# .font: font.text_2
2023-01-02 12:44 dustin  
# .font: font.text_1
new year, new series :d  
  
actually it's a kind of continuation of an older series because i already called the bd1-i remakes "diamond hunting" where we tried to figure out how many ΑΑΑ ^ can get on each level.  
  
the general idea behind this series is to make caves with an unclear ΑΑΑ max because it's inevitable that ΑΑΑ will get lost (for example, in a ΛΛΛ). there's no time limit so the score solely depends on the collected ΑΑΑ!  
  
the requirement is already not so easy, at least it took me a few attempts to get 100Α. who can get most? :d  
  
btw i got the idea for this cave and the series while i made "classic remakes 62", the bd1-mnop remake :d

# .font: font.text_2
2023-01-02 19:08 dustin  
# .font: font.text_1
i just decreased the requirement to 50 (there were no solutions yet) because this is not primarily intended to be a hard cave but rather a highscore challenge :)   
  
the old requirement was 100Α, my maximum during the tests was 116Α. :)

# .font: font.text_2
2023-01-02 19:26 DarkStoorM  
# .font: font.text_1
Very interesting :D

# .font: font.text_2
2023-01-03 10:48 dustin  
# .font: font.text_1
glad you like it :)

# .font: font.text_2
2023-01-03 13:04 DarkStoorM  
# .font: font.text_1
There must be some clever strategy to just take such path that makes boulders drop at the time you collect \\\ and get back to snatch most of the rolling \\\ to minimize the loss, but I haven't found it yet :D

# .font: font.text_2
2023-01-03 22:10 dustin  
# .font: font.text_1
 darkstoorm , your run already looks quite impressive to me, but i also feel it should still be possible to get even more ΑΑΑ :d