Messages

25-04-28 02:29dustin

darkstoorm: yup, the gamescom is a yearly event in cologne, germany. this year, it will be from aug 20-24.

i've never been there before, actually. i don't consider myself an especially great player either, but it might be possible for me to go there this year. independant of the competition, it'd of course be great to meet someone from our community there! just a rough idea so far :d

25-04-27 17:48DarkStoorM

krissz, Rob Gilbert: That's a local event in Germany (I think), right? I won't be able to attend, sadly :(

Still Would be fun to watch though if anyone records it!

25-04-27 17:28Rob Gilbert

Personally I'm definitely not good enough to compete at that level, but If either darkstoorm or nesdori joined, I'm pretty sure we'd have a winner FROM THIS community :D

25-04-27 09:03krissz

I got this question:

"We are considering to host a Boulder Dash World Champioship at this years gamescom exhibition. Do you think within your Boulder Dash fan group we could find great Boulder Dash players who would be interested to join the competition?"

So, anybody?

25-04-15 10:15altermaven

"do not deviate too much from the original plan." that's all I am saying..

25-04-12 13:58dustin

krissz, i know i'm quite late with this, but i would participate in the bd 40th beta testing too (if my old laptop can take it - worth a shot, i guess)! :)

25-04-11 13:57darkwood

Hi!

krissz, if this is still relevant, I would like to participate in the beta testing of the BD 40th edition

P.S. it seems that the problem with ISP routing and my online access to this site was resolved on April 9th, so far it works without VPN. I'm keeping my fingers crossed.

25-04-03 06:47kozelX

i am very interrested too, thank you

25-03-25 21:14krissz

kaosikon, I have lost your email address. Please write me something to info@krissz.hu and I will send the details about bd 40th.

25-03-24 20:21kaosikon

Boulder Dash 40th anniversary version? Definitely interested! Looking forward to hearing more about it! :-)

25-02-02 14:14heywood

i can absolutely verify that i would be interested. :)

25-01-31 18:33altermaven

I cannot verify nor deny my position here.

25-01-31 16:05krissz

Would any of you be interested participating in the beta testing of the Boulder Dash 40th Anniversary version? Or even making caves into it?

24-12-30 16:09altermaven

will there be a finale for 2024? I just did 22 of them, if you haven't known ;)

see you on the flipside!

24-11-13 18:19dustin

a new episode about dancing fly formations is on Arno's site! it's about the following caves:

"a nest of 7 fflies" by nesdori
"dff 33 a nest of 2+5n ΖΖΖΖ" by me

have fun :d

24-11-01 16:47altermaven

wonder how "crowded" the doubled version of cave K will be ;)

24-10-18 14:05altermaven

oh snap, we got contacted by someone at BBG in the forums. And he seems very impressed by our community. I hope he does us justice with boulder dash 40th :)

24-10-06 22:36dustin

for dff fans
------------

episode 20 of the dancing fly formation thread at Arno's forum is out! it includes a detailed explanation of the following caves:
| my caves "dff 30-32"
| nesdori's older cave "new 6-fly dff:s"
it's quite a long article - enjoy it :d

24-10-05 12:50altermaven

more b-sides monday.

24-09-26 09:46altermaven

oops, I forgot to add the titlecard to dangerdash 4. that's been fixed.

24-09-26 01:13altermaven

Dangerdash vol.4 was released. bdgb push soon. it's late. pillow soft.

24-09-10 23:14altermaven

Removed 09C while I figure out something else.

24-08-29 20:12altermaven

We never did make a name for the "T" structure that uses the amoeba and slime to restrict amoeba change, did we?

let me call it the "t-strike". The reason I use 'strike' is because a strike is often used as a penalty term, and activating this mechanism 'strikes you' for doing so, by making the firefly smack the voodoo.

24-08-23 15:46altermaven

Taken down the "t" in the method series since I'm just going to retool the entire cave, which would warrant for more than just an edit

this means I will be pulling another name out of the bag

24-08-02 17:04dustin

for all fans of dancing fly formations:
---------------------------------------

after 4 years of pausing, a new episode in Arno's forum thread "dancing fly formations explained" is published! enjoy it :)

24-07-09 01:56altermaven

if any of the caves from the "factor" series is to be purposed in videos, just use the subtitle or list it as "factor: (name)".

24-05-26 17:46altermaven

repurposing the current stripes dx because I didn't like how things progressed in diagonals.

24-05-06 02:20altermaven

in re: prismatic hue shift series.

The minimum shift in hue to trigger representation of primary and secondary colour is 6 (by incrementing hue value by 60). However, there are certain nuances when it comes to drawing more specific colors out of the spectrum in terms of shifting.

the maximum amount of shifting in canonical steps is 24, which is double the resolution of what I went with (a 12-slice, or a 30-step). I say canonical step, because it includes both the teritary (30-step) and secondary (60-step) colors in position.

However, it is theoretically possible to commit a 18-slice (20-step) when designing hue shifts, but it isn't canonical because we bypass the odd-numbered tens going between secondaries. IT does make for a more subtle flow without having to commit to granularity, though.

Something I should test when I get back into designing caves. I'm on hiatus right now.

(this blurb may or may not be influenced by one of dustin's posts about an upcoming caveset ;) )

24-03-28 00:10altermaven

you don't really need 8khz for precision in bd, 1khz rate is more than enough. the only time you would want more precision is for the people who play games at 144hz+, and I'm very certain this isn't the demographic.

plus, those keyboards tend to be rather expensive for the package.

24-03-27 21:47DarkStoorM

darkwood: to be honest, 1khz is more than enough unless you plan on playing very fast caves. Whenever I play BD, I just take my 1khz keyboard, because on regular 125hz you will lose inputs, which is annoying :D
I also have a bluetooth 60hz keyboard (1khz wired), and it's even worse :D

To give you a reference, on fastest BD cave speed, you don't lose any inputs on 1khz, I also tried on my local clone with 14 speed, works perfect. 8khz is "an overkill" in my opinion - and probably a waste of CPu resources on slower machines

24-03-27 20:59darkwood

Good day, Community.
Is anyone considering the Wooting 80HE keyboard which the manufacturer claims supports True 8kHz Polling Rate not only on the USB-C port, but also on the keyboard PCB for better experience to playing BD?
https://wooting.io/wooting-80he

does anyone have any thoughts on this?

24-03-25 23:22altermaven

that sounds like no1's 16-game bd where you could pick "surprise me!" and it would pull caves from all from that disk. I am intrigued as to how that works.
(bd1-3 official w/ no one's patches, bd4 watson, bd5-9 pedro, boulderhead 1, and no1's 1-5 on that disk)

24-03-25 22:21dustin

hi, i have a question about how "delight bd" by no1 works.

as i understand it, there are 45 seperate "delight" games from no1, and then he published "delight boulderdash 1-2" which generates different caves every time it's played.

so if, for example, i start to play "delight bd 1", my first cave could be cave a from "delight 4", then next could be cave b from "delight 13", then cave c from "delight 7" and so on? do i understand that right?

it works similarly with "prima bd", i think?
thanks for help! :)

24-01-04 22:57dustin

happy new year everyone :)

24-01-01 19:31Piter

happy new year! hope it will be better than 2023 and worse than 2025 ;-)

24-01-01 15:40darkwood

merry christmas and happy new year!

23-12-31 23:57DarkStoorM

Happy new Year from Poland! Another banger year with the BD community :D

23-12-31 12:59altermaven

Correct. option P just creates a randomizer of caves, and that randomization of caves remains as long as the game persists. but in the no1 16 format, each game has five levels (as opposed to the standard 1-level that no1's caves and boulderhead had).

23-12-30 19:54dustin

ah, that's how it works, thx altermaven! so then it's still true that "game p" has no own caves.

23-12-30 08:55altermaven

No, option "P" will shuffle caves from all the games listed. this means cave A could be BD3/a, cave B could be No1-3/B, Cave C could be BD9/c, etc...

23-12-29 19:55dustin

happy holidays, and hopefully you all had happy xmas! :d

i have a question about no one's 16 bd game:
am i right that if game p is chosen in the title screen, then a random game from a-o is chosen? so there are actually "only" 15 bd games in this compilation?

23-12-24 21:09DarkStoorM

Happy HOlidays! ;D Another banger year for ^

23-12-24 10:47altermaven

happy holidays from the alchemyst. be safe out there.

23-12-24 08:15enrico

Merry Christmas and Happy New Year to all of you and your loved ones.

...and Rockford forever!

23-12-01 13:00altermaven

don't know what I would do for season festivia III, but all I know is that it probably won't be another tree.

23-11-03 09:36altermaven

dangerdash 3 had a minor update, I've adjusted "nambulite" to have the same less-intense red as the b-side of the cave on this site. that way, it won't be as much of a sore now, even though the levels don't last long.

23-11-03 01:33dustin

Kozelx: yes, why not? that'll surely be interesting! :)

23-10-30 16:56kozelX

i should konvert more caves from rox, there are plenty of good ideas

23-10-30 09:53Arno

my pleasure; i like the cave a lot! :-D

23-10-29 19:49kozelX

great Arno !

23-10-29 16:28altermaven

Arno is!

23-10-29 14:16kozelX

https://www.youtube.com/watch?v=Z2GVJdf3sSQ

who is maintaining @BoulderDashFan youtube ?

my level is there, thank you :)

23-10-26 12:26altermaven

Taking a break before I post the M-z flips, about two weeks, due to other things going on. so dustin can keep with the no one's boulder updates :)

23-10-23 16:45altermaven

the following minerals from add3 will not be repeated since they were represented during this site's version of minerals a-z, and that they were duplicates (and b-sided respectively):

| indicolite
| quartz
| ussingite
| xonotlite
| yugawaralite

23-10-22 11:07altermaven

I have a better idea for the b-side to "halite", I just need to build it. but I wanted everyone to see the unique gimmick to the "h" in add3 :)

23-10-20 22:56altermaven

that was one of several games I had access to growing up so I figured I'd give pointers about that game :)

23-10-20 21:58dustin

altermaven: YOU'RE WELCOME :) ALSO, THANKS FOR YOUR HINTS ON "impossible mission". :)

23-10-18 19:15darkwood

nesdori, thanks! have a LOGITECH KB WITH CHERRY MX BROWN SWITCHES, SO IT WILL BE INTERESTING TO COMPARE THEM WITH THE ROMER-G SWITCHES...

23-10-18 17:30nesdori

darkwood, logitech g810 (usually :)

23-10-18 15:42darkwood

nesdori, please tell which keyboard you use to play bd?

23-10-13 13:22altermaven

thanks dustin for nagging revvv about the inclusion of dangerdash 3, i was just about to do that, but i see i don't have to :)

for the people here: i will eventually get add3 pushed here but with the exception of the caves that were effectively cloned due to the minerals a-z. but these versions are going to be slightly different, as a nod to the 'b-sides' edition of the very first alchemyst dig I pushed here.

talk about a throwback :D

23-09-27 19:49krissz

nesdori:

I had to implement the cycle perfect emulation for all of the chips (CPU, VIC, CIA chips) because this is the only approach what could work. The problems what you have noticed belongs to the sprite handling. I will rewrite this part completely. Every day I learn a lot (that's why I started to develop this emulator) so time to time I have to rewrite something. As I wrote in the info box this is a developer version yet.

I have to do lots of simplifications because of the enjoyable running speed but I do this by insane optimizations instead breaking the correct emulation.

Most of the problems are far-far deeper than the cycle perfect emulation. I have to handle the special cases of a special case of a special case... Mostly hardware bugs or unclear and undocumented timing issues... But this is an amazing project I think.

Yes, the last few months was completely crazy for me. Currently I know ten times more about the C64 than 4 months ago and I feel like who absolutely doesn't know anything. :)

The plan is the following:
- fixing these annoying and inscrutable issues
- implement the 1541 drive emulation and D64 handling
- experimenting with WebRTC for online multiplayer gaming

All:
If you have an idea how can I take the advantages of the online platform for this emulator, I welcome your feature requests!

23-09-27 11:24nesdori

krissz, great job with the emulator! :) especially if you started from scratch are made all of this in two months :O

you probably are already aware of this but there seems to be vic-ii emulation related quirks in some games. for example, sprites in "exploding fist" shouldn't have empty raster lines between them. i wonder if this has something to do with the "badline" raster line emulation. do you emulate vic-ii workings cycle by cycle during the bad lines and emulate the state of eac-, address- and irq buses cycle wise or do you use some kind of simplication to deal with the bad lines?

23-09-26 01:24altermaven

dustin: the goal of impossible mission is to search furniture for 36 fragments of punch cards, which then must be assembled, 4 at a time, to create the "password" that opens up the control room so you can stop the professor from setting off a nuclear bomb.

game starts at 12:00, ends at 6:00.
Connecting for hints regarding the punch cards spends 2 minutes.
Dying spends 10.

you can also get "passcodes" from searching:
- snooze: disables all robots in the current room for about 2 minutes.
- lift init: resets all lifts in the current room to their starts.

One room has a "soundboard" puzzle that you must repeat in increasing pitch. This is optional, and serves to give you bonus snoozes and inits.

good luck, agent.

23-09-25 22:11dustin

krissz: very nice :d i randomly tried the game "impossible mission" but i had no idea where to go haha :d

23-09-25 14:19krissz

Piter: you can turn off the sticky key "feature" easily.

The ctrl key would be worst because some of the browser shortcuts are hardcoded and I can not handle. For example in two player mode the second player uses the WASD keys then the ctrl+W together close the browser tab...

The SPACE key is also reserved by lot of C64 games... The ALT key is handled by the Os...

Considering all of these, I decided that the SHIFT keys are the safest.

But anyway, you can configure.

23-09-25 14:11altermaven

if you are having trouble with sticky keys, the option to turn that off is in windows accessability.

23-09-25 13:51Piter

of course it turns on sticky keys, not off.

23-09-25 13:50Piter

krissz, very nice :-) what i would change is default right shift as fire. If you play on windows it turns off sticky keys when you press it consecutive few times. better would be right control :-) besides that i am truly impressed! great work!

23-09-25 12:04enrico

thanks krissz!

23-09-24 08:55krissz

Few months ago I start to develop a new Commodore 64 emulator for web browsers from scratch in native javaScript. It is under development but I have published so everybody can use it:

https://ty64.krissz.hu/

Also, I have created more than 200 game pages (based on this emulator, except my few old javascript remakes). The list of the available games is growing day by day, here is the index:

https://c64.krissz.hu/online-playable-games/

Just click and play. Have fun!

23-09-23 17:10dustin

thanks for the link Kozelx! :d

23-09-22 18:39kozelX

dustin: no problem

rox is very nice, but little different rules

there is my web with all caves maps and downloads
https://kokes.krcma.cz/rox/

23-09-22 00:33dustin

Kozelx: sorry for spelling your name wrong.

23-09-22 00:32dustin

enrico: that can sometimes happen. i once accidently uploaded a cave with more ΑΑΑ required than available, and my first gdash game had unplayable level-5 caves because i didn't test them properly (greetings to american action) :d (everything fixed meanwhile)

kozalx: i didn't know that game, but it looks very interesting, and freeqare, cool! thanks for the hint, i'm gonna try it out :d

everyone: since kozalx just uploaded more than 10 nice classic caves from Firefox, should i still upload no one 11 this weekend, or do you think it's enough classic caves for this week? any opinions? :d

23-09-21 18:32kozelX

does anybody here try safrosoft Rox game ?

23-09-20 16:01enrico

thanks darkstoorm, every now and then I fall asleep!

23-09-20 15:32DarkStoorM

enrico, I think for now the best way is to just check the "last commented caves", which will be at the top when new comments appear

23-09-20 12:00Piter

enrico no need to apologize :-)

23-09-20 00:10enrico

Tonight I read messages for the cave krissz torure dash 3 flip v. It was a coincidence because I had the wrong line in selecting a cave.

Without that mistake the answer would not have been there for a long time or perhaps never, and sorry when for a mistake in the construction phase the cave becomes unplayable.

Wouldn't there be a possibility to recall the title of the cave for which there is a new message with a flashing flag next to the title?

Thank you as usual for your attention. A warm greeting.

23-09-15 17:56altermaven

Dangerdash 3 will use rgb colours, which is a departure from the normal c64 nature, since I needed more flexibility in designing the colour schemes. You'll understand once the caveset takes form :)

23-09-07 10:11dustin

:)

23-09-03 09:13enrico

Two words to express a sincere thanks to krissz for the commitment with which he carries on this wonderful site. And thanks without distinction to all those who with their creations give us daily moments of serenity and high-level mental exercise. Have a nice day, friends!

23-08-30 12:11dustin

news for everyone who didn't know yet:

gdash has been ported and a lot of improvements are currently made. a lot of things have been fixed/ improved already, and there're also discussions about further improvements running at github.

download the latest version and/ or help with the issues currently discussed:
https://github.com/revvv/gdash-export-CrLi
(for download, scroll down to "releases". if you want to comment an issue, you have to sign in for free.)

