# .font: font.text_2
2024-11-24 14:19 dustin  
# .font: font.text_1
changes by no1:  
  
| colors (original: white, orange, red; no1 switched colors 1 and 3)  
\ once again this makes the look much more classical!  
  
| the ΘΘΘ size is massively reduced; in original it's a 38x2 rectangle through the whole cave from left to right.  
\ now it's much easier to trap the ΘΘΘ in a small enough cage so it doesn't overgrow.  
  
| requirement reduced from 99Α to 50Α  
\ that makes sense 'cause the ΘΘΘ is smaller. now, as in original, it's hard to make the ΘΘΘ cage too small.  
  
| the original has 5 rows of ΒΒΒ, no1 removed 2 of those.  
\ the remaining ΒΒΒ should still be far enough to trap the ΘΘΘ, and it's now easier for Κ to escape after collecting the ΑΑΑ.  
  
| timer slightly reduced from 255 to 250.  
\ just a nicer number again, i guess :d  
  
different from original: 6/10  
this cave can roughly be compared with game b (bd3) cave k. in both caves, the trapping of an ΘΘΘ has been made easier by no1, but here, the changes are clearly more influencing. basically the action now takes place only in the left half of the cave, and the trapping of the ΘΘΘ is now really easy, maybe easier than even in bd1-g. in addition to that we have a massive visual change with the colors. so if game b cave k was a 5/10, then this one has to be - at least - one degree higher! so far, this is clearly the most changed cave (emphasis on "so far"; the degrees 7-10 will definitely still be needed later!) :d