25-07-05 19:13dustin
cool! i like surprises :d
25-07-01 02:53altermaven
coming out of the blue, dangerdash vol.05 has been released. :D
25-06-27 12:05darkwood
krissz, Thanks you
25-06-27 10:38krissz
darkwood: Thanks the bug report, it is fixed!
25-06-26 13:19darkwood
Hi!
When I want to search in database caves by creator on drop-down list I
can see only names till 's' letter, currently last on shredder.
krissz, It's a bug? or there is another possibility to do this search?
25-06-11 14:56altermaven
oh snap, the word is out haha
I
went with dangerdash 1 because it didn't involve any border trickery
and it had that very "plays like classic boulder dash" feel. though, I
did have to make some concessions when having it conveyed in modern
terms. so expect a few differences between this and the original.
25-06-11 14:28dustin
that sounds good! on the official site, i even found july 10 as release date?!
unfortunately,
it seems i was too late offering myself for game testing and/or cave
contributions, but i'm glad to see caves from Arno and altermaven in the demo version, so our community is obviously well represented :)
25-06-10 19:27altermaven
boulder dash 40th anniversary is launching 24 july on various systems. source: official
25-04-30 22:17dustin
well
i thought about it, but i don't want to commit myself to visiting this
year's gamescom at this point. if there will be a bd event there, it
would definitely be a good reason to visit it, but it's still some 400km
away from me, so i'm not sure yet.
25-04-28 02:29dustin
darkstoorm: yup, the gamescom is a yearly event in cologne, germany. this year, it will be from aug 20-24.
i've
never been there before, actually. i don't consider myself an
especially great player either, but it might be possible for me to go
there this year. independant of the competition, it'd of course be great
to meet someone from our community there! just a rough idea so far :d
25-04-27 17:48DarkStoorM
krissz, Rob Gilbert: That's a local event in Germany (I think), right? I won't be able to attend, sadly :(
Still Would be fun to watch though if anyone records it!
25-04-27 17:28Rob Gilbert
Personally I'm definitely not good enough to compete at that level, but If either darkstoorm or nesdori joined, I'm pretty sure we'd have a winner FROM THIS community :D
25-04-27 09:03krissz
I got this question:
"We
are considering to host a Boulder Dash World Champioship at this years
gamescom exhibition. Do you think within your Boulder Dash fan group we
could find great Boulder Dash players who would be interested to join
the competition?"
So, anybody?
25-04-15 10:15altermaven
"do not deviate too much from the original plan." that's all I am saying..
25-04-12 13:58dustin
krissz,
i know i'm quite late with this, but i would participate in the bd 40th
beta testing too (if my old laptop can take it - worth a shot, i
guess)! :)
25-04-11 13:57darkwood
Hi!
krissz, if this is still relevant, I would like to participate in the beta testing of the BD 40th edition
P.S.
it seems that the problem with ISP routing and my online access to this
site was resolved on April 9th, so far it works without VPN. I'm
keeping my fingers crossed.
25-04-03 06:47kozelX
i am very interrested too, thank you
25-03-25 21:14krissz
kaosikon, I have lost your email address. Please write me something to info@krissz.hu and I will send the details about bd 40th.
25-03-24 20:21kaosikon
Boulder Dash 40th anniversary version? Definitely interested! Looking forward to hearing more about it! :-)
25-02-02 14:14heywood
i can absolutely verify that i would be interested. :)
25-01-31 18:33altermaven
I cannot verify nor deny my position here.
25-01-31 16:05krissz
Would any of you be interested participating in the beta testing of the Boulder Dash 40th Anniversary version? Or even making caves into it?
24-12-30 16:09altermaven
will there be a finale for 2024? I just did 22 of them, if you haven't known ;)
see you on the flipside!