23-08-29 09:16dustin

nice :d

23-08-27 18:52altermaven

just saw the boulder rush channel posting individiual cave playthroughs of alchemyst dig 1 a couple days ago. :)

23-08-15 22:14dustin

thx 4 info, although i read it only now :d looks like everything worked fine? :)

23-08-14 15:59Rob Gilbert

thanks for information! good luck, krissz!

23-08-14 12:42Electronvolt

Good luck Krizsz! You are doing god's work!

23-08-13 16:17krissz

My webspace provider informed me that they will replace the old servers to new ones. Because of this scheduled process I will shut down this site from 14.08 20:00. You can came back the next day after I finished all of the tests on the new server. I hope everything will be fine.

23-07-25 00:56dustin

thank you :)

23-07-25 00:46krissz

00111000

23-07-25 00:26dustin

technical question (nesdori? krissz?):
if the ΙΙΙ permeability is 3, then which bits are used to determine whether the Ι is active or not each frame?
thanks :)

23-07-21 14:26dustin

cool! :)

23-07-21 11:41krissz

dustin: I've created a new collection.

23-07-19 23:50dustin

krissz, in the "no one's boulder" collection, our caves are mixed. i think it would look nicer with different sorting criteria, for example according to authors or according to uploading date :)

23-07-14 23:14dustin

thy Piter :)

23-07-14 14:33Piter

and dustin - best wishes to you for becoming the greatest level creator ;-)

23-07-14 14:32Piter

darkwood, yes i know and like robbo very much. it is a polish game written by janusz pelc in 1989. one year later level editor (robbo konstruktor) was made and similarly to bd alot of un-official versions had been created (of course not as much as bd). it's very nice game :-)

23-07-13 21:57dustin

thanks Helena :)

Search results (21312)

all | solved | unsolved | unsolved by me | my favourites
profi boulder caves 2
dustin
1
solved(2)
 
Attempts: 37 * Solutions: 2 * semi-clone
1
heywood
566
25-04-29 16:49
2
krissz
546
25-04-29 13:51
Comment this cave!
25-04-29 12:52dustin

profi boulder 2, cave i, with an escape challenge!

profi boulder caves 1
dustin
3
solved(6)
 
Attempts: 135 * Solutions: 6 * semi-clone
1
nesdori
471
25-04-29 12:41
2
heywood
459
25-04-29 13:48
3
darkwood
441
25-04-29 12:27
4
DarkStoorM
386
25-04-28 23:38
5
enrico
379
25-04-29 01:30
6
dustin
339
25-04-29 10:08
Comment this cave!
25-04-28 22:35dustin

darkstoorm, me neither, but i've heard good things of them, so i thought it'd be worth the effort to search them through for interesting caves :)

25-04-28 21:52DarkStoorM

Oh wow, they actually are all in gdash too, mixed with other games too, not sure they are related, e.g. "Brutalo_Boulder", "Gerd_Boulder" (we have those here), "Null_Bock", and "Rockford_"a-j.

I knew I saw this name somewhere :D haven't played the caves though, so it will be fun

25-04-28 21:31dustin

while uploading so many no1 caves, i thought some alternation could be a good thing. and i couldn't find a single profi boulder cave in the database although this traditional game series has no less than 119 games! so now i'm going to upload them all!
...
...
or at least i pick out some caves which look especially interesting to me. the series has a lot of challenging caves, which i think is a good contrast to no1's mostly very playable caves.

this one is profi boulder 2, cave b.

155 howls moving hassle
heywood
 
solved(6)
 
Attempts: 64 * Solutions: 6 * clone
1
darkwood
642
25-04-29 12:33
2
DarkStoorM
639
25-04-28 23:39
3
krissz
633
25-04-28 19:35
4
richie
624
25-04-28 19:31
5
Rob Gilbert
624
25-04-29 17:53
6
dustin
615
25-04-28 21:00
Comment this cave!
AM25 061 dirt in the rocks
altermaven
1
solved(2)
 
Attempts: 17 * Solutions: 2 * semi-clone
1
darkwood
763
25-04-29 12:02
2
enrico
710
25-04-28 21:31
Comment this cave!
25-04-29 14:04altermaven

the back to back message "placing rocks in the dirt" and "placing dirt in the rocks" may seem nonsensical, but they are actually messages that occur when generating a world in "terraria". it populates the dirt with stone, then softens the distribution of stone by overlaying it with dirt.

speaking of which, the prior cave "rocks in the dirt" uses dirt as initial fill, whereas this one "dirt in the rocks" uses boulder as initial fill.

this was intentional ;)

AM25 060 rocks in the dirt
altermaven
 
solved(4)
 
Attempts: 76 * Solutions: 4 * clone
1
ligam
1299
25-04-28 23:07
2
Rob Gilbert
994
25-04-28 12:36
3
darkwood
748
25-04-29 11:58
4
enrico
586
25-04-28 21:28
Comment this cave!
Emerald Mine Level 000
lolli
1
solved(9)
 
Attempts: 26 * Solutions: 9 * clone
1
DarkStoorM
868
25-04-27 00:03
2
krissz
865
25-04-26 23:28
3
heywood
859
25-04-26 21:55
4
darkwood
808
25-04-27 11:06
5
Rob Gilbert
799
25-04-27 08:42
6
lolli
787
25-04-26 20:32
7
richie
712
25-04-27 10:10
8
enrico
703
25-04-26 21:27
9
dustin
700
25-04-26 21:29
Comment this cave!
25-04-27 20:40dustin

hi and welcome! :d

balderdash 163
dustin
 
solved(6)
 
Attempts: 389 * Solutions: 6 * clone
1
DarkStoorM
1077
25-04-26 23:57
2
darkwood
841
25-04-27 11:15
3
Rob Gilbert
498
25-04-26 18:09
4
dustin
349
25-04-26 21:32
5
krissz
290
25-04-26 23:31
6
richie
226
25-04-28 09:38
Comment this cave!
no one's 16 bd game i int. 4
dustin
3
solved(5)
 
Attempts: 40 * Solutions: 5 * semi-clone
1
DarkStoorM
393
25-04-24 22:04
2
heywood
393
25-04-25 10:43
3
richie
393
25-04-25 15:16
4
darkwood
392
25-04-24 20:02
5
krissz
392
25-04-25 20:39
Comment this cave!
25-04-25 19:03altermaven

first 4* my bad

25-04-25 01:28altermaven

funnily enough, I know only boulderhead and the first 5 no1's through the 15-game suite.

25-04-24 18:36dustin

original cave: bd11 intermission 4

different from original: 2/10
only visual and scoring changes.

aaaaand... that's it for don pedro's remakes! the changes no1 made here were by far the biggest, while the remaining games (j-o) have usually only slight adaptations.

no one's 16 bd game i cave p
dustin
1
solved(6)
 
Attempts: 79 * Solutions: 6 * semi-clone
1
DarkStoorM
705
25-04-24 22:41
2
darkwood
696
25-04-24 19:21
3
krissz
685
25-04-25 20:38
4
dustin
681
25-04-24 19:30
5
darkwood
595
25-04-24 19:15
6
richie
495
25-04-28 09:42
Comment this cave!
25-04-24 18:29dustin

original cave: bd11 cave p

different from original: 6/10
the original is basically releasing three ΖΖΖ by snapping and fleeing while they chase Κ closely. now, we still have ΖΖΖ in narrow spaces, but they're more controllable. on the other hand, the Ν now being inside the labyrinth means that a kind of escape challenge is added at the start.

no one's 16 bd game i cave o
dustin
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
688
25-04-25 00:32
2
krissz
497
25-04-25 20:37
3
dustin
476
25-04-24 21:50
Comment this cave!
25-04-24 18:03dustin

original cave: bd11 cave o

different from original: 5/10
there are several medium changes that add up:
| visual change
| random ΒΒΒ density drastically reduced, which makes the cave much easier to explore;
| the middle ΛΛΛ was moved and is now much easier accessible (in the original, it seems easiest to ignore that ΛΛΛ completely, but in no1's version, it's practically required for enough ΑΑΑ);
| the requirement is reduced (but due to the density, there are also fewer ΒΒΒ to convert!)
| and the ΛΛΛ timer is hugely increased, making the transformations much less hectic.

still, i think none of these changes is so huge that a higher rating would be appropriate.

no one's 16 bd game i cave n
dustin
1
solved(2)
 
Attempts: 18 * Solutions: 2 * semi-clone
1
DarkStoorM
5402
25-04-25 00:35
2
krissz
833
25-04-25 20:35
Comment this cave!
25-04-24 17:13dustin

original cave: bd11 cave n

different from original: 2/10
only new colors and scoring.

no one's 16 bd game i cave m
dustin
1
solved(9)
 
Attempts: 89 * Solutions: 9 * semi-clone
1
DarkStoorM
2346
25-04-24 22:02
2
darkwood
2244
25-04-24 20:28
3
enrico
2148
25-04-26 07:59
4
enrico
2088
25-04-25 21:00
5
darkwood
1811
25-04-24 20:23
6
enrico
1757
25-04-24 17:45
7
darkwood
1094
25-04-24 20:18
8
chris neilson
474
25-04-24 21:12
9
krissz
470
25-04-25 20:32
Comment this cave!
25-04-24 17:11dustin

original cave: bd11 cave m

different from original: 5/10
the new space around the ΗΗΗ considerably changes the escape challenge at the start, also Κ now releases all the ΗΗΗ together instead of snapping them free one by one.

cso 290 chantelier (fix)
dustin
5
solved(1)
 
Attempts: 59 * Solutions: 1 * semi-clone
1
nesdori
8365
25-04-24 00:04
Comment this cave!
25-04-28 20:53dustin

aaaaaaand... uniqueness confirmed! :d

25-04-27 15:01nesdori

ok, let's see about it, solution visible!

25-04-25 20:15dustin

that sounds good, then i'm looking forward to seeing your completely unintended solution :d

25-04-24 18:33nesdori

this time i believe my solution is the intended. after doing logic reductions (and verbal reductions from dustin's comments :) there's basically just one solution option left.

25-04-23 23:10dustin

the unintended solutions of the original no longer work, so now, hopefully, the intended solution is the only one! :d

no one's 16 bd game i int. 3
dustin
1
solved(5)
 
Attempts: 17 * Solutions: 5 * clone
1
DarkStoorM
111
25-04-22 22:12
2
heywood
111
25-04-22 23:52
3
Rob Gilbert
110
25-04-22 20:48
4
enrico
110
25-04-22 21:25
5
krissz
110
25-04-23 08:34
Comment this cave!
25-04-22 20:40dustin

original cave: bd11 intermission 3

different from original: 8/10
the original looks completely insane to me. no1's version is now way more playable!

no one's 16 bd game i cave l
dustin
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
521
25-04-22 22:11
2
krissz
517
25-04-23 08:34
3
heywood
515
25-04-22 23:52
Comment this cave!
25-04-22 20:39dustin

original cave: bd11 cave l

different from original: 6/10
the left side is totally changed, so that Κ no longer has to make a blast to have enough ΖΖΖ. also, most of the ΖΖΖ are now together, which might turn out to be difficult to handle. on the other hand, these ΖΖΖ were harder to release in original.

no one's 16 bd game i cave k
dustin
1
solved(2)
 
Attempts: 32 * Solutions: 2 * semi-clone
1
DarkStoorM
561
25-04-22 22:09
2
krissz
548
25-04-23 08:32
Comment this cave!
25-04-22 20:34dustin

original cave: bd11 cave k

different from original: 5/10
no1 has changed the location of the ΛΛΛ inside the normal ΔΔΔ while keeping the basic idea to kind of troll Κ ;)

no one's 16 bd game i cave j
dustin
1
solved(6)
 
Attempts: 61 * Solutions: 6 * semi-clone
1
DarkStoorM
475
25-04-23 22:53
2
heywood
471
25-04-22 23:48
3
DarkStoorM
467
25-04-22 22:02
4
DarkStoorM
461
25-04-22 21:58
5
krissz
456
25-04-23 08:29
6
richie
417
25-04-24 10:31
Comment this cave!
25-04-22 20:31dustin

original cave: bd11 cave j

different from original: 7/10
while the original includes a creative new idea with a vertical(!) ΛΛΛ which has to be crushed to make it usable, no1 version is just a standard explosion cave.

no one's 16 bd game i cave i
dustin
1
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
537
25-04-22 21:48
2
heywood
534
25-04-22 23:40
3
darkwood
529
25-04-23 23:00
4
krissz
527
25-04-23 08:28
5
Rob Gilbert
501
25-04-22 20:46
6
enrico
500
25-04-22 21:28
Comment this cave!
25-04-22 20:28dustin

original cave: bd11 cave i

different from original: 4/10
with less ΒΒΒ, the cave has become considerably easier.

balderdash 162 happy easter!
dustin
 
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
DarkStoorM
1140
25-04-22 01:23
2
enrico
757
25-04-21 01:12
3
krissz
672
25-04-22 08:56
4
darkwood
465
25-04-21 11:46
Comment this cave!
am25 059 Easter Candy
altermaven
4
solved(3)
 
Attempts: 31 * Solutions: 3 * semi-clone
1
DarkStoorM
3186
25-04-20 17:56
2
darkwood
3004
25-04-20 15:02
3
dustin
2805
25-04-20 16:08
Comment this cave!
25-04-20 21:04altermaven

however, if you make a upper measure so you can pre-fill the bowl and then drop them in using layers of slime, it *shouldn't* be as unfair!

25-04-20 21:04altermaven

The concept is not new (see 22 3F "another refill!" and 3F.2 "Make it a smoothie!"), but this is one of these puzzles where the bin is open and you're pushing a light from right to left, as opposed to a standard from left to right.

As for filling gaps, you'd need to be very careful about how you designate them. I find using exactly enough butterflies to make the requisite \s to be too problematic and uncontrollable to be doable.

25-04-20 16:13dustin

that's a very cute little idea! i mean, i've seen caves where ΑΑΑ are needed to fill such a basket, but these ΑΑΑ coming from ΗΗΗ is new to me. and the idea has potential to become very challenging if all ΑΑΑ are needed to fill the basket :d

25-04-20 10:07altermaven

fill the basket!

no one's 16 bd game i int. 2
dustin
1
solved(7)
 
Attempts: 37 * Solutions: 7 * clone
1
heywood
2091
25-04-21 16:12
2
krissz
2077
25-04-21 17:31
3
richie
1912
25-04-21 15:20
4
DarkStoorM
1911
25-04-19 23:43
5
Rob Gilbert
1326
25-04-20 06:16
6
enrico
1176
25-04-19 21:55
7
DarkStoorM
663
25-04-19 23:42
Comment this cave!
25-04-19 19:14dustin

original cave: bd11 intermission 2

different from original: 5/10
there are several small/medium changes which in sum lead me to this middle rating:
| space was added around the ΖΖΖΗΗ, such that they're easier to release, but on the other hand, they can now only be released together.
| the Θ has more growing space, making it slightly easier to fulfill the requirement.
| the Θ time is reduced, effectively giving more time for the cave.
| and, last but not least, the striking visual difference.

no one's 16 bd game i cave h
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * clone
1
DarkStoorM
727
25-04-19 23:36
2
richie
720
25-04-21 15:26
3
Rob Gilbert
717
25-04-20 06:14
4
krissz
707
25-04-21 17:31
Comment this cave!
25-04-19 18:52dustin

original cave: bd11 cave h

different from original: 6/10
no1 removed two out of three ΖΖΖ colums, massively simplifying the whole thing.

no one's 16 bd game i cave g
dustin
1
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
1445
25-04-19 23:32
2
darkwood
929
25-04-20 15:16
3
krissz
912
25-04-21 17:28
4
darkwood
906
25-04-20 15:11
Comment this cave!
25-04-19 18:46dustin

original cave: bd11 cave g

different from original: 7/10
other than in original, the Λ is now necessary to reach the requirement because the ΘΘΘ is usually too fast for other solutions (unless i overlook something). this requires Κ to have the idea that there is a Λ in the cave in the first place!

no one's 16 bd game i cave f
dustin
1
solved(4)
 
Attempts: 39 * Solutions: 4 * clone
1
DarkStoorM
664
25-04-19 23:23
2
Rob Gilbert
658
25-04-20 06:11
3
darkwood
653
25-04-20 15:05
4
krissz
641
25-04-21 17:22
Comment this cave!
25-04-19 17:40dustin

original cave: bd11 cave f

different from original: 8/10
two major changes were made by no1:
| removing half of the ΖΖΖ at the start
| removing a Δ, which removes the additional challenge to prepare and perform a blast in narrow space and with a lot of annoying ΖΖΖ in the way.

no one's 16 bd game i cave e
dustin
1
solved(2)
 
