Messages

25-08-21 20:56Rob Gilbert

Thanks for the opinion! I guess I'll pick it up a bit later, especially if it goes on sale eventually.

25-08-21 19:25altermaven

as an added note: I did have to make some.. concessions when helping port dangerdash vol.01 to modern. helping them debug their bdcff interpreter, resorting to map for a few caves to make requisite changes, make concessions.. overall, I'm rather pleased with how things turned out.

the biggest challenge is trying to port brain delicacy. there was a lot of involved nuances that just didn't really fully translate.

25-08-21 19:22altermaven

it's not 100% and it seems to more or less be problematic of the core it's built on (unity..) but the modern has been rather fluid. AFAIK they're still trying to iron out the specifics but they won't be able to exactly replicate all of the nuances of classic bd.

25-08-21 16:55Rob Gilbert

So, what do you think about the 40th anniversary game? i haven't purchased it yet, but judging what i see on the videos and by the demo, i sure like the modern part of the game (which is sort of its own deal), it looks nice and plays nice too, but the implementation of the classic games seems slightly off. I'm sure most people won't notice, but some of the minor details are definitely... different. Like, timings, explosions (possibly), it also looks like you can't really snap-activate the exit. i think the fan games are still king when it comes to implementing classic bd.

25-08-21 14:03altermaven

Happy Boulder Dash 40th Anniversary release day!

25-07-29 14:14altermaven

Dangerdash vol.5 is now on the gamebase! thanks Arno!

25-07-05 19:13dustin

cool! i like surprises :d

25-07-01 02:53altermaven

coming out of the blue, dangerdash vol.05 has been released. :D

25-06-27 12:05darkwood

krissz, Thanks you

25-06-27 10:38krissz

darkwood: Thanks the bug report, it is fixed!

25-06-26 13:19darkwood

Hi! When I want to search in database caves by creator on drop-down list I can see only names till 's' letter, currently last on shredder.
krissz, It's a bug? or there is another possibility to do this search?

25-06-11 14:56altermaven

oh snap, the word is out haha
I went with dangerdash 1 because it didn't involve any border trickery and it had that very "plays like classic boulder dash" feel. though, I did have to make some concessions when having it conveyed in modern terms. so expect a few differences between this and the original.

25-06-11 14:28dustin

that sounds good! on the official site, i even found july 10 as release date?!

unfortunately, it seems i was too late offering myself for game testing and/or cave contributions, but i'm glad to see caves from Arno and altermaven in the demo version, so our community is obviously well represented :)

25-06-10 19:27altermaven

boulder dash 40th anniversary is launching 24 july on various systems. source: official

25-04-30 22:17dustin

well i thought about it, but i don't want to commit myself to visiting this year's gamescom at this point. if there will be a bd event there, it would definitely be a good reason to visit it, but it's still some 400km away from me, so i'm not sure yet.

25-04-28 02:29dustin

darkstoorm: yup, the gamescom is a yearly event in cologne, germany. this year, it will be from aug 20-24.

i've never been there before, actually. i don't consider myself an especially great player either, but it might be possible for me to go there this year. independant of the competition, it'd of course be great to meet someone from our community there! just a rough idea so far :d

25-04-27 17:48DarkStoorM

krissz, Rob Gilbert: That's a local event in Germany (I think), right? I won't be able to attend, sadly :(

Still Would be fun to watch though if anyone records it!

25-04-27 17:28Rob Gilbert

Personally I'm definitely not good enough to compete at that level, but If either darkstoorm or nesdori joined, I'm pretty sure we'd have a winner FROM THIS community :D

25-04-27 09:03krissz

I got this question:

"We are considering to host a Boulder Dash World Champioship at this years gamescom exhibition. Do you think within your Boulder Dash fan group we could find great Boulder Dash players who would be interested to join the competition?"

So, anybody?

25-04-15 10:15altermaven

"do not deviate too much from the original plan." that's all I am saying..

25-04-12 13:58dustin

krissz, i know i'm quite late with this, but i would participate in the bd 40th beta testing too (if my old laptop can take it - worth a shot, i guess)! :)

25-04-11 13:57darkwood

Hi!

krissz, if this is still relevant, I would like to participate in the beta testing of the BD 40th edition

P.S. it seems that the problem with ISP routing and my online access to this site was resolved on April 9th, so far it works without VPN. I'm keeping my fingers crossed.

25-04-03 06:47kozelX

i am very interrested too, thank you

25-03-25 21:14krissz

kaosikon, I have lost your email address. Please write me something to info@krissz.hu and I will send the details about bd 40th.

25-03-24 20:21kaosikon

Boulder Dash 40th anniversary version? Definitely interested! Looking forward to hearing more about it! :-)

25-02-02 14:14heywood

i can absolutely verify that i would be interested. :)

25-01-31 18:33altermaven

I cannot verify nor deny my position here.

25-01-31 16:05krissz

Would any of you be interested participating in the beta testing of the Boulder Dash 40th Anniversary version? Or even making caves into it?

24-12-30 16:09altermaven

will there be a finale for 2024? I just did 22 of them, if you haven't known ;)

see you on the flipside!

24-11-13 18:19dustin

a new episode about dancing fly formations is on Arno's site! it's about the following caves:

"a nest of 7 fflies" by nesdori
"dff 33 a nest of 2+5n ΖΖΖΖ" by me

have fun :d

24-11-01 16:47altermaven

wonder how "crowded" the doubled version of cave K will be ;)

24-10-18 14:05altermaven

oh snap, we got contacted by someone at BBG in the forums. And he seems very impressed by our community. I hope he does us justice with boulder dash 40th :)

24-10-06 22:36dustin

for dff fans
------------

episode 20 of the dancing fly formation thread at Arno's forum is out! it includes a detailed explanation of the following caves:
| my caves "dff 30-32"
| nesdori's older cave "new 6-fly dff:s"
it's quite a long article - enjoy it :d

24-10-05 12:50altermaven

more b-sides monday.

24-09-26 09:46altermaven

oops, I forgot to add the titlecard to dangerdash 4. that's been fixed.

24-09-26 01:13altermaven

Dangerdash vol.4 was released. bdgb push soon. it's late. pillow soft.

24-09-10 23:14altermaven

Removed 09C while I figure out something else.

24-08-29 20:12altermaven

We never did make a name for the "T" structure that uses the amoeba and slime to restrict amoeba change, did we?

let me call it the "t-strike". The reason I use 'strike' is because a strike is often used as a penalty term, and activating this mechanism 'strikes you' for doing so, by making the firefly smack the voodoo.

24-08-23 15:46altermaven

Taken down the "t" in the method series since I'm just going to retool the entire cave, which would warrant for more than just an edit

this means I will be pulling another name out of the bag

24-08-02 17:04dustin

for all fans of dancing fly formations:
---------------------------------------

after 4 years of pausing, a new episode in Arno's forum thread "dancing fly formations explained" is published! enjoy it :)

24-07-09 01:56altermaven

if any of the caves from the "factor" series is to be purposed in videos, just use the subtitle or list it as "factor: (name)".

24-05-26 17:46altermaven

repurposing the current stripes dx because I didn't like how things progressed in diagonals.

24-05-06 02:20altermaven

in re: prismatic hue shift series.

The minimum shift in hue to trigger representation of primary and secondary colour is 6 (by incrementing hue value by 60). However, there are certain nuances when it comes to drawing more specific colors out of the spectrum in terms of shifting.

the maximum amount of shifting in canonical steps is 24, which is double the resolution of what I went with (a 12-slice, or a 30-step). I say canonical step, because it includes both the teritary (30-step) and secondary (60-step) colors in position.

However, it is theoretically possible to commit a 18-slice (20-step) when designing hue shifts, but it isn't canonical because we bypass the odd-numbered tens going between secondaries. IT does make for a more subtle flow without having to commit to granularity, though.

Something I should test when I get back into designing caves. I'm on hiatus right now.

(this blurb may or may not be influenced by one of dustin's posts about an upcoming caveset ;) )

24-03-28 00:10altermaven

you don't really need 8khz for precision in bd, 1khz rate is more than enough. the only time you would want more precision is for the people who play games at 144hz+, and I'm very certain this isn't the demographic.

plus, those keyboards tend to be rather expensive for the package.

24-03-27 21:47DarkStoorM

darkwood: to be honest, 1khz is more than enough unless you plan on playing very fast caves. Whenever I play BD, I just take my 1khz keyboard, because on regular 125hz you will lose inputs, which is annoying :D
I also have a bluetooth 60hz keyboard (1khz wired), and it's even worse :D

To give you a reference, on fastest BD cave speed, you don't lose any inputs on 1khz, I also tried on my local clone with 14 speed, works perfect. 8khz is "an overkill" in my opinion - and probably a waste of CPu resources on slower machines

24-03-27 20:59darkwood

Good day, Community.
Is anyone considering the Wooting 80HE keyboard which the manufacturer claims supports True 8kHz Polling Rate not only on the USB-C port, but also on the keyboard PCB for better experience to playing BD?
https://wooting.io/wooting-80he

does anyone have any thoughts on this?

24-03-25 23:22altermaven

that sounds like no1's 16-game bd where you could pick "surprise me!" and it would pull caves from all from that disk. I am intrigued as to how that works.
(bd1-3 official w/ no one's patches, bd4 watson, bd5-9 pedro, boulderhead 1, and no1's 1-5 on that disk)

24-03-25 22:21dustin

hi, i have a question about how "delight bd" by no1 works.

as i understand it, there are 45 seperate "delight" games from no1, and then he published "delight boulderdash 1-2" which generates different caves every time it's played.

so if, for example, i start to play "delight bd 1", my first cave could be cave a from "delight 4", then next could be cave b from "delight 13", then cave c from "delight 7" and so on? do i understand that right?

it works similarly with "prima bd", i think?
thanks for help! :)

24-01-04 22:57dustin

happy new year everyone :)

24-01-01 19:31Piter

happy new year! hope it will be better than 2023 and worse than 2025 ;-)

24-01-01 15:40darkwood

merry christmas and happy new year!

23-12-31 23:57DarkStoorM

Happy new Year from Poland! Another banger year with the BD community :D

23-12-31 12:59altermaven

Correct. option P just creates a randomizer of caves, and that randomization of caves remains as long as the game persists. but in the no1 16 format, each game has five levels (as opposed to the standard 1-level that no1's caves and boulderhead had).

23-12-30 19:54dustin

ah, that's how it works, thx altermaven! so then it's still true that "game p" has no own caves.

23-12-30 08:55altermaven

No, option "P" will shuffle caves from all the games listed. this means cave A could be BD3/a, cave B could be No1-3/B, Cave C could be BD9/c, etc...

23-12-29 19:55dustin

happy holidays, and hopefully you all had happy xmas! :d

i have a question about no one's 16 bd game:
am i right that if game p is chosen in the title screen, then a random game from a-o is chosen? so there are actually "only" 15 bd games in this compilation?

23-12-24 21:09DarkStoorM

Happy HOlidays! ;D Another banger year for ^

23-12-24 10:47altermaven

happy holidays from the alchemyst. be safe out there.

23-12-24 08:15enrico

Merry Christmas and Happy New Year to all of you and your loved ones.

...and Rockford forever!

23-12-01 13:00altermaven

don't know what I would do for season festivia III, but all I know is that it probably won't be another tree.

23-11-03 09:36altermaven

dangerdash 3 had a minor update, I've adjusted "nambulite" to have the same less-intense red as the b-side of the cave on this site. that way, it won't be as much of a sore now, even though the levels don't last long.

23-11-03 01:33dustin

Kozelx: yes, why not? that'll surely be interesting! :)

23-10-30 16:56kozelX

i should konvert more caves from rox, there are plenty of good ideas

23-10-30 09:53Arno

my pleasure; i like the cave a lot! :-D

23-10-29 19:49kozelX

great Arno !

23-10-29 16:28altermaven

Arno is!

23-10-29 14:16kozelX

https://www.youtube.com/watch?v=Z2GVJdf3sSQ

who is maintaining @BoulderDashFan youtube ?

my level is there, thank you :)

23-10-26 12:26altermaven

Taking a break before I post the M-z flips, about two weeks, due to other things going on. so dustin can keep with the no one's boulder updates :)

23-10-23 16:45altermaven

the following minerals from add3 will not be repeated since they were represented during this site's version of minerals a-z, and that they were duplicates (and b-sided respectively):

| indicolite
| quartz
| ussingite
| xonotlite
| yugawaralite

23-10-22 11:07altermaven

I have a better idea for the b-side to "halite", I just need to build it. but I wanted everyone to see the unique gimmick to the "h" in add3 :)

23-10-20 22:56altermaven

that was one of several games I had access to growing up so I figured I'd give pointers about that game :)

23-10-20 21:58dustin

altermaven: YOU'RE WELCOME :) ALSO, THANKS FOR YOUR HINTS ON "impossible mission". :)

23-10-18 19:15darkwood

nesdori, thanks! have a LOGITECH KB WITH CHERRY MX BROWN SWITCHES, SO IT WILL BE INTERESTING TO COMPARE THEM WITH THE ROMER-G SWITCHES...

23-10-18 17:30nesdori

darkwood, logitech g810 (usually :)

23-10-18 15:42darkwood

nesdori, please tell which keyboard you use to play bd?

23-10-13 13:22altermaven

thanks dustin for nagging revvv about the inclusion of dangerdash 3, i was just about to do that, but i see i don't have to :)

for the people here: i will eventually get add3 pushed here but with the exception of the caves that were effectively cloned due to the minerals a-z. but these versions are going to be slightly different, as a nod to the 'b-sides' edition of the very first alchemyst dig I pushed here.

talk about a throwback :D

23-09-27 19:49krissz

nesdori:

I had to implement the cycle perfect emulation for all of the chips (CPU, VIC, CIA chips) because this is the only approach what could work. The problems what you have noticed belongs to the sprite handling. I will rewrite this part completely. Every day I learn a lot (that's why I started to develop this emulator) so time to time I have to rewrite something. As I wrote in the info box this is a developer version yet.

I have to do lots of simplifications because of the enjoyable running speed but I do this by insane optimizations instead breaking the correct emulation.

Most of the problems are far-far deeper than the cycle perfect emulation. I have to handle the special cases of a special case of a special case... Mostly hardware bugs or unclear and undocumented timing issues... But this is an amazing project I think.

Yes, the last few months was completely crazy for me. Currently I know ten times more about the C64 than 4 months ago and I feel like who absolutely doesn't know anything. :)

The plan is the following:
- fixing these annoying and inscrutable issues
- implement the 1541 drive emulation and D64 handling
- experimenting with WebRTC for online multiplayer gaming

All:
If you have an idea how can I take the advantages of the online platform for this emulator, I welcome your feature requests!

23-09-27 11:24nesdori

krissz, great job with the emulator! :) especially if you started from scratch are made all of this in two months :O

you probably are already aware of this but there seems to be vic-ii emulation related quirks in some games. for example, sprites in "exploding fist" shouldn't have empty raster lines between them. i wonder if this has something to do with the "badline" raster line emulation. do you emulate vic-ii workings cycle by cycle during the bad lines and emulate the state of eac-, address- and irq buses cycle wise or do you use some kind of simplication to deal with the bad lines?

23-09-26 01:24altermaven

dustin: the goal of impossible mission is to search furniture for 36 fragments of punch cards, which then must be assembled, 4 at a time, to create the "password" that opens up the control room so you can stop the professor from setting off a nuclear bomb.

game starts at 12:00, ends at 6:00.
Connecting for hints regarding the punch cards spends 2 minutes.
Dying spends 10.

you can also get "passcodes" from searching:
- snooze: disables all robots in the current room for about 2 minutes.
- lift init: resets all lifts in the current room to their starts.

One room has a "soundboard" puzzle that you must repeat in increasing pitch. This is optional, and serves to give you bonus snoozes and inits.

good luck, agent.

23-09-25 22:11dustin

krissz: very nice :d i randomly tried the game "impossible mission" but i had no idea where to go haha :d

23-09-25 14:19krissz

Piter: you can turn off the sticky key "feature" easily.

The ctrl key would be worst because some of the browser shortcuts are hardcoded and I can not handle. For example in two player mode the second player uses the WASD keys then the ctrl+W together close the browser tab...

The SPACE key is also reserved by lot of C64 games... The ALT key is handled by the Os...

Considering all of these, I decided that the SHIFT keys are the safest.

But anyway, you can configure.

23-09-25 14:11altermaven

if you are having trouble with sticky keys, the option to turn that off is in windows accessability.

23-09-25 13:51Piter

of course it turns on sticky keys, not off.

23-09-25 13:50Piter

krissz, very nice :-) what i would change is default right shift as fire. If you play on windows it turns off sticky keys when you press it consecutive few times. better would be right control :-) besides that i am truly impressed! great work!

23-09-25 12:04enrico

thanks krissz!

23-09-24 08:55krissz

Few months ago I start to develop a new Commodore 64 emulator for web browsers from scratch in native javaScript. It is under development but I have published so everybody can use it:

https://ty64.krissz.hu/

Also, I have created more than 200 game pages (based on this emulator, except my few old javascript remakes). The list of the available games is growing day by day, here is the index:

https://c64.krissz.hu/online-playable-games/

Just click and play. Have fun!

23-09-23 17:10dustin

thanks for the link Kozelx! :d

23-09-22 18:39kozelX

dustin: no problem

rox is very nice, but little different rules

there is my web with all caves maps and downloads
https://kokes.krcma.cz/rox/

23-09-22 00:33dustin

Kozelx: sorry for spelling your name wrong.

23-09-22 00:32dustin

enrico: that can sometimes happen. i once accidently uploaded a cave with more ΑΑΑ required than available, and my first gdash game had unplayable level-5 caves because i didn't test them properly (greetings to american action) :d (everything fixed meanwhile)

kozalx: i didn't know that game, but it looks very interesting, and freeqare, cool! thanks for the hint, i'm gonna try it out :d

everyone: since kozalx just uploaded more than 10 nice classic caves from Firefox, should i still upload no one 11 this weekend, or do you think it's enough classic caves for this week? any opinions? :d

23-09-21 18:32kozelX

does anybody here try safrosoft Rox game ?

23-09-20 16:01enrico

thanks darkstoorm, every now and then I fall asleep!

23-09-20 15:32DarkStoorM

enrico, I think for now the best way is to just check the "last commented caves", which will be at the top when new comments appear

23-09-20 12:00Piter

enrico no need to apologize :-)

23-09-20 00:10enrico

Tonight I read messages for the cave krissz torure dash 3 flip v. It was a coincidence because I had the wrong line in selecting a cave.

Without that mistake the answer would not have been there for a long time or perhaps never, and sorry when for a mistake in the construction phase the cave becomes unplayable.

Wouldn't there be a possibility to recall the title of the cave for which there is a new message with a flashing flag next to the title?

Thank you as usual for your attention. A warm greeting.

23-09-15 17:56altermaven

Dangerdash 3 will use rgb colours, which is a departure from the normal c64 nature, since I needed more flexibility in designing the colour schemes. You'll understand once the caveset takes form :)

23-09-07 10:11dustin

:)

23-09-03 09:13enrico

Two words to express a sincere thanks to krissz for the commitment with which he carries on this wonderful site. And thanks without distinction to all those who with their creations give us daily moments of serenity and high-level mental exercise. Have a nice day, friends!

23-08-30 12:11dustin

news for everyone who didn't know yet:

gdash has been ported and a lot of improvements are currently made. a lot of things have been fixed/ improved already, and there're also discussions about further improvements running at github.

download the latest version and/ or help with the issues currently discussed:
https://github.com/revvv/gdash-export-CrLi
(for download, scroll down to "releases". if you want to comment an issue, you have to sign in for free.)

23-08-29 09:16dustin

nice :d

Search results (21633)

all | solved | unsolved | unsolved by me | my favourites
AM25 115 Celebratory banter
altermaven
2
solved(7)
 
Attempts: 121 * Solutions: 7 * clone
1
enrico
1416
25-10-10 15:11
2
darkwood
1302
25-10-10 01:51
3
darkwood
1098
25-10-10 16:02
4
dustin
1034
25-10-10 20:21
5
enrico
1026
25-10-10 00:07
6
Rob Gilbert
996
25-10-10 13:02
7
krissz
924
25-10-10 19:48
Comment this cave!
25-10-10 20:22dustin

congrat to 1300 fun caves!

25-10-09 22:25altermaven

It's been a while. But I was just busy. But ^ has a challenge in front of him! This milestone cave looks simple, but it's fiendish!

DSM Dash 274
DarkStoorM
 
solved(4)
 
Attempts: 64 * Solutions: 4 * clone
1
krissz
608
25-10-10 19:47
2
darkwood
583
25-10-10 01:54
3
Rob Gilbert
539
25-10-10 12:14
4
enrico
423
25-10-09 22:34
Comment this cave!
dustin's bd25 int 3 l5
dustin
 
solved(8)
 
Attempts: 40 * Solutions: 8 * clone
1
DarkStoorM
345
25-10-09 12:25
2
darkwood
330
25-10-09 17:30
3
krissz
330
25-10-09 18:56
4
Rob Gilbert
315
25-10-10 07:20
5
darkwood
305
25-10-09 17:29
6
richie
305
25-10-09 12:40
7
enrico
300
25-10-10 00:07
8
richie
285
25-10-09 12:39
Comment this cave!
DSM Dash 273
DarkStoorM
 
solved(4)
 
Attempts: 24 * Solutions: 4 * clone
1
krissz
585
25-10-09 18:55
2
darkwood
538
25-10-08 21:46
3
Rob Gilbert
520
25-10-10 12:25
4
dustin
344
25-10-08 21:24
Comment this cave!
dustin's bd25 cave f l5
dustin
1
solved(3)
 
Attempts: 61 * Solutions: 3 * semi-clone
1
DarkStoorM
605
25-10-08 19:13
2
krissz
590
25-10-09 18:48
3
dustin
530
25-10-09 12:08
Comment this cave!
25-10-08 12:40dustin

quick speed in a narrow maze = increased danger to get caught! plus, Κ needs a good route where he gets all the ΑΑΑ. the timer is not super strict, though, so if the last missing Α happens to be at the other side of the vave, there's still a chance to get it in time (but then he needs to be quick!)

difficulty: 5/10

dustin's bd25 cave e l5
dustin
1
solved(2)
 
Attempts: 67 * Solutions: 2 * semi-clone
1
DarkStoorM
735
25-10-08 12:26
2
dustin
610
25-10-09 12:12
Comment this cave!
25-10-07 20:31dustin

eight times timing! it requires a good eye and coordination, especially at high speed!

difficulty: 7/10

dustin's bd25 int 2 l5
dustin
 
solved(3)
 
Attempts: 43 * Solutions: 3 * clone
1
Rob Gilbert
295
25-10-07 08:05
2
darkwood
295
25-10-07 13:34
3
krissz
290
25-10-06 20:29
Comment this cave!
dustin's bd25 cave d l5
dustin
1
solved(1)
 
Attempts: 19 * Solutions: 1 * semi-clone
1
DarkStoorM
420
25-10-05 12:41
Comment this cave!
25-10-05 12:37dustin

the ridiculously fast speed and the ridiculously short timer dhardly allow any mistakes! i think this is the hardest cave so far, probably Κ just has to learn it by heart step by step! (i think the original version is slightly easier.)

difficulty: 7/10

dustin's bd25 cave c l5
dustin
1
solved(6)
 
Attempts: 79 * Solutions: 6 * clone
1
DarkStoorM
600
25-10-04 13:59
2
krissz
540
25-10-04 21:55
3
ligam
520
25-10-06 22:29
4
darkwood
470
25-10-06 21:08
5
Rob Gilbert
465
25-10-04 20:28
6
darkwood
445
25-10-06 21:04
Comment this cave!
25-10-04 12:43dustin

all ΑΑΑ required "of course" - a few of them can be tricky to get - plus potential time trouble!

difficulty: 6/10

dustin's bd25 int 1 l5
dustin
 
solved(14)
 
Attempts: 71 * Solutions: 14 * clone
1
DarkStoorM
285
25-10-03 19:03
2
DarkStoorM
280
25-10-03 19:02
3
heywood
280
25-10-05 10:28
4
krissz
275
25-10-03 17:22
5
Rob Gilbert
275
25-10-03 18:31
6
Rob Gilbert
275
25-10-03 18:33
7
darkwood
275
25-10-10 12:08
8
darkwood
275
25-10-10 12:10
9
krissz
270
25-10-03 17:20
10
Rob Gilbert
270
25-10-03 18:05
11
richie
270
25-10-07 17:10
12
Rob Gilbert
260
25-10-03 18:04
13
enrico
260
25-10-03 23:09
14
darkwood
260
25-10-09 17:43
Comment this cave!
dustin's bd25 cave b l5
dustin
1
solved(4)
 
Attempts: 130 * Solutions: 4 * semi-clone
1
DarkStoorM
560
25-10-03 12:34
2
krissz
545
25-10-03 08:43
3
ligam
475
25-10-06 21:21
4
darkwood
445
25-10-07 00:58
Comment this cave!
25-10-02 18:58dustin

here, one of the rooms is especially tricky to escape again, especially in short time!

difficulty: 5/10

dustin's bd25 cave a l5
dustin
1
solved(7)
 
Attempts: 84 * Solutions: 7 * clone
1
DarkStoorM
405
25-10-01 22:32
2
heywood
390
25-10-04 12:21
3
krissz
380
25-10-01 18:45
4
ligam
380
25-10-06 21:05
5
krissz
370
25-10-01 18:44
6
Rob Gilbert
350
25-10-02 06:44
7
darkwood
340
25-10-07 01:06
Comment this cave!
25-10-01 12:41dustin

no time to hesitate - all ΑΑΑΑΑΑΑΑΑΑΑ must be collected before the ΘΘΘ grows over the Ξ!

difficulty: 3/10

dustin's bd25 intro l5
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
720
25-10-01 12:42
2
krissz
720
25-10-01 18:43
3
heywood
720
25-10-04 12:13
4
ligam
720
25-10-06 21:02
5
ligam
720
25-10-06 21:03
6
Rob Gilbert
710
25-10-02 06:42
7
darkwood
710
25-10-07 13:42
8
One4Matik
705
25-10-08 03:26
Comment this cave!
25-10-01 12:36dustin

i guess it's time for the big challenge! :d

let's go for the hardest versions of the 'dustin's bd 25' caves - Κ will not find any bonus ΑΑΑ until cave h, and also very few ones afterwards! furthermore, the speed is quicker, the time shorter and some caves have more 'random' ΒΒΒ in the way.

i'm trying to give a difficulty rating for each cave. i'm also going to upload the intermissions for completeness, although these haven't changed much compared to level 1 (mainly they're quicker).

ready? let's go! :d

fancy fancaves 10 (profpack)
dustin
1
solved(2)
 
Attempts: 66 * Solutions: 2 * semi-clone
1
DarkStoorM
906
25-10-01 00:23
2
DarkStoorM
390
25-10-01 00:05
Comment this cave!
25-09-29 20:20dustin

- profpackdash part c, cave 18 -

this is one of the more difficult caves of the series - the explosions might be a bit tricky and the time limit is tough (i added some time for pal timing compensation).

arno 1538 a quiet stroll
Arno
10
solved(2)
 
Attempts: 183 * Solutions: 2 * semi-clone
1
Arno
4413
25-10-01 20:50
2
DarkStoorM
4407
25-09-28 00:38
Comment this cave!
25-10-04 13:28dustin

nice :d

so, to bring the Ζ through, it's all about giving it an odd number of right turns in each ΑΑΑ-ΓΓΓ-ΔΔΔ section. that's the only possibility to change parity, as the parity of the path length itself cannot be changed, no matter how Κ digs the path. and as left turns don't cause the Ζ to halt and 180 degree turns make it halt for 2 frames, these can't change parity either. only right turns can :d

25-10-04 11:20Arno

My run free! :-D

25-10-03 15:37dustin

yes, indeed, i think in this cave bringing Κ to the exit (that is, the area where i strongly assume the exit is) is harder than bringing the Ζ there :d the slow speed does help, but i still find it tricky under time and Ζ-from-behind pressure :d

ah yes, of course, these modulo 8+ implementations are fairly simple :d

25-10-03 09:35Arno

that's what I suspected indeed, since i did not see a solution from you yet... ;-)

my idea for modulo 8 is to let the ff run around a single t-wall, and for modulo 16 use a 3x3 t-wall box instead.

25-10-02 19:25dustin

sounds great! i'm especially curious how you implement the modulo 8 and 16 ideas :d

maybe i'll find these version even a bit easier. my main problem in this cave is not so much to bring the Ζ to its destination, but Κ himself :d

25-10-02 11:06Arno

indeed, that's an idea i have for a next cave. with increasing difficulty for the ff path from modulo 2 to 4, 8 and 16. :-)

25-10-01 22:09dustin

i wonder if you also considered a version with only one Ζ instead of a ΖΖ vortex on each spot. in this case, it would be easier for Κ himself to pass the spots, but on the other hand, it would be harder to navigate the Ζ to the end (it would be modulo 4 instead of modulo 2 on each spot) :d

25-09-28 14:39Arno

That's indeed the main idea of the cave, thanx for playing guys! :-D

25-09-28 00:41DarkStoorM

That was fun to figure out, nice cave! :D

25-09-28 00:01dustin

very appealing design and i see where the cave is going, the Ζ must always be given the right parity to pass the vortices! that's a very cool idea once again, and it proves once more how much potential boulder dash still has! :d

AM25 114 fright bandits
altermaven
2
solved(7)
 
Attempts: 120 * Solutions: 7 * semi-clone
1
krissz
724
25-09-26 17:18
2
altermaven
701
25-09-28 16:57
3
heywood
700
25-09-29 12:13
4
darkwood
692
25-09-26 20:53
5
darkwood
688
25-09-26 20:37
6
dustin
688
25-09-30 08:46
7
krissz
687
25-09-26 16:53
Comment this cave!
25-09-28 19:28dustin

yeah, it's time for dancing flies! :d

25-09-28 07:19altermaven

^ was so close to cleaning out the initial vault, but what's this? a series of fireflies are closing in. Little does ^ know, he can turn the chase into an advantage by breaking the vaults he couldn't crack before. But don't clean them too early..

fancy fancaves 9 (profpack)
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
heywood
901
25-09-26 11:41
2
krissz
849
25-09-26 12:51
3
dustin
741
25-09-25 22:32
4
enrico
547
25-09-25 22:16
5
darkwood
401
25-09-26 20:59
Comment this cave!
25-09-25 20:09dustin

- profpackdash part A, cave 1 -

another fun cave from the profpack series :d

arno 1537 crowd control
Arno
3
solved(9)
 
Attempts: 164 * Solutions: 9 * semi-clone
1
DarkStoorM
9236
25-09-24 21:35
2
heywood
7246
25-09-24 17:19
3
krissz
7246
25-09-24 18:14
4
darkwood
7246
25-09-24 20:58
5
dustin
7246
25-09-25 00:39
6
Arno
7246
25-10-01 20:30
7
dustin
7244
25-09-24 20:55
8
enrico
7243
25-09-24 18:56
9
darkwood
7242
25-09-24 18:09
Comment this cave!
25-09-24 21:36DarkStoorM

Cool! ;D

25-09-24 20:57dustin

ha! very nicely designed automatic cave :d

25-09-24 18:13darkwood

beautiful design of the BD engineering

AM25 113 leaves fall
altermaven
 
solved(9)
 
Attempts: 128 * Solutions: 9 * clone
1
DarkStoorM
1175
25-09-24 22:30
2
krissz
1160
25-09-24 18:18
3
krissz
1130
25-09-24 18:15
4
Rob Gilbert
1105
25-09-24 13:04
5
darkwood
1100
25-09-24 21:13
6
enrico
1080
25-09-24 12:39
7
darkwood
1070
25-09-24 21:10
8
darkwood
1055
25-09-24 21:12
9
dustin
1035
25-09-24 13:16
Comment this cave!
dff 36 mega lifted Ζ-vortex
dustin
2
solved(4)
 
Attempts: 46 * Solutions: 4 * clone
1
heywood
5706
25-09-24 12:23
2
dustin
5705
25-09-24 13:18
3
darkwood
5703
25-09-24 21:20
4
Rob Gilbert
5701
25-09-24 06:29
Comment this cave!
25-09-23 23:54dustin

and, as has become traditional for most dff caves, this is not just a chill-and-enjoy cave, but also a real challenge:
| on the way up, Κ can't lose a single frame.
| afterwards, he needs all ΑΑΑ in short time! (although not super-short)

25-09-23 23:50dustin

a new (unique) dff!
-------------------

this cave shows a new dancing fly formation! it was discovered and first published by darkstoorm in his cave "funny flies collection" (3rd formation from left).

it resebles much the smaller dff "lifted Ζ-vortex" but with four extra ΗΗΗΗ who sort of compete with the fifth Η about who dances with the ΖΖ couple.

hence i think a good name for the dff is "mega lifted Ζ-vortex".

it's very close to being a free-rider formation, but a closer analysis of the inner mechanics shows that this is ineed a unique dff! (not just a normal lifted Ζ-vortex carrying four ΗΗΗΗ as free riders.)

said analysis will show up on Arno's forum thread sometime soon!

and btw, the episode on the previous dff cave, "seven to heaven", is out since a few weeks, so if you haven't read it yet and you're interested, there's some scientific material for you to read :d (Arno's forum - tools, fanstuff - dancing fly formations explained)

fancy fancaves 8 (profpack)
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
313
25-09-23 21:24
2
heywood
298
25-09-23 11:29
3
darkwood
277
25-09-22 22:53
4
krissz
275
25-09-23 14:31
5
darkwood
266
25-09-22 22:51
6
darkwood
265
25-09-22 22:47
7
darkwood
252
25-09-22 22:45
8
Rob Gilbert
243
25-09-23 06:37
Comment this cave!
25-09-22 22:41dustin

- profpackdash part a, cave 6 -

nothing special, but i find this a nice little ΑΑΑ maze with quite strict timer :d

("joop" might refer to a fashion company which was already quite popular in the late 1980s, although that is usually written "joop!" with an exclam, so i'm not totally sure.)

