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back to Classics 30 Epilogue
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by
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DarkStoorM
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DARKSTOORM                        2020-07-16 21:40
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THIS IS THE FINAL CAVE OF THE SERIES. I PLANNED ON RELEASING 70 MORE CAVES, REGULAR THIS TIME, BUT I HAVE TO GET BACK TO WORK ON MY WEBSITE AND A BD CLONE. I NEED TO TAKE A SMALL BREAK, BECAUSE THIS IS TOO ADDICTIVE :-D  
  
THIS IS A COMPILATION OF 6 CAVES WITH THE SAME SEED AND VALUES, DIFFERENT ALGORITHMS  
FROM TOP, LEFT:  
1) JS MATH.RANDOM() RANDOMLY SEEDED  
2) JS MATH.RANDOM()  
3) C64  
4) MULBERRY32  
5) LCG (LEHMER)  
6) SPLITMIX32  
  
SEED: 255  
DENSITIES:  
- DIAMOND: 14  
- BOULDER: 62  
- SPACE: 84  
- FIREFLY: 89  
- BUTTERFLY: 96  
- BRICK WALL: 103  
- TITANIUM WALL: 108

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PITER                             2020-07-16 23:23
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DO YOU HAVE ANY BETA OF YOUR BD-CLONE? I'M ALSO WRITING CLONE... I'M CURIOUS. WHAT LANGUAGE? WHAT PLATFORM?

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DARKSTOORM                        2020-07-16 23:58
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NOT YET piter, IT WILL BE A C# WEBGL BUILD. MY RECENT CAVE GENERATOR WILL BE A PART OF IT :D

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PITER                             2020-07-17 09:12
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MY VERSION IS WRITTEN IN MINGW/C++ USING SDL LIBS. IF YOU'D LIKE TO TEST IT, I CAN SHARE IT SOMEHOW. ON arno'S SITE THERE ISN'T ANY DEMO NOW.