Attempts: 10 * Solutions: 2 * semi-clone
1
DarkStoorM
703
25-04-19 23:18
2
krissz
678
25-04-21 17:20
Comment this cave!
25-04-19 17:23dustin

original cave: bd11 cave e

different from original: 6/10
in the original, a lot of ΖΖΖ have to be snapped free and then let them chase Κ closely. these dangers are now almost completely eliminated, although the ΖΖΖ can still catch Κ in a dead-end if he isn't careful.

no one's 16 bd game i int. 1
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * clone
1
DarkStoorM
1034
25-04-18 19:10
2
krissz
856
25-04-18 16:01
3
Rob Gilbert
826
25-04-18 15:02
4
dustin
731
25-04-18 14:36
Comment this cave!
25-04-18 14:26dustin

original cave: bd11 intermission 1

different from original: 5/10
the ΗΗΗ and ΒΒΒ have been arranged totally differently, with several effects:
| the ΗΗΗ no longer have to be released by snapping.
| in the original, the ΗΗΗ explosions can be done more systematically.
| in the original, the ΗΗΗ are released in portions, here they're almost all connected.

no one's 16 bd game i cave d
dustin
1
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
928
25-04-19 12:55
2
darkwood
433
25-04-18 18:57
3
dustin
429
25-04-19 00:22
4
krissz
357
25-04-18 14:06
Comment this cave!
25-04-18 13:56dustin

original cave: bd11 cave d

different from original: 7/10
no1 added the whole random fill (ΒΒΒ + empty space), with two main effects:
| the escape challenge at the start is now trivial.
| in the original, Κ has to be very efficient with only two ΒΒ available, which is obviously no longer the case.
all in all, the cave is now a pretty standard ΗΗΗ-ΒΒΒ-have-fun cave :d

no one's 16 bd game i cave c
dustin
1
solved(3)
 
Attempts: 21 * Solutions: 3 * semi-clone
1
DarkStoorM
471
25-04-18 20:49
2
krissz
446
25-04-18 14:02
3
darkwood
408
25-04-18 21:42
Comment this cave!
25-04-18 13:40dustin

original cave: bd11 cave c

different from original: 3/10
beside the visual change, there are now two bonus ΑΑ while the original required all possible ΑΑΑ.

no one's 16 bd game i cave b
dustin
1
solved(5)
 
Attempts: 31 * Solutions: 5 * semi-clone
1
DarkStoorM
854
25-04-18 20:43
2
heywood
846
25-04-18 14:55
3
krissz
833
25-04-18 14:00
4
darkwood
814
25-04-18 19:07
5
dustin
795
25-04-18 18:15
Comment this cave!
25-04-18 13:34dustin

original cave: bd11 cave b

different from original: 5/10
there are two considerable changes:
| the ΖΖΖΖΖ and ΒΒΒΒΒ have been moved, such that the ΖΖΖ can be released without snapping. on the other hand, they can now only be released together and they also have become more numerous, so that they tend to annoy Κ more while he tries to blast the ΔΔΔΔΔ.
| the requirement is reduced, making less explosions necessary.

no one's 16 bd game i cave a
dustin
1
solved(4)
 
Attempts: 29 * Solutions: 4 * semi-clone
1
DarkStoorM
1586
25-04-18 19:08
2
heywood
1256
25-04-18 14:51
3
krissz
678
25-04-18 13:54
4
dustin
606
25-04-18 18:17
Comment this cave!
25-04-18 13:06dustin

game i
------
based on: boulder dash xi by don pedro (database: "bd11")
caves with changes: 20/20
don pedro's final game!

about this cave:
original cave: bd11 cave a

different from original: 3/10
no1 adds 10 seconds to the timer, which makes a tangible difference because the timer is relatively tight.

AM25 058 muzzle
altermaven
 
solved(3)
 
Attempts: 46 * Solutions: 3 * semi-clone
1
DarkStoorM
995
25-04-17 23:31
2
krissz
971
25-04-18 10:31
3
darkwood
944
25-04-19 01:19
Comment this cave!
154 column demolition
heywood
 
solved(6)
 
Attempts: 166 * Solutions: 6 * semi-clone
1
DarkStoorM
1378
25-04-17 01:35
2
darkwood
1340
25-04-19 01:11
3
darkwood
1316
25-04-16 22:25
4
darkwood
1274
25-04-18 13:44
5
krissz
1167
25-04-18 10:27
6
enrico
1156
25-04-17 09:02
Comment this cave!
cso 290 chantelier
dustin
8
solved(5)
 
Attempts: 178 * Solutions: 5 * semi-clone
1
DarkStoorM
8369
25-04-17 01:43
2
DarkStoorM
8368
25-04-17 01:42
3
nesdori
8367
25-04-16 20:45
4
DarkStoorM
8366
25-04-16 22:23
5
DarkStoorM
8360
25-04-16 13:14
Comment this cave!
25-04-23 22:41dustin

ok, i actually overlooked something quite simple - the way how the Η is exploded by the top-left Β. should be easy to fix with a voodoo, though. prepare yourselves for level 2...! :d

25-04-23 18:32dustin

ok, guess it's time, there haven't been any new attempts the last few days. now i'm curious if the intended solution is among yours, and if i can fix the whole thingy ;)

25-04-17 20:36dustin

ok :d on second thought, i think i intentionally kept this extra option because i didn't see a way to make use of it anyway :d

25-04-17 20:28nesdori

dustin, no pushes :)

25-04-17 20:09dustin

nesdori, darkstoor, are you pushing the top-left and/or top-right Β in your solutions? 'cause the intended solution doesn't, and i just noted the unintended possibility to blast two ΑΑΑ jails at once with pushes. in that case, the cave could be simply fixed with heavy ΟΟ :d

25-04-16 22:27dustin

nesdori: ok, i'll see if i can fix that once the demos are revealed.

25-04-16 21:26nesdori

my solution uses a cso trick for speedrun purposes but the cave can be also solved without using any cso tricks.

25-04-16 12:16dustin

here comes the cso puzzle for april! :d

this is one of the harder ones, i guess, including some plausible but not working approaches and open border effects. it took me quite a while until the final version was ready, and i hope that the intended solution stays the only possible one. i'm curious! :d

153 protozoa corral
heywood
 
solved(4)
 
Attempts: 159 * Solutions: 4 * semi-clone
1
DarkStoorM
3711
25-04-17 01:28
2
heywood
3710
25-04-16 19:04
3
darkwood
3605
25-04-16 22:20
4
DarkStoorM
3604
25-04-16 00:12
Comment this cave!
AM25 057 galaxy bounce
altermaven
1
solved(5)
 
Attempts: 58 * Solutions: 5 * semi-clone
1
DarkStoorM
2284
25-04-20 01:19
2
heywood
1996
25-04-15 15:51
3
krissz
1255
25-04-16 09:29
4
darkwood
1115
25-04-16 22:06
5
dustin
1066
25-04-18 14:44
Comment this cave!
25-04-15 13:00dustin

that looks cool!

no one's 16 bd game h int. 4
dustin
1
solved(6)
 
Attempts: 96 * Solutions: 6 * clone
1
DarkStoorM
543
25-04-16 00:45
2
heywood
542
25-04-15 13:41
3
krissz
538
25-04-16 09:25
4
Rob Gilbert
537
25-04-15 15:58
5
richie
535
25-04-15 18:48
6
enrico
535
25-04-15 19:46
Comment this cave!
25-04-15 12:40dustin

original cave: don pedro bd10 intermission 4

different from original: 7/10
the original has two challenges which were removed by no1:
| another Δ blocking the way to the ΑΑΑ
| only two ΖΖ available so Κ mustn't waste any.

no one's 16 bd game h cave p
dustin
1
solved(4)
 
Attempts: 13 * Solutions: 4 * semi-clone
1
DarkStoorM
758
25-04-15 12:58
2
krissz
743
25-04-16 09:25
3
heywood
735
25-04-15 16:02
4
dustin
716
25-04-16 02:20
Comment this cave!
25-04-15 12:37dustin

original cave: don pedro bd10 cave p

different from original: 7/10
in the original, Κ is trapped together with the Θ because there are additional blocking ΔΔ. this adds an escape challenge requiring timed explosions. here, without this extra challenge, the cave is a lot easier.

no one's 16 bd game h cave o
dustin
1
solved(3)
 
Attempts: 39 * Solutions: 3 * semi-clone
1
DarkStoorM
2947
25-04-15 12:52
2
krissz
744
25-04-16 09:21
3
dustin
584
25-04-15 12:49
Comment this cave!
25-04-15 12:33dustin

original cave: don pedro bd10 cave o

different from original: 7/10
in the original, the short ΘΘΘ time seems to make it impossible to crush the ΖΖΖ with the ΘΘΘ; instead, it seems to be better to trap the Θ for enough ΑΑΑ. no1 lowered the ΒΒΒ density which makes it a lot harder, if not impossible, to trap the Θ; on the other hand, he increased the Θ timer so now it's possible, and surely simplest, to lead the ΖΖΖ to the Θ. so the best solution method has changed completely.

no one's 16 bd game h cave n
dustin
1
solved(4)
 
Attempts: 71 * Solutions: 4 * semi-clone
1
DarkStoorM
1548
25-04-15 00:26
2
heywood
1545
25-04-14 21:32
3
darkwood
991
25-04-14 17:52
4
krissz
914
25-04-14 16:56
Comment this cave!
25-04-14 13:34dustin

original cave: don pedro bd10 cave n

different from original: 5/10
there are basically two clear simplifications:
Α the requirement is reduced from 60 to 40. especially if Κ works with "semi-efficient" ways to crush the ΗΗΗ, this can make quite a difference.
Α the pieces of empty space are new and make it easier to release and escape the ΗΗ, especially in that narrow space.

no one's 16 bd game h cave m
dustin
1
solved(6)
 
Attempts: 33 * Solutions: 6 * semi-clone
1
DarkStoorM
1715
25-04-19 13:58
2
DarkStoorM
1331
25-04-19 13:54
3
heywood
1111
25-04-14 22:46
4
krissz
1017
25-04-14 16:54
5
darkwood
1015
25-04-14 18:04
6
darkwood
716
25-04-14 17:58
Comment this cave!
25-04-14 13:28dustin

original cave: don pedro bd10 cave m

different from original: 5/10
the ΗΗΗ are re-positioned, and their release is now much less dangerous for Κ.

balderdash 161
dustin
 
solved(7)
 
Attempts: 50 * Solutions: 7 * semi-clone
1
DarkStoorM
456
25-04-13 16:36
2
heywood
454
25-04-14 21:17
3
dustin
453
25-04-13 17:38
4
krissz
450
25-04-14 08:56
5
ligam
447
25-04-14 19:28
6
darkwood
442
25-04-13 19:46
7
richie
442
25-04-15 19:22
Comment this cave!
AM25 056 Going out the way in
altermaven
 
solved(6)
 
Attempts: 78 * Solutions: 6 * clone
1
DarkStoorM
666
25-04-13 16:47
2
ligam
650
25-04-13 21:35
3
heywood
634
25-04-13 20:16
4
krissz
622
25-04-14 08:51
5
Rob Gilbert
589
25-04-13 17:05
6
darkwood
581
25-04-13 20:03
Comment this cave!
AM25 055 going in the way out
altermaven
 
solved(5)
 
Attempts: 288 * Solutions: 5 * semi-clone
1
DarkStoorM
643
25-04-13 23:26
2
ligam
623
25-04-13 21:23
3
DarkStoorM
616
25-04-13 16:52
4
krissz
594
25-04-14 08:44
5
darkwood
554
25-04-13 23:31
Comment this cave!
no one's 16 bd game h int. 3
dustin
1
solved(4)
 
Attempts: 324 * Solutions: 4 * semi-clone
1
DarkStoorM
3101
25-04-12 11:49
2
DarkStoorM
2153
25-04-12 11:47
3
heywood
2003
25-04-13 20:14
4
krissz
1251
25-04-13 08:55
Comment this cave!
25-04-12 11:10dustin

original cave: don pedro bd10 intermission 3

different from original: 8/10
no1 has changed the random seed, removing a very tricky escape challenge at the start. on the other hand, no1 took more than 20secs away from the timer, considerably increasing the time pressure on Κ.

no one's 16 bd game h cave l
dustin
1
solved(6)
 
Attempts: 15 * Solutions: 6 * semi-clone
1
DarkStoorM
376
25-04-12 11:45
2
heywood
362
25-04-12 16:38
3
darkwood
349
25-04-13 20:55
4
krissz
338
25-04-13 08:53
5
dustin
329
25-04-12 13:38
6
enrico
282
25-04-13 00:47
Comment this cave!
25-04-12 10:37dustin

original cave: don pedro bd10 cave l

different from original: 8/10
among other changes, there are two bigger ones:
| the Ν is no longer inside the cave border. this makes the original very unique because it plays with a bd1 engine bug and adds an extra puzzle element to the cave. with this extra feature removed, the cave looks now pretty standard. so this is the main reason for my high rating.
| also, as usual, no1 gave the bottom-left Ζ some space to move. in the original, chances are 50/50 that when Κ frees that Ζ, it will follow him without gap and then crush him at the corner.

no one's 16 bd game h cave k
dustin
1
solved(6)
 
Attempts: 39 * Solutions: 6 * semi-clone
1
DarkStoorM
546
25-04-12 00:36
2
heywood
545
25-04-15 11:42
3
darkwood
531
25-04-13 23:34
4
darkwood
512
25-04-13 23:33
5
richie
493
25-04-12 13:25
6
krissz
484
25-04-11 20:41
Comment this cave!
25-04-11 20:43dustin

original cave: don pedro bd10 cave k

different from original: 7/10
two difficulties have been removed or hugely simplified:
Α in the original, there's another Ζ at the end of the stairs, forcing Κ to release it then run upwards being chased;
Α the explosion challenge at the right side has been changed by removing a ΔΔΔ, adding two ΖΖ and reducing the requirement, so that some ΑΑΑ can now get destroyed in explosions without ruining the solution.

no one's 16 bd game h cave j
dustin
1
solved(4)
 
Attempts: 27 * Solutions: 4 * semi-clone
1
DarkStoorM
648
25-04-12 00:54
2
krissz
521
25-04-11 20:29
3
darkwood
506
25-04-13 23:44
4
dustin
443
25-04-11 20:52
Comment this cave!
25-04-11 20:31dustin

original cave: don pedro bd10 cave j

different from original: 9/10
the original is maybe the most inventive and challenging puzzle cave of don pedro's entire work. with no1's changes, it's now a mere standard explosion cave.

no one's 16 bd game h cave i
dustin
4
solved(7)
 
Attempts: 8 * Solutions: 7 * clone
1
DarkStoorM
343
25-04-11 22:54
2
darkwood
343
25-04-12 20:55
3
krissz
342
25-04-11 20:27
4
Rob Gilbert
342
25-04-12 06:27
5
dustin
342
25-04-12 13:41
6
heywood
342
25-04-14 21:46
7
enrico
338
25-04-12 00:33
Comment this cave!
25-04-12 23:30altermaven

Yes, the original don pedro!

25-04-12 01:42dustin

altermaven, are you referring to the original version by don pedro, with less time? yeah, that's true. that's why in the original cave "don pedro bd10 cave i", i increased the timer to make it playable here at this site.

25-04-11 21:23altermaven

This cave is impossible on ntsc because of the timer differences!

25-04-11 20:09dustin

original cave: don pedro bd10 cave i

different from original: 6/10
no1 increased the timer, thereby hugely relaxing the speedrun cave.