191 narrow margins
heywood
1
solved(6)
 
Attempts: 679 * Solutions: 6 * semi-clone
1
DarkStoorM
6126
25-09-23 21:20
2
DarkStoorM
3523
25-09-23 21:18
3
darkwood
2729
25-09-25 09:35
4
heywood
2723
25-09-23 19:42
5
heywood
2541
25-09-23 11:12
6
heywood
2135
25-09-23 11:11
Comment this cave!
25-09-29 11:24heywood

the 6k+ run, very nice. :D

AM25 112 Are y are we?
altermaven
 
solved(6)
 
Attempts: 193 * Solutions: 6 * semi-clone
1
DarkStoorM
4902
25-09-22 22:17
2
ligam
4704
25-09-22 20:19
3
Piter
4302
25-09-25 14:39
4
darkwood
4281
25-09-22 17:09
5
darkwood
3441
25-09-22 16:53
6
krissz
1891
25-09-22 19:09
Comment this cave!
Serial Accumulator
enrico
 
solved(5)
 
Attempts: 208 * Solutions: 5 * semi-clone
1
DarkStoorM
47150
25-09-21 13:26
2
enrico
40190
25-09-23 18:51
3
darkwood
7510
25-09-21 20:18
4
krissz
1370
25-09-21 19:23
5
dustin
890
25-09-21 11:48
Comment this cave!
fancy fancaves 7 (profpack)
dustin
1
solved(4)
 
Attempts: 95 * Solutions: 4 * semi-clone
1
DarkStoorM
223
25-09-21 14:23
2
heywood
215
25-09-21 21:28
3
krissz
214
25-09-20 13:24
4
darkwood
209
25-09-23 11:34
Comment this cave!
25-09-20 13:21dustin

- add and tkr / posocopi waldkirch: profpackdash part b, cave 14 -

quite an interesting ΔΔΔ structure for a Ζ-dodging cave! hint: Κ must be quick or the ΖΖΖ will create a mess, impossible to get through!

am25 103x Leave Home
altermaven
1
solved(2)
 
Attempts: 31 * Solutions: 2 * semi-clone
1
DarkStoorM
1564
25-09-19 12:04
2
krissz
1442
25-09-19 19:28
Comment this cave!
25-09-19 11:03altermaven

this time it isn't going to be easy as the \ quota is a little more strict courtesy of the initial sacrifice. But it's doable. staying on theme, this is another chemical brothers track, but from "Exit planet dust".

the reason behind the LP title is that the duo was performing small time as "the dust brothers", but due to a conflict with the NA act of the same name and to avoid a potential lawsuit, the duo had changed their name to "the chemical brothers". "exit planet dust" was more or less a response to the name change.

HOWEVER! the chemical brothers remixed as 'dust brothers' only for UK acts, including the prodigy. I would wager it was '94? when they had to change their name.

AM25 111 Buckets
altermaven
1
solved(4)
 
Attempts: 175 * Solutions: 4 * semi-clone
1
DarkStoorM
1638
25-09-22 00:50
2
heywood
1564
25-09-19 11:18
3
dustin
1128
25-09-19 09:59
4
darkwood
1095
25-09-22 20:13
Comment this cave!
25-09-20 13:43krissz

The annoyingly short magic wall milling time is typical on all altermaven's caves.

190 boulder Bureaucracy
heywood
 
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
ligam
10363
25-09-20 15:39
2
krissz
10348
25-09-20 13:57
3
heywood
10346
25-09-19 02:50
4
darkwood
10319
25-09-18 20:53
Comment this cave!
189 exex
heywood
 
solved(8)
 
Attempts: 207 * Solutions: 8 * clone
1
ligam
12325
25-09-20 15:22
2
darkwood
11135
25-09-21 21:58
3
heywood
10981
25-09-19 17:04
4
enrico
10178
25-09-18 23:06
5
krissz
8941
25-09-18 19:50
6
One4Matik
8711
25-10-08 03:24
7
enrico
8565
25-09-18 22:32
8
Rob Gilbert
8523
25-09-18 19:03
Comment this cave!
188 quadrabucket
heywood
 
solved(5)
 
Attempts: 222 * Solutions: 5 * semi-clone
1
DarkStoorM
4203
25-09-22 02:04
2
ligam
4184
25-09-20 14:27
3
darkwood
4166
25-09-21 21:22
4
krissz
4144
25-09-18 19:41
5
heywood
4144
25-09-21 22:48
Comment this cave!
am25 110 abstractium-373
altermaven
1
solved(9)
 
Attempts: 69 * Solutions: 9 * semi-clone
1
DarkStoorM
1140
25-09-22 01:47
2
ligam
1080
25-09-18 20:53
3
heywood
1056
25-09-18 19:33
4
darkwood
1044
25-09-18 21:18
5
One4Matik
1028
25-09-21 14:58
6
dustin
747
25-09-18 13:15
7
krissz
596
25-09-18 13:16
8
enrico
475
25-09-18 14:12
9
darkwood
439
25-09-18 21:09
Comment this cave!
25-09-18 12:16altermaven

"thief"

Krissz trad 49
krissz
4
solved(4)
 
Attempts: 231 * Solutions: 4 * semi-clone
1
DarkStoorM
345
25-09-24 23:56
2
Arno
300
25-09-19 12:02
3
krissz
280
25-09-18 14:31
4
krissz
195
25-09-18 13:57
Comment this cave!
25-09-20 10:52dustin

great run! :d

25-09-19 12:02Arno

great fun! :-)

25-09-18 14:02krissz

Exactly! :) I made the cave in 2 minutes and tried 100+ times to solve it. :) Surprisingly enjoyable.

25-09-18 13:16dustin

simple but not simple! :d

fancy fancaves 6 (sab)
dustin
1
solved(7)
 
Attempts: 27 * Solutions: 7 * clone
1
heywood
61
25-09-16 15:27
2
krissz
61
25-09-16 21:21
3
darkwood
61
25-09-20 02:39
4
One4Matik
61
25-09-21 14:54
5
dustin
58
25-09-16 21:28
6
Rob Gilbert
56
25-09-16 11:44
7
enrico
55
25-09-16 19:24
Comment this cave!
25-09-16 11:42dustin

- jason sabourin: boulder dash sab, cave 6 -

another nice little narrow maze with ΖΖΖ!

DSM Dash 272
DarkStoorM
 
solved(8)
 
Attempts: 133 * Solutions: 8 * clone
1
DarkStoorM
984
25-09-15 23:04
2
darkwood
937
25-09-15 10:53
3
krissz
925
25-09-14 20:04
4
ligam
911
25-09-15 21:59
5
heywood
910
25-09-15 13:11
6
dustin
847
25-09-15 16:01
7
richie
776
25-09-15 17:27
8
Rob Gilbert
770
25-09-15 16:48
Comment this cave!
AM25 109 RGB glitch
altermaven
 
solved(12)
 
Attempts: 145 * Solutions: 12 * clone
1
DarkStoorM
757
25-09-14 17:42
2
heywood
756
25-09-14 17:27
3
heywood
755
25-09-14 17:25
4
DarkStoorM
754
25-09-14 15:50
5
darkwood
735
25-09-15 11:01
6
krissz
731
25-09-14 20:01
7
darkwood
729
25-09-15 10:56
8
darkwood
729
25-09-15 11:00
9
darkwood
723
25-09-15 10:54
10
dustin
720
25-09-15 12:30
11
Rob Gilbert
707
25-09-14 18:37
12
darkwood
657
25-09-15 10:49
Comment this cave!
cso 295 negative permeability
dustin
7
solved(8)
 
Attempts: 224 * Solutions: 8 * semi-clone
1
DarkStoorM
427
25-09-14 15:06
2
Arno
427
25-09-17 11:07
3
DarkStoorM
426
25-09-14 15:00
4
Arno
425
25-09-16 12:32
5
heywood
424
25-09-16 09:27
6
darkwood
424
25-09-22 22:59
7
krissz
420
25-09-14 19:59
8
dustin
420
25-09-14 22:43
Comment this cave!
25-09-18 13:31dustin

all solutions free! :d

as Arno mentioned below, the cso effect is the problem instead of the solution this time :d it's the fact that Κ is unable to escape the ΙΙΙ once he contacts it.

this is quite easy to rebuild - all you have to do is:
Β put the ΙΙΙ into the bottom row,
Β set the permeability to zero and
Β set vertical open border.

if the permeability is not zero, then Κ has a random chance to survive if he leaves the row below the ΙΙΙ. this could also be an interesting idea for a kind of luck-based cave maybe :d

i also made a bigger cave around the same theme, see "don't move down!"

25-09-17 22:55dustin

ah nah, i was mistaken. the Β falls sideways in some demos, it just looks like pushing :d

25-09-17 22:51dustin

nice darkstoorm! :d so far all visible demos use a Β push; if Arno's 427 run does so, too, then i guess it makes sense to upload a "level 2" version with heavy ΟΟΟ!

25-09-17 19:35DarkStoorM

Hehe, the push isn't really required, but for a quicker solution it is (at least I think so!)

25-09-17 12:29dustin

yes, indeed! :d

well, it's kind of both the problem a n d the solution. if i'm not mistaken, the Β pushes in the visible solutions would also not be ossible if the ΙΙΙ wasn't in the bottom row.

speaking of which, my intended solution doesn't even use Β pushes. it may be an idea to make a harder version with heavy ΟΟΟ (but i guess the top solutions might already use no-pushing methods, we will see) :d

25-09-17 11:05Arno

so this time, the cso effect is the problem instead of the solution! :-D

25-09-14 12:17dustin

the september cso puzzle features a simple looking design with an unpleasant surprise!

AM25 108 zip bomb!
altermaven
1
solved(10)
 
Attempts: 144 * Solutions: 10 * semi-clone
1
DarkStoorM
1996
25-09-15 23:17
2
ligam
1969
25-09-15 22:16
3
heywood
1965
25-09-14 00:39
4
darkwood
1939
25-09-13 20:13
5
darkwood
1838
25-09-13 20:03
6
darkwood
1810
25-09-13 20:06
7
darkwood
1733
25-09-13 19:58
8
darkwood
1714
25-09-13 19:01
9
dustin
1578
25-09-14 14:02
10
krissz
1420
25-09-14 08:25
Comment this cave!
25-09-13 16:39altermaven

and a finish by robert armani..

zip bombs use recursive directories that overwhlem a system when an archival software attempts to unpack them. hopefully ^ doesn't get overwhelmed when attempting to unpack this miniature masterclass.

Mininum \: 144
perfect \: 161

187 y twneli ysbaid
heywood
 
solved(8)
 
Attempts: 92 * Solutions: 8 * clone
1
krissz
1200
25-09-12 17:46
2
DarkStoorM
1200
25-09-12 19:34
3
heywood
1200
25-09-13 18:11
4
dustin
1100
25-09-12 18:45
5
Rob Gilbert
1100
25-09-13 06:55
6
enrico
1000
25-09-12 17:27
7
darkwood
1000
25-09-13 20:22
8
richie
900
25-09-13 10:21
Comment this cave!
186 ty glOyn byw blEr
heywood
 
solved(8)
 
Attempts: 74 * Solutions: 8 * clone
1
DarkStoorM
17756
25-09-14 00:21
2
heywood
17033
25-09-13 14:30
3
DarkStoorM
12904
25-09-13 13:18
4
enrico
12649
25-09-13 14:58
5
Rob Gilbert
12397
25-09-12 19:09
6
krissz
7874
25-09-12 17:46
7
darkwood
7250
25-09-13 20:20
8
dustin
6884
25-09-13 10:20
Comment this cave!
185 problemau croeslin
heywood
 
solved(6)
 
Attempts: 52 * Solutions: 6 * clone
1
DarkStoorM
12982
25-09-12 22:48
2
heywood
12378
25-09-13 21:30
3
DarkStoorM
7401
25-09-12 22:42
4
krissz
1621
25-09-12 17:34
5
darkwood
1607
25-09-13 20:37
6
Rob Gilbert
1528
25-09-12 18:50
Comment this cave!
184 pedwar peiriant
heywood
 
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
2364
25-09-12 22:58
2
heywood
1958
25-09-15 14:27
3
krissz
1307
25-09-12 17:29
Comment this cave!
am25 107 You like that?
altermaven
 
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
heywood
2904
25-09-14 08:52
2
ligam
2902
25-09-14 22:04
3
krissz
2840
25-09-12 17:25
4
darkwood
2814
25-09-12 15:49
5
dustin
2738
25-09-12 18:43
Comment this cave!
fancy fancaves 5 (boulderdan)
dustin
1
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
darkwood
288
25-09-12 15:21
2
richie
288
25-09-13 10:42
3
krissz
281
25-09-12 11:54
4
dustin
271
25-09-12 12:25
Comment this cave!
25-09-12 09:27dustin

- daniel tavernier: boulderdan 2, cave i, version -

harder version with narrower spaces!

AM25 106 abstractium-367
altermaven
1
solved(7)
 
Attempts: 228 * Solutions: 7 * clone
1
DarkStoorM
3216
25-09-14 13:03
2
DarkStoorM
2713
25-09-14 13:00
3
ligam
2613
25-09-11 20:20
4
krissz
1416
25-09-12 11:57
5
Rob Gilbert
1270
25-09-11 19:06
6
darkwood
1220
25-09-13 21:30
7
enrico
1175
25-09-11 22:02
Comment this cave!
25-09-11 12:51altermaven

"X-emption"

fancy fancaves 4 (angels)
dustin
1
solved(8)
 
Attempts: 58 * Solutions: 8 * clone
1
ligam
2119
25-09-11 19:58
2
heywood
2113
25-09-10 21:37
3
darkwood
2111
25-09-10 22:26
4
krissz
2088
25-09-11 11:35
5
dustin
2087
25-09-11 10:14
6
Rob Gilbert
2076
25-09-10 18:33
7
richie
2042
25-09-11 16:15
8
enrico
2036
25-09-10 18:32
Comment this cave!
25-09-10 17:23dustin

- same game, cave 8 -

another simple but nicely designed exploration cave! :d

fancy fancaves 3 (angels)
dustin
1
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
1160
25-09-09 23:14
2
ligam
1156
25-09-09 20:03
3
heywood
1156
25-09-10 11:27
4
krissz
1155
25-09-09 19:47
5
darkwood
1155
25-09-10 10:27
6
Rob Gilbert
1155
25-09-10 11:14
7
richie
1148
25-09-10 15:28
8
enrico
1147
25-09-09 20:41
Comment this cave!
25-09-09 19:03dustin

- angels (black/index/hawk): angels's boulder dash 1, cave 4 -

somehow the colors and design got me ;d

fancy fancaves 2 (e. baartz)
dustin
1
solved(7)
 
Attempts: 36 * Solutions: 7 * clone
1
heywood
189
25-09-09 00:02
2
darkwood
188
25-09-09 08:01
3
darkwood
187
25-09-08 17:09
4
Rob Gilbert
187
25-09-08 17:43
5
dustin
185
25-09-08 18:34
6
enrico
179
25-09-08 12:34
7
krissz
176
25-09-08 10:28
Comment this cave!
25-09-08 10:12dustin

- eberhard baartz: boulder baartz 1, cave 1 -

the game uses non-classic elements, so most of the caves are incompatible, but this i found a nice idea for the intro cave ;)

AM25 105 We R ARe Why
altermaven
4
solved(2)
 
Attempts: 222 * Solutions: 2 * semi-clone
1
krissz
1938
25-09-08 11:07
2
dustin
1932
25-09-10 19:33
Comment this cave!
25-09-11 01:08altermaven

and the mandated associated autechre trivia: "we r are why / are y are we?" is actually an ep that uses the yamaha ry-30 drum machine alongside different effects. the RY-30 would be part of their staple including elektron synthesizers and FM synthesizers later on (notably, on oversteps/move of ten).

25-09-11 01:04altermaven

though, I will admit, doing it through supaplex was much easier because of the ability to use ports to gate the rooms, whereas with this one, I had to be selective in which rooms get walled off in a one-way pass.

25-09-11 01:03altermaven

I've done a similar thematic in supaplex with a level of the same name, and immediately after with different setups on the appropriately named "are y are we?" which is the flipside to "we r are why"...

which, surprise! are autechre track titles of the same EP (wap72).

25-09-10 19:34dustin

that wasn't easy, but the nice cave design with the small rooms made me play on :d

fancy fancaves 1 (mb soft)
dustin
1
solved(6)
 
Attempts: 75 * Solutions: 6 * semi-clone
1
DarkStoorM
496
25-09-09 12:57
2
dustin
494
25-09-07 22:42
3
darkwood
494
25-09-09 07:58
4
darkwood
492
25-09-07 21:16
5
darkwood
484
25-09-07 21:14
6
krissz
462
25-09-07 16:36
Comment this cave!
25-09-07 12:58dustin

- mb soft: boulder games 0, cave h -

a new series on fanmade caves! :d

the ten mb soft games are mostly very classic-style caves which i find nice to play but not interesting enough to recreate and upload the whole caveset. however, this cave caught my attraction because i found it quite tricky to avoid all the ΖΖΖ - it took me quite a few attempts to figure out a good path where Κ doesn't cross with them!

that's basically the whole idea behind this series - upload single caves from games/cavesets where i don't wanna upload everything!

have fun :d

AM25 104 the vulcan
altermaven
2
solved(3)
 
Attempts: 103 * Solutions: 3 * semi-clone
1
darkwood
2916
25-09-06 23:33
2
darkwood
2266
25-09-06 23:39
3
krissz
1546
25-09-07 16:48
Comment this cave!
25-09-06 21:33altermaven

this one is by tom weyer a.k.a. commander tom - r.i.p. 1962-2022

25-09-06 21:31altermaven

letting it all become Moon rocks isn't going to give ^ any rewards, so he has to be tricky in making them be \ without them all sinking away!

profi boulder caves 45 (6p)
dustin
 
solved(4)
 
Attempts: 55 * Solutions: 4 * semi-clone
1
heywood
516
25-09-07 18:38
2
darkwood
421
25-09-06 14:14
3
krissz
404
25-09-07 17:01
4
dustin
266
25-09-07 00:23
Comment this cave!
profi boulder caves 44 (6o)
dustin
1
solved(8)
 
Attempts: 34 * Solutions: 8 * clone
1
DarkStoorM
237
25-09-05 10:33
2
darkwood
236
25-09-06 13:42
3
heywood
234
25-09-05 10:16
4
krissz
229
25-09-06 08:37
5
enrico
225
25-09-06 02:04
6
Rob Gilbert
224
25-09-05 13:05
7
richie
221
25-09-05 14:44
8
darkwood
210
25-09-06 13:40
Comment this cave!
25-09-05 10:02dustin

i guess that one's a remake of don pedro's bd11 cave h - an easier version, though!

profi boulder caves 43 (6n)
dustin
1
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
DarkStoorM
1265
25-09-05 22:39
2
darkwood
1196
25-09-06 13:53
3
krissz
955
25-09-04 20:10
4
krissz
156
25-09-04 20:06
Comment this cave!
25-09-04 19:41dustin

a creative method to blast through a diagonal ΔΔΔ - although it'd be possible without the Θs too :d

AM25 103 Under the influence
altermaven
2
solved(5)
 
Attempts: 293 * Solutions: 5 * semi-clone
1
heywood
821
25-09-09 14:27
2
DarkStoorM
820
25-09-05 22:17
3
ligam
769
25-09-08 22:03
4
krissz
767
25-09-04 14:41
5
Piter
696
25-09-04 16:06
Comment this cave!
25-09-04 14:33altermaven

*electronic battle weapon 3 that is.

^ will learn, the more space he opens, the easier things get, but fireflies might end up impeding his ability to get more \!

25-09-04 14:32altermaven

this one is by the chemical brothers.
it is a track on "surrender".
it is also the refined version of battle weapon 3.

profi boulder caves 42 (6l)
dustin
1
solved(5)
 
Attempts: 69 * Solutions: 5 * semi-clone
1
DarkStoorM
701
25-09-04 11:03
2
DarkStoorM
658
25-09-04 00:03
3
darkwood
601
25-09-03 21:27
4
krissz
553
25-09-04 11:35
5
dustin
529
25-09-03 22:11
Comment this cave!
25-09-03 19:23dustin

i think that's a cute little ΛΛΛ-parity-cave :d

bonus score added by me.

profi boulder caves 41 (6r)
dustin
1
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
krissz
128
25-09-03 12:20
2
DarkStoorM
128
25-09-03 12:24
3
heywood
127
25-09-03 11:55
4
Rob Gilbert
127
25-09-03 14:26
5
dustin
125
25-09-03 19:09
6
richie
122
25-09-03 16:29
Comment this cave!
25-09-03 09:02dustin

a tricky intermission!

am25 102 taking control
altermaven
1
solved(6)
 
Attempts: 23 * Solutions: 6 * semi-clone
1
DarkStoorM
1858
25-09-04 22:34
2
Piter
1734
25-09-04 16:11
3
DarkStoorM
1659
25-09-04 13:55
4
krissz
1457
25-09-04 12:47
5
DarkStoorM
1432
25-09-02 22:33
6
darkwood
1155
25-09-09 08:24
Comment this cave!
25-09-03 01:05altermaven

Aphex Twin :)

profi boulder caves 40 (6h)
dustin
 
solved(8)
 
Attempts: 38 * Solutions: 8 * clone
1
DarkStoorM
567
25-09-02 21:29
2
darkwood
547
25-09-06 14:17
3
heywood
534
25-09-02 11:58
4
Rob Gilbert
524
25-09-02 16:45
5
richie
523
25-09-02 12:42
6
Rob Gilbert
517
25-09-02 18:55
7
enrico
516
25-09-02 22:27
8
krissz
498
25-09-02 16:35
Comment this cave!
profi boulder caves 39 (6g)
dustin
2
solved(8)
 
Attempts: 59 * Solutions: 8 * clone
1
DarkStoorM
320
25-09-01 20:56
2
heywood
319
25-09-02 11:55
3
darkwood
319
25-09-06 14:18
4
krissz
315
25-09-01 21:08
5
enrico
315
25-09-02 01:29
6
Rob Gilbert
311
25-09-02 07:01
7
richie
311
25-09-02 12:31
8
enrico
307
25-09-02 01:23
Comment this cave!
25-09-02 00:30altermaven

BD1 was notorious for slowing down when it came to rendering a lot of boulders and diamonds, because of states being checked on each scan, and that the method of scanning was not exactly robust. BD2 didn't have as much trouble with this - Cave M had a lot of boulders and diamonds, but there were improvements on the scan routine.

25-09-01 20:37dustin

that one might look easy, but it is... well, easy ;) It might still take Κ a few attempts because he can block off his exit.

(slow speed intended - the games were made with bd1 or bd2 engine, i'm not completely sure which one, but they slowed down considerably with big ΒΒΒ masses.)

classic remakes 107
dustin
1
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
909
25-09-01 08:46
2
krissz
885
25-08-31 12:14
3
dustin
848
25-08-31 19:28
Comment this cave!
25-08-31 11:14dustin

kinda inspired by krissz trad 45 :d

btw the "infinity" series will take a while before continuing. it's because cave i takes quite a lot of testing time!

so Κ can take a breath before rushing through his origin caves again :d

krissz trad 48
krissz
1
solved(2)
 
Attempts: 109 * Solutions: 2 * semi-clone
1
Arno
115
25-09-04 12:18
2
krissz
103
25-08-30 16:17
Comment this cave!
25-09-04 12:18Arno

nice idea! :-)

Krissz trad 47
krissz
1
solved(6)
 
Attempts: 165 * Solutions: 6 * semi-clone
1
DarkStoorM
416
25-08-31 14:05
2
krissz
361
25-08-31 08:58
3
krissz
352
25-08-30 15:23
4
dustin
349
25-08-31 00:38
5
darkwood
332
25-09-09 09:08
6
dustin
276
25-08-31 00:27
Comment this cave!
25-08-31 00:48dustin

that was challenging! finally got 'em all :d

AM25 101 Schall
altermaven
2
solved(7)
 
Attempts: 48 * Solutions: 7 * clone
1
DarkStoorM
1485
25-08-30 11:49
2
heywood
1480
25-09-02 15:15
3
krissz
1463
25-08-30 10:14
4
darkwood
1463
25-08-30 16:27
5
Rob Gilbert
1446
25-08-30 06:33
6
enrico
1419
25-08-29 22:59
7
dustin
1400
25-08-30 18:58
Comment this cave!
25-08-30 19:01dustin

very nice design, the cave looks good visually and also it's a good challenge, with an easier and then a harder version!

25-08-29 22:35altermaven

and back from hiatus =)
this one is thomas schumacher as elektrochemie LK.
Diamonds sound so pretty but don't let the fireflies make ^ kaputt!

dustin's bd25 int 8 l1
dustin
1
solved(8)
 
Attempts: 55 * Solutions: 8 * clone
1
DarkStoorM
442
25-08-29 00:51
2
dustin
411
25-08-28 21:02
3
krissz
380
25-08-28 21:25
4
Rob Gilbert
367
25-08-29 16:14
5
enrico
363
25-08-28 22:26
6
darkwood
340
25-08-30 00:46
7
ligam
306
25-08-28 21:37
8
Rob Gilbert
245
25-08-28 20:25
Comment this cave!
25-08-28 20:33dustin

- ΗΗΗ gridlock -

this int is supposed to show how best to lead ΗΗΗ toward ΒΒΒ (or ΘΘΘ), such that all of them actually go where Κ wants them to go instead of forming dance formations.

it's something i learned by playing lots of classic-style ΗΗΗ+ΘΘΘ fancaves.

it's also possible to solve the cave without preparing anything, but it's a lot more awkward then.

well, that's it for dustin's bd25, level 1! (no outro cave this time because as it is, it's exactly 25 caves :d)

but - the dbd series (almost) never ends on level 1, so beware of level 5 which is going to come soon, and there will be very, very few bonus ΑΑΑ! :d

Krissz trad 46
krissz
 
solved(7)
 
Attempts: 45 * Solutions: 7 * clone
1
DarkStoorM
1105
25-08-29 11:16
2
heywood
865
25-08-28 12:40
3
ligam
865
25-08-28 20:09
4
krissz
840
25-08-27 22:49
5
One4Matik
575
25-09-21 14:49
6
Rob Gilbert
565
25-08-28 07:04
7
darkwood
505
25-09-23 10:04
Comment this cave!
Krissz trad 45
krissz
4
solved(4)
 
Attempts: 269 * Solutions: 4 * semi-clone
1
Arno
520
25-09-04 14:23
2
krissz
520
25-09-04 14:29
3
krissz
510
25-08-27 22:35
4
Arno
510
25-09-04 14:19
Comment this cave!
25-09-04 14:25Arno

veeeery ticky! i'm curious if other solutinons (without cso?) are possible...? :-D

25-08-28 20:05dustin

somehow i accidently deleted the middle part of the comment :d i wanted to write:

i quite like the idea, especially in 31 where it's divided in two halves! yet i find it a bit scary to play if Κ can explode at any time :d

25-08-28 20:03dustin

i quite like the idea - especiallwhere it's divided in two halves! yet i find it a bit scary to play if Κ can explode at any time :d

25-08-27 22:37krissz

If you like this kind of caves try krissz trad 31 too!

krissz trad 44
krissz
 
solved(5)
 
Attempts: 52 * Solutions: 5 * semi-clone
1
DarkStoorM
745
25-08-29 11:25
2
ligam
644
25-08-28 19:58
3
ligam
621
25-08-28 19:44
4
dustin
556
25-08-29 13:32
5
krissz
516
25-08-27 21:42
Comment this cave!
dustin's bd25 cave p l1
dustin
1
solved(7)
 
Attempts: 133 * Solutions: 7 * clone
1
krissz
576
25-08-27 20:21
2
darkwood
575
25-09-23 10:29
3
darkwood
542
25-09-23 10:26
4
krissz
403
25-08-27 19:50
5
darkwood
383
25-09-23 10:16
6
Rob Gilbert
360
25-08-27 20:24
7
krissz
312
25-08-27 19:49
Comment this cave!
25-08-27 19:54dustin

- dig and rush -

the final cave isa simple design with a non-standard solution!

183 my grain
heywood
 
solved(6)
 
Attempts: 99 * Solutions: 6 * clone
1
heywood
8656
25-08-27 17:39
2
DarkStoorM
8584
25-08-27 12:21
3
darkwood
8267
25-08-27 09:01
4
krissz
7825
25-08-27 09:15
5
dustin
7758
25-08-27 19:43
6
Rob Gilbert
7686
25-08-27 14:42
Comment this cave!
182 zedra
heywood
 
solved(4)
 
Attempts: 42 * Solutions: 4 * semi-clone
1
DarkStoorM
1700
25-08-27 12:11
2
ligam
1541
25-08-27 20:18
3
krissz
1350
25-08-27 09:12
4
darkwood
1215
25-08-27 09:23
Comment this cave!
dustin's bd25 cave o l1
dustin
1
solved(9)
 
Attempts: 28 * Solutions: 9 * clone
1
DarkStoorM
471
25-08-26 20:02
2
heywood
470
25-08-26 18:31
3
krissz
470
25-08-27 09:08
4
dustin
469
25-08-26 22:08
5
Rob Gilbert
468
25-08-26 19:39
6
ligam
468
25-08-26 22:19
7
darkwood
467
25-09-23 10:08
8
darkwood
388
25-09-23 10:06
9
Rob Gilbert
228
25-08-26 19:38
Comment this cave!
25-08-26 17:37dustin

- dungeon -

Κ is chased from start to start to start to start to finish! :d

dustin's bd25 int 7 l1
dustin
1
solved(7)
 
Attempts: 86 * Solutions: 7 * semi-clone
1
DarkStoorM
230
25-08-26 22:59
2
ligam
226
25-08-26 22:18
3
DarkStoorM
225
25-08-25 22:55
4
altermaven
214
25-08-27 01:39
5
krissz
213
25-08-26 14:08
6
heywood
209
25-08-26 11:09
7
Arno
205
25-08-26 07:56
Comment this cave!
25-08-25 20:58dustin

- free the rock! -

a puzzle where the big question is how to make use of the third Β!

181 the flood
heywood
 
solved(4)
 
Attempts: 181 * Solutions: 4 * semi-clone
1
ligam
5987
25-08-26 22:10
2
krissz
5928
25-08-26 14:19
3
DarkStoorM
5605
25-08-26 00:02
4
darkwood
5525
25-09-23 11:04
Comment this cave!
dustin's bd25 cave n l1
dustin
2
solved(17)
 
Attempts: 221 * Solutions: 17 * clone
1
DarkStoorM
617
25-08-25 13:14
2
darkwood
563
25-09-23 12:05
3
heywood
560
25-08-24 23:51
4
heywood
548
25-08-24 22:39
5
DarkStoorM
538
25-08-24 18:43
6
heywood
528
25-08-24 22:28
7
darkwood
515
25-09-23 11:45
8
DarkStoorM
501
25-08-24 18:41
9
darkwood
477
25-09-23 11:52
10
heywood
466
25-08-24 20:38
11
DarkStoorM
431
25-08-24 18:34
12
DarkStoorM
417
25-08-24 18:31
13
ligam
390
25-08-26 20:58
14
enrico
387
25-08-24 19:06
15
One4Matik
383
25-09-21 14:41
16
krissz
365
25-08-24 21:27
17
Rob Gilbert
353
25-08-25 10:04
Comment this cave!
25-08-25 14:55heywood

knew it wouldn't last :D

25-08-24 18:25dustin

- switzerland -

this was originally supposed to become the next The world" flag cave, but then i found it would fit perfectly into dustin's bd 25, mainly because i had no ΘΘΘ-trap-cave yet :d

also, it's the first cave of the whole dbd series where i changed the standard cave size!

dustin's bd25 cave m l1
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
518
25-08-24 01:43
2
dustin
466
25-08-24 15:38
3
Rob Gilbert
429
25-08-24 07:11
4
krissz
429
25-08-24 21:31
5
darkwood
408
25-09-23 12:11
6
One4Matik
403
25-09-21 14:37
7
enrico
333
25-08-23 23:52
8
Moon
226
25-08-23 20:12
Comment this cave!
25-08-23 18:24dustin

- leaky funnel -

collect the ΑΑΑ before they drop out!

dustin's bd25 int 6 l1
dustin
3
solved(10)
 
Attempts: 22 * Solutions: 10 * clone
1
DarkStoorM
58
25-08-22 19:09
2
Rob Gilbert
58
25-08-22 21:01
3
heywood
58
25-08-23 18:24
4
krissz
58
25-08-24 18:12
5
Rob Gilbert
57
25-08-22 21:01
6
darkwood
57
25-09-23 12:06
7
richie
56
25-08-25 14:34
8
dustin
55
25-08-22 19:26
9
Rob Gilbert
55
25-08-22 21:00
10
One4Matik
55
25-09-21 14:35
Comment this cave!
25-08-23 18:16dustin

whoops, that last comment was supposed to belong to a different cave :d

25-08-23 11:38dustin

actually, come to think of it, one could also built letters with legos. i wonder if i did that as a kid, it's a perfect combination of both concepts :d

25-08-22 18:46dustin

- maze race -

this one was originally supposed to be one of the boss fights in "the new elements 2", but in the end i thought it made too little use of the non-classical gdash elements, so i made a completely classical version out of it (if you count a voodoo doll as classical, that is) :d

i quite like the design and the "atmosphere" in this cave - at first sight, everything looks completely simple, but then Κ suddenly realizes where the problem is :d

180 the moat
heywood
2
solved(4)
 
Attempts: 50 * Solutions: 4 * semi-clone
1
DarkStoorM
6521
25-08-21 23:12
2
heywood
6521
25-08-21 23:13
3
ligam
6487
25-08-21 21:43
4
krissz
6476
25-08-24 22:06
Comment this cave!
25-08-22 18:37dustin

just one reallife-minute away :d

25-08-21 23:14heywood

ha, snap. same score at the same time. :)

dustin's bd25 cave l l1
dustin
4
solved(9)
 
Attempts: 71 * Solutions: 9 * semi-clone
1
DarkStoorM
593
25-08-21 12:02
2
Piter
573
25-08-22 13:31
3
heywood
559
25-08-21 11:55
4
ligam
556
25-08-21 00:09
5
darkwood
555
25-08-22 10:11
6
darkwood
549
25-08-22 10:09
7
dustin
538
25-08-21 15:59
8
krissz
534
25-08-24 21:44
9
darkwood
530
25-08-22 10:00
Comment this cave!
25-08-23 18:16dustin

actually, come to think of it, one could also built letters with legos. i wonder if i did that as a kid, it's a perfect combination of both concepts :d

25-08-23 11:36dustin

yes. definitely! :d

but actually, in my childhood, i don't remember exactly if and how much i was interested in toy blocks/ legos. what i do remember is that i had a fascination for the concept of letters and writing from an early age on. in fact, one of the reasons why i liked bd as a kid was that the caves were numerated alphabetically! (and i was definitely disappointed to find that it ended with p. luckily, a few decades later, alchemyst dangerdash 3 finally fixed this huge flaw!) :d

25-08-21 14:04altermaven

I too remember legos when I was a wee lad. The simplest form of material for creativity.

25-08-20 23:17dustin

- block pyramid -

Κ blasts his way from the top to the bottom - and he must be careful not to run out of ΖΖΖ!

i like my design idea with the square blocks, it looks like a pyramid built by a child with their toy blocks :d

am25 100 rushed
altermaven
1
solved(7)
 
Attempts: 156 * Solutions: 7 * clone
1
DarkStoorM
1906
25-08-20 22:33
2
krissz
1494
25-08-24 21:53
3
Piter
1307
25-09-02 16:11
4
darkwood
1155
25-08-22 09:49
5
One4Matik
1072
25-09-06 00:36
6
enrico
1041
25-08-20 21:34
7
Rob Gilbert
1034
25-08-20 15:31
Comment this cave!
25-08-20 10:09altermaven

little time, so lemme throw something together real quick

(this is another 69 track - see 092 "jam the box")

dustin's bd25 cave k l1
dustin
1
solved(8)
 
Attempts: 71 * Solutions: 8 * clone
1
DarkStoorM
530
25-08-19 22:07
2
heywood
530
25-08-20 16:21
3
ligam
527
25-08-19 21:06
4
krissz
516
25-08-24 21:55
5
Piter
512
25-09-02 15:46
6
Rob Gilbert
497
25-08-19 20:46
7
enrico
495
25-08-19 21:29
8
One4Matik
492
25-09-06 00:18
Comment this cave!
25-08-19 20:21dustin

- sunken treasures -

this one is mainly for the design, with an "underwater" setting and the "jellyfishes" in Κ's way!

