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dustin's bd11 int 3 l5
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by
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Arno
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ARNO                              2019-11-05 21:17
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I'VE MADE A LITTLE CHANGE. THE ORIGINAL CAVE RELIES ON DESTRUCTABLE EXIT. SO I'VE MOVED THE EXIT ONE POSITION TO THE LEFT AND PUT AN EXTRA DIAMOND AT THE EXIT'S ORIGINAL LOCATION. :-)

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PITER                             2019-11-06 00:01
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I WONDER WHY krissz HAVEN'T IMPLEMENTED DESTRUCTABLE EXIT AS IN ORIGINAL... HOWEVER NOW MANY CAVES RELY ON THIS SITUATION. SO MAYBE IT'D BE NICE ENHANCEMENT TO EDITOR, WHEN YOU COULD SELECT WHETHER EXIT IS DESTRUCTABLE OR NOT :-)

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ARNO                              2019-11-06 08:19
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YES, I'VE THOUGHT ABOUT THAT EARLIER. SOUNDS NICE, BUT I ALSO FORESEE SOME ANNYONG SITUATIONS (INTENDED OR NOT).   
  
FOR INSTANCE:  
- THE EXIT IS DESTROYED BUT THE PLAYER IS NOT AWARE OF IT AND THEN FRUSTRATINGLY SEEKS FOR A HIDDEN EXIT WHILE THE CAVE IS ALREADY UNSOLVABLE. ;-)  
- MULTIPLE EXISTS ARE USED AS DESTRUCTABLE T-WALLS. FOR ME, PUZZLE-CAVES BECOME LESS FUN IF I SEE A T-WALL AND I DON'T KNOW WHETHER IT IS DESTRUTABLE OR NOT.  
  
I.M.O., IT IS GOOD TO HAVE THIS SWITCH IN THE EDITOR, BUT WITH A RESTRICTION THAT THE CREATOR CAN USE JUST 1 EXIT WHEN ENABLED. PLUS, THE PLAYER SHOULD BE NOTIFIED WHEN ALL EXISTS ARE DESTROYED. FOR EXAMPLE, IN THE SAME STYLE AS "OUT OF TIME" A MESSAGE "ALL EXITS BROKEN" SHOULD APEEAR. :-)