AM25 054 abstractium-337
altermaven
1
solved(4)
 
Attempts: 116 * Solutions: 4 * clone
1
DarkStoorM
2063
25-04-11 19:40
2
darkwood
1754
25-04-10 17:42
3
Rob Gilbert
1683
25-04-11 06:11
4
enrico
1649
25-04-10 19:01
Comment this cave!
25-04-10 12:19altermaven

"april showers"

dff 34 kite race
dustin
1
solved(9)
 
Attempts: 112 * Solutions: 9 * semi-clone
1
DarkStoorM
21512
25-04-10 12:34
2
heywood
11010
25-04-10 22:18
3
darkwood
10515
25-04-10 17:22
4
enrico
10504
25-04-10 18:29
5
darkwood
9516
25-04-10 17:17
6
dustin
9514
25-04-11 01:17
7
richie
9514
25-04-11 17:28
8
krissz
9509
25-04-10 13:10
9
darkwood
9504
25-04-10 17:15
Comment this cave!
25-04-10 11:54dustin

a race between kites based on dancing fly formations (dff)!

from left to right:

flying kite
based on the dff "lifted Ζ-vortex" (episode 6 in Arno's forum thread)
speed: 5 frames per step

soaring kite ("fast" version, relatively speaking - still very slow) :d
based on the dff "one busy bee" (episode 22, coming soon!)
speed: 17 frames per step

soaring kite (slow version)
based on the dff: "three busy bees" (episode 19)
speed: 25 frames per step

if you solve this the intended way, Κ gets exactly the required amount of ΑΑΑ!

no one's 16 bd game h int. 2
dustin
1
solved(7)
 
Attempts: 94 * Solutions: 7 * clone
1
heywood
1391
25-04-10 22:12
2
heywood
1091
25-04-10 22:10
3
DarkStoorM
854
25-04-10 01:06
4
richie
416
25-04-10 12:51
5
Rob Gilbert
394
25-04-09 20:53
6
krissz
361
25-04-10 09:11
7
dustin
353
25-04-09 22:05
Comment this cave!
25-04-09 14:36dustin

original cave: don pedro bd10 intermission 2

different from original: 6/10
other than in the original, this version works "semi-automatic": Κ can wait until the ΘΘΘ kills a Η and converts, and then, while avoiding the remaining flies, Κ grabs just enough ΑΑΑ (at least this worked for me on several testing attempts). in the original, Κ has to release the ΗΗΗΗ himself and lead them to the Θ /the Θ alone wouldn't give him enough ΑΑΑ).

no one's 16 bd game h cave h
dustin
1
solved(6)
 
Attempts: 115 * Solutions: 6 * semi-clone
1
DarkStoorM
1103
25-04-11 19:55
2
darkwood
910
25-04-10 23:02
3
darkwood
684
25-04-10 22:40
4
krissz
604
25-04-10 09:14
5
One4Matik
586
25-04-16 19:13
6
dustin
554
25-04-10 00:47
Comment this cave!
25-04-09 13:23dustin

original cave: don pedro bd10 cave h

different from original: 8/10
in the original, it's necessary to blast the way free between the ΒΒΒΒ and the ΛΛΛ. instead of this, no1 added a little "escape the room" challenge at th start.

no one's 16 bd game h cave g
dustin
1
solved(5)
 
Attempts: 136 * Solutions: 5 * semi-clone
1
darkwood
2068
25-04-11 00:01
2
darkwood
2028
25-04-11 00:24
3
DarkStoorM
1956
25-04-09 12:52
4
krissz
1585
25-04-10 09:22
5
dustin
1204
25-04-09 22:04
Comment this cave!
25-04-09 13:02dustin

original cave: don pedro bd10 cave g

different from original: 7/10
no1 swapped the Ν and Ξ and changed all don pedro's diagonal ΔΔΔ lines into ΒΒΒ. as a result, Κ no longer needs to blast his way through the cave, and also the (re-)trapping of the ΘΘΘ can be a lot simpler if done cleverly.

no one's 16 bd game h cave f
dustin
1
solved(5)
 
Attempts: 72 * Solutions: 5 * semi-clone
1
DarkStoorM
1048
25-04-09 12:31
2
krissz
1045
25-04-08 23:37
3
darkwood
1040
25-04-11 19:46
4
heywood
1035
25-04-10 21:12
5
One4Matik
1004
25-04-16 19:09
Comment this cave!
25-04-08 20:08dustin

original cave: don pedro bd10 cave f

different from original: 5/10
again, no1 removed some ΖΖΖ - the ΓΓΓ line is an overwritten line of ΖΖΖ.

no one's 16 bd game h cave e
dustin
1
solved(9)
 
Attempts: 41 * Solutions: 9 * clone
1
DarkStoorM
810
25-04-09 12:44
2
Rob Gilbert
807
25-04-09 08:49
3
heywood
805
25-04-09 15:00
4
darkwood
804
25-04-11 20:05
5
krissz
803
25-04-08 23:30
6
darkwood
802
25-04-11 19:57
7
One4Matik
795
25-04-16 19:06
8
darkwood
793
25-04-11 19:54
9
dustin
787
25-04-17 00:25
Comment this cave!
25-04-08 20:07dustin

original cave: don pedro bd10 cave e

different from original: 5/10
no1 removed a lot of ΖΖΖ in the middle room.

Stripes DX 52
altermaven
 
solved(1)
 
Attempts: 152 * Solutions: 1 * semi-clone
1
DarkStoorM
797
25-04-08 00:19
Comment this cave!
152 sanguine about it
heywood
 
solved(4)
 
Attempts: 34 * Solutions: 4 * semi-clone
1
DarkStoorM
2043
25-04-06 18:59
2
heywood
2016
25-04-07 15:31
3
krissz
1980
25-04-08 08:38
4
darkwood
1911
25-04-11 20:10
Comment this cave!
themes abc 13: magic mansion
dustin
3
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
dustin
20086
25-04-09 01:10
2
krissz
19675
25-04-08 23:23
3
ligam
19343
25-04-08 22:00
4
darkwood
19177
25-04-10 21:19
Comment this cave!
25-04-13 14:11dustin

200Α run free! :d

25-04-06 13:21dustin

forgot to mention that of course the final bonus challenge, worth 10Α, is supposed to be the hardest. hadrig would probably have mentioned that ;)

25-04-06 13:14dustin

after Κ has solved his second exercise from professor gumblegore, he finds a giant mansion in the middle of nowhere. even the entrance door is five times his own size! Κ wonders who might live here. it must be a big, biiiiiig creature. as if to answer his unspoken question, a big, biiiiig creature approaches him.

"hi! how're yeh doin'? i'm professor hadrig. i'm a double-giant."

"ehm... hello, professor. i-"

"jus' call me hadrig. everyone does that."

"o- ok, mr. hadrig-"

"jus' hadrig."

"o-ok, hadrig. i- do i have to go into your... villa... to move on?"

"villa? ha ha." the double-giant chuckled. "that's jus' ma tiny little hut."

"hut. i see."

"looks cute, dunnit?"

Κ thought about what to say. he had many adjectives to describe this monstrous building, but 'cute' wouldn't be his first choice.

"it's... well, a bit dark, but... nice. definitely."

"yeah, ma little brother says that too. he thinks i should buy some fireplaces for it." he shrugs his shoulders. "but i like it as it is."

"i- i guess you have a puzzle prepared for me to solve, like professor mc donadall and professor gumblegore?" Κ wanted to change the topic.

"yeah. more than one, actually. they're inside. yeh can get 200Α!"

Κ's eyes widened. "wow!"

"but i don' think you can get'em all. especially my name puzzle is difficult if yeh wan' everythin'. that's why i require only 180Α to exit my hut again."

of course, that only motivates Κ to prove the opposite. he always loved challenges. "well, we will see!", he says to the double-giant.

"alrigh' then, good luck! some motivatin' music will play once you're in. i luv music."

"thank you." hadrig doesn't move out of the way, but Κ simply walks past him between his legs. with a determined expression, he slowly opens the colossal door...

no one's 16 bd game h int. 1
dustin
2
solved(10)
 
Attempts: 50 * Solutions: 10 * clone
1
DarkStoorM
107
25-04-06 01:16
2
Rob Gilbert
106
25-04-05 16:41
3
DarkStoorM
106
25-04-06 01:15
4
richie
106
25-04-06 09:14
5
lolli
106
25-04-09 12:13
6
lolli
106
25-04-09 12:14
7
enrico
105
25-04-05 15:15
8
heywood
105
25-04-05 15:37
9
One4Matik
105
25-04-05 22:44
10
krissz
102
25-04-08 08:35
Comment this cave!
25-04-05 16:48heywood

@Rob Gilbert, cheeky :D

25-04-05 14:16dustin

original cave: don pedro bd10 intermission 1

different from original: 3/10
no1 added all the empty space. the original solution - "walking up the stairs" - is unaffected and i think it's still the most apparent way to solve the cave. however, since the ΖΖΖ are connected now, some Κs will have different ideas including the release of one of the ΖΖΖ groups.

no one's 16 bd game h cave d
dustin
1
solved(3)
 
Attempts: 54 * Solutions: 3 * semi-clone
1
DarkStoorM
2557
25-04-07 13:53
2
krissz
660
25-04-08 08:35
3
One4Matik
646
25-04-05 22:43
Comment this cave!
25-04-05 14:06dustin

original cave: don pedro bd10 cave d

different from original: 3/10
there are several minor changes adding up to this rating:
Α color change
Α change of random seed
Α no1 added a few custom extra ΑΑΑ
Α slight decrease of the Α requirement (74 to 70, probably just because it's a round number, no1 likes that) ;)

no one's 16 bd game h cave c
dustin
1
solved(5)
 
Attempts: 13 * Solutions: 5 * clone
1
DarkStoorM
902
25-04-06 11:25
2
krissz
881
25-04-08 08:32
3
darkwood
861
25-04-07 15:35
4
Rob Gilbert
857
25-04-05 16:40
5
enrico
837
25-04-05 15:18
Comment this cave!
25-04-05 13:45dustin

original cave: don pedro bd10 cave c

different from original: 1/10
only scoring changed.

no one's 16 bd game h cave b
dustin
1
solved(5)
 
Attempts: 57 * Solutions: 5 * semi-clone
1
DarkStoorM
610
25-04-06 20:14
2
DarkStoorM
603
25-04-06 20:11
3
heywood
594
25-04-05 15:37
4
krissz
579
25-04-08 08:31
5
darkwood
578
25-04-11 20:25
Comment this cave!
25-04-05 13:40dustin

original cave: don pedro bd10 cave b

different from original: 7/10
the original is a tricky explosion cave in narrow space. now, with the ΔΔΔ shortened, explosions can still be used for bonus ΑΑΑ, but they aren't necessary anymore for the requirement. the overall narrowness of the cave is still there, though, so avoiding all the ΖΖΖ can be a little bit tricky.

AM25 053 belated equinox
altermaven
 
solved(3)
 
Attempts: 51 * Solutions: 3 * semi-clone
1
DarkStoorM
1427
25-04-07 00:17
2
darkwood
612
25-04-09 21:08
3
One4Matik
596
25-04-05 22:38
Comment this cave!
no one's 16 bd game h cave a
dustin
1
solved(7)
 
Attempts: 115 * Solutions: 7 * semi-clone
1
DarkStoorM
1506
25-04-06 11:21
2
DarkStoorM
1420
25-04-05 14:02
3
darkwood
1366
25-04-14 00:45
4
darkwood
1319
25-04-13 23:48
5
krissz
929
25-04-08 08:22
6
dustin
870
25-04-05 16:31
7
heywood
868
25-04-05 15:10
Comment this cave!
25-04-05 13:25dustin

game h
------

based on: boulder dash x by don pedro (database: don pedro bd10)
caves with changes: 20/20

note that boulder dash ix has not been remade by no1!

about this cave:
based on: don pedro bd10 cave a
different from original: 4/10
no1 increased the ΘΘΘ timer. in the original, Κ has to rush quite a bit to trap the ΘΘΘ before it grows too big, this is now considerably relaxed.

balderdash 160
dustin
 
solved(6)
 
Attempts: 75 * Solutions: 6 * clone
1
DarkStoorM
774
25-04-07 00:05
2
heywood
770
25-04-05 22:22
3
krissz
751
25-04-05 08:19
4
Rob Gilbert
424
25-04-05 05:28
5
darkwood
411
25-04-05 00:20
6
enrico
251
25-04-05 13:43
Comment this cave!
no one's 16 bd game g int. 4
dustin
2
solved(9)
 
Attempts: 131 * Solutions: 9 * clone
1
DarkStoorM
285
25-04-07 00:01
2
heywood
281
25-04-04 20:21
3
DarkStoorM
273
25-04-03 22:17
4
krissz
188
25-04-04 19:48
5
richie
137
25-04-04 11:31
6
richie
136
25-04-04 11:29
7
Rob Gilbert
134
25-04-04 06:50
8
enrico
130
25-04-03 22:07
9
richie
121
25-04-04 11:28
Comment this cave!
25-04-03 21:40dustin

p.s.: wow, four 8/10 caves in the last few caves! before that, there were only two 8/10, one 9/10 and one 10/10 in the whole series! :d

25-04-03 21:33dustin

original cave: don pedro bd08 intermission 4

different from original: 8/10
the original featured two very unusual explosions which, to my knowledge, haven't been seen in that form in any previous fancaves. these explosions are no longer necessary here. instead, Κ has to move the lower ΒΒΒΒ out of the way to get enough ΑΑΑ. (this is not true for this version at this site, where the ΛΛΛ bug doesn't exist so Κ can get enough ΑΑΑ without pushing.)

no one's 16 bd game g cave p
dustin
1
solved(5)
 
Attempts: 40 * Solutions: 5 * semi-clone
1
DarkStoorM
460
25-04-04 11:56
2
darkwood
432
25-04-05 00:31
3
darkwood
413
25-04-05 00:27
4
krissz
396
25-04-04 19:45
5
darkwood
362
25-04-05 00:25
Comment this cave!
25-04-03 21:06dustin

original cave: don pedro bd08 cave p

different from original: 6/10
there are two big differences from the original, which simplify the gameplay considerably:
Α in the original, the ΖΖΖΖ have to be snapped free under quite dangerous conditions.
Α in the original, all Α are required, which makes a "pixel-perfect" extra explosion necessary.
however, in comparison to the previous three caves (which are all rated 8/10), the basic character of this cave remains unchanged (basically an explosion cave).

no one's 16 bd game g cave o
dustin
1
solved(7)
 
Attempts: 66 * Solutions: 7 * clone
1
DarkStoorM
532
25-04-07 00:14
2
heywood
531
25-04-04 20:03
3
DarkStoorM
530
25-04-03 22:19
4
darkwood
527
25-04-13 12:22
5
Rob Gilbert
519
25-04-04 06:49
6
krissz
515
25-04-04 19:42
7
enrico
503
25-04-03 22:05
Comment this cave!
25-04-03 20:40dustin

original cave: don pedro bd08 cave o

different from original: 8/10
also this cave plays a lot different from don pedro's original:
| original: blasting your way through a 3-size ΔΔΔ
| no1 version: a kind of bd2-int1-ish cave where Κ has to somehow move the entire "building" in a way that the Ξ does not get destroyed (here at this site, with indestructible Ξ, the cave is basically very easy.)

151 fallow bailey blocks
heywood
 
solved(5)
 
Attempts: 43 * Solutions: 5 * semi-clone
1
DarkStoorM
1996
25-04-04 12:02
2
heywood
1771
25-04-04 19:53
3
krissz
1173
25-04-04 20:07
4
dustin
1148
25-04-03 20:22
5
darkwood
1010
25-04-04 17:29
Comment this cave!
classic remakes 102
dustin
9
solved(6)
 
Attempts: 301 * Solutions: 6 * semi-clone
1
Arno
2842
25-04-07 14:46
2
nesdori
2842
25-04-08 00:11
3
DarkStoorM
2840
25-04-07 00:10
4
nesdori
2797
25-04-03 11:47
5
dustin
2141
25-04-03 20:03
6
darkwood
2133
25-04-04 21:29
Comment this cave!
25-04-11 01:15dustin

ah, of course! the ΒΒΒ cannot fall sideways with just 1 gap in-between, that's why they accumulate and make it possible for Κ to sneak through from the right half to the left half. nice!

but nesdori, your longer solution is also cool :d

25-04-10 21:52dustin

ok, showtime! :d

25-04-08 12:26dustin

ah, so now we have all ΑΑΑ in 8 secs. that's interesting :D

25-04-07 00:10DarkStoorM

:)

25-04-03 20:04dustin

btw it's 20Α in 9 sec, not 21Α in 109sec ;)

25-04-03 20:02dustin

heywood: :d

nesdori: well i had a 20Α solution very quickly, after roughly 5 attempts, but that solution is nowhere near a full ΑΑΑ run. it was a result of quick trial-and-erroring.maybe i just got "lucky" to find a working way so quickly, and the cave deserves a higher rating. in any case, my solution is not very hard to perform once you know what you're doing.

anyway, i'm definitely curious for the unlocking! :d

25-04-03 13:35heywood

i think getting all 27 is probably a 5/10, but doing so without being entombed forever warrants a higher rating. :)

25-04-03 11:55nesdori

dustin, well the answer is: all 27Α are possible :)

the required number of ΑΑΑ and your estimated difficulty level is quite surprising. i would say that getting 20Α is more difficult than 5/10 compared to the previous cave ratings. and in many cases, if you can get 20Α, you are on the track of getting almost all if not all ΑΑΑ. i'm really curious about your intended 20Α solution with just 5/10 effort :)

25-04-02 22:21dustin

(based on no1 16 bd game g cave n)
if i remember right, this is the first cave of the series based on a fanmade cave!

this is basically the situation after Κ deflected the ΖΖΖ and then does nothing until the ΘΘΘ converts into ΒΒΒ (an unlikely but possible scenario). i wonder how many ΑΑΑ are possible now!

difficulty: 5/10

Krissz trad 43
krissz
 
solved(4)
 
Attempts: 42 * Solutions: 4 * semi-clone
1
DarkStoorM
693
25-04-03 00:26
2
Arno
675
25-04-04 08:50
3
krissz
671
25-04-02 22:16
4
heywood
669
25-04-03 11:13
Comment this cave!
no one's 16 bd game g cave n
dustin
1
solved(4)
 
Attempts: 24 * Solutions: 4 * semi-clone
1
DarkStoorM
4501
25-04-03 00:22
2
DarkStoorM
4477
25-04-03 00:20
3
dustin
4427
25-04-03 20:12
4
krissz
4387
25-04-02 21:47
Comment this cave!
25-04-02 21:54dustin

original cave: don pedro bd08 cave n

different from original: 8/10
the changed placement of the ΗΗΗΗΗ row subtracts and adds a lot of ideas here!
| in the original, we have basically a ΗΗΗ-ΘΘΘ explosion cave with speedrun elements because of the short ΘΘΘ timer.
| the speedrun is now cancelled because the ΗΗΗ are already in place. however, a new interesting effect, whether intended or not, can be seen here: if Κ does nothing, the ΘΘΘ may convert either into ΑΑΑ (likely) or ΒΒΒ (unlikely). in the latter case, the ΘΘΘ is trapped into exactly 200 pieces, so we see a trapped ΘΘΘ converting into ΒΒΒ because it's just overgrown!
the reason for this randomness is that if the leftmost and rightmost ΗΗ are hit directly by the ΘΘΘ, they generate three more ΑΑΑ than if the ΘΘΘ hits the second-left or second-right Η.so the total growing space for the ΘΘΘ can be 196, 198 or 200 pieces.