And it was a nice little construction challenge to make the random ΖΖΖ fill in a way that they never influence each other :d

AM25 099 Quixote
altermaven
1
solved(6)
 
Attempts: 226 * Solutions: 6 * semi-clone
1
ligam
1310
25-08-20 20:41
2
heywood
1247
25-08-22 16:42
3
krissz
1243
25-08-24 22:16
4
ligam
1214
25-08-20 20:21
5
darkwood
1207
25-08-22 09:33
6
ligam
1139
25-08-19 21:03
Comment this cave!
25-08-19 11:17altermaven

do you remember "quoth"? this is the other aphex twin / polygon window "Q" off of "surfing on sine waves" :D

AM25 098 The Phantom (RSW)
altermaven
1
solved(6)
 
Attempts: 123 * Solutions: 6 * semi-clone
1
DarkStoorM
763
25-08-19 22:03
2
ligam
756
25-08-19 20:37
3
heywood
751
25-08-19 14:21
4
darkwood
743
25-08-25 12:44
5
krissz
701
25-08-24 22:01
6
enrico
603
25-08-19 16:58
Comment this cave!
25-08-19 11:01altermaven

There was "the phantom" and "the phantom (part II)" but those were from Justice -- this version of "the phantom" is renegade soundwave, hence the (RSW) :)

dustin's bd25 int 5 l1
dustin
1
solved(6)
 
Attempts: 66 * Solutions: 6 * clone
1
DarkStoorM
166
25-08-18 23:55
2
heywood
165
25-08-19 03:06
3
dustin
162
25-08-19 00:11
4
ligam
160
25-08-18 22:09
5
Rob Gilbert
160
25-08-19 06:00
6
krissz
159
25-08-19 10:30
Comment this cave!
25-08-18 21:35dustin

- upraised wand -

a small puzzle based on a ΛΛΛΛΛ extended in the "wrong" direction :d

179 badlands
heywood
 
solved(5)
 
Attempts: 99 * Solutions: 5 * semi-clone
1
ligam
30402
25-08-18 19:40
2
heywood
29289
25-08-21 13:16
3
One4Matik
27333
25-09-06 00:11
4
darkwood
24701
25-09-07 21:41
5
krissz
22578
25-08-18 10:42
Comment this cave!
dustin's bd25 cave j l1
dustin
1
solved(16)
 
Attempts: 156 * Solutions: 16 * clone
1
DarkStoorM
410
25-08-21 23:23
2
heywood
409
25-08-18 00:19
3
altermaven
403
25-08-19 13:09
4
krissz
401
25-08-18 08:49
5
Rob Gilbert
401
25-08-18 13:39
6
heywood
400
25-08-18 00:18
7
dustin
399
25-08-18 16:47
8
heywood
398
25-08-18 00:22
9
darkwood
397
25-08-21 20:52
10
Rob Gilbert
396
25-08-18 13:38
11
dustin
394
25-08-18 16:48
12
darkwood
394
25-08-21 20:54
13
ligam
389
25-08-18 19:16
14
One4Matik
389
25-09-05 23:53
15
dustin
388
25-08-18 16:48
16
enrico
370
25-08-18 00:29
Comment this cave!
25-08-17 23:28dustin

- random rooms -

three diffewrent small challenges for Κ, one of which he has to solve - but the Θ decides which challenge it will be! :d

btw, if i'm not mistaken, it's not possible here to get any bonus ΑΑΑ (although it is possible in gdash, hence the extra score and time!)

177 lazy river
heywood
 
solved(3)
 
Attempts: 82 * Solutions: 3 * semi-clone
1
DarkStoorM
4152
25-08-16 11:41
2
ligam
4106
25-08-20 19:31
3
krissz
4074
25-08-15 22:36
Comment this cave!
cso 294 2-passenger elevators
dustin
2
solved(4)
 
Attempts: 155 * Solutions: 4 * semi-clone
1
Arno
831
25-08-21 13:35
2
Arno
827
25-08-18 14:01
3
DarkStoorM
825
25-08-17 21:15
4
dustin
824
25-08-17 23:13
Comment this cave!
25-08-26 18:22dustin

solution free!

well i think the cso effects are more or less obvious here - it's mainly about Κ vs. Ζ/Η vs. Μ traffic rules :d

25-08-15 18:30dustin

in the cso cave for august, Κ switches between floors to open doors!

178 dust trap
heywood
 
solved(5)
 
Attempts: 103 * Solutions: 5 * semi-clone
1
DarkStoorM
777
25-08-16 11:57
2
ligam
582
25-08-20 18:44
3
darkwood
405
25-08-15 22:46
4
One4Matik
378
25-08-17 00:53
5
krissz
360
25-08-15 22:24
Comment this cave!
176 smash and grab
heywood
 
solved(8)
 
Attempts: 64 * Solutions: 8 * clone
1
DarkStoorM
3152
25-08-16 11:45
2
heywood
3152
25-08-17 14:25
3
krissz
2561
25-08-15 21:52
4
darkwood
2364
25-08-15 22:58
5
One4Matik
2167
25-08-17 00:43
6
dustin
1576
25-08-15 17:51
7
Rob Gilbert
1182
25-08-16 16:09
8
enrico
197
25-08-16 21:56
Comment this cave!
am25 097 off-axis grav fields
altermaven
1
solved(6)
 
Attempts: 46 * Solutions: 6 * clone
1
DarkStoorM
1574
25-08-15 16:23
2
heywood
1554
25-08-15 17:43
3
krissz
1462
25-08-15 13:22
4
darkwood
1233
25-08-15 16:32
5
One4Matik
1214
25-08-17 00:42
6
Rob Gilbert
1159
25-08-15 16:11
Comment this cave!
25-08-15 12:24altermaven

underground resistance :)

dustin's bd25 cave i l1
dustin
3
solved(10)
 
Attempts: 45 * Solutions: 10 * clone
1
DarkStoorM
650
25-08-17 01:06
2
dustin
640
25-08-16 12:45
3
DarkStoorM
637
25-08-15 00:23
4
krissz
623
25-08-15 13:26
5
heywood
613
25-08-15 17:47
6
darkwood
603
25-08-14 22:31
7
darkwood
598
25-08-14 22:22
8
darkwood
576
25-08-14 22:12
9
One4Matik
525
25-08-17 00:35
10
Rob Gilbert
450
25-08-15 16:13
Comment this cave!
25-08-16 12:52dustin

thank you altermaven :) the design of this cave had several "stages", and the last two or three stages were just about the visual presentation (colors, bd letters, ΕΕΕ pattern) ;)

25-08-15 12:14altermaven

I had plans to introduce a similar theme but yours looks nicer :D

25-08-14 21:22dustin

- replenishment -

my alternate name for this one was "lasagne", which might be a kind of cryptic hint to the solution method ;)

maximum is 97Α (unless there's a way to convert ΒΒΒ from the "bd" letters, but there shouldn't be). it might be a nice extra challenge for Κ to get them all! (on level 5, this is a necessity, of course, and also with an extra difficulty!)

dustin's bd25 int 4 l1
dustin
1
solved(10)
 
Attempts: 279 * Solutions: 10 * clone
1
DarkStoorM
366
25-08-14 13:58
2
krissz
364
25-08-13 11:14
3
krissz
363
25-08-12 22:29
4
darkwood
362
25-08-13 10:59
5
heywood
357
25-08-14 15:21
6
ligam
344
25-08-13 22:08
7
Rob Gilbert
342
25-08-13 12:24
8
dustin
334
25-08-13 00:37
9
darkwood
334
25-08-13 10:51
10
One4Matik
334
25-08-17 00:30
Comment this cave!
25-08-12 21:34dustin

- temple of caution -

getting all the ΑΑΑ without throwing any intothe absorber ΛΛΛ demands quite some... well, caution ;)

i'm already curious how this is going to be speedrunned :d

dustin's bd25 cave h l1
dustin
1
solved(8)
 
Attempts: 84 * Solutions: 8 * clone
1
DarkStoorM
1402
25-08-13 23:40
2
ligam
1296
25-08-11 20:04
3
krissz
1188
25-08-13 11:23
4
Rob Gilbert
975
25-08-12 08:41
5
One4Matik
941
25-08-17 00:27
6
darkwood
778
25-08-12 14:26
7
enrico
665
25-08-11 23:31
8
Rob Gilbert
510
25-08-12 07:30
Comment this cave!
25-08-11 18:19dustin

- manhattan -

that's a simple design, of course, and i like caves where a simple design still has some kind of special content! in this case, the ideas behind the cave are:

| it starts as a ΗΗΗ-ΘΘΘ-explosion cave, but soon turns into a ΒΒΒ-ΑΑΑ-narrowness cave, so it's way different from what it looks like at first sight ;d

| the picture (after the ΘΘΘ converts) reminds me of the famous manhattan traffic network - ΒΒΒ=streets, ΑΑΑ=houses (although here, the "streets" are the obstacles) :d

| the gameplay has quite some strategic elements, the more so if you're hiscoring this (or on the higher levels, where hiscoring ismore or less required!) ;)

for lower levels, it should just be enough to "somehow take the easiest ΑΑΑ" :d

dustin's bd25 cave g l1
dustin
1
solved(9)
 
Attempts: 19 * Solutions: 9 * clone
1
DarkStoorM
537
25-08-10 10:54
2
heywood
532
25-08-10 22:38
3
ligam
529
25-08-11 21:08
4
krissz
521
25-08-10 21:14
5
dustin
507
25-08-10 23:30
6
Rob Gilbert
503
25-08-11 07:22
7
One4Matik
503
25-08-17 00:22
8
darkwood
489
25-08-10 17:00
9
enrico
470
25-08-10 14:17
Comment this cave!
25-08-10 10:45dustin

- lake of itomori -

the shape and title of this cave are dedicated to my favorite japanese anime "kimi no na wa" :)
the cave itself is supposed to be a little imeout after the last two, three more demanding caves, although on the higher levels there will be a few ΑΑΑ placed at troublesome spots!

dustin's bd25 int 3 l1
dustin
1
solved(7)
 
Attempts: 51 * Solutions: 7 * clone
1
DarkStoorM
273
25-08-09 11:49
2
heywood
273
25-08-09 14:04
3
darkwood
271
25-08-09 17:57
4
krissz
270
25-08-09 14:34
5
Rob Gilbert
270
25-08-11 12:48
6
Rob Gilbert
268
25-08-09 20:22
7
One4Matik
264
25-08-17 00:18
Comment this cave!
25-08-09 11:39dustin

- Α pushing -

apparently, this one can only be solved by moving a Α... or with a little trick :d

175 flea market
heywood
 
solved(8)
 
Attempts: 139 * Solutions: 8 * clone
1
DarkStoorM
16244
25-08-09 11:48
2
krissz
15634
25-08-11 15:38
3
heywood
15553
25-08-08 21:48
4
ligam
15383
25-08-09 23:33
5
DarkStoorM
15174
25-08-08 18:58
6
Rob Gilbert
13626
25-08-09 20:29
7
darkwood
13608
25-08-09 18:08
8
One4Matik
13511
25-08-17 00:17
Comment this cave!
dustin's bd25 cave f l1
dustin
1
solved(4)
 
Attempts: 105 * Solutions: 4 * clone
1
heywood
659
25-08-07 15:34
2
krissz
650
25-08-07 19:33
3
One4Matik
578
25-08-16 23:59
4
Rob Gilbert
274
25-08-07 20:31
Comment this cave!
25-08-07 10:53dustin

- cross dance -

i'm quite a bit proud of that design :d to make the whole fly construction work, some cso (cavescanning order) effects had to be taken into account to make sure that at the points where they bump into each other, each fly makes a 180 degree turn and moves back where it came from.

in gameplay, it's also possible to break the "dancing formation" by using cso effects as well, although i'm not sure if it's very advantageous for Κ to create a mess, but he might do it just for fun ;)

dustin's bd25 cave e l1
dustin
1
solved(11)
 
Attempts: 102 * Solutions: 11 * clone
1
DarkStoorM
719
25-08-06 12:26
2
heywood
709
25-08-07 01:31
3
krissz
522
25-08-06 21:34
4
darkwood
519
25-08-06 21:14
5
Rob Gilbert
505
25-08-05 21:11
6
darkwood
452
25-08-06 21:12
7
darkwood
450
25-08-06 21:18
8
darkwood
441
25-08-05 20:55
9
One4Matik
437
25-08-16 23:54
10
darkwood
351
25-08-05 20:52
11
Rob Gilbert
342
25-08-05 21:09
Comment this cave!
25-08-05 16:45dustin

- observation station -

a compilation of four different ideas for timed Η crushes with ΖΖΖ in the way. each idea has an easier and a harder version!

dustin's bd25 int 2 l1
dustin
1
solved(6)
 
Attempts: 58 * Solutions: 6 * clone
1
krissz
236
25-08-04 17:00
2
Rob Gilbert
236
25-08-04 17:44
3
richie
235
25-08-04 16:19
4
darkwood
235
25-08-05 20:44
5
heywood
232
25-08-04 17:50
6
Rob Gilbert
227
25-08-04 17:43
Comment this cave!
25-08-04 16:07dustin

- counterpart(ie)s -

a little extra challenge which will probably take a few attempts from most Κs out there - for me, one benefit of the five levels is that Κ actually does have more than one attempt on each intermission :d

i mainly like this one because of the symmetric design ;)

dustin's bd25 cave d l1
dustin
1
solved(4)
 
Attempts: 115 * Solutions: 4 * clone
1
DarkStoorM
451
25-08-03 13:06
2
heywood
435
25-08-07 01:41
3
dustin
411
25-08-03 19:21
4
Rob Gilbert
381
25-08-04 12:07
Comment this cave!
25-08-03 12:15dustin

- endless rain -

the first cave in dustin's bd using open borders :d not for Κ to use himself, but for the ΒΒΒ/ΑΑΑ to be "re-used" for the permanent rain Κ has to dodge.

this cave plays significantly different from original imo because:

Α the ΙΙΙ pattern is different, and it seems to me that there are fewer opportunities for Κ to move from one safe point to the next even though the permeability is set equal.

Α the open world interpretation makes it look like Κ is in the middle of the cave instead of the bottom. (in general, i think this open world interpretation of open borders is great! only in this particular cave, where Κ doesn't interact with the open border directly, i guess it might be a little bit confusing.) :d still, the most important thing is that the area where the objects fall toward Κ can still be fully seen in the upper half of the screen!

dustin's bd25 cave c l1
dustin
3
solved(10)
 
Attempts: 77 * Solutions: 10 * clone
1
DarkStoorM
667
25-08-03 12:23
2
heywood
666
25-08-07 17:12
3
krissz
657
25-08-02 19:18
4
darkwood
644
25-08-02 17:33
5
krissz
624
25-08-02 19:15
6
darkwood
618
25-08-02 17:29
7
Rob Gilbert
611
25-08-02 15:25
8
dustin
608
25-08-03 19:22
9
One4Matik
580
25-08-13 19:38
10
enrico
542
25-08-02 11:31
Comment this cave!
25-08-02 12:39dustin

edit: "little apple man" or "apple guy" might be a better translation, as it's meant to sound particularly cute :)

25-08-02 12:18dustin

edit: in english language, some colloquial terms exist as well, such as "space alien" or even "buddha", though none of those seems to be as common as the "apple man" :d

25-08-02 12:16dustin

- mandelbrot -

this shape is famous... among mathematicians, at least :d in german language, the colloquial term "apfelmaennchen" (apple man) is quite common for this set/shape, unfortunately, there doesn't seem to be a common colloquial term in english (it's just called 'mandelbrot set', named after the mathematician b. mandelbrot who first discovered and examined it.)

the funny thing is, while this shape is defined by a strict mathematical formula, the result happens to look like a kind of lying human (to me, at least) :d

bonus question (for mathematicians or those who are interested): which Α marks the origin of the coordinate system (according to the mandelbrot coordinates, not the bd coordinates)? :d

dustin's bd25 int 1 l1
dustin
3
solved(10)
 
Attempts: 59 * Solutions: 10 * clone
1
DarkStoorM
198
25-08-01 22:02
2
heywood
197
25-08-02 12:00
3
darkwood
196
25-08-03 19:11
4
darkwood
195
25-08-03 19:09
5
One4Matik
195
25-08-13 19:35
6
Rob Gilbert
194
25-08-02 06:08
7
richie
194
25-08-02 14:02
8
enrico
193
25-08-01 23:48
9
krissz
192
25-08-01 19:04
10
richie
192
25-08-02 14:02
Comment this cave!
25-08-01 23:51dustin

wow, that was long ago :d

25-08-01 22:01DarkStoorM

DSM Dash 164 :D

25-08-01 17:35dustin

- darkstoorm's underpass -

idea from a darkstoorm cave (i don't recall which one, though) :d

am25 096 No Idea
altermaven
3
solved(2)
 
Attempts: 124 * Solutions: 2 * semi-clone
1
altermaven
672
25-08-15 12:28
2
dustin
640
25-07-31 18:54
Comment this cave!
25-07-31 22:58altermaven

yeah I knew there was going to be more than the expected 31\ which is the ideal result if you were dilligent, so I only had score for those.

25-07-31 18:55dustin

i got an extra Α - no score, unfortunately :( :d

25-07-31 18:31altermaven

at first I wanted to do a flip of "earth leakage trip" except that isn't really possible (it was already done!), so for "no idea", by earth leakage trip (msx001), I figured I'd keep it to a rather clever puzzle:

a bit of preservation, and a bit of cso. ;)

dustin's bd25 cave b l1
dustin
1
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
442
25-08-01 00:37
2
heywood
440
25-08-01 17:54
3
ligam
437
25-08-04 19:21
4
krissz
431
25-08-01 19:02
5
One4Matik
427
25-08-13 19:33
6
Rob Gilbert
422
25-08-01 17:12
7
darkwood
419
25-08-02 12:48
8
dustin
404
25-08-01 17:29
Comment this cave!
25-07-31 17:00dustin

- prison patrol -

Κ has been improsoned for stealing ΑΑΑ, but he sneaks through between the guards and searches the cells for even more treasures!

AM25 095 Mentasm
altermaven
1
solved(6)
 
Attempts: 86 * Solutions: 6 * clone
1
heywood
3375
25-08-07 01:59
2
DarkStoorM
2983
25-07-31 11:03
3
krissz
1780
25-07-31 12:07
4
One4Matik
1698
25-08-13 19:30
5
Rob Gilbert
1660
25-08-06 12:36
6
darkwood
1506
25-08-03 16:30
Comment this cave!
25-08-15 12:25altermaven

this is a joey beltraom track, the flipside of "mind 2 mind" under his "second phase" alias; this track was probably known for bringing the juno-specific hoover sound to many a rave track -- yes, including human resource's "dominator"!

AM25 094 loop therapy
altermaven
1
solved(6)
 
Attempts: 154 * Solutions: 6 * semi-clone
1
DarkStoorM
745
25-07-31 11:01
2
heywood
722
25-08-03 23:34
3
ligam
721
25-08-04 19:07
4
darkwood
695
25-08-03 20:40
5
krissz
665
25-07-31 11:58
6
One4Matik
605
25-08-13 19:28
Comment this cave!
25-07-30 16:44altermaven

this one is by jurgen driessen, a.k.a. pergon. everything moves like clockwork until you make your first dig. then it's not exactly therapeutic now, is it? however, it is rather cathartic if you can get every \ in this cave :)

174 with apologies to dustin
heywood
1
solved(5)
 
Attempts: 39 * Solutions: 5 * clone
1
DarkStoorM
14415
25-08-01 00:45
2
Rob Gilbert
12212
25-08-06 19:21
3
darkwood
9366
25-08-03 19:19
4
dustin
7700
25-07-30 23:17
5
ligam
7341
25-08-04 18:30
Comment this cave!
25-07-30 23:18dustin

that's a clear "lol" :d

dustin's bd25 cave a l1
dustin
1
solved(9)
 
Attempts: 36 * Solutions: 9 * clone
1
DarkStoorM
470
25-07-30 12:09
2
ligam
469
25-08-04 18:26
3
krissz
467
25-07-31 11:55
4
Rob Gilbert
464
25-07-30 13:01
5
darkwood
463
25-08-03 19:13
6
Rob Gilbert
437
25-07-30 12:22
7
One4Matik
408
25-08-13 19:15
8
Rob Gilbert
253
25-07-30 12:21
9
dustin
214
25-07-30 21:41
Comment this cave!
25-07-30 11:23dustin

- turn of the tides -

not sure if this idea to flood a cave has been seen before - i haven't, at least - and wow, i'm really a fan of the 4g wall, there are so many things you can do with it :d

dustin's bd25 intro l1
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
643
25-07-30 12:08
2
heywood
642
25-07-30 15:31
3
krissz
642
25-07-31 11:52
4
ligam
641
25-08-04 18:26
5
Rob Gilbert
640
25-07-30 12:21
6
dustin
640
25-07-30 21:42
7
darkwood
640
25-08-03 19:14
8
One4Matik
637
25-08-13 19:13
Comment this cave!
25-07-30 11:18dustin

the brand new dustin's bd 25 is on Arno's game base! :d

the jubilee game has exactly 25 caves, and here in this intro, everything is 25 - Κ might even notice that he needs a little longer to hatch than usual... ;)

as usual, i'm going to upload all caves on l1 and then on l5 here - l1 focusses on enjoyment, l5 more on the challenge, and i think there will be quite some tough caves there! :d

let's go! :d

am25 093 kinetic
altermaven
2
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
heywood
960
25-07-29 19:28
2
darkwood
960
25-08-02 12:34
3
ligam
952
25-07-29 21:34
4
altermaven
951
25-07-29 20:54
5
krissz
928
25-07-30 09:03
6
Rob Gilbert
899
25-07-30 06:38
7
One4Matik
825
25-08-13 19:12
Comment this cave!
25-07-29 18:07altermaven

the collaboration between hazell and hartnoll would be the one-shot "golden girls" - forgot to add.

but don't be too golden about the illusion of free time. to score big, ^ must snap all the \s!

25-07-29 18:06altermaven

don't let anyone tell you that creating a goldberg machine is easy. it's not. but when it all comes together, it's amazing.

this one is by michael hazell, originally released as "the pied piper"; however, along with paul hartnoll (1/2 of Orbital), it would see a phenomenal release in 1993 with both orbital and frank de wulf's remixes. an essential club track.

profi boulder caves 38 (6f)
dustin
1
solved(4)
 
Attempts: 186 * Solutions: 4 * clone
1
krissz
520
25-07-30 09:01
2
darkwood
455
25-08-02 10:59
3
Rob Gilbert
409
25-08-06 19:27
4
ligam
388
25-07-29 23:31
Comment this cave!
25-07-29 11:23dustin

trapping the ΘΘΘ isn't a problem here - but how about reaching the ΑΑΑ afterwards...?

breaking news: dustin's bd 25 is out! downloadable from Arno's game base, and the caves come soon here as well :d

profi boulder caves 37 (6d)
dustin
1
solved(9)
 
Attempts: 62 * Solutions: 9 * clone
1
DarkStoorM
447
25-07-29 00:08
2
krissz
447
25-07-29 08:15
3
heywood
447
25-07-29 16:35
4
ligam
446
25-07-28 21:11
5
Rob Gilbert
446
25-07-29 12:18
6
darkwood
446
25-07-31 21:07
7
dustin
445
25-07-28 23:56
8
darkwood
445
25-07-31 21:04
9
enrico
440
25-07-29 13:47
Comment this cave!
25-07-28 20:21dustin

let's continue the profi collection with a little but nice idea ;)

boulderdash 1 h/infinity
dustin
4
solved(4)
 
Attempts: 71 * Solutions: 4 * semi-clone
1
DarkStoorM
460
25-07-27 13:49
2
DarkStoorM
450
25-07-27 13:43
3
DarkStoorM
410
25-07-27 13:38
4
DarkStoorM
350
25-07-27 13:33
Comment this cave!
25-08-10 13:22DarkStoorM

Demo free, forgot about this :D

25-07-28 20:03dustin

hehe, indeed i checked all seeds from 0-255 and this was the only one where i had serious trouble reaching the Ξ :d (although there are a lot of seeds where the Ξ is blocked off.)

25-07-27 13:34DarkStoorM

Okay, this is hard haha :D

25-07-26 13:56dustin

33Α in 60 secs, but well... that's not even the main problem here!

random seed: 221
this seed features a huge problem with the Ξ! i'm pretty sure it needs two explosions to reach it, and even then, it took me quite some attempts to even figure out a way to do it at all :d

requirement: 33Α
i had two versions for this cave in mind - a "long version" with timer 255 (bd1 max) and requiring to push a lot of ΒΒΒ. for this version, i had a requirement of around 50Α. however, i decided in the end that a "speedrun version" would be more in the spirit of the previous caves, also considering that there will be a good opportunity to make a "long version" in cave p later. so this is more about which ΒΒΒ can Κ convert quickest, and which ones aren't worth the time.

time: 60
given that the cave is already a kind of explosion puzzle, the timer is not as strict as in caves a,c,d,e, f and g before. that doesn't mean it's not pressing hard!

after cave b, this is the second cave where the difficulty doesn't exclusively come from the timer. i think it makes sense to first figure out a way to get access to the Ξ at all (location as in original cave h, coordinates (0,3) when (0,0) is the top-left Ε corner). then when a solution for this is found, the rest is all about time efficiency!

a- grade: score 340 (minimum)
s- grade: score 380
ss-grade: score 430

AM25 092 jam the box
altermaven
3
solved(6)
 
Attempts: 61 * Solutions: 6 * semi-clone
1
DarkStoorM
3311
25-07-27 20:02
2
darkwood
3304
25-08-02 09:34
3
ligam
3303
25-07-28 17:56
4
One4Matik
3303
25-07-27 01:15
5
heywood
3300
25-07-29 11:06
6
dustin
3287
25-07-27 12:04
Comment this cave!
25-07-29 14:15altermaven

this one is by carl craig under his "69" alias :)

25-07-29 00:05dustin

that's fun, reminded me of dustin's bd 21 cave o :d

25-07-26 10:38altermaven

no \ shall be wasted!

am25 091 isoprophlex
altermaven
1
solved(2)
 
Attempts: 146 * Solutions: 2 * semi-clone
1
altermaven
622
25-07-25 23:40
2
darkwood
521
25-08-03 20:59
Comment this cave!
25-07-25 23:41altermaven

rotated the board

(this is aphex twin, by the way, released on r&s)

173 usul
heywood
 
solved(7)
 
Attempts: 98 * Solutions: 7 * semi-clone
1
ligam
2593
25-07-28 16:36
2
DarkStoorM
2576
25-07-27 20:13
3
nicol
2562
25-07-26 23:03
4
heywood
2559
25-07-29 19:46
5
darkwood
2443
25-08-03 16:42
6
krissz
2017
25-07-28 07:03
7
darkwood
2009
25-08-03 16:36
Comment this cave!
172 o zone
heywood
 
solved(3)
 
Attempts: 40 * Solutions: 3 * semi-clone
1
One4Matik
4447
25-07-27 00:59
2
heywood
4401
25-07-29 16:12
3
darkwood
3839
25-08-06 23:27
Comment this cave!
171 cross purposes
heywood
 
solved(5)
 
Attempts: 156 * Solutions: 5 * semi-clone
1
ligam
2549
25-07-28 16:07
2
nicol
2478
25-07-26 23:17
3
krissz
2052
25-07-27 08:55
4
darkwood
2044
25-08-04 16:51
5
dustin
1437
25-07-26 20:40
Comment this cave!
classic remakes 106
dustin
 
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
1647
25-07-24 20:08
2
DarkStoorM
577
25-07-24 19:52
3
krissz
557
25-07-25 07:30
4
dustin
531
25-07-27 20:26
5
nicol
507
25-07-26 23:27
6
Rob Gilbert
506
25-07-25 06:07
Comment this cave!
am25 090 hellgenugzudunkel!
altermaven
2
solved(9)
 
Attempts: 73 * Solutions: 9 * clone
1
Rob Gilbert
1073
25-07-22 20:40
2
darkwood
1053
25-08-03 09:22
3
darkwood
1049
25-08-03 08:23
4
One4Matik
1034
25-07-27 00:47
5
heywood
1026
25-07-23 17:50
6
enrico
915
25-07-22 23:38
7
nicol
836
25-07-26 23:34
8
darkwood
828
25-08-02 14:14
9
krissz
770
25-07-23 11:32
Comment this cave!
25-07-29 18:16altermaven

the song title is describing the view of a nightclub's dancefloor. "light's bright, too dark"

25-07-24 02:25altermaven

this one is by alex k. katz :)

AM25 089 Graphic Encounters
altermaven
3
solved(5)
 
Attempts: 284 * Solutions: 5 * clone
1
ligam
1179
25-07-23 17:44
2
DarkStoorM
1116
25-07-22 13:43
3
darkwood
915
25-08-05 21:46
4
altermaven
795
25-07-19 22:48
5
Rob Gilbert
774
25-07-23 07:00
Comment this cave!
25-08-15 12:29altermaven

haha I just realised that

25-07-24 16:19Rob Gilbert

it looks like rockford's head went on its own trip to the next (090) cave, lol :) great caves btw, both of them!

25-07-24 02:24altermaven

this one is by steve redhead

AM25 088 fish and chips
altermaven
1
solved(5)
 
Attempts: 49 * Solutions: 5 * semi-clone
1
DarkStoorM
802
25-07-19 12:36
2
DarkStoorM
797
25-07-19 12:22
3
dustin
747
25-07-19 12:34
4
nicol
702
25-07-21 15:12
5
krissz
698
25-07-19 22:19
Comment this cave!
25-07-24 02:24altermaven

another hardfloor track

balderdash 171
dustin
 
solved(12)
 
Attempts: 112 * Solutions: 12 * clone
1
DarkStoorM
898
25-07-20 16:27
2
heywood
789
25-07-20 13:56
3
heywood
673
25-07-19 12:49
4
darkwood
665
25-07-21 11:48
5
ligam
413
25-07-23 13:23
6
kozelX
390
25-07-25 23:48
7
Rob Gilbert
385
25-07-20 08:37
8
One4Matik
381
25-07-27 00:20
9
darkwood
370
25-07-21 00:27
10
krissz
367
25-07-19 22:14
11
enrico
337
25-07-19 14:51
12
nicol
324
25-07-19 09:38
Comment this cave!
Stripes DX 53
altermaven
1
solved(2)
 
Attempts: 12 * Solutions: 2 * semi-clone
1
DarkStoorM
2108
25-07-18 19:16
2
nicol
1280
25-07-19 11:55
Comment this cave!
25-07-18 15:07altermaven

"mindstream (mind the bend the mind)"

AM25 086 Delirious
altermaven
2
solved(1)
 
Attempts: 84 * Solutions: 1 * semi-clone
1
DarkStoorM
1226
25-07-18 18:36
Comment this cave!
25-07-24 02:23altermaven

this one is by dj misjah & dj groovehead.

25-07-16 17:05altermaven

who am I kidding.. it's techno :p

AM25 087 Energy Flash
altermaven
1
solved(10)
 
Attempts: 30 * Solutions: 10 * semi-clone
1
DarkStoorM
777
25-07-18 12:28
2
heywood
760
25-07-17 16:33
3
krissz
758
25-07-17 19:56
4
darkwood
754
25-07-18 11:47
5
ligam
750
25-07-23 13:15
6
kozelX
748
25-07-25 23:39
7
nicol
731
25-07-19 11:58
8
One4Matik
731
25-07-20 18:45
9
dustin
726
25-07-17 21:08
10
enrico
721
25-07-18 00:30
Comment this cave!
25-07-24 02:24altermaven

this one is by joey beltram, who also goes by "second phase", and is responsible for the hooverphonic "mentasm"

cso 293 twitchy twins
dustin
6
solved(2)
 
Attempts: 107 * Solutions: 2 * semi-clone
1
Arno
1853
25-07-21 19:57
2
dustin
1846
25-07-18 21:53
Comment this cave!
25-07-25 18:30dustin

indeed, we have the same fly distances :d

25-07-23 21:55Arno

Mine too! Both solutions have same ideas, just slightly different execution. :-D

25-07-23 11:07dustin

solution is free :d

with help of cso tricks, Κ brings two ΖΖ, then two ΗΗ to crush each other, and the final against the remaining Η is also highly cso-ish :d

25-07-21 20:25dustin

thanks Arno :d

25-07-21 20:17Arno

nice collection of cso tricks! :-)

25-07-16 11:23dustin

in the july cso puzzle, Κ cannot crush the flies himself, so he needs to trick them!

AM25 085 Confuss
altermaven
1
solved(7)
 
Attempts: 60 * Solutions: 7 * semi-clone
1
DarkStoorM
802
25-07-17 12:44
2
darkwood
786
25-07-16 16:44
3
heywood
769
25-07-16 15:53
4
krissz
766
25-07-16 12:56
5
darkwood
763
25-07-16 16:42
6
dustin
757
25-07-16 19:03
7
nicol
757
25-07-19 12:02
Comment this cave!
25-07-15 21:40altermaven

acid a-z: track by hardfloor

am25 084 booby trap
altermaven
1
solved(3)
 
Attempts: 48 * Solutions: 3 * semi-clone
1
DarkStoorM
515
25-07-18 12:33
2
krissz
295
25-07-16 12:53
3
One4Matik
228
25-07-20 18:43
Comment this cave!
25-07-15 17:50altermaven

acid a-z: track by microworld

170 encroachment
heywood
 
solved(3)
 
Attempts: 54 * Solutions: 3 * semi-clone
1
DarkStoorM
7442
25-07-15 13:45
2
heywood
7340
25-07-15 12:53
3
krissz
6686
25-07-15 11:42
Comment this cave!
am25 083 allnighter
altermaven
1
solved(6)
 
Attempts: 66 * Solutions: 6 * semi-clone
1
DarkStoorM
668
25-07-14 12:18
2
heywood
665
25-07-14 13:02
3
krissz
647
25-07-15 11:36
4
dustin
630
25-07-14 22:14
5
One4Matik
617
25-07-20 18:35
6
darkwood
602
25-07-14 16:54
Comment this cave!
25-07-15 17:48altermaven

acid a-z: track by origin (rob acid)

DSM Dash 271
DarkStoorM
 
solved(6)
 
Attempts: 66 * Solutions: 6 * semi-clone
1
DarkStoorM
160
25-07-15 12:21
2
heywood
154
25-07-14 19:34
3
krissz
140
25-07-15 11:34
4
darkwood
116
25-07-14 17:13
5
One4Matik
103
25-07-20 18:30
6
heywood
84
25-07-14 09:59
Comment this cave!
themes abc 14: narrowness
dustin
2
solved(2)
 
Attempts: 63 * Solutions: 2 * semi-clone
1
DarkStoorM
5763
25-07-13 18:13
2
dustin
3895
25-07-13 20:40
Comment this cave!
25-07-13 12:50dustin

edit: small changes around the bonus room (there were no solutions yet, so it should be ok) :d

25-07-13 12:25dustin

Behind the biiiiig mansion Κ has just managed to find his way through, he immediately finds himself inside an enormous maze. in front of him, he finds a note.

