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Temple of Qorunda 01 d
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by
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DarkStoorM
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DARKSTOORM                        2020-05-25 01:10
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THE TEMPLE OF QORUNDA 01 D  
  
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DEEP EXPLORATION #6  
  
THIS ROOM BELONGS TO THE MOST   
DANGEROUS QUADRANT OF THE   
CURRENT FLOOR. IT'S NOT YET   
KNOWN IF THIS IS THE MOST   
COMPLEX AREA.  
  
ROCKFORD SEES A MESSAGE ON THE WALL:   
  
 \ I COULD NOT MAKE IT.   
 \ I HOPE THEY WON'T BE WAITING...   
  
THEN, HE REALIZED THIS MIGHT   
BE THE MEMBER OF THE EXPLORER GROUP   
HE READ ABOUT IN THE NOTE...

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DARKSTOORM                        2020-05-25 01:12
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I WILL CHANGE THE NAMING CONVENTION, JUST KEEPING THE SERIES AS THE CAVE NAMES.  
  
TOP-RIGHT IS MY FAVORITE. NOT SURE IF THERE'S ACTUALLY A NEW TRICK, BUT THE RIGHT SIDE OF THAT PART HAS 4 SOLUTIONS.  
  
SHOUTOUTS TO dustin! :D

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DARKSTOORM                        2020-05-25 22:23
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ALRIGHT, YOU GUYS WILL HATE ME FOR THIS, BUT I THINK THERE'S PRETTY HIGH LUCK REQUIRED. I PLAYED THIS OVER 450 TIMES TO GET A SPECIFIC RUN, BUT DIDN'T GET THE GOOD RNG AND THE TOP-RIGHT SOLUTION I WANTED :D  
  
THERE IS A POSSIBILITY OF GETTING AN INSANE AMOUNT OF BONUS \\\, BUT THE CHANCE FOR IT IS SO LOW THAT I DON'T EVEN KNOW HOW TO CALCULATE IT, BUT I GOT IT ONCE IN 100 AROUND TRIES AND YOU HAVE TO GET THROUGH THE WALL IN YOUR FIRST TRY FOR THE MAXIMUM VALUE - THAT'S INSANE.  
  
I HOPE I'M NOT OVERTHINKING THINGS. THE STORY HAS JUST STARTED AND IT MIGHT BE TOO EXTREME :D

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NESDORI                           2020-05-26 15:26
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darkstoorm, THE CHANCE OF THE BOTTOM AMOEBA SURVIVING IS 1 / 32. THE RIGHTMOST OF THE FLIES MUST BE ON THE LOWER POSITION DURING THE SAME FRAME WHEN AMOEBA GROWS UP SO THAT THE AMOEBA HAS A CHANGE OF SURVIVING. THAT'S 1/2. THEN DURING THE NEXT FRAME, AMOEBA MUST GROW (1/4 BECAUSE IT'S FAST) AND NOT ONLY GROW BUT TO THE RIGHT DIRECTION (1/4). SO COMBINED: 1/2 * 1/4 * 1/4 = 1/32. I'M NOT SURE IF YOU ARE REFERRING TO SOME OTHER LUCKY SPOT IN ADDITION TO THE BOTTOM AMOEBA SURVIVAL TO INCREASE THE NUMBER OF BONUS \ EVEN MORE.  
  
THE UPPER RIGHT IS INDEED NICE; I HAVE SEEN SIMILAR PATTERN OR CLOSE IT BEFORE SO IT'S NOT UNIQUE AND I KNEW HOW TO SOLVE IT.. BUT YOU SAID THERE ARE 4 WAYS; I CAN'T SEE THAT MANY :)  
  
I'LL TRY THIS CAVE LATER (WITH OR WITHOUT BONUS \ :). I'M JUST TOO BUSY TODAY..

