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boulderdash 1 b/infinity
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by
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dustin
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DUSTIN                            2025-06-01 11:46
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| RANDOM SEED: 13  
THIS IS ACTUALLY A REMAKE OF MY CAVE "PUZZLING ROOMS", BUT THE GOAL OF THIS SERIES IS TO PROVIDE THE HARDEST POSSIBLE VERSIONS OF THE ORIGINAL CAVES, AND I THINK THIS SEED IS UNQUESTIONABLY THE HARDEST (YES, I DID TEST EVERY SEED FROM 0-255 ALREADY WHEN I WORKED ON MY "BD1 EXPERT LEVELS" GDASH CAVESET!)   
  
| REQUIREMENT: 12Α (MAXIMUM)  
OF COURSE...  
  
| TIMER: 50  
NONE OF THE SOLUTIONS OF THE AFOREMENTIONED CAVE COMES EVEN CLOSE TO THIS STRICT TIME LIMIT, SO THERE'S STILL THE BIG CHALLENGE TO COME UP WITH QUICKER SOLUTION METHODS! HOWEVER, THE TIMER IS NOT AT ALL AS STRICT AS IN CAVE A, BECAUSE HERE THE SPEEDRUN ISN'T THE ONLY THING WHICH MAKES THE CAVE DIFFICULT. MY THEORETICAL FRAME-COUNTING SOLUTION LEAD TO ALMOST 10 BONUS SECONDS WITH AVERAGE PUSHING LUCK. HOWEVER, GIVEN THE COMPLEXITY OF THIS CAVE, I THINK THE TIMER IS STILL VERY MUCH A PROBLEM!  
  
THIS TIME, I DID TEST THE CAVE SUCCESSFULLY, AND THEN... I NOTED THAT FOR SOME REASON, I HAD ACCIDENTLY DELETED A RANDOM Ζ (WHICH IS NOW THERE AGAIN) :D

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DARKSTOORM                        2025-06-01 13:00
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NOW THIS IS A BIT TOO HARD TO GET A REALLY GOOD TIME :D NICE CHALLENGE

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DUSTIN                            2025-06-01 13:25
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THANKS! AND I THINK 11 BONUS SECONDS ARE QUITE IMPRESSIVE :D

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NESDORI                           2025-06-02 12:28
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17 SECS BONUS TIME IS 3 FRAMES AWAY BUT IT'S GETTING HARDER TO IMPROVE; EVEN IF SOME PUSHES WOULD BE LUCKIER :)

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DUSTIN                            2025-06-02 14:00
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nesdori, I SEE HOW AT SOME POINT, MORE PUSHING LUCK WON'T HELP BECAUSE Κ HAS TO WAIT FOR THE NW Ζ ANYWAY, RIGHT? :D

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NESDORI                           2025-06-02 14:19
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dustin, SOMETHING LIKE THAT.. :) THERE'S SOMETHING THAT WOULD ACTUALLY HELP, TRUSTING BLINDLY THAT SOME Β:S WILL MOVE WITH THE FIRST PUSH AND PREPARE THE NEXT MOVE ACCORDINGLY WITHOUT ACTUALLY SEEING Β MOVING.  USUALLY WHEN Κ PUSHES Β, THE REACTION TIME TO NOTICE THAT IS 1-2 FRAMES AND ^ MAKES USELESS PUSHES WHILE WAITING FOR THE HUMAN OPERATOR TO REACT. WHEN SPEED RUNNING PUSHING CAVES TO THE MAXIMUM, SOMETIMES YOU HAVE TO JUST SKIP THE REACTION AND TRUST THAT Β WILL FAST MOVE OR IF IT WON'T, JUST TRY AGAIN. I DIDN'T DO THIS YET BUT IT WOULD HELP TO REACH 17 SECS FOR SURE.

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NESDORI                           2025-06-02 14:27
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BTW.. THERE'S ONE INTERESTING CHOICE:  
  
AT THE BEGINNING, DO YOU..  
  
1) WAIT FOR THE Ζ TO ARRIVE BEFORE LEAVING THE STARTING NEST  
2) JUST RUN AWAY RIGHT AWAY.. THERE'S NO TIME TO WAIT FOR THE Ζ!  
  
I CHOSE THE OPTION 2 :)

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DUSTIN                            2025-06-02 20:18
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nesdori, IN MY TESTS I ALWAYS STARTED LIKE THIS:  
| RUN IMMEDIATELY TO THE CENTER OF THE CAVE (WHERE THE SPACE LINES INTERSECT) WHILE THE Ζ IS STILL IN THE UPPER HALF  
| WAIT A FEW FRAMES UNDER THE Β NEXT TO THE CENTER, UNTIL THE Ζ IS IN POSITION  
| GO UP WHILE THE Β CRUSHES THE Ζ TO FREE THE Ξ  
| THEN PROCEED BY FREEING THE NE Α WITH THE NW Ζ.

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NESDORI                           2025-06-03 10:10
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dustin, MY DIRECTION FROM THE START IS A BIT DIFFERENT :)  
  
GETTING A GOOD SCORE WAS QUITE AN EFFORT. I DID OVER 350 TRIES, SOMETIMES I WASN'T LUCKY ENOUGH AND MOST OF TIMES I MADE ´A MOVEMENT ERROR. THE FPS IS QUITE CRUEL. AFTER THIS I THINK THAT I'M NOT GOING TO SPEND AS MUCH AS TIME WITH THE OTHER CAVES OF THIS SERIES BUT I'LL SETTLE FOR LESS OPTIMIZED RUNS.. :)

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DUSTIN                            2025-06-03 10:25
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nesdori, I'M NOT SURPRISED THAT MY BEGINNING IS NOT THE OPTIMUM, LET ALONE FOR THE FACT THAT IT INCLUDES WAITING FOR THE Ζ FOR OVER A SECOND. I JUST THOUGHT IT WAS THE MOST OBVIOUS THING TO DO, AND, ABOVE ALL, THE RELATIVELY SIMPLEST WAY TO DEAL WITH THE Ξ PROBLEM.  
  
YES, I GUESS THE FPS WILL BE A MAJOR PROBLEM IN SEVERAL CAVES. HOWEVER, I'M CONFIDENT THAT THE NEXT FOUR SPEEDRUNS WILL ALL BE A GOOD RELAXATION FOR YOU AFTER THIS ONE... :D

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DUSTIN                            2025-06-06 11:51
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I THINK IT'D MAKE SENSE TO UNLOCK THE DEMOS NOW, AND I'M CURIOUS TOO! :D

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DUSTIN                            2025-06-07 11:58
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darkstoorm, YOUR RUN IS, ALL IN ALL, MY THEORETICAL SOLUTION WHERE I CALCULATED AROUND 10 BONUS SECONDS. NOW I'M CURIOUS FOR nesdori'S IMPROVEMENTS :D