150 cutting corners
heywood
 
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
heywood
2505
25-04-06 11:54
2
krissz
2360
25-04-02 21:34
3
darkwood
2110
25-04-02 20:55
4
dustin
2025
25-04-03 00:31
Comment this cave!
puzzletopia 7 rockoban lvl 2
dustin
3
solved(5)
 
Attempts: 74 * Solutions: 5 * semi-clone
1
nesdori
4354
25-04-02 11:07
2
DarkStoorM
4354
25-04-02 12:23
3
Arno
4349
25-04-02 14:01
4
darkwood
4337
25-04-02 12:45
5
darkwood
4309
25-04-02 12:38
Comment this cave!
25-04-02 21:34dustin

nesdori, it was because of this very obviousness that i was wondering how long you would need to find it ;)

25-04-02 11:20nesdori

so obvious but at the same time an obvious blind spot :)

25-04-01 22:34dustin

after checking all the demos in the original, i noticed that even one more Π can be converted! :d

no one's 16 bd game g cave m
dustin
1
solved(7)
 
Attempts: 80 * Solutions: 7 * clone
1
DarkStoorM
2290
25-04-02 00:46
2
darkwood
983
25-04-01 23:04
3
Rob Gilbert
688
25-04-02 06:37
4
richie
564
25-04-02 15:30
5
darkwood
523
25-04-01 22:49
6
enrico
443
25-04-02 00:34
7
krissz
347
25-04-01 23:38
Comment this cave!
25-04-01 21:36dustin

original cave: don pedro bd08 cave m

different from original: 8/10
the original is a kind of "fake ΗΗΗ-ΘΘΘ-cave" because the Θ converts immediately at the first explosion. now, with the shorter Θ timer, it's kind of the opposite: Κ should wait for the Θ to grow out and it will soon convert into a lot of ΒΒΒΒΒΒΒΒΒΒ. also there's a new "fake solution" - if Κ just traps the ΘΘΘ, he will be a few ΑΑΑ short. all in all, i think the cave plays a lot different from the original.

NO ONE'S 16 BD GAME G INT. 3
dustin
1
solved(7)
 
Attempts: 227 * Solutions: 7 * clone
1
DarkStoorM
837
25-03-30 19:48
2
heywood
836
25-03-31 17:41
3
heywood
813
25-03-31 00:49
4
enrico
592
25-03-30 22:20
5
Rob Gilbert
534
25-03-31 06:43
6
richie
533
25-03-31 14:07
7
krissz
519
25-03-31 09:28
Comment this cave!
25-03-30 18:46dustin

original cave: don pedro bd08 intermission 3

different from original: 4/10
among other changes, a Β is added next to the wall, which makes it unnecessary to push the other Β there, so it effectively gains time, which can make the difference because time is relatively tight in original cave.

NO ONE'S 16 BD GAME G cave l
dustin
1
solved(7)
 
Attempts: 84 * Solutions: 7 * semi-clone
1
DarkStoorM
1190
25-03-30 21:34
2
darkwood
1180
25-04-01 22:42
3
heywood
1159
25-03-30 17:55
4
darkwood
1121
25-04-01 22:21
5
krissz
1068
25-03-31 09:26
6
nicol
1043
25-04-09 17:05
7
dustin
1015
25-04-01 00:00
Comment this cave!
25-03-30 18:00dustin

original cave: don pedro bd08 cave l

different from original: 7/10
the most striking change is the new long row of ΖΖΖΖΖΖΖ which changes a lot:
| rockford no longer has to push all the ΒΒΒ aside at the left.
| rockford has enough ΖΖΖΖ for explosion, in the original there are only two ΖΖ for two explosions, one of which has to be lead to the explosion spot from afar and by snapping.
| on the other hand, of course, more ΖΖΖΖΖ make the cave also more dangerous.
furthermore, the access to the Ξ has been made easier by changing a ΕΕΕ into ΔΔΔ.
all in all, the gameplay is very different from original!

(also the colors are changed.)

NO ONE'S 16 BD GAME G cave k
dustin
1
solved(8)
 
Attempts: 45 * Solutions: 8 * clone
1
DarkStoorM
683
25-03-30 21:23
2
heywood
680
25-03-30 17:52
3
DarkStoorM
680
25-03-30 21:21
4
nicol
680
25-04-09 16:48
5
darkwood
679
25-04-01 22:09
6
krissz
677
25-03-31 09:21
7
Rob Gilbert
668
25-03-31 06:41
8
enrico
651
25-04-01 11:34
Comment this cave!
25-03-30 17:15dustin

original cave: don pedro bd08 cave k

different from original: 1/10
only the requirement was changed (which doesn't matter because all ΑΑΑ are together) and scoring.

NO ONE'S 16 BD GAME G cave j
dustin
1
solved(8)
 
Attempts: 22 * Solutions: 8 * clone
1
DarkStoorM
660
25-03-30 13:02
2
krissz
651
25-03-30 16:56
3
richie
645
25-03-30 13:46
4
heywood
645
25-03-30 16:13
5
enrico
640
25-03-31 08:42
6
darkwood
640
25-04-01 22:08
7
Rob Gilbert
615
25-03-30 13:03
8
lolli
472
25-03-30 14:36
Comment this cave!
25-03-30 12:47dustin

original cave: don pedro bd08 cave j

different from original: 1/10
only scoring changed.

NO ONE'S 16 BD GAME G cave i
dustin
1
solved(7)
 
Attempts: 16 * Solutions: 7 * clone
1
DarkStoorM
251
25-03-30 12:57
2
heywood
249
25-03-30 16:11
3
krissz
246
25-03-30 16:55
4
darkwood
244
25-04-01 22:03
5
richie
237
25-03-30 13:49
6
darkwood
235
25-04-01 22:02
7
Rob Gilbert
233
25-03-30 13:01
Comment this cave!
25-03-30 12:45dustin

original cave: don pedro bd08 cave i

different from original: 3/10
only the timer is increased by 20 seconds, so there's slightly less time pressure.

149 bd1 p4 remix
heywood
 
solved(5)
 
Attempts: 73 * Solutions: 5 * semi-clone
1
DarkStoorM
587
25-03-30 13:06
2
heywood
584
25-03-30 16:08
3
krissz
573
25-03-30 16:53
4
dustin
400
25-03-29 21:51
5
darkwood
224
25-03-31 20:52
Comment this cave!
148 release the hounds
heywood
 
solved(9)
 
Attempts: 148 * Solutions: 9 * semi-clone
1
DarkStoorM
1154
25-03-30 00:26
2
heywood
1146
25-03-30 16:20
3
darkwood
1142
25-03-31 20:46
4
dustin
1132
25-03-29 23:01
5
DarkStoorM
1124
25-03-29 21:48
6
krissz
1084
25-03-30 16:49
7
darkwood
1082
25-03-31 20:16
8
enrico
940
25-03-29 21:02
9
darkwood
928
25-03-31 20:37
Comment this cave!
147 broken promises
heywood
 
solved(5)
 
Attempts: 104 * Solutions: 5 * semi-clone
1
DarkStoorM
1003
25-03-30 22:33
2
krissz
920
25-03-30 16:48
3
DarkStoorM
807
25-03-30 14:02
4
darkwood
788
25-03-31 20:12
5
dustin
690
25-03-29 21:52
Comment this cave!
no one's 16 bd game g int. 2
dustin
1
solved(5)
 
Attempts: 43 * Solutions: 5 * clone
1
DarkStoorM
635
25-03-30 00:38
2
Rob Gilbert
634
25-03-29 15:04
3
krissz
631
25-03-29 21:15
4
Rob Gilbert
630
25-03-29 15:03
5
darkwood
629
25-04-02 12:46
Comment this cave!
25-03-29 13:49dustin

original cave: don pedro bd08 intermission 2

different from original: 6/10
in the original, the ΘΘΘ conversion has to be timed very well, such that Κ gets enough ΑΑΑ and also has enough time left to collect them. in no1's version, the ΘΘΘ times is heavily reduced, giving Κ effectively more time, such that this challenge is far more relaxed.

no one's 16 bd game g cave h
dustin
1
solved(7)
 
Attempts: 37 * Solutions: 7 * semi-clone
1
darkwood
1924
25-04-02 11:47
2
DarkStoorM
1891
25-03-30 11:13
3
heywood
1805
25-03-29 15:53
4
darkwood
1589
25-04-02 11:41
5
darkwood
1582
25-04-02 11:31
6
darkwood
1518
25-04-02 11:23
7
krissz
1053
25-03-29 21:14
Comment this cave!
25-03-29 13:40dustin

original cave: don pedro bd08 cave h

different from original: 5/10
the ΘΘΘ/ΛΛΛ timer was heavily increased, which makes it a lot less time-troubling for Κ to convert the Θ and then break the Δ. in addition to that, the colors have remarkably changed.

no one's 16 bd game g cave g
dustin
1
solved(4)
 
Attempts: 53 * Solutions: 4 * semi-clone
1
darkwood
2406
25-04-02 11:13
2
DarkStoorM
2392
25-03-30 11:05
3
heywood
2375
25-03-29 17:34
4
dustin
2246
25-03-29 16:55
Comment this cave!
25-03-29 13:23dustin

original cave: don pedro bd08 cave g

different from original: 5/10
the extra column of ΓΓΓ at the right makes it more likely that the ΖΖΖΖΖΖΖ get killed automatically by the ΘΘΘ, making it easy to exit at the end.also, the increased timer is helpful, the original can be tight. finally, the cage of the left Θ is shortened.

no one's 16 bd game g cave f
dustin
1
solved(4)
 
Attempts: 71 * Solutions: 4 * semi-clone
1
DarkStoorM
1181
25-03-28 21:56
2
heywood
1140
25-03-29 13:52
3
krissz
929
25-03-29 07:29
4
DarkStoorM
775
25-03-28 21:53
Comment this cave!
25-03-28 21:57dustin

original cave: don pedro bd08 cave f

different from original: 7/10
also here, several changes were made at different places.
my main reason for the high rating is that three more or less difficult explosions at the right side, leading to the Ξ, are no longer necessary.
also, the way to the eight ΑΑΑΑΑΑΑΑ at the left side is now a lot easier because a Β is added next to the ΔΔΔ and a lot of ΖΖΖΖΖΖ are removed.
the colors are also different, plus a few more small changes.

no one's 16 bd game g cave e
dustin
1
solved(5)
 
Attempts: 36 * Solutions: 5 * clone
1
DarkStoorM
2600
25-03-28 21:38
2
heywood
2463
25-03-28 21:29
3
krissz
803
25-03-29 07:21
4
Rob Gilbert
681
25-03-29 13:03
5
dustin
616
25-03-29 03:07
Comment this cave!
25-03-28 20:54dustin

original cave: don pedro bd08 cave e

different from original: 5/10
there are several small changes. imo the most effective change is that the ΖΖΖΖΖΖΖ at the top-right are surrounded by ΒΒΒΒΒΒ. with this, there are far fewer ΖΖΖ bothering Κ throughout the cave.
another change is that the Θ is no longer "pre-trapped", which means it is most likely converted by the ΛΛΛ now.
also the colors were changed.

AM25 052 sugilite
altermaven
 
solved(7)
 
Attempts: 97 * Solutions: 7 * semi-clone
1
DarkStoorM
1362
25-03-28 22:00
2
darkwood
1334
25-03-31 18:38
3
ligam
1332
25-03-31 21:00
4
heywood
1316
25-03-28 15:54
5
darkwood
1298
25-03-31 18:34
6
krissz
1272
25-03-28 13:22
7
dustin
1252
25-03-28 20:16
Comment this cave!
no one's 16 bd game g int. 1
dustin
1
solved(4)
 
Attempts: 80 * Solutions: 4 * semi-clone
1
DarkStoorM
451
25-03-28 00:56
2
heywood
411
25-03-28 20:53
3
krissz
307
25-03-28 08:08
4
One4Matik
302
25-03-31 01:32
Comment this cave!
25-03-27 22:24dustin

original cave: don pedro bd08 intermission 1

different from original: 2/10
slightly different colors and more bonus points.

no one's 16 bd game g cave d
dustin
1
solved(4)
 
Attempts: 80 * Solutions: 4 * semi-clone
1
ligam
884
25-03-31 22:22
2
krissz
784
25-03-28 08:07
3
One4Matik
722
25-03-31 01:20
4
enrico
684
25-03-28 10:18
Comment this cave!
25-03-27 22:22dustin

original cave: don pedro bd08 cave d

different from original: 3/10
Basically, the random seed is different, probably because there is a Η in the Ν area in the original. also, the ΕΕΕ color is changed.

no one's 16 bd game g cave c
dustin
1
solved(8)
 
Attempts: 42 * Solutions: 8 * clone
1
DarkStoorM
877
25-03-28 18:39
2
krissz
872
25-03-28 08:03
3
One4Matik
871
25-03-31 01:18
4
darkwood
866
25-03-31 19:07
5
darkwood
861
25-03-31 19:00
6
darkwood
860
25-03-31 18:57
7
enrico
841
25-03-28 10:20
8
Rob Gilbert
837
25-03-28 11:47
Comment this cave!
25-03-27 21:59dustin

original cave: don pedro bd08 cave c

different from original: 1/10
only scoring changed.

no one's 16 bd game g cave b
dustin
1
solved(6)
 
Attempts: 35 * Solutions: 6 * clone
1
darkwood
536
25-03-31 18:54
2
darkwood
529
25-03-31 18:50
3
Rob Gilbert
518
25-03-27 06:22
4
krissz
504
25-03-27 16:42
5
One4Matik
487
25-03-31 01:15
6
richie
484
25-03-27 09:37
Comment this cave!
25-03-26 23:41dustin

original cave: don pedro bd08 cave b

different from original: 6/10
in the original, the Θ is initially blocking Κ and often gets destroyed by one or two ΖΖ, then leaving Κ with the challenge to deal with the remaining ΖΖΖΖΖΖΖ. in no1's version, the Θ "autokills" many more ΖΖΖΖ before converting into ΒΒΒΒ, so Κ has to deal with much fewer ΖΖΖ afterwards, which he can often kill himself. that's quite a huge simplification.
(also, the requirement is reduced from all 6Α to 2Α.)

no one's 16 bd game g cave a
dustin
1
solved(6)
 
Attempts: 11 * Solutions: 6 * clone
1
DarkStoorM
428
25-03-28 18:34
2
heywood
425
25-03-27 17:47
3
darkwood
424
25-03-31 18:48
4
krissz
419
25-03-27 16:40
5
One4Matik
416
25-03-31 01:13
6
Rob Gilbert
414
25-03-27 06:10
Comment this cave!
25-03-26 22:56dustin

game g
------

based on: boulder dash viii by don pedro (database: don pedro bd08)
caves with changes: 20/20

about this cave:

original cave: don pedro bd08 cave a

different from original: 3/10
the timer is increased from 50 to 60, slightly relaxing the speedrun. (also, this is another case where no1 added bonus score although there are no bonus ΑΑΑ) :d

puzzletopia 7 rockoban
dustin
8
solved(8)
 
Attempts: 119 * Solutions: 8 * semi-clone
1
nesdori
1444
25-03-26 15:30
2
DarkStoorM
1443
25-03-29 12:36
3
DarkStoorM
1438
25-03-26 01:31
4
Arno
1437
25-03-26 16:26
5
heywood
1433
25-03-27 17:45
6
darkwood
1427
25-03-31 18:30
7
darkwood
1420
25-04-02 12:40
8
dustin
1407
25-03-26 01:53
Comment this cave!
25-04-01 22:32dustin

nesdori: and the answer iiiiiiiis... yes! :d
after checking your solutions and combining it with mine (which is different), i saw a 12Α solution fairly easily!

i won't reveal my solution yet, trying to make level 2 as hard as possible ;)

25-03-31 15:54nesdori

still just two different solutions after mine solution :) but nice solution Arno! i was looking for alternative solutions but i missed your solution. now i really wonder if even 12 is somehow possible..