"h-h-hello, i'm p-p-professor quiller. p-people say i h-h-have two faces, and they k-keep avoiding me because of that, b-b-but i dunno what they're t-t-talking about. anyway, in case you want to a-a-avoid me too, i d-decided to j-j-just leave a message for you. my e-e-exam is a bit n-n-n-narrow, b-b-but i still hope you l-l-like it. inside the m-m-maze, you'll meet a t-t-troll! haha, nah just kidding, d-do'nt worry. h-h-however, y-y-you'll meet a lot of fireflies and b-b-butterflies, so... ehm... m-m-maybe you s h o u l d still w-w-worry... anyway, good luck!"

for one moment, Κ wonders how someone could stutter even in writing, then he shrugs it off and decides to concentrate on the task lying before him. surely, if there are dangerous enemies in the middle of the maze, then there are also glittering ΑΑΑ to find...!

balderdash 170
dustin
1
solved(5)
 
Attempts: 16 * Solutions: 5 * semi-clone
1
DarkStoorM
1999
25-07-13 10:00
2
darkwood
1929
25-07-12 14:52
3
heywood
1928
25-07-12 14:07
4
krissz
1923
25-07-12 18:44
5
One4Matik
1918
25-07-20 18:18
Comment this cave!
25-07-12 13:42dustin

an open border version of dustin's bd 23 cave a.
originally, i wanted to make this my first open border cave in the dbd series, but then i found that for gdash - where open borders don't have this nice "infinite world" interpretation - it'd be nicer to release a classical version.

so now, the first open border cave in the dbd series is going to come in episode 25, out soon :d

speaking of infinity: the series will have to pause for this weekend because cave h still needs testing :d

profi boulder caves 36 (5p)
dustin
 
solved(3)
 
Attempts: 39 * Solutions: 3 * semi-clone
1
DarkStoorM
657
25-07-12 00:50
2
heywood
648
25-07-12 15:37
3
darkwood
618
25-07-12 10:39
Comment this cave!
profi boulder caves 35 (5n)
dustin
1
solved(4)
 
Attempts: 67 * Solutions: 4 * semi-clone
1
DarkStoorM
527
25-07-12 00:54
2
darkwood
446
25-07-12 10:45
3
One4Matik
397
25-07-20 18:11
4
krissz
396
25-07-11 20:56
Comment this cave!
25-07-11 18:14dustin

the do-it-yourself version of cave h :d

profi boulder caves 34 (5m)
dustin
2
solved(7)
 
Attempts: 211 * Solutions: 7 * semi-clone
1
DarkStoorM
474
25-07-12 14:02
2
heywood
467
25-07-11 16:20
3
darkwood
417
25-07-10 18:37
4
enrico
409
25-07-11 00:22
5
krissz
406
25-07-11 20:51
6
dustin
358
25-07-10 22:43
7
richie
194
25-07-14 13:32
Comment this cave!
25-07-11 16:21heywood

AKA "THE GRAVEYARD OF UNREGISTERED KEYBOARD INPUTS". :)

25-07-10 17:54dustin

loads of chain explosions going around, this one seems to me to be the trickiest :d

profi boulder caves 33 (5l)
dustin
 
solved(6)
 
Attempts: 29 * Solutions: 6 * semi-clone
1
heywood
866
25-07-11 19:04
2
richie
862
25-07-14 13:23
3
dustin
856
25-07-10 22:45
4
darkwood
845
25-07-11 11:09
5
krissz
839
25-07-11 20:41
6
darkwood
810
25-07-10 18:23
Comment this cave!
AM25 082 triple blossom
altermaven
2
solved(7)
 
Attempts: 44 * Solutions: 7 * semi-clone
1
DarkStoorM
1080
25-07-13 11:14
2
DarkStoorM
1022
25-07-13 11:11
3
heywood
900
25-07-11 18:15
4
DarkStoorM
791
25-07-10 21:41
5
krissz
687
25-07-11 20:38
6
dustin
548
25-07-10 17:39
7
darkwood
527
25-07-10 17:34
Comment this cave!
25-07-10 21:19altermaven

yeah, the time pressure for ^ is high, so the ideal solution is what nets you the most \ in the time. And the random heavy |s make planning hard.

25-07-10 17:40dustin

that's all about time management - no time for "perfect" solutions, still a lot of ΑΑΑ required!

169 three wells
heywood
2
solved(6)
 
Attempts: 54 * Solutions: 6 * semi-clone
1
DarkStoorM
21151
25-07-13 09:59
2
One4Matik
19807
25-07-11 02:31
3
krissz
17586
25-07-11 20:30
4
heywood
13081
25-07-10 23:40
5
darkwood
11315
25-07-10 18:14
6
dustin
10257
25-07-10 17:26
Comment this cave!
25-07-10 21:15heywood

thank you :)

25-07-10 17:29dustin

stylish! :d

168 sakura
heywood
 
solved(4)
 
Attempts: 55 * Solutions: 4 * semi-clone
1
DarkStoorM
9298
25-07-13 10:10
2
heywood
7554
25-07-11 02:14
3
darkwood
7130
25-07-10 17:20
4
krissz
6370
25-07-11 20:22
Comment this cave!
profi boulder caves 32 (5h)
dustin
 
solved(7)
 
Attempts: 14 * Solutions: 7 * clone
1
DarkStoorM
378
25-07-09 00:42
2
heywood
376
25-07-08 21:00
3
krissz
376
25-07-09 12:31
4
richie
376
25-07-09 14:34
5
darkwood
375
25-07-08 21:56
6
Rob Gilbert
375
25-07-09 06:32
7
One4Matik
375
25-07-11 02:16
Comment this cave!
AM25 081 abstractium-359
altermaven
1
solved(11)
 
Attempts: 72 * Solutions: 11 * clone
1
DarkStoorM
1550
25-07-13 11:34
2
enrico
1537
25-07-10 00:40
3
Rob Gilbert
1349
25-07-09 17:48
4
heywood
1340
25-07-08 20:23
5
Rob Gilbert
1322
25-07-09 17:45
6
One4Matik
1255
25-07-11 02:16
7
krissz
1209
25-07-09 12:29
8
Rob Gilbert
1208
25-07-09 06:40
9
richie
1180
25-07-09 14:41
10
enrico
1153
25-07-09 01:08
11
darkwood
1102
25-07-08 22:21
Comment this cave!
25-07-08 20:04altermaven

"flashback"

359 is a rather interesting prime number. It is a sophie germain prime, as well as a emirp: because the reverse of 359 (953) is also prime.

a number is a sophie germain prime when 2(n)+1 ends up as a prime number. in which case the result is 719, which initself is a sophie germain prime.

But 359 is also a safe prime. a safe prime is a 'reverse' sophie germain prime: where (n-1)/2 equals a prime number. in which case, that number is 179.

profi boulder caves 31 (5g)
dustin
1
solved(9)
 
Attempts: 209 * Solutions: 9 * semi-clone
1
heywood
226
25-07-09 13:12
2
krissz
226
25-07-11 21:06
3
krissz
221
25-07-09 12:26
4
DarkStoorM
217
25-07-09 00:42
5
krissz
217
25-07-09 12:23
6
heywood
209
25-07-09 13:03
7
richie
205
25-07-09 14:33
8
darkwood
203
25-07-09 14:31
9
richie
189
25-07-09 14:30
Comment this cave!
25-07-08 20:38dustin

can Κ eliminate the danger or be caught in a dead-end?

167 lattice town
heywood
 
solved(2)
 
Attempts: 153 * Solutions: 2 * semi-clone
1
heywood
3385
25-07-09 00:39
2
darkwood
3038
25-07-08 21:37
Comment this cave!
profi boulder caves 30 (5f)
dustin
1
solved(9)
 
Attempts: 92 * Solutions: 9 * clone
1
DarkStoorM
704
25-07-09 11:28
2
heywood
622
25-07-08 12:02
3
darkwood
622
25-07-08 15:34
4
dustin
456
25-07-08 11:33
5
darkwood
431
25-07-07 22:26
6
krissz
431
25-07-09 12:14
7
enrico
428
25-07-09 00:57
8
One4Matik
410
25-07-11 02:02
9
Rob Gilbert
356
25-07-08 07:07
Comment this cave!
25-07-07 21:33dustin

and some fireworks... but will the result be sufficient?

profi boulder caves 29 (5b)
dustin
1
solved(9)
 
Attempts: 61 * Solutions: 9 * clone
1
darkwood
470
25-07-08 15:26
2
heywood
449
25-07-08 11:59
3
DarkStoorM
443
25-07-07 21:38
4
darkwood
441
25-07-07 22:30
5
One4Matik
430
25-07-11 01:58
6
richie
427
25-07-08 19:03
7
krissz
424
25-07-09 12:05
8
Rob Gilbert
414
25-07-08 07:12
9
richie
413
25-07-08 18:57
Comment this cave!
25-07-07 21:28dustin

"make space for the ΘΘΘ, it wants to fill the whole cave!" :d

AM25 080 avaritia V
altermaven
1
solved(7)
 
Attempts: 82 * Solutions: 7 * semi-clone
1
DarkStoorM
1311
25-07-07 21:34
2
ligam
1259
25-07-14 20:35
3
heywood
1203
25-07-07 16:06
4
darkwood
1198
25-07-10 20:02
5
krissz
1189
25-07-09 12:02
6
darkwood
1170
25-07-07 18:18
7
One4Matik
1102
25-07-11 01:54
Comment this cave!
25-07-07 08:48altermaven

Joy or sorrow?

166 dev null
heywood
 
solved(8)
 
Attempts: 83 * Solutions: 8 * semi-clone
1
DarkStoorM
5211
25-07-14 00:18
2
DarkStoorM
5002
25-07-13 23:25
3
altermaven
4899
25-07-07 10:26
4
heywood
4805
25-07-08 12:52
5
krissz
4220
25-07-09 11:54
6
One4Matik
3907
25-07-11 01:45
7
enrico
3791
25-07-08 00:07
8
darkwood
3528
25-07-07 22:24
Comment this cave!
165 B&E intermission
heywood
1
solved(3)
 
Attempts: 302 * Solutions: 3 * semi-clone
1
DarkStoorM
384
25-07-06 22:26
2
krissz
381
25-07-13 19:44
3
heywood
378
25-07-08 12:08
Comment this cave!
25-07-06 21:27altermaven

movement is very tight but it is possible!

164 new york vs chicago
heywood
 
solved(4)
 
Attempts: 171 * Solutions: 4 * semi-clone
1
DarkStoorM
3014
25-07-06 23:43
2
heywood
3002
25-07-06 19:07
3
ligam
2994
25-07-14 20:04
4
krissz
954
25-07-06 18:23
Comment this cave!
boulderdash 1 g/infinity
dustin
7
solved(3)
 
Attempts: 34 * Solutions: 3 * semi-clone
1
DarkStoorM
1520
25-07-06 14:19
2
DarkStoorM
1440
25-07-06 01:25
3
DarkStoorM
1300
25-07-06 01:23
Comment this cave!
25-07-06 16:26dustin

darkstoorm, all that confirms the results i got in my tests :d

25-07-06 14:23DarkStoorM

ΘΘΘ makes it quite hard, but it still kind of needs you to quickly enclose the left side and explode the ΒΒΒ wall to its right so it can start growing faster. But then, there's also the collecting part which depends how even the ΘΘΘ shape is :D

25-07-06 12:24dustin

i was wondering where to set the "s-grade" requirement. i thought maybe score 1500+ might be appropriate, although i guess this will definitely require some above-average ΘΘΘ growing speed luck :d

25-07-06 12:20dustin

that's very interesting - i was wondering if this one would be "too easy" for the series, because it's the first cave i was able to solve :d

but probably, this is because this one isn't so much about speedrunning - the only time where Κ has to be really quick is at the end after the ΘΘΘ has converted, and this phase isn't too harsh if Κ has made good preparations beforehand :d

25-07-06 01:23DarkStoorM

Hard one! :D

25-07-05 03:21dustin

minimum score is exactly 1000! :d a clear maximum can't be given here because that i s clearly dependant on ΘΘΘ luck.

25-07-05 02:49dustin

after rushing from speedrun to speedrun in the previous caves, Κ now faces the challenge to make a biiiiiiiiig ΘΘ cage... and the timer can yet again be a huge problem in the end, so preparations are practically required!

| random seed: 0
that's going to be my choice every time when i don't have a clear idea how to look for a particularly "difficult" seed.

| requirement: 99/205Α
that's the first time i'm restricted by the bd1 engine limits which didn't allow three-digit requirements. i'll probably upload a version with maximum requirement after the main series is finished (then with more time, of course)!

| time: 105
if Κ doesn't do anything about it, the timer will most likely not be sufficient to take enough ΑΑΑ in the end. however, there is something Κ can do about it, so this is definitely not meant to be just an ΘΘΘ luck cave!

btw this is the first cave i managed to solve myself and which is therefore released as tested! :d

AM25 079 no breaking cadence!
altermaven
 
solved(7)
 
Attempts: 19 * Solutions: 7 * semi-clone
1
DarkStoorM
1464
25-07-04 13:04
2
ligam
1449
25-07-08 21:38
3
heywood
1448
25-07-04 16:06
4
krissz
1441
25-07-05 20:53
5
One4Matik
1415
25-07-05 02:29
6
dustin
1376
25-07-04 20:18
7
darkwood
1375
25-07-04 11:38
Comment this cave!
balderdash 169
dustin
1
solved(7)
 
Attempts: 95 * Solutions: 7 * clone
1
DarkStoorM
363
25-07-04 21:49
2
heywood
362
25-07-04 21:19
3
krissz
361
25-07-04 09:03
4
darkwood
357
25-07-04 13:15
5
dustin
349
25-07-03 21:55
6
One4Matik
349
25-07-05 02:27
7
Rob Gilbert
348
25-07-03 20:23
Comment this cave!
25-07-03 18:54dustin

a light speedrun which is quite relaxing for Κs who tried the infinity series so far! :d

no one's boulder 35 int. 20
dustin
 
solved(7)
 
Attempts: 128 * Solutions: 7 * clone
1
krissz
493
25-07-03 10:46
2
heywood
462
25-07-01 15:40
3
ligam
427
25-07-08 21:22
4
richie
380
25-07-01 15:12
5
richie
198
25-07-01 15:11
6
Rob Gilbert
186
25-07-01 19:23
7
richie
171
25-07-01 15:10
Comment this cave!
no one's boulder 35 cave 19
dustin
 
solved(4)
 
Attempts: 98 * Solutions: 4 * semi-clone
1
darkwood
638
25-07-04 14:19
2
krissz
627
25-07-03 18:07
3
ligam
623
25-07-08 21:06
4
One4Matik
547
25-07-02 03:23
Comment this cave!
no one's boulder 35 cave 18
dustin
 
solved(2)
 
Attempts: 23 * Solutions: 2 * semi-clone
1
DarkStoorM
507
25-07-02 13:10
2
krissz
397
25-07-03 18:13
Comment this cave!
no one's boulder 35 cave 17
dustin
 
solved(5)
 
Attempts: 75 * Solutions: 5 * semi-clone
1
ligam
458
25-07-08 19:50
2
krissz
450
25-06-30 14:41
3
darkwood
427
25-07-03 15:01
4
darkwood
423
25-07-03 14:49
5
One4Matik
418
25-07-05 02:19
Comment this cave!
no one's boulder 35 cave 16
dustin
 
solved(3)
 
Attempts: 75 * Solutions: 3 * semi-clone
1
DarkStoorM
531
25-07-04 23:01
2
krissz
372
25-06-30 14:36
3
One4Matik
355
25-07-05 02:11
Comment this cave!
163 zoning rights
heywood
 
solved(1)
 
Attempts: 96 * Solutions: 1 * semi-clone
1
DarkStoorM
7358
25-07-06 15:45
Comment this cave!
162 in from the night
heywood
 
solved(5)
 
Attempts: 35 * Solutions: 5 * semi-clone
1
DarkStoorM
21664
25-07-04 19:32
2
heywood
21210
25-07-02 16:46
3
darkwood
10253
25-07-03 02:18
4
One4Matik
9957
25-07-05 02:01
5
krissz
9501
25-06-30 14:49
Comment this cave!
boulder dash life saver
enrico
7
solved(7)
 
Attempts: 24 * Solutions: 7 * clone
1
DarkStoorM
3050
25-06-29 15:48
2
Rob Gilbert
2770
25-06-29 12:32
3
One4Matik
2770
25-07-05 01:56
4
dustin
2730
25-06-29 14:25
5
darkwood
2710
25-06-29 13:25
6
krissz
2650
25-06-29 18:01
7
dustin
770
25-06-29 14:26
Comment this cave!
25-06-29 20:20heywood

happy birthday!

25-06-29 19:35enrico

thanks to all!

25-06-29 16:10Rob Gilbert

Happy Birthday, enrico! Thanks for all your contributions to the community!

25-06-29 15:49DarkStoorM

Happy birthday enrico!

25-06-29 13:20darkwood

happy birthday enrico!

25-06-29 13:14dustin

happy repdigit birthday enrico! it's good to have you in the community :) enjoy your day, hope it's sunny but not t o o hot! :d

25-06-18 21:22enrico

Especially with a company like this. Honored to be a part of it!

boulderdash 1 f/infinity
dustin
8
solved(3)
 
Attempts: 322 * Solutions: 3 * semi-clone
1
DarkStoorM
360
25-06-29 10:44
2
DarkStoorM
350
25-06-29 10:23
3
DarkStoorM
330
25-06-28 21:34
Comment this cave!
25-07-03 18:50dustin

interesting runs darkstoorm! :d

like in cave d, i only considered solutions where Κ collects the eight ΑΑΑΑΑΑΑΑ in the "obvious" order. otherwise the basic idea is the same - wait for one frame when needed so that Κ can pass the ΖΖΖ, choosing one Ζ on the right side to chase Κ closely until the explosion spot.

btw, it turns out that nesdori has made a successful speedrun of Arno's "bd1 expert levels cave f l9", with the difference that that cave is 0.5 fps slower (the cave is in fact based on my old gdash caveset, where i already used the same random seed) :d

25-07-03 12:18DarkStoorM

Demos free :D/

25-06-29 14:15dustin

run, rockford, run! :d

25-06-29 10:53DarkStoorM

Just 2 frames more and I'd get 370 :D Definitely possible!

25-06-28 23:03DarkStoorM

dustin: Actually, in my run, the last Ζ happens to almost align with the next incoming Ζ and it's too fast to get stuck in space by me snapping the Α which results in two Ζ touching Κ :D

I will come back to this later!

25-06-28 22:32dustin

darkstoorm, is it because the Ζ takes too long to come to the explosion spot?

if yes, this is meant to be like this. if Κ takes all the ΑΑΑΑΑΑΑΑ quickly but doesn't care for a Ζ to chase him, time is supposed to be ultra tight. :d

25-06-28 21:35DarkStoorM

aaaahh lowest possible score :D the last Ζ ruins my run, gotta find a new strat!

25-06-28 13:06dustin

another mission with ΖΖΖ, and this time Κ has to go really close - there's no time to just release them out of their dens!

| random seed: 15
it may seem at first sight that the random seed is not so relevant, but this one has a little extra surprise at the end! :d

| requirement: 8/8
of course.

| time: 28
as mentioned above, the timer is too short for safe solutions - Κ has to go inside the dens and avoid the ΖΖΖΖΖΖΖΖ with cso tricks. my calculated theoretical solution proves that 3, probably 4 bonus seconds are there.

hint: darkstoorm's run of the cave "boulder dash 1 cave f level 1" is a very good demonstration on how to speedrun this cave! of course, it's way harder to perform at high speed, plus one Ζ should follow Κ to the end... well, the series isn't supposed to be easy :d

scorings/ grades:
a-grade: score 330 (minimum, 1 sec left)
s-grade: score 350 (3 seconds left)
ss-grade: score 360 (4 seconds left)
370 should also be possible, not sure about 380+.

no one's boulder 35 int. 15
dustin
 
solved(8)
 
Attempts: 137 * Solutions: 8 * clone
1
DarkStoorM
686
25-06-29 16:02
2
heywood
600
25-06-28 17:56
3
heywood
566
25-06-28 15:40
4
DarkStoorM
440
25-06-27 19:21
5
Rob Gilbert
360
25-06-28 05:46
6
richie
272
25-06-29 15:58
7
darkwood
267
25-06-28 13:41
8
krissz
223
25-06-27 21:49
Comment this cave!
no one's boulder 35 cave 14
dustin
 
solved(3)
 
Attempts: 51 * Solutions: 3 * semi-clone
1
ligam
583
25-07-02 20:48
2
krissz
456
25-06-27 21:48
3
darkwood
294
25-06-28 18:38
Comment this cave!
no one's boulder 35 cave 13
dustin
 
solved(6)
 
Attempts: 180 * Solutions: 6 * clone
1
DarkStoorM
665
25-06-28 11:33
2
darkwood
503
25-06-27 18:54
3
Rob Gilbert
470
25-06-28 05:44
4
One4Matik
458
25-07-05 01:47
5
enrico
407
25-06-27 19:36
6
krissz
378
25-06-27 21:44
Comment this cave!
am25 078 breakout glitch
altermaven
 
solved(3)
 
Attempts: 85 * Solutions: 3 * semi-clone
1
DarkStoorM
1375
25-06-29 21:52
2
heywood
1202
25-06-27 19:30
3
altermaven
1029
25-06-27 17:12
Comment this cave!
Emerald Mine Level 016
lolli
1
solved(5)
 
Attempts: 60 * Solutions: 5 * semi-clone
1
DarkStoorM
342
25-06-27 12:27
2
heywood
330
25-06-27 13:08
3
krissz
297
25-06-27 21:36
4
dustin
291
25-06-28 11:33
5
darkwood
257
25-06-27 12:54
Comment this cave!
25-06-27 12:03lolli

This cave had to be adjusted, as there are no rocks-producing creatures in Boulder Dash (beside the amoeba, which could not really be used as a replacement here).

AM25 077 danger glitter
altermaven
 
solved(2)
 
Attempts: 46 * Solutions: 2 * semi-clone
1
DarkStoorM
1055
25-06-27 12:13
2
darkwood
778
25-06-27 12:32
Comment this cave!
no one's boulder 35 cave 12
dustin
 
solved(5)
 
Attempts: 77 * Solutions: 5 * clone
1
DarkStoorM
976
25-06-27 01:00
2
darkwood
898
25-06-27 18:45
3
krissz
489
25-06-27 21:28
4
One4Matik
473
25-07-05 01:30
5
Rob Gilbert
419
25-06-27 05:55
Comment this cave!
no one's boulder 35 cave 11
dustin
 
solved(5)
 
Attempts: 43 * Solutions: 5 * semi-clone
1
DarkStoorM
418
25-06-27 01:03
2
krissz
356
25-06-27 21:25
3
darkwood
337
25-06-27 13:11
4
enrico
307
25-06-26 23:42
5
One4Matik
303
25-07-05 01:26
Comment this cave!
no one's boulder 35 int. 10
dustin
 
solved(5)
 
Attempts: 45 * Solutions: 5 * clone
1
DarkStoorM
241
25-06-26 12:14
2
richie
239
25-06-26 15:45
3
krissz
235
25-06-27 21:20
4
darkwood
234
25-06-26 13:10
5
Rob Gilbert
223
25-06-26 05:52
Comment this cave!
no one's boulder 35 cave 09
dustin
2
solved(5)
 
Attempts: 76 * Solutions: 5 * semi-clone
1
DarkStoorM
320
25-06-26 12:12
2
altermaven
289
25-06-26 11:19
3
darkwood
281
25-06-26 13:09
4
krissz
281
25-06-27 21:19
5
heywood
272
25-06-26 13:01
Comment this cave!
25-06-26 21:31dustin

ahhhhh, that's a phone! I only saw it as a mushroom :d but that makes sense with the good old dial plate! :d

25-06-26 13:02altermaven

hurry up, answer the phone ;)

no one's boulder 35 cave 08
dustin
 
solved(6)
 
Attempts: 79 * Solutions: 6 * semi-clone
1
ligam
547
25-06-26 20:17
2
heywood
498
25-06-26 18:05
3
enrico
470
25-06-25 23:40
4
darkwood
458
25-06-26 13:07
5
One4Matik
413
25-07-05 01:24
6
krissz
344
25-06-27 21:17
Comment this cave!
no one's boulder 35 cave 07
dustin
 
solved(4)
 
Attempts: 36 * Solutions: 4 * semi-clone
1
DarkStoorM
481
25-06-25 11:35
2
krissz
452
25-06-25 22:19
3
One4Matik
435
25-07-05 01:20
4
darkwood
423
25-06-25 13:24
Comment this cave!
no one's boulder 35 cave 06
dustin
1
solved(4)
 
Attempts: 56 * Solutions: 4 * semi-clone
1
DarkStoorM
777
25-06-25 12:55
2
darkwood
729
25-06-25 14:13
3
darkwood
726
25-06-25 14:01
4
krissz
561
25-06-25 22:23
Comment this cave!
25-06-25 10:13dustin

does anyone know what det stands for? :d

no one's boulder 35 int. 05
dustin
 
solved(8)
 
Attempts: 142 * Solutions: 8 * clone
1
DarkStoorM
1156
25-06-24 12:18
2
darkwood
981
25-06-24 11:45
3
darkwood
859
25-06-24 11:32
4
Rob Gilbert
755
25-06-25 07:16
5
richie
532
25-06-24 10:59
6
One4Matik
419
25-07-05 01:09
7
Rob Gilbert
315
25-06-24 18:14
8
krissz
234
25-06-25 10:10
Comment this cave!
no one's boulder 35 cave 04
dustin
 
solved(4)
 
Attempts: 34 * Solutions: 4 * clone
1
DarkStoorM
498
25-06-24 22:58
2
darkwood
421
25-06-24 12:16
3
krissz
404
25-06-25 10:12
4
Rob Gilbert
315
25-06-25 18:46
Comment this cave!
no one's boulder 35 cave 03
dustin
 
solved(6)
 
Attempts: 112 * Solutions: 6 * semi-clone
1
DarkStoorM
2286
25-06-24 23:02
2
darkwood
1852
25-06-24 21:00
3
DarkStoorM
665
25-06-24 12:36
4
DarkStoorM
320
25-06-24 12:35
5
krissz
316
25-06-25 10:18
6
darkwood
298
25-06-24 12:06
Comment this cave!
no one's boulder 35 cave 02
dustin
 
solved(6)
 
Attempts: 21 * Solutions: 6 * clone
1
DarkStoorM
425
25-06-23 23:07
2
DarkStoorM
395
25-06-23 23:05
3
krissz
393
25-06-25 10:19
4
One4Matik
391
25-07-02 13:31
5
darkwood
361
25-06-23 23:51
6
Rob Gilbert
331
25-06-24 06:22
Comment this cave!
no one's boulder 35 cave 01
dustin
 
solved(6)
 
Attempts: 68 * Solutions: 6 * clone
1
darkwood
488
25-06-24 00:28
2
darkwood
467
25-06-24 00:05
3
One4Matik
443
25-07-02 13:30
4
krissz
386
25-06-25 10:21
5
enrico
301
25-06-23 23:54
6
Rob Gilbert
268
25-06-24 07:16
Comment this cave!
AM25 076 second swim
altermaven
 
solved(4)
 
Attempts: 35 * Solutions: 4 * semi-clone
1
DarkStoorM
972
25-06-24 23:05
2
krissz
841
25-06-23 21:14
3
darkwood
738
25-06-23 16:52
4
One4Matik
658
25-07-02 13:28
Comment this cave!
DSM Dash 270
DarkStoorM
 
solved(3)
 
Attempts: 50 * Solutions: 3 * semi-clone
1
krissz
616
25-06-27 21:15
2
dustin
457
25-06-23 13:25
3
darkwood
238
25-06-23 01:18
Comment this cave!
DSM Dash 269
DarkStoorM
 
solved(7)
 
Attempts: 54 * Solutions: 7 * semi-clone
1
DarkStoorM
1234
25-06-24 22:45
2
darkwood
903
25-06-23 01:13
3
darkwood
900
25-06-23 01:17
4
dustin
895
25-06-24 22:49
5
darkwood
876
25-06-23 01:12
6
One4Matik
865
25-07-02 13:19
7
enrico
863
25-06-23 01:07
Comment this cave!
DSM Dash 268
DarkStoorM
1
solved(4)
 
Attempts: 96 * Solutions: 4 * semi-clone
1
DarkStoorM
725
25-06-25 12:57
2
dustin
615
25-06-23 20:52
3
One4Matik
615
25-07-02 13:17
4
darkwood
547
25-06-23 01:28
Comment this cave!
25-06-23 20:53dustin

what an Ξ... :d

DSM Dash 267
DarkStoorM
 
solved(6)
 
Attempts: 30 * Solutions: 6 * clone
1
darkwood
1072
25-06-22 23:43
2
One4Matik
967
25-07-02 03:14
3
dustin
941
25-06-23 11:26
4
Rob Gilbert
937
25-06-23 13:21
5
krissz
920
25-06-27 21:03
6
enrico
890
25-06-23 01:10
Comment this cave!
DSM Dash 266
DarkStoorM
 
solved(8)
 
Attempts: 72 * Solutions: 8 * clone
1
DarkStoorM
1164
25-06-25 11:53
2
darkwood
989
25-06-23 11:35
3
Rob Gilbert
726
25-06-23 13:25
4
krissz
682
25-06-22 20:59
5
One4Matik
566
25-07-02 03:10
6
dustin
505
25-06-23 11:21
7
enrico
495
25-06-23 01:11
8
darkwood
353
25-06-22 23:32
Comment this cave!
DSM Dash 265
DarkStoorM
 
solved(5)
 
Attempts: 108 * Solutions: 5 * semi-clone
1
ligam
927
25-06-25 22:19
2
krissz
679
25-06-22 20:56
3
darkwood
602
25-06-22 21:14
4
One4Matik
599
25-07-02 03:09
5
dustin
534
25-06-23 11:19
Comment this cave!
DSM Dash 264
DarkStoorM
 
solved(9)
 
Attempts: 127 * Solutions: 9 * semi-clone
1
heywood
534
25-06-24 13:10
2
heywood
531
25-06-24 13:05
3
ligam
525
25-06-23 23:01
4
ligam
492
25-06-23 22:57
5
darkwood
481
25-06-23 10:49
6
darkwood
457
25-06-22 23:22
7
krissz
456
25-06-22 20:49
8
dustin
441
25-06-23 00:03
9
One4Matik
405
25-07-02 03:05
Comment this cave!
DSM Dash 263
DarkStoorM
 
solved(5)
 
Attempts: 319 * Solutions: 5 * semi-clone
1
krissz
523
25-06-27 21:01
2
heywood
521
25-06-24 01:36
3
ligam
511
25-06-22 23:33
4
dustin
498
25-06-22 23:58
5
darkwood
484
25-06-22 22:55
Comment this cave!
boulderdash 1 e/infinity
dustin
4
solved(2)
 
Attempts: 60 * Solutions: 2 * semi-clone
1
DarkStoorM
420
25-06-21 12:47
2
DarkStoorM
410
25-06-21 12:43
Comment this cave!
25-06-28 11:41dustin

it seems that the basic trick to figure out here is to get past the third Ζ on the second row (the fifth one chronologically in your run) by making it some extra space :d

25-06-28 11:02dustin

yep, that was close :d

25-06-21 12:50DarkStoorM

Phew, finished on the last frame of those 2 seconds :D

25-06-21 12:23dustin

Κ: "ah, those ΖΖΖΖΖΖΖΖ again. i long know how to fool those with a little detour..."

*hears the timer countwodn*

Κ: "...oh. looks like the ΖΖΖΖΖΖΖΖ are r e a l l y problematic now!"

this can be solved with 2 seconds remaining (score 420). this time, i'm pretty sure more isn't possible, even if the ΖΖΖΖΖΖΖΖ weren't there :d

scorings:
410 = minimum (a-grade)
420 = maximum (s-grade)

for darkstoorm c/inf practice
dustin
7
solved(5)
 
Attempts: 131 * Solutions: 5 * semi-clone
1
DarkStoorM
308
25-06-19 10:52
2
DarkStoorM
307
25-06-19 08:30
3
darkwood
287
25-06-19 10:20
4
darkwood
279
25-06-18 21:01
5
dustin
274
25-06-18 20:21
Comment this cave!
25-06-19 19:46dustin

yep, this is now very close to the 22 1/2 second solution i was talking about :D

25-06-19 10:53DarkStoorM

Ah, I see :D

25-06-19 10:43dustin

darkstoorm, i think you could still save half a second by playing the beginning differently (see my demo)! :d

25-06-19 08:26DarkStoorM

I end up with 307 score now, ha :D it's still fun to play

25-06-18 20:31dustin

for comparison: time limit (of the original) is 27, darkstoorm's current record is 24 1/2 seconds.

i think the biggest practical problem is that if you actually go for the best possible time, you have to perform an instant Β push near the end of the run. (if Κ does not want to rely on Β pushing, then the optimal route would take a second longer; sub-23 would probably not be possible then.)

25-06-18 20:23dustin

also, the cave is to show my optimal route, which, if performed without the halts, should lead to a 22 1/2 second run. (score would then be 308), which i believe might be the quickest possible solution.

25-06-18 20:19dustin

as the title says, this is for darkstoorm to practice c/infinity with a light Π and without time limit.

the cave will probably be deleted again soon.

profi boulder caves 28 (4p)
dustin
1
solved(5)
 
Attempts: 48 * Solutions: 5 * semi-clone
1
DarkStoorM
301
25-06-18 23:00
2
heywood
285
25-06-19 14:57
3
darkwood
276
25-06-18 21:06
4
dustin
268
25-06-19 10:55
5
krissz
267
25-06-18 20:27
Comment this cave!
25-06-18 19:02dustin

this one surely has some trickery, with no Β to waste!

profi boulder caves 27 (4o)
dustin
1
solved(3)
 
Attempts: 21 * Solutions: 3 * semi-clone
1
DarkStoorM
266
25-06-19 11:58
2
krissz
219
25-06-18 20:25
3
darkwood
203
25-06-19 10:14
Comment this cave!
25-06-18 19:01dustin

despite the emptiness of the cave, i think it's a nice little puzzle!

profi boulder caves 26 (4n)
dustin
6
solved(10)
 
Attempts: 54 * Solutions: 10 * semi-clone
1
DarkStoorM
563
25-06-18 13:13
2
darkwood
560
25-06-17 23:52
3
darkwood
545
25-06-17 23:55
4
enrico
536
25-06-18 09:02
5
heywood
519
25-06-18 00:21
6
dustin
516
25-06-18 09:43
7
darkwood
478
25-06-17 23:47
8
krissz
437
25-06-18 12:52
9
darkwood
416
25-06-17 23:42
10
enrico
375
25-06-17 22:13
Comment this cave!
25-06-19 12:44heywood

thanks for the detailed explanation!