24-11-13 18:19dustin
a new episode about dancing fly formations is on Arno's site! it's about the following caves:
"a nest of 7 fflies" by nesdori
"dff 33 a nest of 2+5n ΖΖΖΖ" by me
have fun :d
24-11-01 16:47altermaven
wonder how "crowded" the doubled version of cave K will be ;)
24-10-18 14:05altermaven
oh
snap, we got contacted by someone at BBG in the forums. And he seems
very impressed by our community. I hope he does us justice with boulder
dash 40th :)
24-10-06 22:36dustin
for dff fans
------------
episode 20 of the dancing fly formation thread at Arno's forum is out! it includes a detailed explanation of the following caves:
| my caves "dff 30-32"
| nesdori's older cave "new 6-fly dff:s"
it's quite a long article - enjoy it :d
24-10-05 12:50altermaven
more b-sides monday.
24-09-26 09:46altermaven
oops, I forgot to add the titlecard to dangerdash 4. that's been fixed.
24-09-26 01:13altermaven
Dangerdash vol.4 was released. bdgb push soon. it's late. pillow soft.
24-09-10 23:14altermaven
Removed 09C while I figure out something else.
24-08-29 20:12altermaven
We never did make a name for the "T" structure that uses the amoeba and slime to restrict amoeba change, did we?
let
me call it the "t-strike". The reason I use 'strike' is because a
strike is often used as a penalty term, and activating this mechanism
'strikes you' for doing so, by making the firefly smack the voodoo.
24-08-23 15:46altermaven
Taken
down the "t" in the method series since I'm just going to retool the
entire cave, which would warrant for more than just an edit
this means I will be pulling another name out of the bag
24-08-02 17:04dustin
for all fans of dancing fly formations:
---------------------------------------
after 4 years of pausing, a new episode in Arno's forum thread "dancing fly formations explained" is published! enjoy it :)
24-07-09 01:56altermaven
if any of the caves from the "factor" series is to be purposed in videos, just use the subtitle or list it as "factor: (name)".
24-05-26 17:46altermaven
repurposing the current stripes dx because I didn't like how things progressed in diagonals.
24-05-06 02:20altermaven
in re: prismatic hue shift series.
The
minimum shift in hue to trigger representation of primary and secondary
colour is 6 (by incrementing hue value by 60). However, there are
certain nuances when it comes to drawing more specific colors out of the
spectrum in terms of shifting.
the maximum amount of shifting in
canonical steps is 24, which is double the resolution of what I went
with (a 12-slice, or a 30-step). I say canonical step, because it
includes both the teritary (30-step) and secondary (60-step) colors in
position.
However, it is theoretically possible to commit a
18-slice (20-step) when designing hue shifts, but it isn't canonical
because we bypass the odd-numbered tens going between secondaries. IT
does make for a more subtle flow without having to commit to
granularity, though.
Something I should test when I get back into designing caves. I'm on hiatus right now.
(this blurb may or may not be influenced by one of dustin's posts about an upcoming caveset ;) )
24-03-28 00:10altermaven
you
don't really need 8khz for precision in bd, 1khz rate is more than
enough. the only time you would want more precision is for the people
who play games at 144hz+, and I'm very certain this isn't the
demographic.
plus, those keyboards tend to be rather expensive for the package.
24-03-27 21:47DarkStoorM
darkwood:
to be honest, 1khz is more than enough unless you plan on playing very
fast caves. Whenever I play BD, I just take my 1khz keyboard, because on
regular 125hz you will lose inputs, which is annoying :D
I also have a bluetooth 60hz keyboard (1khz wired), and it's even worse :D
To
give you a reference, on fastest BD cave speed, you don't lose any
inputs on 1khz, I also tried on my local clone with 14 speed, works
perfect. 8khz is "an overkill" in my opinion - and probably a waste of
CPu resources on slower machines
24-03-27 20:59darkwood
Good day, Community.
Is
anyone considering the Wooting 80HE keyboard which the manufacturer
claims supports True 8kHz Polling Rate not only on the USB-C port, but
also on the keyboard PCB for better experience to playing BD?
https://wooting.io/wooting-80he
does anyone have any thoughts on this?