25-03-31 15:38Arno

ah cool, at least 2 different solutions! ;-D

25-03-29 21:56dustin

Arno: the main reason why i did not include extra ΠΠΠ was that they might be abused for a solution where the extra Π is not converted but helps convert the others!

25-03-29 12:43DarkStoorM

I'm also curious, but I guess it's just how fast "the only" solution is executed :D double pushes might also come in handy

25-03-28 23:48Arno

At least you haven't made extra boulders for bonus score available, so i guess you were pretty sure that isn't possible? ;-)

25-03-28 20:18dustin

thanks Arno! :d i'm curious about that too, especially because i needed a while to figure out a solution for this version, and i was a bit surprised to see relatively many solutions in short time!

25-03-28 19:17Arno

Nice one! I'm curious if this rockoban puzzle has more than one solution! :-D

AM25 051 chemical bleed
altermaven
 
solved(9)
 
Attempts: 199 * Solutions: 9 * clone
1
DarkStoorM
1580
25-03-28 20:20
2
darkwood
1553
25-04-01 16:17
3
heywood
1434
25-03-25 20:27
4
altermaven
1134
25-03-26 15:48
5
enrico
1125
25-03-26 15:06
6
krissz
1001
25-03-27 16:43
7
heywood
893
25-03-25 16:08
8
enrico
796
25-03-26 00:14
9
Rob Gilbert
681
25-03-25 15:33
Comment this cave!
146 electric reverie
heywood
 
solved(4)
 
Attempts: 43 * Solutions: 4 * semi-clone
1
DarkStoorM
1534
25-03-24 00:41
2
heywood
1501
25-03-24 09:52
3
krissz
1480
25-03-24 07:20
4
darkwood
1366
25-04-01 17:16
Comment this cave!
145 mint condition
heywood
 
solved(3)
 
Attempts: 167 * Solutions: 3 * semi-clone
1
DarkStoorM
2622
25-03-24 00:35
2
krissz
1875
25-03-24 07:24
3
heywood
1830
25-03-25 16:16
Comment this cave!
classic remakes 101
dustin
2
solved(3)
 
Attempts: 71 * Solutions: 3 * semi-clone
1
heywood
13354
25-03-24 00:03
2
krissz
12364
25-03-27 16:49
3
One4Matik
12113
25-03-31 01:02
Comment this cave!
25-03-23 10:28dustin

also in this version, many (not all) cave sections are on the same locations as in the original bd1 caves!

25-03-23 10:25dustin

this was my first version of "classic remakes 100". it has elements of all bd1 caves in it, on the other hand, it's surely more chaotic than the final version. still, i think some might value the completeness (classic remakes 100 has "only" caves a-l in it) over the sanity :d

warning: ΘΘΘ limit is 50.

difficulty: 5/10

AM25 050 abstractium-331
altermaven
1
solved(8)
 
Attempts: 60 * Solutions: 8 * clone
1
DarkStoorM
2315
25-03-23 12:42
2
darkwood
2310
25-03-22 21:44
3
heywood
2288
25-03-23 23:24
4
dustin
2232
25-03-22 18:56
5
Rob Gilbert
2223
25-03-22 16:57
6
nicol
2128
25-03-22 21:05
7
darkwood
2123
25-03-22 21:42
8
krissz
1964
25-03-22 21:42
Comment this cave!
25-03-22 18:57dustin

one fail because of the Ξ location was probably part of the idea :d

no one's 16 bd game f int. 4
dustin
1
solved(12)
 
Attempts: 69 * Solutions: 12 * clone
1
DarkStoorM
12166
25-03-23 12:39
2
DarkStoorM
10636
25-03-23 12:36
3
heywood
10546
25-03-22 20:14
4
Rob Gilbert
9828
25-03-22 14:22
5
One4Matik
9556
25-03-23 02:07
6
darkwood
9287
25-03-22 21:45
7
darkwood
9019
25-03-22 21:47
8
DarkStoorM
8838
25-03-22 13:14
9
krissz
7042
25-03-22 15:36
10
Rob Gilbert
2283
25-03-22 14:21
11
nicol
1473
25-03-22 21:05
12
dustin
1114
25-03-23 01:55
Comment this cave!
25-03-22 13:06dustin

original cave: don pedro bd07 intermission 4

different from original: 1/10
only scoring changed.

no one's 16 bd game f cave p
dustin
1
solved(3)
 
Attempts: 28 * Solutions: 3 * semi-clone
1
DarkStoorM
273
25-03-22 13:46
2
krissz
266
25-03-22 15:40
3
nicol
238
25-03-22 21:07
Comment this cave!
25-03-22 13:02dustin

original cave: don pedro bd07 cave p

different from original: 7/10
my main reason for this high rating is the newly added ΖΖΖΖΖΖ line (instead of ΔΔΔΔΔΔ) in the top half. this means that Κ no longer has to blast his way free into the bottom half (which is a tricky, non-standard explosion in original), but instead, he must avoid a lot of ΖΖΖΖΖΖΖΖ in relatively narrow space to get down.

no one's 16 bd game f cave o
dustin
3
solved(6)
 
Attempts: 50 * Solutions: 6 * clone
1
dustin
644
25-03-22 15:24
2
krissz
587
25-03-22 15:45
3
DarkStoorM
557
25-03-22 12:51
4
Rob Gilbert
549
25-03-22 14:17
5
nicol
538
25-03-22 21:08
6
One4Matik
463
25-03-23 02:04
Comment this cave!
25-03-22 23:03DarkStoorM

Very nice dustin, I will come back ;)

25-03-22 15:25dustin

i temporarily beat a darkstoorm run! my bd career has reached its peak :d :d

25-03-22 12:07dustin

original cave: don pedro bd07 cave o

different from original: 7/10
the most obvious change is the newly added random ΒΒΒ+space fill, which changes the solution method massively. in original, Κ has no weapons against the ΖΖΖ so he has to escape by digging a large tunnel, now he can just kill the ΖΖΖ. moreover, the line of ΖΖΖΖΖΖΖΖΖΖΖΖΖ is now split in two halves by a Β, meaning Κ has to deal only with a part of them.
other, smaller changes include adding more ΑΑΑ and moving the ΒΒΒ above the ΛΛΛ.

AM25 049 mentok 1
altermaven
1
solved(5)
 
Attempts: 68 * Solutions: 5 * semi-clone
1
heywood
796
25-03-25 16:12
2
dustin
779
25-03-21 20:32
3
darkwood
775
25-03-21 22:29
4
krissz
746
25-03-22 21:44
5
nicol
689
25-03-22 21:13
Comment this cave!
25-03-21 19:39altermaven

obliterated some fireflies and increased mwall timer

no one's 16 bd game f cave n
dustin
1
solved(11)
 
Attempts: 142 * Solutions: 11 * clone
1
DarkStoorM
474
25-03-22 12:15
2
darkwood
462
25-03-21 17:46
3
darkwood
460
25-03-21 17:35
4
darkwood
456
25-03-23 07:28
5
darkwood
426
25-03-21 17:26
6
darkwood
424
25-03-21 17:19
7
darkwood
388
25-03-21 17:11
8
darkwood
349
25-03-21 17:03
9
Rob Gilbert
321
25-03-21 05:49
10
dustin
318
25-03-21 10:07
11
richie
270
25-03-22 11:09
Comment this cave!
25-03-20 19:26dustin

original cave: don pedro bd07 cave n

different from original: 2/10
the south-east Ζ has gotten some space around it, so it must no longer be "snapped" free. usually i think this alone is worth a 3/10 rating because "Ζ snapping" is always dangerous, but in this case, it's not even necessary to deal with that Ζ at all.

no one's 16 bd game f cave m
dustin
1
solved(5)
 
Attempts: 65 * Solutions: 5 * clone
1
DarkStoorM
1589
25-03-21 00:48
2
darkwood
1102
25-03-23 18:26
3
krissz
818
25-03-27 16:53
4
One4Matik
726
25-03-23 02:00
5
Rob Gilbert
592
25-03-21 05:57
Comment this cave!
25-03-20 19:13dustin

original cave: don pedro bd07 cave m

different from original: 8/10
the original is a kind of "fake" ΗΗΗ-ΘΘΘ-cave where the majority of the ΑΑΑ really comes from a double-conversion of the ΘΘΘ first into ΒΒΒ then ΑΑΑ. no1 made a "real" ΗΗΗ-ΘΘΘ-cave out of it thereby completely abandoning don pedro's unique idea. thus, this is one of the rare caves which get a rating above 7/10.

144 cso miami
heywood
1
solved(3)
 
Attempts: 423 * Solutions: 3 * semi-clone
1
Arno
2136
25-03-27 19:28
2
DarkStoorM
2130
25-03-20 21:06
3
heywood
2124
25-03-21 14:00
Comment this cave!
25-03-20 18:09dustin

ha! cavescanning order effects are gaining popularity! :d

AM25 048 VGA Reprise Ver.02
altermaven
 
solved(3)
 
Attempts: 29 * Solutions: 3 * semi-clone
1
DarkStoorM
1822
25-03-19 15:11
2
dustin
986
25-03-19 21:55
3
One4Matik
837
25-03-19 21:48
Comment this cave!
no one's 16 bd game f int. 3
dustin
1
solved(6)
 
Attempts: 43 * Solutions: 6 * clone
1
DarkStoorM
485
25-03-19 11:53
2
DarkStoorM
483
25-03-19 11:53
3
heywood
478
25-03-19 18:45
4
One4Matik
461
25-03-19 21:43
5
krissz
298
25-03-22 19:54
6
Rob Gilbert
297
25-03-19 15:36
Comment this cave!
25-03-19 10:48dustin

original cave: don pedro bd07 intermission 3

different from original: 5/10
in the original, all ΑΑΑΑΑΑΑΑ are required, so no1's version is a clear simplification.

no one's 16 bd game f cave k
dustin
1
solved(6)
 
Attempts: 83 * Solutions: 6 * clone
1
DarkStoorM
541
25-03-19 11:52
2
One4Matik
538
25-03-19 21:42
3
Rob Gilbert
535
25-03-19 15:35
4
krissz
534
25-03-22 19:53
5
dustin
531
25-03-19 21:42
6
heywood
529
25-03-19 20:00
Comment this cave!
25-03-19 10:34dustin

original cave: don pedro bd07 cave k

different from original: 4/10
hard to rate this one because it's quite special.
first of all, the fake Ξ next to the Ν is removed, which means Κ is no longer trolled. so far, so clear.
more interesting, however, is the fact that another fake Ξ at the bottom is also removed, which influences the behavior of the ΖΖΖ. this makes krissz's solution method of the original cave impossible, and nicol's variant much harder to perform! on the other hand, darkstoorm's solution of the original, which i believe to be more intended by don pedro, remains practically unaffected.
so it highly depends on Κ's favorite solution method if he notices any differences between the original and no1's version! :d

i highly assume that no1 always solved the cave like darkstoorm, so probably he didn't even realize that there were any significant differences (other than "de-trolling" the cave) :d

no one's 16 bd game f cave j
dustin
1
solved(6)
 
Attempts: 64 * Solutions: 6 * semi-clone
1
DarkStoorM
487
25-03-18 23:32
2
heywood
470
25-03-19 03:19
3
krissz
456
25-03-19 03:55
4
darkwood
448
25-03-21 16:53
5
enrico
441
25-03-18 23:50
6
dustin
406
25-03-19 08:27
Comment this cave!
25-03-18 22:31dustin

original cave: don pedro bd07 cave j

different from original: 4/10
the explosion to the Ξ is more obvious and clearly easier to perform than in the original.

no one's 16 bd game f cave i
dustin
1
solved(8)
 
Attempts: 111 * Solutions: 8 * clone
1
DarkStoorM
1572
25-03-18 23:17
2
ligam
1555
25-03-18 23:04
3
krissz
1486
25-03-19 03:53
4
darkwood
1483
25-03-20 21:09
5
enrico
1375
25-03-19 00:06
6
One4Matik
1368
25-03-19 21:40
7
enrico
1298
25-03-18 23:34
8
Rob Gilbert
1198
25-03-19 05:48
Comment this cave!
25-03-18 21:52dustin

original cave: don pedro bd07 cave i

different from original: 4/10
no1 reduced the ΒΒΒ density significantly, such that the chances of getting stuck are clearly decreased.

AM25 047 midnight grand prix
altermaven
 
solved(9)
 
Attempts: 78 * Solutions: 9 * semi-clone
1
DarkStoorM
1537
25-03-17 19:34
2
DarkStoorM
1533
25-03-17 19:20
3
ligam
1531
25-03-17 18:16
4
heywood
1524
25-03-20 13:24
5
DarkStoorM
1520
25-03-16 21:44
6
krissz
1502
25-03-16 14:20
7
darkwood
1445
25-03-20 20:25
8
dustin
1432
25-03-17 22:12
9
One4Matik
1412
25-03-16 15:57
Comment this cave!
am25 046 Flutterwall reprise
altermaven
 
solved(9)
 
Attempts: 128 * Solutions: 9 * clone
1
DarkStoorM
1657
25-03-16 21:42
2
darkwood
1310
25-03-21 13:17
3
One4Matik
1286
25-03-16 15:53
4
heywood
1263
25-03-20 13:31
5
krissz
1165
25-03-16 14:23
6
enrico
1138
25-03-16 08:59
7
dustin
1124
25-03-16 10:51
8
Rob Gilbert
984
25-03-16 05:23
9
enrico
645
25-03-16 08:47
Comment this cave!
cso 289 zigzag dance
dustin
2
solved(4)
 
Attempts: 51 * Solutions: 4 * semi-clone
1
nesdori
125
25-03-15 13:43
2
DarkStoorM
125
25-03-16 01:30
3
Arno
125
25-03-18 18:51
4
dustin
120
25-03-16 10:47
Comment this cave!
25-03-22 18:44dustin

solution revealed! :d

these are the cso effects that can be seen in the solution:

| the Ζ entering the box before the Μ closes it (this can not be done on the other side!)

| how Κ safely passes the Ζ inside the box several times

| the way how the top-left Β crushes the Ζ by falling sideways (this one is quite common)

| and how Κ can escape the explosion range before the top-right Β would block him off.

nothing which hasn't seen before in this series, but that's also hard to achieve in episode 289 :d i think it's a nice combo of several cso effects in short time and narrow space!

25-03-15 13:32dustin

the cso puzzle for march requires to outmaneuver a Ζ inside a narrow cage!

AM25 045 novelty crush
altermaven
 
solved(7)
 
Attempts: 78 * Solutions: 7 * clone
1
DarkStoorM
1020
25-03-15 12:19
2
krissz
927
25-03-14 14:25
3
Rob Gilbert
879
25-03-14 14:06
4
darkwood
816
25-03-21 12:27
5
Atarakushi
789
25-03-15 05:15
6
One4Matik
789
25-03-16 15:47
7
dustin
711
25-03-15 13:16
Comment this cave!
swiat 14 polska
dustin
8
solved(2)
 
Attempts: 163 * Solutions: 2 * semi-clone
1
darkwood
7774
25-03-21 16:32
2
dustin
7601
25-03-19 21:31
Comment this cave!
25-03-20 17:41dustin

dzieki :)

25-03-19 22:20DarkStoorM

Ha, that looks nothing like what I tried :D :D nice solution

25-03-19 21:34dustin

the finish was trickiest; i spent a few minutes thinking :d

25-03-17 22:06dustin

darkstoorm, i meant more my short overview about the polish flag in my initial comment when i wrote "i hope it's appropriate" ;)

but i think the cave is quite challenging too. my strategy is, after converting, to go from right to left to collect the "accent letters" first because they're most difficult to me.

25-03-17 15:45DarkStoorM

Well, converting the amoeba is easy enough, collecting the ΑΑΑ is quite hard :D unless there's some clever strategy

25-03-14 11:06dustin

pleasure, darkstoorm :) i hope the little vexillology is appropriate!

25-03-14 00:22DarkStoorM

Thank you dustin

25-03-13 22:45dustin

The origins of the "flaga polski" can be traced back to an old legend (see below).
Meaning of the colors:

(1) symbolic:
| white = water, spirituality, purity, inmaculacy
| red = fire, courage, bravery

(2) historic:
| The flag's colors are the Polish national colors, a silvery white and a purplish red.

| These colors are based on the national coat of arms, which shows a white eagle on red background.

| The coat of arms, in return, is based on a 1000 year old legend around Lech, the founder of Poland. That legend says that Lech, who had long been searching for a place to settle down with his people, saw a white eagle flying from its nest one evening, when the red sunset could be seen in the background. The view delighted him and convinced him to settle at this place - the city Gniezno, the first capital of Poland, was founded!

While Poland has no official motto, there are so many unofficial ones that I felt it's appropriate to show one of those. "za wolnosc nasza i wasza" means "for freedom - ours and yours". During the last two centuries, it has been (and still is!) used on numerous occasions whenever it comes to show unity in a struggle for independance and liberty ("our freedom"), or solidarity and assistance for other nations in doing so ("your freedom").

