
 
Attempts: 11 * Solutions: 4 * semi-clone
1
krissz
3793
26-01-10 13:15
2
heywood
3712
26-01-10 15:43
3
DarkStoorM
3678
26-01-10 12:25
4
dustin
3484
26-01-10 14:25
Comment this cave!
profi boulder caves 73 (10o)
dustin
2
solved(5)
 
Attempts: 96 * Solutions: 5 * clone
1
DarkStoorM
752
26-01-10 11:53
2
DarkStoorM
712
26-01-10 11:45
3
krissz
691
26-01-10 13:25
4
Rob Gilbert
674
26-01-10 08:23
5
Arno
673
26-01-10 00:57
Comment this cave!
26-01-10 08:24Rob Gilbert

Interesting cave! don't remember many caves where you really have to utilize this specific method to blast through the walls

26-01-09 23:42dustin

that one demands an unconventional ΔΔΔ-blasting method, with 3-fold repetition to see if Κ really gets it!

profi boulder caves 72 (10n)
dustin
1
solved(7)
 
Attempts: 68 * Solutions: 7 * clone
1
DarkStoorM
2510
26-01-09 21:40
2
heywood
2155
26-01-09 04:19
3
krissz
2039
26-01-09 02:02
4
Rob Gilbert
392
26-01-09 19:24
5
dustin
387
26-01-08 21:41
6
darkwood
374
26-01-08 20:42
7
enrico
327
26-01-08 21:44
Comment this cave!
26-01-08 19:08dustin

i like the shape :d looks like a rocket where the fuel fills up automatically... :d

profi boulder caves 71 (10s)
dustin
1
solved(4)
 
Attempts: 77 * Solutions: 4 * semi-clone
1
krissz
574
26-01-09 02:05
2
enrico
554
26-01-08 21:37
3
darkwood
551
26-01-09 12:45
4
dustin
549
26-01-09 12:47
Comment this cave!
26-01-08 19:06dustin

several ways to solve this one, but i prefer the timed throw after watching carefully!

AM26 03 Enchanting rockslide
altermaven
 
solved(4)
 
Attempts: 35 * Solutions: 4 * semi-clone
1
DarkStoorM
777
26-01-09 21:51
2
krissz
776
26-01-09 02:08
3
heywood
671
26-01-08 15:58
4
darkwood
640
26-01-08 16:59
Comment this cave!
profi boulder caves 70 (10i)
dustin
1
solved(3)
 
Attempts: 101 * Solutions: 3 * clone
1
darkwood
647
26-01-08 10:44
2
Rob Gilbert
640
26-01-08 07:14
3
darkwood
627
26-01-08 09:43
Comment this cave!
26-01-08 01:02dustin

this one's got an interesting mechanism and a bd4-k-like finish!

profi boulder caves 69 (10e)
dustin
5
solved(9)
 
Attempts: 59 * Solutions: 9 * clone
1
DarkStoorM
579
26-01-06 16:44
2
Rob Gilbert
542
26-01-07 16:11
3
krissz
541
26-01-08 01:39
4
darkwood
540
26-01-07 22:26
5
dustin
533
26-01-06 17:01
6
darkwood
528
26-01-07 22:18
7
richie
369
26-01-07 11:37
8
darkwood
363
26-01-07 10:11
9
heywood
324
26-01-06 15:46
Comment this cave!
26-01-06 17:44heywood

perfectly executed!

26-01-06 16:59dustin

i'm not surprised, darkstoorm :d

26-01-06 16:47DarkStoorM

I like the shorter solution :D

26-01-06 15:47heywood

i need a new keyboard. and younger reflexes.

26-01-06 15:14dustin

neat design, and two different solutions! :d

profi boulder caves 68 (10a)
dustin
1
solved(9)
 
Attempts: 79 * Solutions: 9 * clone
1
DarkStoorM
310
26-01-05 22:51
2
Rob Gilbert
310
26-01-06 07:30
3
Rob Gilbert
309
26-01-06 07:15
4
darkwood
309
26-01-06 10:04
5
krissz
307
26-01-06 02:42
6
heywood
307
26-01-06 13:45
7
darkwood
306
26-01-06 10:00
8
Rob Gilbert
305
26-01-06 07:14
9
richie
301
26-01-07 11:40
Comment this cave!
26-01-05 21:22dustin

another typical profi boulder style mini puzzle :d

237 with apologies to dustin
heywood
8
solved(4)
 
Attempts: 81 * Solutions: 4 * semi-clone
1
nesdori
2101
26-01-07 02:33
2
DarkStoorM
574
26-01-06 00:56
3
heywood
505
26-01-05 19:51
4
darkwood
304
26-01-05 20:49
Comment this cave!
26-01-09 21:42nesdori

darkstoorm, hmm, it's a bit hard to figure if you are on the right track or not. as dustin suggested, let's wait for his other variants of this cave before i reveal my solution. he might have something similar in mind..

26-01-09 21:26DarkStoorM

nesdori: vertically, hehe

26-01-09 20:46nesdori

darkstoorm, if you by line-up mean a result of some specifically timed push then no, it's not a matter of a good line up :)

26-01-09 19:33DarkStoorM

I think we know what the solution is, it's just a matter of a good line up, at least that's what I assume :D

26-01-09 12:21dustin

nesdori: hee hee, i got an idea what you might've done, and it'd be great if you kept your run hidden until the solutions of "just one! 8a" are revealed... ;)

26-01-07 10:39heywood

whoa!

26-01-07 02:39nesdori

i hope i didn't spoil any future ideas with my solution. i already didn't obey dustin's bonus clue ;)

26-01-05 21:21dustin

ha ha, have fun guys! :d

but beware - i've got new ideas for three more versions of this :d

AM26 02 broken rectanglement
altermaven
1
solved(5)
 
Attempts: 182 * Solutions: 5 * semi-clone
1
DarkStoorM
676
26-01-04 19:49
2
heywood
620
26-01-05 02:51
3
darkwood
513
26-01-07 11:49
4
krissz
495
26-01-06 02:47
5
heywood
474
26-01-04 23:56
Comment this cave!
26-01-04 19:24altermaven

here's a nice little bit of cleverness. the solution is a little unorthodox, but who said this was easy?

just one! 8
dustin
15
solved(7)
 
Attempts: 300 * Solutions: 7 * semi-clone
1
Arno
208
26-01-04 15:12
2
DarkStoorM
208
26-01-04 16:56
3
heywood
207
26-01-05 18:48
4
darkwood
206
26-01-05 17:06
5
darkwood
205
26-01-05 16:43
6
Arno
196
26-01-04 15:00
7
darkwood
192
26-01-05 16:40
Comment this cave!
26-01-09 11:56dustin

solutions are free, but the next stormy sea is already ahead...

that means i got a few more ideas in the meantime, so Κ better be prepared for "just one! 8a", "8b" and "8c"... :d

26-01-05 19:20heywood

not this time, but i just posted cave 237 if anyone wants to flex their bonus diamond scores!

26-01-05 19:03darkwood

heywood, Did you get a bonus? :)

26-01-05 18:48heywood

kicking myself: confirmed

26-01-05 17:30darkwood

heywood, try to push boulder into the storm (of diamonds) :)

26-01-05 17:04heywood

i am still stumped even with the clues.

As far as I can tell the only options are that either the boulder or the firefly has to go in first, and it can be solved in 12 seconds. but at no point am i able to generate a static diamond that is reachable... hmmm!

26-01-05 16:59darkwood

I still don't enough think boulderdash.
without dustin's tips i wasn't able to solve

26-01-05 16:54darkwood

crazy thing

26-01-05 16:51heywood

okay i *was* in the same boat :)

26-01-05 13:24heywood

i'm in the same boat as darkwood, i cannot see a solution after many, many attempts! I'm sure i'll be kicking myself when the demos are revealed.

26-01-05 12:56dustin

darkwood. first of all, thanks 4 playing :)
| indeed, destroying Ι, ΙΙ or ΙΙΙ doesn't help here (that's a troll) ;d
| destroying the Ζ as you described is a good idea!
| also, it's true that you wanna push the Β into the storm.
| bonus clue: you don't want to collect the Α on the left island!

(hee hee)

26-01-05 10:02darkwood

I have no idea how to resolve this cave, trying to destroy 1-2-3 pieces of slime but pattern is not reliable to passage, trying to release firefly and pushing boulder to diamond room, but this not working.

26-01-04 17:18dustin

didn't wanna make it too obvious. and, after all, this is a troll series! :d :p

26-01-04 15:15DarkStoorM

If only there was more score for bonus ΑΑΑ :D :D :D

26-01-04 14:25dustin

uh... another stormy sea...

fortunately, Κ has learned in "slime math 1" that destroying slimes changes patterns, so of course he'll easily find a way to get across this sea as well!

there're so many alternatives: destroying 1, 2 or 3 slimes, and he can also choose which one(s)! something will surely work!

...

...

it has to, because there's absolutely no alternative plan!

*cough cough*

---------------------------------------------------------------------

(heywood, darkwood: the solution of this cave is the unintended solution of the original version of the slime math cave!)

slime math 2: classic shower
dustin
1
solved(3)
 
Attempts: 27 * Solutions: 3 * semi-clone
1
DarkStoorM
661
26-01-04 12:07
2
heywood
621
26-01-04 17:18
3
dustin
428
26-01-04 14:32
Comment this cave!
26-01-03 22:15dustin

this one is a classic, to show how regular slime patterns can also occur in bd2-e-ish caves!

in this one, the slime formula...

f * s = 949 - d

... works as follows:
| total slime count s = 2*43 = 86
| frame distance f = 11
| slime distance d = 3

so the pattern is "3 right, 11 frames (about 2 seconds)".

i think the pattern becomes obvious as soon as Κ starts the cave! :d

required ΑΑΑ: 120 of 186

------------------------------------------------------------------------------------------------------

by the way, the best and clearest implementation for a normal-sized cave is to have 5 layers of slime. then we have:
| s = 5*38=190
| f=5
| D=-1
giving a "one left, 5 up" pattern.
this can be seen in altermaven's old cave "peridot-b"!

236 conglomeration
heywood
1
solved(5)
 
Attempts: 32 * Solutions: 5 * semi-clone
1
DarkStoorM
1307
26-01-04 14:01
2
darkwood
1243
26-01-04 11:26
3
darkwood
1224
26-01-04 11:19
4
krissz
1208
26-01-05 13:11
5
dustin
1128
26-01-03 21:01
Comment this cave!
26-01-09 12:17dustin

that was a fun trilogy :d

235 congestion
heywood
 
solved(4)
 
Attempts: 51 * Solutions: 4 * semi-clone
1
DarkStoorM
799
26-01-04 13:56
2
krissz
743
26-01-05 13:21
3
darkwood
691
26-01-04 11:13
4
dustin
675
26-01-03 20:56
Comment this cave!
234 clutter
heywood
 
solved(7)
 
Attempts: 75 * Solutions: 7 * semi-clone
1
DarkStoorM
931
26-01-04 13:50
2
darkwood
865
26-01-04 10:50
3
darkwood
845
26-01-04 10:16
4
krissz
836
26-01-05 13:05
5
Electronvolt
829
26-01-07 12:58
6
dustin
811
26-01-03 20:50
7
darkwood
809
26-01-04 09:15
Comment this cave!
slime math 1: the wind maker
dustin
12
solved(6)
 
Attempts: 156 * Solutions: 6 * clone
1
DarkStoorM
187
26-01-03 00:05
2
heywood
183
26-01-03 13:33
3
Rob Gilbert
182
26-01-03 17:44
4
Arno
180
26-01-03 10:52
5
darkwood
179
26-01-03 09:01
6
darkwood
161
26-01-03 09:00
Comment this cave!
26-01-04 18:35dustin

excellent idea to revive that topic Arno :d

i just re-read it and also read your new comments on the caves - very good and to the point imo!

there's surely gonna be more stuff to discuss there soon ;)

26-01-03 17:34Arno

great work and very fascinating! :-D

now that this series of caves has started, I have also refreshed the forum thread mentioned below with an overview of previous "slime pattern" caves, each with a description how they work.
(Hope I haven't forgotten any.)
see:
https://www.boulder-dash.nl/forum/viewtopic.php?t=661

26-01-03 15:42heywood

mind blown

26-01-03 14:22dustin

alright guys, so here's the explanation how this works :d

darkwood:
Α yes, your solutions are intended!
Α the unintended solution went completely different, the new voodoos prevent that one.
Α indeed, the explanations you read in the forum are similar but not quite the same :d this cave is not about impermeability, but it's another effect, although the math behind it is similar!

heywood: i think it's a good opportunity to make another episode of "just one!" series, so i don't wanna spoil it yet :d

explanation: the slime formula
------------------------------
the slime formula goes as follows:

f * s = 949 - d

f = frame difference
s = total slime count in the cave
949 = periodic length of the rng of the bd engine
d = distance between two slimes (not geometrically, it only counts how many other slimes are in-between.)

the formula works as follows:
"whenever a specific piece of Ι is (in)active in a specific frame, then the d-th next Ι will also be (in)active in the f-th next frame."

why does this formula work:
--------------------------
Β the rng has a period of 949, so after 949 scans, the rng repeats the same input sequence.

Β whenever a slime is scanned, the rng generates a new input, deciding if the slime is active in this frame or not.

Β this happens regardless whether the slime actually has something to swallow! (if it hasn't, the input is irrelevant, but it's still generated!)

| so every 949th slime in the scanner - frame by frame - gets the same input.

| example s=315, f=3, d=4: we have 315 slimes in a cave. in frame 1, slime 1 gets input 1, slime 2 gets input 2, and so on..., slime 315 gets input 315. in frame 2, slime 1 gets input 316, slime 2 gets input 317... in frame 3, slime 1 gets input 631... in frame 4, slime 1 gets input 946, slime 4 gets input 949, and then slime 5 gets input 1 again.
so we have frame 1, slime 1 = same input as frame 4, slime 5! (3 frames later, the 4th next slime)

how does the formula work in this cave:
--------------------------------------

| at the beginning, there are 478 slimes in the cave, so s=478.
| the formula works with f=2, d=-7.
| that means the falling ΒΒΒ have a "7 left, 2 up" pattern at the beginning (which is not so clearly visible and also not helpful for Κ to make it through the hails).

| in the solution, 3 slimes are destroyed at the right side. this changes s to s=475.
| now the formula works with f=2 and d=-1.
| that gives a ΒΒΒ pattern of "1 left, 2 up", which is clearly visible and which Κ can pass through to get to the left side!

| on the left island, Κ destroys exactly one more Ι, so now s=474.
| the formula now works with f=2, d=+1.
| so the pattern changes to "1 right, 2 up", allowing Κ to return to the starting area! :d

why don't such clear patterns occur in normal, classic slime caves:
------------------------------------------------------------------

| of course, the formula always works for a given slime count s with some values for f and d, so slime patterns do, technically, occur in every slime cave!

| however, for the patterns to be that evident as in this cave, f and d need to be relatively small numbers.

| that means the formula can only work if s is unnaturally high, higher than in any normal cave.

example: boulder dash 2 cave e
------------------------------

| total slime count: s=4*19=76

| the smallest possible values for f and d to make the formula work are: f=12, d=37.

| these values are much too high to produce any visible pattern!

special case: impermeability (n o t in this cave, but in general):
-----------------------------------------------------------------

| the whole "slime impermeability" thing is also included in the formula, namely for d=0, so f*s=949.

| the formula now says: "whenever a specific slime is (in)active in a specific frame, the same slime will also be (in)active f frames later."

| in other words, the pattern of each specific slime repeats after f frames.

| as the prima factorisation of 949 is 13*73, there are only a few possibilities to make the formula work:

| case 1: f=949, s=1 (boring case)
if there's only one Ι in the cave, its pattern will repeat after 949 frames. with normal cave speed, this is more than ten minutes, so it'll never be noticed!

| case 2: f=73, S=13 (impermeability with 13 slimes)
Α with 13 slimes in the cave, there have to be 73 "inactive" rng inputs in a row to make a slime impermeable. this is relatively unlikely to happen, so impermeability with 13 slimes only occurs with permeability 4 or higher.

| case 3: F=13, S=73
with 73 slimes in the cave, there are only 13 independant rng inputs for each slime, so impermeability becomes more likely. consequently, impermeability with 73 slimes occurs already with permeability 3 or higher.

| case 4: f=1, s=949
the ultimate extreme case - with 949 slimes in a cave, every slime gets always the same input from the rng, so each slime is either impermeable or 100 percent permeable! :d

26-01-03 14:08darkwood

heywood, yeah, I accidentally released a firefly and it destroyed part of the m-wall, but there are still too many boulders to get through.

26-01-03 13:31heywood

did the unintended solution involve using the fireflies to destroy the wall and then running through the gap for the return journey? i tried that a few times but never managed it!

26-01-03 09:19darkwood

dustin, seems to be solvable even after the fix
I hope my solution was intended

reading explanation,
https://boulderdash.nl/forum/viewtopic.php?t=661
but every time the conversation about slime permeability comes up, it's always not as clear as the first time :)

26-01-02 23:57DarkStoorM

Hahaha, I destroyed one slime (and two later) in the right box and after a while, like 60 seconds, I noticed boulder shapes that made big "3":s, then "2":s :D

Sometimes there are funny patterns like diamond shapes in a grid, ovals or straight lines of boulders :D

26-01-02 22:18dustin

heywood, darkwood: i'm very sorry for updating this cave and thereby deleting your solutions! but, i found a completely unintended solution which is now fixed. and this is one of the caves where i don't want unintended solutions!

assuming your solutions were as intended, they shouldn't be too hard to reproduce!

thank you 4 playing :)

26-01-02 19:04dustin

hee hee, explanations will follow :d

26-01-02 19:01heywood

wow, i have no idea how or why that works. :D

26-01-02 18:53dustin

Κ must cross the stormy sea to get from his home island to the one with the treasure - but how is he supposed to make it through the hail? if only he could influence the wind's direction, he might just be able to slip underneath the falling stones...

happy new year!
dustin
6
solved(4)
 
Attempts: 55 * Solutions: 4 * semi-clone
1
DarkStoorM
2030
26-01-01 17:27
2
DarkStoorM
2026
26-01-01 17:26
3
heywood
2026
26-01-01 19:33
4
krissz
2026
26-01-02 02:01
Comment this cave!
26-01-01 22:07DarkStoorM

Hehe, in 4 years history will repeat itself :D

26-01-01 21:17dustin

thanx Arno, me too how it will play out :d

26-01-01 21:08Arno

Very nice plans for the new year, i,m curious! :-D

26-01-01 19:35dustin

whoops, i thought i had calculated that 2026 was the only possible score! but it looks like your Κ is so fast that he time-traveled four years ahead :d

26-01-01 15:54dustin

as my resolutions for 2025 went quite well, here are my new ones for this year!

| boulder dash infinity: caves i-p
----------------------------------
high time to continue and finish this series of super hard versions of the bd1 caves! cave i took me several months to create because i was so ambitious to check all random seeds from 0-255 to find the most challenging one! but now it's done and the series will continue already in january! so Κ will better be prepared...! :d

| the cso series
----------------
stays at a rate of one cave per month, as long as i still have caves in reserve! also, i'm thinking about a reboot of this series and/or a series about cso tricks in actual fancaves (other than my own). so there will definitely be more material on the tricky cso (cave scanning order) topic in the following year(s)! :D

| profi boulder caves
---------------------
it's one of - if not t h e - biggest fangame series that has ever been made (119 games!), and my "best of" upload has just begun! so there will surely be a lot more challenging little puzzles and inventive designs to come here at this site!

| fancy fancaves
----------------
that's my series for single fancaves which i found nice, and there will also be more of them - it's another fancave series which has just started! :d

| no one's boulder series
-------------------------
speaking of fancaves - there have long been no new no one's boulder uploads by me, and there's a reason why - after recreating 1-35 already, i started to feel that the games become less and less creative and more and more "mass production"-ish, so i lost motivation to play and recreate no one's caves. 36 is half finished, and i'm going to finish and upload it, but probably not 37-46. there are more interesting and inventive fancaves to upload - see the previous two topics! :d
(of course, this is not supposed to blame no1 for anything - they've done so much for bd and also it's just my personal taste!)

| dustin's boulder dash 26, maybe 27
------------------------------------
26 is quite progressed already - it's going to be an expert remix (like 15) with harder versions of previous dbd caves. 27 is then going to have completely new caves again, and at the moment, i've got just a few caves for this one, so not sure if it's going to be released this year as well!

| slime math caves (new!)
-------------------------
slime permeability shows very interesting regular patterns, above all if the total slime count is very high. and that's not only about impermeability, but there's also a "pattern formula" which can be used for very unusual slime caves. curious? good! :d

| ...and many, many more! :d

26-01-01 15:01dustin

the fireworks have already been sponsored by Arno this year - now comes the little challenge! :d

AM26 01 New Year Uma
altermaven
1
solved(5)
 
Attempts: 59 * Solutions: 5 * semi-clone
1
DarkStoorM
3181
26-01-01 17:25
2
krissz
3177
26-01-02 02:18
3
heywood
3177
26-01-03 13:48
4
darkwood
3164
26-01-01 17:41
5
dustin
3161
26-01-01 14:57
Comment this cave!
26-01-01 14:31altermaven

The horse is designated as one who is a diligent worker when it is homed and tamed; otherwise, it has a rather wild and distinct temper, noted by its large, strong stature and powerful legs. there are several mythos regarding the unicorn, in which the horse at one point had a horn. There are other mythologies that involved horses with wings -- the aforementioned pegasus. It symbolizes faithfulness and companionship, and the ability to carry burdens. the domain of the horse is earth.

santa's bd party int. 20
dustin
6
solved(8)
 
Attempts: 49 * Solutions: 8 * clone
1
DarkStoorM
751
26-01-01 12:11
2
DarkStoorM
750
26-01-01 12:09
3
heywood
750
26-01-03 13:54
4
Rob Gilbert
747
26-01-01 06:14
5
darkwood
747
26-01-01 10:41
6
krissz
747
26-01-01 12:27
7
enrico
745
26-01-01 00:23
8
Rob Gilbert
745
26-01-01 06:14
Comment this cave!
26-01-01 14:50dustin

ah, very nice detail! :d

26-01-01 14:43Arno

Happy new year!

And thanks for including the "hidden fireworks". By the way, this was also the reason why the previous cave has the exit at the top left, so the firework constructions would not be visible during the start of the intermission, where the game scrolls from the exit position to the next inbox position. :-)

26-01-01 06:14Rob Gilbert

Happy New Year to ALL! :)

26-01-01 00:56DarkStoorM

Happy new year everyone!

26-01-01 00:24enrico

Buon Anno a tutti!

25-12-31 23:49dustin

21 years later, Κ still likes to celebrate the new year in the same way! :d

arno 1540 the zipper 2
Arno
3
solved(4)
 
Attempts: 101 * Solutions: 4 * semi-clone
1
DarkStoorM
3057
25-12-31 22:24
2
Arno
3057
26-01-03 10:49
3
darkwood
3053
26-01-03 13:59
4
dustin
3048
25-12-31 21:44
Comment this cave!
26-01-03 10:49Arno

my run free! :-D

26-01-01 14:39Arno

Thanx, and indeed not too much hardcore this time... ;-)

25-12-31 21:51dustin

once again a cool idea! this time, there's no super-accuracy required (only "good accuracy"), so it went without paperwork and still in the publishing year :d

profi boulder caves 67 (9p)
dustin
1
solved(8)
 
Attempts: 18 * Solutions: 8 * clone
1
darkwood
519
25-12-31 14:13
2
enrico
519
25-12-31 14:24
3
krissz
519
25-12-31 15:27
4
dustin
519
25-12-31 15:29
5
heywood
519
25-12-31 20:02
6
DarkStoorM
519
25-12-31 22:22
7
Rob Gilbert
518
25-12-31 16:52
8
darkwood
517
25-12-31 14:13
Comment this cave!
25-12-31 13:32dustin

my second-last cave for 2025 shows Κ fiercely chased on his way to the new year's eve party :d

AM25 152 The True Final 2025
altermaven
1
solved(3)
 
Attempts: 140 * Solutions: 3 * semi-clone
1
DarkStoorM
1613
25-12-31 13:33
2
darkwood
1400
26-01-01 20:42
3
krissz
1294
25-12-31 15:26
Comment this cave!
25-12-31 12:32altermaven

so many \s, so little time!

AM25 151 Final 2025 VGA Dash
altermaven
 
solved(6)
 
Attempts: 183 * Solutions: 6 * clone
1
DarkStoorM
2635
26-01-02 00:14
2
darkwood
2150
25-12-31 14:10
3
Rob Gilbert
1840
25-12-31 06:12
4
krissz
1715
25-12-31 15:23
5
darkwood
1590
25-12-31 13:45
6
darkwood
900
25-12-31 13:02
Comment this cave!
fx 004
darkwood
4
solved(6)
 
Attempts: 217 * Solutions: 6 * clone
1
ligam
169210
26-01-02 22:15
2
darkwood
161470
25-12-30 22:27
3
krissz
120840
25-12-31 15:19
4
Rob Gilbert
107010
25-12-31 05:59
5
dustin
100010
25-12-31 13:27
6
enrico
90290
25-12-30 21:54
Comment this cave!
25-12-30 22:41DarkStoorM

Early fireworks for tomorrow!

25-12-30 22:03darkwood

Grazie

25-12-30 21:55enrico

From tomorrow we live on income! Thank you.

25-12-30 20:59darkwood

diamond flows

profi boulder caves 66 (9o)
dustin
1
solved(3)
 
Attempts: 17 * Solutions: 3 * semi-clone
1
heywood
384
25-12-30 16:42
2
krissz
379
25-12-31 15:10
3
darkwood
370
25-12-30 21:35
Comment this cave!
25-12-30 15:55dustin

this one is all about "operations in true order"!

AM25 150 abstractium-397
altermaven
 
solved(4)
 
Attempts: 68 * Solutions: 4 * semi-clone
1
DarkStoorM
936
25-12-30 19:29
2
ligam
868
26-01-02 20:35
3
krissz
848
25-12-30 01:37
4
darkwood
811
25-12-30 11:13
Comment this cave!
profi boulder caves 65 (9l)
dustin
1
solved(4)
 
Attempts: 27 * Solutions: 4 * semi-clone
1
heywood
545
25-12-30 13:11
2
dustin
528
25-12-30 11:53
3
darkwood
525
25-12-31 10:43
4
krissz
522
25-12-30 01:29
Comment this cave!
25-12-29 21:07dustin

...and here we have another little "fun with explosions" challenge ;)

profi boulder caves 64 (9e) v
dustin
3
solved(8)
 
Attempts: 68 * Solutions: 8 * clone
1
DarkStoorM
400
25-12-29 21:51
2
DarkStoorM
399
25-12-29 20:39
3
Rob Gilbert
389
25-12-29 18:15
4
krissz
388
25-12-30 01:30
5
heywood
386
25-12-29 21:01
6
darkwood
377
25-12-29 18:33
7
Rob Gilbert
368
25-12-29 15:11
8
darkwood
364
25-12-29 18:23
Comment this cave!
25-12-29 20:58dustin

yes, i like these kind of caves too :)

25-12-29 15:12Rob Gilbert

Good one :) Exactly to my taste, not too complex and yet challenging enough to make me think and plan ahead

25-12-29 13:43dustin

another cso trick in the profi boulder series :d

that's actually identic to my little escape challenge in dustin's bd21 cave m, so credits to the profi boulder author(s)! :d

version: i reduced the ΛΛΛ timer to add another little "efficiency challenge" to the cave :D

AM25 149 C64 dreaming
altermaven
 
solved(2)
 
Attempts: 29 * Solutions: 2 * semi-clone
1
DarkStoorM
862
25-12-28 11:29
2
krissz
774
25-12-28 13:24
Comment this cave!
puzzletopia 8 stroll delays
dustin
10
solved(5)
 
Attempts: 135 * Solutions: 5 * semi-clone
1
Arno
6303
25-12-28 22:11
2
dustin
6285
25-12-28 18:09
3
Arno
5285
25-12-28 16:41
4
DarkStoorM
4829
25-12-28 13:44
5
darkwood
4819
26-01-03 15:34
Comment this cave!
26-01-03 15:46dustin

haha, this is really a funny chain of coincidences! :d

also, your solution proves that the ? room (with the Π) is actually solvable! so all 55Α would be possible!

that's enough new results for a re-upload, i guess :d

26-01-03 10:46Arno

Haha, oh wow, I was actually very sure that that missing light boulder was intended! :-D

Also, in my run with 1 bonus\, a few things where quite remarkable:

- In the "?" room, the ffly is bridged for the second time almost automatically, after just removing all remaining diamonds.

