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2021-09-04 21:25 nesdori  
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" dustin " series cave numbers are either divisible by 100 or powers of two + 1 ?-)

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2021-09-04 23:37 dustin  
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 nesdori , or sums of powers of five and multiples of 100, or pernicious numbers (which, of course, include all "power of two +1" numbers as you mentioned), or also attractive numbers attract me a lot ;d  
  
actually, i like hw  Arno  gives many of his caves the serial number, so i decided to do the same for caves which don't belong to any other series.   
  
i also like  darkstoorm 's numbering: he has a seperate series of caves which don't belong to a series, and numbers those seperately. this way, those caves don't look so "lonely" :d

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2021-09-05 09:50 Arno  
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happy birthday  dustin ! ;-D

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2021-09-05 11:57 DarkStoorM  
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 dustin 's birthday? :D Happy birthday!  
  
---  
  
Slimes were always interesting objects to me, because I know very little about them. The cave name and how titanium walls are placed kind of gave away the solution ;)  
  
I thought about an interesting project, where you have a spreadsheet, just like you would have a cave in CKit in front of you, and you "place" a slime in some cell, the spreadsheet updates, showing  differntly colored cells, e.g. Green for "permeable", red for "impermeable".  
  
Not sure If I remember correctly, but if "slime count in the current frame is the seed for slime behavior", I would expect to see red colors in the places where the current slimes are in this cave, and after destroying one, everything changes.  
  
I think having Such spreadsheet would be a good use for some puzzle caves, where you could find such seed, that would require the player to destroy more slimes, if some of the seeds share the same impermeable result for one cell. I believe it's possible :)

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2021-09-05 13:06 nesdori  
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happy birthday,  dustin ! one more year to reach the width of the standard bd cave :D

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2021-09-05 13:23 shredder  
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happy birthday  dustin ! cheers! :)

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2021-09-05 14:06 krissz  
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 darkstoorm : This is a very good idea! I start to implement this function into the construction kit.

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2021-09-05 14:29 DarkStoorM  
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Oh, nice  krissz ! Don't forget this option should not work on semi-clone ;)

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2021-09-05 15:27 nesdori  
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 darkstoorm , the number of slimes to get impermeable slimes is not related to the rng seed but it's related to the fact that for all seeds the cycle length of random values is 949. so after 949 values are fetched, the same 949-value sequence will follow. therefore if 949 is divisible by the number of slimes and if a certain slime doesn't let an object fall during the first 949 frames it will never do (if the amount of slimes is not changed). 949 is divisible by 73 and 13 and that's why there 13 slimes on this cave. of cource; is the cave is big enough there can also be n * 949 slimes to get impermeable slimes :)

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2021-09-05 15:31 nesdori  
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correction:  
  
"therefore if 949 is divisible by the number of slimes and if a certain slime doesn't let an object fall during the first 949 frames it will never do"  
  
should be "949 / number of slimes" frames and not 949 frames :)

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2021-09-05 15:44 DarkStoorM  
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Thanks for clarification  nesdori , I never knew how that worked :D  
I think you already explained it in one of the caves or website messages, or maybe it was related to something else :D

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2021-09-05 15:58 krissz  
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 nesdori : It works all of the numbers what divisible by 13 or 73. SO you can get impermeable slimes if the total slime count is: 13, 26, 39, 52, 65, 73, 78, 91, 104, 117, 130, 143, 146, 156, etc...

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2021-09-05 16:14 nesdori  
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 krissz , that's actually true! the number of slimes can be n * 13 and in all cases the slimes have to survive 73 frames without passing an object to be permanently impermeable (if no changes to the slime amount). the reason why it works is that any (n * 13) is divisible by (n * 949). and of course the same goes with any n * 73, in that case the slimes have to survive 13 frames to be permanently impermeable.

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2021-09-05 18:01 dustin  
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 Arno ,  darkstoorm ,  shredder ,  nesdori , thanks for the birthday wishes! :)  
 nesdori , that's an interesting aspect which i haven't thought about yet :d  
  
about the slime topic: i just got an idea for a very crazy slime cave based on the discussions here. it could be called something like "one slime per day", but it'll take some calculations to find out if and how it'll work ;)

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2021-09-05 19:30 enrico  
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Happy birthday  dustin !

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2021-09-05 19:41 dustin  
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thank you  enrico ! :)

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2021-09-05 21:44 krissz  
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 darkstoorm : Why do you think that this function should not work while semi-cloning? The position of the slimes in a cave is a public information.

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2021-09-05 22:02 DarkStoorM  
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 krissz : Initially, I thought that just semi-cloning would show me which slimes are impermeable, revealing the solution if the cave is a slime "puzzle", like this cave for example.  
  
on the second thought, it's fine if it works with semi-clones, I can still just check it in game and look which slimes pass objects through.

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2021-09-06 10:01 krissz  
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It's done! Check the new feature in the construction kit!

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2021-09-06 18:21 DarkStoorM  
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Nice  krissz , thanks :D it works! Shows impermeable slimes on  dustin 's cave nicely :D

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2021-09-06 23:05 dustin  
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run free! the main clou was to destroy a slime, as discussed below.  
a very hard version coming soon! :d