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2023-03-27 11:16 dustin  
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here, the difference between the levels comes mainly from the cave speed, giving ^ less and less reaction time on the falling ΑΑΑ.   
  
like on the other levels: if you want to play this cave as intended, then don't move up to the ΙΙΙ but wait for the falling ΑΑΑ and then dodge them. (in gdash, this is practically the only solution because the ΘΘΘ suffocates earlier.)  
  
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cave data:  
diamonds required: (10 11 12 13) 14  
cave time: (50 45 40 35) 30  
ΙΙΙ at the top border added for this remake to get a different ΙΙΙ behaviour than on previous levels. (on gdash, this could be achieved by different random seeds, even without random fill!)  
  
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what makes it harder than l4:  
| increased speed gives ^ less reaction time  
  
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summary on cave f:  
| basic ideas:  
\ dodging hailstones (like bd2-e but with higer density)  
\ surprising sudden danger, quick reaction required  
\ "shortie"  
| 5-level ideas:  
\ as mentioned before, it's basically just the speed.

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2023-03-27 11:55 dustin  
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cave difficulty (intended way): 4/10  
  
level 6 challenge: get all \\\! plus, don't move until the rain starts!  
difficulty: 5/10

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2023-03-27 11:59 dustin  
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one more note: i first wanted to require all ΑΑΑ on l5 to add an extra speedrun challenge, but then i didn't because the previous cave e already included a big "bath in ΑΑΑ".