- When transporting the ffly from the "?" room to the "!" room, the shortest path just worked to bridge it in the "!" room. No need to tweak its path to finetune the timing.

- By sacrificing 2 diamonds, I could get 3 more, so 1 bonus\ effectively.

All these things turn out so nicely that I just thought they were by design, and I was quite convinced that this was the intended bonus\ method! :-D

26-01-03 00:19dustin

hahaha, i seriously just realized while watching Arno's run that i forgot to place the light Π in the room :d and i was wondering all the time how a blast through the ΙΙΙ could be useful, because the Π was there in my head all the time :d

26-01-02 20:00dustin

my solutio free! :d

general explanation:
-------------------

like Arno's cave, this is about giving the right Ζ in each room the right delay so it will interact with the left Ζ in a way that the Κ doll won't be harmed.

two different timings are possible to achieve this, which differ by 2:
Α the Ζ can either slide above the other one, or
Α there can be a more complicated interaction where the ΖΖ actually switch roles.

as all ΖΖ have circle length 12, every delay can be seen modulo 12 (so 0=12, 1=13 and so on).

room 1
------
possible delays: 0 or -2=10.
both can actually be achieved:
Α delay o by simply doing nothing with the ΑΑΑΑΑΑΑΑ in the middle.
Α delay 10 by pre-collecting them all.

room 2
------
possible delays: 4 or 2
delay 2 is impossible to achieve, but delay 4 can be achieved by removing the top ΑΑ from the bowl in the middle.

room 3
------
possible delays: 7 or 5
delay 5 is "almost impossible" (see below!), but 7 can be achieved by removing 3Α from the bowl.

room ?
------
possible delays: 3 or 1
both delays are impossible to achieve, so this is supposed to be a troll room! :d

room !
------
possible delays: 5 or 3
delay 3 cannot be achieved, and normally, delay is also impossible. but! with the trick shown in my run, removing ΑΑΑ from the bowl while the Ζ is already inside, it is possible! so this is the intended real bonus room!
however, Κ isn't in time to crush the Ζ immediately, so the Ζ must be given another delay to make a second round. this time, the delay must be 1 (impossible) or -1=11 (achieved by leaving only one Α in the bowl).

this is about my intended solution, anyway. now i'm curious what Arno does in his 5285 run :d

25-12-29 13:07dustin

it's funny - i was so focused on the mechanism to make an impossible delay possible that i overlooked the possibility to blast through the ΙΙΙ! :d

25-12-28 22:24Arno

got it! i overlooked something that gives 3 bonus\\\ indeed! :-D

my previous run handles the "?" and "!" rooms quite differently, where I sacrificed 2 \\ for 3 extra, so effectively 1 bonus\ as you suspected!

what's still funny, however, is that run contains at least 2 curiosities which are not applied in the 3 bonus\\\ solution. i will explain them later when we share the demos, but for this reason i was quite convinced that my first run was the intended bonus\ solution! ;-D

25-12-28 18:31dustin

actually, your score puzzles me, Arno! it looks like you've got exactly one bonus Α, and i'm not sure how you did that without at least two more ΑΑ being free to take :d

now i have some faint ideas how this might work, but it's definitely nothing intended :d

25-12-28 17:54dustin

hehe :d

25-12-28 16:41Arno

very clever one! ;-D

25-12-27 20:43dustin

inspired by Arno 1539 "a quiet stroll ii"!

note that only rooms 1-3 have to be solved. together with the trivial ΑΑΑ from rooms ? and !, it's enough to open the Ξ!

fx 003
darkwood
1
solved(6)
 
Attempts: 92 * Solutions: 6 * semi-clone
1
DarkStoorM
69050
25-12-26 20:02
2
darkwood
63050
25-12-27 12:05
3
darkwood
40050
25-12-26 20:07
4
dustin
33550
25-12-29 13:18
5
heywood
28550
25-12-27 22:36
6
krissz
25550
25-12-27 11:06
Comment this cave!
25-12-26 19:44darkwood

golden stripes

escape the room! 9
dustin
8
solved(7)
 
Attempts: 23 * Solutions: 7 * clone
1
DarkStoorM
235
25-12-26 13:37
2
heywood
234
25-12-27 19:25
3
darkwood
230
25-12-26 17:37
4
Rob Gilbert
229
25-12-26 15:06
5
darkwood
229
25-12-26 17:35
6
krissz
215
25-12-27 10:45
7
Rob Gilbert
187
25-12-26 15:05
Comment this cave!
25-12-27 22:34dustin

nice and fun! just played a few levels, i definitely had to be focused! :d

25-12-27 20:35DarkStoorM

The one I played was this https://c64.krissz.hu/needle-in-the-haystack/play-online/

Immediately reminded me of this game :D

25-12-27 14:14Rob Gilbert

Cool, thanks a lot for the link, krissz! Will definitely play it! ^_^

25-12-27 10:46krissz

This cave reminds me my game Pattern Finder:

https://csdb.dk/release/?id=210238

Try it! :)

25-12-27 07:10Rob Gilbert

Yep, makes sense, and it does look like a fun idea for a variety of caves :)

25-12-26 19:50dustin

Rob Gilbert: at least i haven't seen a similar cave before, the idea just popped up in my mind and i thought it was a nice one ;)

25-12-26 15:08Rob Gilbert

Pretty unusual! :) Are there more caves like that? Sounds like a fun idea to explore, but in a more diverse cave which would involve a more diverse set of elements, maybe with patrolling flies etc ?

25-12-26 13:37DarkStoorM

Nice! That reminds me of a certain game where the inspiration probably came from :D :D :D

classic christmas 4
dustin
 
solved(6)
 
Attempts: 140 * Solutions: 6 * semi-clone
1
DarkStoorM
1370
25-12-25 17:17
2
heywood
1360
25-12-25 22:56
3
darkwood
1345
25-12-25 18:30
4
krissz
1335
25-12-26 05:45
5
enrico
1320
25-12-26 01:30
6
dustin
1317
25-12-26 08:48
Comment this cave!
233 merry krisszmas
heywood
3
solved(4)
 
Attempts: 27 * Solutions: 4 * clone
1
DarkStoorM
2510
25-12-25 23:03
2
krissz
2381
25-12-26 05:49
3
darkwood
2340
25-12-25 12:05
4
Rob Gilbert
2304
25-12-25 19:49
Comment this cave!
25-12-25 19:50Rob Gilbert

Haha, nice variant! ^ APPROVES!

25-12-25 19:48dustin

:d :d

25-12-25 19:11enrico

krisszmas, fantastic!

santa's bd party cave 19
dustin
8
solved(5)
 
Attempts: 37 * Solutions: 5 * clone
1
DarkStoorM
2653
25-12-24 21:51
2
heywood
2475
25-12-24 21:22
3
darkwood
2450
25-12-24 21:00
4
krissz
2361
25-12-25 05:14
5
Rob Gilbert
2320
25-12-24 18:56
Comment this cave!
25-12-25 12:10darkwood

merry christmas

25-12-25 10:53heywood

easily fixed :)

25-12-25 05:21krissz

I was a little disappointed at the end of my run because I expected magic walls instead of brick walls for xmass. :)

25-12-24 22:27Arno

Merry xmas to you all!

And indeed... i most probably figured this out by trial and error, since back then i had no clue about cavescanning at all... ;-)

25-12-24 21:23heywood

merry christmas everybody.

25-12-24 19:52Rob Gilbert

Merry X-MAS!

An interesting effect indeed! Looks intentionally designed, too!

25-12-24 19:44enrico

also for you and all!

25-12-24 17:58dustin

...to all bd fans in the world! :)

btw the ΗΘ - constructions are designed in a way that the Θ cannot grow out of the explosion range in the first frame because no Θ is ever scanned! i wonder if...

| ...this is just by chance, or

| ...Arno knew how to arrange the ΗΗΗ and ΘΘΘ so that the cso works, or

| ...if Arno figured it out by testing the cave many times!

my guess is the latter - after all, back then there were no cso caves or forum threads yet, and it looks too methodical to be pure chance ;)

232 snowmans sky
heywood
 
solved(9)
 
Attempts: 101 * Solutions: 9 * clone
1
DarkStoorM
2810
25-12-24 16:09
2
darkwood
2785
25-12-27 14:10
3
Rob Gilbert
2760
25-12-26 16:46
4
darkwood
2755
25-12-24 20:44
5
krissz
2647
25-12-25 05:11
6
Rob Gilbert
2632
25-12-24 18:44
7
Rob Gilbert
2621
25-12-26 16:45
8
enrico
2597
25-12-24 15:27
9
dustin
2340
25-12-24 18:38
Comment this cave!
231 control rods
heywood
 
solved(10)
 
Attempts: 127 * Solutions: 10 * semi-clone
1
DarkStoorM
1110
25-12-24 22:52
2
heywood
1107
25-12-24 22:30
3
heywood
1104
25-12-24 22:29
4
DarkStoorM
1101
25-12-24 21:05
5
darkwood
1098
25-12-24 20:15
6
darkwood
1095
25-12-24 20:13
7
DarkStoorM
1089
25-12-24 16:08
8
darkwood
1068
25-12-24 20:12
9
krissz
1059
25-12-25 05:08
10
dustin
951
25-12-24 18:37
Comment this cave!
230 escape room
heywood
 
solved(5)
 
Attempts: 102 * Solutions: 5 * semi-clone
1
DarkStoorM
1062
25-12-24 16:03
2
heywood
1004
25-12-25 23:29
3
dustin
964
25-12-24 18:31
4
krissz
960
25-12-25 05:05
5
darkwood
956
25-12-27 19:11
Comment this cave!
229 sunrise foraging
heywood
 
solved(4)
 
Attempts: 37 * Solutions: 4 * semi-clone
1
DarkStoorM
2211
25-12-24 15:51
2
heywood
2166
25-12-25 23:33
3
krissz
2130
25-12-25 05:03
4
darkwood
2007
25-12-24 18:40
Comment this cave!
228 disruptant
heywood
 
solved(5)
 
Attempts: 49 * Solutions: 5 * semi-clone
1
DarkStoorM
7077
25-12-25 14:46
2
heywood
5015
25-12-25 23:42
3
krissz
4976
25-12-25 04:59
4
DarkStoorM
4942
25-12-24 15:55
5
darkwood
4636
25-12-24 18:37
Comment this cave!
AM25 148 Icebreaker final
altermaven
1
solved(9)
 
Attempts: 214 * Solutions: 9 * clone
1
DarkStoorM
2538
25-12-26 11:52
2
darkwood
2334
25-12-24 12:38
3
darkwood
2298
25-12-24 10:53
4
enrico
2125
25-12-24 11:06
5
Rob Gilbert
2095
25-12-26 17:08
6
darkwood
2070
25-12-24 10:58
7
darkwood
2013
25-12-24 10:39
8
altermaven
1991
25-12-24 08:35
9
krissz
1987
25-12-24 12:08
Comment this cave!
25-12-24 04:01altermaven

^ realises that since he was dreaming all of this, why not realise that he could have a bit of fun with one final cascade to cement his cleverness? it won't be easy given that 255\ is no easy ask..

Merry 2025 Xmas!
DarkStoorM
3
solved(9)
 
Attempts: 73 * Solutions: 9 * clone
1
DarkStoorM
4540
25-12-24 14:40
2
heywood
4346
25-12-24 13:37
3
darkwood
4246
25-12-24 13:26
4
enrico
3627
25-12-23 22:27
5
darkwood
3243
25-12-24 00:07
6
dustin
3103
25-12-24 00:24
7
krissz
2728
25-12-24 12:10
8
Rob Gilbert
2554
25-12-24 06:20
9
enrico
1825
25-12-23 21:20
Comment this cave!
25-12-24 06:26Rob Gilbert

VERY FUN CAVE! :) MERRY XMAS, EVERYONE!

25-12-23 23:40darkwood

Błogosławieństwa Bożego i Wesołych Swiąt

25-12-23 21:07DarkStoorM

The heavy snow makes the Christmas cleaning harder! Gotta get rid of those flies somehow.

Merry Christmas everyone!

santa's bd party cave 18
dustin
1
solved(6)
 
Attempts: 74 * Solutions: 6 * clone
1
enrico
1114
25-12-23 20:57
2
DarkStoorM
1002
25-12-23 20:44
3
darkwood
897
25-12-24 13:41
4
darkwood
891
25-12-23 23:54
5
Rob Gilbert
869
25-12-24 06:09
6
krissz
764
25-12-24 12:15
Comment this cave!
25-12-23 20:02dustin

christmas is not necessarily a silent night - at least not in the bd universe, when the christmas tree is decorated with ΖΖΖ, ΗΗΗ and ΘΘΘ...! :d

santa's bd party cave 17
dustin
1
solved(5)
 
Attempts: 35 * Solutions: 5 * clone
1
DarkStoorM
1063
25-12-26 11:57
2
heywood
950
25-12-24 02:27
3
krissz
910
25-12-23 14:39
4
darkwood
715
25-12-22 23:55
5
Rob Gilbert
665
25-12-27 16:33
Comment this cave!
25-12-22 21:26dustin

christmas is coming closer and closer, and Κ still needs a few presents - lucy that he can have quite a few extra ΑΑΑ here if he searches all the different areas!

AM25 147 Icebreaker XVI
altermaven
1
solved(6)
 
Attempts: 83 * Solutions: 6 * clone
1
enrico
2711
25-12-22 18:54
2
darkwood
2413
25-12-22 17:22
3
DarkStoorM
2167
25-12-22 13:30
4
Rob Gilbert
1695
25-12-22 13:33
5
enrico
1584
25-12-22 18:05
6
krissz
1434
25-12-25 05:45
Comment this cave!
25-12-22 11:22altermaven

And now it's just a weird dream. The fog is covering the exit, as it does. ^ will have to be careful to create a path if the amoeba overgrows, but it can be trapped with clever design...

AM25 146 Icebreaker XV
altermaven
1
solved(8)
 
Attempts: 68 * Solutions: 8 * clone
1
DarkStoorM
1471
25-12-22 01:17
2
heywood
1456
25-12-22 00:24
3
darkwood
1443
25-12-22 10:21
4
Rob Gilbert
1429
25-12-22 17:09
5
dustin
1422
25-12-21 22:42
6
heywood
1418
25-12-21 22:32
7
darkwood
1411
25-12-22 09:59
8
enrico
1389
25-12-22 09:35
Comment this cave!
25-12-21 21:35altermaven

A final challenge this lair seems to give, one where everything needs to be set in motion before the trigger occurs. ^ is confident, but there is no denizen to be found. Perhaps it is in distance, waiting? Regardless, one single slip, or a premature detonation, and ^ is shut out from procession!

santa's bd party cave 16
dustin
1
solved(4)
 
Attempts: 163 * Solutions: 4 * clone
1
ligam
528
25-12-27 20:20
2
Rob Gilbert
426
25-12-28 06:44
3
darkwood
403
25-12-22 11:35
4
krissz
397
25-12-22 12:49
Comment this cave!
25-12-21 18:05dustin

Κ works his way up once more, but this time, the slippery nature of the ΙΙΙ adds a little bit chaos to the whole thing!

AM25 145 Icebreaker XIV
altermaven
2
solved(10)
 
Attempts: 107 * Solutions: 10 * clone
1
DarkStoorM
1977
25-12-21 13:56
2
darkwood
1902
25-12-21 13:00
3
DarkStoorM
1703
25-12-21 12:28
4
heywood
1692
25-12-21 18:57
5
enrico
1602
25-12-21 18:20
6
darkwood
1547
25-12-21 11:47
7
Rob Gilbert
1043
25-12-21 17:23
8
enrico
930
25-12-21 14:10
9
krissz
830
25-12-25 06:51
10
dustin
822
25-12-21 17:56
Comment this cave!
25-12-21 17:23Rob Gilbert

A really interesting idea! Loved the puzzle aspect of it, and loved the fact that it's not super tough to figure out at the same time.

25-12-21 11:01altermaven

^ has stumbled upon a rather nasty room. The escape seems rather difficult, and on top of that, there's no way to trap the fog! ...or is there? The entity behind this mess is rather cold in their schemes.

santa's bd party int. 15
dustin
 
solved(11)
 
Attempts: 145 * Solutions: 11 * clone
1
DarkStoorM
2653
25-12-21 00:46
2
enrico
2424
25-12-20 17:03
3
darkwood
2300
25-12-20 18:21
4
darkwood
1988
25-12-20 18:15
5
darkwood
1941
25-12-21 11:51
6
darkwood
1906
25-12-21 11:48
7
darkwood
1892
25-12-20 18:13
8
Rob Gilbert
1771
25-12-20 17:38
9
darkwood
1720
25-12-20 18:12
10
krissz
1538
25-12-21 13:41
11
dustin
1264
25-12-20 21:04
Comment this cave!
AM25 144 Icebreaker XIII
altermaven
1
solved(3)
 
Attempts: 70 * Solutions: 3 * semi-clone
1
DarkStoorM
1801
25-12-20 11:23
2
darkwood
1250
25-12-20 12:32
3
enrico
708
25-12-20 14:45
Comment this cave!
25-12-20 11:10altermaven

The echoing of magic walls fills ^ with a sense of wonder. And yet, with all those cascading gems and boulders, he knows the reward that awaits him isn't free...

AM25 143 Icebreaker XII
altermaven
1
solved(7)
 
Attempts: 33 * Solutions: 7 * clone
1
DarkStoorM
1422
25-12-19 22:49
2
heywood
1401
25-12-21 17:24
3
darkwood
1366
25-12-20 12:26
4
Rob Gilbert
1298
25-12-20 05:41
5
krissz
1284
25-12-21 13:40
6
darkwood
1189
25-12-20 11:07
7
Rob Gilbert
774
25-12-20 05:38
Comment this cave!
25-12-19 21:53altermaven

ducking into another cave, ^ enters yet another corridor. At least the cold is no longer biting and the fog seems to have stopped playing tricks. But the toll for procession is more than what is littered..

santa's bd party cave 14
dustin
1
solved(8)
 
Attempts: 21 * Solutions: 8 * clone
1
DarkStoorM
648
25-12-19 22:58
2
krissz
646
25-12-21 13:44
3
enrico
645
25-12-20 00:00
4
heywood
645
25-12-20 14:06
5
Rob Gilbert
644
25-12-20 06:04
6
Rob Gilbert
641
25-12-20 05:34
7
darkwood
641
25-12-20 10:50
8
dustin
601
25-12-20 12:36
Comment this cave!
25-12-19 21:53dustin

the bells jingle, and all Κ needs to do is collect them!

santa's bd party cave 13
dustin
2
solved(8)
 
Attempts: 251 * Solutions: 8 * clone
1
DarkStoorM
1065
25-12-19 17:13
2
heywood
1036
25-12-19 20:34
3
enrico
984
25-12-19 14:09
4
darkwood
981
25-12-19 19:39
5
dustin
893
25-12-19 11:25
6
enrico
874
25-12-18 21:32
7
Rob Gilbert
851
25-12-18 19:12
8
krissz
827
25-12-25 06:59
Comment this cave!
25-12-18 19:12Rob Gilbert

Wow, really cool! :D I liked the diverse "LANES" here

25-12-18 18:21dustin

on his way to the top floor, Κ faces various challenges, he can get many bonus ΑΑΑ, and - he even has to rely on his random pushing skill! (the success rate is 90% with optimal play, though.)

santa's bd party cave 12
dustin
5
solved(6)
 
Attempts: 35 * Solutions: 6 * clone
1
DarkStoorM
1189
25-12-18 02:00
2
Rob Gilbert
1163
25-12-18 05:04
3
heywood
1038
25-12-18 15:35
4
krissz
1003
25-12-18 05:29
5
enrico
811
25-12-17 21:39
6
darkwood
769
25-12-17 20:43
Comment this cave!
25-12-18 19:34heywood

okay let's call it three. "I seriously managed to pull off the CSO exit?" :)

25-12-18 18:08dustin

heywood: probably even a double "seriously?" moment - first "what is that Η doing there?", then "of c o u r s e the ΘΘΘ converts when it's only inches away from killing the Η!" :d

fortunately, Κ knows his cso stuff so he can still get past the Η :d

25-12-18 15:36heywood

agreed, really enjoying this series. I had a "Seriously?" moment when i went for the exit on this one.

25-12-18 05:04Rob Gilbert

A very fun dynamic cave! :) Definitely in the spirit of christmas mood, too!

25-12-17 20:31dustin

the ΗΗΗ relax inside their snowy houses, but Κ "invites" them out for a new year's party. and after 40 years, they're still not smart enough to decline such an offer ;)

AM25 142 Icebreaker XI
altermaven
1
solved(7)
 
Attempts: 288 * Solutions: 7 * clone
1
DarkStoorM
2442
25-12-19 17:23
2
krissz
1307
25-12-25 07:07
3
darkwood
1164
25-12-17 18:12
4
enrico
1064
25-12-18 23:14
5
enrico
1033
25-12-18 18:26
6
enrico
916
25-12-17 17:47
7
Rob Gilbert
884
25-12-18 10:24
Comment this cave!
25-12-17 15:20altermaven

It's getting dark, and the fog is still up to no good. If it overgrows, ^ will surely be trapped.. or will he? carefully manipulating the fog, he can snare a lot of \s, and the magic walls can crystallise the fog if he can't contain it. But if it becomes |||, all is lost, so ^ must think quick!

santa's bd party cave 11
dustin
1
solved(7)
 
Attempts: 102 * Solutions: 7 * clone
1
DarkStoorM
1395
25-12-17 13:25
2
darkwood
1388
25-12-17 21:00
3
heywood
1384
25-12-17 17:20
4
enrico
856
25-12-16 23:16
5
darkwood
843
25-12-17 13:26
6
Rob Gilbert
709
25-12-17 19:25
7
krissz
635
25-12-20 13:12
Comment this cave!
25-12-16 22:31dustin

everyone is buzzing around here - maybe they're looking for christmas presents? anyway, the atmosphere is quite hectic here, and Κ has barely enough time to collect his own presents!

AM25 141 Icebreaker X
altermaven
1
solved(9)
 
Attempts: 226 * Solutions: 9 * clone
1
DarkStoorM
818
25-12-18 01:52
2
darkwood
786
25-12-18 11:18
3
darkwood
785
25-12-16 16:23
4
heywood
741
25-12-16 14:12
5
enrico
727
25-12-17 14:07
6
darkwood
695
25-12-18 11:13
7
Rob Gilbert
684
25-12-17 19:56
8
darkwood
620
25-12-16 16:07
9
krissz
496
25-12-25 07:18
Comment this cave!
25-12-16 13:18altermaven

the fog is playing tricks! Knowing ^ can turn the overgrowth into \, it has generated nasty fireflies under the magic wall! with a bit of clever snapping, he can free a good chunk of these fireflies and clear up spacE! But it won't be easy...

227 orothene dust vault
heywood
 
solved(2)
 
Attempts: 36 * Solutions: 2 * semi-clone
1
heywood
16876
25-12-18 15:56
2
darkwood
5808
25-12-16 18:16
Comment this cave!
santa's bd party int. 10
dustin
1
solved(8)
 
Attempts: 119 * Solutions: 8 * clone
1
DarkStoorM
2003
25-12-18 01:05
2
heywood
1643
25-12-16 12:22
3
darkwood
1379
25-12-16 11:39
4
enrico
1106
25-12-16 10:14
5
krissz
991
25-12-16 02:22
6
enrico
990
25-12-16 01:03
7
One4Matik
990
25-12-15 23:25
8
Rob Gilbert
864
25-12-17 18:48
Comment this cave!
25-12-15 23:03dustin

some more fireworks, preparing for the new year!

am25 140 Icebreaker IX
altermaven
1
solved(10)
 
Attempts: 54 * Solutions: 10 * clone
1
DarkStoorM
1272
25-12-14 19:01
2
DarkStoorM
1242
25-12-14 16:57
3
darkwood
1148
25-12-14 16:07
4
dustin
1070
25-12-14 15:21
5
darkwood
998
25-12-14 15:45
6
Rob Gilbert
987
25-12-15 06:54
7
Rob Gilbert
930
25-12-14 19:42
8
heywood
908
25-12-15 10:38
9
Rob Gilbert
879
25-12-15 06:51
10
darkwood
797
25-12-14 15:34
Comment this cave!
25-12-14 13:01altermaven

Is it.. a fog machine? Regardless, ^ is trapped until the overgrowth, but it seems last year's lesson is starting to sink in. ^ can make his own \! And it's convenient that a magic wall exists..

cso 298 the wrap is the gift!
dustin
9
solved(1)
 
Attempts: 470 * Solutions: 1 * semi-clone
1
dustin
4617
25-12-17 20:22
Comment this cave!
25-12-21 00:46DarkStoorM

I'm not getting my present this year! ^

25-12-20 21:03dustin

thank you well, Arno ;d

25-12-20 19:23Arno

Wow, this is literally a stonegood cave! :-D

25-12-20 15:57dustin

melmac. I'm alf. i crashed into the tanner's garage in the earth-year 1986. they even made a tv series about my life, but they stopped it when it got interesting - i was caught by the usaf, but of course i escaped and got myself a human form. well, now i'm making boulder dash caves. it's fun. btw, have you played melmac dash? i didn't create it, but i feel honored by the games being named after my home planet ;)

p.s.: don't tell anyone!

25-12-20 14:35enrico

This mastery of the movement of the boulders is incredible. But you, exactly, what planet do you come from?

25-12-20 13:02dustin

solution free! :d

that's one of the cso caves where i'm slightly surprised how difficult it turned out to be. i expected this one to be less difficult than other cso caves which had been solved :d

there are two main tricks Κ has to use:

| when moving up from the start, snap the last Α then hide under the two ΑΑ.

| the whole final - moving along the bottom, snapping the leftmost Α, waiting shortly, then moving up - has to be done quickly before all the ΒΒΒ have fallen into place. otherwise Κ won't get a chance to escape after collecting the final Α!