AM25 044 EGA Dash 012
altermaven
 
solved(6)
 
Attempts: 36 * Solutions: 6 * clone
1
DarkStoorM
921
25-03-13 12:23
2
ligam
906
25-03-15 12:27
3
krissz
897
25-03-13 11:54
4
darkwood
886
25-03-21 11:45
5
Rob Gilbert
865
25-03-13 13:05
6
One4Matik
854
25-03-16 15:33
Comment this cave!
AM25 043 EGA Dash 011
altermaven
2
solved(5)
 
Attempts: 113 * Solutions: 5 * semi-clone
1
ligam
1603
25-03-21 21:55
2
altermaven
1597
25-03-12 22:06
3
krissz
1582
25-03-12 02:26
4
darkwood
1533
25-03-21 12:01
5
dustin
1526
25-03-17 22:32
Comment this cave!
25-03-17 22:34dustin

very nice design, and fun to play! :d

25-03-12 00:15altermaven

^ must be careful how to manage what to do, for one single slip can lock you out!

no one's 16 bd game f int. 2
dustin
1
solved(13)
 
Attempts: 127 * Solutions: 13 * clone
1
DarkStoorM
479
25-03-11 23:56
2
DarkStoorM
476
25-03-11 23:55
3
heywood
476
25-03-12 19:04
4
richie
474
25-03-11 13:56
5
krissz
473
25-03-10 15:20
6
richie
473
25-03-11 13:55
7
richie
472
25-03-11 13:54
8
darkwood
471
25-03-10 15:31
9
Rob Gilbert
470
25-03-10 14:05
10
dustin
470
25-03-10 21:52
11
richie
469
25-03-11 13:48
12
One4Matik
468
25-03-16 21:52
13
richie
463
25-03-11 13:47
Comment this cave!
25-03-10 12:40dustin

original cave: don pedro bd07 intermission 2

different from original: 7/10
quite comparable to the previous cave h; in the original, the left ΔΔΔ has to be blasted as well as the right one, which means that Κ must not accidently kill both ΖΖ in one explosion because he needs them both, and also it's a bit tricky to push a Β to the left ΔΔΔ to do the explosion. in no1's version, all this is gone, and all that remains is a standard explosion and a trivial put-the-ΒΒ-out-of-the-way "challenge".

no one's 16 bd game f cave h
dustin
1
solved(5)
 
Attempts: 39 * Solutions: 5 * clone
1
DarkStoorM
439
25-03-17 16:42
2
darkwood
420
25-03-10 15:38
3
krissz
416
25-03-10 11:47
4
Rob Gilbert
360
25-03-10 14:03
5
enrico
325
25-03-10 16:08
Comment this cave!
25-03-10 12:17dustin

original cave: don pedro bd07 cave h

different from original: 7/10
the major changes were made at the right side. in the original, Κ has to make a tricky explosion into a narrow vertical gap, losing two ΑΑ in the process if he isn't careful. in no1's version, all this is replaced by just one standard explosion.

no one's 16 bd game f cave g
dustin
3
solved(5)
 
Attempts: 52 * Solutions: 5 * semi-clone
1
DarkStoorM
1798
25-03-17 16:29
2
darkwood
1053
25-03-10 15:43
3
darkwood
966
25-03-10 15:52
4
krissz
694
25-03-10 11:44
5
dustin
571
25-03-10 21:50
Comment this cave!
25-03-17 22:24dustin

whoops, forgot to remove the default one :d won't fix, though, as it doesn't change gameplay significantly :)

25-03-17 16:32DarkStoorM

Two exits :D

25-03-10 11:36dustin

original cave: don pedro bd07 cave g

different from original: 3/10
no1 added another 10 ΒΒΒ in the cage. this can be helpful to either create a few more ΑΑΑ or to block the ΘΘΘ so it doesn't grow too high (note that on the c64 original, the ΘΘΘ can no longer be converted if it grows somewhere above the ΛΛΛ line!)

DSM Dash 261
DarkStoorM
 
solved(9)
 
Attempts: 289 * Solutions: 9 * semi-clone
1
DarkStoorM
984
25-03-17 17:48
2
ligam
842
25-03-12 21:25
3
darkwood
831
25-03-23 18:53
4
darkwood
673
25-03-23 07:57
5
One4Matik
589
25-03-16 22:10
6
krissz
582
25-03-10 09:03
7
enrico
516
25-03-10 16:04
8
richie
464
25-03-10 10:13
9
enrico
325
25-03-09 21:49
Comment this cave!
DSM Dash 260
DarkStoorM
 
solved(5)
 
Attempts: 197 * Solutions: 5 * semi-clone
1
ligam
757
25-03-11 23:11
2
ligam
730
25-03-11 22:31
3
krissz
700
25-03-10 08:59
4
darkwood
616
25-03-11 22:58
5
One4Matik
529
25-03-16 15:20
Comment this cave!
no one's 16 bd game f cave f
dustin
1
solved(5)
 
Attempts: 17 * Solutions: 5 * semi-clone
1
DarkStoorM
851
25-03-09 15:38
2
krissz
815
25-03-10 09:06
3
One4Matik
786
25-03-16 15:12
4
richie
765
25-03-10 10:28
5
dustin
559
25-03-10 21:54
Comment this cave!
25-03-09 14:48dustin

original cave: don pedro bd07 cave f

different from original: 5/10
A lot of small changes in each of the four sections, many of them to avoid "Ζ snapping", add up to a considerable relax of difficulty.

no one's 16 bd game f cave e
dustin
1
solved(7)
 
Attempts: 14 * Solutions: 7 * clone
1
DarkStoorM
624
25-03-16 19:29
2
One4Matik
621
25-03-16 15:08
3
DarkStoorM
620
25-03-09 15:36
4
heywood
619
25-03-09 15:57
5
krissz
618
25-03-10 09:07
6
richie
610
25-03-10 10:40
7
Rob Gilbert
609
25-03-09 14:12
Comment this cave!
25-03-09 14:18dustin

original cave: don pedro bd07 cave e

different from original: 3/10
the timer has increased from 40 to 50. on the first attempt, i find the original timer quite strict; once Κ knows where to go, it's not that strict anymore (that made the difference between this one and, for example, cave a where the original timer is still quite strict to me even if i know the cave.)

(remix) Classic Remakes 100
DarkStoorM
6
solved(4)
 
Attempts: 12 * Solutions: 4 * semi-clone
1
nesdori
681
25-03-09 14:47
2
nesdori
678
25-03-09 14:17
3
DarkStoorM
676
25-03-09 13:39
4
dustin
641
25-03-19 10:56
Comment this cave!
25-03-09 15:53nesdori

darkstoorm, i still think a remix is not necessary; should be enough time. 22 secs left with one Α less and certainly the run can be better planned and executed. I will try later.. :)

25-03-09 15:41DarkStoorM

nesdori, I think we need a remix of the original cave with more time now. I would love to see the max ΑΑΑ run :D :D

And dustin was right about a bonus discussion, I bet it was the plan all along ;)

25-03-09 15:03nesdori

darkstoorm, and now i realized something more; you can you butterfly to make the hole on the floor and at the same time eliminate the "disturbing Β". the hole can be on the center floor now because ΒΒΒ can be pushed over the Α platform. the butterfly is not necessary on the center section of the cave because Α can be dropped on the door of the central fly-structure anyway. so one more Α should be possible without any lucky pushes; the only thing to beat is the time limit :)

25-03-09 14:49nesdori

darkstoorm, .. and 681 solution was my original idea. 6Α without lucky pushes you have to deal with the "amoeba-gap" because there's not enough time to push all ΒΒΒ over it before conversion.

25-03-09 14:18nesdori

darkstoorm, my vision was almost the same, both requiring a single lucky push.

25-03-09 13:40DarkStoorM

nesdori, I had to visualize this, is this what you were thinking of? I added light Β to make the push after explosion easier

AM25 042 EGA Dash 010
altermaven
1
solved(3)
 
Attempts: 168 * Solutions: 3 * semi-clone
1
heywood
1266
25-03-11 15:12
2
One4Matik
604
25-03-08 23:56
3
darkwood
594
25-03-23 08:28
Comment this cave!
25-03-08 21:34altermaven

this one is difficult if ^ is not diligent with the position of the craters!

no one's 16 bd game f int. 1
dustin
1
solved(7)
 
Attempts: 66 * Solutions: 7 * clone
1
DarkStoorM
794
25-03-08 11:49
2
One4Matik
635
25-03-08 23:40
3
DarkStoorM
607
25-03-08 11:48
4
Rob Gilbert
591
25-03-08 14:39
5
krissz
546
25-03-08 13:15
6
richie
513
25-03-08 17:18
7
enrico
487
25-03-08 13:37
Comment this cave!
25-03-08 11:50dustin

original cave: don pedro bd07 intermission 1

different from original: 2/10
no1 removed a "fake outbox" and changed scoring only.

no one's 16 bd game f cave c
dustin
1
solved(4)
 
Attempts: 14 * Solutions: 4 * clone
1
DarkStoorM
1874
25-03-08 11:41
2
Rob Gilbert
996
25-03-08 10:57
3
richie
822
25-03-09 09:28
4
krissz
617
25-03-08 13:14
Comment this cave!
25-03-08 11:31dustin

original cave: don pedro bd07 cave c

different from original: 5/10
i'm a bit uncertain about this one. the original has an infinite Θ timer, which means the Θ never grows faster. in my tests, i got a lot of timeouts before the ΘΘΘ even converted. but i did these tests on gadash because i got used to the better game control compared with the c64 original, so i'm not completely certain how the original plays, but gdash is in general a very good emulator, so i'think it's likely that i would get as many timeouts in the original as well.
based on that, don pedro's original requires to trap the ΘΘΘ in a way that it's not so much obstructed by ΒΒΒ so it suffocates as fast as possible.compared to that, no1's version - with a "normal" ΘΘΘ timer - does no longer have that specific challenge. beside that, both versions play very similarly.

no one's 16 bd game f cave b
dustin
1
solved(8)
 
Attempts: 108 * Solutions: 8 * clone
1
DarkStoorM
735
25-03-07 23:55
2
heywood
734
25-03-09 18:38
3
One4Matik
719
25-03-07 23:33
4
ligam
713
25-03-07 23:58
5
Rob Gilbert
597
25-03-08 14:48
6
richie
595
25-03-09 09:38
7
krissz
567
25-03-08 00:55
8
enrico
539
25-03-08 00:53
Comment this cave!
25-03-07 22:22dustin

original cave: don pedro bd07 cave b

different from original: 1/10
only scoring changed.

no one's 16 bd game f cave a
dustin
1
solved(9)
 
Attempts: 22 * Solutions: 9 * clone
1
DarkStoorM
617
25-03-07 23:55
2
heywood
616
25-03-09 17:56
3
ligam
610
25-03-07 23:53
4
krissz
610
25-03-08 00:57
5
One4Matik
606
25-03-08 23:58
6
darkwood
596
25-03-07 23:24
7
enrico
586
25-03-08 00:49
8
Rob Gilbert
547
25-03-08 06:20
9
richie
511
25-03-09 09:42
Comment this cave!
25-03-07 21:52dustin

game f
------

based on: boulder dash vii by don pedro (database: don pedro bd07)
caves with changes: 18/20

about this cave:

original cave: don pedro bd07 cave a

different from original: 4/10
the only change is the timer (from 50 to 75), which makes the speedrun considerably more relaxing!

AM25 041 EGA Dash 009
altermaven
 
solved(9)
 
Attempts: 68 * Solutions: 9 * clone
1
DarkStoorM
656
25-03-08 00:20
2
ligam
644
25-03-07 21:29
3
heywood
630
25-03-07 20:46
4
krissz
624
25-03-07 10:21
5
darkwood
612
25-03-08 00:04
6
darkwood
596
25-03-07 23:59
7
One4Matik
552
25-03-09 00:00
8
Rob Gilbert
536
25-03-07 11:14
9
enrico
529
25-03-07 12:36
Comment this cave!
AM25 040 Mega BD1/K
altermaven
4
solved(5)
 
Attempts: 198 * Solutions: 5 * semi-clone
1
DarkStoorM
1405
25-03-06 20:14
2
ligam
1340
25-03-06 20:12
3
dustin
940
25-03-06 19:27
4
heywood
915
25-03-07 00:32
5
krissz
915
25-03-07 11:45
Comment this cave!
25-03-07 09:56altermaven

it's all about the pathing!

25-03-06 19:28dustin

the timer was close, but that made it a nice challenge :d

25-03-06 14:45heywood

*Heart eyes*

25-03-06 14:04altermaven

You've seen smallcrowds.. now meet "bigcrowds"

classic remakes 100
dustin
14
solved(12)
 
Attempts: 353 * Solutions: 12 * semi-clone
1
nesdori
18351
25-03-10 02:54
2
nesdori
17843
25-03-07 02:41
3
DarkStoorM
17326
25-03-06 18:50
4
DarkStoorM
16843
25-03-06 16:15
5
heywood
16834
25-03-06 18:03
6
heywood
15836
25-03-06 14:43
7
DarkStoorM
15380
25-03-06 12:36
8
ligam
13877
25-03-06 19:05
9
darkwood
13863
25-03-07 23:15
10
heywood
13402
25-03-06 11:51
11
krissz
13365
25-03-07 02:28
12
darkwood
12860
25-03-07 23:00
Comment this cave!
25-03-19 11:07dustin

quite impressive results! and it gives me a new idea for a cso/ puzzletopia cave :d

25-03-11 22:06DarkStoorM

Hehe, who would have thought that a simple cave would lead to a bonus Α hunt :D
Remind's me of dustin's Diamond Hunting series, but with a little bit more puzzling :D
Nicely done nesdori, it was fun watching and figuring this out!

Who knows, maybe the next one will also have more "hidden" bonus ΑΑΑ! :O

25-03-10 03:02nesdori

ok, i finally got one more Α (123Α total) using the "butterfly hole" technique with no lucky pushes which we discussed with darkstoorm on the remix cave commentary. it turned out that the amoeba conversion was still the biggest obstacle; i failed many times because the amoeba was growing too quickly. there's actually plenty of total time left. in fact there's so much time that i wonder if dustin hid one more Α somewhere.. :)

25-03-09 11:01nesdori

darkstoorm, my original plan was to use one of upper | on the upper left room to explode one | and then it would have been possible to push 4 ΒΒΒΒ instead of 2. but the problem with that is you have to visit the amoeba before pushing all the ΒΒΒ. then you need 2 lucky pushes per Β to get over the gap and i estimated that usually two ΒΒ remains on the left side of the gap so the probability to do that is 1/256. maybe with some luck and good execution sometimes just one Β and 1/16. but when i saw your solution i realized that it's possible to do a hole using a lower Β to explode it and get three ΒΒΒ to be pushed.

25-03-09 10:42nesdori

darkstoorm, i was talking about exploding a hole on the upper left room corner so that Κ can access amoeba without first pushing all the ΒΒΒ. with the explosion it's possible to push 3 ΒΒΒ instead of 2 from the upper left room and it's just a race against the total time and not the amoeba conversion time. i think that with good planning the time shouldn't be a problem.

25-03-09 02:26DarkStoorM

Ahhh, nesdori I think I see it, it's on the triple ΒΒΒ below ^, right? You snap the dirt on the bottom Β and push it out from the left? Probably requires insane luck to push all Β first before Θ suffocates :D

25-03-08 15:56heywood

wow, hats off!

25-03-08 14:45nesdori

now that i saw darkstoorm's solution i realized that one more Α and 18300+ score is indeed possible :)

25-03-08 13:01heywood

demo time? i'm keen to see the 17k score solutions!

