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2024-06-18 12:09 altermaven  
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careful that ^ doesn't get locked in during the dig, and that ^ doesn't get smacked while navigating the roads on the way to the other side!  
  
all \ required

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2024-06-18 16:32 nicol  
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vbery nice cave fav! thanks! :-)

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2024-06-18 16:43 altermaven  
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the consistent movement of the fireflies with the slight delay in place is not new; it was featured in a cso showcase. going to the bottom will most likely require two loops; returning can take two or three, depending on when you enter the road.  
  
original design had one lane at the bottom blocked by a | but I decided against cruelty, especially for those who play using the classic scrolling method.  
  
if you are having trouble with lookahead especially during the loop, using classic scroll might help with pacing. it's in the options.

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2024-06-18 16:47 altermaven  
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I forgot to reset the start delay. sorry!

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2024-06-19 22:24 dustin  
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nice idea to combine the cso cave with the "classic remakes 74" design :d

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2024-06-20 01:00 altermaven  
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yeah, the intention was not to make it like "firewall" where space is limited. and since the traffic is going left instead of right, I had to figure out the spot where I could make the fireflies 'stagger' so you are given extra room.  
  
the \ hunting is about being careful how you move the |s.

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2024-06-20 02:49 altermaven  
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also, your set piece in classic remakes 74 was more of a "go to the bottom" where this was a back and forth affair ;D