25-12-17 20:21dustin

didn't know that song - just listening to it :d

25-12-17 17:48enrico

Moody Blues - I'll Go Crazy (1965)

25-12-14 12:39dustin

for this year's christmas, Κ had a funny idea.

who says that the valuable presents have to be wrapped in useless paper?

he makes it exactly the other way round: he takes a lot of ΒΒΒ - gilded, but worthless - and wraps them in ΑΑΑ-adorned wrapping paper!

that's gotta be a surprise!

there's just a tiny problem.

he accidently wrapped himself along with the ΒΒΒ.

and there are a lot more ΒΒΒ outside the wrapping.

you could call this... unfortunate.

or - you make the december cso escape challenge out of it! :d

santa's bd party cave 9
dustin
4
solved(7)
 
Attempts: 17 * Solutions: 7 * clone
1
DarkStoorM
1670
25-12-13 21:35
2
Rob Gilbert
1540
25-12-14 11:01
3
darkwood
1428
25-12-14 11:03
4
krissz
1270
25-12-15 08:32
5
enrico
1204
25-12-13 19:53
6
Rob Gilbert
1128
25-12-13 19:20
7
One4Matik
1118
25-12-15 23:23
Comment this cave!
25-12-14 05:41Rob Gilbert

Indeed, I don't think I've seen that particular effect before (the conversion happening right at the moment Rockford exits :D )

25-12-13 19:35dustin

haha, it looks like Κ has waited for the ΘΘΘ to convert to exit :d

25-12-13 19:21Rob Gilbert

Absolutely awesome! Love them chaos caves XD

25-12-13 16:50dustin

no Arno game without a chaos cave :d

226 do not wake it
heywood
 
solved(3)
 
Attempts: 89 * Solutions: 3 * semi-clone
1
darkwood
6686
25-12-15 10:47
2
heywood
6091
25-12-15 10:29
3
enrico
3963
25-12-14 23:50
Comment this cave!
225 dipoles
heywood
 
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
heywood
1972
25-12-15 10:25
2
darkwood
1694
25-12-14 16:12
3
krissz
1542
25-12-14 08:40
Comment this cave!
224 sporulation
heywood
 
solved(1)
 
Attempts: 68 * Solutions: 1 * semi-clone
1
darkwood
14949
25-12-14 17:09
Comment this cave!
AM24 139 Icebreaker VIII
altermaven
1
solved(5)
 
Attempts: 24 * Solutions: 5 * clone
1
DarkStoorM
1683
25-12-13 21:33
2
krissz
1352
25-12-14 07:55
3
darkwood
1173
25-12-13 12:38
4
Rob Gilbert
862
25-12-13 19:17
5
enrico
703
25-12-13 19:47
Comment this cave!
25-12-13 12:34altermaven

The amoeba really didn't like being covered. So it has a nasty trick. Though the entity behind this cold isn't real slick. ^ has to be careful with the butterfly dance - he can't chance sealing the amoeba, or even snuffing it out, or there'll be trouble.

AM25 138 Icebreaker VII
altermaven
2
solved(8)
 
Attempts: 61 * Solutions: 8 * clone
1
DarkStoorM
1304
25-12-12 12:34
2
heywood
1170
25-12-12 18:18
3
darkwood
1086
25-12-12 23:20
4
darkwood
1056
25-12-12 18:36
5
darkwood
1002
25-12-12 18:34
6
Rob Gilbert
922
25-12-12 11:28
7
krissz
903
25-12-12 13:09
8
darkwood
895
25-12-12 18:29
Comment this cave!
25-12-12 11:29Rob Gilbert

Wow, this was pretty intense! :D

25-12-12 02:19altermaven

the strange amoeba-fog is really getting bothersome. This time a whole field of normal and ice boulders permits ^ to ensnare it and get those shiny \s -- but he better act quick, because he doesn't have much time to plan before it grows wild!

santa's bd party cave 8
dustin
2
solved(7)
 
Attempts: 87 * Solutions: 7 * clone
1
DarkStoorM
878
25-12-13 00:27
2
heywood
870
25-12-12 15:48
3
krissz
833
25-12-12 13:06
4
Rob Gilbert
827
25-12-12 19:34
5
enrico
813
25-12-12 00:42
6
darkwood
790
25-12-12 16:19
7
Rob Gilbert
783
25-12-12 11:38
Comment this cave!
25-12-12 01:12enrico

After so many years I never tire of admiring how much passion for play, how much creative ability, how much skill in play spring from this wonderful community, without neglecting the precious and tireless work of krissz.

And so I wish everyone to accompany Rockford towards new emotions for the year to come, and so on.

25-12-11 21:06dustin

Κ is working his way up a snowy hill which has a remarkable inner world!

am25 137 Icebreaker VI
altermaven
1
solved(6)
 
Attempts: 54 * Solutions: 6 * clone
1
DarkStoorM
906
25-12-11 12:27
2
krissz
741
25-12-12 13:01
3
darkwood
629
25-12-10 22:14
4
darkwood
624
25-12-10 22:21
5
enrico
597
25-12-10 21:28
6
Rob Gilbert
594
25-12-10 20:32
Comment this cave!
25-12-10 19:37altermaven

A reprieve from the cold, but not from the pressure: ^ has amoeba to encase, but it won't be easy to get that big reward. He also has to deal with the annoying t-strike that could prevent him from even starting! AT least it's easily dealt with.. for now.

santa's bd party cave 7
dustin
3
solved(11)
 
Attempts: 66 * Solutions: 11 * clone
1
DarkStoorM
2802
25-12-11 12:11
2
enrico
1883
25-12-10 21:44
3
Rob Gilbert
1325
25-12-10 19:39
4
enrico
1322
25-12-10 18:55
5
enrico
1041
25-12-10 18:26
6
enrico
876
25-12-10 18:17
7
enrico
804
25-12-10 18:02
8
krissz
770
25-12-12 12:53
9
darkwood
765
25-12-10 15:56
10
enrico
765
25-12-10 17:56
11
Rob Gilbert
733
25-12-10 19:09
Comment this cave!
25-12-10 21:49enrico

Without the help of darkwood,s opening I honestly would have overlooked the quarry, but then it became irresistible.

25-12-10 19:09Rob Gilbert

Also a really fun design, hehe :) might replay later to see how I can exploit those flies in the middle box

25-12-10 14:29dustin

Κ's big present is already wrapped, but he might consider unwrapping and re-wrapping it on his own terms... ;)

santa's bd party cave 6
dustin
5
solved(6)
 
Attempts: 64 * Solutions: 6 * clone
1
krissz
960
25-12-10 04:09
2
Rob Gilbert
959
25-12-10 06:28
3
DarkStoorM
958
25-12-09 23:42
4
darkwood
926
25-12-09 16:51
5
enrico
882
25-12-09 13:41
6
Rob Gilbert
858
25-12-09 18:26
Comment this cave!
25-12-10 06:25Rob Gilbert

you got me intrigued :)

25-12-09 20:37dustin

just wait for cave 9 :d

25-12-09 20:32Rob Gilbert

Yeah, who knows :) But it feels appropriate, intended or not :D

25-12-09 20:29dustin

ah, you think it could be an intended feature because of new year's eve? interesting, i haven't thought about that! :D

25-12-09 18:26Rob Gilbert

Haha, interesting - this cave actually features some fireworks, too, from time to time :D

AM25 136 Icebreaker V
altermaven
1
solved(3)
 
Attempts: 96 * Solutions: 3 * semi-clone
1
DarkStoorM
1299
25-12-13 00:33
2
krissz
699
25-12-10 04:02
3
darkwood
657
25-12-09 18:16
Comment this cave!
25-12-09 11:57altermaven

After warmth, ^ goes to clear more ice. But ice butterflies are everywhere, and those stubborn ice boulders are again in his way. Time to do what he does best: make more \!

AM24 135 Icebreaker IV
altermaven
1
solved(5)
 
Attempts: 46 * Solutions: 5 * semi-clone
1
DarkStoorM
913
25-12-13 00:36
2
Piter
811
25-12-09 11:39
3
heywood
801
25-12-08 21:20
4
krissz
618
25-12-10 03:12
5
darkwood
602
25-12-08 20:06
Comment this cave!
25-12-08 18:56altermaven

^ is warming up from all the digging, but now the chimney is all dusty and full of butterflies. More \, I suppose!

AM25 134 Icebreaker III
altermaven
1
solved(3)
 
Attempts: 45 * Solutions: 3 * semi-clone
1
DarkStoorM
1026
25-12-07 23:40
2
krissz
945
25-12-10 04:17
3
darkwood
927
25-12-07 18:35
Comment this cave!
25-12-07 17:37altermaven

more stubborn ice boulders. the last box seems difficult, but not impossible. the cold is biting, ^ is hurrying..

themes abc 15: organic obstac
dustin
3
solved(6)
 
Attempts: 778 * Solutions: 6 * semi-clone
1
darkwood
21925
25-12-08 19:25
2
darkwood
21731
25-12-14 15:21
3
dustin
20903
25-12-08 22:52
4
enrico
20350
25-12-10 17:47
5
krissz
20195
25-12-10 03:08
6
darkwood
20158
25-12-11 10:27
Comment this cave!
25-12-08 22:35dustin

heywood: actually, breath of the wild isn't my favorite zelda game, it was just a reference that came to my mind quickly :d

my fav is still "a link to the past", my childhood rpg for super nes :) still have it, both an snes and the game :d

botw is nice, but a bit too much open world exploration for my taste. i prefer the classical dungeons!

25-12-08 21:53heywood

your second favourite zelda game?

25-12-07 14:32dustin

having escaped the big yet narrow maze, Κ hears a distant, familiar noise. following the noise, he finds another note lying on the ground before him.

'welcome to my greenhouse! your task here is to make it past all the growing mass! for this, i have a horde of blast-ended skrewts prepared for you, but make sure to hide somewhere safe during the action! in the end, however, you will also have to use your brain to solve the final challenge! and, yes, the bonus is a bit random this time, literally, because it can be trivial or impossible depending on chance! that's how you deal with wild plants, don't expect to predict them completely, that's the breath of the wild! now get to work, don't just stand there! greetings, professor shout. p.s. beware of the starting gun!'

no sooner has Κ looked up from the note than a deafening explosion happens directly before him. he's dazed at first, but then he spots a faint glitter behind the smoke. needless to say there was no holding back anymore - curtains up for a new adventure! :d

remark: the bottom half is highly inspired by Arno dash 9 cave 4!

remark 2: bd1 i/infinity is finally finished, so the series will soon continue! i considered uploading it today, but then i thought that we already have a new expert cave from Arno to crack, so i uploaded this comparatively moderate cave first ;)

AM25 133 Icebreaker II
altermaven
2
solved(1)
 
Attempts: 93 * Solutions: 1 * semi-clone
1
altermaven
880
25-12-07 11:20
Comment this cave!
25-12-07 19:47darkwood

it's looks like that previous version was easier

25-12-07 11:07altermaven

changed layout (more rows)

arno 1539 a quiet stroll ii
Arno
15
solved(2)
 
Attempts: 33 * Solutions: 2 * semi-clone
1
Arno
16754
25-12-06 16:31
2
dustin
7729
25-12-06 23:03
Comment this cave!
25-12-13 22:31Arno

Great addition to the analyis, dustin!
And go ahead with your cave, i'm curious! I have myself a few more ideas around this theme, but your idea sounds really cool as well! ;-D

25-12-13 20:11dustin

that sounds very convincing Arno! :d

the formula i was starting to work for is to calculate the delay of a given formation as easily as possible. i already had two special cases:

1. isoscales right triangle shape on the edge, the "stairs" forming the hypothenuse:
delay = 3n+1, where N is the max depth.

2. isoscales right triangle in the middle, the hypothenuse lying on top, the "stairs" down and up forming the catheti:
delay = 4n

however, i couldn't create all the necessary delays in this cave using only these two special cases, so i was trying to make a more general formula for all possible cases, but then i lost patience and just trial-and-errored my way through... ;)

i have an idea for a "which delays are possible?" cave. is it ok if i create and eventually upload such a cave, or do you want to keep the "copyrights"? :d

25-12-12 15:41Arno

well, about the possible delays, i found the following:

\ 1 to 3 frames delay are not possible.

\ 4 is possible by just snapping 1 item: if the ffly encounters a single hole, he will stay there for 3 frames, and needs 1 frame to get out and resume its path. delay 4 also occurs by snapping multiple items connected horizontally, or even removing the complete top layer from the pool.

\ 5 is not possible.

\ 7 is possible by snapping 3 items at a corner. or, for example, by removing the top layer, plus 1 extra item at a corner.

\ an extra delay of 2 can be added to any configuration, by just removing a full layer. For example: removing 2 full layers in total gives 4+2 = 6 delay. so any even number >= 4 is possible. likewise, any odd number >= 7 is possible. just note that the number of available layers in the pool gives restrictions.

in short, all delays other than 1, 2, 3 and 5 are, in theory, possible without restrictions. which ones exactly depends on the size (depth) of the pool. :-)

25-12-10 23:10dustin

very nice! now it doesn't look that difficult to go for all ΑΑΑ, but the fact that Κ has to collect all ΑΑΑ falling through the ΙΙΙ definitely adds a big extra challenge!

my run free too, it's more minimalistic:d

it could be an interesting theme for another cave to figure out which small delays are possible to create and which aren't. or from which number on every delay is possible!

i started working on a formula. it shouldn't be too difficult, but i got stuck and haven't had the motivation so far to continue trying :d

25-12-10 13:16Arno

my run free! :-D

25-12-07 12:16Arno

Thanx and well done!

Indeed, during design i discovered, from modulo 8 on, that actually 2 frames "worked". So i placed voodoos above to enforce one of them.

Also interesting, how to create the correct delay, in particular at the beginning, since some of the very short delays are not possible to create, and there are too little diamonds/boulders in the pool to add modulo x to it.

The bonus challenge to get all diamonds adds even more restrictions...

Last note, my run is probably far from optimal, so for the highscore hunters, there are, at least in theory, various ways to outscore my run... ;-D

25-12-06 23:29dustin

ah, and of course, the cso-ish "handovers" among the ΖΖΖ are a very nice bonus :d

25-12-06 23:23dustin

ha! still "in time"! :d

95 percent of the solution was paperwork, defining a specific frame close to the end of the Ζ's journey (or, more precisely, the ΖΖΖ's relay race) as frame 0 and then working backwards, all modulo 64. all to figure out the exact delays between the Ζ "handovers". then another big part was to figure out how to actually set these exact delays in the ΒΒΒ-ΑΑΑ-boxes. i worked out some formulas but sometimes they weren't sufficient so i combined them with trial-and-erroring. in one word, it was a lot of fun! :d

the pure gameplay was actually a lot easier than in episode 1 because Κ isn't in a hurry as he doesn't have to walk through the ΖΖΖ area himself :d

i haven't tried for all ΑΑΑ, though, this would be a completely new thing, less math-y, more gameplay technique-y :d

25-12-06 20:27dustin

hi Helena and thx :) guess i wanna do some fun math before even attempting to play this cave :d

25-12-06 20:19darkwood

Happy BD!

25-12-06 19:11helena

Thank you dustin, greetings to you too! This cave I have enjoyed watching the making of, looking forward to all your solutions (and I got a sneak peek of Arno's)?

25-12-06 17:27Rob Gilbert

Happy birthday, Arno! thanks so much for the inspiring caves! :)

25-12-06 16:39Arno

thx so much dustin! :-D

25-12-06 16:31dustin

i'd like to finish this cave then say "happy birthday" and comment on the cave in one go. but... i guess i will probably not be able to finish the cave while your birthday is still actual! so let's make seperate comments :d

happy 44!

or, as my father would put it, happy 45th birthday! (he likes to count one's actual day of birth as 1st.) i mention this because with this counting, your birthday number is the square root of the year :d

and thank you so much for your bd website! if i hadn't discovered it during my studying time, i would probably only have some faint memories left about my childhood game. as it is, it's... a little different :d

hope you have a good day, and greetings to Helena!

25-12-06 16:06Arno

the successor of my previous cave, now with timing modulo 2, 4, 8, 16, 32 and 64. plus, another way of preparing the delays, where the timing is the main goal, and leaving no diamond behind a bonus challenge! :-)

this is my birthday treat for ya all, enjoy! :-D

santa's bd party int. 5 (v)
dustin
1
solved(8)
 
Attempts: 19 * Solutions: 8 * clone
1
Arno
503
25-12-06 15:40
2
Rob Gilbert
503
25-12-06 16:26
3
krissz
503
25-12-06 16:45
4
darkwood
503
25-12-06 20:17
5
DarkStoorM
503
25-12-06 23:08
6
heywood
503
25-12-07 21:10
7
One4Matik
503
25-12-15 23:20
8
One4Matik
489
25-12-15 23:20
Comment this cave!
25-12-06 14:04dustin

four Κs compete for the glittery ΑΑΑ to buy christmas presents - but three of them got stuck in the snow! luck for the fourth, but will the others let him escape with the treasures...?

AM25 132 Icebreaker I
altermaven
1
solved(7)
 
Attempts: 127 * Solutions: 7 * clone
1
DarkStoorM
1397
25-12-07 20:40
2
DarkStoorM
1106
25-12-07 20:22
3
darkwood
933
25-12-07 18:15
4
darkwood
932
25-12-07 19:35
5
DarkStoorM
930
25-12-07 12:46
6
darkwood
689
25-12-07 18:10
7
Rob Gilbert
568
25-12-05 17:17
Comment this cave!
25-12-05 16:52altermaven

^ is doing digging but encounters stubborn ice that just seems immovable! but those stubborn ice | can be turned into shiny ice \! He just needs to be mindful of what walls to use to get the best quota..

santa's bd party cave 4
dustin
1
solved(4)
 
Attempts: 53 * Solutions: 4 * clone
1
DarkStoorM
2417
25-12-13 00:46
2
darkwood
2019
25-12-05 17:56
3
krissz
1614
25-12-05 03:25
4
Rob Gilbert
678
25-12-04 21:43
Comment this cave!
25-12-04 19:37dustin

out of santa's magic factory, snow has fallen everywhere, so Κ might want to solve this standard cave with gloves, beanie, scarf and slip-resistant shoes!

santa's bd party cave 3
dustin
3
solved(7)
 
Attempts: 97 * Solutions: 7 * clone
1
dustin
1020
25-12-03 21:36
2
darkwood
985
25-12-04 15:33
3
Piter
829
25-12-05 15:10
4
darkwood
790
25-12-03 16:33
5
Rob Gilbert
660
25-12-03 19:09
6
krissz
611
25-12-05 03:20
7
enrico
609
25-12-03 16:20
Comment this cave!
25-12-03 19:09Rob Gilbert

These caves have great design, hehe :) very diverse and saturated!

25-12-03 16:37Arno

santa's magic factory :-)

25-12-03 13:52dustin

let it snow, let it snow, let it snow... but not onto Κ's head! better the ΗΗΗ's :d

am25 131 DOS shift III
altermaven
1
solved(3)
 
Attempts: 252 * Solutions: 3 * clone
1
krissz
724
25-12-02 14:00
2
Piter
705
25-12-05 15:16
3
Rob Gilbert
681
25-12-05 13:24
Comment this cave!
25-12-02 12:25altermaven

reduced quota to 65\ and increased time

santa's bd party cave 2
dustin
3
solved(5)
 
Attempts: 54 * Solutions: 5 * clone
1
DarkStoorM
676
25-12-02 22:35
2
Arno
647
25-12-02 19:58
3
darkwood
600
25-12-02 11:20
4
krissz
568
25-12-02 02:47
5
Rob Gilbert
531
25-12-03 19:15
Comment this cave!
25-12-03 19:15Rob Gilbert

Another great cave! :) Nice planning with all the falls through the magic wall :D

25-12-03 12:13dustin

Arno: fun to watch you search for your own Ξ in the end :d

25-12-01 22:51dustin

this one is already way more challenging - the bells must jingle, but there are some grouches trying to ruin the atmosphere!

santa's bd party cave 1
dustin
14
solved(8)
 
Attempts: 93 * Solutions: 8 * clone
1
DarkStoorM
2583
25-11-30 21:52
2
heywood
2182
25-12-05 11:33
3
DarkStoorM
2149
25-11-30 21:44
4
darkwood
2039
25-11-30 16:29
5
krissz
1982
25-12-02 14:48
6
Rob Gilbert
1692
25-11-30 16:01
7
dustin
1635
25-11-30 18:12
8
Rob Gilbert
1232
25-11-30 15:50
Comment this cave!
25-12-03 08:54krissz

Rob Gilbert: Check the "Database - original boulders" list.

25-12-03 04:54Rob Gilbert

Thanks, krissz! Didn't know it was available online, that's great! :)

25-12-02 08:15krissz

You can play with the original one in this site:

https://boulderdash.krissz.hu/originals/santas-bd-party/

25-12-01 14:29Rob Gilbert

The original C64 game by Arno looks really cute and christmas-y :)

25-12-01 12:55DarkStoorM

Now imagine if we could have the spritesheet swapped for Christmas in here :D :D

25-12-01 05:58Rob Gilbert

Thanks a lot, Arno! :)

25-11-30 22:52Arno

Danke schon und merry xmas! :-D

By the way, original with xmas graphics is downloadable here, can de played with c64 emulator:
https://www.boulder-dash.nl/bdgb/view_game.php?g=santasbd

25-11-30 22:17dustin

darkstoorm: yep, though not with original graphics :d

25-11-30 19:44DarkStoorM

Ah, now I remember, the caves are also available in gdash!

25-11-30 18:32Rob Gilbert

Cool, I need to play that! :D

25-11-30 18:08dustin

Rob Gilbert: you' re welcome, credits to Arno :d yes it is still downloadable on Arno's game base for c64 with original graphics :)

25-11-30 16:03Rob Gilbert

BTW, never played the original xmas game from 2o04, is it still available anywhere?

25-11-30 16:02Rob Gilbert

A really nice cave to bring us all a bit of Christmas mood and magic! Thanks, dustin! :)

25-11-30 11:23dustin

starting this year's christmas season with Arno's xmas game from 2004! :d

actually, one main feature of the game is the special xmas graphics, but even without that, it's surely a nice game to have here at this site :)

from what i've played so far, the difficulty is mixed - this first one is surely more about the shape than about difficulty ;)

profi boulder caves 63 (9d)
dustin
 
solved(8)
 
Attempts: 102 * Solutions: 8 * clone
1
DarkStoorM
736
25-11-29 21:35
2
krissz
716
25-11-30 02:50
3
dustin
713
25-11-29 21:04
4
heywood
709
25-12-02 16:45
5
darkwood
700
25-11-29 19:21
6
darkwood
694
25-11-30 16:33
7
Rob Gilbert
690
25-11-30 15:43
8
enrico
672
25-11-29 18:11
Comment this cave!
223 altered states
heywood
4
solved(7)
 
Attempts: 165 * Solutions: 7 * semi-clone
1
heywood
6608
25-12-01 15:00
2
Arno
6606
25-11-29 15:37
3
darkwood
6592
25-12-03 11:25
4
krissz
6588
25-11-29 09:02
5
darkwood
6582
25-12-03 11:29
6
darkwood
6568
25-12-03 11:21
7
dustin
6514
25-11-29 10:11
Comment this cave!
25-12-02 07:51heywood

ah! i accidentally did that during testing but i think i crushed myself shortly afterwards!

25-12-02 00:30dustin

well my little "light Π skip" is nowhere close to being a big shortcut, but still ;)

25-11-30 10:44heywood

solutions that were unintended in the design are always nice to see, especially if they provide a big score bonus. my favourite was darkstoorm's major shortcut in my 'sulphur town' cave. :)

25-11-29 10:13dustin

i don't know if it's intended, but my solution works without the light Π (although it was by chance) :d

222 crunch time
heywood
 
solved(7)
 
Attempts: 47 * Solutions: 7 * semi-clone
1
DarkStoorM
5049
25-11-30 22:13
2
DarkStoorM
5036
25-11-30 22:06
3
heywood
4991
25-12-02 16:37
4
darkwood
4975
25-11-29 12:21
5
krissz
4637
25-11-29 08:34
6
dustin
4588
25-12-03 21:43
7
enrico
4582
25-11-29 08:36
Comment this cave!
profi boulder caves 62 (9b)
dustin
1
solved(3)
 
Attempts: 37 * Solutions: 3 * semi-clone
1
DarkStoorM
1270
25-11-28 23:43
2
darkwood
818
25-11-29 10:52
3
krissz
331
25-11-29 08:31
Comment this cave!
25-11-28 22:58dustin

another innovative idea which reminds me of one of my own caves - dustin's bd21 cave p ;)

intermission of the old day
enrico
 
solved(6)
 
Attempts: 108 * Solutions: 6 * semi-clone
1
DarkStoorM
10589
25-11-28 13:06
2
heywood
10538
25-11-28 20:13
3
krissz
10524
25-11-28 13:40
4
darkwood
10517
25-12-02 21:17
5
darkwood
10513
25-11-28 11:18
6
dustin
10444
25-11-28 09:56
Comment this cave!
profi boulder caves 61 (9a)
dustin
 
solved(8)
 
Attempts: 63 * Solutions: 8 * clone
1
DarkStoorM
403
25-11-28 12:30
2
heywood
403
25-11-28 12:48
3
krissz
399
25-11-28 10:26
4
One4Matik
394
25-12-15 23:11
5
Piter
389
25-12-05 15:19
6
darkwood
388
25-11-28 11:21
7
Rob Gilbert
385
25-11-28 05:24
8
enrico
369
25-11-28 00:46
Comment this cave!
AM25 130 transmuting...
altermaven
 
solved(1)
 
Attempts: 30 * Solutions: 1 * semi-clone
1
DarkStoorM
722
25-11-26 01:41
Comment this cave!
classic remakes 110
dustin
2
solved(1)
 
Attempts: 45 * Solutions: 1 * semi-clone
1
dustin
10856
25-11-27 21:05
Comment this cave!
25-11-30 19:05dustin

solution free! :d

25-11-25 12:05dustin

- the vault -

still having fun searching for the best random seed for the "bd1 infinity" series :d

i'm looking for seeds where no more than 99Α are possible, to stay compliant with the bd1 engine two-digit limit.

this one (random seed 94) was a candidate on my list... until i found a way to break into a "vault" with a lot of extra ΑΑΑ inside!

the requirement of 100Α is not the maximum, but it is necessary to find and break into the "vault" for it!

inside the vault, there are so many extra ΑΑΑ that not all of them are required!

difficulty: 6/10

profi boulder caves 59 (8l)
dustin
2
solved(7)
 
Attempts: 23 * Solutions: 7 * clone
1
heywood
468
25-11-26 15:45
2
krissz
467
25-11-26 13:31
3
darkwood
464
25-11-25 09:23
4
Rob Gilbert
462
25-11-27 16:51
5
Arno
461
25-11-26 09:14
6
dustin
454
25-11-24 23:57
7
One4Matik
424
25-12-15 23:05
Comment this cave!
25-11-25 11:53dustin

whoops, this should actually be #60.

25-11-24 21:21dustin

a nice, little circular walk with a lot of treasures by the roadside - but beware of the oncoming traffic!

AM25 129 eviscearting..
altermaven
1
solved(11)
 
Attempts: 66 * Solutions: 11 * clone
1
DarkStoorM
2620
25-11-24 12:20
2
altermaven
2120
25-11-25 18:18
3
darkwood
1959
25-11-24 13:37
4
enrico
1959
25-11-24 14:48
5
Rob Gilbert
1613
25-11-27 16:58
6
darkwood
1236
25-11-24 13:27
7
Rob Gilbert
1124
25-11-27 16:55
8
darkwood
1098
25-11-24 13:25
9
enrico
1013
25-11-24 13:58
10
darkwood
920
25-11-24 13:23
11
krissz
656
25-11-26 13:30
Comment this cave!
25-11-24 11:24altermaven

of course, it's now not the fireflies, but the butterflies that are annoying ^. thankfully there's a fickle amoeba that is right there. But if he plays his cards right, he can expect more than just butterfly \ -- or he'll be buried in |!

profi boulder caves 59 (8i)
dustin
1
solved(7)
 
Attempts: 96 * Solutions: 7 * semi-clone
1
DarkStoorM
552
25-11-23 11:50
2
heywood
535
25-11-24 19:35
3
darkwood
505
25-11-23 15:24
4
darkwood
503
25-11-23 12:14
5
darkwood
471
25-11-23 15:15
6
krissz
460
25-11-23 13:19
7
darkwood
436
25-11-23 12:03
Comment this cave!
25-11-23 09:24dustin

they really seem to like this idea to trap an ΘΘΘ... ;d

profi boulder caves 58 (8g)
dustin
1
solved(7)
 
Attempts: 37 * Solutions: 7 * semi-clone
1
Arno
589
25-11-27 20:42
2
DarkStoorM
556
25-11-22 23:21
3
darkwood
555
25-11-22 18:13
4
krissz
471
25-11-23 13:23
5
darkwood
468
25-11-22 18:07
6
darkwood
451
25-11-22 18:04
7
darkwood
269
25-11-22 17:56
Comment this cave!
25-11-22 17:51dustin

you could think that dustin's bd25 int 5 was inspired by this cave, but no, my idea was independant. it was funny to discover this cave only months after my dbd25 release :d

am25 128 fiercely guarding...
altermaven
2
solved(7)
 
Attempts: 88 * Solutions: 7 * semi-clone
1
DarkStoorM
565
25-11-28 18:01
2
heywood
540
25-11-26 15:57
3
DarkStoorM
515
25-11-22 11:20
4
One4Matik
470
25-12-15 23:02
5
krissz
450
25-11-22 09:26
6
dustin
390
25-11-22 18:00
7
darkwood
390
25-11-23 15:48
Comment this cave!
25-11-22 18:01dustin

...and quickness.