25-06-18 10:00dustin

...at least on level 1. on level 5, with 5 points per remaining second, things can change :d

25-06-18 09:48dustin

edit: as long as the ΘΘΘ can grow both left and right, making it effectively double as quick, it should always be most profitable to let it grow. so, also in original, Κ should at least let the ΘΘΘ grow until it's grown out at the left side.

25-06-18 09:38dustin

heywood, here some calculations about that:

| after the ΘΘΘ slow growth time expires, the ΘΘΘ has by default a 1/4 chance to (try to) grow each frame.

| however, if the ΘΘΘ has only one possible direction to grow into, it will try to grow into an impossible direction 3 out of 4 times. this makes the total chance for it to actually grow 1/4 * 1/4 = 1/16 per frame.

| so, on average, the ΘΘΘ grows one step each 16 frames (if it can grow only into one direction).

| with a speed of 7 fps, this means the ΘΘΘ takes 16/7 = 2.3 seconds to grow one step.

| so with 3 points per bonus Α, this is still a payoff compared to getting just one point per extra second in the end.

| conclusion: it should be most profitable to just let the ΘΘΘ grow as big as possible, as shown in darkwood's run.

| however, in the original, the speed isn't exactly 7 fps; in fact, it varies because the speed is quite fast at the beginning but slows down the bigger the ΘΘΘ grows. so to determine what is the best hiscore strategy in the original, it's probably best to just trial-and-error it out ;)

25-06-18 00:24heywood

given the relatively low diamond value i wonder what the optimum point is to trap the amoeba and collect the time bonus points.

25-06-17 21:26dustin

while this one is probably not ;)

profi boulder caves 25 (4l)
dustin
1
solved(4)
 
Attempts: 83 * Solutions: 4 * semi-clone
1
DarkStoorM
454
25-06-19 12:16
2
heywood
448
25-06-18 00:28
3
darkwood
442
25-06-17 23:39
4
krissz
437
25-06-18 12:55
Comment this cave!
25-06-17 21:25dustin

this one is trickier than it may look at first sight :d

AM25 075 aequalis II
altermaven
1
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
DarkStoorM
858
25-06-17 12:26
2
krissz
810
25-06-19 10:32
3
heywood
710
25-06-17 17:27
4
dustin
674
25-06-16 21:10
Comment this cave!
25-06-16 13:44altermaven

it looks like there needs to be a little more involvement in order for ^ to procure his requisite!

cso 292 breakdown
dustin
5
solved(3)
 
Attempts: 140 * Solutions: 3 * semi-clone
1
DarkStoorM
2140
25-06-23 11:44
2
Arno
2137
25-06-20 19:24
3
dustin
2133
25-06-18 18:59
Comment this cave!
25-06-23 22:27dustin

yep, so the Η halts twice in a row so the Α catches up to crush it :d

25-06-23 11:45DarkStoorM

Ahhhh, I couldn't figure out the snap at the end :D nice

25-06-23 10:24Arno

mine too! :-D

this is a nice puzzle! i think the cave won't be solvable if the order of the 2 walls were swapped.

25-06-22 21:06dustin

solution free! :d

25-06-15 10:27dustin

the cso puzzle for june is all about ΗΗ vs. ΜΜ traffic - or so it seems ;)

boulderdash 1 d/infinity
dustin
9
solved(3)
 
Attempts: 169 * Solutions: 3 * semi-clone
1
DarkStoorM
220
25-06-14 21:48
2
DarkStoorM
210
25-06-14 21:38
3
heywood
200
25-06-15 16:51
Comment this cave!
25-06-20 11:11dustin

:d

25-06-19 15:33heywood

boring or not, i'm just happy i managed :)

25-06-17 21:16dustin

very similar to heywood's run ;)

25-06-17 21:15dustin

ah yes cool, in my tests and calculations i always followed the boring order "crush Η - collect ΑΑΑΑΑΑΑΑΑ - crush next Η - collect" and so on :d

25-06-17 12:28DarkStoorM

Demos visible :D

25-06-14 21:56dustin

whoa, darkstoorm! so this time, you took a better route than me, probably you crushed at least 1Η with a different Β than in my theoretical solution :d

25-06-14 21:48DarkStoorM

I'm pretty confident 230 is possible haha

25-06-14 21:15dustin

i mean: so Κ h a s long learned... ;)

25-06-14 21:14dustin

of course Κ can long learned to crush these four ΗΗΗΗ... but the question is, how quickly can he do so...?

another crazy speedrun (and, as you may have guessed, two more will follow next!)

| random seed: 188
i successfully tried to find a seed such that no ΒΒΒ are directly above the Η cages, such that the ΗΗΗΗ cannot easily be crushed in their hosts.

| requirement: 36 (maximum)

| time: 17
my calculated perfect run takes almost 15 seconds, so there are slightly above 2 bonus seconds this time. so these are the scorings:
Α 190 = minimum (a-grade)
Α 200 (2 secs left) = improvement 1 (s-grade)
Α 210 (3 secs left) = improvement 2, maximum(?) (ss-grade)
Α 220+ would surprise me if that's possible

so why are you even reading this? Κ has no time, he must be quiiiick! :d

profi boulder caves 24 (4k)
dustin
2
solved(5)
 
Attempts: 28 * Solutions: 5 * semi-clone
1
DarkStoorM
432
25-06-14 14:01
2
darkwood
412
25-06-14 16:26
3
darkwood
404
25-06-14 16:20
4
krissz
404
25-06-15 09:29
5
dustin
398
25-06-14 15:31
Comment this cave!
25-06-13 18:52dustin

actually, i created something very similar in some dustin's bd intermission :d

25-06-13 18:51dustin

that one is probably not too hard, but i like the Η-Ζ-patterns in the cages!

profi boulder caves 23 (4j)
dustin
1
solved(6)
 
Attempts: 59 * Solutions: 6 * semi-clone
1
darkwood
440
25-06-14 16:50
2
darkwood
324
25-06-14 16:32
3
darkwood
310
25-06-14 16:39
4
enrico
309
25-06-13 23:54
5
darkwood
309
25-06-14 16:37
6
krissz
289
25-06-15 09:32
Comment this cave!
25-06-13 18:50dustin

i found that this one requires planning and patience, otherwiese the ΗΗΗ go crazy and most likely catch Κ somewhere!

161 jug town
heywood
1
solved(3)
 
Attempts: 220 * Solutions: 3 * semi-clone
1
darkwood
4409
25-06-24 10:28
2
heywood
4392
25-06-18 01:23
3
dustin
4314
25-06-15 10:40
Comment this cave!
25-06-15 10:41dustin

ha! that was challenging :d

160 not the first
heywood
 
solved(2)
 
Attempts: 72 * Solutions: 2 * semi-clone
1
darkwood
2235
25-06-13 11:15
2
dustin
1687
25-06-12 23:21
Comment this cave!
profi boulder caves 22 (4r)
dustin
 
solved(7)
 
Attempts: 47 * Solutions: 7 * clone
1
DarkStoorM
183
25-06-14 13:26
2
heywood
169
25-06-12 14:18
3
Rob Gilbert
160
25-06-12 12:22
4
darkwood
160
25-06-12 16:37
5
richie
154
25-06-12 15:05
6
krissz
153
25-06-15 15:00
7
darkwood
140
25-06-12 12:05
Comment this cave!
profi boulder caves 21 (4h)
dustin
1
solved(6)
 
Attempts: 53 * Solutions: 6 * clone
1
DarkStoorM
629
25-06-12 13:22
2
heywood
616
25-06-12 23:08
3
Rob Gilbert
598
25-06-12 12:26
4
darkwood
589
25-06-12 16:53
5
darkwood
574
25-06-12 16:41
6
krissz
573
25-06-14 21:01
Comment this cave!
25-06-12 10:58dustin

i found this a nice idea - the ΒΒΒΒΒΒ which are meant to make Κ's way free need to be freed themselves first! :d

balderdash 168
dustin
 
solved(5)
 
Attempts: 110 * Solutions: 5 * semi-clone
1
DarkStoorM
1848
25-06-12 00:44
2
heywood
1782
25-06-12 16:56
3
krissz
363
25-06-11 15:54
4
One4Matik
325
25-06-13 01:08
5
darkwood
286
25-06-11 15:45
Comment this cave!
AM25 074 abstractium-353
altermaven
1
solved(9)
 
Attempts: 289 * Solutions: 9 * clone
1
ligam
2698
25-06-16 23:29
2
DarkStoorM
2223
25-06-11 13:53
3
Rob Gilbert
1647
25-06-10 20:03
4
One4Matik
1564
25-06-13 00:59
5
krissz
1463
25-06-11 13:49
6
dustin
1375
25-06-10 18:43
7
darkwood
1149
25-06-12 22:13
8
enrico
1081
25-06-10 14:18
9
lemming
827
25-06-15 22:27
Comment this cave!
25-06-10 12:56altermaven

"reactor"

profi boulder caves 20 (4g)
dustin
 
solved(5)
 
Attempts: 67 * Solutions: 5 * semi-clone
1
krissz
938
25-06-11 09:23
2
DarkStoorM
899
25-06-11 01:25
3
darkwood
893
25-06-11 15:13
4
enrico
560
25-06-10 13:36
5
darkwood
365
25-06-11 14:55
Comment this cave!
profi boulder caves 19 (4f)
dustin
 
solved(3)
 
Attempts: 29 * Solutions: 3 * semi-clone
1
DarkStoorM
628
25-06-10 14:04
2
krissz
483
25-06-11 09:21
3
darkwood
466
25-06-11 18:13
Comment this cave!
profi boulder caves 18 (4e)
dustin
1
solved(5)
 
Attempts: 40 * Solutions: 5 * clone
1
DarkStoorM
316
25-06-09 13:02
2
krissz
315
25-06-09 19:08
3
heywood
315
25-06-12 23:12
4
Rob Gilbert
314
25-06-09 16:05
5
darkwood
304
25-06-09 11:43
Comment this cave!
25-06-09 11:19dustin

that's a cool and rare mechanism :d

profi boulder caves 17 (4b)
dustin
 
solved(4)
 
Attempts: 33 * Solutions: 4 * semi-clone
1
DarkStoorM
673
25-06-09 13:10
2
krissz
640
25-06-09 19:13
3
darkwood
634
25-06-14 13:06
4
darkwood
544
25-06-09 11:38
Comment this cave!
boulderdash 1 c/infinity
dustin
10
solved(5)
 
Attempts: 419 * Solutions: 5 * semi-clone
1
DarkStoorM
380
25-06-19 11:04
2
DarkStoorM
360
25-06-08 14:36
3
DarkStoorM
350
25-06-08 12:44
4
krissz
340
25-06-09 19:17
5
heywood
340
25-06-12 14:13
Comment this cave!
25-06-19 19:49dustin

annnnnnnd... that's the ss grade :d

25-06-17 12:26DarkStoorM

Sure dustin! :D

25-06-14 22:41dustin

darkstoorm, how about a re-upload of this cave, where the Β-to-push is light, and without time limit? then i can also show my optimal route - i still have a few improvements to your top run to offer :d

however, i think the biggest improvement to that run is already shown by heywood right at the beginning - there Κ gets the Α which is 8 steps below the Ν clearly quicker, without such a big detour!

25-06-14 21:31DarkStoorM

It's one of those caves where you would like to practice the most optimal path, but every Β will change the run almost completely and you have to do it again haha :D

Also one of the things I don't have the patience for :D that and ΘΘΘΘΘ

25-06-14 21:27dustin

:d :d

25-06-14 14:51heywood

well, I think my score and my number of attempts are probably similar numbers. :)

25-06-14 12:38dustin

i'm happy to see solutions also from others than our well-known super speedrunners darkstoorm and nesdori! i take that as a confirmation that the difficulty, as insane as it is, is still not completely exclusive to one or two players :d

25-06-08 13:28dustin

darkstoorm, i'm sure you will have a lot of fun exploring the possibilities :d

25-06-08 12:45DarkStoorM

There's so much room for improvement, I don't even know where to begin with :D finished with 2 seconds

25-06-08 12:07dustin

another mad speedrun, this time combined with clever route-planning (a kind of "travelling salesman problem")! :d

| random seed: 78
again, i had tested all seeds back when i made the gdash caveset "bd1 expert levels", and this one appeared most interesting, with the Ξ blocked off.

| requirement: 22/22 (of course)

| time: 27
my optimal theoretical solution needs 22 1/2 seconds, including one instant Β push. so that's 4 1/2 bonus seconds guaranteed, that's clearly more than cave a because of the much bigger complexity. without relying on luck, it's around 3 1/2 bonus seconds.

scorings:
Α 340 = minimum; that's already hard enough (which means, slightly too hard for me) ;)
Α 350, 360, 370 =additional challenges
Α 380 = my calculated theoretical max
Α 390 = would not totally surprise me if that's possible
Α 400 = would totally surprise me if that's possible
Α 410+ = wtf...?! :d

AM25 073 abstractium-349
altermaven
1
solved(13)
 
Attempts: 110 * Solutions: 13 * clone
1
DarkStoorM
5248
25-06-09 02:02
2
darkwood
5206
25-06-12 18:59
3
enrico
5078
25-06-11 00:09
4
darkwood
4884
25-06-12 17:04
5
enrico
4861
25-06-08 21:42
6
darkwood
4610
25-06-08 18:58
7
enrico
4571
25-06-08 21:37
8
darkwood
4213
25-06-08 18:36
9
enrico
4129
25-06-08 09:10
10
Rob Gilbert
3146
25-06-08 07:35
11
enrico
2619
25-06-07 23:45
12
krissz
2396
25-06-09 09:52
13
dustin
1697
25-06-08 11:20
Comment this cave!
25-06-07 22:30altermaven

"eismaschine"

balderdash 167
dustin
 
solved(5)
 
Attempts: 90 * Solutions: 5 * semi-clone
1
DarkStoorM
462
25-06-08 16:44
2
ligam
448
25-06-07 20:59
3
krissz
424
25-06-07 18:44
4
darkwood
369
25-06-11 17:44
5
dustin
361
25-06-07 19:51
Comment this cave!
balderdash 166
dustin
3
solved(8)
 
Attempts: 55 * Solutions: 8 * clone
1
DarkStoorM
583
25-06-06 18:43
2
darkwood
571
25-06-08 19:02
3
dustin
564
25-06-06 22:53
4
krissz
462
25-06-06 15:05
5
DarkStoorM
438
25-06-06 12:08
6
Rob Gilbert
428
25-06-06 17:15
7
darkwood
350
25-06-06 21:48
8
enrico
337
25-06-06 17:12
Comment this cave!
25-06-07 11:51dustin

in fact it wasn't, just a cool coincidence that this works so nicely :d

25-06-07 10:47DarkStoorM

Hehe, the solution looked suspiciously intentional :D

25-06-06 22:54dustin

a very nice and clean method darkstoorm! :d

159 grumble quartz junction
heywood
 
solved(6)
 
Attempts: 34 * Solutions: 6 * clone
1
DarkStoorM
2995
25-06-08 16:02
2
heywood
2199
25-06-06 16:27
3
darkwood
756
25-06-05 21:07
4
Rob Gilbert
711
25-06-06 08:24
5
krissz
706
25-06-06 14:58
6
dustin
679
25-06-06 11:40
Comment this cave!
Emerald Mine Level 015
lolli
 
solved(7)
 
Attempts: 52 * Solutions: 7 * clone
1
DarkStoorM
4202
25-06-06 18:58
2
heywood
689
25-06-06 17:10
3
krissz
671
25-06-05 19:14
4
Rob Gilbert
665
25-06-05 19:37
5
darkwood
572
25-06-05 21:00
6
enrico
467
25-06-05 23:21
7
dustin
458
25-06-06 11:37
Comment this cave!
Emerald Mine Level 014
lolli
 
solved(6)
 
Attempts: 55 * Solutions: 6 * clone
1
DarkStoorM
711
25-06-06 19:01
2
krissz
705
25-06-05 19:18
3
heywood
693
25-06-05 15:07
4
Rob Gilbert
633
25-06-05 19:41
5
darkwood
528
25-06-05 21:02
6
dustin
438
25-06-05 23:51
Comment this cave!
classic remakes 105
dustin
1
solved(8)
 
Attempts: 100 * Solutions: 8 * clone
1
dustin
14903
25-06-07 20:02
2
ligam
14423
25-06-06 20:46
3
krissz
12997
25-06-05 19:25
4
heywood
12493
25-06-05 15:04
5
darkwood
12444
25-06-05 20:56
6
One4Matik
12347
25-06-13 00:36
7
Rob Gilbert
12159
25-06-06 19:43
8
enrico
12135
25-06-05 23:17
Comment this cave!
25-06-05 10:12dustin

and this is my version of cave i, made symmetric and with the extra drains, Κ gets access to more ΑΑΑ!

difficulty: 3/10

AM25 072 insufferable sift
altermaven
5
solved(7)
 
Attempts: 60 * Solutions: 7 * clone
1
DarkStoorM
2969
25-06-04 23:48
2
darkwood
2891
25-06-04 18:46
3
heywood
2850
25-06-04 18:34
4
Rob Gilbert
2779
25-06-04 20:56
5
Rob Gilbert
2681
25-06-04 20:47
6
dustin
2556
25-06-04 21:45
7
krissz
2494
25-06-05 19:35
Comment this cave!
25-06-05 15:09altermaven

Extra note: the patterns in each of the three funnels is designed with more or less intention that ^ needs knowledge of how the cso will shift the contents when moving. And not being mindful about this results in wasted \s. it's not a lesson on reflex; it is more or less a lesson on knowing the cso on sifting.

25-06-04 23:05altermaven

a 5-level variant would not exactly be feasible unless the tanks are adjusted somehow, and even then, you wouldn't be able to make a proper funnel with how you need to shift things around. you'd have to make smaller tanks and be extremely mindful of the prng fill not creating a means that causes some tanks to be unsolveable.

with level-only element draws, this could be bypassed.

25-06-04 23:02altermaven

whoops :D

25-06-04 21:50dustin

i like these kind of caves of yours, where there's a requirement which is quite relaxing to fulfill, but then there's also a "perfect challenge" which is way harder! it's pretty much the kind of cave where a classic 5-level version would make sense :d

btw i guess the perfect score is 239Α because the 240th Α is actually Κ's starting position ;)

25-06-04 16:33altermaven

required: 210\
perfect: 240\
minimum clear is less profitable than aiming for a perfect, but ^ must be mindful of how to sort the \ and |!

classic remakes 104
dustin
5
solved(7)
 
Attempts: 51 * Solutions: 7 * clone
1
DarkStoorM
182
25-06-05 01:26
2
heywood
174
25-06-04 13:48
3
Rob Gilbert
171
25-06-04 16:04
4
DarkStoorM
170
25-06-04 12:40
5
dustin
154
25-06-04 21:40
6
krissz
145
25-06-04 10:08
7
darkwood
133
25-06-04 19:01
Comment this cave!
25-06-04 21:37dustin

Rob Gilbert, thx for the feedback, nice to see that this idea worked as intended! :d

25-06-04 16:41Rob Gilbert

LOL, an interesting idea with the "amoeba that doesn't want to grow". Took me a bit to realize that those two are actually slime now.

25-06-04 14:37dustin

Arno, ...and there are even more g-h-mixtures in the cave :d

25-06-04 11:01Arno

setup from cave g, with random fill from cave h. ;-)

25-06-04 09:58dustin

the development of the level infinity series also gives me some new ideas for this classic remakes series. don't worry, though, this cave is way easier :d

difficulty: 5/10

no one's boulder 34 int. 20
dustin
 
solved(7)
 
Attempts: 42 * Solutions: 7 * clone
1
heywood
254
25-06-03 15:33
2
DarkStoorM
254
25-06-04 00:14
3
darkwood
252
25-06-04 19:02
4
krissz
251
25-06-03 11:11
5
darkwood
251
25-06-03 14:45
6
richie
250
25-06-03 13:28
7
Rob Gilbert
242
25-06-03 11:45
Comment this cave!
no one's boulder 34 cave 19
dustin
 
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
heywood
670
25-06-03 18:33
2
krissz
666
25-06-03 11:11
3
Rob Gilbert
652
25-06-03 11:50
4
darkwood
642
25-06-03 14:44
5
Rob Gilbert
427
25-06-03 11:46
6
Rob Gilbert
319
25-06-03 11:44
Comment this cave!
no one's boulder 34 cave 18
dustin
 
solved(4)
 
Attempts: 52 * Solutions: 4 * semi-clone
1
DarkStoorM
864
25-06-04 00:13
2
darkwood
477
25-06-03 11:34
3
krissz
434
25-06-03 11:09
4
One4Matik
343
25-06-13 00:23
Comment this cave!
no one's boulder 34 cave 17
dustin
 
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
DarkStoorM
1302
25-06-02 13:43
2
darkwood
1248
25-06-02 15:02
3
dustin
1124
25-06-02 20:27
4
krissz
384
25-06-03 11:15
5
richie
241
25-06-02 17:03
Comment this cave!
no one's boulder 34 cave 16
dustin
 
solved(3)
 
Attempts: 66 * Solutions: 3 * semi-clone
1
DarkStoorM
652
25-06-02 13:37
2
darkwood
546
25-06-02 14:46
3
krissz
456
25-06-03 15:36
Comment this cave!
boulderdash 1 b/infinity
dustin
12
solved(5)
 
Attempts: 474 * Solutions: 5 * semi-clone
1
nesdori
400
25-06-02 11:21
2
nesdori
390
25-06-02 01:29
3
nesdori
390
25-06-02 01:59
4
DarkStoorM
350
25-06-01 13:00
5
DarkStoorM
300
25-06-01 12:54
Comment this cave!
25-06-07 11:58dustin

darkstoorm, your run is, all in all, my theoretical solution where i calculated around 10 bonus seconds. now i'm curious for nesdori's improvements :d

25-06-06 11:51dustin

i think it'd make sense to unlock the demos now, and i'm curious too! :d

25-06-03 10:25dustin

nesdori, i'm not surprised that my beginning is not the optimum, let alone for the fact that it includes waiting for the Ζ for over a second. i just thought it was the most obvious thing to do, and, above all, the relatively simplest way to deal with the Ξ problem.

yes, i guess the fps will be a major problem in several caves. however, i'm confident that the next four speedruns will all be a good relaxation for you after this one... :d

25-06-03 10:10nesdori

dustin, my direction from the start is a bit different :)

getting a good score was quite an effort. i did over 350 tries, sometimes i wasn't lucky enough and most of times i made ´a movement error. the fps is quite cruel. after this i think that i'm not going to spend as much as time with the other caves of this series but i'll settle for less optimized runs.. :)

25-06-02 20:18dustin

nesdori, in my tests i always started like this:
| run immediately to the center of the cave (where the space lines intersect) while the Ζ is still in the upper half
| wait a few frames under the Β next to the center, until the Ζ is in position
| go up while the Β crushes the Ζ to free the Ξ
| then proceed by freeing the ne Α with the nw Ζ.

25-06-02 14:27nesdori

btw.. there's one interesting choice:

at the beginning, do you..

1) wait for the Ζ to arrive before leaving the starting nest
2) just run away right away.. there's no time to wait for the Ζ!

I chose the option 2 :)

25-06-02 14:19nesdori

dustin, something like that.. :) there's something that would actually help, trusting blindly that some Β:s will move with the first push and prepare the next move accordingly without actually seeing Β moving. usually when Κ pushes Β, the reaction time to notice that is 1-2 frames and ^ makes useless pushes while waiting for the human operator to react. when speed running pushing caves to the maximum, sometimes you have to just skip the reaction and trust that Β will fast move or if it won't, just try again. I didn't do this yet but it would help to reach 17 secs for sure.

25-06-02 14:00dustin

nesdori, i see how at some point, more pushing luck won't help because Κ has to wait for the nw Ζ anyway, right? :d

25-06-02 12:28nesdori

17 secs bonus time is 3 frames away but it's getting harder to improve; even if some pushes would be luckier :)

25-06-01 13:25dustin

thanks! and i think 11 bonus seconds are quite impressive :d

25-06-01 13:00DarkStoorM

Now this is a bit too hard to get a really good time :D nice challenge

25-06-01 11:46dustin

| random seed: 13
this is actually a remake of my cave "puzzling rooms", but the goal of this series is to provide the hardest possible versions of the original caves, and i think this seed is unquestionably the hardest (yes, i did test every seed from 0-255 already when i worked on my "bd1 expert levels" gdash caveset!)

| requirement: 12Α (maximum)
of course...

| timer: 50
none of the solutions of the aforementioned cave comes even close to this strict time limit, so there's still the big challenge to come up with quicker solution methods! however, the timer is not at all as strict as in cave a, because here the speedrun isn't the only thing which makes the cave difficult. my theoretical frame-counting solution lead to almost 10 bonus seconds with average pushing luck. however, given the complexity of this cave, i think the timer is still very much a problem!

this time, i did test the cave successfully, and then... i noted that for some reason, i had accidently deleted a random Ζ (which is now there again) :d

no one's boulder 34 int. 15
dustin
 
solved(5)
 
Attempts: 112 * Solutions: 5 * clone
1
DarkStoorM
330
25-05-31 12:16
2
richie
320
25-05-31 16:34
3
darkwood
319
25-06-02 14:23
4
krissz
318
25-06-01 16:07
5
Rob Gilbert
316
25-06-01 07:30
Comment this cave!
no one's boulder 34 cave 14
dustin
 
solved(3)
 
Attempts: 59 * Solutions: 3 * semi-clone
1
ligam
513
25-06-02 21:08
2
krissz
400
25-06-01 16:05
3
darkwood
353
25-05-31 23:00
Comment this cave!
no one's boulder 34 cave 13
dustin
 
solved(2)
 
Attempts: 36 * Solutions: 2 * semi-clone
1
krissz
283
25-06-01 09:48
2
darkwood
241
25-05-31 14:07
Comment this cave!
no one's boulder 34 cave 12
dustin
 
solved(5)
 
Attempts: 52 * Solutions: 5 * clone
1
DarkStoorM
475
25-06-03 00:30
2
darkwood
466
25-06-01 18:58
3
darkwood
455
25-06-01 19:45
4
Rob Gilbert
452
25-05-31 07:14
5
krissz
398
25-05-31 08:11
Comment this cave!
no one's boulder 34 cave 11
dustin
 
solved(2)
 
Attempts: 101 * Solutions: 2 * semi-clone
1
darkwood
321
25-06-01 18:32
2
krissz
280
25-05-31 08:06
Comment this cave!
no one's boulder 34 int. 10
dustin
 
solved(5)
 
Attempts: 86 * Solutions: 5 * clone
1
DarkStoorM
292
25-05-30 02:03
2
Rob Gilbert
278
25-05-29 16:32
3
krissz
273
25-05-30 08:52
4
darkwood
260
25-05-29 13:29
5
Rob Gilbert
256
25-05-29 16:10
Comment this cave!
no one's boulder 34 cave 09
dustin
 
solved(5)
 
Attempts: 84 * Solutions: 5 * semi-clone
1
ligam
478
25-06-02 20:46
2
krissz
446
25-05-30 08:49
3
darkwood
440
25-05-29 13:21
4
dustin
411
25-05-29 12:42
5
enrico
360
25-05-29 12:09
Comment this cave!
no one's boulder 34 cave 08
dustin
 
solved(3)
 
Attempts: 84 * Solutions: 3 * semi-clone
1
darkwood
934
25-05-29 12:08
2
enrico
572
25-05-29 17:43
3
krissz
564
25-05-30 08:35
Comment this cave!
no one's boulder 34 cave 07
dustin
 
solved(2)
 
Attempts: 61 * Solutions: 2 * semi-clone
1
darkwood
408
25-05-28 22:18
2
krissz
392
25-05-29 09:07
Comment this cave!
no one's boulder 34 cave 06
dustin
 
solved(3)
 
Attempts: 69 * Solutions: 3 * semi-clone
1
DarkStoorM
810
25-06-01 12:46
2
darkwood
750
25-05-28 21:36
3
krissz
442
25-05-29 09:11
Comment this cave!
Emerald Mine Level 013
lolli
 
solved(6)
 
Attempts: 18 * Solutions: 6 * clone
1
DarkStoorM
770
25-05-30 02:10
2
krissz
760
25-05-30 08:54
3
One4Matik
706
25-06-13 00:12
4
dustin
704
25-05-28 21:32
5
darkwood
692
25-05-28 18:10
6
Rob Gilbert
600
25-05-29 08:48
Comment this cave!
Emerald Mine Level 012 C
lolli
 
solved(4)
 
Attempts: 12 * Solutions: 4 * semi-clone
1
DarkStoorM
1112
25-05-30 02:12
2
krissz
1067
25-05-28 15:06
3
One4Matik
1031
25-06-13 00:10
4
darkwood
815
25-05-28 13:56
Comment this cave!
Emerald Mine Level 012 B
lolli
 
solved(4)
 
Attempts: 11 * Solutions: 4 * semi-clone
1
DarkStoorM
1187
25-05-30 02:14
2
krissz
1184
25-05-28 15:04
3
One4Matik
1109
25-06-13 00:08
4
darkwood
1037
25-05-28 17:34
Comment this cave!
Emerald Mine Level 012
lolli
 
solved(7)
 
Attempts: 33 * Solutions: 7 * clone
1
DarkStoorM
1238
25-05-30 02:25
2
heywood
1232
25-06-03 13:48
3
krissz
1205
25-05-28 15:01
4
darkwood
1154
25-05-28 17:38
5
Rob Gilbert
1139
25-06-01 07:37
6
One4Matik
1115
25-06-13 00:04
7
dustin
980
25-05-28 21:30
Comment this cave!
AM25 071 bronchus one.i
altermaven
 
solved(7)
 
Attempts: 25 * Solutions: 7 * clone
1
ligam
814
25-05-30 17:55
2
krissz
805
25-05-27 15:35
3
darkwood
777
25-05-27 20:02
4
darkwood
755
25-05-27 19:56
5
Rob Gilbert
746
25-05-27 16:17
6
dustin
715
25-05-27 22:49
7
enrico
669
25-05-27 16:32
Comment this cave!
Emerald Mine Level 011
lolli
 
solved(5)
 
Attempts: 47 * Solutions: 5 * clone
1
dustin
1502
25-05-27 22:45
2
richie
1434
25-05-27 10:54
3
darkwood
1432
25-05-27 12:41
4
krissz
1412
25-05-27 15:38
5
Rob Gilbert
1324
25-05-27 06:17
Comment this cave!
Emerald Mine Level 010
lolli
 
solved(7)
 
Attempts: 9 * Solutions: 7 * clone
1
ligam
757
25-05-30 17:49
2
krissz
751
25-05-27 08:34
3
One4Matik
670
25-06-13 00:01
4
enrico
658
25-05-27 13:49
5
Rob Gilbert
649
25-05-27 06:14
6
dustin
610
25-05-27 22:42
7
darkwood
583
25-05-27 12:36
Comment this cave!
no one's boulder 34 int. 05
dustin
 
solved(8)
 
Attempts: 78 * Solutions: 8 * semi-clone
1
heywood
898
25-06-03 12:58
2
heywood
882
25-06-03 12:56
3
ligam
822
25-05-30 17:43
4
krissz
738
25-05-26 16:27
5
darkwood
732
25-05-29 13:38
6
richie
722
25-05-26 15:00
7
richie
443
25-05-26 14:57
8
darkwood
314
25-05-29 13:34
Comment this cave!
no one's boulder 34 cave 04
dustin
 
solved(5)
 
Attempts: 67 * Solutions: 5 * semi-clone
1
ligam
353
25-05-29 22:30
2
krissz
335
25-05-26 16:29
3
darkwood
329
25-05-28 20:08
4
richie
294
25-05-26 16:16
5
darkwood
294
25-05-28 19:59
Comment this cave!
no one's boulder 34 cave 03
dustin
 
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
darkwood
392
25-05-26 13:36
2
krissz
285
25-05-26 16:32
3
dustin
284
25-05-26 22:19
4
One4Matik
240
25-06-12 23:59
Comment this cave!
no one's boulder 34 cave 02
dustin
 
solved(8)
 
Attempts: 108 * Solutions: 8 * semi-clone
1
enrico
1372
25-05-26 19:46
2
darkwood
1319
25-05-25 18:57
3
enrico
1158
25-05-26 00:10
4
enrico
1105
25-05-25 15:29
5
One4Matik
1078
25-05-25 15:08
6
krissz
797
25-05-26 16:38
7
enrico
791
25-05-25 15:13
8
dustin
502
25-05-25 17:11
Comment this cave!
no one's boulder 34 cave 01
dustin
 
solved(5)
 
Attempts: 93 * Solutions: 5 * semi-clone
1
ligam
395
25-05-29 19:25
2
krissz
366
25-05-26 16:40
3
One4Matik
346
25-05-25 15:00
4
dustin
311
25-05-25 16:59
5
darkwood
306
25-05-25 19:01
Comment this cave!
boulderdash 1 a/infinity
dustin
10
solved(4)
 
Attempts: 98 * Solutions: 4 * semi-clone
1
nesdori
220
25-05-24 15:58
2
DarkStoorM
220
25-05-24 22:50
3
heywood
220
25-05-25 14:55
4
krissz
210
25-05-24 19:09
Comment this cave!
25-06-08 12:12dustin

so i guess this is the final verdict - it's one frame away from a possible 230 score.

Α bonus frames: 17 (1.9 seconds)

25-05-30 20:08dustin

nesdori: in fact, more than one ;)

25-05-29 10:47nesdori

i have a feeling that on the next cave, the rng has even bigger role because the shortest solution probably involves | pushing :)

25-05-26 11:55dustin

hehe, the rng has decided otherwise ;D

25-05-25 00:21DarkStoorM

If only in the top-right, below Α, those two vertical Β:s were just one Β, then it's 100% an improvement :D

25-05-24 19:55dustin

nesdori, that was exactly my theoretical result too. i was one frame away :d

25-05-24 19:06nesdori

230 is indeed annoyingly close, just one frame away, but i don't see a way to improve my run.. at least not yet ;)

25-05-24 15:40dustin

correction: score 220 is definitely possible, score 230 is where i'm not sure about.

25-05-24 15:37dustin

btw the random seed is 7. i chose it mainly because i find it funny how Κ is caged at the start ;) also, there are some ΑΑΑ in corners which takes extra time to get them.