24-03-25 23:22altermaven
that
sounds like no1's 16-game bd where you could pick "surprise me!" and it
would pull caves from all from that disk. I am intrigued as to how that
works.
(bd1-3 official w/ no one's patches, bd4 watson, bd5-9 pedro, boulderhead 1, and no1's 1-5 on that disk)
24-03-25 22:21dustin
hi, i have a question about how "delight bd" by no1 works.
as
i understand it, there are 45 seperate "delight" games from no1, and
then he published "delight boulderdash 1-2" which generates different
caves every time it's played.
so if, for example, i start to
play "delight bd 1", my first cave could be cave a from "delight 4",
then next could be cave b from "delight 13", then cave c from "delight
7" and so on? do i understand that right?
it works similarly with "prima bd", i think?
thanks for help! :)
24-01-04 22:57dustin
happy new year everyone :)
24-01-01 19:31Piter
happy new year! hope it will be better than 2023 and worse than 2025 ;-)
24-01-01 15:40darkwood
merry christmas and happy new year!
23-12-31 23:57DarkStoorM
Happy new Year from Poland! Another banger year with the BD community :D
23-12-31 12:59altermaven
Correct.
option P just creates a randomizer of caves, and that randomization of
caves remains as long as the game persists. but in the no1 16 format,
each game has five levels (as opposed to the standard 1-level that no1's
caves and boulderhead had).
23-12-30 19:54dustin
ah, that's how it works, thx altermaven! so then it's still true that "game p" has no own caves.
23-12-30 08:55altermaven
No,
option "P" will shuffle caves from all the games listed. this means
cave A could be BD3/a, cave B could be No1-3/B, Cave C could be BD9/c,
etc...
23-12-29 19:55dustin
happy holidays, and hopefully you all had happy xmas! :d
i have a question about no one's 16 bd game:
am
i right that if game p is chosen in the title screen, then a random
game from a-o is chosen? so there are actually "only" 15 bd games in
this compilation?
23-12-24 21:09DarkStoorM
Happy HOlidays! ;D Another banger year for ^
23-12-24 10:47altermaven
happy holidays from the alchemyst. be safe out there.
23-12-24 08:15enrico
Merry Christmas and Happy New Year to all of you and your loved ones.
...and Rockford forever!
23-12-01 13:00altermaven
don't know what I would do for season festivia III, but all I know is that it probably won't be another tree.
23-11-03 09:36altermaven
dangerdash
3 had a minor update, I've adjusted "nambulite" to have the same
less-intense red as the b-side of the cave on this site. that way, it
won't be as much of a sore now, even though the levels don't last long.
23-11-03 01:33dustin
Kozelx: yes, why not? that'll surely be interesting! :)
23-10-30 16:56kozelX
i should konvert more caves from rox, there are plenty of good ideas
23-10-30 09:53Arno
my pleasure; i like the cave a lot! :-D
23-10-29 19:49kozelX
great Arno !
23-10-29 16:28altermaven
Arno is!
23-10-26 12:26altermaven
Taking a break before I post the M-z flips, about two weeks, due to other things going on. so dustin can keep with the no one's boulder updates :)
23-10-23 16:45altermaven
the
following minerals from add3 will not be repeated since they were
represented during this site's version of minerals a-z, and that they
were duplicates (and b-sided respectively):
| indicolite
| quartz
| ussingite
| xonotlite
| yugawaralite
23-10-22 11:07altermaven
I
have a better idea for the b-side to "halite", I just need to build it.
but I wanted everyone to see the unique gimmick to the "h" in add3 :)
23-10-20 22:56altermaven
that was one of several games I had access to growing up so I figured I'd give pointers about that game :)
23-10-20 21:58dustin
altermaven: YOU'RE WELCOME :) ALSO, THANKS FOR YOUR HINTS ON "impossible mission". :)
23-10-18 19:15darkwood
nesdori,
thanks! have a LOGITECH KB WITH CHERRY MX BROWN SWITCHES, SO IT WILL BE
INTERESTING TO COMPARE THEM WITH THE ROMER-G SWITCHES...