25-11-22 01:00altermaven

so many fireflies, but with a bit of cleverness, ^ can indeed take the money and run!

profi boulder caves 57 (8e)
dustin
 
solved(8)
 
Attempts: 47 * Solutions: 8 * semi-clone
1
DarkStoorM
565
25-11-22 00:26
2
DarkStoorM
561
25-11-22 00:22
3
darkwood
549
25-11-23 16:00
4
heywood
547
25-11-21 23:24
5
darkwood
544
25-11-23 15:57
6
heywood
533
25-11-21 23:21
7
darkwood
519
25-11-22 18:19
8
krissz
518
25-11-22 09:39
Comment this cave!
dustin's bd25 bonus (max Α ?)
dustin
1
solved(2)
 
Attempts: 45 * Solutions: 2 * semi-clone
1
dustin
119
25-11-21 03:04
2
darkwood
119
25-11-23 16:02
Comment this cave!
25-11-21 03:02dustin

this is a remake of dustin's bd25 cave p.

the idea is to keep the Ζ in the box as long as possible.

open question: is the 120th Α possible to get?
--------------

my demo shows the 119Α solution we already figured out in the original cave.

other 119Α solutions are welcome as well!
in particular, nesdori commented that he's found four slightly different 119Α solutions - i'd love to see them (and Arno said he would too)! :d

slow speed to make solutions easier to perform. and a high reward for the last Α! :d

i actually like the mathematical nature of the question if 120Α are possible!

ah, and btw: yes, my sleeping rhythm is slightly off today - i fell asleep on the couch after dinner and woke up at 1 a.m. luckily there's the weekend ahead :d

AM25 127 selective pour
altermaven
 
solved(6)
 
Attempts: 41 * Solutions: 6 * semi-clone
1
DarkStoorM
856
25-11-22 23:32
2
dustin
699
25-11-21 03:20
3
krissz
659
25-11-21 11:19
4
darkwood
646
25-11-22 17:51
5
One4Matik
628
25-11-23 23:38
6
enrico
626
25-11-21 01:06
Comment this cave!
profi boulder caves 56 (8d)
dustin
1
solved(9)
 
Attempts: 62 * Solutions: 9 * semi-clone
1
DarkStoorM
527
25-11-22 13:28
2
darkwood
526
25-11-22 18:32
3
darkwood
523
25-11-22 18:31
4
enrico
514
25-11-21 18:55
5
darkwood
513
25-11-22 18:25
6
enrico
508
25-11-20 22:20
7
ligam
507
25-11-28 17:36
8
heywood
505
25-11-20 16:23
9
krissz
485
25-11-21 10:53
Comment this cave!
25-11-20 15:46dustin

Κ got imprisoned for thievery, but his accomplices come to break him free - and they even got the money with them!

221 yield
heywood
 
solved(8)
 
Attempts: 211 * Solutions: 8 * semi-clone
1
heywood
1494
25-11-21 12:04
2
krissz
1471
25-11-20 12:47
3
darkwood
1384
25-11-20 08:05
4
krissz
1360
25-11-20 12:44
5
darkwood
968
25-11-20 08:02
6
dustin
930
25-11-19 23:42
7
darkwood
885
25-11-20 07:58
8
krissz
885
25-11-20 12:37
Comment this cave!
220 focal point
heywood
 
solved(4)
 
Attempts: 78 * Solutions: 4 * semi-clone
1
darkwood
72840
25-11-24 10:21
2
DarkStoorM
71954
25-11-23 16:58
3
heywood
49051
25-11-21 15:11
4
krissz
48039
25-11-20 12:30
Comment this cave!
219 SIXTEEN PLUS FIFTEEN
heywood
 
solved(3)
 
Attempts: 133 * Solutions: 3 * semi-clone
1
DarkStoorM
1881
25-11-20 01:36
2
heywood
1878
25-11-21 23:18
3
krissz
1869
25-11-20 12:26
Comment this cave!
218 STATION 44
heywood
 
solved(5)
 
Attempts: 66 * Solutions: 5 * semi-clone
1
DarkStoorM
3111
25-11-20 01:36
2
darkwood
2876
25-11-20 07:40
3
krissz
2565
25-11-20 12:23
4
dustin
2537
25-11-19 23:28
5
One4Matik
2066
25-11-23 23:29
Comment this cave!
profi boulder caves 55 (8c)
dustin
 
solved(5)
 
Attempts: 46 * Solutions: 5 * semi-clone
1
DarkStoorM
178
25-11-20 01:08
2
heywood
177
25-11-19 20:16
3
krissz
176
25-11-20 12:20
4
darkwood
175
25-11-20 10:52
5
darkwood
114
25-11-19 20:47
Comment this cave!
217 engine question
heywood
5
solved(8)
 
Attempts: 54 * Solutions: 8 * clone
1
darkwood
78
25-11-19 11:41
2
chris neilson
78
25-11-19 16:06
3
Rob Gilbert
78
25-11-19 17:48
4
DarkStoorM
78
25-11-20 01:09
5
chris neilson
77
25-11-19 16:05
6
Rob Gilbert
74
25-11-19 17:48
7
krissz
72
25-11-20 12:14
8
dustin
69
25-11-19 18:21
Comment this cave!
25-11-19 19:25heywood

i mean this tab has been open in my browser for about two years now but I clearly have a lot of historical as well as technical knowledge to catch up on. :D

25-11-19 19:00dustin

"of course" this is in the cso series as well:

"cave scanning order 20 lv2"
"cso 114 the amoeba's ambush" - here the effect has to be avoided for success (by luck)
these are the caves i remember, anyway ;)

there are two other fancaves in my head too, one from Arno, one from rta dash, but i don't recall them exactly.

25-11-19 13:44heywood

very comprehensive and very clear, thank you!

25-11-19 12:34nesdori

when a fly is scanned, first it checks if there's something next to it which will cause it to explode (Κ or amoeba). If there is, it will explode, otherwise the fly will turn or move. after the fly moves, a check for the explosion is not done again, the check is done just once at the beginning of the fly scan procedure.

so when the fly is at the intersection, first it checks for amoeba or Κ and because there aren't any, it moves down. now the fly is next to a piece of amoeba but the explosion check was already done and the fly survives on this frame. then the scanning continues and amoebas get scanned. all amoebas are now enclosed so at the end of scan, enclosed-flag is set which will turn amoebas into Α during the next frame. each piece of amoeba is turned into Α when the amoeba is scanned next time. on the next frame, all amoebas are scanned before the fly so the piece of amoeba which is next to Κ is turned into Α before fly gets scanned. fly then checks for amoeba and Κ but there aren't any anymore, the amoeba just got converted into Α and the fly survives.

if the cave would be mirrored so that the fly would start at the left and the amoebas would on the right, the fly wouldn't survive but always explode. why's that?

the fly will eventually again move down next to the amoeba. the explosion check is done before the movement so the fly will survive. amoebas are again all enclosed so enclosed-flag is set after the scan.

but then on the next frame, now the fly is scanned before the amoebas because the fly is on left of them. now the fly checks for amoebas and finds one and explodes before the piece of amoeba next to it gets a chance to convert into Α. one piece of amoeba gets exploded and the rest will turn into Α when they are scanned.

i hope this explanation was comprehensive and clear enough :)

25-11-19 11:34heywood

can anyone please explain how the firefly survives this scenario (assuming the amoeba doesn't grow a square first)?

classic remakes 109
dustin
1
solved(6)
 
Attempts: 123 * Solutions: 6 * semi-clone
1
DarkStoorM
20530
25-11-18 01:04
2
Piter
20425
25-11-18 10:19
3
heywood
17665
25-11-18 17:29
4
krissz
17638
25-11-19 07:38
5
darkwood
15005
25-11-18 10:30
6
One4Matik
12202
25-11-23 23:20
Comment this cave!
25-11-17 21:32dustin

what if ΗΗΗ were already introduced in cave a? probably most Κs would've never made it past this one... :d

difficulty: 3/10

AM25 126 cruel symmetry
altermaven
3
solved(6)
 
Attempts: 71 * Solutions: 6 * semi-clone
1
DarkStoorM
1272
25-11-17 20:42
2
heywood
1264
25-11-17 16:28
3
krissz
1259
25-11-17 13:21
4
Arno
1258
25-11-17 12:33
5
darkwood
1255
25-11-17 20:30
6
dustin
1249
25-11-17 20:42
Comment this cave!
25-11-18 00:53altermaven

:D :D :D

25-11-17 21:03dustin

but for success, the reward is great!
although there's still no time to wait
so be fast for one minute straight!

25-11-17 12:11altermaven

too early, and you will not open the gate. too late, and ^ meets his fate!

cso 297 flushing fortress
dustin
12
solved(6)
 
Attempts: 298 * Solutions: 6 * semi-clone
1
nesdori
944
25-11-18 12:55
2
nesdori
942
25-11-22 17:15
3
DarkStoorM
940
25-11-16 18:47
4
DarkStoorM
937
25-11-16 18:40
5
Arno
936
25-11-17 08:47
6
dustin
925
25-11-16 20:31
Comment this cave!
25-11-22 21:28DarkStoorM

What the heck :D:D haha nice!

25-11-22 17:46dustin

nesdori: ha, cool! :d i also had ideas with the Η spinning like this, but then i saw the solution in my demo and somehow forgot to check the spinning idea properly :d

25-11-22 17:18nesdori

dustin, yes, my 6 sec solution is bit tricky but i also did another 8 sec run which is more orthodox and presumably is close to what darkstoorm and Arno did :)

i'll get back to 119Α maze cave later today..

25-11-22 16:25dustin

my solution free! :d

my preparation looks a bit lengthy, but i haven'
t found a more direct way to crush the Η at the right place. it seems to me that nesdori has, though, so i'm curious! :d

the main cso theme is the way Κ catches the first two ΑΑ before they get "flushed". the trick is to grab the first Α in the same frame when its "birth" is finished (for that, Κ needs to be at the Α's right side). then the second Α is taken when it was just about to fall, but Κ is on top of the Α so he's scanned first.

25-11-20 19:37Arno

nice one again! ;-D

b.t.w., i'm also curious to see the top solutions for dustin's bd25 cave p l5. is it already time to reveal them? as far as i'm aware, there's no 120 diamonds solution found by anyone yet, but there are alternative solutions for 119 (some with a "bonus frame"). one 199 run is shared by dustin, but i'm curious for the others found by nesdori! :-)

25-11-19 19:02dustin

six seconds... interesting ;)

25-11-16 18:47DarkStoorM

Really nice! :D

25-11-16 18:43dustin

i'm glad to read that :)

25-11-16 18:34heywood

absolutely, part of the reason I love the series.

25-11-16 18:18dustin

guess that's a natural first reaction for many cso caves ;)

25-11-16 18:06heywood

whaaaaaaat...

25-11-16 18:00dustin

in the cso puzzle for november, Κ can easily create all the ΑΑΑΑΑΑΑΑΑ he needs! so everything should be quite simple... or what?!

remark: originally, i planned to make a version of the previous cso cave, but meanwhile i discovered an unintended solution (see my new comment and demo there). the version has similar issues. i'm still trying to figure out how to fix this elegantly, so the version will probably pop up sometime later!

AM25 125 Untrapping
altermaven
1
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
DarkStoorM
1310
25-11-16 16:39
2
Piter
718
25-11-17 10:13
3
darkwood
718
25-11-17 20:51
4
heywood
703
25-11-16 15:56
Comment this cave!
25-11-16 15:29altermaven

haste makes waste. to meet the cruel quota, ^ must carefully untrap the butterflies and smash them in a efficient way!

profi boulder caves 54 (7t)
dustin
1
solved(6)
 
Attempts: 88 * Solutions: 6 * clone
1
heywood
241
25-11-15 17:10
2
darkwood
239
25-11-19 10:33
3
darkwood
237
25-11-19 09:32
4
krissz
148
25-11-16 07:58
5
darkwood
145
25-11-15 20:57
6
Rob Gilbert
144
25-11-15 17:15
Comment this cave!
25-11-15 17:02dustin

bonus points added by me!

profi boulder caves 53 (7p)
dustin
1
solved(8)
 
Attempts: 100 * Solutions: 8 * semi-clone
1
darkwood
547
25-12-04 12:14
2
DarkStoorM
525
25-11-14 23:19
3
heywood
511
25-11-15 15:56
4
darkwood
500
25-11-15 15:18
5
heywood
488
25-11-15 14:11
6
enrico
485
25-11-15 17:38
7
krissz
466
25-11-16 07:56
8
dustin
464
25-11-14 23:42
Comment this cave!
25-11-14 23:04dustin

another one of these nice little explosion puzzles the series has to offer! :d

216 grav gauntlet
heywood
 
solved(8)
 
Attempts: 374 * Solutions: 8 * semi-clone
1
DarkStoorM
6924
25-11-15 01:40
2
DarkStoorM
6904
25-11-15 01:29
3
heywood
6834
25-11-14 21:09
4
krissz
6774
25-11-16 08:07
5
DarkStoorM
6759
25-11-14 20:34
6
darkwood
6694
25-11-15 21:07
7
heywood
6554
25-11-14 15:24
8
dustin
6329
25-11-14 10:43
Comment this cave!
215 toothbreaker rex
heywood
 
solved(5)
 
Attempts: 112 * Solutions: 5 * semi-clone
1
heywood
3968
25-11-14 13:24
2
darkwood
3812
25-11-14 11:53
3
darkwood
3400
25-11-14 12:01
4
krissz
3300
25-11-16 08:09
5
dustin
2588
25-11-14 10:52
Comment this cave!
profi boulder caves 52 (7k)
dustin
4
solved(13)
 
Attempts: 163 * Solutions: 13 * semi-clone
1
DarkStoorM
4419
25-11-14 11:34
2
heywood
2811
25-11-14 02:58
3
heywood
2537
25-11-14 00:15
4
darkwood
2444
25-11-14 17:20
5
darkwood
2442
25-11-14 14:45
6
darkwood
2361
25-11-14 14:53
7
darkwood
2259
25-11-14 14:44
8
heywood
1102
25-11-13 23:22
9
DarkStoorM
565
25-11-13 22:34
10
darkwood
468
25-11-14 13:12
11
darkwood
387
25-11-14 11:02
12
krissz
372
25-11-16 08:11
13
darkwood
354
25-11-14 10:05
Comment this cave!
25-11-15 17:03dustin

that's great! :d

25-11-15 13:25heywood

i have fun with all of them!

25-11-14 21:40dustin

nice to see people having fun with this one :d

25-11-13 20:14dustin

a simple one, here for the special effects ;)

AM25 124 abstractium-389
altermaven
1
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
heywood
1017
25-11-13 18:31
2
darkwood
880
25-11-13 16:18
3
krissz
772
25-11-17 13:30
4
enrico
768
25-11-14 06:40
Comment this cave!
25-11-13 15:02altermaven

"deviations of remorse"

profi boulder caves 51 (7j)
dustin
3
solved(5)
 
Attempts: 44 * Solutions: 5 * clone
1
DarkStoorM
673
25-11-12 23:52
2
darkwood
670
25-11-13 09:51
3
Rob Gilbert
437
25-11-13 05:45
4
darkwood
435
25-11-13 09:45
5
krissz
345
25-11-13 13:39
Comment this cave!
25-11-13 20:13dustin

well observed, altermaven, there was a very similar intermission in the series before ;)

25-11-13 14:36altermaven

where did I see this happen before? ;)

25-11-12 22:51dustin

trapping an ΘΘΘ with smoke! :d

profi boulder caves 50 (7h)
dustin
1
solved(7)
 
Attempts: 25 * Solutions: 7 * clone
1
DarkStoorM
386
25-11-11 23:54
2
heywood
386
25-11-12 15:39
3
krissz
383
25-11-12 14:22
4
darkwood
381
25-11-12 13:33
5
Rob Gilbert
380
25-11-12 06:04
6
enrico
364
25-11-11 23:20
7
darkwood
334
25-11-11 22:34
Comment this cave!
25-11-11 20:40dustin

another cool "semi-automatic" cave :d

214 bronze diagram
heywood
 
solved(3)
 
Attempts: 48 * Solutions: 3 * semi-clone
1
DarkStoorM
3388
25-11-11 20:03
2
heywood
3384
25-11-12 20:44
3
darkwood
3372
25-11-11 22:38
Comment this cave!
213 minimal processor
heywood
 
solved(8)
 
Attempts: 74 * Solutions: 8 * semi-clone
1
heywood
2329
25-11-12 20:00
2
darkwood
2304
25-11-13 10:28
3
darkwood
2300
25-11-12 13:43
4
DarkStoorM
2242
25-11-12 12:35
5
heywood
2231
25-11-12 10:36
6
DarkStoorM
2163
25-11-11 19:47
7
darkwood
2017
25-11-11 22:21
8
darkwood
1935
25-11-11 22:18
Comment this cave!
212 framing it
heywood
 
solved(4)
 
Attempts: 30 * Solutions: 4 * semi-clone
1
DarkStoorM
1726
25-11-11 19:13
2
heywood
1648
25-11-12 10:31
3
krissz
1588
25-11-12 14:10
4
darkwood
1571
25-11-11 22:31
Comment this cave!
profi boulder caves 49 (7g)
dustin
1
solved(10)
 
Attempts: 181 * Solutions: 10 * semi-clone
1
DarkStoorM
8665
25-11-10 22:24
2
heywood
5810
25-11-11 18:03
3
darkwood
2796
25-11-11 21:54
4
krissz
2197
25-11-12 14:08
5
enrico
1880
25-11-11 01:18
6
DarkStoorM
1656
25-11-10 22:15
7
darkwood
1626
25-11-11 11:38
8
One4Matik
1276
25-11-23 01:31
9
enrico
1115
25-11-11 01:15
10
ligam
766
25-11-11 20:35
Comment this cave!
25-11-10 21:29dustin

this one might not look so interesting at firstsight, but i found it quite tricky to figure out the best way to get enough ΑΑΑ! if Κ is imprudent, he can easily run short of ΑΑΑ!

am25 123 Pro Radii
altermaven
 
solved(8)
 
Attempts: 69 * Solutions: 8 * semi-clone
1
DarkStoorM
1298
25-11-11 01:16
2
heywood
1291
25-11-09 17:31
3
darkwood
1238
25-11-12 14:01
4
darkwood
1225
25-11-12 13:56
5
enrico
1148
25-11-09 19:22
6
dustin
1079
25-11-09 17:45
7
krissz
1078
25-11-10 09:00
8
darkwood
1076
25-11-09 16:22
Comment this cave!
profi boulder caves 48 (7e)
dustin
1
solved(9)
 
Attempts: 73 * Solutions: 9 * semi-clone
1
darkwood
290
25-11-13 11:39
2
darkwood
287
25-11-13 11:28
3
heywood
286
25-11-10 12:27
4
DarkStoorM
285
25-11-09 16:08
5
darkwood
282
25-11-09 13:12
6
enrico
282
25-11-09 19:04
7
darkwood
280
25-11-09 12:53
8
krissz
274
25-11-10 10:30
9
darkwood
246
25-11-09 12:50
Comment this cave!
25-11-09 11:17dustin

this kind of caves with an automatic mechanism seems to be one of the trademarks of the pb series (at least from what i've seen until now, which is just 1/17 of the whole series!) :d anyway, i think these caves are always fun and worth playing :d

profi boulder caves 47 (7q)
dustin
1
solved(4)
 
Attempts: 67 * Solutions: 4 * semi-clone
1
DarkStoorM
53
25-11-09 11:37
2
krissz
49
25-11-09 08:58
3
richie
43
25-11-09 09:56
4
darkwood
37
25-11-09 09:12
Comment this cave!
25-11-08 19:21dustin

a few different challenges to solve in short time!

AM25 122 Stud
altermaven
3
solved(5)
 
Attempts: 238 * Solutions: 5 * semi-clone
1
DarkStoorM
2322
25-11-09 11:36
2
krissz
2270
25-11-10 11:05
3
heywood
2253
25-11-08 18:51
4
darkwood
2243
25-11-09 16:13
5
dustin
2222
25-11-08 17:33
Comment this cave!
25-11-09 17:34dustin

i enjoyed it a lot too :)

25-11-08 18:51heywood

great cave.

25-11-08 09:14altermaven

happy 30th, tri repetae

profi boulder caves 46 (7b)
dustin
1
solved(3)
 
Attempts: 23 * Solutions: 3 * clone
1
krissz
539
25-11-07 21:10
2
Rob Gilbert
536
25-11-07 15:35
3
darkwood
534
25-11-08 14:26
Comment this cave!
25-11-07 14:13dustin

Κ against a Η - the clever guy wins! :d

dustin's bd25 int 8 l5
dustin
1
solved(7)
 
Attempts: 60 * Solutions: 7 * clone
1
DarkStoorM
605
25-11-05 23:23
2
darkwood
540
25-11-05 19:28
3
darkwood
535
25-11-05 19:10
4
heywood
515
25-11-05 14:28
5
Rob Gilbert
510
25-11-06 10:28
6
krissz
460
25-11-07 21:12
7
One4Matik
445
25-11-09 22:22
Comment this cave!
25-11-05 13:33dustin

and that's it for dbd25! 26 will most likely be another "expert remix" like dbd15, with caves from the whole series where there are more ΑΑΑ possible than even the level 5 requirement was!

from the actual dbd25, caves n and p are quite likely to pup up there again :d

211 thaumaturgist
heywood
 
solved(6)
 
Attempts: 56 * Solutions: 6 * semi-clone
1
DarkStoorM
883
25-11-06 11:38
2
heywood
822
25-11-06 08:42
3
DarkStoorM
607
25-11-05 23:08
4
One4Matik
514
25-11-09 22:19
5
krissz
513
25-11-07 21:17
6
dustin
511
25-11-08 00:16
Comment this cave!
210 sinkholes
heywood
2
solved(6)
 
Attempts: 190 * Solutions: 6 * semi-clone
1
DarkStoorM
238
25-11-07 20:09
2
DarkStoorM
228
25-11-07 20:03
3
heywood
219
25-11-06 11:48
4
DarkStoorM
190
25-11-05 12:59
5
krissz
136
25-11-07 21:53
6
darkwood
117
25-11-06 20:00
Comment this cave!
25-11-07 20:52DarkStoorM

:) !

25-11-07 20:20heywood

it never lasts, lol!

209 overlay
heywood
 
solved(2)
 
Attempts: 103 * Solutions: 2 * semi-clone
1
DarkStoorM
2147
25-11-05 23:19
2
heywood
2112
25-11-08 13:34
Comment this cave!
208 composites
heywood
 
solved(4)
 
Attempts: 38 * Solutions: 4 * semi-clone
1
darkwood
849
25-11-09 09:34
2
krissz
848
25-11-07 22:02
3
One4Matik
835
25-11-09 21:36
4
dustin
807
25-11-05 11:23
Comment this cave!
dustin's bd25 cave p l5
dustin
14
solved(9)
 
Attempts: 217 * Solutions: 9 * semi-clone
1
nesdori
898
25-11-04 21:34
2
DarkStoorM
878
25-11-03 23:56
3
darkwood
783
25-11-09 19:15
4
heywood
763
25-11-03 18:55
5
dustin
758
25-11-09 20:52
6
dustin
748
25-11-03 17:45
7
heywood
713
25-11-03 18:53
8
Arno
693
25-11-03 13:27
9
darkwood
673
25-11-03 15:20
Comment this cave!
25-11-21 02:02dustin

nice run Arno! :d

also, thanks for your interest in the little research! it's really a nice mathematical question if either a 120Α path exists or its existance can be disproven by relatively simple means :d

25-11-20 19:33Arno

I've also tried for a while, but could not find a path for 120 diamonds.

I'm curious to see the alternative 119 runs!

i did myself a run of dustin's path for 119, including grapping 119 diamonds, however, this cave speed made it tough, so i did it in the l1 version of this cave, see:
https://boulderdash.krissz.hu/cave/AatdxNZ1T0c3/dustin-s-bd25-cave-p-l1/demo/153828/

25-11-09 21:07dustin

the math (see my previous comment) works for my runs:

| in the 748 run, the path has two loops:
Α a 3x2 loop at the top-middle which can easily be fixed with an extra Γ
Α a 2x2 loop in the top-right corner, which can be fixed by mirroring the whole path. this results in my 758 run.

Β how many ΑΑΑ are possible each time?
Α the path in the 748 run is only good for 116 1/2 Α (116 + one bonus frame)
Α by fixing only the 3x2 loop with the extra Γ, this can be improved to 118 1/2Α
Α and finally, by mirroring (758 run), there are 119Α possible! (although the run doesn't show it, but i tested at lower speed).

this confirms (though not proves) my theory that for every looped path, a better non-looped path can be found!

also, i calculated the total value of the loop-less path in my 758 run, and the result was 243, two away from the 245 needed for a perfect 120Α run. so now i'm almost certain that i did the meth right in the previous comment (for non-looped paths).

i wonder if one of nesdori's 119Α solutions is identical to my 758 run :d i guess it is, because that path isn't too complicated ;)

25-11-09 20:37dustin

darkstoorm, nesdori: i refrained from answering until now because i consider myself one of the most programming-noob physicians in the world, and i already stumbled over the term "genetic algorithm", although now that i read a bit about it it sounds very cool :d

here are my thoughts:

| about darkstoorm's counting: i think the Ζ has to spend 245 frames inside the 11x11 box (for a 120Α run to work):
- 8 frames until Κ is in front of the first Α (in the situation shown in darkstoorm's comment, the Ζ is already 2 frames in, now Κ must wait one more frame and then move 5 frames);
- 120 frames to take the ΑΑΑ, snapping the last one;
- and 119 frames back, from where he can go upwards to the Β to crush the Ζ.
- at that point, the Ζ is ideally 2 left from Κ, which means it's already two frames out of the box again.
so that makes 8+120+119-2 = 245 frames inside the box.

| thoughts on how to evaluate possible path constructions:

for the following, a "loop" is a space arrangement forming a closed circle, so that a Ζ (or Η) could be placed somewhere on the loop and, with some initial direction, stay inside the loop forever. (just the intuitive definition for a boulder dasher, i guess!)

i assume (by feel, for now) that paths without any loops are better than paths with loops, so i consider only paths containing no loops at all.

besides, a "path" is an arrangement of empty space in the 11x11 box where every space is connected to every other. (otherwise it's clearly not the optimum.)

on a loop-less path, it should be possible to easily value each empty space with a number that says how many frames the Ζ will be there in total:
Α value 4 if the space is connected to four other spaces in each direction (the Ζ will return four times for one frame each);
Α value 3 if the space is connected to exactly three other spaces (similar to above);
Α value 3 if the space has exactly two spaces around it, forming a corner (the Ζ will return two times, halting once)
Α value 2 if the space has two spaces around, forming a straight line;
Α value 3 if the space has exactly one space around it (the Ζ halts for two frames to make a 180 turn).

so the sum of the values of all spaces in a loop-less path must be at least 245.

plus some side conditions, like:
Α the top-left corner is always space
Α Κ must have enough room at the top-right to avoid the Ζ.
Α the top-right corner must also be space, plus you have to take into account that it has another space to its right side (which is outside the box but does count for the value of the top-right space inside the box).

i feel that with these abstract rules, it's not too far-fetched to assume that it might be possible for humans to prove or disprove the existance of a value 245 path, actually... :d

25-11-07 02:21nesdori

darkstoorm, interesting thoughts! when it's time to reveal the solutions, i'll show two different 119Α solutions with emphasis on different things which might give you even more ideas :)

25-11-06 01:33DarkStoorM

dustin, nesdori: I'm gonna take a wild guess, maybe a genetic algorithm would do the trick? Never tried it, though :D

Not sure I want to attempt this, the only thing I tried for now was just printing the Ζ path length from a cave setup, placing randomly dirt/space and checking which one is the longest (only manually, though).

