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2020-08-12 00:43 dustin  
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that's the start of a new project :)  
if bd1/2 would have had a 6th difficulty level, what would it probably look like?  
  
which random seeds would have been chosen, how many \ would have been required and how much time would have been given on level 6 for each cave?  
  
in many caves, the values of these three settings show a clear regular pattern, so it is easy to guess what the 6th value would be. in some cases, however, some "educated guessing" is required! :D  
  
i'll give the values of the original 5 levels in brackets, for comparison and to see the regular patterns!  
  
for this cave:  
  
random seed: (10 11 12 13 14) 15  
  
\ required: (12 12 12 12 12) 12  
  
Time: (150 110 70 40 30) 25  
  
notes: random seed and \ required show clear patterns, so no problems there. concerning the timer, no regular cave has a timer smaller than 30 on the original 5 levels. however, this "rule" will have to be broken for cave e anyway, as the timer is the only thing that can be reduced there. so i think it's fair to assume that peter liepa would have decreased the timer

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2020-08-12 00:45 dustin  
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...in this cave too!