23-10-18 17:30nesdori
darkwood, logitech g810 (usually :)
23-10-18 15:42darkwood
nesdori, please tell which keyboard you use to play bd?
23-10-13 13:22altermaven
thanks dustin for nagging revvv about the inclusion of dangerdash 3, i was just about to do that, but i see i don't have to :)
for
the people here: i will eventually get add3 pushed here but with the
exception of the caves that were effectively cloned due to the minerals
a-z. but these versions are going to be slightly different, as a nod to
the 'b-sides' edition of the very first alchemyst dig I pushed here.
talk about a throwback :D
23-09-27 19:49krissz
nesdori:
I
had to implement the cycle perfect emulation for all of the chips (CPU,
VIC, CIA chips) because this is the only approach what could work. The
problems what you have noticed belongs to the sprite handling. I will
rewrite this part completely. Every day I learn a lot (that's why I
started to develop this emulator) so time to time I have to rewrite
something. As I wrote in the info box this is a developer version yet.
I
have to do lots of simplifications because of the enjoyable running
speed but I do this by insane optimizations instead breaking the correct
emulation.
Most of the problems are far-far deeper than the
cycle perfect emulation. I have to handle the special cases of a special
case of a special case... Mostly hardware bugs or unclear and
undocumented timing issues... But this is an amazing project I think.
Yes,
the last few months was completely crazy for me. Currently I know ten
times more about the C64 than 4 months ago and I feel like who
absolutely doesn't know anything. :)
The plan is the following:
- fixing these annoying and inscrutable issues
- implement the 1541 drive emulation and D64 handling
- experimenting with WebRTC for online multiplayer gaming
All:
If you have an idea how can I take the advantages of the online platform for this emulator, I welcome your feature requests!
23-09-27 11:24nesdori
krissz, great job with the emulator! :) especially if you started from scratch are made all of this in two months :O
you
probably are already aware of this but there seems to be vic-ii
emulation related quirks in some games. for example, sprites in
"exploding fist" shouldn't have empty raster lines between them. i
wonder if this has something to do with the "badline" raster line
emulation. do you emulate vic-ii workings cycle by cycle during the bad
lines and emulate the state of eac-, address- and irq buses cycle wise
or do you use some kind of simplication to deal with the bad lines?
23-09-26 01:24altermaven
dustin:
the goal of impossible mission is to search furniture for 36 fragments
of punch cards, which then must be assembled, 4 at a time, to create the
"password" that opens up the control room so you can stop the professor
from setting off a nuclear bomb.
game starts at 12:00, ends at 6:00.
Connecting for hints regarding the punch cards spends 2 minutes.
Dying spends 10.
you can also get "passcodes" from searching:
- snooze: disables all robots in the current room for about 2 minutes.
- lift init: resets all lifts in the current room to their starts.
One
room has a "soundboard" puzzle that you must repeat in increasing
pitch. This is optional, and serves to give you bonus snoozes and inits.
good luck, agent.
23-09-25 22:11dustin
krissz: very nice :d i randomly tried the game "impossible mission" but i had no idea where to go haha :d
23-09-25 14:19krissz
Piter: you can turn off the sticky key "feature" easily.
The
ctrl key would be worst because some of the browser shortcuts are
hardcoded and I can not handle. For example in two player mode the
second player uses the WASD keys then the ctrl+W together close the
browser tab...
The SPACE key is also reserved by lot of C64 games... The ALT key is handled by the Os...
Considering all of these, I decided that the SHIFT keys are the safest.
But anyway, you can configure.
23-09-25 14:11altermaven
if you are having trouble with sticky keys, the option to turn that off is in windows accessability.
23-09-25 13:51Piter
of course it turns on sticky keys, not off.