I didn't have much time to test this, but I assume the Ζ has to be scanned at least:
- 239 times (you snap the last Α)
- + whatever it takes ^ to get to the first Α, which I think is 7 if Ζ is to the left of the Ε corner
- + I think 2 to allow ^ to go up without getting touched (Ζ has to be 2 cells to the left when reaching the entrance)
- +1 more move to reach the entrance above ^ (first diamond is one cell to the right of the entrance above)

I might have missed something, because this gives 249 scans and depending on where we start measuring, my guess is that Ζ has to be scanned around 254 times for a 120Α run, assuming the following starting setting:

^.....Α Gonna miss one frame here no matter what;
.ΖΕΕΕΕΕ Ζ has to be scanned

No clue yet, but I'd love to see a full run!

25-11-05 13:28dustin

heeey, nesdori, good to see you again after several months! :)

in fact, i was actually kinda hoping that you'd comment on this topic, i think such "path maximizing" tasks could be an interesting topic for further caves :d

darkstoorm, interesting idea to do another brute force search with computers after the whole dff search! maybe it would make sense to start with smaller 'boards' than 11x11, such that the brute force still ends before star trek begins :d then we could see if we discover patterns which can also be used for bigger boards!

25-11-04 23:10nesdori

darkstoorm, interesting idea but i think it would be a tough challenge for computers and ai to beat human mind here in sensible time. it's not only about the maze itself but also about Κ passing the fly. but maybe doable if the input already is 119Α solution and the task is just to improve that.. :) what i found difficult is that sometimes i ended up with closed sections and then deciding how to connect each section effectively was quite challenging at times.

25-11-04 22:44DarkStoorM

This makes me think that maybe some "maze generator" for firefly would be in place that would search for the longest possible path in this setting, maybe it could find 120+! :D

25-11-04 21:48nesdori

of course 119Α and not 199Α :D

25-11-04 21:37nesdori

i got 199Α with four slightly different tries. it takes 2 frames improvement to get additional Α and all those were exactly the same "low" 199Α with 2 frames away from 200Α and not "high" 199Α with just one frame away.

it seems that there's fine balance between different means to maximize the time the fly spends on the left section. those means include maximizing the path length, maximize the number of locations where the fly visits 3-4 times (intersections) and maximize the turns the fly has to make (and avoid straight pathways). if you weight one those, the two other suffer. and no matter how i tried to weight them the best result is always 199Α although the solutions look a bit different.

because there have been so many 199Α:s, most probably i have missed something sometimes and at least high 199Α with one frame improvement should be possible. Maybe even 2 frames although currently it feels quite impossible.

update to dustin's difficulty ratings:

199Α, 9.5/10
200Α, still not sure if possible :)

25-11-04 03:18heywood

"only" :D

25-11-03 23:57DarkStoorM

I can only get 116 :D

25-11-03 10:53dustin

and here comes the big final! with 111Α required, Κ has to dig a very efficient, time-consuming path for the Ζ.

i'm still wondering what the best possible path would be, such that the Ζ takes as much time as possible. when i tested this cave before the release, i tried different variants, and my best one got me 117Α.

so i released the game with the still open question if it's possible to get all the 120Α available! (and if it is possible, then how many more ΑΑΑ would be possible if the ΑΑΑ row continued?)

well, i guess it's already tricky enough to get the required 111Α! the best (visible) run on level 1 got "only" 106Α, so that still needs improvement!)

difficulty: 7/10 (117Α: 9/10, 120Α: not sure if possible)

dustin's bd25 cave o l5
dustin
2
solved(4)
 
Attempts: 50 * Solutions: 4 * clone
1
DarkStoorM
400
25-11-02 12:12
2
heywood
385
25-11-02 14:19
3
Rob Gilbert
385
25-11-03 05:42
4
krissz
380
25-11-02 16:29
Comment this cave!
25-11-02 18:13dustin

whoa, that's more solutions in fewer attempts than i expected! :d

25-11-02 11:16dustin

welcome to the incredibly insane maze chase! :d
features:
| 12 laps at the beginning with a Ζ on Κ's heels;
| 30Α lying in pits, grab them without getting trapped yourself!
| all ΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑ required, of course!
| an almost endless spiral at the end, this time with dozens of ΖΖΖ behind Κ;
| and all this in super-sonic speed!

difficulty: 9/10

- extra description for darkstoorm -
have fun! :d

difficulty: 2/10

am25 121 abstractium-383
altermaven
 
solved(7)
 
Attempts: 128 * Solutions: 7 * semi-clone
1
DarkStoorM
1542
25-11-02 13:32
2
krissz
1372
25-11-02 08:22
3
One4Matik
1352
25-11-03 01:01
4
darkwood
1231
25-11-02 11:01
5
dustin
1156
25-11-02 18:21
6
enrico
1141
25-11-01 21:01
7
enrico
1001
25-11-01 17:08
Comment this cave!
dustin's bd25 int 7 l5
dustin
 
solved(2)
 
Attempts: 16 * Solutions: 2 * semi-clone
1
darkwood
345
25-11-03 15:42
2
krissz
340
25-11-02 08:24
Comment this cave!
honey jar
enrico
2
solved(7)
 
Attempts: 184 * Solutions: 7 * semi-clone
1
darkwood
15072
25-10-31 13:26
2
DarkStoorM
15072
25-11-02 20:50
3
darkwood
15072
25-11-03 11:52
4
One4Matik
14848
25-11-03 00:49
5
kozelX
14144
25-11-02 09:26
6
marianomoral
13920
25-10-31 22:03
7
krissz
13440
25-10-30 22:51
Comment this cave!
25-10-31 16:40heywood

i am honoured!

25-10-30 22:08enrico

I was inspired by the beautiful heywood Cave 207, maintaining the core with lightweight boulders. My dream (or nightmare) was to collect all 271 boulders, or most of them. So far, I've only suffered from lumbago...

dustin's bd25 cave n l5
dustin
8
solved(8)
 
Attempts: 292 * Solutions: 8 * semi-clone
1
DarkStoorM
738
25-11-01 13:39
2
DarkStoorM
708
25-11-02 16:26
3
DarkStoorM
678
25-11-02 13:08
4
DarkStoorM
658
25-11-01 21:16
5
DarkStoorM
583
25-10-31 21:33
6
DarkStoorM
573
25-10-31 21:25
7
dustin
518
25-11-01 11:42
8
darkwood
423
25-11-01 12:47
Comment this cave!
25-11-09 18:22dustin

nesdori: the expert remix caves will have higher requirements, ideally with no other changes. it's similar to dustin's bd15 (the first expert remix i already made, with caves from dbd 1-14). however, i uploaded only a handful caves from that set here at this site, the reason being that the solutions were already shown in demos from the original caves! :d

it will most likely be a similar thing with the next expert remix. it will be a gdash game, but i don't see much sense in uploading the caves here at this site :d

so yes, i think it makes totally sense if you put all your efforts in this cave already! unless you think it would make sense to have a version where getting bonus ΑΑΑ is valued more by the scoring, in relation to the remaining time. with the scorings here, the ΘΘΘ might take too long to grow into the extra space, so it might not even be worth it for highscore?!

of course, you can also make a modified version yourself and upload it, feel free to do so if you like :)

25-11-06 23:53nesdori

dustin, how would the expert remix caves differ from the originals? different requirements and scoring maybe? i would say that 130Α is nowhere near the limit yet but i'm wondering if it's preferable to put the best effort already here or wait for the expert remix version :)

25-11-02 13:09DarkStoorM

Alright, got 127 on my 678-score, but I missed one, Θ was too fast :D

25-11-02 10:59dustin

looks like a perfect cave for my next expert remix game :d

25-11-01 13:39DarkStoorM

122 :D

25-11-01 13:18DarkStoorM

dustin: Actually, just 116 hehe, all the score comes from extra time

25-11-01 11:43dustin

124Α :d i wonder how many you have, darkstoorm :d

25-10-30 21:38dustin

i think it's quite tricky to make the ΘΘΘ cage as big as possible so that the ΒΒΒ don't collapse!

the question is how many ΑΑΑ are possible - when i released the game, my best had been 115Α if i recall correctly, but i just replayed it and got 120Α :d

111Α are already quite hard, i think.

difficulty: 7/10

dustin's bd25 cave m l5
dustin
1
solved(1)
 
Attempts: 29 * Solutions: 1 * semi-clone
1
DarkStoorM
435
25-10-27 21:08
Comment this cave!
25-10-27 20:23dustin

let's continue the madness of level 5! the closer the finish line, the harder the caves - this one here is surely among the top 3 which trouble me most every time i play it! a big reason for that is the speed!

quite untypical for level 5, i gave one extra Α, just because i found this cave insane enough as it is :d

difficulty: 9/10

b-o-n-u-s c-h-a-l-l-e-n-g-e (with extra Α): 9.5/10

AM25 120 ...are forever ii
altermaven
 
solved(6)
 
Attempts: 58 * Solutions: 6 * clone
1
DarkStoorM
1042
25-10-27 21:11
2
One4Matik
936
25-11-03 00:41
3
darkwood
916
25-10-27 13:05
4
Rob Gilbert
831
25-10-27 20:10
5
enrico
810
25-10-27 13:23
6
krissz
663
25-10-29 16:26
Comment this cave!
207 the forgotten order
heywood
 
solved(6)
 
Attempts: 50 * Solutions: 6 * semi-clone
1
DarkStoorM
14696
25-10-27 11:12
2
One4Matik
14450
25-11-03 00:37
3
krissz
14183
25-10-29 16:30
4
darkwood
14145
25-10-27 12:58
5
enrico
13770
25-10-27 01:00
6
enrico
13575
25-10-26 21:25
Comment this cave!
206 shepherd
heywood
1
solved(5)
 
Attempts: 149 * Solutions: 5 * semi-clone
1
heywood
1350
25-10-29 11:22
2
heywood
481
25-10-28 20:35
3
heywood
457
25-10-28 20:34
4
DarkStoorM
415
25-10-27 11:02
5
darkwood
375
25-10-27 15:08
Comment this cave!
25-10-29 11:24heywood

i think 100+ of those attemps were me but i was sure it was possible!

205 6 plus 12 intermission
heywood
 
solved(2)
 
Attempts: 64 * Solutions: 2 * semi-clone
1
DarkStoorM
164
25-10-26 22:09
2
heywood
160
25-10-27 17:19
Comment this cave!
AM25 119 Dangerdash p/B
altermaven
4
solved(7)
 
Attempts: 85 * Solutions: 7 * semi-clone
1
DarkStoorM
1664
25-10-27 21:21
2
One4Matik
1532
25-11-03 00:20
3
dustin
1510
25-10-26 17:25
4
heywood
1496
25-10-26 14:48
5
krissz
1489
25-10-27 14:29
6
darkwood
1457
25-10-26 17:19
7
enrico
1327
25-10-26 17:00
Comment this cave!
25-10-29 14:17altermaven

Yeah, I made sure all \ were able to be accessed. However, I did not say, by any stretch, that it would be *easy*! ;)

25-10-29 11:38heywood

!

25-10-27 21:21DarkStoorM

How many? All of them, hehe ^

25-10-26 13:46altermaven

in response to classic remakes, I took a seed from dangerdash 1 cave P that I debated on using, but didn't decide to, and I made a few alterations. now I wait an see how many \ you folk get to collect in this version of "plentiful"! get a move on ^!

classic remakes 108
dustin
4
solved(4)
 
Attempts: 65 * Solutions: 4 * semi-clone
1
DarkStoorM
20037
25-10-25 22:10
2
DarkStoorM
19007
25-10-25 18:38
3
krissz
18324
25-11-02 08:33
4
darkwood
18120
25-10-25 21:22
Comment this cave!
25-10-27 10:40Arno

ah, that's it :-D

25-10-27 01:30dustin

this is just the normal level 1 seed (100) but with higher ΑΑΑ density! just for fun, not a result of my little research :d

but actually, i checked all possible seeds from 0-255 by now. my goal was to find a seed with the following two conditions:

| no more than 99 ΑΑΑ possible. (the reason is that my level infinity should be theoretically possible to create with the bd1 engine!) this condition is fulfilled by about ten percent of all seeds.

| among these seeds, i'm still testing to find the one where it's most challenging and interesting to get all the possible ΑΑΑ (ideally without pushing luck required.)

so actually, i didn't really look for the seed with the most ΑΑΑ possible - i sorted out the ones where i got 100+ ΑΑΑ immediately without trying to get as many ΑΑΑ as possible.

25-10-26 17:55Arno

Is this rng seed value the one with most diamond possible? I guess so, Given that rockford can dive quite deep in the Middle area, and also gain quite an amount at the left side...

25-10-25 17:26dustin

i tested so many cave i versions for the "bd1 infinity" series that i had to make at least one new classic remake cave out of it :d

this might be a welcome break between some super difficult dustin's bd25 level 5 caves :d

difficulty: 4/10

AM25 118 rsdio
altermaven
7
solved(2)
 
Attempts: 483 * Solutions: 2 * semi-clone
1
altermaven
811
25-10-25 15:15
2
One4Matik
766
25-10-31 14:04
Comment this cave!
25-10-25 11:09altermaven

adjusted the rng

25-10-23 12:32heywood

i will take them with thanks, enrico. :)

30 seems a long time ago now!

25-10-23 10:56enrico

Oops... I had some doubts, but sometimes old age plays tricks on me. However, the wishes can remain, more than deserved.

25-10-23 09:51altermaven

the "30 years" was in reference to the 30th anniversary of tri repetae's release, which was 6 nov 1995. Before that, autechre had released two EPs, both which are 30 years old now:

\ Garbage EP (27 Feb 1995)
\ Anvil Vapre EP (2 Oct 1995)

25-10-22 21:55enrico

best wishes to young heywood from grandfather enrico

25-10-22 19:49altermaven

time flies.

25-10-22 12:28heywood

30 years old next month...

dustin's bd25 int 6 l5
dustin
1
solved(5)
 
Attempts: 38 * Solutions: 5 * clone
1
DarkStoorM
118
25-10-24 21:32
2
heywood
118
25-10-25 12:22
3
krissz
113
25-10-27 14:25
4
Rob Gilbert
108
25-10-24 21:26
5
darkwood
108
25-10-25 21:24
Comment this cave!
25-10-24 20:59dustin

probably the intermission where the level makes the biggest difference, because of the speed!

204 CHTHONIC ZONE 10
heywood
 
solved(3)
 
Attempts: 22 * Solutions: 3 * semi-clone
1
heywood
1755
25-10-26 14:24
2
krissz
1721
25-10-27 14:24
3
One4Matik
1684
25-10-25 01:09
Comment this cave!
203 four score
heywood
 
solved(10)
 
Attempts: 54 * Solutions: 10 * clone
1
DarkStoorM
737
25-10-25 09:37
2
heywood
735
25-10-25 12:09
3
darkwood
718
25-10-25 21:41
4
darkwood
714
25-10-25 21:43
5
One4Matik
645
25-10-25 00:59
6
krissz
614
25-10-25 18:55
7
darkwood
603
25-10-25 21:30
8
dustin
596
25-10-24 21:43
9
enrico
595
25-10-25 00:05
10
Rob Gilbert
594
25-10-24 21:42
Comment this cave!
202 cavity job
heywood
 
solved(7)
 
Attempts: 140 * Solutions: 7 * clone
1
Rob Gilbert
9524
25-10-25 15:49
2
krissz
5369
25-10-30 10:00
3
darkwood
5220
25-10-25 22:30
4
Rob Gilbert
4697
25-10-24 21:39
5
One4Matik
4297
25-10-25 00:58
6
enrico
4050
25-10-25 01:13
7
enrico
4013
25-10-25 01:05
Comment this cave!
201 tabletops
heywood
 
solved(2)
 
Attempts: 32 * Solutions: 2 * semi-clone
1
heywood
2239
25-10-25 12:19
2
One4Matik
1023
25-10-25 00:36
Comment this cave!
200 bicorium
heywood
4
solved(4)
 
Attempts: 61 * Solutions: 4 * semi-clone
1
heywood
2957
25-10-24 12:56
2
ligam
2120
25-10-27 22:18
3
dustin
2081
25-10-24 11:11
4
krissz
2076
25-10-23 19:29
Comment this cave!
25-10-24 12:56heywood

THANKS!

25-10-24 11:26dustin

i quite like it too, and congrat to your bicentum! ;)

25-10-23 19:46heywood

Thank you :)

25-10-23 19:30krissz

Excellent cave!

dustin's bd25 cave l l5
dustin
2
solved(2)
 
Attempts: 87 * Solutions: 2 * semi-clone
1
DarkStoorM
1380
25-10-24 01:43
2
dustin
1210
25-10-24 11:15
Comment this cave!
25-10-22 11:10dustin

on the other hand, once Κ has figured out the way to do it, the implementation becomes relatively simple. and there's plenty of time - "thinking time" included! :d

25-10-22 10:58dustin

here, the random seed makes all the difference - while on level 1, the ΒΒΒ were nicely placed next to the ΔΔΔ, it's a totally different thing here. the starting room is the key - here, Κ has to figure out not only how to blast the left and the right ΔΔΔ, but he also needs to prepare for the rest of the cave. it's a tricky escape puzzle!

difficulty: 8/10 (hardest cave so far imo)

dustin's bd25 cave k l5
dustin
3
solved(4)
 
Attempts: 130 * Solutions: 4 * clone
1
DarkStoorM
555
25-10-21 21:41
2
Rob Gilbert
550
25-10-21 17:20
3
krissz
460
25-10-22 08:52
4
Rob Gilbert
450
25-10-21 17:16
Comment this cave!
25-10-21 21:54dustin

glad you enjoy it :)

25-10-21 17:21Rob Gilbert

A really fun cave at level 5! :D

25-10-21 11:33dustin

despite being a kind of dangerous mission to get the five ΑΑΑΑΑ amidst all the "deep-sea jellyfishes", this one is considered to be a breather compared to the other level 5 caves (especially in the second half of the game). not even the timer is very strict here.

difficulty: 4/10

dustin's bd25 int 5 l5
dustin
 
solved(6)
 
Attempts: 48 * Solutions: 6 * clone
1
DarkStoorM
260
25-10-21 01:54
2
heywood
250
25-10-20 21:44
3
darkwood
245
25-10-20 21:57
4
Rob Gilbert
235
25-10-21 15:21
5
krissz
225
25-10-20 21:22
6
richie
210
25-10-21 17:27
Comment this cave!
Dangerdash 5 M/6
altermaven
 
solved(2)
 
Attempts: 35 * Solutions: 2 * semi-clone
1
DarkStoorM
950
25-10-20 12:36
2
heywood
765
25-10-21 12:57
Comment this cave!
Dangerdash 5 J/3
altermaven
1
solved(7)
 
Attempts: 50 * Solutions: 7 * semi-clone
1
DarkStoorM
2120
25-10-22 00:25
2
krissz
1988
25-10-20 17:25
3
darkwood
1961
25-10-20 12:33
4
enrico
1913
25-10-20 16:16
5
One4Matik
1730
25-10-25 00:19
6
DarkStoorM
1592
25-10-20 12:23
7
DarkStoorM
1277
25-10-20 12:21
Comment this cave!
25-10-20 15:40altermaven

this was named "the trick" which is actually a track title. It's off the "breathe" single by The Prodigy. The single "firestarter" has the b-side "molotov bitch".

Dangerdash 5 H/5
altermaven
1
solved(6)
 
Attempts: 25 * Solutions: 6 * clone
1
DarkStoorM
885
25-10-20 12:18
2
krissz
870
25-10-20 17:20
3
krissz
860
25-10-20 17:19
4
heywood
825
25-10-20 17:07
5
Rob Gilbert
820
25-10-20 16:33
6
One4Matik
810
25-10-25 00:15
Comment this cave!
25-10-20 15:39altermaven

Each iteration of this cave had you nick more and more \s from the central box while avoiding more fireflies in the process, but L5 not only had you get all of the \s and deal with a whole slew of fireflies here, but you were on big time pressure.

dangerdash 5 F/6
altermaven
 
solved(3)
 
Attempts: 21 * Solutions: 3 * semi-clone
1
DarkStoorM
1189
25-10-20 12:16
2
One4Matik
957
25-10-25 00:14
3
krissz
919
25-10-20 17:18
Comment this cave!
dustin's bd25 cave j l5
dustin
1
solved(5)
 
Attempts: 164 * Solutions: 5 * semi-clone
1
DarkStoorM
760
25-10-19 16:33
2
DarkStoorM
725
25-10-19 16:31
3
dustin
685
25-10-21 22:20
4
dustin
620
25-10-21 22:16
5
dustin
510
25-10-21 22:17
Comment this cave!
25-10-19 12:53dustin

all three alternate rooms are very tricky due to the random seeds:
| this one requires extreme prudence plus a tricky trick;
| room 2: an insane ΖΖΖ gauntlet;
| room 3: another sort of "prudence plus trick" exavation puzzle.

what adds to the difficulty is that Κ cannot freely choose one of the puzzles to solve because the rng (ΘΘΘ) decides every time!

difficulty: 6/10

199 cloudtops
heywood
 
solved(6)
 
Attempts: 87 * Solutions: 6 * clone
1
DarkStoorM
196
25-10-17 19:00
2
heywood
196
25-10-19 14:39
3
krissz
194
25-10-17 18:29
4
Rob Gilbert
184
25-10-17 18:06
5
darkwood
180
25-10-17 14:42
6
One4Matik
180
25-10-25 00:12
Comment this cave!
198 B&E 3
heywood
 
solved(7)
 
Attempts: 69 * Solutions: 7 * semi-clone
1
DarkStoorM
740
25-10-19 11:49
2
heywood
724
25-10-18 22:05
3
DarkStoorM
713
25-10-17 19:01
4
krissz
556
25-10-17 18:30
5
krissz
489
25-10-17 18:25
6
dustin
150
25-10-18 02:01
7
darkwood
140
25-10-17 14:47
Comment this cave!
197 scalade
heywood
 
solved(3)
 
Attempts: 87 * Solutions: 3 * semi-clone
1
DarkStoorM
2788
25-10-17 19:39
2
heywood
2774
25-10-19 18:39
3
krissz
2677
25-10-17 18:22
Comment this cave!
Dangerdash 5 C/3
altermaven
 
solved(5)
 
Attempts: 89 * Solutions: 5 * semi-clone
1
DarkStoorM
1438
25-10-17 00:44
2
krissz
1295
25-10-16 20:41
3
darkwood
920
25-10-17 14:09
4
One4Matik
775
25-10-25 00:08
5
dustin
525
25-10-19 23:16
Comment this cave!
Dangerdash 5 B/3
altermaven
1
solved(9)
 
Attempts: 206 * Solutions: 9 * semi-clone
1
DarkStoorM
1362
25-10-16 21:54
2
heywood
1344
25-10-17 15:55
3
darkwood
1275
25-10-19 20:32
4
krissz
1272
25-10-16 20:29
5
enrico
1257
25-10-16 14:47
6
darkwood
1239
25-10-19 17:01
7
darkwood
1119
25-10-19 20:07
8
One4Matik
1101
25-10-25 00:06
9
dustin
957
25-10-19 19:45
Comment this cave!
25-10-20 15:42altermaven

an astute eye will remember the aesthetic of this cave: it's part of the 2024 lonely witch tale. higher levels not only lowered the time, but with adjustments of the rings, it also made the buffer going in and out a lot less forgiving.

dangerdash 5 A/3
altermaven
 
solved(6)
 
Attempts: 32 * Solutions: 6 * semi-clone
1
DarkStoorM
1047
25-10-16 21:42
2
heywood
972
25-10-16 19:07
3
krissz
972
25-10-16 20:27
4
darkwood
912
25-10-17 13:34
5
One4Matik
849
25-10-25 00:02
6
dustin
828
25-10-19 13:06
Comment this cave!
cso 296 obliging obstacle
dustin
7
solved(6)
 
Attempts: 126 * Solutions: 6 * semi-clone
1
DarkStoorM
620
25-10-15 23:31
2
Arno
620
25-10-16 16:25
3
dustin
620
25-11-14 22:40
4
heywood
613
25-10-29 11:36
5
darkwood
613
25-10-29 19:11
6
dustin
609
25-10-17 20:52
Comment this cave!
25-11-14 22:46dustin

correction: ...my 620 run, of course ;)

25-11-14 22:45dustin

i just discovered an unintended solution (see my 820 run)! could easily be fixed with a heavy Ο, but i'm gonna leave it because the intended solution is now known anyway :d

25-10-30 22:04dustin

excellent explanation, darkstoorm! :d

and heywood, it's amazing to see you so constantly interested in the cso series!

teaser: the november cave will be a version of this :d

25-10-29 11:36heywood

thanks a lot! still took me a load of attempts to get the timing right. :)

25-10-27 23:04DarkStoorM

Demo free, a quick explanation:

Because Η prefers moving to its right first, in a 3x2 box like this:

^ΓΜ / .^Μ / .ΜΜ
..Η / .Η. / Η..

if ^ moves to the right on the next frame, he can safely touch Η and move up. Normally, the Η would stick to ^ when moving upwards (also applies to moving left with Η), because ^ gets scanned first and not explode. Here, the growing wall is to the right of ^ and it gets scanned right after ^ moves up, resulting in blocking the Η:s path, making it move left instead of up, so it ends up moving below the sliding | that crushes it.

25-10-25 12:33heywood

has it been long enough to request to see some solutions for this one? i got nowhere with it! thanks.

