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golden oldie 10
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by
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Arno
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ARNO                              2020-12-28 17:28
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GREAT CAVE BY nicol, CREATED MORE THAN 6 YEARS AGO!  
  
I LIKE THE IDEA A LOT; VARIOUS SOLUTIONS ARE POSSIBLE! :-D

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NESDORI                           2020-12-29 00:04
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AGAIN A NICE OLDIE! :D  
  
arno, DO YOU HAVE A LIST OF INTERESTING CAVES OR ARE YOU JUST BROWSING THROUGH OLD CAVES? :)  
  
I'LL DO A PARTIAL MINI REMIX OF THIS CAVE WHEN THIS ONE IS SETTLED. SHOULD BE TRICKY.. :)

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ARNO                              2020-12-29 11:33
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nesdori: I HAVE A LIST IN MY MIND OF POTENTIAL GOLDEN OLDIE CAVES, BUT EVERY TIME WHEN I BROWSE THROUGH OLD CAVES I FIND LOT MORE... ;-D  
  
YOUR PARTIAL MINI REMIXES ARE ALWAYS VERY INTERESTING, SO YES I'M CURIOUS! :-D

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ARNO                              2020-12-29 13:54
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MY SOLUTION IS SIMILAR TO EKO'S SOLUTION IN THE ORIGINAL, WHICH EXPLOITS 2 SHORTCUTS. I HAVE SOME IDEAS TO FIX THESE SHORTCUTS, BUT PROBABLY I HAVE TO USE SOME OF THE NEWER FEATURES.... :-)

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ARNO                              2020-12-30 19:45
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HMMM... I FOUND SOME WAYS TO AVOID SOME OF EKO'S SHORTCUTS, BUT UNFORTUNATELY I DON'T SEE A SIMPLE WAY TO ENFORCE THE PLAYER TO FULLY CLEAR THE MIDDLE ROOM AND THE SHAFT TO ITS LEFT BEFORE CLEARING THE RIGHTMOST ROOMS, WHICH IS INTENDED BY nicol'S ORIGINAL SOLUTION.  
  
WITHOUT ENFORCING THIS, THERE IS NO NEED TO LEAVE A PATH FOR ROCKFORD TO GO BACK TO THE LEFT SIDE, AND SO THERE IS MORE SPACE TO STACK BOULDERS, WHICH MAKES THE SOLUTION EASIER (I.E. A SORT-OF SHORTCUT).  
  
SO, UNLESS I OVERLOOK SOMETHING RIGHT NOW, I WON'T CREATE A MOD VERSION OF THIS CAVE...