23-09-25 13:50Piter
krissz,
very nice :-) what i would change is default right shift as fire. If
you play on windows it turns off sticky keys when you press it
consecutive few times. better would be right control :-) besides that i
am truly impressed! great work!
23-09-25 12:04enrico
thanks krissz!
23-09-24 08:55krissz
Few
months ago I start to develop a new Commodore 64 emulator for web
browsers from scratch in native javaScript. It is under development but I
have published so everybody can use it:
https://ty64.krissz.hu/
Also,
I have created more than 200 game pages (based on this emulator, except
my few old javascript remakes). The list of the available games is
growing day by day, here is the index:
https://c64.krissz.hu/online-playable-games/
Just click and play. Have fun!
23-09-23 17:10dustin
thanks for the link Kozelx! :d
23-09-22 18:39kozelX
dustin: no problem
rox is very nice, but little different rules
there is my web with all caves maps and downloads
https://kokes.krcma.cz/rox/
23-09-22 00:33dustin
Kozelx: sorry for spelling your name wrong.
23-09-22 00:32dustin
enrico:
that can sometimes happen. i once accidently uploaded a cave with more
ΑΑΑ required than available, and my first gdash game had unplayable
level-5 caves because i didn't test them properly (greetings to american
action) :d (everything fixed meanwhile)
kozalx: i didn't know that game, but it looks very interesting, and freeqare, cool! thanks for the hint, i'm gonna try it out :d
everyone: since kozalx just uploaded more than 10 nice classic caves from Firefox, should i still upload no one 11 this weekend, or do you think it's enough classic caves for this week? any opinions? :d
23-09-21 18:32kozelX
does anybody here try safrosoft Rox game ?
23-09-20 16:01enrico
thanks darkstoorm, every now and then I fall asleep!
23-09-20 15:32DarkStoorM
enrico, I think for now the best way is to just check the "last commented caves", which will be at the top when new comments appear
23-09-20 12:00Piter
enrico no need to apologize :-)
23-09-20 00:10enrico
Tonight I read messages for the cave krissz torure dash 3 flip v. It was a coincidence because I had the wrong line in selecting a cave.
Without
that mistake the answer would not have been there for a long time or
perhaps never, and sorry when for a mistake in the construction phase
the cave becomes unplayable.
Wouldn't there be a possibility to
recall the title of the cave for which there is a new message with a
flashing flag next to the title?
Thank you as usual for your attention. A warm greeting.
23-09-15 17:56altermaven
Dangerdash
3 will use rgb colours, which is a departure from the normal c64
nature, since I needed more flexibility in designing the colour schemes.
You'll understand once the caveset takes form :)
23-09-03 09:13enrico
Two words to express a sincere thanks to krissz
for the commitment with which he carries on this wonderful site. And
thanks without distinction to all those who with their creations give us
daily moments of serenity and high-level mental exercise. Have a nice
day, friends!
23-08-30 12:11dustin
news for everyone who didn't know yet:
gdash
has been ported and a lot of improvements are currently made. a lot of
things have been fixed/ improved already, and there're also discussions
about further improvements running at github.
download the latest version and/ or help with the issues currently discussed:
https://github.com/revvv/gdash-export-CrLi
(for download, scroll down to "releases". if you want to comment an issue, you have to sign in for free.)
23-08-29 09:16dustin
nice :d
23-08-27 18:52altermaven
just saw the boulder rush channel posting individiual cave playthroughs of alchemyst dig 1 a couple days ago. :)
23-08-15 22:14dustin
thx 4 info, although i read it only now :d looks like everything worked fine? :)
23-08-14 15:59Rob Gilbert
thanks for information! good luck, krissz!
23-08-14 12:42Electronvolt
Good luck Krizsz! You are doing god's work!
23-08-13 16:17krissz
My
webspace provider informed me that they will replace the old servers to
new ones. Because of this scheduled process I will shut down this site
from 14.08 20:00. You can came back the next day after I finished all of
the tests on the new server. I hope everything will be fine.
23-07-25 00:56dustin
thank you :)