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arno 1413 guess what?
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by
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Arno
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DARKSTOORM                        2020-07-08 16:17
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GUESS WHAT - arno MADE HIS OWN PRNG? :D

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ARNO                              2020-07-08 16:19
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THIS MAP HAS BEEN RANDOMLY GENERATED USING A TWEAKED METHOD.  
  
NO, I DID NOT CHANGE THE RANDOM NUMBER GENERATOR OR THE SEED VALUE (I USED SEED 10, LIKE IN THE ORIGINAL). I TWEAKED SOMETHING ELSE. BUT WHAT? ;-D

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DARKSTOORM                        2020-07-08 16:20
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I THINK I KNOW, BUT I HAVE TO GET BACK HOME FIRST TO CHECK IT :D

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NESDORI                           2020-07-08 16:42
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MY GUESS IS THAT YOU USED SEED2 INSTEAD OF SEED1 AS RANDOM VALUE. BUT I REALLY DON'T KNOW BECAUSE I DON'T HAVE A TOOL TO CHECK IT OUT.. YET. BUT IN A FEW MINUTES I WILL.. :D

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ARNO                              2020-07-08 16:47
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NO, IT'S NOT SEED2. BUT THAT'S AN INTERESTING IDEA TO TRY OUT AS WELL! ;-D

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DARKSTOORM                        2020-07-08 16:48
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WELL, THIS IS THE RESULT OF SEED2 FOR ME   
<a href="https://i.imgur.com/zex2nYN.png" target="external">HTTPS://I.IMGUR.COM/ZEX2NYN.PNG</a>  
  
:D

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NESDORI                           2020-07-08 16:54
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darkstoorm, :O :D   
  
OK, MAYBE NOT AN INTERESTING IDEA TO TRY THEN IN ANY CAVE. WHEN I THOUGHT ABOUT IT MORE I ASSUMED THE RESULT WOULD BE SOMETHING PATTERNISH BUT THAT RESULT WAS A SURPRISE :)

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DUSTIN                            2020-07-08 16:57
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REALLY, darkstoorm? WOW, THIS LOOKS COMPLETELY RANDOM! ;D

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ARNO                              2020-07-08 17:03
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HMMM... IT'S MAYBE NOT SO INTERESTING TO USE, BUT IN THE SEED2-MAP I SEE REPETITION IN A SIMILAR PATTERN AS THE REPEATED SHAPES I SPOTTED IN REGULAR SEED1-MAPS. PLUS, VERTICAL LINES DOMINATE. SO THIS OBSERVATION MAY GIVE A HINT TO THE ANSWER OF THE QUESTIONS I HAVE, ABOUT THE VERTICAL LINES AND REPEATED SHAPES... :-)

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DUSTIN                            2020-07-08 17:04
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arno, MY IDEAS WERE:  
1. YOU DID NOT RANDOMIZE FROM 0,1 TO 39, 20 BUT FROM 1,1 TO 38, 20.  
2. YOU CHANGED THE DENSITIES FROM D9/B50/S60 IN DIRT TO DIRT=196/BOULDER=237/DIAMOND=246 IN SPACE. THIS WOULD TECHNICALLY NOT CHANGE THE DENSITIES BUT STILL CREATE A COMPLETELY DIFFERENT PICTURE.  
  
I ALREADY FALSIFIED BOTH 1. AND 2. IN GDASH, BUT OF COURSE 2. HAS MANY VARIANTS, SO PERHAPS THAT'S STILL GOING IN THE RIGHT DIRECTION? ;D

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DUSTIN                            2020-07-08 17:07
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AH, I SEE IT IS REALLY A VARIANT OF 2. I'LL FIGURE OUT WHICH ONE IN A SECOND ;D

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DUSTIN                            2020-07-08 17:15
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GOT IT ;D  
INITIAL FILL=DIAMOND  
BOULDER=246  
SPACE=205  
DIRT=196

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DUSTIN                            2020-07-08 17:19
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WOW, THIS REALLY DOESN'T LOOK THAT C64-ISH ANYMORE! I NEVER TRIED OUT SUCH A THING, BUT IT'S DEFINITELY AN IDEA TO GET SOME NEW PATTERNS! FOR EXAMPLE, THE CONSTELLATION AROUND THE FIRST DIAMOND FROM THE START ALSO OCCURSE NEAR THE LOWER-LEFT CORNER AND AGAIN AROUND THE EXIT! ;D

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DARKSTOORM                        2020-07-08 17:21
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HA! NOW THIS IS COOL!

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DUSTIN                            2020-07-08 17:26
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I GUESS arno REVERSED THE BITS, WHICH WOULD TECHNICALLY LEAD TO THE SAME THING ;D

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NESDORI                           2020-07-08 17:39
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dustin, GREAT DETECTIVE WORK! I WONDER IF THERE'S ANYONE IN THE WORLD WHO HAS MORE EXPERIENCE TWIDDLING WITH SEEDS AND DENSITIES THAN YOU SO IT WAS EASY FOR YOU :) I STILL DON'T HAVE A CLEAR IDEA WHAT "LOOKS LIKE C64" MEANS; PROBABLY I HAVE NOT SEEN ENOUGH VARIANTS OF FAMILIAR CAVES WITH DIFFERENT SEEDS AND SETTINGS :)

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DARKSTOORM                        2020-07-08 17:40
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nesdori, I ACTUALLY THOUGHT ABOUT LOOKING AT THE GRAPH OF THE NUMBER DISTRIBUTION AND CHECKING HOW MANY OBJECTS ARE IN THE CAVE, THEN LOOKING FOR SPECIFIC RANGES, BUT NOT SURE HOW MUCH TIME IT WOULD TAKE TO DO SO :D

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ARNO                              2020-07-08 18:46
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dustin, INDEED, I REPLACED EACH RANDOM NUMBER BY 255 - ORIGINAL RANDOM NUMBER. SO NOW THE NON-DIRT ITEMS ARE PLACED BY THE HIGH NUMBERS INSTEAD OF THE LOW NUMBERS.  
  
WELL SPOTTED! :-D