# .font: font.text_2
2021-05-18 01:25 enrico  
# .font: font.text_1
A long night!

# .font: font.text_2
2021-05-18 09:18 dustin  
# .font: font.text_1
aaah! i knew your name told me something! you made the alchemyst dash games! :d

# .font: font.text_2
2021-05-18 11:39 altermaven  
# .font: font.text_1
Yes indeed! this will be the first of many 'extra' versions I can commit to this site. trying to recreate this one was a little difficult. due to gdash's quirks, however, i can't make ex versions of all levels.. =)

# .font: font.text_2
2021-05-18 12:02 dustin  
# .font: font.text_1
just in case you haven't noted yet: our consturction kit here has the c64 rng which can save you a lot of time and effort rebuilding random generated caves!

# .font: font.text_2
2021-05-18 14:58 altermaven  
# .font: font.text_1
i've noticed, it was in the settings. however the randomness in c7 was based on the random element above the slime, so it operated differently (a gdash/bdcff quirk). so I had to map out the elements by hand, thankfully which wasn't too much an issue!