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2016-06-21 00:41 nicol  
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 krissz  very nice cave but missing 1 diamond - please add 1 diamond and i can solve it

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2016-06-21 22:41 krissz  
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hmm... This is the original cave. Maybe this is not solvable.

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2016-06-21 23:55 nicol  
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everything will be all right if i will get oportunity to back to magic wall and recive 1 missing diamond but but from two sides are growing wall what make impossibile go back. using magic wall before ameba grow immediately cover it in to diamonds. i can destroy three stones next to ameba but like i said missing 1 diamond. check demo in my copy cave.

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2016-06-22 00:31 Piter  
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yes  krissz , you are right. this is the original cave, but with your current engine it is unsolvable as activating magic wall converts amoeba into diamonds.   
  
i've just played frettchen dash 6 under ccs64 emulator and there isn't this "feature" - you can use magic wall before activating amoeba and solve the cave with no problem.   
  
if i am not wrong - this particular magic wall behavior could be found in bd1 engine. not in plck.   
  
however, in my opinion, you shouldn't remove this feature - maybe add it as selectable option to level editor. on the other hand it might have required changes in level format which could possibly affect existing caves/demos.   
  
you can modify this cave as  nicol  requests, but other (future) caves can be still affected by this "feauture". removing it will make some other cave unsolvable.   
  
between a rock and a hard place... there is no good choice.