25-10-15 21:50dustin

the cso cave for october features a Η which can't be crushed - except it can :d

bogianen!
enrico
1
solved(11)
 
Attempts: 146 * Solutions: 11 * semi-clone
1
darkwood
21607
25-11-03 08:41
2
darkwood
20600
25-10-21 12:11
3
DarkStoorM
19544
25-10-18 00:34
4
darkwood
19511
25-10-17 22:54
5
darkwood
17630
25-10-17 22:43
6
DarkStoorM
16808
25-10-17 19:18
7
darkwood
16617
25-10-17 13:24
8
DarkStoorM
15829
25-10-15 20:04
9
darkwood
8772
25-10-16 14:58
10
heywood
5890
25-10-15 13:49
11
dustin
938
25-10-15 11:22
Comment this cave!
25-10-14 23:00enrico

"Bogianen" (Don,t move !" It is a nice nickname that is given to the Piedmontese people.
greeting from Turin!

a link to the past long time
chris neilson
1
solved(7)
 
Attempts: 12 * Solutions: 7 * clone
1
DarkStoorM
2940
25-10-15 19:56
2
heywood
2936
25-10-15 13:53
3
Rob Gilbert
2929
25-10-15 07:11
4
darkwood
2927
25-10-15 16:00
5
chris neilson
2924
25-10-14 22:20
6
One4Matik
2923
25-10-24 23:56
7
enrico
2909
25-10-14 22:28
Comment this cave!
25-10-15 15:44heywood

from one extreme to the other :)

196 dunkin intermission
heywood
 
solved(8)
 
Attempts: 98 * Solutions: 8 * clone
1
DarkStoorM
480
25-10-15 19:52
2
heywood
416
25-10-15 13:57
3
DarkStoorM
384
25-10-15 19:31
4
Rob Gilbert
352
25-10-14 18:56
5
darkwood
272
25-10-14 19:47
6
krissz
272
25-10-15 20:26
7
enrico
192
25-10-14 20:26
8
dustin
176
25-10-14 20:26
Comment this cave!
195 a link to the past
heywood
1
solved(3)
 
Attempts: 79 * Solutions: 3 * semi-clone
1
DarkStoorM
510
25-10-14 21:38
2
heywood
490
25-10-15 13:13
3
krissz
480
25-10-15 20:18
Comment this cave!
25-10-14 20:24dustin

my favorite zelda! luckily i had enough time to save the princess :d

194 duplo x
heywood
 
solved(3)
 
Attempts: 74 * Solutions: 3 * semi-clone
1
DarkStoorM
3140
25-10-15 20:33
2
DarkStoorM
3044
25-10-15 19:28
3
heywood
2778
25-10-16 16:48
Comment this cave!
193 ignition aftermath
heywood
 
solved(2)
 
Attempts: 58 * Solutions: 2 * semi-clone
1
heywood
1282
25-10-16 17:17
2
krissz
1250
25-10-15 20:12
Comment this cave!
192 lepidopterarium 11
heywood
 
solved(3)
 
Attempts: 113 * Solutions: 3 * semi-clone
1
One4Matik
5323
25-10-24 23:02
2
krissz
2712
25-10-15 20:04
3
One4Matik
1721
25-10-24 22:58
Comment this cave!
dustin's bd25 cave i l5
dustin
1
solved(2)
 
Attempts: 62 * Solutions: 2 * semi-clone
1
DarkStoorM
798
25-10-15 19:20
2
darkwood
448
25-10-14 14:48
Comment this cave!
25-10-14 11:09dustin

enough bonus ΑΑΑ collected in the previous cave - now, it's "grab 'em all!" again :d and the random seed makes this particularly challenging - it's surely harder to get all ΑΑΑ here than it was on level 1!

difficulty: 5/10

dustin's bd25 int 4 l5
dustin
 
solved(3)
 
Attempts: 91 * Solutions: 3 * semi-clone
1
krissz
515
25-10-13 14:10
2
krissz
505
25-10-13 14:08
3
darkwood
380
25-10-13 18:02
Comment this cave!
AM25 117 abstractium-379
altermaven
1
solved(4)
 
Attempts: 165 * Solutions: 4 * semi-clone
1
DarkStoorM
1498
25-10-15 17:43
2
darkwood
1441
25-10-13 18:23
3
krissz
1211
25-10-13 22:16
4
enrico
1055
25-10-13 13:41
Comment this cave!
25-10-13 12:03altermaven

"Blue Monday"

dustin's bd25 cave h l5
dustin
1
solved(5)
 
Attempts: 174 * Solutions: 5 * semi-clone
1
DarkStoorM
1295
25-10-12 12:03
2
krissz
940
25-10-13 09:17
3
One4Matik
895
25-10-24 22:54
4
darkwood
835
25-10-13 17:32
5
enrico
785
25-10-12 19:31
Comment this cave!
25-10-12 11:33dustin

the first cave on level 5 where Κ can grab bonus ΑΑΑ! yaay :d
required are 350 out of 405 ΑΑΑ (unless there's a crazy way to convert the ΘΘΘ into ΑΑΑ, but i r-e-a-l-l-y don't think so ;d) i think this is a fair compromise; requiring all 405Α would be crazy to an extent that exceeds even the high skill (and luck) demands of this level 5!

difficulty: 5/10

b-o-n-u-s c-h-a-l-l-e-n-g-e: get 400 or more ΑΑΑ!
difficulty (estimated, i haven't tried it out!): 9/10

dustin's bd25 cave g l5
dustin
1
solved(7)
 
Attempts: 207 * Solutions: 7 * semi-clone
1
DarkStoorM
835
25-10-12 11:56
2
heywood
685
25-10-12 19:48
3
enrico
655
25-10-12 00:49
4
enrico
575
25-10-12 00:37
5
krissz
575
25-10-11 18:20
6
enrico
495
25-10-11 19:02
7
darkwood
440
25-10-11 20:33
Comment this cave!
25-10-11 12:24dustin

this time, the random seed makes all the difference - firstly, Κ has to remove the ΒΒΒ so he can get to the bottom, and then both the left and right tunnels have their pitfalls! it's easy to get stuck here!

difficulty: 5/10

AM25 116 Heaps
altermaven
 
solved(5)
 
Attempts: 47 * Solutions: 5 * semi-clone
1
DarkStoorM
1438
25-10-12 11:47
2
darkwood
1275
25-10-11 20:15
3
heywood
1207
25-10-12 18:56
4
krissz
1148
25-10-11 18:25
5
dustin
623
25-10-17 21:01
Comment this cave!
AM25 115 Celebratory banter
altermaven
2
solved(13)
 
Attempts: 207 * Solutions: 13 * clone
1
heywood
1786
25-10-12 18:10
2
ligam
1618
25-10-11 16:59
3
darkwood
1482
25-10-11 21:06
4
enrico
1416
25-10-10 15:11
5
darkwood
1302
25-10-10 01:51
6
Rob Gilbert
1200
25-10-11 20:36
7
darkwood
1098
25-10-10 16:02
8
dustin
1034
25-10-10 20:21
9
enrico
1026
25-10-10 00:07
10
Rob Gilbert
996
25-10-10 13:02
11
darkwood
994
25-10-11 20:57
12
One4Matik
928
25-10-24 22:50
13
krissz
924
25-10-10 19:48
Comment this cave!
25-10-10 20:22dustin

congrat to 1300 fun caves!

25-10-09 22:25altermaven

It's been a while. But I was just busy. But ^ has a challenge in front of him! This milestone cave looks simple, but it's fiendish!

DSM Dash 274
DarkStoorM
 
solved(6)
 
Attempts: 324 * Solutions: 6 * clone
1
ligam
912
25-10-11 16:48
2
krissz
608
25-10-10 19:47
3
darkwood
583
25-10-10 01:54
4
Rob Gilbert
539
25-10-10 12:14
5
One4Matik
461
25-10-24 22:45
6
enrico
423
25-10-09 22:34
Comment this cave!
dustin's bd25 int 3 l5
dustin
 
solved(11)
 
Attempts: 64 * Solutions: 11 * clone
1
DarkStoorM
345
25-10-09 12:25
2
ligam
335
25-10-11 14:35
3
heywood
335
25-10-12 09:04
4
darkwood
330
25-10-09 17:30
5
krissz
330
25-10-09 18:56
6
Rob Gilbert
315
25-10-10 07:20
7
ligam
315
25-10-11 14:33
8
darkwood
305
25-10-09 17:29
9
richie
305
25-10-09 12:40
10
enrico
300
25-10-10 00:07
11
richie
285
25-10-09 12:39
Comment this cave!
DSM Dash 273
DarkStoorM
 
solved(8)
 
Attempts: 42 * Solutions: 8 * clone
1
DarkStoorM
629
25-10-13 00:36
2
ligam
598
25-10-11 14:33
3
heywood
595
25-10-12 13:15
4
krissz
585
25-10-09 18:55
5
One4Matik
560
25-10-24 22:40
6
darkwood
538
25-10-08 21:46
7
Rob Gilbert
520
25-10-10 12:25
8
dustin
344
25-10-08 21:24
Comment this cave!
dustin's bd25 cave f l5
dustin
1
solved(4)
 
Attempts: 80 * Solutions: 4 * semi-clone
1
DarkStoorM
605
25-10-08 19:13
2
krissz
590
25-10-09 18:48
3
dustin
530
25-10-09 12:08
4
ligam
485
25-10-11 14:28
Comment this cave!
25-10-08 12:40dustin

quick speed in a narrow maze = increased danger to get caught! plus, Κ needs a good route where he gets all the ΑΑΑ. the timer is not super strict, though, so if the last missing Α happens to be at the other side of the vave, there's still a chance to get it in time (but then he needs to be quick!)

difficulty: 5/10

dustin's bd25 cave e l5
dustin
1
solved(2)
 
Attempts: 71 * Solutions: 2 * semi-clone
1
DarkStoorM
735
25-10-08 12:26
2
dustin
610
25-10-09 12:12
Comment this cave!
25-10-07 20:31dustin

eight times timing! it requires a good eye and coordination, especially at high speed!

difficulty: 7/10

dustin's bd25 int 2 l5
dustin
 
solved(3)
 
Attempts: 43 * Solutions: 3 * clone
1
Rob Gilbert
295
25-10-07 08:05
2
darkwood
295
25-10-07 13:34
3
krissz
290
25-10-06 20:29
Comment this cave!
dustin's bd25 cave d l5
dustin
1
solved(1)
 
Attempts: 20 * Solutions: 1 * semi-clone
1
DarkStoorM
420
25-10-05 12:41
Comment this cave!
25-10-05 12:37dustin

the ridiculously fast speed and the ridiculously short timer dhardly allow any mistakes! i think this is the hardest cave so far, probably Κ just has to learn it by heart step by step! (i think the original version is slightly easier.)

difficulty: 7/10

dustin's bd25 cave c l5
dustin
1
solved(6)
 
Attempts: 80 * Solutions: 6 * clone
1
DarkStoorM
600
25-10-04 13:59
2
krissz
540
25-10-04 21:55
3
ligam
520
25-10-06 22:29
4
darkwood
470
25-10-06 21:08
5
Rob Gilbert
465
25-10-04 20:28
6
darkwood
445
25-10-06 21:04
Comment this cave!
25-10-04 12:43dustin

all ΑΑΑ required "of course" - a few of them can be tricky to get - plus potential time trouble!

difficulty: 6/10

dustin's bd25 int 1 l5
dustin
 
solved(14)
 
Attempts: 72 * Solutions: 14 * clone
1
DarkStoorM
285
25-10-03 19:03
2
DarkStoorM
280
25-10-03 19:02
3
heywood
280
25-10-05 10:28
4
krissz
275
25-10-03 17:22
5
Rob Gilbert
275
25-10-03 18:31
6
Rob Gilbert
275
25-10-03 18:33
7
darkwood
275
25-10-10 12:08
8
darkwood
275
25-10-10 12:10
9
krissz
270
25-10-03 17:20
10
Rob Gilbert
270
25-10-03 18:05
11
richie
270
25-10-07 17:10
12
Rob Gilbert
260
25-10-03 18:04
13
enrico
260
25-10-03 23:09
14
darkwood
260
25-10-09 17:43
Comment this cave!
dustin's bd25 cave b l5
dustin
1
solved(6)
 
Attempts: 144 * Solutions: 6 * semi-clone
1
DarkStoorM
560
25-10-03 12:34
2
krissz
545
25-10-03 08:43
3
heywood
530
25-10-12 20:31
4
One4Matik
495
25-10-24 22:35
5
ligam
475
25-10-06 21:21
6
darkwood
445
25-10-07 00:58
Comment this cave!
25-10-02 18:58dustin

here, one of the rooms is especially tricky to escape again, especially in short time!

difficulty: 5/10

dustin's bd25 cave a l5
dustin
1
solved(7)
 
Attempts: 85 * Solutions: 7 * clone
1
DarkStoorM
405
25-10-01 22:32
2
heywood
390
25-10-04 12:21
3
krissz
380
25-10-01 18:45
4
ligam
380
25-10-06 21:05
5
krissz
370
25-10-01 18:44
6
Rob Gilbert
350
25-10-02 06:44
7
darkwood
340
25-10-07 01:06
Comment this cave!
25-10-01 12:41dustin

no time to hesitate - all ΑΑΑΑΑΑΑΑΑΑΑ must be collected before the ΘΘΘ grows over the Ξ!

difficulty: 3/10

dustin's bd25 intro l5
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
720
25-10-01 12:42
2
krissz
720
25-10-01 18:43
3
heywood
720
25-10-04 12:13
4
ligam
720
25-10-06 21:02
5
ligam
720
25-10-06 21:03
6
Rob Gilbert
710
25-10-02 06:42
7
darkwood
710
25-10-07 13:42
8
One4Matik
705
25-10-08 03:26
Comment this cave!
25-10-01 12:36dustin

i guess it's time for the big challenge! :d

let's go for the hardest versions of the 'dustin's bd 25' caves - Κ will not find any bonus ΑΑΑ until cave h, and also very few ones afterwards! furthermore, the speed is quicker, the time shorter and some caves have more 'random' ΒΒΒ in the way.

i'm trying to give a difficulty rating for each cave. i'm also going to upload the intermissions for completeness, although these haven't changed much compared to level 1 (mainly they're quicker).

ready? let's go! :d

fancy fancaves 10 (profpack)
dustin
1
solved(2)
 
Attempts: 66 * Solutions: 2 * semi-clone
1
DarkStoorM
906
25-10-01 00:23
2
DarkStoorM
390
25-10-01 00:05
Comment this cave!
25-09-29 20:20dustin

- profpackdash part c, cave 18 -

this is one of the more difficult caves of the series - the explosions might be a bit tricky and the time limit is tough (i added some time for pal timing compensation).

arno 1538 a quiet stroll
Arno
10
solved(2)
 
Attempts: 183 * Solutions: 2 * semi-clone
1
Arno
4413
25-10-01 20:50
2
DarkStoorM
4407
25-09-28 00:38
Comment this cave!
25-10-04 13:28dustin

nice :d

so, to bring the Ζ through, it's all about giving it an odd number of right turns in each ΑΑΑ-ΓΓΓ-ΔΔΔ section. that's the only possibility to change parity, as the parity of the path length itself cannot be changed, no matter how Κ digs the path. and as left turns don't cause the Ζ to halt and 180 degree turns make it halt for 2 frames, these can't change parity either. only right turns can :d

25-10-04 11:20Arno

My run free! :-D

25-10-03 15:37dustin

yes, indeed, i think in this cave bringing Κ to the exit (that is, the area where i strongly assume the exit is) is harder than bringing the Ζ there :d the slow speed does help, but i still find it tricky under time and Ζ-from-behind pressure :d

ah yes, of course, these modulo 8+ implementations are fairly simple :d

25-10-03 09:35Arno

that's what I suspected indeed, since i did not see a solution from you yet... ;-)

my idea for modulo 8 is to let the ff run around a single t-wall, and for modulo 16 use a 3x3 t-wall box instead.

25-10-02 19:25dustin

sounds great! i'm especially curious how you implement the modulo 8 and 16 ideas :d

maybe i'll find these version even a bit easier. my main problem in this cave is not so much to bring the Ζ to its destination, but Κ himself :d

25-10-02 11:06Arno

indeed, that's an idea i have for a next cave. with increasing difficulty for the ff path from modulo 2 to 4, 8 and 16. :-)

25-10-01 22:09dustin

i wonder if you also considered a version with only one Ζ instead of a ΖΖ vortex on each spot. in this case, it would be easier for Κ himself to pass the spots, but on the other hand, it would be harder to navigate the Ζ to the end (it would be modulo 4 instead of modulo 2 on each spot) :d

25-09-28 14:39Arno

That's indeed the main idea of the cave, thanx for playing guys! :-D

25-09-28 00:41DarkStoorM

That was fun to figure out, nice cave! :D

25-09-28 00:01dustin

very appealing design and i see where the cave is going, the Ζ must always be given the right parity to pass the vortices! that's a very cool idea once again, and it proves once more how much potential boulder dash still has! :d

AM25 114 fright bandits
altermaven
2
solved(7)
 
Attempts: 120 * Solutions: 7 * semi-clone
1
krissz
724
25-09-26 17:18
2
altermaven
701
25-09-28 16:57
3
heywood
700
25-09-29 12:13
4
darkwood
692
25-09-26 20:53
5
darkwood
688
25-09-26 20:37
6
dustin
688
25-09-30 08:46
7
krissz
687
25-09-26 16:53
Comment this cave!
25-09-28 19:28dustin

yeah, it's time for dancing flies! :d

25-09-28 07:19altermaven

^ was so close to cleaning out the initial vault, but what's this? a series of fireflies are closing in. Little does ^ know, he can turn the chase into an advantage by breaking the vaults he couldn't crack before. But don't clean them too early..

fancy fancaves 9 (profpack)
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
heywood
901
25-09-26 11:41
2
krissz
849
25-09-26 12:51
3
dustin
741
25-09-25 22:32
4
enrico
547
25-09-25 22:16
5
darkwood
401
25-09-26 20:59
Comment this cave!
25-09-25 20:09dustin

- profpackdash part A, cave 1 -

another fun cave from the profpack series :d

arno 1537 crowd control
Arno
3
solved(9)
 
Attempts: 164 * Solutions: 9 * semi-clone
1
DarkStoorM
9236
25-09-24 21:35
2
heywood
7246
25-09-24 17:19
3
krissz
7246
25-09-24 18:14
4
darkwood
7246
25-09-24 20:58
5
dustin
7246
25-09-25 00:39
6
Arno
7246
25-10-01 20:30
7
dustin
7244
25-09-24 20:55
8
enrico
7243
25-09-24 18:56
9
darkwood
7242
25-09-24 18:09
Comment this cave!
25-09-24 21:36DarkStoorM

Cool! ;D

25-09-24 20:57dustin

ha! very nicely designed automatic cave :d

25-09-24 18:13darkwood

beautiful design of the BD engineering

AM25 113 leaves fall
altermaven
 
solved(9)
 
Attempts: 128 * Solutions: 9 * clone
1
DarkStoorM
1175
25-09-24 22:30
2
krissz
1160
25-09-24 18:18
3
krissz
1130
25-09-24 18:15
4
Rob Gilbert
1105
25-09-24 13:04
5
darkwood
1100
25-09-24 21:13
6
enrico
1080
25-09-24 12:39
7
darkwood
1070
25-09-24 21:10
8
darkwood
1055
25-09-24 21:12
9
dustin
1035
25-09-24 13:16
Comment this cave!
dff 36 mega lifted Ζ-vortex
dustin
2
solved(4)
 
Attempts: 46 * Solutions: 4 * clone
1
heywood
5706
25-09-24 12:23
2
dustin
5705
25-09-24 13:18
3
darkwood
5703
25-09-24 21:20
4
Rob Gilbert
5701
25-09-24 06:29
Comment this cave!
25-09-23 23:54dustin

and, as has become traditional for most dff caves, this is not just a chill-and-enjoy cave, but also a real challenge:
| on the way up, Κ can't lose a single frame.
| afterwards, he needs all ΑΑΑ in short time! (although not super-short)

25-09-23 23:50dustin

a new (unique) dff!
-------------------

this cave shows a new dancing fly formation! it was discovered and first published by darkstoorm in his cave "funny flies collection" (3rd formation from left).

it resebles much the smaller dff "lifted Ζ-vortex" but with four extra ΗΗΗΗ who sort of compete with the fifth Η about who dances with the ΖΖ couple.

hence i think a good name for the dff is "mega lifted Ζ-vortex".

it's very close to being a free-rider formation, but a closer analysis of the inner mechanics shows that this is ineed a unique dff! (not just a normal lifted Ζ-vortex carrying four ΗΗΗΗ as free riders.)

said analysis will show up on Arno's forum thread sometime soon!

and btw, the episode on the previous dff cave, "seven to heaven", is out since a few weeks, so if you haven't read it yet and you're interested, there's some scientific material for you to read :d (Arno's forum - tools, fanstuff - dancing fly formations explained)

fancy fancaves 8 (profpack)
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
313
25-09-23 21:24
2
heywood
298
25-09-23 11:29
3
darkwood
277
25-09-22 22:53
4
krissz
275
25-09-23 14:31
5
darkwood
266
25-09-22 22:51
6
darkwood
265
25-09-22 22:47
7
darkwood
252
25-09-22 22:45
8
Rob Gilbert
243
25-09-23 06:37
Comment this cave!
25-09-22 22:41dustin

- profpackdash part a, cave 6 -

nothing special, but i find this a nice little ΑΑΑ maze with quite strict timer :d

("joop" might refer to a fashion company which was already quite popular in the late 1980s, although that is usually written "joop!" with an exclam, so i'm not totally sure.)

191 narrow margins
heywood
1
solved(6)
 
Attempts: 679 * Solutions: 6 * semi-clone
1
DarkStoorM
6126
25-09-23 21:20
2
DarkStoorM
3523
25-09-23 21:18
3
darkwood
2729
25-09-25 09:35
4
heywood
2723
25-09-23 19:42
5
heywood
2541
25-09-23 11:12
6
heywood
2135
25-09-23 11:11
Comment this cave!
25-09-29 11:24heywood

the 6k+ run, very nice. :D

AM25 112 Are y are we?
altermaven
 
solved(6)
 
Attempts: 193 * Solutions: 6 * semi-clone
1
DarkStoorM
4902
25-09-22 22:17
2
ligam
4704
25-09-22 20:19
3
Piter
4302
25-09-25 14:39
4
darkwood
4281
25-09-22 17:09
5
darkwood
3441
25-09-22 16:53
6
krissz
1891
25-09-22 19:09
Comment this cave!
Serial Accumulator
enrico
 
solved(5)
 
Attempts: 238 * Solutions: 5 * semi-clone
1
DarkStoorM
47150
25-09-21 13:26
2
enrico
40190
25-09-23 18:51
3
darkwood
7510
25-09-21 20:18
4
krissz
1370
25-09-21 19:23
5
dustin
890
25-09-21 11:48
Comment this cave!
fancy fancaves 7 (profpack)
dustin
1
solved(4)
 
Attempts: 95 * Solutions: 4 * semi-clone
1
DarkStoorM
223
25-09-21 14:23
2
heywood
215
25-09-21 21:28
3
krissz
214
25-09-20 13:24
4
darkwood
209
25-09-23 11:34
Comment this cave!
25-09-20 13:21dustin

- add and tkr / posocopi waldkirch: profpackdash part b, cave 14 -

quite an interesting ΔΔΔ structure for a Ζ-dodging cave! hint: Κ must be quick or the ΖΖΖ will create a mess, impossible to get through!

am25 103x Leave Home
altermaven
1
solved(2)
 
Attempts: 31 * Solutions: 2 * semi-clone
1
DarkStoorM
1564
25-09-19 12:04
2
krissz
1442
25-09-19 19:28
Comment this cave!
25-09-19 11:03altermaven

this time it isn't going to be easy as the \ quota is a little more strict courtesy of the initial sacrifice. But it's doable. staying on theme, this is another chemical brothers track, but from "Exit planet dust".

the reason behind the LP title is that the duo was performing small time as "the dust brothers", but due to a conflict with the NA act of the same name and to avoid a potential lawsuit, the duo had changed their name to "the chemical brothers". "exit planet dust" was more or less a response to the name change.

HOWEVER! the chemical brothers remixed as 'dust brothers' only for UK acts, including the prodigy. I would wager it was '94? when they had to change their name.

AM25 111 Buckets
altermaven
1
solved(4)
 
Attempts: 175 * Solutions: 4 * semi-clone
1
DarkStoorM
1638
25-09-22 00:50
2
heywood
1564
25-09-19 11:18
3
dustin
1128
25-09-19 09:59
4
darkwood
1095
25-09-22 20:13
Comment this cave!
25-09-20 13:43krissz

The annoyingly short magic wall milling time is typical on all altermaven's caves.

190 boulder Bureaucracy
heywood
 
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
ligam
10363
25-09-20 15:39
2
krissz
10348
25-09-20 13:57
3
heywood
10346
25-09-19 02:50
4
darkwood
10319
25-09-18 20:53
Comment this cave!
189 exex
heywood
 
solved(8)
 
Attempts: 207 * Solutions: 8 * clone
1
ligam
12325
25-09-20 15:22
2
darkwood
11135
25-09-21 21:58
3
heywood
10981
25-09-19 17:04
4
enrico
10178
25-09-18 23:06
5
krissz
8941
25-09-18 19:50
6
One4Matik
8711
25-10-08 03:24
7
enrico
8565
25-09-18 22:32
8
Rob Gilbert
8523
25-09-18 19:03
Comment this cave!
188 quadrabucket
heywood
 
solved(5)
 
Attempts: 222 * Solutions: 5 * semi-clone
1
DarkStoorM
4203
25-09-22 02:04
2
ligam
4184
25-09-20 14:27
3
darkwood
4166
25-09-21 21:22
4
krissz
4144
25-09-18 19:41
5
heywood
4144
25-09-21 22:48
Comment this cave!
am25 110 abstractium-373
altermaven
1
solved(9)
 
Attempts: 69 * Solutions: 9 * semi-clone
1
DarkStoorM
1140
25-09-22 01:47
2
ligam
1080
25-09-18 20:53
3
heywood
1056
25-09-18 19:33
4
darkwood
1044
25-09-18 21:18
5
One4Matik
1028
25-09-21 14:58
6
dustin
747
25-09-18 13:15
7
krissz
596
25-09-18 13:16
8
enrico
475
25-09-18 14:12
9
darkwood
439
25-09-18 21:09
Comment this cave!
25-09-18 12:16altermaven

"thief"

Krissz trad 49
krissz
4
solved(4)
 
Attempts: 232 * Solutions: 4 * semi-clone
1
DarkStoorM
345
25-09-24 23:56
2
Arno
300
25-09-19 12:02
3
krissz
280
25-09-18 14:31
4
krissz
195
25-09-18 13:57
Comment this cave!
25-09-20 10:52dustin

great run! :d

25-09-19 12:02Arno

great fun! :-)

25-09-18 14:02krissz

Exactly! :) I made the cave in 2 minutes and tried 100+ times to solve it. :) Surprisingly enjoyable.

25-09-18 13:16dustin

simple but not simple! :d

fancy fancaves 6 (sab)
dustin
1
solved(7)
 
Attempts: 27 * Solutions: 7 * clone
1
heywood
61
25-09-16 15:27
2
krissz
61
25-09-16 21:21
3
darkwood
61
25-09-20 02:39
4
One4Matik
61
25-09-21 14:54
5
dustin
58
25-09-16 21:28
6
Rob Gilbert
56
25-09-16 11:44
7
enrico
55
25-09-16 19:24
Comment this cave!
25-09-16 11:42dustin

- jason sabourin: boulder dash sab, cave 6 -

another nice little narrow maze with ΖΖΖ!

DSM Dash 272
DarkStoorM
 
solved(8)
 
Attempts: 134 * Solutions: 8 * clone
1
DarkStoorM
984
25-09-15 23:04
2
darkwood
937
25-09-15 10:53
3
krissz
925
25-09-14 20:04
4
ligam
911
25-09-15 21:59
5
heywood
910
25-09-15 13:11
6
dustin
847
25-09-15 16:01
7
richie
776
25-09-15 17:27
8
Rob Gilbert
770
25-09-15 16:48
Comment this cave!
AM25 109 RGB glitch
altermaven
 
solved(12)
 
Attempts: 145 * Solutions: 12 * clone
1
DarkStoorM
757
25-09-14 17:42
2
heywood
756
25-09-14 17:27
3
heywood
755
25-09-14 17:25
4
DarkStoorM
754
25-09-14 15:50
5
darkwood
735
25-09-15 11:01
6
krissz
731
25-09-14 20:01
7
darkwood
729
25-09-15 10:56
8
darkwood
729
25-09-15 11:00
9
darkwood
723
25-09-15 10:54
10
dustin
720
25-09-15 12:30
11
Rob Gilbert
707
25-09-14 18:37
12
darkwood
657
25-09-15 10:49
Comment this cave!
cso 295 negative permeability
dustin
7
solved(8)
 
Attempts: 224 * Solutions: 8 * semi-clone
1
DarkStoorM
427
25-09-14 15:06
2
Arno
427
25-09-17 11:07
3
DarkStoorM
426
25-09-14 15:00
4
Arno
425
25-09-16 12:32
5
heywood
424
25-09-16 09:27
6
darkwood
424
25-09-22 22:59
7
krissz
420
25-09-14 19:59
8
dustin
420
25-09-14 22:43
Comment this cave!
25-09-18 13:31dustin

all solutions free! :d

as Arno mentioned below, the cso effect is the problem instead of the solution this time :d it's the fact that Κ is unable to escape the ΙΙΙ once he contacts it.

this is quite easy to rebuild - all you have to do is:
Β put the ΙΙΙ into the bottom row,
Β set the permeability to zero and
Β set vertical open border.

if the permeability is not zero, then Κ has a random chance to survive if he leaves the row below the ΙΙΙ. this could also be an interesting idea for a kind of luck-based cave maybe :d

i also made a bigger cave around the same theme, see "don't move down!"

