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dr.guru a: up!
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by
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Arno
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ARNO                              2017-11-12 20:10
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NEXT SERIES:  
  
A REMAKE FROM THE GAME 'BRAIN DELICACY' BY DR.GURU (2012); ONE OF MY   
FAVOURITE BD'S ALL TIME!  
  
ALL CAVES WERE TESTED! ALTHOUGH I FIXED SOME SHORTCUTS AND I CHANGED SOME CAVE MAPS TO MAKE THEM SLIGHTLY HARDER (WITHOUT BREAKING THE ORIGINAL IDEA AND DESIGN).  
  
IT IS QUITE FUNNY TO READ THE ORIGINAL NOTE FROM DR.GURU:  
  
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BRAIN DELICACY IS A BOULDER DASH LEVELSET WITH 16 CAVES AND 4 INTERMISSIONS CREATED WITH THE CRAZY LIGHT CONSTRUCTION KIT. DESIGN STARTED MARCH 21, 2011 AND WAS FINISNED IN MAY 6, 2012. MORE THAN 200 HOURS WERE SPENT ON CAREFUL LEVEL DESIGN, WHILE AN INDEPENDENT TESTER SPENT MORE THAN 80 HOURS ON TESTING THE GAME.  
  
GRAPHICS SET, SOUND PHYSICS AND GAME ELEMENTS ARE THE SAME AS IN THE ORIGINAL GAME. AS A DIFFERENCE TO THE ORIGINAL GAME, THE "ROUND WORLD" WAS USED, I.E. WHEN YOU EXIT THE BORDER, YOU ENTER AT THE OTHER SIDE OF THE PLAYFIELD. DESPITE USING THE ORIGINAL ELEMENTS, BRAIN DELICACY IS VERY DIFFERENT FROM THE ORIGINAL BOULDER DASH GAMES.  
  
HERE ARE SOME DESIGN RULES FOR THE LEVELSET:  
  
1. ABSOLUTELY NO USE OF RANDOM SEEDS AND A GENERAL DESIRE TO MINIMIZE EVERYTHING RANDOM. (MY PERSONAL THOUGHT: AN ENGINEER DOESN'T THROW SOME RUBBER, SCREWS AND COGWHEELS INTO THE AIR AND HOPES A FERRARI WILL ASSEMBLE ON THE GROUND BY CHANGE.)  
  
2. ALPHA = OMEGA, I.E. EXIT IS ALWAYS DIRECTLY NEXT TO THE ENTRANCE. (THIS ELIMINATES THE ANNOYING SEARCH FOR THE EXIT WHEN ALL DIAMONDS ARE COLLECTED. ALSO I LIKE THE SYMBOLIC IDEA OF A CYCLIC DEVELOPMENT WHERE YOU ALWAYS RETURN TO YOUR STARTING POINT, BUT RICHER IN EXPERIENCE. . . OR DIAMONDS, IN ROCKFORD’S CASE.)  
  
3. THE NUMBER OF NECESSARY DIAMONDS IS ALWAYS THE MAXIMUM NUMBER THAT CAN BE COLLECTED IN A CAVE. [arno: @trischi &AMP; CO: YOU'RE INVITED TO CHALLENGE THIS STATEMENT! :-)]  
  
4. VERY RELAXED CAVE TIMES AND CAVE DELAYS. [arno: I'VE CHOSEN THE DEFAULT CAVE DELAY 7.5 (FASTER THAN ORIGINAL) AND I REDUCED THE TIME LIMIT WHERE IT WAS REALLY TOO MUCH.]  
  
ESPECIALLY THE FIRST RULES MAKE BRAIN DELICACY VERY DIFFERENT FROM THE ORIGINAL GAMES AND MOST FANGAMES. WHILE MOST GAMES OFTEN HAVE BOULDERS, DIAMONDS AND WALLS LYING AROUND IN RANDOM PATTERNS, EVERY SINGLE ELEMENT IN BRAIN DELICACY WAS PLACED WITH CARE AND WITH A PURPOSE.  
  
SOME OF THE CAVES ARE DIFFICULT AND REQUIRE SOME HOURS TO BE SOLVED, WHILE OTHERS CAN BE SOLVED IN A SHORT TIME; BUT I TRIED MY VERY BEST TO MAKE EVERY CAVE AS INTERESTING AS POSSIBLE.  
  
HAVE FUN PUZZLING!   
  
DR GURU

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TRISCHI83                         2017-11-13 00:18
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GREAT CAVE! :DDD