25-05-24 15:36dustin

boulder dash level infinity
---------------------------

here's the one and only warning: these caves will all be insane! :d

having made and uploaded levels 6 and 7 a while ago, this is now the ultimate challenge, where i'm trying to make all the bd1 and bd2 caves as hard as possible!

rules:
| only random seed, Α requirement and cave timer can be altered, just like in the original.
| maximum requirement is 99, because it should theoretically be possible to reconstruct the level with the bd1 engine.
| that said, the bd1 magic wall bug is disregarded.

so what i'm trying to do is find the hardest random seeds in caves where the seed makes a huge difference (such as b, k, l...), require as many ΑΑΑ aS POssible, and in caves where both of these settings cannot make the challenge really hard, it's always possible to make a mad speedrun out of it :d

uploads: maybe one cave per week - some caves take me quite a lot of time for searching through seeds and testing. btw, some caves, like this one, will be released as untested. this is because i find it much more interesting to think how to make the caves as hard as possible than to actually do the challenge myself!

that said, i don't upload anything unless i'm absolutely certain that it's solvable!

about this cave:
----------------
this is already a cave where random seed and requirement alone can't make it really hard, so this is the first insane speedrun! one extra second is given - after all, the cave is called "intro" - two extra seconds is close, i'm not sure if it's possible (it would be 220 score, we will see if darkst... ehm, if anyone can achieve this) ;)

for me, it's challenging enough to solve this at all. i came close in my tests, but i couldn't do it yet :d

profi boulder caves 16
dustin
1
solved(3)
 
Attempts: 26 * Solutions: 3 * semi-clone
1
DarkStoorM
395
25-05-23 12:15
2
krissz
371
25-05-23 22:44
3
darkwood
350
25-05-23 23:24
Comment this cave!
25-05-23 11:19dustin

in profi boulder 3, cave p, the explosion is done automatically this time, leaving a lot of well-shaped ΒΒΒ to convert and nothing to waste!

profi boulder caves 15
dustin
1
solved(5)
 
Attempts: 91 * Solutions: 5 * semi-clone
1
nesdori
575
25-05-24 14:33
2
DarkStoorM
566
25-05-23 12:12
3
krissz
541
25-05-26 22:07
4
darkwood
529
25-06-03 14:34
5
darkwood
506
25-06-03 14:30
Comment this cave!
25-05-23 11:17dustin

more blasts to do in profi boulder 3, cave o! and every Α is required, so that one's tricky!

am25 070 deviant boxes
altermaven
1
solved(1)
 
Attempts: 93 * Solutions: 1 * semi-clone
1
DarkStoorM
539
25-05-23 13:23
Comment this cave!
25-05-22 16:40altermaven

required: 40\
These boxes aren't pretty!

profi boulder caves 14
dustin
1
solved(8)
 
Attempts: 40 * Solutions: 8 * semi-clone
1
DarkStoorM
672
25-05-22 23:05
2
DarkStoorM
654
25-05-22 23:00
3
darkwood
572
25-05-28 17:56
4
krissz
570
25-05-22 20:38
5
enrico
567
25-05-22 21:56
6
enrico
567
25-05-23 00:44
7
dustin
469
25-05-22 15:13
8
nicol
452
25-05-29 17:10
Comment this cave!
25-05-22 15:12dustin

profi boulder 3, cave n, shows ΗΗΗ explosion chains!

profi boulder caves 13
dustin
1
solved(8)
 
Attempts: 144 * Solutions: 8 * semi-clone
1
nesdori
65
25-05-22 15:33
2
DarkStoorM
65
25-05-22 22:57
3
nicol
65
25-05-23 09:14
4
heywood
65
25-05-22 16:19
5
Arno
65
25-05-22 17:03
6
dustin
64
25-05-22 16:28
7
darkwood
64
25-05-23 19:48
8
krissz
54
25-05-22 20:36
Comment this cave!
25-05-22 15:08dustin

profi boulder 3, intermission 3, offers another little escape challenge! the extra Α is possible to get!

profi boulder caves 12
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
DarkStoorM
550
25-05-22 02:09
2
DarkStoorM
545
25-05-22 02:06
3
krissz
438
25-05-22 09:54
4
nicol
390
25-05-23 09:23
5
darkwood
386
25-06-04 19:20
Comment this cave!
25-05-21 18:12dustin

in profi boulder 3, cave l, Κ has to work for his magic!

profi boulder caves 11
dustin
1
solved(6)
 
Attempts: 12 * Solutions: 6 * semi-clone
1
darkwood
102
25-05-20 16:15
2
heywood
102
25-05-20 16:15
3
DarkStoorM
102
25-05-21 00:35
4
krissz
102
25-05-21 10:37
5
richie
101
25-05-20 11:23
6
nicol
101
25-05-23 09:24
Comment this cave!
25-05-20 09:44dustin

profi boulder 3, cave k, sees a chase with unusual roles!

profi boulder caves 10
dustin
1
solved(4)
 
Attempts: 38 * Solutions: 4 * semi-clone
1
DarkStoorM
708
25-05-20 12:18
2
heywood
671
25-05-20 16:44
3
darkwood
664
25-05-23 19:58
4
krissz
652
25-05-21 10:35
Comment this cave!
25-05-20 09:39dustin

in profi boulder 3, cave j, Κ blasts ΔΔΔ to free... ΒΒΒ?!

Emerald Mine Level 009
lolli
 
solved(6)
 
Attempts: 51 * Solutions: 6 * semi-clone
1
DarkStoorM
633
25-05-21 00:33
2
heywood
630
25-05-20 16:14
3
DarkStoorM
621
25-05-20 01:28
4
krissz
609
25-05-20 08:43
5
darkwood
546
25-05-20 16:26
6
dustin
486
25-05-20 01:16
Comment this cave!
Emerald Mine Level 008
lolli
3
solved(6)
 
Attempts: 43 * Solutions: 6 * clone
1
DarkStoorM
866
25-05-19 23:49
2
heywood
854
25-05-20 16:02
3
krissz
836
25-05-20 08:41
4
Rob Gilbert
764
25-05-20 07:13
5
darkwood
764
25-05-20 16:24
6
dustin
734
25-05-19 23:54
Comment this cave!
25-05-20 01:13dustin

:d :d :d

25-05-20 01:04lolli

Indeed, this cave looks suspiciously familiar... ;-)

So this cave is the Boulder Dash version of the Emerald Mine version of the original Boulder Dash cave! :D

25-05-19 23:54dustin

the emerald mines version of boulder dash 2 cave k :d

AM25 069 lovers II
altermaven
 
solved(2)
 
Attempts: 79 * Solutions: 2 * semi-clone
1
dustin
980
25-05-19 22:07
2
darkwood
750
25-05-23 21:09
Comment this cave!
profi boulder caves 9
dustin
4
solved(8)
 
Attempts: 166 * Solutions: 8 * semi-clone
1
nesdori
259
25-05-19 16:23
2
heywood
255
25-05-19 15:24
3
DarkStoorM
254
25-05-19 11:41
4
krissz
248
25-05-19 15:10
5
altermaven
248
25-05-19 17:25
6
heywood
247
25-05-19 11:37
7
darkwood
245
25-05-19 21:04
8
dustin
242
25-05-19 12:09
Comment this cave!
25-05-19 21:48dustin

ah nice, i thought the cso solution was the only one. well, it's still the only deterministic one, it seems ;d

25-05-19 21:16DarkStoorM

Same solution altermaven :D

25-05-19 17:25altermaven

I got an unorthodox escape :D

25-05-19 11:01dustin

profi boulder 3, cave i, with a tricky escape challenge!

Emerald Mine Level 007
lolli
1
solved(7)
 
Attempts: 122 * Solutions: 7 * semi-clone
1
DarkStoorM
1206
25-05-18 20:38
2
heywood
1146
25-05-18 21:06
3
krissz
1112
25-05-19 09:29
4
darkwood
974
25-05-18 16:16
5
dustin
666
25-05-19 10:56
6
richie
656
25-05-18 17:40
7
lolli
648
25-05-18 16:11
Comment this cave!
25-05-18 16:17lolli

This cave also needed some tweaking regarding dead amoeba. This now requires a lot more running back and forth than in the original cave.

Also, no quicksand available (passing only boulders, to separate diamonds from boulders). Not being able to see in which directions fireflies will move when freed needed some changes, else too much luck would be needed for a cave that should be fair and relatively easy. :)

Emerald Mine Level 006
lolli
1
solved(6)
 
Attempts: 55 * Solutions: 6 * semi-clone
1
DarkStoorM
742
25-05-18 20:30
2
heywood
710
25-05-18 16:36
3
lolli
650
25-05-18 13:54
4
darkwood
600
25-05-18 15:55
5
krissz
592
25-05-18 15:05
6
dustin
414
25-05-19 10:48
Comment this cave!
25-05-18 13:58lolli

Nice and easy... is there any way to use an amoeba that does not grow?

On the other hand, the workaround for the amoeba gives this cave an interesting dynamic when compared to the original Emerald Mine cave (which just uses static, non-growing amoeba).

am25 068 plinko
altermaven
1
solved(6)
 
Attempts: 41 * Solutions: 6 * semi-clone
1
DarkStoorM
2975
25-05-18 01:59
2
heywood
2965
25-05-17 21:13
3
darkwood
2942
25-05-17 21:57
4
krissz
2941
25-05-18 08:40
5
dustin
2903
25-05-17 19:06
6
enrico
2879
25-05-17 20:59
Comment this cave!
25-05-17 17:54altermaven

"milestone +1"

save chathouse trend!
dustin
8
solved(4)
 
Attempts: 49 * Solutions: 4 * semi-clone
1
heywood
3000
25-05-17 14:55
2
darkwood
3000
25-05-17 22:04
3
DarkStoorM
3000
25-05-18 00:50
4
krissz
3000
25-05-18 08:37
Comment this cave!
25-05-19 11:05dustin

nesdori: thx, and i'm glad to have you puzzled :d

Arno: cheers and thx :d

25-05-19 08:56Arno

cheers to 3000 caves dustin, and nice celebration! :-D

25-05-18 18:02nesdori

dustin, congrats on 3000 caves! i didn't realize the cave name was an anagram; i was wondering that what's the point of the name :D

25-05-18 15:29dustin

thx heywood :) well i also didn't point it out directly, but i like it more to give some hidden clues! such as the cave title which is an anagram (which was fun to work out!), and the writing of the heavy ΟΟΟ at the end, after solving the cave ;)

25-05-18 14:05heywood

i didn't realise! congratulations and thanks.

25-05-18 13:09dustin

and, of course, biiiig thanks to krissz for making all of this possible :)

25-05-18 13:08dustin

thank you darkstoorm! :d and also big thanks to Arno who persuaded me to join this site :)

25-05-18 00:52DarkStoorM

Ohhh, 3000! Congratz dustin :D lots of really good caves :D

Emerald Mine Level 005
lolli
 
solved(10)
 
Attempts: 147 * Solutions: 10 * clone
1
DarkStoorM
1000
25-05-16 21:42
2
heywood
975
25-05-19 16:22
3
krissz
955
25-05-17 08:45
4
One4Matik
895
25-05-25 15:22
5
darkwood
855
25-05-17 22:20
6
dustin
830
25-05-16 20:11
7
lolli
820
25-05-16 19:54
8
Rob Gilbert
820
25-05-18 07:31
9
richie
815
25-05-17 10:50
10
enrico
775
25-05-17 09:01
Comment this cave!
cso 291 rain dance
dustin
6
solved(3)
 
Attempts: 128 * Solutions: 3 * semi-clone
1
DarkStoorM
722
25-05-16 12:14
2
nesdori
722
25-05-16 12:17
3
Arno
721
25-05-21 14:33
Comment this cave!
25-05-24 15:01dustin

in addition to the obvious stop-the-expanding-wall-from-stopping-the-rain cso effect, i'm also very pleased that the conversion of the last Β works with a "retro cso effect" - the trick which is shown in the very first episode of the series (named just "cave scanning order"). this was the trick i randomly discovered back then which made me want to share it in a mini cave, and that was the starting point of this whole series :d

25-05-24 00:33dustin

haha, this would otherwise have been very strange indeed :d

time for revealing solutions? i would record a demo myself, but i lost patience with my keyboard control. i was already happy when i successfully tested the cave pre-release :d

25-05-23 16:13Arno

nesdori, that was it indeed! :-)

25-05-22 16:35nesdori

Arno, a previous | was blocking downward movement?

25-05-22 12:54Arno

i experienced something interesting regarding cso... at some point ^ could escape a falling boulder by moving right. however, when at the same frame moving down (instead of right) ^ got killed before moving. i don't see how this direction matters for the cso mechanics...

25-05-16 12:04dustin

in the cso puzzle for may, Κ has to do something to keep the rain flowing to ensure arich harvest!

Emerald Mine Level 003 B
lolli
2
solved(4)
 
Attempts: 105 * Solutions: 4 * clone
1
DarkStoorM
854
25-05-16 07:36
2
Rob Gilbert
836
25-05-16 07:59
3
krissz
818
25-05-16 09:49
4
dustin
638
25-05-16 00:34
Comment this cave!
25-05-16 00:35dustin

you're welc... ah nah, not again ;) :d
good version!

25-05-15 23:57lolli

Alternative version of level 003, which is closer to the original, both regarding cave design and similar level of difficulty.

Thanks, dustin, for your ideas how to do that! Didn't think of this when creating the first version of this level!

AM25 067 hexagonite
altermaven
1
solved(7)
 
Attempts: 97 * Solutions: 7 * semi-clone
1
DarkStoorM
3281
25-05-16 07:27
2
ligam
3258
25-05-19 18:06
3
heywood
3208
25-05-15 19:42
4
krissz
3182
25-05-15 19:58
5
darkwood
3126
25-05-15 21:47
6
ligam
3005
25-05-19 18:35
7
One4Matik
3001
25-05-25 15:21
Comment this cave!
25-05-15 16:12altermaven

hexagonite, despite the name being an implication of the crystal being hexagonal, is a pleochroic mineral that shimmers a different color depending on where it is viewed when struck by light. because of the manganese in the crystal, it portrays a reddish spectrum, making the crystal appear violet, purple, lilac, pink or even red. It has a semi-brittle tenacity, and shares its hardness with tremolite, which is between 5.0 and 6.0.

no bonus points for \ above 350 limit !

balderdash 165 (for lolli)
dustin
1
solved(8)
 
Attempts: 95 * Solutions: 8 * clone
1
DarkStoorM
440
25-05-15 12:18
2
heywood
440
25-05-15 12:19
3
krissz
433
25-05-15 19:52
4
richie
431
25-05-17 11:35
5
Rob Gilbert
430
25-05-15 12:15
6
dustin
428
25-05-15 13:31
7
enrico
418
25-05-15 21:32
8
lolli
416
25-05-26 23:53
Comment this cave!
25-05-26 23:54lolli

Very nice! :)

Emerald Mine Level 004
lolli
5
solved(6)
 
Attempts: 24 * Solutions: 6 * clone
1
darkwood
45612
25-05-15 17:14
2
enrico
31185
25-05-15 08:36
3
heywood
1065
25-05-14 23:28
4
krissz
1065
25-05-15 08:58
5
dustin
1053
25-05-15 11:08
6
Rob Gilbert
1050
25-05-15 07:54
Comment this cave!
25-05-16 00:42dustin

hehe :d

also in this cave, there's a possibility to make the cave more original-ish. the bd equivalent of the acid rain is ΙΙΙ with many ΒΒΒ on it, and a magic ΛΛΛ at the bottom which absorbs the falling ΒΒΒ. actually this is used in the very first official slime cave: "boulder dash 2 cave e". an equivalent to keys and doors in (classical) bd does not exist, so i don't see a possibility to force Κ through the rain more than twice.

25-05-15 23:52lolli

Yes, that's why I kept the original time (which would not be needed anymore for the BD version without keys and doors).

So this cave can be played either fast or with a huge score! :D

25-05-15 09:40enrico

me too, I was intrigued by seeing the time allowed

25-05-15 08:59heywood

ha, enrico, i was wondering but i thought "surely not..."

25-05-14 21:42lolli

As a compensation for the previous cave, this cave is much easier than the original cave (as the BD amoeba has no deadly drops, the acid was replaced by slime, and there are no keys and doors, so you only have to run through the cave once in each direction).

Emerald Mine Level 003
lolli
4
solved(5)
 
Attempts: 119 * Solutions: 5 * clone
1
DarkStoorM
812
25-05-14 21:29
2
heywood
782
25-05-14 23:45
3
krissz
770
25-05-15 08:56
4
Rob Gilbert
680
25-05-15 07:53
5
dustin
662
25-05-15 12:17
Comment this cave!
25-05-16 00:30dustin

haha, i forgot that i already wrote a welcoming comment before :d

25-05-15 23:47lolli

Thanks again, dustin! :D

Great idea how to get closer to the original cave! I just made a "B" version of this cave, which uses your ideas! Works great, and makes the cave easier, which it should be as one of the first caves of this cave set. :)

25-05-15 10:39dustin

hi lolli! welcome first of all, and thx for uploading the emerald mine caves!

there would be an option to keep the ΖΖΖ in straight lines like in original by using growing walls ΜΜΜ and dirt. i'm going to make a demo cave to show what i mean. i think your version is also nice, though - and quite challenging too! :d

25-05-14 21:00lolli

This cave had to be adjusted significantly for the BD engine, as there are no eaters in BD. This makes the cave much harder than the original cave, where you only had to run straight ahead through the corridors.

profi boulder caves 8
dustin
1
solved(9)
 
Attempts: 87 * Solutions: 9 * clone
1
nesdori
564
25-05-15 00:12
2
heywood
419
25-05-14 22:36
3
heywood
416
25-05-14 22:34
4
DarkStoorM
354
25-05-14 21:31
5
Rob Gilbert
349
25-05-26 13:47
6
darkwood
347
25-06-04 19:06
7
enrico
273
25-05-15 08:31
8
krissz
215
25-05-15 08:53
9
darkwood
208
25-06-04 19:05
Comment this cave!
25-05-14 20:51dustin

profi boulder 3, cave h, confronts Κ with an unstable building!

profi boulder caves 7
dustin
1
solved(6)
 
Attempts: 49 * Solutions: 6 * semi-clone
1
darkwood
446
25-06-19 12:51
2
dustin
441
25-05-14 00:20
3
DarkStoorM
437
25-05-13 23:05
4
darkwood
428
25-06-19 12:47
5
krissz
418
25-05-14 19:24
6
heywood
413
25-05-15 12:27
Comment this cave!
25-05-13 21:06dustin

profi boulder 3, cave g, where two ΖΖ are repeatedly trying to catch Κ!

profi boulder caves 6
dustin
1
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
DarkStoorM
548
25-05-13 00:23
2
darkwood
534
25-06-19 13:12
3
krissz
508
25-05-13 13:37
4
ligam
501
25-05-20 21:24
Comment this cave!
25-05-12 21:35dustin

profi boulder 3, cave e, comes with another little blast challenge!

profi boulder caves 5
dustin
1
solved(7)
 
Attempts: 99 * Solutions: 7 * semi-clone
1
DarkStoorM
166
25-05-13 00:24
2
heywood
139
25-05-13 17:23
3
heywood
126
25-05-13 16:07
4
DarkStoorM
106
25-05-12 21:37
5
dustin
100
25-05-12 23:21
6
darkwood
96
25-06-19 13:19
7
krissz
92
25-05-13 12:21
Comment this cave!
25-05-12 21:21dustin

profi boulder 3, intermission 1, with an unusual way to convert an ΘΘΘ!

AM25 066 morganite
altermaven
1
solved(7)
 
Attempts: 147 * Solutions: 7 * semi-clone
1
DarkStoorM
1419
25-05-13 23:11
2
darkwood
1388
25-06-19 13:46
3
enrico
1280
25-05-13 18:43
4
enrico
1271
25-05-13 11:06
5
krissz
1263
25-05-13 12:20
6
darkwood
1221
25-06-19 13:31
7
enrico
1110
25-05-12 23:05
Comment this cave!
25-05-12 17:30altermaven

morganite is a variety of beryl. the pinkish colour is derived from manganese ions inside the crystalline structure. Originally called rose beryl, it was named morganite after the main financial contributor of the team's gem excavation and research, j.p. morgan, who was also responsible for donating gemstones to the american museum of natural history in new york, as well as the paris museum of natural history.

compared to emerald, the more standard representation of beryl, morganite has a stronger rigidity, making it more durable. however, it retains the general mohs hardness of beryl, which is 8.

158 crush chamber
heywood
 
solved(4)
 
Attempts: 86 * Solutions: 4 * semi-clone
1
heywood
2671
25-05-13 17:34
2
enrico
1883
25-05-12 11:24
3
dustin
1647
25-05-12 09:49
4
krissz
1307
25-05-13 09:47
Comment this cave!
DSM Dash 262
DarkStoorM
 
solved(7)
 
Attempts: 91 * Solutions: 7 * semi-clone
1
DarkStoorM
819
25-05-13 23:33
2
DarkStoorM
788
25-05-13 23:17
3
ligam
747
25-05-12 21:11
4
heywood
738
25-05-12 01:01
5
darkwood
687
25-05-11 20:29
6
krissz
489
25-05-13 09:43
7
dustin
372
25-05-11 20:02
Comment this cave!
classic remakes 103 (no one)
dustin
3
solved(1)
 
Attempts: 47 * Solutions: 1 * semi-clone
1
DarkStoorM
5540
25-05-11 13:47
Comment this cave!
25-05-11 14:05dustin

elementary but not easy :d

25-05-11 13:47DarkStoorM

That took a while haha :D

25-05-11 12:23dustin

inspired by the two "boulder dash n's" - no1 and nesdori ;d

released as untested, but only because i'm hungry for breakfast after a few attempts. it's undoubtedly solvable.

difficulty: 7/10

no one's 16 bd game o cave n
dustin
2
solved(5)
 
Attempts: 53 * Solutions: 5 * semi-clone
1
DarkStoorM
1789
25-05-11 13:54
2
enrico
1029
25-05-10 21:03
3
richie
827
25-05-10 14:35
4
krissz
505
25-05-10 16:31
5
darkwood
406
25-05-10 20:26
Comment this cave!
25-05-10 15:36altermaven

Game P is a shuffler. It pulls caves from all games together into one pool, but respects cadence: cave A is pulled from all of the cave A's, Cave B from the Cave B's, etc. Even the intermissions remained in their slots.

Also, the package also utilised whether you wanted to use the bd1 classic or the bd3 "space" tileset before it loaded the game proper.

25-05-10 14:04dustin

game o
------
based on: no one's boulder 5
caves with changes: 1/20

original cave: no one's boulder 5 cave n
different from original: 3/10
one of the vertical ΔΔΔ atthe top-right is removed. this may look completely irrelevant, but in fact, i used the extra space as a hideout in my testing, so it can actually be useful!

game p, finally, has no new caves (it uses random caves from the other games).
------

so that's it for no one's 16 bd game! there's still a lot of no1 stuff coming, though - no1 boulder 34-46 (without 38, 39 which are considered lost), that makes another 220 classic caves from the legend :d

no one's 16 bd game n cave o
dustin
1
solved(7)
 
Attempts: 91 * Solutions: 7 * semi-clone
1
DarkStoorM
666
25-05-11 11:07
2
ligam
624
25-05-10 20:14
3
krissz
602
25-05-10 16:25
4
darkwood
595
25-05-10 20:13
5
darkwood
553
25-05-10 19:59
6
richie
359
25-05-10 14:17
7
enrico
353
25-05-10 21:05
Comment this cave!
25-05-10 13:54dustin

original cave: no one's boulder 4 cave o

different from original: 2/10
the newly added space column is visually striking, but i don't see any effect on gameplay.

no one's 16 bd game n cave n
dustin
1
solved(8)
 
Attempts: 30 * Solutions: 8 * clone
1
DarkStoorM
491
25-05-10 13:56
2
ligam
491
25-05-10 20:03
3
heywood
491
25-05-15 10:12
4
dustin
483
25-05-10 14:07
5
Rob Gilbert
482
25-05-10 14:01
6
darkwood
481
25-05-10 19:51
7
richie
480
25-05-10 15:07
8
krissz
479
25-05-10 16:21
Comment this cave!
25-05-10 13:53dustin

original cave: no one's boulder 4 cave n

different from original: 3/10
the middle section of this cave has been changed completely, although the gameplay hasn't changed too much by that - basically, there's one Ζ in original which Κ no longer has to deal with.

no one's 16 bd game n cave j
dustin
1
solved(7)
 
Attempts: 57 * Solutions: 7 * clone
1
DarkStoorM
610
25-05-11 14:02
2
ligam
606
25-05-10 19:08
3
Rob Gilbert
603
25-05-10 13:58
4
krissz
601
25-05-10 16:19
5
darkwood
589
25-05-10 20:15
6
richie
582
25-05-10 15:04
7
enrico
580
25-05-10 21:09
Comment this cave!
25-05-10 13:49dustin

game m = no one's boulder 3 (no changes as far as i can see)
------

game n
------
based on: no one's boulder 4
caves with changes: 3/20

about this cave:
original cave: no one's boulder 4 cave j
different from original: 4/10
4 out of 8 ΖΖΖΖΖΖΖΖ removed.

no one's 16 bd game l int. 4
dustin
4
solved(9)
 
Attempts: 225 * Solutions: 9 * clone
1
nesdori
831
25-05-11 13:08
2
DarkStoorM
674
25-05-10 12:25
3
DarkStoorM
597
25-05-09 11:30
4
richie
413
25-05-09 13:24
5
darkwood
397
25-05-09 13:02
6
krissz
397
25-05-10 08:22
7
richie
371
25-05-09 13:23
8
enrico
318
25-05-09 11:49
9
Rob Gilbert
313
25-05-09 11:44
Comment this cave!
25-05-11 13:19nesdori

dustin, 6| and 6Η so what else even think about :)

i made a demo of hitting 5Η cleanly in 20 secs but there's one left..

some ideas to get clean 6 * 9Α:

- faster starting sequence to spread ΒΒΒ and hit first two ΗΗ.
- don't explode the wall at the center entirely with the 3rd Η but save one piece of wall which can be used to hit another Η without cleaning all the ΑΑΑ beneath it.
- instead of letting ΗΗΗ to circle entire cave multiple times, snap Α to put them to dance under a Β and then just drop Β on them one by one. i think this the most promising way to get 54Α.

25-05-11 11:46dustin

ah yes, of course, exactly six ΒΒΒΒΒΒ, just perfect for a challenging max run :d

looking at the cave now, i strongly assume that the design is inspired by bd1 int 4 :d

25-05-10 04:38nesdori

i felt intrigued to try hit a each bfly cleanly with a | and get 54Α and a score of 1010+. at by best try i could have done but it would have taken about 25 secs and as the time limit is quite tight 20 secs, i ran out of time. i feel like it's possible to do it in 20 secs but i'll leave it now. i'll maybe return to this someday if i feel like solving a tough puzzle :)

25-05-09 11:29dustin

original cave: no one's boulder 2 int. 4

different from original: 3/10
the Ν is moved from the right side to the left. this actually has an effect because the ΗΗΗ must be dealt with in a slightly different way.

no one's 16 bd game l cave p
dustin
1
solved(6)
 
Attempts: 92 * Solutions: 6 * semi-clone
1
DarkStoorM
1286
25-05-09 11:57
2
heywood
1185
25-05-10 15:53
3
darkwood
1013
25-05-09 12:46
4
krissz
981
25-05-10 08:21
5
enrico
830
25-05-09 11:47
6
richie
763
25-05-10 15:11
Comment this cave!
25-05-09 11:26dustin

original cave: no one's boulder 2 cave p

different from original: 1/10
only the timer is changed... by 2 seconds :d

no one's 16 bd game l cave o
dustin
1
solved(5)
 
Attempts: 84 * Solutions: 5 * semi-clone
1
DarkStoorM
614
25-05-09 11:40
2
heywood
611
25-05-11 16:15
3
ligam
604
25-05-09 20:26
4
krissz
599
25-05-10 08:20
5
darkwood
583
25-05-09 11:39
Comment this cave!
25-05-09 11:25dustin

original cave: no one's boulder 2 cave o

different from original: 3/10
with the new random fill, there are some ΖΖΖ in the way at the start, but on the other hand, the ΖΖΖΖΖ at the end have some space to move.

no one's 16 bd game l cave l
dustin
1
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
585
25-05-08 23:11
2
heywood
580
25-05-08 21:49
3
dustin
578
25-05-08 22:15
4
krissz
567
25-05-09 10:21
5
darkwood
567
25-05-09 12:52
6
Rob Gilbert
486
25-05-09 06:34
Comment this cave!
25-05-08 21:20dustin

original cave: no one's boulder 2 cave l

different from original: 4/10
the random fill is changed, such that now all the ΖΖΖ are spinning, so Κ must first release them before leading them to the ΔΔΔ.

no one's 16 bd game l cave k
dustin
1
solved(5)
 
Attempts: 30 * Solutions: 5 * clone
1
DarkStoorM
409
25-05-08 23:05
2
heywood
407
25-05-08 21:51
3
krissz
400
25-05-09 10:20
4
darkwood
398
25-05-09 12:59
5
Rob Gilbert
384
25-05-09 06:30
Comment this cave!
25-05-08 21:18dustin

original cave: no one's boulder 2 cave k

different from original: 4/10
a new random seed with extra added space for the ΖΖΖ makes the ΑΑΑ easier to grab. the timer, however, was almost halved, so that (slight) time pressure comes into play.

no one's 16 bd game l cave j
dustin
1
solved(4)
 
Attempts: 19 * Solutions: 4 * semi-clone
1
DarkStoorM
595
25-05-08 23:01
2
darkwood
567
25-05-09 13:08
3
krissz
543
25-05-09 10:19
4
enrico
509
25-05-08 21:35
Comment this cave!
25-05-08 21:13dustin

original cave: no one's boulder 2 cave j

different from original: 5/10
the arrangement of the ΖΖΖ is very different from the original. on the one hand, they can now be released one by one, giving Κ more control, on the other hand, there are no "bonus ΖΖΖ" anymore, so Κ must not waste any of them.

no one's 16 bd game l cave i
dustin
1
solved(8)
 
Attempts: 31 * Solutions: 8 * semi-clone
1
DarkStoorM
829
25-05-08 23:00
2
heywood
827
25-05-08 22:24
3
darkwood
820
25-05-09 12:32
4
darkwood
817
25-05-09 12:30
5
darkwood
814
25-05-09 12:29
6
krissz
803
25-05-09 10:13
7
darkwood
790
25-05-09 12:21
8
enrico
755
25-05-09 11:52
Comment this cave!
25-05-08 21:11dustin

original cave: no one's boulder 2 cave i

different from original: 4/10
among other small changes, the random fill was changed, such that there're more ΑΑΑ available now, making it easier to fulfil the requirement.

no one's 16 bd game l cave h
dustin
6
solved(7)
 
Attempts: 61 * Solutions: 7 * semi-clone
1
DarkStoorM
962
25-05-08 22:56
2
ligam
949
25-05-08 19:42
3
heywood
948
25-05-08 15:02
4
krissz
945
25-05-09 10:25
5
darkwood
945
25-05-11 20:40
6
enrico
944
25-05-09 11:56
7
dustin
108
25-05-08 17:20
Comment this cave!
25-05-08 16:15altermaven

Oh right! derp.

25-05-08 14:28dustin

altermaven: it's the other way round. in original no1 boulder 2, the random fill is present, in no1's 16 bd it isn't.

so now both versions should be correctly rebuilt here!

25-05-08 14:24dustin

i decided to fix it despite deleting demos (sorry), because the cave isn't too hard and because the difference is visually striking.

different from original (newly rated): 3/10

25-05-08 14:18dustin

altermaven: yes, you're right! i overlooked that one. well spotted!

25-05-08 12:32altermaven

The randomfill dirt was also not present in original no1 2 if I recall

25-05-07 22:18dustin

original cave: no one's boulder 2 cave h
different from original: 2/10
the requirement is reduced from 90Α to 5Α. that sounds more than it is, because the ΘΘΘ is trapped into a big cage anyway.

am25 065 abstractium-347
altermaven
 
solved(4)
 
Attempts: 69 * Solutions: 4 * semi-clone
1
DarkStoorM
2223
25-05-08 14:05
2
ligam
1691
25-05-08 19:54
3
enrico
1169
25-05-08 16:13
4
darkwood
999
25-05-09 11:31
Comment this cave!
no one's 16 bd game l cave g
dustin
1
solved(3)
 
Attempts: 9 * Solutions: 3 * semi-clone
1
DarkStoorM
982
25-05-07 23:37
2
ligam
624
25-05-07 22:22
3
krissz
543
25-05-08 09:02
Comment this cave!
25-05-07 22:14dustin

original cave: no one's boulder 2 cave g
different from original: 1/10
only scoring changed.

no one's 16 bd game l cave f
dustin
1
solved(4)
 
Attempts: 53 * Solutions: 4 * semi-clone
1
DarkStoorM
743
25-05-08 00:06
2
ligam
678
25-05-07 22:19
3
krissz
628
25-05-08 09:00
4
enrico
482
25-05-08 10:10
Comment this cave!
25-05-07 22:13dustin

original cave: no one's boulder 2 cave f
different from original: 3/10
the Θ was strangely moved to the edge of the cave. now, compared to the original, the left ΑΑΑ-ΒΒΒ-area has only one entrance, and also there are a few more ΖΖΖ at the beginning.

no one's 16 bd game l cave e
dustin
1
solved(3)
 
Attempts: 14 * Solutions: 3 * semi-clone
1
DarkStoorM
505
25-05-07 22:14
2
ligam
456
25-05-07 22:14
3
krissz
453
25-05-08 08:46
Comment this cave!
25-05-07 22:10dustin

original cave: no one's boulder 2 cave e
different from original: 2/10
one of the Αs was removed from its cage.

no one's 16 bd game l int. 1
dustin
1
solved(6)
 
Attempts: 29 * Solutions: 6 * clone
1
DarkStoorM
352
25-05-06 23:32
2
heywood
352
25-05-08 13:10
3
krissz
351
25-05-07 09:02
4
heywood
351
25-05-08 13:09
5
nesdori
303
25-05-06 23:27
6
Rob Gilbert
252
25-05-07 10:56
Comment this cave!
25-05-06 22:31dustin

original cave: no one's boulder 2 int. 1
different from original: 8/10
the original is unsolvable, which is now fixed. one might think that fixing an unsolvable cave should always be a 10/10 difference, but the gameplay itself hasn't changed much and solving an intermission isn't even necessary or gives any specific advantage apart from a few extra points from the timer, so i think 8/10 is more appropriate here.

no one's 16 bd game l cave c
dustin
1
solved(5)
 
Attempts: 21 * Solutions: 5 * clone
1
DarkStoorM
560
25-05-06 22:13
2
krissz
558
25-05-06 21:36
3
heywood
555
25-05-08 13:08
4
darkwood
551
25-05-10 20:28
5
Rob Gilbert
477
25-05-07 10:56
Comment this cave!
25-05-06 22:26dustin

original cave: no one's boulder 2 cave c
different from original: 4/10
a few more ΑΑΑ are added in the cave, making it significantly easier to fulfill the requirement in time.

no one's 16 bd game l cave a
dustin
1
solved(6)
 
Attempts: 13 * Solutions: 6 * clone
1
DarkStoorM
513
25-05-06 22:06
2
heywood
512
25-05-08 13:07
3
darkwood
503
25-05-08 17:14
4
krissz
501
25-05-06 21:32
5
darkwood
498
25-05-08 17:13
6
Rob Gilbert
495
25-05-07 10:55
Comment this cave!
25-05-06 21:28dustin

cave k
------
based on: no one's boulder 1
caves with changes: 0/20 (?)

the original vaersion of no1 boulder 1 was long regarded as lost, but recently Arno found and released a game (on his game base) which looks very much like it could actually be it! however, i found no differences between that game no1b1 game and no1 1bd game l, so it seems as if no1 has made no changes here.

game l
------
based on: no one's boulder 2
caves with changes: 15/20 (1 of which is incompatible because it's buggy)

funnily, no1 made a lot of changes to his own game! most of them are minor, but not all.

about this cave:
original cave: no one's boulder 2 cave a
different from original: 1/10
only scoring changed.

am25 064 pce Freeze 2.8i
altermaven
4
solved(2)
 
Attempts: 221 * Solutions: 2 * semi-clone
1
DarkStoorM
192
25-05-06 22:03
2
darkwood
192
25-05-09 22:54
Comment this cave!
25-05-06 18:04altermaven

reworked the cave a little, to semi-enforce using the pits

25-05-06 17:47altermaven

Reduced some heavies, possibly opening up potential for more consistent perfects

demos reset

25-05-05 23:54altermaven

The heavies are hard to maneuver but it is possible. Just be mindful of the limited room!

