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no one's 16 bd game d cave j
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by
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dustin
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DUSTIN                            2025-01-01 19:02
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CHANGES BY NO1:  
  
| RANDOM FILL WITH ΒΒΒ WAS ADDED BY NO1  
\ MAYBE THIS WAS MAINLY FOR ASTHETIC REASONS, SO THE CAVE LOOKS LESS EMPTY, BUT IT ALSO ADDS A FEW BONUS ΑΑΑ.  
  
| THE 2X3 ΖΖΖΖΖΖ WERE ORIGINALLY ALL IN THE AREA BETWEEN THE TWO MAGIC WALLS..  
\ SO NO1 MOVED THEM OUT OF THE WAY TO MAKE THE CAVE EASIER; IN PARTICULAR, THE ΖΖΖ HAD TO BE FREED BY SNAPPING IN ORIGINAL, WHICH NO1 GENERALLY WANTS TO AVOID.  
  
| REQUIREMENT REDUCED FROM 18Α (MAXIMUM IN ORIGINAL) TO 15Α  
\ THERE ARE TWO PLAUSIBLE REASONS TO ME: (1) 15 IS A "ROUNDER" NUMBER AND (2) IT GIVES MORE BONUS ΑΑΑ, SO THAT THE ΛΛΛ BUG CAN'T "EAT" TOO MANY ΑΑΑ.  
  
| BONUS SCORE INCREASED FROM 0 TO 30  
\ ONCE AGAIN, THERE WEREN'T ANY BONUS ΑΑΑ IN ORIGINAL, BUT NOW THERE ARE!  
  
DIFFERENT FROM ORIGINAL: 5/10  
WHILE Κ'S MAIN TASK - CONVERTING THE ΒΒΒ INTO ΑΑΑ WITHOUT SWALLOWING THEM BY THE BOTTOM ΛΛΛ - HAS REMAINED UNCHANGED, TWO THINGS HAVE BEEN CONSIDERABLY SIMPLIFIED: (1) THE ΖΖΖ ARE FAR LESS ANNOYING AND (2) IT'S NO LONGER A PROBLEM IF 1-2Α GET LOST BY THE ΛΛΛ BUG BECAUSE THERE ARE STILL FAR ENOUGH.