25-09-17 22:55dustin

ah nah, i was mistaken. the Β falls sideways in some demos, it just looks like pushing :d

25-09-17 22:51dustin

nice darkstoorm! :d so far all visible demos use a Β push; if Arno's 427 run does so, too, then i guess it makes sense to upload a "level 2" version with heavy ΟΟΟ!

25-09-17 19:35DarkStoorM

Hehe, the push isn't really required, but for a quicker solution it is (at least I think so!)

25-09-17 12:29dustin

yes, indeed! :d

well, it's kind of both the problem a n d the solution. if i'm not mistaken, the Β pushes in the visible solutions would also not be ossible if the ΙΙΙ wasn't in the bottom row.

speaking of which, my intended solution doesn't even use Β pushes. it may be an idea to make a harder version with heavy ΟΟΟ (but i guess the top solutions might already use no-pushing methods, we will see) :d

25-09-17 11:05Arno

so this time, the cso effect is the problem instead of the solution! :-D

25-09-14 12:17dustin

the september cso puzzle features a simple looking design with an unpleasant surprise!

AM25 108 zip bomb!
altermaven
1
solved(10)
 
Attempts: 144 * Solutions: 10 * semi-clone
1
DarkStoorM
1996
25-09-15 23:17
2
ligam
1969
25-09-15 22:16
3
heywood
1965
25-09-14 00:39
4
darkwood
1939
25-09-13 20:13
5
darkwood
1838
25-09-13 20:03
6
darkwood
1810
25-09-13 20:06
7
darkwood
1733
25-09-13 19:58
8
darkwood
1714
25-09-13 19:01
9
dustin
1578
25-09-14 14:02
10
krissz
1420
25-09-14 08:25
Comment this cave!
25-09-13 16:39altermaven

and a finish by robert armani..

zip bombs use recursive directories that overwhlem a system when an archival software attempts to unpack them. hopefully ^ doesn't get overwhelmed when attempting to unpack this miniature masterclass.

Mininum \: 144
perfect \: 161

187 y twneli ysbaid
heywood
 
solved(8)
 
Attempts: 105 * Solutions: 8 * clone
1
krissz
1200
25-09-12 17:46
2
DarkStoorM
1200
25-09-12 19:34
3
heywood
1200
25-09-13 18:11
4
dustin
1100
25-09-12 18:45
5
Rob Gilbert
1100
25-09-13 06:55
6
enrico
1000
25-09-12 17:27
7
darkwood
1000
25-09-13 20:22
8
richie
900
25-09-13 10:21
Comment this cave!
186 ty glOyn byw blEr
heywood
 
solved(8)
 
Attempts: 74 * Solutions: 8 * clone
1
DarkStoorM
17756
25-09-14 00:21
2
heywood
17033
25-09-13 14:30
3
DarkStoorM
12904
25-09-13 13:18
4
enrico
12649
25-09-13 14:58
5
Rob Gilbert
12397
25-09-12 19:09
6
krissz
7874
25-09-12 17:46
7
darkwood
7250
25-09-13 20:20
8
dustin
6884
25-09-13 10:20
Comment this cave!
185 problemau croeslin
heywood
 
solved(6)
 
Attempts: 52 * Solutions: 6 * clone
1
DarkStoorM
12982
25-09-12 22:48
2
heywood
12378
25-09-13 21:30
3
DarkStoorM
7401
25-09-12 22:42
4
krissz
1621
25-09-12 17:34
5
darkwood
1607
25-09-13 20:37
6
Rob Gilbert
1528
25-09-12 18:50
Comment this cave!
184 pedwar peiriant
heywood
 
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
2364
25-09-12 22:58
2
heywood
1958
25-09-15 14:27
3
krissz
1307
25-09-12 17:29
Comment this cave!
am25 107 You like that?
altermaven
 
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
heywood
2904
25-09-14 08:52
2
ligam
2902
25-09-14 22:04
3
krissz
2840
25-09-12 17:25
4
darkwood
2814
25-09-12 15:49
5
dustin
2738
25-09-12 18:43
Comment this cave!
fancy fancaves 5 (boulderdan)
dustin
1
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
darkwood
288
25-09-12 15:21
2
richie
288
25-09-13 10:42
3
krissz
281
25-09-12 11:54
4
dustin
271
25-09-12 12:25
Comment this cave!
25-09-12 09:27dustin

- daniel tavernier: boulderdan 2, cave i, version -

harder version with narrower spaces!

AM25 106 abstractium-367
altermaven
1
solved(7)
 
Attempts: 228 * Solutions: 7 * clone
1
DarkStoorM
3216
25-09-14 13:03
2
DarkStoorM
2713
25-09-14 13:00
3
ligam
2613
25-09-11 20:20
4
krissz
1416
25-09-12 11:57
5
Rob Gilbert
1270
25-09-11 19:06
6
darkwood
1220
25-09-13 21:30
7
enrico
1175
25-09-11 22:02
Comment this cave!
25-09-11 12:51altermaven

"X-emption"

fancy fancaves 4 (angels)
dustin
1
solved(8)
 
Attempts: 58 * Solutions: 8 * clone
1
ligam
2119
25-09-11 19:58
2
heywood
2113
25-09-10 21:37
3
darkwood
2111
25-09-10 22:26
4
krissz
2088
25-09-11 11:35
5
dustin
2087
25-09-11 10:14
6
Rob Gilbert
2076
25-09-10 18:33
7
richie
2042
25-09-11 16:15
8
enrico
2036
25-09-10 18:32
Comment this cave!
25-09-10 17:23dustin

- same game, cave 8 -

another simple but nicely designed exploration cave! :d

fancy fancaves 3 (angels)
dustin
1
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
1160
25-09-09 23:14
2
ligam
1156
25-09-09 20:03
3
heywood
1156
25-09-10 11:27
4
krissz
1155
25-09-09 19:47
5
darkwood
1155
25-09-10 10:27
6
Rob Gilbert
1155
25-09-10 11:14
7
richie
1148
25-09-10 15:28
8
enrico
1147
25-09-09 20:41
Comment this cave!
25-09-09 19:03dustin

- angels (black/index/hawk): angels's boulder dash 1, cave 4 -

somehow the colors and design got me ;d

fancy fancaves 2 (e. baartz)
dustin
1
solved(7)
 
Attempts: 36 * Solutions: 7 * clone
1
heywood
189
25-09-09 00:02
2
darkwood
188
25-09-09 08:01
3
darkwood
187
25-09-08 17:09
4
Rob Gilbert
187
25-09-08 17:43
5
dustin
185
25-09-08 18:34
6
enrico
179
25-09-08 12:34
7
krissz
176
25-09-08 10:28
Comment this cave!
25-09-08 10:12dustin

- eberhard baartz: boulder baartz 1, cave 1 -

the game uses non-classic elements, so most of the caves are incompatible, but this i found a nice idea for the intro cave ;)

AM25 105 We R ARe Why
altermaven
4
solved(2)
 
Attempts: 222 * Solutions: 2 * semi-clone
1
krissz
1938
25-09-08 11:07
2
dustin
1932
25-09-10 19:33
Comment this cave!
25-09-11 01:08altermaven

and the mandated associated autechre trivia: "we r are why / are y are we?" is actually an ep that uses the yamaha ry-30 drum machine alongside different effects. the RY-30 would be part of their staple including elektron synthesizers and FM synthesizers later on (notably, on oversteps/move of ten).

25-09-11 01:04altermaven

though, I will admit, doing it through supaplex was much easier because of the ability to use ports to gate the rooms, whereas with this one, I had to be selective in which rooms get walled off in a one-way pass.

25-09-11 01:03altermaven

I've done a similar thematic in supaplex with a level of the same name, and immediately after with different setups on the appropriately named "are y are we?" which is the flipside to "we r are why"...

which, surprise! are autechre track titles of the same EP (wap72).

25-09-10 19:34dustin

that wasn't easy, but the nice cave design with the small rooms made me play on :d

fancy fancaves 1 (mb soft)
dustin
1
solved(6)
 
Attempts: 75 * Solutions: 6 * semi-clone
1
DarkStoorM
496
25-09-09 12:57
2
dustin
494
25-09-07 22:42
3
darkwood
494
25-09-09 07:58
4
darkwood
492
25-09-07 21:16
5
darkwood
484
25-09-07 21:14
6
krissz
462
25-09-07 16:36
Comment this cave!
25-09-07 12:58dustin

- mb soft: boulder games 0, cave h -

a new series on fanmade caves! :d

the ten mb soft games are mostly very classic-style caves which i find nice to play but not interesting enough to recreate and upload the whole caveset. however, this cave caught my attraction because i found it quite tricky to avoid all the ΖΖΖ - it took me quite a few attempts to figure out a good path where Κ doesn't cross with them!

that's basically the whole idea behind this series - upload single caves from games/cavesets where i don't wanna upload everything!

have fun :d

AM25 104 the vulcan
altermaven
2
solved(3)
 
Attempts: 103 * Solutions: 3 * semi-clone
1
darkwood
2916
25-09-06 23:33
2
darkwood
2266
25-09-06 23:39
3
krissz
1546
25-09-07 16:48
Comment this cave!
25-09-06 21:33altermaven

this one is by tom weyer a.k.a. commander tom - r.i.p. 1962-2022

25-09-06 21:31altermaven

letting it all become Moon rocks isn't going to give ^ any rewards, so he has to be tricky in making them be \ without them all sinking away!

profi boulder caves 45 (6p)
dustin
 
solved(4)
 
Attempts: 55 * Solutions: 4 * semi-clone
1
heywood
516
25-09-07 18:38
2
darkwood
421
25-09-06 14:14
3
krissz
404
25-09-07 17:01
4
dustin
266
25-09-07 00:23
Comment this cave!
profi boulder caves 44 (6o)
dustin
1
solved(8)
 
Attempts: 34 * Solutions: 8 * clone
1
DarkStoorM
237
25-09-05 10:33
2
darkwood
236
25-09-06 13:42
3
heywood
234
25-09-05 10:16
4
krissz
229
25-09-06 08:37
5
enrico
225
25-09-06 02:04
6
Rob Gilbert
224
25-09-05 13:05
7
richie
221
25-09-05 14:44
8
darkwood
210
25-09-06 13:40
Comment this cave!
25-09-05 10:02dustin

i guess that one's a remake of don pedro's bd11 cave h - an easier version, though!

profi boulder caves 43 (6n)
dustin
1
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
DarkStoorM
1265
25-09-05 22:39
2
darkwood
1196
25-09-06 13:53
3
krissz
955
25-09-04 20:10
4
krissz
156
25-09-04 20:06
Comment this cave!
25-09-04 19:41dustin

a creative method to blast through a diagonal ΔΔΔ - although it'd be possible without the Θs too :d

AM25 103 Under the influence
altermaven
2
solved(5)
 
Attempts: 293 * Solutions: 5 * semi-clone
1
heywood
821
25-09-09 14:27
2
DarkStoorM
820
25-09-05 22:17
3
ligam
769
25-09-08 22:03
4
krissz
767
25-09-04 14:41
5
Piter
696
25-09-04 16:06
Comment this cave!
25-09-04 14:33altermaven

*electronic battle weapon 3 that is.

^ will learn, the more space he opens, the easier things get, but fireflies might end up impeding his ability to get more \!

25-09-04 14:32altermaven

this one is by the chemical brothers.
it is a track on "surrender".
it is also the refined version of battle weapon 3.

profi boulder caves 42 (6l)
dustin
1
solved(5)
 
Attempts: 69 * Solutions: 5 * semi-clone
1
DarkStoorM
701
25-09-04 11:03
2
DarkStoorM
658
25-09-04 00:03
3
darkwood
601
25-09-03 21:27
4
krissz
553
25-09-04 11:35
5
dustin
529
25-09-03 22:11
Comment this cave!
25-09-03 19:23dustin

i think that's a cute little ΛΛΛ-parity-cave :d

bonus score added by me.

profi boulder caves 41 (6r)
dustin
1
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
krissz
128
25-09-03 12:20
2
DarkStoorM
128
25-09-03 12:24
3
heywood
127
25-09-03 11:55
4
Rob Gilbert
127
25-09-03 14:26
5
dustin
125
25-09-03 19:09
6
richie
122
25-09-03 16:29
Comment this cave!
25-09-03 09:02dustin

a tricky intermission!

am25 102 taking control
altermaven
1
solved(6)
 
Attempts: 23 * Solutions: 6 * semi-clone
1
DarkStoorM
1858
25-09-04 22:34
2
Piter
1734
25-09-04 16:11
3
DarkStoorM
1659
25-09-04 13:55
4
krissz
1457
25-09-04 12:47
5
DarkStoorM
1432
25-09-02 22:33
6
darkwood
1155
25-09-09 08:24
Comment this cave!
25-09-03 01:05altermaven

Aphex Twin :)

profi boulder caves 40 (6h)
dustin
 
solved(8)
 
Attempts: 38 * Solutions: 8 * clone
1
DarkStoorM
567
25-09-02 21:29
2
darkwood
547
25-09-06 14:17
3
heywood
534
25-09-02 11:58
4
Rob Gilbert
524
25-09-02 16:45
5
richie
523
25-09-02 12:42
6
Rob Gilbert
517
25-09-02 18:55
7
enrico
516
25-09-02 22:27
8
krissz
498
25-09-02 16:35
Comment this cave!
profi boulder caves 39 (6g)
dustin
2
solved(8)
 
Attempts: 59 * Solutions: 8 * clone
1
DarkStoorM
320
25-09-01 20:56
2
heywood
319
25-09-02 11:55
3
darkwood
319
25-09-06 14:18
4
krissz
315
25-09-01 21:08
5
enrico
315
25-09-02 01:29
6
Rob Gilbert
311
25-09-02 07:01
7
richie
311
25-09-02 12:31
8
enrico
307
25-09-02 01:23
Comment this cave!
25-09-02 00:30altermaven

BD1 was notorious for slowing down when it came to rendering a lot of boulders and diamonds, because of states being checked on each scan, and that the method of scanning was not exactly robust. BD2 didn't have as much trouble with this - Cave M had a lot of boulders and diamonds, but there were improvements on the scan routine.

25-09-01 20:37dustin

that one might look easy, but it is... well, easy ;) It might still take Κ a few attempts because he can block off his exit.

(slow speed intended - the games were made with bd1 or bd2 engine, i'm not completely sure which one, but they slowed down considerably with big ΒΒΒ masses.)

classic remakes 107
dustin
1
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
909
25-09-01 08:46
2
krissz
885
25-08-31 12:14
3
dustin
848
25-08-31 19:28
Comment this cave!
25-08-31 11:14dustin

kinda inspired by krissz trad 45 :d

btw the "infinity" series will take a while before continuing. it's because cave i takes quite a lot of testing time!

so Κ can take a breath before rushing through his origin caves again :d

krissz trad 48
krissz
1
solved(2)
 
Attempts: 109 * Solutions: 2 * semi-clone
1
Arno
115
25-09-04 12:18
2
krissz
103
25-08-30 16:17
Comment this cave!
25-09-04 12:18Arno

nice idea! :-)

Krissz trad 47
krissz
1
solved(6)
 
Attempts: 165 * Solutions: 6 * semi-clone
1
DarkStoorM
416
25-08-31 14:05
2
krissz
361
25-08-31 08:58
3
krissz
352
25-08-30 15:23
4
dustin
349
25-08-31 00:38
5
darkwood
332
25-09-09 09:08
6
dustin
276
25-08-31 00:27
Comment this cave!
25-08-31 00:48dustin

that was challenging! finally got 'em all :d

AM25 101 Schall
altermaven
2
solved(7)
 
Attempts: 48 * Solutions: 7 * clone
1
DarkStoorM
1485
25-08-30 11:49
2
heywood
1480
25-09-02 15:15
3
krissz
1463
25-08-30 10:14
4
darkwood
1463
25-08-30 16:27
5
Rob Gilbert
1446
25-08-30 06:33
6
enrico
1419
25-08-29 22:59
7
dustin
1400
25-08-30 18:58
Comment this cave!
25-08-30 19:01dustin

very nice design, the cave looks good visually and also it's a good challenge, with an easier and then a harder version!

25-08-29 22:35altermaven

and back from hiatus =)
this one is thomas schumacher as elektrochemie LK.
Diamonds sound so pretty but don't let the fireflies make ^ kaputt!

dustin's bd25 int 8 l1
dustin
1
solved(8)
 
Attempts: 55 * Solutions: 8 * clone
1
DarkStoorM
442
25-08-29 00:51
2
dustin
411
25-08-28 21:02
3
krissz
380
25-08-28 21:25
4
Rob Gilbert
367
25-08-29 16:14
5
enrico
363
25-08-28 22:26
6
darkwood
340
25-08-30 00:46
7
ligam
306
25-08-28 21:37
8
Rob Gilbert
245
25-08-28 20:25
Comment this cave!
25-08-28 20:33dustin

- ΗΗΗ gridlock -

this int is supposed to show how best to lead ΗΗΗ toward ΒΒΒ (or ΘΘΘ), such that all of them actually go where Κ wants them to go instead of forming dance formations.

it's something i learned by playing lots of classic-style ΗΗΗ+ΘΘΘ fancaves.

it's also possible to solve the cave without preparing anything, but it's a lot more awkward then.

well, that's it for dustin's bd25, level 1! (no outro cave this time because as it is, it's exactly 25 caves :d)

but - the dbd series (almost) never ends on level 1, so beware of level 5 which is going to come soon, and there will be very, very few bonus ΑΑΑ! :d

Krissz trad 46
krissz
 
solved(7)
 
Attempts: 45 * Solutions: 7 * clone
1
DarkStoorM
1105
25-08-29 11:16
2
heywood
865
25-08-28 12:40
3
ligam
865
25-08-28 20:09
4
krissz
840
25-08-27 22:49
5
One4Matik
575
25-09-21 14:49
6
Rob Gilbert
565
25-08-28 07:04
7
darkwood
505
25-09-23 10:04
Comment this cave!
Krissz trad 45
krissz
4
solved(4)
 
Attempts: 269 * Solutions: 4 * semi-clone
1
Arno
520
25-09-04 14:23
2
krissz
520
25-09-04 14:29
3
krissz
510
25-08-27 22:35
4
Arno
510
25-09-04 14:19
Comment this cave!
25-09-04 14:25Arno

veeeery ticky! i'm curious if other solutinons (without cso?) are possible...? :-D

25-08-28 20:05dustin

somehow i accidently deleted the middle part of the comment :d i wanted to write:

i quite like the idea, especially in 31 where it's divided in two halves! yet i find it a bit scary to play if Κ can explode at any time :d

25-08-28 20:03dustin

i quite like the idea - especiallwhere it's divided in two halves! yet i find it a bit scary to play if Κ can explode at any time :d

25-08-27 22:37krissz

If you like this kind of caves try krissz trad 31 too!

krissz trad 44
krissz
 
solved(5)
 
Attempts: 52 * Solutions: 5 * semi-clone
1
DarkStoorM
745
25-08-29 11:25
2
ligam
644
25-08-28 19:58
3
ligam
621
25-08-28 19:44
4
dustin
556
25-08-29 13:32
5
krissz
516
25-08-27 21:42
Comment this cave!
dustin's bd25 cave p l1
dustin
1
solved(10)
 
Attempts: 140 * Solutions: 10 * clone
1
Arno
645
25-11-13 21:14
2
darkwood
642
25-11-23 16:11
3
darkwood
586
25-11-03 15:36
4
krissz
576
25-08-27 20:21
5
darkwood
575
25-09-23 10:29
6
darkwood
542
25-09-23 10:26
7
krissz
403
25-08-27 19:50
8
darkwood
383
25-09-23 10:16
9
Rob Gilbert
360
25-08-27 20:24
10
krissz
312
25-08-27 19:49
Comment this cave!
25-08-27 19:54dustin

- dig and rush -

the final cave isa simple design with a non-standard solution!

183 my grain
heywood
 
solved(6)
 
Attempts: 99 * Solutions: 6 * clone
1
heywood
8656
25-08-27 17:39
2
DarkStoorM
8584
25-08-27 12:21
3
darkwood
8267
25-08-27 09:01
4
krissz
7825
25-08-27 09:15
5
dustin
7758
25-08-27 19:43
6
Rob Gilbert
7686
25-08-27 14:42
Comment this cave!
182 zedra
heywood
 
solved(4)
 
Attempts: 42 * Solutions: 4 * semi-clone
1
DarkStoorM
1700
25-08-27 12:11
2
ligam
1541
25-08-27 20:18
3
krissz
1350
25-08-27 09:12
4
darkwood
1215
25-08-27 09:23
Comment this cave!
dustin's bd25 cave o l1
dustin
1
solved(10)
 
Attempts: 35 * Solutions: 10 * clone
1
DarkStoorM
471
25-08-26 20:02
2
heywood
470
25-08-26 18:31
3
krissz
470
25-08-27 09:08
4
dustin
469
25-08-26 22:08
5
Rob Gilbert
468
25-08-26 19:39
6
ligam
468
25-08-26 22:19
7
darkwood
468
25-11-02 12:37
8
darkwood
467
25-09-23 10:08
9
darkwood
388
25-09-23 10:06
10
Rob Gilbert
228
25-08-26 19:38
Comment this cave!
25-08-26 17:37dustin

- dungeon -

Κ is chased from start to start to start to start to finish! :d

dustin's bd25 int 7 l1
dustin
1
solved(8)
 
Attempts: 87 * Solutions: 8 * semi-clone
1
DarkStoorM
230
25-08-26 22:59
2
ligam
226
25-08-26 22:18
3
DarkStoorM
225
25-08-25 22:55
4
altermaven
214
25-08-27 01:39
5
krissz
213
25-08-26 14:08
6
darkwood
212
25-11-03 15:43
7
heywood
209
25-08-26 11:09
8
Arno
205
25-08-26 07:56
Comment this cave!
25-08-25 20:58dustin

- free the rock! -

a puzzle where the big question is how to make use of the third Β!

181 the flood
heywood
 
solved(4)
 
Attempts: 181 * Solutions: 4 * semi-clone
1
ligam
5987
25-08-26 22:10
2
krissz
5928
25-08-26 14:19
3
DarkStoorM
5605
25-08-26 00:02
4
darkwood
5525
25-09-23 11:04
Comment this cave!
dustin's bd25 cave n l1
dustin
3
solved(19)
 
Attempts: 236 * Solutions: 19 * clone
1
DarkStoorM
755
25-11-02 13:00
2
dustin
665
25-10-30 21:19
3
DarkStoorM
617
25-08-25 13:14
4
darkwood
563
25-09-23 12:05
5
heywood
560
25-08-24 23:51
6
heywood
548
25-08-24 22:39
7
DarkStoorM
538
25-08-24 18:43
8
heywood
528
25-08-24 22:28
9
darkwood
515
25-09-23 11:45
10
DarkStoorM
501
25-08-24 18:41
11
darkwood
477
25-09-23 11:52
12
heywood
466
25-08-24 20:38
13
DarkStoorM
431
25-08-24 18:34
14
DarkStoorM
417
25-08-24 18:31
15
ligam
390
25-08-26 20:58
16
enrico
387
25-08-24 19:06
17
One4Matik
383
25-09-21 14:41
18
krissz
365
25-08-24 21:27
19
Rob Gilbert
353
25-08-25 10:04
Comment this cave!
25-10-30 21:20dustin

let's see how long that one will ;d

25-08-25 14:55heywood

knew it wouldn't last :D

25-08-24 18:25dustin

- switzerland -

this was originally supposed to become the next The world" flag cave, but then i found it would fit perfectly into dustin's bd 25, mainly because i had no ΘΘΘ-trap-cave yet :d

also, it's the first cave of the whole dbd series where i changed the standard cave size!

dustin's bd25 cave m l1
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
518
25-08-24 01:43
2
dustin
466
25-08-24 15:38
3
Rob Gilbert
429
25-08-24 07:11
4
krissz
429
25-08-24 21:31
5
darkwood
408
25-09-23 12:11
6
One4Matik
403
25-09-21 14:37
7
enrico
333
25-08-23 23:52
8
Moon
226
25-08-23 20:12
Comment this cave!
25-08-23 18:24dustin

- leaky funnel -

collect the ΑΑΑ before they drop out!

dustin's bd25 int 6 l1
dustin
3
solved(10)
 
Attempts: 22 * Solutions: 10 * clone
1
DarkStoorM
58
25-08-22 19:09
2
Rob Gilbert
58
25-08-22 21:01
3
heywood
58
25-08-23 18:24
4
krissz
58
25-08-24 18:12
5
Rob Gilbert
57
25-08-22 21:01
6
darkwood
57
25-09-23 12:06
7
richie
56
25-08-25 14:34
8
dustin
55
25-08-22 19:26
9
Rob Gilbert
55
25-08-22 21:00
10
One4Matik
55
25-09-21 14:35
Comment this cave!
25-08-23 18:16dustin

whoops, that last comment was supposed to belong to a different cave :d

25-08-23 11:38dustin

actually, come to think of it, one could also built letters with legos. i wonder if i did that as a kid, it's a perfect combination of both concepts :d

25-08-22 18:46dustin

- maze race -

this one was originally supposed to be one of the boss fights in "the new elements 2", but in the end i thought it made too little use of the non-classical gdash elements, so i made a completely classical version out of it (if you count a voodoo doll as classical, that is) :d

i quite like the design and the "atmosphere" in this cave - at first sight, everything looks completely simple, but then Κ suddenly realizes where the problem is :d

180 the moat
heywood
2
solved(4)
 
Attempts: 50 * Solutions: 4 * semi-clone
1
DarkStoorM
6521
25-08-21 23:12
2
heywood
6521
25-08-21 23:13
3
ligam
6487
25-08-21 21:43
4
krissz
6476
25-08-24 22:06
Comment this cave!
25-08-22 18:37dustin

just one reallife-minute away :d

25-08-21 23:14heywood

ha, snap. same score at the same time. :)

dustin's bd25 cave l l1
dustin
4
solved(9)
 
Attempts: 71 * Solutions: 9 * semi-clone
1
DarkStoorM
593
25-08-21 12:02
2
Piter
573
25-08-22 13:31
3
heywood
559
25-08-21 11:55
4
ligam
556
25-08-21 00:09
5
darkwood
555
25-08-22 10:11
6
darkwood
549
25-08-22 10:09
7
dustin
538
25-08-21 15:59
8
krissz
534
25-08-24 21:44
9
darkwood
530
25-08-22 10:00
Comment this cave!
25-08-23 18:16dustin

actually, come to think of it, one could also built letters with legos. i wonder if i did that as a kid, it's a perfect combination of both concepts :d

25-08-23 11:36dustin

yes. definitely! :d

but actually, in my childhood, i don't remember exactly if and how much i was interested in toy blocks/ legos. what i do remember is that i had a fascination for the concept of letters and writing from an early age on. in fact, one of the reasons why i liked bd as a kid was that the caves were numerated alphabetically! (and i was definitely disappointed to find that it ended with p. luckily, a few decades later, alchemyst dangerdash 3 finally fixed this huge flaw!) :d

25-08-21 14:04altermaven

I too remember legos when I was a wee lad. The simplest form of material for creativity.