25-05-05 22:41altermaven

perfect: 192\
score = \ obtained

balderdash 164
dustin
 
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
DarkStoorM
501
25-05-05 19:33
2
krissz
493
25-05-05 14:19
3
darkwood
463
25-05-05 17:08
Comment this cave!
AM25 063 another reprisal
altermaven
1
solved(4)
 
Attempts: 55 * Solutions: 4 * clone
1
DarkStoorM
1097
25-05-05 22:29
2
darkwood
873
25-05-05 17:31
3
Rob Gilbert
866
25-05-05 13:35
4
krissz
723
25-05-05 14:17
Comment this cave!
25-05-05 12:27altermaven

like "butterflies reprise" except two bfly, one ffly
getting the perfect of 72\ is not that hard. doing it expediently, however..

no one's 16 bd game j int. 4
dustin
3
solved(9)
 
Attempts: 98 * Solutions: 9 * clone
1
nesdori
323
25-05-05 11:44
2
DarkStoorM
322
25-05-04 14:33
3
heywood
321
25-05-05 18:13
4
Rob Gilbert
319
25-05-04 13:11
5
richie
319
25-05-04 13:18
6
darkwood
319
25-05-04 14:13
7
krissz
318
25-05-04 13:13
8
enrico
315
25-05-04 13:54
9
darkwood
313
25-05-04 14:12
Comment this cave!
25-05-05 21:32nesdori

darkstoorm, even 324 is quite close but improvements are getting hard :)

25-05-05 19:28DarkStoorM

I knew 323 was possible! :D

25-05-04 13:01dustin

original cave: boulder head 1 int. 4
different from original: 1/10
only scoring changed.

AM25 062 CGA Dredge
altermaven
 
solved(6)
 
Attempts: 31 * Solutions: 6 * semi-clone
1
DarkStoorM
2301
25-05-04 15:44
2
krissz
2252
25-05-04 13:12
3
darkwood
2246
25-05-04 14:12
4
darkwood
2217
25-05-04 14:05
5
dustin
2193
25-05-04 13:05
6
enrico
2119
25-05-04 17:22
Comment this cave!
no one's 16 bd game j cave p
dustin
1
solved(3)
 
Attempts: 25 * Solutions: 3 * semi-clone
1
DarkStoorM
2138
25-05-04 17:11
2
darkwood
803
25-05-04 14:40
3
krissz
652
25-05-04 13:09
Comment this cave!
25-05-04 12:59dustin

original cave: boulder head 1 cave p
different from original: 1/10
only the ΕΕΕ color changed.

no one's 16 bd game j cave l
dustin
1
solved(3)
 
Attempts: 19 * Solutions: 3 * semi-clone
1
krissz
713
25-05-04 13:05
2
darkwood
687
25-05-04 14:21
3
dustin
676
25-05-04 21:38
Comment this cave!
25-05-04 12:53dustin

original cave: boulder head 1 cave l
different from original: 1/10
only scoring changed.

no one's 16 bd game j cave j
dustin
1
solved(4)
 
Attempts: 12 * Solutions: 4 * semi-clone
1
DarkStoorM
1271
25-05-04 17:23
2
DarkStoorM
1085
25-05-04 17:16
3
darkwood
833
25-05-04 16:34
4
krissz
555
25-05-04 13:03
Comment this cave!
25-05-04 12:49dustin

original cave: boulder head 1 cave j
different from original: 3/10
some minor changes adding up: different colors, slightly reduced ΒΒΒ density, and reduced ΛΛΛ timer.

no one's 16 bd game j cave i
dustin
1
solved(1)
 
Attempts: 26 * Solutions: 1 * semi-clone
1
krissz
822
25-05-04 13:01
Comment this cave!
25-05-04 12:48dustin

original cave: boulder head 1 cave i
different from original: 4/10
in addition to the striking visual difference, the ΒΒΒ density is reduced, making the whole cave slightly more accessible.

Emerald Mine Level 002
lolli
 
solved(8)
 
Attempts: 12 * Solutions: 8 * clone
1
DarkStoorM
784
25-05-04 14:25
2
heywood
764
25-05-05 18:19
3
krissz
756
25-05-04 09:00
4
Rob Gilbert
740
25-05-04 06:29
5
enrico
736
25-05-04 08:43
6
darkwood
736
25-05-04 12:20
7
dustin
696
25-05-04 12:40
8
lolli
672
25-05-04 01:31
Comment this cave!
Emerald Mine Level 001
lolli
 
solved(9)
 
Attempts: 16 * Solutions: 9 * clone
1
DarkStoorM
876
25-05-04 14:24
2
heywood
862
25-05-05 18:20
3
krissz
848
25-05-04 08:59
4
Rob Gilbert
827
25-05-04 06:28
5
darkwood
827
25-05-04 12:19
6
lolli
799
25-05-04 00:39
7
enrico
785
25-05-04 08:44
8
darkwood
778
25-05-04 12:17
9
dustin
757
25-05-04 12:38
Comment this cave!
no one's 16 bd game j cave h
dustin
1
solved(3)
 
Attempts: 19 * Solutions: 3 * semi-clone
1
DarkStoorM
4242
25-05-04 14:22
2
krissz
1209
25-05-03 18:43
3
darkwood
1155
25-05-03 22:01
Comment this cave!
25-05-03 16:06dustin

original cave: boulder head 1 cave h
different from original: 2/10
another one with changed colors.

no one's 16 bd game j int. 1
dustin
2
solved(8)
 
Attempts: 53 * Solutions: 8 * clone
1
nesdori
214
25-05-04 00:14
2
DarkStoorM
214
25-05-04 14:17
3
DarkStoorM
213
25-05-04 00:01
4
heywood
212
25-05-03 23:01
5
Rob Gilbert
209
25-05-03 16:38
6
krissz
209
25-05-03 18:40
7
enrico
207
25-05-04 00:24
8
darkwood
205
25-05-03 22:05
Comment this cave!
25-05-04 00:04DarkStoorM

Maybe the change should actually be a magic wall addition on the left horizontal wall and you have to use the right Β to crush Η so you get one bonus Α from conversion :D

25-05-03 16:05dustin

original cave: boulder head 1 intermission 1
different from original: 0/10
funnily, no1 added bonus points although no bonus ΑΑΑ are available! so that's a change without any effects :d

no one's 16 bd game j cave d
dustin
1
solved(6)
 
Attempts: 22 * Solutions: 6 * clone
1
heywood
1529
25-05-05 18:23
2
darkwood
1499
25-05-03 22:14
3
enrico
1476
25-05-03 21:21
4
krissz
1323
25-05-03 18:40
5
darkwood
1302
25-05-03 22:12
6
Rob Gilbert
1243
25-05-03 16:37
Comment this cave!
25-05-03 15:58dustin

original cave: boulder head 1 cave d
different from original: 5/10
more than half of the ΖΖΖ removed, such that Κ's way to the Ξ becomes much easier.

no one's 16 bd game j cave c
dustin
1
solved(3)
 
Attempts: 37 * Solutions: 3 * semi-clone
1
DarkStoorM
1260
25-05-07 22:11
2
darkwood
736
25-05-03 22:22
3
enrico
430
25-05-04 00:29
Comment this cave!
25-05-03 15:56dustin

original cave: boulder head 1 cave c
different from original: 2/10
once again, only colors changed.

no one's 16 bd game j cave b
dustin
1
solved(5)
 
Attempts: 8 * Solutions: 5 * clone
1
DarkStoorM
541
25-05-04 00:00
2
krissz
540
25-05-03 18:33
3
Rob Gilbert
536
25-05-03 16:36
4
darkwood
534
25-05-03 22:23
5
enrico
527
25-05-03 21:22
Comment this cave!
25-05-03 15:55dustin

game j
------

based on: boulder head 1 by the blockheads
caves with changes: 10/20

as mentioned before, the changes are way smaller than for the don pedro caves!

about this cave:
original cave: boulder head 1 cave b
different from original: 2/10
new, more classical colors.

157 ringfenced
heywood
 
solved(9)
 
Attempts: 56 * Solutions: 9 * semi-clone
1
DarkStoorM
1248
25-05-02 21:40
2
DarkStoorM
1168
25-05-02 21:34
3
heywood
988
25-05-02 17:58
4
darkwood
868
25-05-02 16:51
5
darkwood
728
25-05-02 16:50
6
darkwood
288
25-05-02 16:48
7
krissz
268
25-05-02 20:41
8
darkwood
208
25-05-02 16:39
9
dustin
208
25-05-02 20:37
Comment this cave!
156 penitence
heywood
2
solved(9)
 
Attempts: 151 * Solutions: 9 * semi-clone
1
heywood
425
25-05-01 17:46
2
DarkStoorM
423
25-05-01 17:06
3
darkwood
403
25-05-01 18:07
4
heywood
399
25-05-01 17:05
5
darkwood
385
25-05-01 18:00
6
krissz
383
25-05-01 20:02
7
dustin
371
25-05-01 19:11
8
richie
369
25-05-04 13:49
9
darkwood
366
25-05-01 15:48
Comment this cave!
25-05-01 19:25heywood

thank you :)

25-05-01 19:13dustin

that's a very appealing little puzzle! :d

dff 35 seven to heaven
dustin
1
solved(4)
 
Attempts: 59 * Solutions: 4 * semi-clone
1
DarkStoorM
1544
25-05-02 11:15
2
heywood
1543
25-05-01 14:14
3
darkwood
1531
25-05-01 17:46
4
dustin
1524
25-05-02 01:51
Comment this cave!
25-05-01 13:22dustin

good news for all dff (dancing fly formation) fans!
---------------------------------------------------

a new episode is available in Arno's forum thread (ep. 22 "one busy bee")
it's about a dff discovered by nesdori, first published in his cave "a slow race of 7-fly dff:s".

enjoy reading and diving into the depths of this fascinating complex dff! :d

about this cave:
----------------

here, you can see five different free-rider formations, all moving up with the same speed (5 frames per step).
these aren't new; it's a compilation of discoveries from nesdori and darkstoorm!

(1) "funny flies collection" by darkstoorm, 1st formation
(2) same cave, 2nd formation (7-fly version)
(3) "dff demo cave (8 and 9 flies)" by darkstoorm, 3rd formation (7-fly version)
(4) "7-fly dffs (7Η and 5Η+2Ζ), top row, 1st formation
(5) same cave, 2nd formation

more details in the next episode in Arno's forum! :d

profi boulder caves 4
dustin
1
solved(6)
 
Attempts: 116 * Solutions: 6 * semi-clone
1
DarkStoorM
457
25-05-01 12:28
2
nesdori
456
25-05-01 11:03
3
DarkStoorM
451
25-04-30 22:08
4
heywood
447
25-05-01 13:32
5
krissz
440
25-05-01 19:50
6
darkwood
428
25-05-01 12:15
Comment this cave!
25-04-30 22:02dustin

profi boulder 2, cave n, with a little puzzle!

profi boulder caves 3
dustin
1
solved(2)
 
Attempts: 40 * Solutions: 2 * semi-clone
1
DarkStoorM
599
25-04-30 12:13
2
krissz
541
25-04-30 10:43
Comment this cave!
25-04-29 22:16dustin

in profi boulder 2, cave j, Κ wants to break into scrooge mc duck's money bin!

profi boulder caves 2
dustin
1
solved(6)
 
Attempts: 81 * Solutions: 6 * semi-clone
1
nesdori
614
25-04-29 19:14
2
DarkStoorM
605
25-04-29 21:06
3
darkwood
585
25-04-29 19:08
4
heywood
566
25-04-29 16:49
5
krissz
546
25-04-29 13:51
6
darkwood
530
25-04-29 19:03
Comment this cave!
25-04-29 12:52dustin

profi boulder 2, cave i, with an escape challenge!

profi boulder caves 1
dustin
4
solved(11)
 
Attempts: 196 * Solutions: 11 * semi-clone
1
DarkStoorM
472
25-04-29 20:35
2
nesdori
471
25-04-29 12:41
3
darkwood
461
25-04-29 19:41
4
heywood
459
25-04-29 13:48
5
darkwood
459
25-04-29 18:54
6
krissz
456
25-04-29 19:54
7
darkwood
441
25-04-29 12:27
8
kaosikon
388
25-05-01 19:43
9
DarkStoorM
386
25-04-28 23:38
10
enrico
379
25-04-29 01:30
11
dustin
339
25-04-29 10:08
Comment this cave!
25-05-24 00:21dustin

some additional notes:

| the games seem to have properly tested five levels (they're created with the bd1 engine, so the levels are available), and all my uploads are the level 1 versions.

| profi boulder 1 seems to be a sort of "test game" where the author(s) left several bd3 caves unaltered and also the custom caves don't look particularly interesting to me, so that's why the uploads start with episode 2!

25-04-28 22:35dustin

darkstoorm, me neither, but i've heard good things of them, so i thought it'd be worth the effort to search them through for interesting caves :)

25-04-28 21:52DarkStoorM

Oh wow, they actually are all in gdash too, mixed with other games too, not sure they are related, e.g. "Brutalo_Boulder", "Gerd_Boulder" (we have those here), "Null_Bock", and "Rockford_"a-j.

I knew I saw this name somewhere :D haven't played the caves though, so it will be fun

25-04-28 21:31dustin

while uploading so many no1 caves, i thought some alternation could be a good thing. and i couldn't find a single profi boulder cave in the database although this traditional game series has no less than 119 games! so now i'm going to upload them all!
...
...
or at least i pick out some caves which look especially interesting to me. the series has a lot of challenging caves, which i think is a good contrast to no1's mostly very playable caves.

this one is profi boulder 2, cave b.

155 howls moving hassle
heywood
 
solved(6)
 
Attempts: 74 * Solutions: 6 * clone
1
darkwood
642
25-04-29 12:33
2
DarkStoorM
639
25-04-28 23:39
3
krissz
633
25-04-28 19:35
4
richie
624
25-04-28 19:31
5
Rob Gilbert
624
25-04-29 17:53
6
dustin
615
25-04-28 21:00
Comment this cave!
AM25 061 dirt in the rocks
altermaven
1
solved(7)
 
Attempts: 99 * Solutions: 7 * semi-clone
1
DarkStoorM
852
25-05-02 21:55
2
ligam
846
25-04-29 21:07
3
DarkStoorM
805
25-04-29 20:43
4
krissz
792
25-04-29 18:21
5
darkwood
763
25-04-29 12:02
6
One4Matik
717
25-05-11 02:28
7
enrico
710
25-04-28 21:31
Comment this cave!
25-04-29 14:04altermaven

the back to back message "placing rocks in the dirt" and "placing dirt in the rocks" may seem nonsensical, but they are actually messages that occur when generating a world in "terraria". it populates the dirt with stone, then softens the distribution of stone by overlaying it with dirt.

speaking of which, the prior cave "rocks in the dirt" uses dirt as initial fill, whereas this one "dirt in the rocks" uses boulder as initial fill.

this was intentional ;)

AM25 060 rocks in the dirt
altermaven
 
solved(6)
 
Attempts: 89 * Solutions: 6 * clone
1
ligam
1299
25-04-28 23:07
2
Rob Gilbert
994
25-04-28 12:36
3
darkwood
748
25-04-29 11:58
4
One4Matik
746
25-05-11 02:25
5
enrico
586
25-04-28 21:28
6
One4Matik
537
25-05-11 02:16
Comment this cave!
Emerald Mine Level 000
lolli
2
solved(10)
 
Attempts: 28 * Solutions: 10 * clone
1
DarkStoorM
868
25-04-27 00:03
2
krissz
865
25-04-26 23:28
3
heywood
859
25-04-26 21:55
4
One4Matik
817
25-05-11 02:13
5
darkwood
808
25-04-27 11:06
6
Rob Gilbert
799
25-04-27 08:42
7
lolli
787
25-04-26 20:32
8
richie
712
25-04-27 10:10
9
enrico
703
25-04-26 21:27
10
dustin
700
25-04-26 21:29
Comment this cave!
25-05-15 23:44lolli

Thanks! :)

25-04-27 20:40dustin

hi and welcome! :d

balderdash 163
dustin
 
solved(7)
 
Attempts: 399 * Solutions: 7 * clone
1
DarkStoorM
1077
25-04-26 23:57
2
darkwood
841
25-04-27 11:15
3
One4Matik
671
25-05-11 02:09
4
Rob Gilbert
498
25-04-26 18:09
5
dustin
349
25-04-26 21:32
6
krissz
290
25-04-26 23:31
7
richie
226
25-04-28 09:38
Comment this cave!
no one's 16 bd game i int. 4
dustin
3
solved(6)
 
Attempts: 46 * Solutions: 6 * clone
1
DarkStoorM
393
25-04-24 22:04
2
heywood
393
25-04-25 10:43
3
richie
393
25-04-25 15:16
4
darkwood
392
25-04-24 20:02
5
krissz
392
25-04-25 20:39
6
Rob Gilbert
392
25-05-02 20:32
Comment this cave!
25-04-25 19:03altermaven

first 4* my bad

25-04-25 01:28altermaven

funnily enough, I know only boulderhead and the first 5 no1's through the 15-game suite.

25-04-24 18:36dustin

original cave: bd11 intermission 4

different from original: 2/10
only visual and scoring changes.

aaaaand... that's it for don pedro's remakes! the changes no1 made here were by far the biggest, while the remaining games (j-o) have usually only slight adaptations.

no one's 16 bd game i cave p
dustin
1
solved(6)
 
Attempts: 79 * Solutions: 6 * semi-clone
1
DarkStoorM
705
25-04-24 22:41
2
darkwood
696
25-04-24 19:21
3
krissz
685
25-04-25 20:38
4
dustin
681
25-04-24 19:30
5
darkwood
595
25-04-24 19:15
6
richie
495
25-04-28 09:42
Comment this cave!
25-04-24 18:29dustin

original cave: bd11 cave p

different from original: 6/10
the original is basically releasing three ΖΖΖ by snapping and fleeing while they chase Κ closely. now, we still have ΖΖΖ in narrow spaces, but they're more controllable. on the other hand, the Ν now being inside the labyrinth means that a kind of escape challenge is added at the start.

no one's 16 bd game i cave o
dustin
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
688
25-04-25 00:32
2
krissz
497
25-04-25 20:37
3
dustin
476
25-04-24 21:50
Comment this cave!
25-04-24 18:03dustin

original cave: bd11 cave o

different from original: 5/10
there are several medium changes that add up:
| visual change
| random ΒΒΒ density drastically reduced, which makes the cave much easier to explore;
| the middle ΛΛΛ was moved and is now much easier accessible (in the original, it seems easiest to ignore that ΛΛΛ completely, but in no1's version, it's practically required for enough ΑΑΑ);
| the requirement is reduced (but due to the density, there are also fewer ΒΒΒ to convert!)
| and the ΛΛΛ timer is hugely increased, making the transformations much less hectic.

still, i think none of these changes is so huge that a higher rating would be appropriate.

no one's 16 bd game i cave n
dustin
1
solved(3)
 
Attempts: 33 * Solutions: 3 * clone
1
DarkStoorM
5402
25-04-25 00:35
2
krissz
833
25-04-25 20:35
3
Rob Gilbert
518
25-05-02 20:39
Comment this cave!
25-04-24 17:13dustin

original cave: bd11 cave n

different from original: 2/10
only new colors and scoring.

no one's 16 bd game i cave m
dustin
1
solved(10)
 
Attempts: 92 * Solutions: 10 * semi-clone
1
DarkStoorM
2346
25-04-24 22:02
2
darkwood
2244
25-04-24 20:28
3
enrico
2148
25-04-26 07:59
4
enrico
2088
25-04-25 21:00
5
darkwood
1811
25-04-24 20:23
6
enrico
1757
25-04-24 17:45
7
darkwood
1094
25-04-24 20:18
8
One4Matik
915
25-05-11 01:58
9
chris neilson
474
25-04-24 21:12
10
krissz
470
25-04-25 20:32
Comment this cave!
25-04-24 17:11dustin

original cave: bd11 cave m

different from original: 5/10
the new space around the ΗΗΗ considerably changes the escape challenge at the start, also Κ now releases all the ΗΗΗ together instead of snapping them free one by one.

cso 290 chantelier (fix)
dustin
5
solved(1)
 
Attempts: 59 * Solutions: 1 * semi-clone
1
nesdori
8365
25-04-24 00:04
Comment this cave!
25-04-28 20:53dustin

aaaaaaand... uniqueness confirmed! :d

25-04-27 15:01nesdori

ok, let's see about it, solution visible!

25-04-25 20:15dustin

that sounds good, then i'm looking forward to seeing your completely unintended solution :d

25-04-24 18:33nesdori

this time i believe my solution is the intended. after doing logic reductions (and verbal reductions from dustin's comments :) there's basically just one solution option left.

25-04-23 23:10dustin

the unintended solutions of the original no longer work, so now, hopefully, the intended solution is the only one! :d

no one's 16 bd game i int. 3
dustin
1
solved(5)
 
Attempts: 17 * Solutions: 5 * clone
1
DarkStoorM
111
25-04-22 22:12
2
heywood
111
25-04-22 23:52
3
Rob Gilbert
110
25-04-22 20:48
4
enrico
110
25-04-22 21:25
5
krissz
110
25-04-23 08:34
Comment this cave!
25-04-22 20:40dustin

original cave: bd11 intermission 3

different from original: 8/10
the original looks completely insane to me. no1's version is now way more playable!

no one's 16 bd game i cave l
dustin
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
521
25-04-22 22:11
2
krissz
517
25-04-23 08:34
3
heywood
515
25-04-22 23:52
Comment this cave!
25-04-22 20:39dustin

original cave: bd11 cave l

different from original: 6/10
the left side is totally changed, so that Κ no longer has to make a blast to have enough ΖΖΖ. also, most of the ΖΖΖ are now together, which might turn out to be difficult to handle. on the other hand, these ΖΖΖ were harder to release in original.

no one's 16 bd game i cave k
dustin
1
solved(3)
 
Attempts: 35 * Solutions: 3 * semi-clone
1
DarkStoorM
561
25-04-22 22:09
2
krissz
548
25-04-23 08:32
3
darkwood
502
25-05-01 12:28
Comment this cave!
25-04-22 20:34dustin

original cave: bd11 cave k

different from original: 5/10
no1 has changed the location of the ΛΛΛ inside the normal ΔΔΔ while keeping the basic idea to kind of troll Κ ;)

no one's 16 bd game i cave j
dustin
1
solved(6)
 
Attempts: 61 * Solutions: 6 * semi-clone
1
DarkStoorM
475
25-04-23 22:53
2
heywood
471
25-04-22 23:48
3
DarkStoorM
467
25-04-22 22:02
4
DarkStoorM
461
25-04-22 21:58
5
krissz
456
25-04-23 08:29
6
richie
417
25-04-24 10:31
Comment this cave!
25-04-22 20:31dustin

original cave: bd11 cave j

different from original: 7/10
while the original includes a creative new idea with a vertical(!) ΛΛΛ which has to be crushed to make it usable, no1 version is just a standard explosion cave.

no one's 16 bd game i cave i
dustin
1
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
DarkStoorM
537
25-04-22 21:48
2
heywood
534
25-04-22 23:40
3
darkwood
529
25-04-23 23:00
4
krissz
527
25-04-23 08:28
5
One4Matik
513
25-05-11 01:54
6
Rob Gilbert
501
25-04-22 20:46
7
enrico
500
25-04-22 21:28
Comment this cave!
25-04-22 20:28dustin

original cave: bd11 cave i

different from original: 4/10
with less ΒΒΒ, the cave has become considerably easier.

balderdash 162 happy easter!
dustin
 
solved(5)
 
Attempts: 57 * Solutions: 5 * semi-clone
1
DarkStoorM
1140
25-04-22 01:23
2
One4Matik
993
25-05-11 01:52
3
enrico
757
25-04-21 01:12
4
krissz
672
25-04-22 08:56
5
darkwood
465
25-04-21 11:46
Comment this cave!
am25 059 Easter Candy
altermaven
4
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
DarkStoorM
3186
25-04-20 17:56
2
darkwood
3004
25-04-20 15:02
3
dustin
2805
25-04-20 16:08
Comment this cave!
25-04-20 21:04altermaven

however, if you make a upper measure so you can pre-fill the bowl and then drop them in using layers of slime, it *shouldn't* be as unfair!

25-04-20 21:04altermaven

The concept is not new (see 22 3F "another refill!" and 3F.2 "Make it a smoothie!"), but this is one of these puzzles where the bin is open and you're pushing a light from right to left, as opposed to a standard from left to right.

As for filling gaps, you'd need to be very careful about how you designate them. I find using exactly enough butterflies to make the requisite \s to be too problematic and uncontrollable to be doable.

25-04-20 16:13dustin

that's a very cute little idea! i mean, i've seen caves where ΑΑΑ are needed to fill such a basket, but these ΑΑΑ coming from ΗΗΗ is new to me. and the idea has potential to become very challenging if all ΑΑΑ are needed to fill the basket :d

25-04-20 10:07altermaven

fill the basket!

no one's 16 bd game i int. 2
dustin
1
solved(7)
 
Attempts: 37 * Solutions: 7 * clone
1
heywood
2091
25-04-21 16:12
2
krissz
2077
25-04-21 17:31
3
richie
1912
25-04-21 15:20
4
DarkStoorM
1911
25-04-19 23:43
5
Rob Gilbert
1326
25-04-20 06:16
6
enrico
1176
25-04-19 21:55
7
DarkStoorM
663
25-04-19 23:42
Comment this cave!
25-04-19 19:14dustin

original cave: bd11 intermission 2

different from original: 5/10
there are several small/medium changes which in sum lead me to this middle rating:
| space was added around the ΖΖΖΗΗ, such that they're easier to release, but on the other hand, they can now only be released together.
| the Θ has more growing space, making it slightly easier to fulfill the requirement.
| the Θ time is reduced, effectively giving more time for the cave.
| and, last but not least, the striking visual difference.

no one's 16 bd game i cave h
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * clone
1
DarkStoorM
727
25-04-19 23:36
2
richie
720
25-04-21 15:26
3
Rob Gilbert
717
25-04-20 06:14
4
krissz
707
25-04-21 17:31
Comment this cave!
25-04-19 18:52dustin

original cave: bd11 cave h

different from original: 6/10
no1 removed two out of three ΖΖΖ colums, massively simplifying the whole thing.

no one's 16 bd game i cave g
dustin
1
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
1445
25-04-19 23:32
2
darkwood
929
25-04-20 15:16
3
krissz
912
25-04-21 17:28
4
darkwood
906
25-04-20 15:11
Comment this cave!
25-04-19 18:46dustin

original cave: bd11 cave g

different from original: 7/10
other than in original, the Λ is now necessary to reach the requirement because the ΘΘΘ is usually too fast for other solutions (unless i overlook something). this requires Κ to have the idea that there is a Λ in the cave in the first place!

no one's 16 bd game i cave f
dustin
1
solved(4)
 
Attempts: 39 * Solutions: 4 * clone
1
DarkStoorM
664
25-04-19 23:23
2
Rob Gilbert
658
25-04-20 06:11
3
darkwood
653
25-04-20 15:05
4
krissz
641
25-04-21 17:22
Comment this cave!
25-04-19 17:40dustin

original cave: bd11 cave f

different from original: 8/10
two major changes were made by no1:
| removing half of the ΖΖΖ at the start
| removing a Δ, which removes the additional challenge to prepare and perform a blast in narrow space and with a lot of annoying ΖΖΖ in the way.

no one's 16 bd game i cave e
dustin
1
solved(2)
 
Attempts: 10 * Solutions: 2 * semi-clone
1
DarkStoorM
703
25-04-19 23:18
2
krissz
678
25-04-21 17:20
Comment this cave!
25-04-19 17:23dustin

original cave: bd11 cave e

different from original: 6/10
in the original, a lot of ΖΖΖ have to be snapped free and then let them chase Κ closely. these dangers are now almost completely eliminated, although the ΖΖΖ can still catch Κ in a dead-end if he isn't careful.

no one's 16 bd game i int. 1
dustin
1
solved(4)
 
Attempts: 24 * Solutions: 4 * clone
1
DarkStoorM
1034
25-04-18 19:10
2
krissz
856
25-04-18 16:01
3
Rob Gilbert
826
25-04-18 15:02
4
dustin
731
25-04-18 14:36
Comment this cave!
25-04-18 14:26dustin

original cave: bd11 intermission 1

different from original: 5/10
the ΗΗΗ and ΒΒΒ have been arranged totally differently, with several effects:
| the ΗΗΗ no longer have to be released by snapping.
| in the original, the ΗΗΗ explosions can be done more systematically.
| in the original, the ΗΗΗ are released in portions, here they're almost all connected.

no one's 16 bd game i cave d
dustin
1
solved(5)
 
Attempts: 35 * Solutions: 5 * semi-clone
1
DarkStoorM
928
25-04-19 12:55
2
darkwood
433
25-04-18 18:57
3
dustin
429
25-04-19 00:22
4
krissz
357
25-04-18 14:06
5
One4Matik
307
25-05-11 01:46
Comment this cave!
25-04-18 13:56dustin

original cave: bd11 cave d

different from original: 7/10
no1 added the whole random fill (ΒΒΒ + empty space), with two main effects:
| the escape challenge at the start is now trivial.
| in the original, Κ has to be very efficient with only two ΒΒ available, which is obviously no longer the case.
all in all, the cave is now a pretty standard ΗΗΗ-ΒΒΒ-have-fun cave :d

no one's 16 bd game i cave c
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * semi-clone
1
DarkStoorM
471
25-04-18 20:49
2
krissz
446
25-04-18 14:02
3
One4Matik
420
25-05-11 01:43
4
darkwood
408
25-04-18 21:42
Comment this cave!
25-04-18 13:40dustin

original cave: bd11 cave c

different from original: 3/10
beside the visual change, there are now two bonus ΑΑ while the original required all possible ΑΑΑ.

no one's 16 bd game i cave b
dustin
1
solved(5)
 
Attempts: 31 * Solutions: 5 * semi-clone
1
DarkStoorM
854
25-04-18 20:43
2
heywood
846
25-04-18 14:55
3
krissz
833
25-04-18 14:00
4
darkwood
814
25-04-18 19:07
5
dustin
795
25-04-18 18:15
Comment this cave!
25-04-18 13:34dustin

original cave: bd11 cave b

different from original: 5/10
there are two considerable changes:
| the ΖΖΖΖΖ and ΒΒΒΒΒ have been moved, such that the ΖΖΖ can be released without snapping. on the other hand, they can now only be released together and they also have become more numerous, so that they tend to annoy Κ more while he tries to blast the ΔΔΔΔΔ.
| the requirement is reduced, making less explosions necessary.

no one's 16 bd game i cave a
dustin
1
solved(5)
 
Attempts: 33 * Solutions: 5 * semi-clone
1
DarkStoorM
1586
25-04-18 19:08
2
heywood
1256
25-04-18 14:51
3
One4Matik
848
25-05-11 01:41
4
krissz
678
25-04-18 13:54
5
dustin
606
25-04-18 18:17
Comment this cave!
25-04-18 13:06dustin

game i
------
based on: boulder dash xi by don pedro (database: "bd11")
caves with changes: 20/20
don pedro's final game!

about this cave:
original cave: bd11 cave a

different from original: 3/10
no1 adds 10 seconds to the timer, which makes a tangible difference because the timer is relatively tight.

AM25 058 muzzle
altermaven
 
solved(4)
 
Attempts: 48 * Solutions: 4 * semi-clone
1
DarkStoorM
995
25-04-17 23:31
2
krissz
971
25-04-18 10:31
3
darkwood
944
25-04-19 01:19
4
One4Matik
920
25-05-11 01:37
Comment this cave!
154 column demolition
heywood
 
solved(7)
 
Attempts: 167 * Solutions: 7 * semi-clone
1
DarkStoorM
1378
25-04-17 01:35
2
darkwood
1340
25-04-19 01:11
3
darkwood
1316
25-04-16 22:25
4
One4Matik
1293
25-05-11 01:34
5
darkwood
1274
25-04-18 13:44
6
krissz
1167
25-04-18 10:27
7
enrico
1156
25-04-17 09:02
Comment this cave!
cso 290 chantelier
dustin
8
solved(5)
 
Attempts: 184 * Solutions: 5 * semi-clone
1
DarkStoorM
8369
25-04-17 01:43
2
DarkStoorM
8368
25-04-17 01:42
3
nesdori
8367
25-04-16 20:45
4
DarkStoorM
8366
25-04-16 22:23
5
DarkStoorM
8360
25-04-16 13:14
Comment this cave!
25-04-23 22:41dustin

ok, i actually overlooked something quite simple - the way how the Η is exploded by the top-left Β. should be easy to fix with a voodoo, though. prepare yourselves for level 2...! :d

25-04-23 18:32dustin

ok, guess it's time, there haven't been any new attempts the last few days. now i'm curious if the intended solution is among yours, and if i can fix the whole thingy ;)

25-04-17 20:36dustin

ok :d on second thought, i think i intentionally kept this extra option because i didn't see a way to make use of it anyway :d

25-04-17 20:28nesdori

dustin, no pushes :)

25-04-17 20:09dustin

nesdori, darkstoor, are you pushing the top-left and/or top-right Β in your solutions? 'cause the intended solution doesn't, and i just noted the unintended possibility to blast two ΑΑΑ jails at once with pushes. in that case, the cave could be simply fixed with heavy ΟΟ :d

25-04-16 22:27dustin

nesdori: ok, i'll see if i can fix that once the demos are revealed.

