# .font: font.text_2
# .autowrap: false
# .centered: true
dustin's bd21 cave a l2
# .font: font.text_1
by
# .font: font.text_2
dustin
# .centered: false

# .font: font.value_1
# .autowrap: false
DUSTIN                            2022-10-29 18:15
# .font: font.value_2
# .autowrap: true
THE HIGHER LEVELS IN dustin'S BD ARE MADE IN CLASSIC STYLE: LIKE IN BD1+2, THE CAVES HAVE THE SAME LAYOUT AND THE SAME BASIC IDEAS BUT FIVE SETTINGS ARE ALTERED, FOUR OF WHICH ARE SUPPOSED TO INCREASE THE DIFFICULTY:  
\ CAVE SPEED(FIXED VALUES OF 160, 150, 140, 130, 120 MILLISECONDS/FRAME)  
\ RANDOM SEED  
\ DIAMOND REQUIREMENT  
\ CAVE TIME  
\ SCORE FOR REMAINING TIME AT THE END (FIXED VALUES: 1, 2, 3, 4, 5 POINTS PER SECOND)  
  
A BIG PART OF MY CAVE CREATION IS FIGURING OUT HOW TO MAKE THE FIVE LEVELS INTERESTING: RANDOM SEEDS WHERE RANDOM OBJECTS ARE IN THE WAY, HIGH REQUIREMENTS SO THAT ^ HAS TO GO HIGH RISKS TO GET ENOUGH, SHORT TIMERS SO THAT THE CAVE HAS TO BE PLAYED VERY EFFICIENTLY... I ALWAYS HAVE A LOT OF FUN WITH THIS, AND NOW I WANT TO SHARE MY MAIN IDEAS BEHIND THE LEVELS ON EACH CAVE WITH EVERYONE WHO IS INTERESTED! :)   
  
---------------------------------------------------------------------------------  
  
CAVE DATA FOR THIS CAVE (VALUES IN BRACKETS = L1 FOR COMPARISON)  
RANDOM SEED LEFT MAZE: (3) 5  
RANDOM SEED RIGHT MAZE: (0) 1  
\ REQUIREMENT: (2) 2  
CAVE TIME: (120) 110  
  
-------------------------------------------------------------------------------  
  
WHAT MAKES IT HARDER THAN L1?  
\ BASICALLY IT'S JUST THE CAVE SPEED, WHICH MAKES IT SLIGHTLY HARDER TO TAKE THE CORNERS WITHOUT DELAY  
  
ALL IN ALL, IN CAVE A THE LEVELS AREN'T TOO DIFFERENT, IT'S JUST A LITTLE INTRO :)