# .font: font.text_2
2020-07-08 16:17 DarkStoorM  
# .font: font.text_1
gUESS wHAT -  Arno  MADE HIS OWN prng? :d

# .font: font.text_2
2020-07-08 16:19 Arno  
# .font: font.text_1
this map has been randomly generated using a tweaked method.  
  
no, i did not change the random number generator or the seed value (i used seed 10, like in the original). i tweaked something else. but what? ;-D

# .font: font.text_2
2020-07-08 16:20 DarkStoorM  
# .font: font.text_1
i THINK i KNOW, BUT i HAVE TO GET BACK HOME FIRST TO CHECK IT :d

# .font: font.text_2
2020-07-08 16:42 nesdori  
# .font: font.text_1
my guess is that you used seed2 instead of seed1 as random value. but i really don't know because i don't have a tool to check it out.. yet. but in a few minutes i will.. :D

# .font: font.text_2
2020-07-08 16:47 Arno  
# .font: font.text_1
no, it's not seed2. but that's an interesting idea to try out as well! ;-D

# .font: font.text_2
2020-07-08 16:48 DarkStoorM  
# .font: font.text_1
Well, this is the result of seed2 for me   
<a href="https://i.imgur.com/zex2nYN.png" target="external">https://i.imgur.com/zex2nYN.png</a>  
  
:D

# .font: font.text_2
2020-07-08 16:54 nesdori  
# .font: font.text_1
 darkstoorm , :O :D   
  
ok, maybe not an interesting idea to try then in any cave. when i thought about it more i assumed the result would be something patternish but that result was a surprise :)

# .font: font.text_2
2020-07-08 16:57 dustin  
# .font: font.text_1
really,  darkstoorm ? wow, this looks completely random! ;d

# .font: font.text_2
2020-07-08 17:03 Arno  
# .font: font.text_1
hmmm... it's maybe not so interesting to use, but in the seed2-map i see repetition in a similar pattern as the repeated shapes i spotted in regular seed1-maps. plus, vertical lines dominate. so this observation may give a hint to the answer of the questions i have, about the vertical lines and repeated shapes... :-)

# .font: font.text_2
2020-07-08 17:04 dustin  
# .font: font.text_1
 Arno , my ideas were:  
1. you did not randomize from 0,1 to 39, 20 but from 1,1 to 38, 20.  
2. you changed the densities from D9/B50/S60 in dirt to Dirt=196/boulder=237/diamond=246 in space. this would technically not change the densities but still create a completely different picture.  
  
i already falsified both 1. and 2. in gdash, but of course 2. has many variants, so perhaps that's still going in the right direction? ;d

# .font: font.text_2
2020-07-08 17:07 dustin  
# .font: font.text_1
ah, i see it is really a variant of 2. i'll figure out which one in a second ;d

# .font: font.text_2
2020-07-08 17:15 dustin  
# .font: font.text_1
got it ;d  
initial fill=diamond  
boulder=246  
space=205  
dirt=196

# .font: font.text_2
2020-07-08 17:19 dustin  
# .font: font.text_1
wow, this really doesn't look that c64-ish anymore! i never tried out such a thing, but it's definitely an idea to get some new patterns! for example, the constellation around the first diamond from the start also occurse near the lower-left corner and again around the exit! ;d

# .font: font.text_2
2020-07-08 17:21 DarkStoorM  
# .font: font.text_1
Ha! Now this is cool!

# .font: font.text_2
2020-07-08 17:26 dustin  
# .font: font.text_1
i guess  Arno  reversed the bits, which would technically lead to the same thing ;d

# .font: font.text_2
2020-07-08 17:39 nesdori  
# .font: font.text_1
 dustin , great detective work! i wonder if there's anyone in the world who has more experience twiddling with seeds and densities than you so it was easy for you :) i still don't have a clear idea what "looks like c64" means; probably i have not seen enough variants of familiar caves with different seeds and settings :)

# .font: font.text_2
2020-07-08 17:40 DarkStoorM  
# .font: font.text_1
 nesdori , I actually thought about looking at the graph of the number distribution and checking how many objects are in the cave, then looking for specific ranges, but not sure how much time it would take to do so :D

# .font: font.text_2
2020-07-08 18:46 Arno  
# .font: font.text_1
 dustin , indeed, i replaced each random number by 255 - original random number. so now the non-dirt items are placed by the high numbers instead of the low numbers.  
  
well spotted! :-D