25-08-20 23:17dustin

- block pyramid -

Κ blasts his way from the top to the bottom - and he must be careful not to run out of ΖΖΖ!

i like my design idea with the square blocks, it looks like a pyramid built by a child with their toy blocks :d

am25 100 rushed
altermaven
1
solved(7)
 
Attempts: 156 * Solutions: 7 * clone
1
DarkStoorM
1906
25-08-20 22:33
2
krissz
1494
25-08-24 21:53
3
Piter
1307
25-09-02 16:11
4
darkwood
1155
25-08-22 09:49
5
One4Matik
1072
25-09-06 00:36
6
enrico
1041
25-08-20 21:34
7
Rob Gilbert
1034
25-08-20 15:31
Comment this cave!
25-08-20 10:09altermaven

little time, so lemme throw something together real quick

(this is another 69 track - see 092 "jam the box")

dustin's bd25 cave k l1
dustin
1
solved(8)
 
Attempts: 71 * Solutions: 8 * clone
1
DarkStoorM
530
25-08-19 22:07
2
heywood
530
25-08-20 16:21
3
ligam
527
25-08-19 21:06
4
krissz
516
25-08-24 21:55
5
Piter
512
25-09-02 15:46
6
Rob Gilbert
497
25-08-19 20:46
7
enrico
495
25-08-19 21:29
8
One4Matik
492
25-09-06 00:18
Comment this cave!
25-08-19 20:21dustin

- sunken treasures -

this one is mainly for the design, with an "underwater" setting and the "jellyfishes" in Κ's way!

And it was a nice little construction challenge to make the random ΖΖΖ fill in a way that they never influence each other :d

AM25 099 Quixote
altermaven
1
solved(6)
 
Attempts: 226 * Solutions: 6 * semi-clone
1
ligam
1310
25-08-20 20:41
2
heywood
1247
25-08-22 16:42
3
krissz
1243
25-08-24 22:16
4
ligam
1214
25-08-20 20:21
5
darkwood
1207
25-08-22 09:33
6
ligam
1139
25-08-19 21:03
Comment this cave!
25-08-19 11:17altermaven

do you remember "quoth"? this is the other aphex twin / polygon window "Q" off of "surfing on sine waves" :D

AM25 098 The Phantom (RSW)
altermaven
1
solved(6)
 
Attempts: 123 * Solutions: 6 * semi-clone
1
DarkStoorM
763
25-08-19 22:03
2
ligam
756
25-08-19 20:37
3
heywood
751
25-08-19 14:21
4
darkwood
743
25-08-25 12:44
5
krissz
701
25-08-24 22:01
6
enrico
603
25-08-19 16:58
Comment this cave!
25-08-19 11:01altermaven

There was "the phantom" and "the phantom (part II)" but those were from Justice -- this version of "the phantom" is renegade soundwave, hence the (RSW) :)

dustin's bd25 int 5 l1
dustin
1
solved(7)
 
Attempts: 68 * Solutions: 7 * clone
1
DarkStoorM
166
25-08-18 23:55
2
heywood
165
25-08-19 03:06
3
dustin
162
25-08-19 00:11
4
darkwood
162
25-10-14 14:53
5
ligam
160
25-08-18 22:09
6
Rob Gilbert
160
25-08-19 06:00
7
krissz
159
25-08-19 10:30
Comment this cave!
25-08-18 21:35dustin

- upraised wand -

a small puzzle based on a ΛΛΛΛΛ extended in the "wrong" direction :d

179 badlands
heywood
 
solved(5)
 
Attempts: 99 * Solutions: 5 * semi-clone
1
ligam
30402
25-08-18 19:40
2
heywood
29289
25-08-21 13:16
3
One4Matik
27333
25-09-06 00:11
4
darkwood
24701
25-09-07 21:41
5
krissz
22578
25-08-18 10:42
Comment this cave!
dustin's bd25 cave j l1
dustin
1
solved(16)
 
Attempts: 156 * Solutions: 16 * clone
1
DarkStoorM
410
25-08-21 23:23
2
heywood
409
25-08-18 00:19
3
altermaven
403
25-08-19 13:09
4
krissz
401
25-08-18 08:49
5
Rob Gilbert
401
25-08-18 13:39
6
heywood
400
25-08-18 00:18
7
dustin
399
25-08-18 16:47
8
heywood
398
25-08-18 00:22
9
darkwood
397
25-08-21 20:52
10
Rob Gilbert
396
25-08-18 13:38
11
dustin
394
25-08-18 16:48
12
darkwood
394
25-08-21 20:54
13
ligam
389
25-08-18 19:16
14
One4Matik
389
25-09-05 23:53
15
dustin
388
25-08-18 16:48
16
enrico
370
25-08-18 00:29
Comment this cave!
25-08-17 23:28dustin

- random rooms -

three diffewrent small challenges for Κ, one of which he has to solve - but the Θ decides which challenge it will be! :d

btw, if i'm not mistaken, it's not possible here to get any bonus ΑΑΑ (although it is possible in gdash, hence the extra score and time!)

177 lazy river
heywood
 
solved(3)
 
Attempts: 82 * Solutions: 3 * semi-clone
1
DarkStoorM
4152
25-08-16 11:41
2
ligam
4106
25-08-20 19:31
3
krissz
4074
25-08-15 22:36
Comment this cave!
cso 294 2-passenger elevators
dustin
2
solved(4)
 
Attempts: 155 * Solutions: 4 * semi-clone
1
Arno
831
25-08-21 13:35
2
Arno
827
25-08-18 14:01
3
DarkStoorM
825
25-08-17 21:15
4
dustin
824
25-08-17 23:13
Comment this cave!
25-08-26 18:22dustin

solution free!

well i think the cso effects are more or less obvious here - it's mainly about Κ vs. Ζ/Η vs. Μ traffic rules :d

25-08-15 18:30dustin

in the cso cave for august, Κ switches between floors to open doors!

178 dust trap
heywood
 
solved(5)
 
Attempts: 103 * Solutions: 5 * semi-clone
1
DarkStoorM
777
25-08-16 11:57
2
ligam
582
25-08-20 18:44
3
darkwood
405
25-08-15 22:46
4
One4Matik
378
25-08-17 00:53
5
krissz
360
25-08-15 22:24
Comment this cave!
176 smash and grab
heywood
 
solved(8)
 
Attempts: 64 * Solutions: 8 * clone
1
DarkStoorM
3152
25-08-16 11:45
2
heywood
3152
25-08-17 14:25
3
krissz
2561
25-08-15 21:52
4
darkwood
2364
25-08-15 22:58
5
One4Matik
2167
25-08-17 00:43
6
dustin
1576
25-08-15 17:51
7
Rob Gilbert
1182
25-08-16 16:09
8
enrico
197
25-08-16 21:56
Comment this cave!
am25 097 off-axis grav fields
altermaven
1
solved(6)
 
Attempts: 46 * Solutions: 6 * clone
1
DarkStoorM
1574
25-08-15 16:23
2
heywood
1554
25-08-15 17:43
3
krissz
1462
25-08-15 13:22
4
darkwood
1233
25-08-15 16:32
5
One4Matik
1214
25-08-17 00:42
6
Rob Gilbert
1159
25-08-15 16:11
Comment this cave!
25-08-15 12:24altermaven

underground resistance :)

dustin's bd25 cave i l1
dustin
3
solved(10)
 
Attempts: 45 * Solutions: 10 * clone
1
DarkStoorM
650
25-08-17 01:06
2
dustin
640
25-08-16 12:45
3
DarkStoorM
637
25-08-15 00:23
4
krissz
623
25-08-15 13:26
5
heywood
613
25-08-15 17:47
6
darkwood
603
25-08-14 22:31
7
darkwood
598
25-08-14 22:22
8
darkwood
576
25-08-14 22:12
9
One4Matik
525
25-08-17 00:35
10
Rob Gilbert
450
25-08-15 16:13
Comment this cave!
25-08-16 12:52dustin

thank you altermaven :) the design of this cave had several "stages", and the last two or three stages were just about the visual presentation (colors, bd letters, ΕΕΕ pattern) ;)

25-08-15 12:14altermaven

I had plans to introduce a similar theme but yours looks nicer :D

25-08-14 21:22dustin

- replenishment -

my alternate name for this one was "lasagne", which might be a kind of cryptic hint to the solution method ;)

maximum is 97Α (unless there's a way to convert ΒΒΒ from the "bd" letters, but there shouldn't be). it might be a nice extra challenge for Κ to get them all! (on level 5, this is a necessity, of course, and also with an extra difficulty!)

dustin's bd25 int 4 l1
dustin
1
solved(10)
 
Attempts: 279 * Solutions: 10 * clone
1
DarkStoorM
366
25-08-14 13:58
2
krissz
364
25-08-13 11:14
3
krissz
363
25-08-12 22:29
4
darkwood
362
25-08-13 10:59
5
heywood
357
25-08-14 15:21
6
ligam
344
25-08-13 22:08
7
Rob Gilbert
342
25-08-13 12:24
8
dustin
334
25-08-13 00:37
9
darkwood
334
25-08-13 10:51
10
One4Matik
334
25-08-17 00:30
Comment this cave!
25-08-12 21:34dustin

- temple of caution -

getting all the ΑΑΑ without throwing any intothe absorber ΛΛΛ demands quite some... well, caution ;)

i'm already curious how this is going to be speedrunned :d

dustin's bd25 cave h l1
dustin
1
solved(8)
 
Attempts: 84 * Solutions: 8 * clone
1
DarkStoorM
1402
25-08-13 23:40
2
ligam
1296
25-08-11 20:04
3
krissz
1188
25-08-13 11:23
4
Rob Gilbert
975
25-08-12 08:41
5
One4Matik
941
25-08-17 00:27
6
darkwood
778
25-08-12 14:26
7
enrico
665
25-08-11 23:31
8
Rob Gilbert
510
25-08-12 07:30
Comment this cave!
25-08-11 18:19dustin

- manhattan -

that's a simple design, of course, and i like caves where a simple design still has some kind of special content! in this case, the ideas behind the cave are:

| it starts as a ΗΗΗ-ΘΘΘ-explosion cave, but soon turns into a ΒΒΒ-ΑΑΑ-narrowness cave, so it's way different from what it looks like at first sight ;d

| the picture (after the ΘΘΘ converts) reminds me of the famous manhattan traffic network - ΒΒΒ=streets, ΑΑΑ=houses (although here, the "streets" are the obstacles) :d

| the gameplay has quite some strategic elements, the more so if you're hiscoring this (or on the higher levels, where hiscoring ismore or less required!) ;)

for lower levels, it should just be enough to "somehow take the easiest ΑΑΑ" :d

dustin's bd25 cave g l1
dustin
1
solved(9)
 
Attempts: 19 * Solutions: 9 * clone
1
DarkStoorM
537
25-08-10 10:54
2
heywood
532
25-08-10 22:38
3
ligam
529
25-08-11 21:08
4
krissz
521
25-08-10 21:14
5
dustin
507
25-08-10 23:30
6
Rob Gilbert
503
25-08-11 07:22
7
One4Matik
503
25-08-17 00:22
8
darkwood
489
25-08-10 17:00
9
enrico
470
25-08-10 14:17
Comment this cave!
25-08-10 10:45dustin

- lake of itomori -

the shape and title of this cave are dedicated to my favorite japanese anime "kimi no na wa" :)
the cave itself is supposed to be a little imeout after the last two, three more demanding caves, although on the higher levels there will be a few ΑΑΑ placed at troublesome spots!

dustin's bd25 int 3 l1
dustin
1
solved(7)
 
Attempts: 51 * Solutions: 7 * clone
1
DarkStoorM
273
25-08-09 11:49
2
heywood
273
25-08-09 14:04
3
darkwood
271
25-08-09 17:57
4
krissz
270
25-08-09 14:34
5
Rob Gilbert
270
25-08-11 12:48
6
Rob Gilbert
268
25-08-09 20:22
7
One4Matik
264
25-08-17 00:18
Comment this cave!
25-08-09 11:39dustin

- Α pushing -

apparently, this one can only be solved by moving a Α... or with a little trick :d

175 flea market
heywood
 
solved(8)
 
Attempts: 139 * Solutions: 8 * clone
1
DarkStoorM
16244
25-08-09 11:48
2
krissz
15634
25-08-11 15:38
3
heywood
15553
25-08-08 21:48
4
ligam
15383
25-08-09 23:33
5
DarkStoorM
15174
25-08-08 18:58
6
Rob Gilbert
13626
25-08-09 20:29
7
darkwood
13608
25-08-09 18:08
8
One4Matik
13511
25-08-17 00:17
Comment this cave!
dustin's bd25 cave f l1
dustin
1
solved(4)
 
Attempts: 105 * Solutions: 4 * clone
1
heywood
659
25-08-07 15:34
2
krissz
650
25-08-07 19:33
3
One4Matik
578
25-08-16 23:59
4
Rob Gilbert
274
25-08-07 20:31
Comment this cave!
25-08-07 10:53dustin

- cross dance -

i'm quite a bit proud of that design :d to make the whole fly construction work, some cso (cavescanning order) effects had to be taken into account to make sure that at the points where they bump into each other, each fly makes a 180 degree turn and moves back where it came from.

in gameplay, it's also possible to break the "dancing formation" by using cso effects as well, although i'm not sure if it's very advantageous for Κ to create a mess, but he might do it just for fun ;)

dustin's bd25 cave e l1
dustin
1
solved(11)
 
Attempts: 102 * Solutions: 11 * clone
1
DarkStoorM
719
25-08-06 12:26
2
heywood
709
25-08-07 01:31
3
krissz
522
25-08-06 21:34
4
darkwood
519
25-08-06 21:14
5
Rob Gilbert
505
25-08-05 21:11
6
darkwood
452
25-08-06 21:12
7
darkwood
450
25-08-06 21:18
8
darkwood
441
25-08-05 20:55
9
One4Matik
437
25-08-16 23:54
10
darkwood
351
25-08-05 20:52
11
Rob Gilbert
342
25-08-05 21:09
Comment this cave!
25-08-05 16:45dustin

- observation station -

a compilation of four different ideas for timed Η crushes with ΖΖΖ in the way. each idea has an easier and a harder version!

dustin's bd25 int 2 l1
dustin
1
solved(6)
 
Attempts: 58 * Solutions: 6 * clone
1
krissz
236
25-08-04 17:00
2
Rob Gilbert
236
25-08-04 17:44
3
richie
235
25-08-04 16:19
4
darkwood
235
25-08-05 20:44
5
heywood
232
25-08-04 17:50
6
Rob Gilbert
227
25-08-04 17:43
Comment this cave!
25-08-04 16:07dustin

- counterpart(ie)s -

a little extra challenge which will probably take a few attempts from most Κs out there - for me, one benefit of the five levels is that Κ actually does have more than one attempt on each intermission :d

i mainly like this one because of the symmetric design ;)

dustin's bd25 cave d l1
dustin
1
solved(4)
 
Attempts: 115 * Solutions: 4 * clone
1
DarkStoorM
451
25-08-03 13:06
2
heywood
435
25-08-07 01:41
3
dustin
411
25-08-03 19:21
4
Rob Gilbert
381
25-08-04 12:07
Comment this cave!
25-08-03 12:15dustin

- endless rain -

the first cave in dustin's bd using open borders :d not for Κ to use himself, but for the ΒΒΒ/ΑΑΑ to be "re-used" for the permanent rain Κ has to dodge.

this cave plays significantly different from original imo because:

Α the ΙΙΙ pattern is different, and it seems to me that there are fewer opportunities for Κ to move from one safe point to the next even though the permeability is set equal.

Α the open world interpretation makes it look like Κ is in the middle of the cave instead of the bottom. (in general, i think this open world interpretation of open borders is great! only in this particular cave, where Κ doesn't interact with the open border directly, i guess it might be a little bit confusing.) :d still, the most important thing is that the area where the objects fall toward Κ can still be fully seen in the upper half of the screen!

dustin's bd25 cave c l1
dustin
3
solved(10)
 
Attempts: 77 * Solutions: 10 * clone
1
DarkStoorM
667
25-08-03 12:23
2
heywood
666
25-08-07 17:12
3
krissz
657
25-08-02 19:18
4
darkwood
644
25-08-02 17:33
5
krissz
624
25-08-02 19:15
6
darkwood
618
25-08-02 17:29
7
Rob Gilbert
611
25-08-02 15:25
8
dustin
608
25-08-03 19:22
9
One4Matik
580
25-08-13 19:38
10
enrico
542
25-08-02 11:31
Comment this cave!
25-08-02 12:39dustin

edit: "little apple man" or "apple guy" might be a better translation, as it's meant to sound particularly cute :)

25-08-02 12:18dustin

edit: in english language, some colloquial terms exist as well, such as "space alien" or even "buddha", though none of those seems to be as common as the "apple man" :d

25-08-02 12:16dustin

- mandelbrot -

this shape is famous... among mathematicians, at least :d in german language, the colloquial term "apfelmaennchen" (apple man) is quite common for this set/shape, unfortunately, there doesn't seem to be a common colloquial term in english (it's just called 'mandelbrot set', named after the mathematician b. mandelbrot who first discovered and examined it.)

the funny thing is, while this shape is defined by a strict mathematical formula, the result happens to look like a kind of lying human (to me, at least) :d

bonus question (for mathematicians or those who are interested): which Α marks the origin of the coordinate system (according to the mandelbrot coordinates, not the bd coordinates)? :d

dustin's bd25 int 1 l1
dustin
3
solved(10)
 
Attempts: 59 * Solutions: 10 * clone
1
DarkStoorM
198
25-08-01 22:02
2
heywood
197
25-08-02 12:00
3
darkwood
196
25-08-03 19:11
4
darkwood
195
25-08-03 19:09
5
One4Matik
195
25-08-13 19:35
6
Rob Gilbert
194
25-08-02 06:08
7
richie
194
25-08-02 14:02
8
enrico
193
25-08-01 23:48
9
krissz
192
25-08-01 19:04
10
richie
192
25-08-02 14:02
Comment this cave!
25-08-01 23:51dustin

wow, that was long ago :d

25-08-01 22:01DarkStoorM

DSM Dash 164 :D

25-08-01 17:35dustin

- darkstoorm's underpass -

idea from a darkstoorm cave (i don't recall which one, though) :d

am25 096 No Idea
altermaven
3
solved(2)
 
Attempts: 124 * Solutions: 2 * semi-clone
1
altermaven
672
25-08-15 12:28
2
dustin
640
25-07-31 18:54
Comment this cave!
25-07-31 22:58altermaven

yeah I knew there was going to be more than the expected 31\ which is the ideal result if you were dilligent, so I only had score for those.

25-07-31 18:55dustin

i got an extra Α - no score, unfortunately :( :d

25-07-31 18:31altermaven

at first I wanted to do a flip of "earth leakage trip" except that isn't really possible (it was already done!), so for "no idea", by earth leakage trip (msx001), I figured I'd keep it to a rather clever puzzle:

a bit of preservation, and a bit of cso. ;)

dustin's bd25 cave b l1
dustin
1
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
442
25-08-01 00:37
2
heywood
440
25-08-01 17:54
3
ligam
437
25-08-04 19:21
4
krissz
431
25-08-01 19:02
5
One4Matik
427
25-08-13 19:33
6
Rob Gilbert
422
25-08-01 17:12
7
darkwood
419
25-08-02 12:48
8
dustin
404
25-08-01 17:29
Comment this cave!
25-07-31 17:00dustin

- prison patrol -

Κ has been improsoned for stealing ΑΑΑ, but he sneaks through between the guards and searches the cells for even more treasures!

AM25 095 Mentasm
altermaven
1
solved(6)
 
Attempts: 86 * Solutions: 6 * clone
1
heywood
3375
25-08-07 01:59
2
DarkStoorM
2983
25-07-31 11:03
3
krissz
1780
25-07-31 12:07
4
One4Matik
1698
25-08-13 19:30
5
Rob Gilbert
1660
25-08-06 12:36
6
darkwood
1506
25-08-03 16:30
Comment this cave!
25-08-15 12:25altermaven

this is a joey beltraom track, the flipside of "mind 2 mind" under his "second phase" alias; this track was probably known for bringing the juno-specific hoover sound to many a rave track -- yes, including human resource's "dominator"!

AM25 094 loop therapy
altermaven
1
solved(6)
 
Attempts: 154 * Solutions: 6 * semi-clone
1
DarkStoorM
745
25-07-31 11:01
2
heywood
722
25-08-03 23:34
3
ligam
721
25-08-04 19:07
4
darkwood
695
25-08-03 20:40
5
krissz
665
25-07-31 11:58
6
One4Matik
605
25-08-13 19:28
Comment this cave!
25-07-30 16:44altermaven

this one is by jurgen driessen, a.k.a. pergon. everything moves like clockwork until you make your first dig. then it's not exactly therapeutic now, is it? however, it is rather cathartic if you can get every \ in this cave :)

174 with apologies to dustin
heywood
1
solved(5)
 
Attempts: 39 * Solutions: 5 * clone
1
DarkStoorM
14415
25-08-01 00:45
2
Rob Gilbert
12212
25-08-06 19:21
3
darkwood
9366
25-08-03 19:19
4
dustin
7700
25-07-30 23:17
5
ligam
7341
25-08-04 18:30
Comment this cave!
25-07-30 23:18dustin

that's a clear "lol" :d

dustin's bd25 cave a l1
dustin
1
solved(9)
 
Attempts: 36 * Solutions: 9 * clone
1
DarkStoorM
470
25-07-30 12:09
2
ligam
469
25-08-04 18:26
3
krissz
467
25-07-31 11:55
4
Rob Gilbert
464
25-07-30 13:01
5
darkwood
463
25-08-03 19:13
6
Rob Gilbert
437
25-07-30 12:22
7
One4Matik
408
25-08-13 19:15
8
Rob Gilbert
253
25-07-30 12:21
9
dustin
214
25-07-30 21:41
Comment this cave!
25-07-30 11:23dustin

- turn of the tides -

not sure if this idea to flood a cave has been seen before - i haven't, at least - and wow, i'm really a fan of the 4g wall, there are so many things you can do with it :d

dustin's bd25 intro l1
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
643
25-07-30 12:08
2
heywood
642
25-07-30 15:31
3
krissz
642
25-07-31 11:52
4
ligam
641
25-08-04 18:26
5
Rob Gilbert
640
25-07-30 12:21
6
dustin
640
25-07-30 21:42
7
darkwood
640
25-08-03 19:14
8
One4Matik
637
25-08-13 19:13
Comment this cave!
25-07-30 11:18dustin

the brand new dustin's bd 25 is on Arno's game base! :d

the jubilee game has exactly 25 caves, and here in this intro, everything is 25 - Κ might even notice that he needs a little longer to hatch than usual... ;)

as usual, i'm going to upload all caves on l1 and then on l5 here - l1 focusses on enjoyment, l5 more on the challenge, and i think there will be quite some tough caves there! :d

let's go! :d

am25 093 kinetic
altermaven
2
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
heywood
960
25-07-29 19:28
2
darkwood
960
25-08-02 12:34
3
ligam
952
25-07-29 21:34
4
altermaven
951
25-07-29 20:54
5
krissz
928
25-07-30 09:03
6
Rob Gilbert
899
25-07-30 06:38
7
One4Matik
825
25-08-13 19:12
Comment this cave!
25-07-29 18:07altermaven

the collaboration between hazell and hartnoll would be the one-shot "golden girls" - forgot to add.

but don't be too golden about the illusion of free time. to score big, ^ must snap all the \s!

25-07-29 18:06altermaven

don't let anyone tell you that creating a goldberg machine is easy. it's not. but when it all comes together, it's amazing.

this one is by michael hazell, originally released as "the pied piper"; however, along with paul hartnoll (1/2 of Orbital), it would see a phenomenal release in 1993 with both orbital and frank de wulf's remixes. an essential club track.

profi boulder caves 38 (6f)
dustin
1
solved(4)
 
Attempts: 186 * Solutions: 4 * clone
1
krissz
520
25-07-30 09:01
2
darkwood
455
25-08-02 10:59
3
Rob Gilbert
409
25-08-06 19:27
4
ligam
388
25-07-29 23:31
Comment this cave!
25-07-29 11:23dustin

trapping the ΘΘΘ isn't a problem here - but how about reaching the ΑΑΑ afterwards...?

breaking news: dustin's bd 25 is out! downloadable from Arno's game base, and the caves come soon here as well :d

profi boulder caves 37 (6d)
dustin
1
solved(9)
 
Attempts: 62 * Solutions: 9 * clone
1
DarkStoorM
447
25-07-29 00:08
2
krissz
447
25-07-29 08:15
3
heywood
447
25-07-29 16:35
4
ligam
446
25-07-28 21:11
5
Rob Gilbert
446
25-07-29 12:18
6
darkwood
446
25-07-31 21:07
7
dustin
445
25-07-28 23:56
8
darkwood
445
25-07-31 21:04
9
enrico
440
25-07-29 13:47
Comment this cave!
25-07-28 20:21dustin

let's continue the profi collection with a little but nice idea ;)

boulderdash 1 h/infinity
dustin
4
solved(4)
 
Attempts: 71 * Solutions: 4 * semi-clone
1
DarkStoorM
460
25-07-27 13:49
2
DarkStoorM
450
25-07-27 13:43
3
DarkStoorM
410
25-07-27 13:38
4
DarkStoorM
350
25-07-27 13:33
Comment this cave!
25-08-10 13:22DarkStoorM

Demo free, forgot about this :D

25-07-28 20:03dustin

hehe, indeed i checked all seeds from 0-255 and this was the only one where i had serious trouble reaching the Ξ :d (although there are a lot of seeds where the Ξ is blocked off.)

25-07-27 13:34DarkStoorM

Okay, this is hard haha :D

25-07-26 13:56dustin

33Α in 60 secs, but well... that's not even the main problem here!

random seed: 221
this seed features a huge problem with the Ξ! i'm pretty sure it needs two explosions to reach it, and even then, it took me quite some attempts to even figure out a way to do it at all :d

requirement: 33Α
i had two versions for this cave in mind - a "long version" with timer 255 (bd1 max) and requiring to push a lot of ΒΒΒ. for this version, i had a requirement of around 50Α. however, i decided in the end that a "speedrun version" would be more in the spirit of the previous caves, also considering that there will be a good opportunity to make a "long version" in cave p later. so this is more about which ΒΒΒ can Κ convert quickest, and which ones aren't worth the time.

time: 60
given that the cave is already a kind of explosion puzzle, the timer is not as strict as in caves a,c,d,e, f and g before. that doesn't mean it's not pressing hard!

after cave b, this is the second cave where the difficulty doesn't exclusively come from the timer. i think it makes sense to first figure out a way to get access to the Ξ at all (location as in original cave h, coordinates (0,3) when (0,0) is the top-left Ε corner). then when a solution for this is found, the rest is all about time efficiency!

a- grade: score 340 (minimum)
s- grade: score 380
ss-grade: score 430

AM25 092 jam the box
altermaven
3
solved(6)
 
Attempts: 61 * Solutions: 6 * semi-clone
1
DarkStoorM
3311
25-07-27 20:02
2
darkwood
3304
25-08-02 09:34
3
ligam
3303
25-07-28 17:56
4
One4Matik
3303
25-07-27 01:15
5
heywood
3300
25-07-29 11:06
6
dustin
3287
25-07-27 12:04
Comment this cave!
25-07-29 14:15altermaven

this one is by carl craig under his "69" alias :)

25-07-29 00:05dustin

that's fun, reminded me of dustin's bd 21 cave o :d

25-07-26 10:38altermaven

no \ shall be wasted!

am25 091 isoprophlex
altermaven
1
solved(2)
 
Attempts: 146 * Solutions: 2 * semi-clone
1
altermaven
622
25-07-25 23:40
2
darkwood
521
25-08-03 20:59
Comment this cave!
25-07-25 23:41altermaven

rotated the board

(this is aphex twin, by the way, released on r&s)

173 usul
heywood
 
solved(7)
 
Attempts: 98 * Solutions: 7 * semi-clone
1
ligam
2593
25-07-28 16:36
2
DarkStoorM
2576
25-07-27 20:13
3
nicol
2562
25-07-26 23:03
4
heywood
2559
25-07-29 19:46
5
darkwood
2443
25-08-03 16:42
6
krissz
2017
25-07-28 07:03
7
darkwood
2009
25-08-03 16:36
Comment this cave!
Attempts: * Solutions: * *
Comment this cave!

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