# .font: font.text_2
# .autowrap: false
# .centered: true
no one's 16 bd game c int. 4
# .font: font.text_1
by
# .font: font.text_2
dustin
# .centered: false

# .font: font.value_1
# .autowrap: false
DUSTIN                            2024-12-02 22:41
# .font: font.value_2
# .autowrap: true
ORIGINAL CAVE: N/A (INCOMPATIBLE DUE TO MULTIPLE ΚΚ)  
  
CHANGES BY NO1:  
  
| HE REMOVED THE SECOND Ν (IT WAS TWO RIGHT FROM THE REMAINING Ν, WHERE NOW IS Θ)  
\ THE SECOND Ν HAD NO CLEAR PURPOSE IN THE ORIGINAL OTHER THAN BEING A SECOND Ν, SO I GUESS NO1 WANTED TO MAKE THE INT MORE CLASSICAL. (SIMILAR TO INT 3)  
  
| THE ΓΓΓ AND ΒΒΒ WERE ALL ADDED BY NO1.  
\ MAYBE NO1 WANTED TO MAKE THE CAVE MORE INTERESTING BY ADDING AN ESCAPE CHALLENGE TO IT. (THE ORIGINAL INT WAS BASICALLY LIKE 'WAIT FOR THE ΘΘΘ TO FILL THE WHOLE CAVE AND HOPE IT SUFFOCATES BEFORE TIME IS UP'. NOW, IN NO1'S VERSION, THE TIMER ISN'T THE MAIN PROBLEM ANYMORE BECAUSE THE ΘΘΘ SUFFOCATES MUCH QUICKER.)  
  
| REQUIREMENT REDUCED FROM 6Α TO 5Α  
Α A NICER NUMBER ;) (BTW, THE ORIGINAL 6Α REQUIREMENT WAS LIKELY JUST REMAINED UNCHANGED FROM THE BD1 INT 4, AS WELL AS ALL THE OTHER SETTINGS! THIS ALSO EXPLAINS THE 14Α REQUIREMENT IN ORIGINAL INT 3!) :D  
  
| BONUS SCORE ADDED (59 POINTS)  
\ THE ORIGINAL HAD NO BONUS SCORE ALTHOUGH BONUS ΑΑΑ ARE AVAILABLE.  
  
DIFFERENT FROM ORIGINAL: 8/10  
THE EXTRA ΒΒΒ HAVE A HUGE EFFECT ON THE GAMEPLAY: A COMPLETELY NEW "ESCAPE THE ROOM" CHALLENGE WAS ADDED TO THE INT! THE ORIGINAL HAD THE TWO ΚΚ AS THE ONLY REAL "ATTRACTION" BUT NO INTERESTING GAMEPLAY. SO THIS IS THE FIRST TIME WHERE NO1 ADDED A COMPLETELY NEW AND INTERESTING IDEA TO A CAVE, THAT'S WHY I THINK IT SHOULD BE RATED HIGHER THAN ANY CAVE BEFORE (EXCEPT FOR THE COMPLETELY NEW CAVE P, OF COURSE)!