25-04-16 21:26nesdori

my solution uses a cso trick for speedrun purposes but the cave can be also solved without using any cso tricks.

25-04-16 12:16dustin

here comes the cso puzzle for april! :d

this is one of the harder ones, i guess, including some plausible but not working approaches and open border effects. it took me quite a while until the final version was ready, and i hope that the intended solution stays the only possible one. i'm curious! :d

153 protozoa corral
heywood
 
solved(4)
 
Attempts: 167 * Solutions: 4 * semi-clone
1
DarkStoorM
3711
25-04-17 01:28
2
heywood
3710
25-04-16 19:04
3
darkwood
3605
25-04-16 22:20
4
DarkStoorM
3604
25-04-16 00:12
Comment this cave!
AM25 057 galaxy bounce
altermaven
1
solved(6)
 
Attempts: 60 * Solutions: 6 * semi-clone
1
DarkStoorM
2284
25-04-20 01:19
2
heywood
1996
25-04-15 15:51
3
One4Matik
1346
25-05-11 01:25
4
krissz
1255
25-04-16 09:29
5
darkwood
1115
25-04-16 22:06
6
dustin
1066
25-04-18 14:44
Comment this cave!
25-04-15 13:00dustin

that looks cool!

no one's 16 bd game h int. 4
dustin
1
solved(7)
 
Attempts: 98 * Solutions: 7 * clone
1
DarkStoorM
543
25-04-16 00:45
2
heywood
542
25-04-15 13:41
3
krissz
538
25-04-16 09:25
4
Rob Gilbert
537
25-04-15 15:58
5
One4Matik
537
25-05-11 01:21
6
richie
535
25-04-15 18:48
7
enrico
535
25-04-15 19:46
Comment this cave!
25-04-15 12:40dustin

original cave: don pedro bd10 intermission 4

different from original: 7/10
the original has two challenges which were removed by no1:
| another Δ blocking the way to the ΑΑΑ
| only two ΖΖ available so Κ mustn't waste any.

no one's 16 bd game h cave p
dustin
1
solved(5)
 
Attempts: 27 * Solutions: 5 * semi-clone
1
DarkStoorM
758
25-04-15 12:58
2
krissz
743
25-04-16 09:25
3
heywood
735
25-04-15 16:02
4
darkwood
722
25-05-05 19:05
5
dustin
716
25-04-16 02:20
Comment this cave!
25-04-15 12:37dustin

original cave: don pedro bd10 cave p

different from original: 7/10
in the original, Κ is trapped together with the Θ because there are additional blocking ΔΔ. this adds an escape challenge requiring timed explosions. here, without this extra challenge, the cave is a lot easier.

no one's 16 bd game h cave o
dustin
1
solved(4)
 
Attempts: 44 * Solutions: 4 * semi-clone
1
DarkStoorM
2947
25-04-15 12:52
2
One4Matik
844
25-05-04 02:08
3
krissz
744
25-04-16 09:21
4
dustin
584
25-04-15 12:49
Comment this cave!
25-04-15 12:33dustin

original cave: don pedro bd10 cave o

different from original: 7/10
in the original, the short ΘΘΘ time seems to make it impossible to crush the ΖΖΖ with the ΘΘΘ; instead, it seems to be better to trap the Θ for enough ΑΑΑ. no1 lowered the ΒΒΒ density which makes it a lot harder, if not impossible, to trap the Θ; on the other hand, he increased the Θ timer so now it's possible, and surely simplest, to lead the ΖΖΖ to the Θ. so the best solution method has changed completely.

no one's 16 bd game h cave n
dustin
1
solved(5)
 
Attempts: 74 * Solutions: 5 * semi-clone
1
DarkStoorM
1548
25-04-15 00:26
2
heywood
1545
25-04-14 21:32
3
darkwood
991
25-04-14 17:52
4
krissz
914
25-04-14 16:56
5
One4Matik
505
25-05-04 01:55
Comment this cave!
25-04-14 13:34dustin

original cave: don pedro bd10 cave n

different from original: 5/10
there are basically two clear simplifications:
Α the requirement is reduced from 60 to 40. especially if Κ works with "semi-efficient" ways to crush the ΗΗΗ, this can make quite a difference.
Α the pieces of empty space are new and make it easier to release and escape the ΗΗ, especially in that narrow space.

no one's 16 bd game h cave m
dustin
1
solved(7)
 
Attempts: 38 * Solutions: 7 * semi-clone
1
DarkStoorM
1715
25-04-19 13:58
2
DarkStoorM
1331
25-04-19 13:54
3
heywood
1111
25-04-14 22:46
4
krissz
1017
25-04-14 16:54
5
darkwood
1015
25-04-14 18:04
6
darkwood
716
25-04-14 17:58
7
One4Matik
641
25-05-04 01:50
Comment this cave!
25-04-14 13:28dustin

original cave: don pedro bd10 cave m

different from original: 5/10
the ΗΗΗ are re-positioned, and their release is now much less dangerous for Κ.

balderdash 161
dustin
 
solved(7)
 
Attempts: 50 * Solutions: 7 * semi-clone
1
DarkStoorM
456
25-04-13 16:36
2
heywood
454
25-04-14 21:17
3
dustin
453
25-04-13 17:38
4
krissz
450
25-04-14 08:56
5
ligam
447
25-04-14 19:28
6
darkwood
442
25-04-13 19:46
7
richie
442
25-04-15 19:22
Comment this cave!
AM25 056 Going out the way in
altermaven
 
solved(7)
 
Attempts: 84 * Solutions: 7 * clone
1
DarkStoorM
666
25-04-13 16:47
2
ligam
650
25-04-13 21:35
3
heywood
634
25-04-13 20:16
4
krissz
622
25-04-14 08:51
5
Rob Gilbert
589
25-04-13 17:05
6
darkwood
581
25-04-13 20:03
7
One4Matik
581
25-05-04 01:42
Comment this cave!
AM25 055 going in the way out
altermaven
 
solved(5)
 
Attempts: 289 * Solutions: 5 * semi-clone
1
DarkStoorM
643
25-04-13 23:26
2
ligam
623
25-04-13 21:23
3
DarkStoorM
616
25-04-13 16:52
4
krissz
594
25-04-14 08:44
5
darkwood
554
25-04-13 23:31
Comment this cave!
no one's 16 bd game h int. 3
dustin
1
solved(5)
 
Attempts: 325 * Solutions: 5 * semi-clone
1
DarkStoorM
3101
25-04-12 11:49
2
DarkStoorM
2153
25-04-12 11:47
3
heywood
2003
25-04-13 20:14
4
krissz
1251
25-04-13 08:55
5
One4Matik
606
25-05-04 01:31
Comment this cave!
25-04-12 11:10dustin

original cave: don pedro bd10 intermission 3

different from original: 8/10
no1 has changed the random seed, removing a very tricky escape challenge at the start. on the other hand, no1 took more than 20secs away from the timer, considerably increasing the time pressure on Κ.

no one's 16 bd game h cave l
dustin
1
solved(7)
 
Attempts: 17 * Solutions: 7 * semi-clone
1
DarkStoorM
376
25-04-12 11:45
2
heywood
362
25-04-12 16:38
3
darkwood
349
25-04-13 20:55
4
krissz
338
25-04-13 08:53
5
One4Matik
338
25-05-04 01:31
6
dustin
329
25-04-12 13:38
7
enrico
282
25-04-13 00:47
Comment this cave!
25-04-12 10:37dustin

original cave: don pedro bd10 cave l

different from original: 8/10
among other changes, there are two bigger ones:
| the Ν is no longer inside the cave border. this makes the original very unique because it plays with a bd1 engine bug and adds an extra puzzle element to the cave. with this extra feature removed, the cave looks now pretty standard. so this is the main reason for my high rating.
| also, as usual, no1 gave the bottom-left Ζ some space to move. in the original, chances are 50/50 that when Κ frees that Ζ, it will follow him without gap and then crush him at the corner.

no one's 16 bd game h cave k
dustin
1
solved(6)
 
Attempts: 39 * Solutions: 6 * semi-clone
1
DarkStoorM
546
25-04-12 00:36
2
heywood
545
25-04-15 11:42
3
darkwood
531
25-04-13 23:34
4
darkwood
512
25-04-13 23:33
5
richie
493
25-04-12 13:25
6
krissz
484
25-04-11 20:41
Comment this cave!
25-04-11 20:43dustin

original cave: don pedro bd10 cave k

different from original: 7/10
two difficulties have been removed or hugely simplified:
Α in the original, there's another Ζ at the end of the stairs, forcing Κ to release it then run upwards being chased;
Α the explosion challenge at the right side has been changed by removing a ΔΔΔ, adding two ΖΖ and reducing the requirement, so that some ΑΑΑ can now get destroyed in explosions without ruining the solution.

no one's 16 bd game h cave j
dustin
1
solved(4)
 
Attempts: 27 * Solutions: 4 * semi-clone
1
DarkStoorM
648
25-04-12 00:54
2
krissz
521
25-04-11 20:29
3
darkwood
506
25-04-13 23:44
4
dustin
443
25-04-11 20:52
Comment this cave!
25-04-11 20:31dustin

original cave: don pedro bd10 cave j

different from original: 9/10
the original is maybe the most inventive and challenging puzzle cave of don pedro's entire work. with no1's changes, it's now a mere standard explosion cave.

no one's 16 bd game h cave i
dustin
4
solved(8)
 
Attempts: 9 * Solutions: 8 * clone
1
DarkStoorM
343
25-04-11 22:54
2
darkwood
343
25-04-12 20:55
3
krissz
342
25-04-11 20:27
4
Rob Gilbert
342
25-04-12 06:27
5
dustin
342
25-04-12 13:41
6
heywood
342
25-04-14 21:46
7
One4Matik
341
25-05-04 01:27
8
enrico
338
25-04-12 00:33
Comment this cave!
25-04-12 23:30altermaven

Yes, the original don pedro!

25-04-12 01:42dustin

altermaven, are you referring to the original version by don pedro, with less time? yeah, that's true. that's why in the original cave "don pedro bd10 cave i", i increased the timer to make it playable here at this site.

25-04-11 21:23altermaven

This cave is impossible on ntsc because of the timer differences!

25-04-11 20:09dustin

original cave: don pedro bd10 cave i

different from original: 6/10
no1 increased the timer, thereby hugely relaxing the speedrun cave.

AM25 054 abstractium-337
altermaven
1
solved(4)
 
Attempts: 123 * Solutions: 4 * clone
1
DarkStoorM
2063
25-04-11 19:40
2
darkwood
1754
25-04-10 17:42
3
Rob Gilbert
1683
25-04-11 06:11
4
enrico
1649
25-04-10 19:01
Comment this cave!
25-04-10 12:19altermaven

"april showers"

dff 34 kite race
dustin
1
solved(9)
 
Attempts: 112 * Solutions: 9 * semi-clone
1
DarkStoorM
21512
25-04-10 12:34
2
heywood
11010
25-04-10 22:18
3
darkwood
10515
25-04-10 17:22
4
enrico
10504
25-04-10 18:29
5
darkwood
9516
25-04-10 17:17
6
dustin
9514
25-04-11 01:17
7
richie
9514
25-04-11 17:28
8
krissz
9509
25-04-10 13:10
9
darkwood
9504
25-04-10 17:15
Comment this cave!
25-04-10 11:54dustin

a race between kites based on dancing fly formations (dff)!

from left to right:

flying kite
based on the dff "lifted Ζ-vortex" (episode 6 in Arno's forum thread)
speed: 5 frames per step

soaring kite ("fast" version, relatively speaking - still very slow) :d
based on the dff "one busy bee" (episode 22, coming soon!)
speed: 17 frames per step

soaring kite (slow version)
based on the dff: "three busy bees" (episode 19)
speed: 25 frames per step

if you solve this the intended way, Κ gets exactly the required amount of ΑΑΑ!

no one's 16 bd game h int. 2
dustin
1
solved(7)
 
Attempts: 94 * Solutions: 7 * clone
1
heywood
1391
25-04-10 22:12
2
heywood
1091
25-04-10 22:10
3
DarkStoorM
854
25-04-10 01:06
4
richie
416
25-04-10 12:51
5
Rob Gilbert
394
25-04-09 20:53
6
krissz
361
25-04-10 09:11
7
dustin
353
25-04-09 22:05
Comment this cave!
25-04-09 14:36dustin

original cave: don pedro bd10 intermission 2

different from original: 6/10
other than in the original, this version works "semi-automatic": Κ can wait until the ΘΘΘ kills a Η and converts, and then, while avoiding the remaining flies, Κ grabs just enough ΑΑΑ (at least this worked for me on several testing attempts). in the original, Κ has to release the ΗΗΗΗ himself and lead them to the Θ /the Θ alone wouldn't give him enough ΑΑΑ).

no one's 16 bd game h cave h
dustin
1
solved(6)
 
Attempts: 115 * Solutions: 6 * semi-clone
1
DarkStoorM
1103
25-04-11 19:55
2
darkwood
910
25-04-10 23:02
3
darkwood
684
25-04-10 22:40
4
krissz
604
25-04-10 09:14
5
One4Matik
586
25-04-16 19:13
6
dustin
554
25-04-10 00:47
Comment this cave!
25-04-09 13:23dustin

original cave: don pedro bd10 cave h

different from original: 8/10
in the original, it's necessary to blast the way free between the ΒΒΒΒ and the ΛΛΛ. instead of this, no1 added a little "escape the room" challenge at th start.

no one's 16 bd game h cave g
dustin
1
solved(5)
 
Attempts: 136 * Solutions: 5 * semi-clone
1
darkwood
2068
25-04-11 00:01
2
darkwood
2028
25-04-11 00:24
3
DarkStoorM
1956
25-04-09 12:52
4
krissz
1585
25-04-10 09:22
5
dustin
1204
25-04-09 22:04
Comment this cave!
25-04-09 13:02dustin

original cave: don pedro bd10 cave g

different from original: 7/10
no1 swapped the Ν and Ξ and changed all don pedro's diagonal ΔΔΔ lines into ΒΒΒ. as a result, Κ no longer needs to blast his way through the cave, and also the (re-)trapping of the ΘΘΘ can be a lot simpler if done cleverly.

no one's 16 bd game h cave f
dustin
1
solved(5)
 
Attempts: 72 * Solutions: 5 * semi-clone
1
DarkStoorM
1048
25-04-09 12:31
2
krissz
1045
25-04-08 23:37
3
darkwood
1040
25-04-11 19:46
4
heywood
1035
25-04-10 21:12
5
One4Matik
1004
25-04-16 19:09
Comment this cave!
25-04-08 20:08dustin

original cave: don pedro bd10 cave f

different from original: 5/10
again, no1 removed some ΖΖΖ - the ΓΓΓ line is an overwritten line of ΖΖΖ.

no one's 16 bd game h cave e
dustin
1
solved(9)
 
Attempts: 41 * Solutions: 9 * clone
1
DarkStoorM
810
25-04-09 12:44
2
Rob Gilbert
807
25-04-09 08:49
3
heywood
805
25-04-09 15:00
4
darkwood
804
25-04-11 20:05
5
krissz
803
25-04-08 23:30
6
darkwood
802
25-04-11 19:57
7
One4Matik
795
25-04-16 19:06
8
darkwood
793
25-04-11 19:54
9
dustin
787
25-04-17 00:25
Comment this cave!
25-04-08 20:07dustin

original cave: don pedro bd10 cave e

different from original: 5/10
no1 removed a lot of ΖΖΖ in the middle room.

Stripes DX 52
altermaven
 
solved(1)
 
Attempts: 152 * Solutions: 1 * semi-clone
1
DarkStoorM
797
25-04-08 00:19
Comment this cave!
152 sanguine about it
heywood
 
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
2043
25-04-06 18:59
2
heywood
2016
25-04-07 15:31
3
krissz
1980
25-04-08 08:38
4
darkwood
1911
25-04-11 20:10
Comment this cave!
themes abc 13: magic mansion
dustin
3
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
dustin
20086
25-04-09 01:10
2
krissz
19675
25-04-08 23:23
3
ligam
19343
25-04-08 22:00
4
darkwood
19177
25-04-10 21:19
Comment this cave!
25-04-13 14:11dustin

200Α run free! :d

25-04-06 13:21dustin

forgot to mention that of course the final bonus challenge, worth 10Α, is supposed to be the hardest. hadrig would probably have mentioned that ;)

25-04-06 13:14dustin

after Κ has solved his second exercise from professor gumblegore, he finds a giant mansion in the middle of nowhere. even the entrance door is five times his own size! Κ wonders who might live here. it must be a big, biiiiiig creature. as if to answer his unspoken question, a big, biiiiig creature approaches him.

"hi! how're yeh doin'? i'm professor hadrig. i'm a double-giant."

"ehm... hello, professor. i-"

"jus' call me hadrig. everyone does that."

"o- ok, mr. hadrig-"

"jus' hadrig."

"o-ok, hadrig. i- do i have to go into your... villa... to move on?"

"villa? ha ha." the double-giant chuckled. "that's jus' ma tiny little hut."

"hut. i see."

"looks cute, dunnit?"

Κ thought about what to say. he had many adjectives to describe this monstrous building, but 'cute' wouldn't be his first choice.

"it's... well, a bit dark, but... nice. definitely."

"yeah, ma little brother says that too. he thinks i should buy some fireplaces for it." he shrugs his shoulders. "but i like it as it is."

"i- i guess you have a puzzle prepared for me to solve, like professor mc donadall and professor gumblegore?" Κ wanted to change the topic.

"yeah. more than one, actually. they're inside. yeh can get 200Α!"

Κ's eyes widened. "wow!"

"but i don' think you can get'em all. especially my name puzzle is difficult if yeh wan' everythin'. that's why i require only 180Α to exit my hut again."

of course, that only motivates Κ to prove the opposite. he always loved challenges. "well, we will see!", he says to the double-giant.

"alrigh' then, good luck! some motivatin' music will play once you're in. i luv music."

"thank you." hadrig doesn't move out of the way, but Κ simply walks past him between his legs. with a determined expression, he slowly opens the colossal door...

no one's 16 bd game h int. 1
dustin
2
solved(10)
 
Attempts: 50 * Solutions: 10 * clone
1
DarkStoorM
107
25-04-06 01:16
2
Rob Gilbert
106
25-04-05 16:41
3
DarkStoorM
106
25-04-06 01:15
4
richie
106
25-04-06 09:14
5
lolli
106
25-04-09 12:13
6
lolli
106
25-04-09 12:14
7
enrico
105
25-04-05 15:15
8
heywood
105
25-04-05 15:37
9
One4Matik
105
25-04-05 22:44
10
krissz
102
25-04-08 08:35
Comment this cave!
25-04-05 16:48heywood

@Rob Gilbert, cheeky :D

25-04-05 14:16dustin

original cave: don pedro bd10 intermission 1

different from original: 3/10
no1 added all the empty space. the original solution - "walking up the stairs" - is unaffected and i think it's still the most apparent way to solve the cave. however, since the ΖΖΖ are connected now, some Κs will have different ideas including the release of one of the ΖΖΖ groups.

no one's 16 bd game h cave d
dustin
1
solved(3)
 
Attempts: 54 * Solutions: 3 * semi-clone
1
DarkStoorM
2557
25-04-07 13:53
2
krissz
660
25-04-08 08:35
3
One4Matik
646
25-04-05 22:43
Comment this cave!
25-04-05 14:06dustin

original cave: don pedro bd10 cave d

different from original: 3/10
there are several minor changes adding up to this rating:
Α color change
Α change of random seed
Α no1 added a few custom extra ΑΑΑ
Α slight decrease of the Α requirement (74 to 70, probably just because it's a round number, no1 likes that) ;)

no one's 16 bd game h cave c
dustin
1
solved(5)
 
Attempts: 13 * Solutions: 5 * clone
1
DarkStoorM
902
25-04-06 11:25
2
krissz
881
25-04-08 08:32
3
darkwood
861
25-04-07 15:35
4
Rob Gilbert
857
25-04-05 16:40
5
enrico
837
25-04-05 15:18
Comment this cave!
25-04-05 13:45dustin

original cave: don pedro bd10 cave c

different from original: 1/10
only scoring changed.

no one's 16 bd game h cave b
dustin
1
solved(5)
 
Attempts: 57 * Solutions: 5 * semi-clone
1
DarkStoorM
610
25-04-06 20:14
2
DarkStoorM
603
25-04-06 20:11
3
heywood
594
25-04-05 15:37
4
krissz
579
25-04-08 08:31
5
darkwood
578
25-04-11 20:25
Comment this cave!
25-04-05 13:40dustin

original cave: don pedro bd10 cave b

different from original: 7/10
the original is a tricky explosion cave in narrow space. now, with the ΔΔΔ shortened, explosions can still be used for bonus ΑΑΑ, but they aren't necessary anymore for the requirement. the overall narrowness of the cave is still there, though, so avoiding all the ΖΖΖ can be a little bit tricky.

AM25 053 belated equinox
altermaven
 
solved(3)
 
Attempts: 51 * Solutions: 3 * semi-clone
1
DarkStoorM
1427
25-04-07 00:17
2
darkwood
612
25-04-09 21:08
3
One4Matik
596
25-04-05 22:38
Comment this cave!
no one's 16 bd game h cave a
dustin
1
solved(7)
 
Attempts: 115 * Solutions: 7 * semi-clone
1
DarkStoorM
1506
25-04-06 11:21
2
DarkStoorM
1420
25-04-05 14:02
3
darkwood
1366
25-04-14 00:45
4
darkwood
1319
25-04-13 23:48
5
krissz
929
25-04-08 08:22
6
dustin
870
25-04-05 16:31
7
heywood
868
25-04-05 15:10
Comment this cave!
25-04-05 13:25dustin

game h
------

based on: boulder dash x by don pedro (database: don pedro bd10)
caves with changes: 20/20

note that boulder dash ix has not been remade by no1!

about this cave:
based on: don pedro bd10 cave a
different from original: 4/10
no1 increased the ΘΘΘ timer. in the original, Κ has to rush quite a bit to trap the ΘΘΘ before it grows too big, this is now considerably relaxed.

balderdash 160
dustin
 
solved(6)
 
Attempts: 75 * Solutions: 6 * clone
1
DarkStoorM
774
25-04-07 00:05
2
heywood
770
25-04-05 22:22
3
krissz
751
25-04-05 08:19
4
Rob Gilbert
424
25-04-05 05:28
5
darkwood
411
25-04-05 00:20
6
enrico
251
25-04-05 13:43
Comment this cave!
no one's 16 bd game g int. 4
dustin
2
solved(9)
 
Attempts: 131 * Solutions: 9 * clone
1
DarkStoorM
285
25-04-07 00:01
2
heywood
281
25-04-04 20:21
3
DarkStoorM
273
25-04-03 22:17
4
krissz
188
25-04-04 19:48
5
richie
137
25-04-04 11:31
6
richie
136
25-04-04 11:29
7
Rob Gilbert
134
25-04-04 06:50
8
enrico
130
25-04-03 22:07
9
richie
121
25-04-04 11:28
Comment this cave!
25-04-03 21:40dustin

p.s.: wow, four 8/10 caves in the last few caves! before that, there were only two 8/10, one 9/10 and one 10/10 in the whole series! :d

25-04-03 21:33dustin

original cave: don pedro bd08 intermission 4

different from original: 8/10
the original featured two very unusual explosions which, to my knowledge, haven't been seen in that form in any previous fancaves. these explosions are no longer necessary here. instead, Κ has to move the lower ΒΒΒΒ out of the way to get enough ΑΑΑ. (this is not true for this version at this site, where the ΛΛΛ bug doesn't exist so Κ can get enough ΑΑΑ without pushing.)

no one's 16 bd game g cave p
dustin
1
solved(5)
 
Attempts: 40 * Solutions: 5 * semi-clone
1
DarkStoorM
460
25-04-04 11:56
2
darkwood
432
25-04-05 00:31
3
darkwood
413
25-04-05 00:27
4
krissz
396
25-04-04 19:45
5
darkwood
362
25-04-05 00:25
Comment this cave!
25-04-03 21:06dustin

original cave: don pedro bd08 cave p

different from original: 6/10
there are two big differences from the original, which simplify the gameplay considerably:
Α in the original, the ΖΖΖΖ have to be snapped free under quite dangerous conditions.
Α in the original, all Α are required, which makes a "pixel-perfect" extra explosion necessary.
however, in comparison to the previous three caves (which are all rated 8/10), the basic character of this cave remains unchanged (basically an explosion cave).

no one's 16 bd game g cave o
dustin
1
solved(7)
 
Attempts: 66 * Solutions: 7 * clone
1
DarkStoorM
532
25-04-07 00:14
2
heywood
531
25-04-04 20:03
3
DarkStoorM
530
25-04-03 22:19
4
darkwood
527
25-04-13 12:22
5
Rob Gilbert
519
25-04-04 06:49
6
krissz
515
25-04-04 19:42
7
enrico
503
25-04-03 22:05
Comment this cave!
25-04-03 20:40dustin

original cave: don pedro bd08 cave o

different from original: 8/10
also this cave plays a lot different from don pedro's original:
| original: blasting your way through a 3-size ΔΔΔ
| no1 version: a kind of bd2-int1-ish cave where Κ has to somehow move the entire "building" in a way that the Ξ does not get destroyed (here at this site, with indestructible Ξ, the cave is basically very easy.)

151 fallow bailey blocks
heywood
 
solved(5)
 
Attempts: 43 * Solutions: 5 * semi-clone
1
DarkStoorM
1996
25-04-04 12:02
2
heywood
1771
25-04-04 19:53
3
krissz
1173
25-04-04 20:07
4
dustin
1148
25-04-03 20:22
5
darkwood
1010
25-04-04 17:29
Comment this cave!
classic remakes 102
dustin
9
solved(6)
 
Attempts: 301 * Solutions: 6 * semi-clone
1
Arno
2842
25-04-07 14:46
2
nesdori
2842
25-04-08 00:11
3
DarkStoorM
2840
25-04-07 00:10
4
nesdori
2797
25-04-03 11:47
5
dustin
2141
25-04-03 20:03
6
darkwood
2133
25-04-04 21:29
Comment this cave!
25-04-11 01:15dustin

ah, of course! the ΒΒΒ cannot fall sideways with just 1 gap in-between, that's why they accumulate and make it possible for Κ to sneak through from the right half to the left half. nice!

but nesdori, your longer solution is also cool :d

25-04-10 21:52dustin

ok, showtime! :d

25-04-08 12:26dustin

ah, so now we have all ΑΑΑ in 8 secs. that's interesting :D

25-04-07 00:10DarkStoorM

:)

25-04-03 20:04dustin

btw it's 20Α in 9 sec, not 21Α in 109sec ;)

25-04-03 20:02dustin

heywood: :d

nesdori: well i had a 20Α solution very quickly, after roughly 5 attempts, but that solution is nowhere near a full ΑΑΑ run. it was a result of quick trial-and-erroring.maybe i just got "lucky" to find a working way so quickly, and the cave deserves a higher rating. in any case, my solution is not very hard to perform once you know what you're doing.

anyway, i'm definitely curious for the unlocking! :d

25-04-03 13:35heywood

i think getting all 27 is probably a 5/10, but doing so without being entombed forever warrants a higher rating. :)

25-04-03 11:55nesdori

dustin, well the answer is: all 27Α are possible :)

the required number of ΑΑΑ and your estimated difficulty level is quite surprising. i would say that getting 20Α is more difficult than 5/10 compared to the previous cave ratings. and in many cases, if you can get 20Α, you are on the track of getting almost all if not all ΑΑΑ. i'm really curious about your intended 20Α solution with just 5/10 effort :)

25-04-02 22:21dustin

(based on no1 16 bd game g cave n)
if i remember right, this is the first cave of the series based on a fanmade cave!

this is basically the situation after Κ deflected the ΖΖΖ and then does nothing until the ΘΘΘ converts into ΒΒΒ (an unlikely but possible scenario). i wonder how many ΑΑΑ are possible now!

difficulty: 5/10

Krissz trad 43
krissz
 
solved(4)
 
Attempts: 42 * Solutions: 4 * semi-clone
1
DarkStoorM
693
25-04-03 00:26
2
Arno
675
25-04-04 08:50
3
krissz
671
25-04-02 22:16
4
heywood
669
25-04-03 11:13
Comment this cave!
no one's 16 bd game g cave n
dustin
1
solved(4)
 
Attempts: 24 * Solutions: 4 * semi-clone
1
DarkStoorM
4501
25-04-03 00:22
2
DarkStoorM
4477
25-04-03 00:20
3
dustin
4427
25-04-03 20:12
4
krissz
4387
25-04-02 21:47
Comment this cave!
25-04-02 21:54dustin

original cave: don pedro bd08 cave n

different from original: 8/10
the changed placement of the ΗΗΗΗΗ row subtracts and adds a lot of ideas here!
| in the original, we have basically a ΗΗΗ-ΘΘΘ explosion cave with speedrun elements because of the short ΘΘΘ timer.
| the speedrun is now cancelled because the ΗΗΗ are already in place. however, a new interesting effect, whether intended or not, can be seen here: if Κ does nothing, the ΘΘΘ may convert either into ΑΑΑ (likely) or ΒΒΒ (unlikely). in the latter case, the ΘΘΘ is trapped into exactly 200 pieces, so we see a trapped ΘΘΘ converting into ΒΒΒ because it's just overgrown!
the reason for this randomness is that if the leftmost and rightmost ΗΗ are hit directly by the ΘΘΘ, they generate three more ΑΑΑ than if the ΘΘΘ hits the second-left or second-right Η.so the total growing space for the ΘΘΘ can be 196, 198 or 200 pieces.

150 cutting corners
heywood
 
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
heywood
2505
25-04-06 11:54
2
krissz
2360
25-04-02 21:34
3
darkwood
2110
25-04-02 20:55
4
dustin
2025
25-04-03 00:31
Comment this cave!
puzzletopia 7 rockoban lvl 2
dustin
3
solved(5)
 
Attempts: 74 * Solutions: 5 * semi-clone
1
nesdori
4354
25-04-02 11:07
2
DarkStoorM
4354
25-04-02 12:23
3
Arno
4349
25-04-02 14:01
4
darkwood
4337
25-04-02 12:45
5
darkwood
4309
25-04-02 12:38
Comment this cave!
25-04-02 21:34dustin

nesdori, it was because of this very obviousness that i was wondering how long you would need to find it ;)

25-04-02 11:20nesdori

so obvious but at the same time an obvious blind spot :)

25-04-01 22:34dustin

after checking all the demos in the original, i noticed that even one more Π can be converted! :d

no one's 16 bd game g cave m
dustin
1
solved(7)
 
Attempts: 80 * Solutions: 7 * clone
1
DarkStoorM
2290
25-04-02 00:46
2
darkwood
983
25-04-01 23:04
3
Rob Gilbert
688
25-04-02 06:37
4
richie
564
25-04-02 15:30
5
darkwood
523
25-04-01 22:49
6
enrico
443
25-04-02 00:34
7
krissz
347
25-04-01 23:38
Comment this cave!
25-04-01 21:36dustin

original cave: don pedro bd08 cave m

different from original: 8/10
the original is a kind of "fake ΗΗΗ-ΘΘΘ-cave" because the Θ converts immediately at the first explosion. now, with the shorter Θ timer, it's kind of the opposite: Κ should wait for the Θ to grow out and it will soon convert into a lot of ΒΒΒΒΒΒΒΒΒΒ. also there's a new "fake solution" - if Κ just traps the ΘΘΘ, he will be a few ΑΑΑ short. all in all, i think the cave plays a lot different from the original.

NO ONE'S 16 BD GAME G INT. 3
dustin
1
solved(7)
 
Attempts: 227 * Solutions: 7 * clone
1
DarkStoorM
837
25-03-30 19:48
2
heywood
836
25-03-31 17:41
3
heywood
813
25-03-31 00:49
4
enrico
592
25-03-30 22:20
5
Rob Gilbert
534
25-03-31 06:43
6
richie
533
25-03-31 14:07
7
krissz
519
25-03-31 09:28
Comment this cave!
25-03-30 18:46dustin

original cave: don pedro bd08 intermission 3

different from original: 4/10
among other changes, a Β is added next to the wall, which makes it unnecessary to push the other Β there, so it effectively gains time, which can make the difference because time is relatively tight in original cave.

NO ONE'S 16 BD GAME G cave l
dustin
1
solved(7)
 
Attempts: 84 * Solutions: 7 * semi-clone
1
DarkStoorM
1190
25-03-30 21:34
2
darkwood
1180
25-04-01 22:42
3
heywood
1159
25-03-30 17:55
4
darkwood
1121
25-04-01 22:21
5
krissz
1068
25-03-31 09:26
6
nicol
1043
25-04-09 17:05
7
dustin
1015
25-04-01 00:00
Comment this cave!
25-03-30 18:00dustin

original cave: don pedro bd08 cave l

different from original: 7/10
the most striking change is the new long row of ΖΖΖΖΖΖΖ which changes a lot:
| rockford no longer has to push all the ΒΒΒ aside at the left.
| rockford has enough ΖΖΖΖ for explosion, in the original there are only two ΖΖ for two explosions, one of which has to be lead to the explosion spot from afar and by snapping.
| on the other hand, of course, more ΖΖΖΖΖ make the cave also more dangerous.
furthermore, the access to the Ξ has been made easier by changing a ΕΕΕ into ΔΔΔ.
all in all, the gameplay is very different from original!

(also the colors are changed.)

NO ONE'S 16 BD GAME G cave k
dustin
1
solved(8)
 
Attempts: 45 * Solutions: 8 * clone
1
DarkStoorM
683
25-03-30 21:23
2
heywood
680
25-03-30 17:52
3
DarkStoorM
680
25-03-30 21:21
4
nicol
680
25-04-09 16:48
5
darkwood
679
25-04-01 22:09
6
krissz
677
25-03-31 09:21
7
Rob Gilbert
668
25-03-31 06:41
8
enrico
651
25-04-01 11:34
Comment this cave!
25-03-30 17:15dustin

original cave: don pedro bd08 cave k

different from original: 1/10
only the requirement was changed (which doesn't matter because all ΑΑΑ are together) and scoring.

NO ONE'S 16 BD GAME G cave j
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
660
25-03-30 13:02
2
krissz
651
25-03-30 16:56
3
richie
645
25-03-30 13:46
4
heywood
645
25-03-30 16:13
5
enrico
640
25-03-31 08:42
6
darkwood
640
25-04-01 22:08
7
Rob Gilbert
615
25-03-30 13:03
8
lolli
472
25-03-30 14:36
Comment this cave!
25-03-30 12:47dustin

original cave: don pedro bd08 cave j

different from original: 1/10
only scoring changed.

Attempts: * Solutions: * *
Comment this cave!

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Cave size Small-Big
Cave size Big-Small
Attempts Lots-Few
Attempts Few-Lots
Cave speed Slow-Fast
Cave speed Fast-Slow
Recently played
Long ago not played

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