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2020-12-02 17:51 dustin  
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i decided to make a bd3-l6 project as well, mainly because of the rng that makes it easy to rebuild the caves quickly :D however, as all five original levels have always the same \ requirements, it would be quite pointless to continue patterns here. so i just increase the original requirements to make the caves more challenging! as for the random seeds and cave times, i still try to continue patterns (if i find any :D)  
  
the best thing is: these level 6 caves are all tested and perfectly solvable! i don't know why i mention this... was there anything with the original bd3 game?! :D  
  
cave a values:  
\required: (80) 90  
random seed: (10 187 12 173 62*) 15  
* bugfix by logicdeluxe  
they obviously wanted to take 10 11 12 13 14 as in bd1-a, but noted that 11 and 13 are unsolvable and changed those. somehow they missed the fact that 14 is also unsolvable, which had to be fixed by logicdeluxe. 15 is fine, so i took this one.  
cave time: (150 110 110 110 110) 80

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2020-12-02 18:27 Arno  
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any particular reason for changing the color scheme?

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2020-12-02 19:31 Arno  
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yay! ;-D

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2020-12-02 19:33 dustin  
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oops! i made this cave a few weeks ago (by hand) and lost motivation. now that the motivation came back with the rng, i didn't check the cave again. i also forgot to set the value of a second to 6. reason enough to edit the cave; luckily the cave is still easy enough so that our runs probably weren't too "valuable" :D  
thx for the hint!

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2020-12-02 19:37 DarkStoorM  
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My first demo actually went through from the previous cave version :D

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2020-12-02 19:43 nesdori  
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 darkstoorm , that's a well-known bug of the game engine. funny, score table shows that you got 997 points that when the demo is replayed it shows 1182 points at the end because the time value was changed :D

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2020-12-02 20:38 dustin  
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funny :D if  darkstoorm  is last on any hiscore list, an engine bug is the only possible explanation :D :D

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2020-12-02 20:46 nesdori  
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 dustin , yes, hi score compos would be quite even if darkstoom will always get 1 point / sec and the rest of us 6 points / sec :)

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2020-12-02 21:21 krissz  
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I will fix this. An automatic database testing/repairing/optimising routine runs each day. I will extend this with the following rule: if the time of a demo is earlier than the last modify time of the cave the demo should be deleted. So these bugs will disappear at the end of the day.

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2020-12-02 22:10 DarkStoorM  
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But you are even faster,  nesdori  ;)

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2020-12-03 01:26 nesdori  
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hmm.. there's a layout error again; there's should be a | in the upper left corher under the first brick wall ( dustin , sorry for being a picky.. :D)

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2020-12-03 12:48 dustin  
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true  nesdori ! of course, this was intentional and i only wanted to see whether you're attentive... ;) such an error had to happen some day after rebuilding so many rng caves by hand. however, from cave b on i already used the new rng here, so such an error should not happen again.