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cso 234 burglar-proof
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by
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dustin
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DUSTIN                            2022-03-05 23:29
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IT LOOKS LIKE THE CSO SERIES SLOWLY HEADS TOWARDS THE END. I'VE GOT A FEW MORE CAVES IN RESERVE, BUT IN GENERAL I FEEL THAT (ALMOST) ALL CSO EFFECTS ARE IN THE SERIES NOW!  
  
WELL, I REMEMBER I HAD THE SAME FEELING AFTER CSO 30, AND NOW IT'S BECOME SLIGHTLY MORE... :D BUT NOW I REALLY FEEL I'M OUT OF NEW IDEAS. PERHAPS 240 WOULD BE A NICE TOTAL NUMBER OF CSO CAVES, OR PERHAPS 256 (8-BIT!), BUT LET'S SEE... MAYBE ONE DAY I SUDDENLY DISCOVER A NEW BUNCH OF CSO EFFECTS THAT HAVEN'T BEEN EXPLORED YET... OR IF SOME DAY SOMETHING LIKE DIAGONAL MOVEMENTS BECOME POSSIBLE, THIS WOULD PROBABLY GIVE MATERIAL FOR 100 NEW CAVES :D  
  
SO I HOPE YOU ENJOY THE LAST(?) FEW CSO CAVES TO COME! IT WAS AND IS DEFINITELY A PLEASURE TO CREATE THE SERIES :)

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NESDORI                           2022-03-06 18:12
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THANKS dustin FOR THIS GREAT SERIES. VERY ENJOYABLE AND EDUCATIONAL. 240 IS AMAZING AMOUNT OF CSO CAVES SO NO WONDER YOU ARE (HOPEFULLY TEMPORARILY) OUT OF IDEAS :)

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ARNO                              2022-03-06 22:43
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I SECOND THIS. IT'S A FANTASTIC SERIES AND GREAT CONTRIBUTION TO THE BD RESEARCH OF THE LAST FEW YEARS! :-D

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DUSTIN                            2022-03-08 22:45
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THANK YOU nesdori AND arno :) IT'S A VERY GOOD FEELING TO READ COMMENTS LIKE THIS! IT WAS A PLEASURE TO CREATE THESE CAVES, I THINK CSO EFFECTS HAVE BECOME A PART OF THE MODERN BD UNIVERSE, JUST LIKE DFF, AND OF COURSE I WILL SHARE EVERY NEW CSO IDEA I MIGHT HAVE IN THE FUTURE :D