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DARKSTOORM                        2020-05-26 15:40
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nesdori, YES, I WAS REFERRING TO THE AMOEBA, BUT ISN'T IT AN ADDITIONAL *(1/4 * 1/4)? IT HAS TO GROW TWICE IN ORDER TO SURVIVE.  
  
ALSO, THERE IS NO LIMIT FOR THE AMOEBA, IT JUST STARTS AS FAST, SO THE AMOUNT OF BONUS \\\ IS LIMITED BY YOUR LUCK ON GETTING INTO THE ROOM AS SOON AS YOU CAN.  
  
BUT THERE IS A SMALL CATCH - YOU HAVE TO PROCEED BEFORE MWALL EXPIRES ;)

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DARKSTOORM                        2020-05-26 15:45
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IT JUST CAME IN TO MY MIND, IT REMINDS ME OF THE C64 GAME CALLED CREATURES II: TORTURE TROUBLE, WHERE HAVE TO PERFORM TIME-CONSUMING TASKS IN ORDER TO SAVE YOUR KIND :D

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DARKSTOORM                        2020-05-26 15:49
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OH nesdori, AND I FORGOT, THE RIGHT SIDE OF THE TOP-RIGHT CORNER ACTUALLY HAS 2 SOLUTIONS, BUT I CAN COUNT IT AS 4, BECAUSE YOU CAN START FROM TWO DIFFERENT SPOTS.   
  
I GUESS YOU ARE THINKING OF THE INSTANT PUSH SOLUTION, THERE IS ALSO ONE WHERE YOU DESCEND WITH THE BOULDERS, BUT IT'S VERY HARD FOR ME TO PULL OFF :D

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NESDORI                           2020-05-26 16:32
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darkstoorm, HMM.. NO IT'S 1/32. THERE'S NO HURRY WITH THE FIRST GROW (THE INITIAL PIECE OF AMOEBA GROWING UP), BUT ONCE IT GROWS, THE RIGHTMOST FLY MUST BE LOCATED PROPERLY AND THEN DURING THE NEXT FRAME AMOEBA MUST GROW, SO I STILL THINK IT'S 1/32 (OR I'M MISSING SOMETHING WHICH IS POSSIBLE.. :)

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DARKSTOORM                        2020-05-26 16:39
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nesdori, AH THAT'S RIGHT! I THOUGHT WE WERE COUNTING FROM THE FIRST PIECE WITH EACH FRAME :D

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NESDORI                           2020-05-27 08:55
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darkstoorm, MY UPPER RIGHT SOLUTION IS TO DESCEND WITH ONE OF THE BOULDERS. I DON'T KNOW HOW TO CALL THAT :)

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DARKSTOORM                        2020-05-29 19:46
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MY DEMO IS FREE ;D/  
  
OKAY, SO ABOUT THE TOP-RIGHT SOLUTIONS:  
  
 \ 1 - SOLVE THE LEFT PART (ONE BOULDER DROPS DOWN), IT BLOCKS THE PATH, THEN SNAP THE DIRT BELOW, MOVE TO THE MIDDLE BOULDER OF THE RIGHT PART, DESCEND, HIDE UNDER THE STACK, WAIT FOR THE FIRST BOULDER AND PRAY FOR AN INSTANT PUSH WHEN THE UPPER BOULDER ROLLS TO THE LEFT. I THINK THAT THANKS TO THE CSO YOU CAN SLIDE BETWEEN THEM AND THEN DESCEND, SO YOU DON'T GET STUCK IN THE ROOM. THEN PUSH THE BOULDER OUT OF THE WAY TO THE LEFT. THE REASON FOR STARTING FROM THE LEFT IS THAT YOU DON'T ACCIDENTALLY GO TO THE LEFT AGAIN WHEN YOU WERE ABOUT TO DESCEND. YOUR PATH IS BLOCKED SO YOU CAN DESCEND EASILY.  
  
