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no one's 16 bd game c cave k
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by
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dustin
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DUSTIN                            2024-11-27 13:38
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CHANGES BY NO1:  
  
| SMALLER CAGE FOR THE ΘΘΘ AT THE START  
\ THIS DOESN'T CHANGE MUCH IN GAMEPLAY, BUT IT DOES GIVE Κ SOME EXTRA TIME BECAUSE (1) THE ΘΘΘ SUFFOCATES MORE QUICKLY AND (2) THERE ARE FEWER ΑΑΑ TO COLLECT. THE EXTRA TIME CAN BE QUITE VALUABLE FOR THE FREEING OF THE EXIT.  
  
| COLOR 1 (ΓΓΓ) CHANGED FROM GREEN TO ORANGE  
\ GREEN IS ALREADY USED FOR THE ΘΘΘ COLOR, SO I GUESS NO1 WANTED A DIFFERENT COLOR FOR THE ΓΓΓ TO MAKE THE CAVE MORE COLORFUL!  
  
| REQUIREMENT REDUCED FROM 99\ TO 90\  
\ JUST A NICER NUMBER AGAIN? :D  
  
| SCORING CHANGED FROM 1/4 TO 3/5 POINTS  
\MORE POINTS MAKE SENSE WITH LESS ΑΑΑ AVAILABLE.  
  
DIFFERENT FROM ORIGINAL: 3/10  
THE MAIN DIFFICULTY - FREEING THE EXIT FROM A ΒΒΒ MASS - HAS REMAINED UNCHANGED, WHICH SURPRISES ME A BIT. I WOULD HAVE FOUND IT "TYPICAL" FOR NO1'S STYLE TO REMOVE ONE OR TWO ΒΒΒ ROWS TO MAKE IT EASIER. BUT MAYBE HE HAD FOUND A GOOD METHOD TO DO IT AND SAW NO REASON TO MAKE IT EASIER.   
I THINK THAT THE EXTRA TIME EFFECTIVELY GIVEN BY THE SMALLER ΘΘΘ CAGE CAN BE QUITE VALUABLE, SO THIS DOES MAKE THE CAVE SLIGHTLY BUT SIGNIFICANTLY EASIER IMO.