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cso 17 survivor
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by
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dustin
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DUSTIN                            2019-10-23 18:11
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HIS CAVE IS ALMOST 50% SOLVABLE - THE AMOEBA MUST NOT GROW AND CONVERT INTO BOULDER BEFORE YOU CAN DO ANYTHING. IN THIS CASE IT IS STILL A BIT TRICKY, BESIDE SHOWING THE CAVESCAN ORDER EFFECT THAT EXACTLY ONE FF SURVIVES.

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DUSTIN                            2019-10-23 18:16
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ALSO, I HAVE A BD PUZZLE FOR YOU CONNECTED WITH THIS CAVE. WHEN TESTING IT, ONE TIME I GOT AN EXTREMELY LUCKY SHOT AFTER WHICH THE CAVE BECAME TRIVIAL - WHO FINDS OUT HOW THIS CAN BE?

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SHREDDER                          2019-10-23 18:21
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ME ]:-&GT;

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DUSTIN                            2019-10-23 18:23
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IS YOUR SOLUTION FROM THIS EXTREMELY LUCKY SHOT OR HAVE YOU SOLVED IT "REGULARLY"? ;D

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SHREDDER                          2019-10-23 18:24
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EXTREME LUCK.

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DUSTIN                            2019-10-23 18:26
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THEN YOU COULD STILL TRY TO SOLVE IT WITHOUT THAT LUCK ;D THE CAVE IS ALWAYS SOLVABLE IF THE AMOEBA DOES NOT CONVERT INTO BOULDERS!

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NESDORI                           2019-10-23 18:36
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MY SOLUTION IS THE INTENDED "REGULAR"

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NESDORI                           2019-10-23 18:39
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AND I CAN SEE HOW TO GET LUCKY BUT I'M NOT THAT LUCKY :)

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DUSTIN                            2019-10-23 18:47
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IF ANYONE IS CONFUSED NOW BY ALL THE DISCUSSION - THERE ARE THREE "LUCK LEVELS" IN THIS CAVE.  
1. BAD LUCK - AMOEBA CONVERTS INTO BOULDER AND CAVE BECOMES UNSOLVABLE. PROPABILITY SLIGHTLY ABOVE 50%.  
2. REGULAR LUCK - AMOEBA DOES NOT GROW, CAVE IS SOLVABLE BUT TRICKY. PROPABILITY SLIGHTLY LESS THAN 50%.  
3. JACKPOT - AMOEBA GROWS AT THE EXACTLY RIGHT MOMENT AT THE EXACTLY RIGHT PLACE. NO FF SURVIVES AND CAVE IS TRIVIAL. PROPABILITY LESS THAN 1%.

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SHREDDER                          2019-10-23 18:49
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GOT THE 3RD OPTION ;D

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SHREDDER                          2019-10-23 18:49
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AND IT'S SPECTACULAR AS HELL :D

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NESDORI                           2019-10-23 19:06
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SOMETIMES I HAVE THOUGHT THAT IT WOULD BE NICE TO HAVE NON-GROWABLE AMOEBA OBJECT (OR SOME OTHER OBJECT) WHICH CAN TRIGGER DETERMINISTIC FLY EXPLOSIONS. IT WOULD ENABLE MANY CAVE DESIGN IDEAS WHICH ARE NOW IMPOSSIBLE.

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ARNO                              2019-10-23 19:21
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dustin: NICE, BUT WHY NOT REDUCING ROCKFORD'S BIRTH TIME TO REDUCE THE PROBABILITY OF BAD LUCK SCENARIO #1? :-)  
  
nesdori: I'M GENERALLY RELUCTANT TO ADDING ITEMS TO THIS SIMPLE/GREAT GAME, BUT ADJUSTABLE AMOEBA GROWTH RATES WOULD BE A GREAT ADDITION, INCLUDING A ZERO RATE (= NOT GROWING).   
AS FOR THE SLIME WE ALSO HAVE THE ZERO PERMEABILITY WHICH ELIMINATES ALL (PSEUDO) RANDOMNESS, SO WHY NOT FOR AMOEBA AS WELL? :-)

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DUSTIN                            2019-10-24 01:11
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arno - YEAH, REDUCING THE BIRTH TIME WOULD HAVE BEEN A SIMPLE AND EFFECTIVE IDEA. I CALCULATED THE PROPABILITY OF THE 3 SCENARIOS, BUT THIS IDEA DIDN'T OCCUR TO ME... SOMETIMES MY BRAIN CONFUSES ME ;D  
  
A NON-GROWING AMOEBA WOULD INDEED BE NICE. IN GDASH SUCH AN OPTION EXISTS AND I USED IT ONCE FOR A CAVE, BUT I ALSO DON'T THINK

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SHREDDER                          2019-10-24 15:04
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dustin, YES I GOT THE NO-LUCK SOLUTION TOO ;)

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DUSTIN                            2019-10-24 17:17
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COOL! ;D