 \ 2 - THE SAME AS ABOVE, _BUT_ YOU START FROM THE RIGHT SIDE, MAKING IF HARDER  
  
 \ 3 AND 4 CAN ARE ACTUALLY THE SAME, EXCEPT YOU START FROM THE TOP OF THE BOULDER STACK INSTEAD OF THE MIDDLE.  
  
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MOVING ON, I LIKED THE IDEA OF BLOCKING A FLY WITH A CONVERTED/PASSED BY THE SLIME OBJECT, BUT I WANTED IT TO BE USEFUL LATER ON, SO THE CONVERTED BOULDERS DROP BENEATH TO CREATE A PATH FOR THE FOURTH REQUIRED BOULDER.  
  
... AAAND THEN, OF COURSE, THE PUSH-ONTO-FLY TRICK AGAIN. I HATE THIS, BUT I LOVE IT AT THE SAME TIME :D :D  
  
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I REMEMBER FROM shredder'S RECENT SPACESHIP CAVE THERE WERE TWO FLIES PREVENTING BOULDERS FROM ROLLING OFF OF THE BRICK WALL. INITIALLY, THERE WAS A SMALL ENTRANCE BLOCKED BY THE BOULDERS, THEN EXPLODED FLIES CREATED AN OPENING, BUT I HAD TO CHANGE THAT, BECAUSE I NEEDED MORE SPACE FOR SOMETHING ELSE, SO I ADDED AN AMOEBA. THIS PART WAS NOT REALLY NECESSARY, BUT THEN AMOEBA ALLOWS YOU TO GET INSANE SCORE IF YOU MANAGE TO SPENT AS LITTLE TIME ON FREEING IT AS POSSIBLE... IF YOU ARE CRAZY ENOUGH OF COURSE - BUT THE MWALL REMAINS ACTIVE FOR 60 SECS, SO GOOD _LUCK_ ;)  
  
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THEN WE HAVE dustin'S CAPTAIN OBVIOUS CAVE. I LIKED IT SO MUCH, THAT I JUST HAD TO ADD IT, EXCEPT, I ADDED A DOUBLE-EXPLOSION REQUIREMENT.  
  
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SKIPPING THE FLIES PART, WE HAVE THREE ROOMS THAT REQUIRE YOU TO GET THE FULL VALUE FROM THE BUTTERFLIES (IGNORING AMOEBA BONUS). THE ROOMS ARE CREATED AFTER CONVERTING THE AMOEBA - I LIKED THAT IDEA.  
  
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THE LAST PART IS ALSO MY FAVORITE. ONCE THE UPPER FFLY IS POSITIONED AT THE TOP-RIGHT SPOT, YOU MOVE IN, _BUT_ YOU HAVE TO DELAY YOUR MOVEMENT BY ONE FRAME TO PASS THROUGH THE 2 FLIES AND SNAP THE DIRT FROM THE BOULDER ABOVE WITHOUT ANY INTERRUPTION, SO AFTER THE RIGHT STACKED FLIES COLLIDE WITH THE 2 STUCK ONES, 3 OF THEM MOVE AND NICELY EXPLODE WITHOUT REACHING THE VOODOOS, ALSO CREATING AN OPENING TO THE REQUIRED DIAMONDS (YOU HAVE TO SLIP IN, THOUGH).

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SHREDDER                          2020-05-29 22:13
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WOW! FANTASTIC CAVE AND AWESOME RUN! PROPS!

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ARNO                              2020-05-30 09:23
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YESS; GREAT WORK darkstoorm! ;-D  
  
JUST ONE QUSTION: WHAT'S THE MEANING OF THE 'D' IN THE CAVE TITLE? :-)

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DARKSTOORM                        2020-05-30 11:01
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arno, THE 'D' IS THE FOURTH UNLOCKED CAVE FROM THE PREVIOUS MAZE CAVE.  
  
IT WAS A PART OF THE STORY, BUT I THINK IT DIDN'T WORK OUT :D

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ARNO                              2020-05-30 13:11
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OK THAT MAKES SENSE, THANX! ;-D