25-03-08 11:58dustin

hehe, i was wondering if such bonus discussions would come ;)

25-03-08 00:22DarkStoorM

nesdori: I had to sacrifice two for three, but with more time I would just get +1 equal to your score :D

25-03-08 00:15nesdori

darkstoorm, my solution is actually a compromise; my original idea had one Α more. +1Α would be possible if the amoeba will be slow for a longer time :)

25-03-07 23:52DarkStoorM

nesdori always finds a waY :D :D

25-03-06 10:18dustin

for the jubilee, i tried to put as many consecutive bd1 caves into one normal-sized cave as possible :d

i also have a version with a l l bd1 caves, but that one is more chaotic. that's probably going to be episode 101 ;)

the cave may be harder than it looks!
difficulty: 5/10

AM25 039 rose heart pendants
altermaven
 
solved(6)
 
Attempts: 143 * Solutions: 6 * clone
1
DarkStoorM
2297
25-03-05 22:49
2
DarkStoorM
2223
25-03-05 17:13
3
darkwood
2063
25-03-23 09:19
4
krissz
2005
25-03-06 08:01
5
enrico
1889
25-03-05 18:58
6
Rob Gilbert
1629
25-03-05 14:29
Comment this cave!
AM25 038 lavender dive
altermaven
2
solved(9)
 
Attempts: 172 * Solutions: 9 * clone
1
DarkStoorM
1012
25-03-04 17:02
2
heywood
1005
25-03-04 16:37
3
DarkStoorM
1000
25-03-04 14:29
4
ligam
992
25-03-05 19:41
5
darkwood
968
25-03-08 01:29
6
enrico
955
25-03-04 18:22
7
krissz
951
25-03-05 10:16
8
Rob Gilbert
937
25-03-04 18:26
9
darkwood
916
25-03-08 01:24
Comment this cave!
25-03-04 18:18DarkStoorM

Haha :D

25-03-04 17:39heywood

i knew it wouldn't last :D

DSM Dash 259
DarkStoorM
 
solved(8)
 
Attempts: 88 * Solutions: 8 * clone
1
heywood
1577
25-03-05 17:19
2
nicol
1570
25-03-03 18:53
3
krissz
1561
25-03-04 02:44
4
ligam
1560
25-03-03 21:02
5
darkwood
1537
25-03-08 00:10
6
enrico
1523
25-03-03 15:26
7
dustin
1519
25-03-03 21:12
8
Rob Gilbert
1500
25-03-03 18:42
Comment this cave!
143 the sleep of reason
heywood
 
solved(2)
 
Attempts: 110 * Solutions: 2 * semi-clone
1
DarkStoorM
1503
25-03-02 18:58
2
heywood
1359
25-03-03 13:13
Comment this cave!
il mondo 13 italia
dustin
10
solved(11)
 
Attempts: 155 * Solutions: 11 * clone
1
nesdori
232
25-03-05 14:50
2
nesdori
231
25-03-05 03:39
3
DarkStoorM
225
25-03-04 14:42
4
krissz
222
25-03-04 02:49
5
DarkStoorM
207
25-03-02 13:48
6
darkwood
205
25-03-02 19:07
7
darkwood
199
25-03-02 19:04
8
enrico
185
25-03-01 14:39
9
Rob Gilbert
180
25-03-01 15:47
10
darkwood
178
25-02-28 21:45
11
enrico
171
25-03-01 14:38
Comment this cave!
25-03-03 12:18dustin

interestingly, your demos show that the Α and Ξ could be placed one or even two rows lower. my solution during my tests was far less efficient :d

25-03-02 10:06dustin

i was in italy once for a week, we were on a school trip to rome. it was great, the city was amazing and of course the pizza was fantastic *yummi* :d

25-03-01 14:33enrico

thanks darkwood

25-03-01 12:19heywood

me too. i can't wait to see more of it.

25-03-01 11:41darkwood

I love Italy

25-03-01 10:48dustin

thx, that's a big compliment from a native :)

25-02-28 23:53enrico

perfect!

25-02-28 21:53dustin

my pleasure enrico! :) i hope my little vexillology is adequate!

25-02-28 21:47dustin

i've often been wondering why the italian flag is so similar to the french one, but i wouldn't have thought that doing research for a bd cave would give me the answer one day...! :d

the italian flag originates at the time of the french revolution and was highly inspired by it. that's why the flags are very similar.

meaning of the colors:

green:
| the green goes back to the color of the milan militia at that time.
| also, green was the favorite color of the demonstrators in paris, symbolized by a green leaf. that was only two days before the french revolution started with the storming of the bastille!
| still today, the green of the italian flag is associated with nature, and metaphorically, also with the "natural" rights of freedom and equality for everybody.

white and red:
| traditional colors of milan

also, as mentioned before, the flag as a whole was inspired by the french revolution, thus it has basically the same origin as the blue-white-red french flag.

25-02-28 21:45enrico

Thanks!
We are not in such a good place, but we always hope for a better future!

Stripes DX 51 more time
altermaven
 
solved(2)
 
Attempts: 124 * Solutions: 2 * semi-clone
1
ligam
1306
25-02-28 19:49
2
darkwood
1003
25-02-28 12:03
Comment this cave!
arno 1536 wall of fame
Arno
10
solved(1)
 
Attempts: 34 * Solutions: 1 * semi-clone
1
Arno
1147
25-02-27 12:02
Comment this cave!
25-03-06 20:43dustin

ah cool, i didn't note that whwn watching your run! That definitely adds to the cave's greatness!

25-03-04 19:38Arno

thanks! :-)

by the way: my run even applies an open-border-cso-effect, at 1:55, when ^ takes the bfly through the gate with one space in between. in fact, this trick necessary here, because without the extra space, in the next room the open border works against ^ in the sense that there is no way to escape the bfly (which would be possible without open border inside the room).

25-03-04 14:14dustin

and of course it's especially nice to see various cso effects in action, used as tools for a bigger puzzle!

25-03-04 14:13dustin

brilliant! and this time, i was miles away from a theoretical or practical solution :d

25-03-04 11:15heywood

Wow :O

25-03-04 08:45Arno

solution is free! :-D

25-03-01 15:15Arno

thx! this was both fun and challenging to design. good to have confirmed that there are no solutions unintended by the author, or intended by the seekers of unintended solutions! ;-)

25-02-28 20:00dustin

but there's still a solution which is unintended by poor players who are looking for unintended solutions ;)

25-02-28 15:05nesdori

Arno, first you made sure that there are no bonus \\\ and then you fixed the only shortcut. that's nasty towards poor players who look for unintended solutions ;)

25-02-26 21:05Arno

Just a small fix DOne... :-)

Stripes DX 51
altermaven
1
solved(2)
 
Attempts: 794 * Solutions: 2 * semi-clone
1
ligam
1241
25-02-26 23:31
2
darkwood
975
25-03-01 09:52
Comment this cave!
25-02-26 17:22altermaven

"butterfly step"

balderdash 159
dustin
 
solved(7)
 
Attempts: 133 * Solutions: 7 * clone
1
DarkStoorM
752
25-02-26 00:45
2
nicol
744
25-02-26 16:37
3
krissz
733
25-02-26 10:02
4
heywood
698
25-02-25 11:53
5
darkwood
682
25-02-25 18:27
6
darkwood
677
25-02-25 19:24
7
Rob Gilbert
647
25-03-05 18:06
Comment this cave!
AM25 037 orange liquor
altermaven
 
solved(7)
 
Attempts: 174 * Solutions: 7 * clone
1
darkwood
1148
25-02-25 19:06
2
krissz
862
25-02-24 15:13
3
Rob Gilbert
798
25-02-24 17:10
4
One4Matik
798
25-03-07 23:30
5
Rob Gilbert
787
25-02-25 05:35
6
enrico
682
25-02-24 19:46
7
dustin
604
25-02-24 21:10
Comment this cave!
142 stack em up intermission
heywood
 
solved(11)
 
Attempts: 85 * Solutions: 11 * clone
1
DarkStoorM
1215
25-02-24 11:49
2
heywood
1210
25-02-24 12:09
3
krissz
1210
25-02-24 12:59
4
ligam
1210
25-02-25 19:55
5
nicol
1205
25-02-24 17:10
6
Rob Gilbert
1105
25-02-24 13:01
7
One4Matik
1105
25-03-07 23:24
8
richie
915
25-02-24 10:20
9
dustin
905
25-02-24 21:07
10
darkwood
810
25-02-25 19:26
11
Rob Gilbert
610
25-02-24 08:28
Comment this cave!
141 dual purpose
heywood
 
solved(4)
 
Attempts: 52 * Solutions: 4 * semi-clone
1
darkwood
1989
25-02-25 19:39
2
krissz
1853
25-02-24 15:07
3
heywood
1806
25-02-26 13:34
4
One4Matik
1770
25-03-07 23:23
Comment this cave!
no one's 16 bd game e int. 4
dustin
1
solved(8)
 
Attempts: 29 * Solutions: 8 * clone
1
heywood
96
25-02-23 17:55
2
nicol
96
25-02-23 18:36
3
DarkStoorM
96
25-02-24 00:33
4
Rob Gilbert
96
25-02-24 08:28
5
richie
96
25-02-24 10:26
6
krissz
96
25-02-24 10:51
7
darkwood
96
25-02-25 20:01
8
One4Matik
96
25-02-23 21:02
Comment this cave!
25-02-23 17:42dustin

original cave: don pedro bd06 intermission 4

different from original: 1/10
only scoring changed.

no one's 16 bd game e cave p
dustin
1
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
DarkStoorM
1026
25-02-24 00:43
2
heywood
792
25-02-23 17:54
3
DarkStoorM
692
25-02-23 17:29
4
Rob Gilbert
639
25-02-24 08:27
5
krissz
594
25-02-24 10:50
6
nicol
540
25-02-23 18:35
Comment this cave!
25-02-23 17:30dustin

original cave: don pedro bd06 cave p

different from original: 7/10
the original included an unusual "escape the room" challenge at the start which is now gone.that's my main reason for the high rating because other than that, the cave is pretty standard with a few "normal" explosions.
also worth mentioning is the fact that the ΖΖΖ are (once again) easier to handle than in the original, and the requirement was increased from 9 to 1Α, which means that the hidden ΛΛΛ might now convert too many ΑΑΑ if Κ is caught by surprise on his first attempt.

140 nocturne session
heywood
 
solved(6)
 
Attempts: 96 * Solutions: 6 * semi-clone
1
heywood
369
25-02-24 00:45
2
nicol
345
25-02-23 18:34
3
krissz
343
25-02-24 10:34
4
darkwood
340
25-02-25 21:58
5
darkwood
339
25-02-25 21:50
6
dustin
333
25-03-01 16:50
Comment this cave!
139 rattling ravine
heywood
 
solved(2)
 
Attempts: 60 * Solutions: 2 * semi-clone
1
nicol
3347
25-02-23 18:31
2
darkwood
3019
25-02-25 21:03
Comment this cave!
no one's 16 bd game e cave o
dustin
1
solved(5)
 
Attempts: 11 * Solutions: 5 * clone
1
nicol
275
25-02-23 17:58
2
heywood
275
25-02-23 18:07
3
krissz
275
25-02-24 10:22
4
Rob Gilbert
274
25-02-23 16:21
5
One4Matik
271
25-02-23 21:01
Comment this cave!
25-02-23 16:32dustin

original cave: don pedro bd06 cave o

different from original: 6/10
no1 added the complete top space row including the two extra ΑΑ (which are not required), which gives Κ and the Ζ much more space to manoeuver and thereby makes it a lot easier to avoid the Ζ.

no one's 16 bd game e cave n
dustin
1
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
2844
25-02-23 16:02
2
One4Matik
2607
25-02-23 20:59
3
heywood
2556
25-02-23 15:43
4
nicol
1927
25-02-23 14:23
5
Rob Gilbert
1751
25-02-23 15:53
6
krissz
1248
25-02-24 10:21
Comment this cave!
25-02-23 13:36dustin

original cave: don pedro bd06 cave n

different from original: 3/10
there are more ΗΗΗ than originally, which makes it slightly easier to get enough ΑΑΑ. also there's another random seed.
what i find remarkable is that no1 has not set an extra Β next to the ΗΗΗ cage so that it's easier to release them!

no one's 16 bd game e cave m
dustin
1
solved(4)
 
Attempts: 33 * Solutions: 4 * clone
1
DarkStoorM
4341
25-02-23 15:46
2
nicol
2396
25-02-23 14:28
3
krissz
525
25-02-24 10:15
4
Rob Gilbert
525
25-03-02 14:33
Comment this cave!
25-02-23 13:02dustin

original cave: don pedro bd06 cave m

different from original: 7/10
my main reason for this high rating is that i think the main point behind don pedro's cave was to show all three "ΑΑΑ-making elements" in one cave: ΗΗΗ, ΘΘΘ and ΛΛΛ. no1 removed the latter, which abandons this idea.
however, without the ΛΛΛ the cave has also become significantly harder because it's easy to lose two ΗΗ in the explosions if the ΗΗΗΗ are too close together when crushed. in original, the necessary 20Α could then still be achieved by converting two ΒΒ. now, without the magic wall, Κ has to be more careful to get enough ΑΑΑ from the ΗΗΗΗ alone. (yes, Κ can trap all the ΘΘΘ, and I'm sure darkstoorm will do it, but that's even harder) :d
in addition to that, no1 also added normal ΔΔΔ and more ΘΘΘ which make the cave narrower and thereby still a bit trickier. so this is another rare case where no1's changes actually make the gameplay more difficult!

DSM Dash 258
DarkStoorM
9
solved(6)
 
Attempts: 56 * Solutions: 6 * semi-clone
1
heywood
133
25-02-23 14:34
2
nicol
130
25-02-23 14:30
3
krissz
126
25-02-24 10:11
4
darkwood
121
25-02-25 19:29
5
enrico
116
25-02-23 14:00
6
dustin
116
25-02-23 12:11
Comment this cave!
25-02-24 11:52DarkStoorM

Just finished it on your emulator krissz :D but with state save hehe, I just to upload the cave too :D

25-02-24 00:30altermaven

ah yes, flaschbier ("flask of beer") was one of *many* bd clones =)

25-02-23 17:30DarkStoorM

Ha! Yes Arno! :D

25-02-23 17:29Arno

Flaschbier! :-)

25-02-23 16:43DarkStoorM

It's actually from a different game! Not BD, a German game :D

25-02-23 16:08dustin

hmm... the first thing that comes to my memory is that sendy int, sendy dash 3 cave 35!

25-02-23 13:23DarkStoorM

Hehe :D I wonder if you can recognize where this one is from :D

25-02-23 12:11dustin

nice ltl puzzle :d

no one's 16 bd game e int. 3
dustin
1
solved(7)
 
Attempts: 20 * Solutions: 7 * clone
1
DarkStoorM
833
25-02-22 01:10
2
krissz
833
25-02-22 04:41
3
nicol
833
25-02-22 11:11
4
heywood
833
25-02-23 15:40
5
dustin
832
25-02-22 11:50
6
Rob Gilbert
831
25-02-22 05:29
7
Rob Gilbert
731
25-02-22 05:28
Comment this cave!
25-02-21 21:21dustin

original cave: don pedro bd06 intermission 3

different from original: 1/10
only scoring changed.

no one's 16 bd game e cave l
dustin
1
solved(4)
 
Attempts: 24 * Solutions: 4 * semi-clone
1
DarkStoorM
904
25-02-22 01:12
2
krissz
734
25-02-22 04:47
3
richie
410
25-02-23 17:11
4
nicol
406
25-02-22 11:13
Comment this cave!
25-02-21 21:18dustin

original cave: don pedro bd06 cave l

different from original: 5/10
there are several changes which in sum make the cave considerably easier imo:
| the "pre-clearing" under the ΛΛΛs;
| an additional Β which makes it easier to blast Κ's way to the pre-cleared room;
| the increase of the ΛΛΛ timer which makes it easier to coordinate the use of both ΛΛΛs;
| the additional ΒΒ at the top-left ΖΖΖΖ, making it easier to release them if necessary;
| and the slight simplification to blast the ΔΔΔ to the exit.

no one's 16 bd game e cave k
dustin
1
solved(7)
 
Attempts: 63 * Solutions: 7 * clone
1
DarkStoorM
402
25-02-22 01:09
2
heywood
391
25-02-21 19:35
3
krissz
388
25-02-21 14:27
4
nicol
382
25-02-21 16:12
5
darkwood
373
25-03-01 22:05
6
enrico
368
25-02-21 11:47
7
Rob Gilbert
356
25-02-22 18:38
Comment this cave!
25-02-21 10:46dustin

original cave: don pedro bd06 cave k

different from original: 5/10
the original has only 5ΖΖΖΖΖ arranged in a diagonal row, so they can be released one by one but Κ cannot use a | to release them. i don't even know which version is harder - the original where the ΖΖΖΖΖ are released by snapping or a cso trick (which is easy to perform if Κ knows it), or this no1 version where the ΖΖΖΖΖΖΖΖ are easier to release but tend to create a mess by moving around in the whole cave together. in any case, i find both versions significantly different. in addition to that, a rather tricky obstacle on the way to the exit is removed, leaving only two standard explosions to do to free the exit.

AM25 036 night plunge
altermaven
 
solved(3)
 
Attempts: 65 * Solutions: 3 * semi-clone
1
DarkStoorM
1168
25-02-20 21:39
2
krissz
1105
25-02-21 14:35
3
nicol
753
25-02-23 14:42
Comment this cave!
am25 035 abstractium-317
altermaven
1
solved(11)
 
Attempts: 109 * Solutions: 11 * clone
1
DarkStoorM
2188
25-02-19 17:44
2
nicol
1940
25-02-22 18:00
3
heywood
1725
25-02-19 02:58
4
altermaven
1710
25-02-19 11:19
5
Rob Gilbert
1709
25-02-19 18:45
6
darkwood
1635
25-02-25 20:34
7
dustin
1500
25-02-19 21:13
8
richie
1468
25-02-20 11:33
9
Rob Gilbert
1442
25-02-19 13:04
10
enrico
1336
25-02-19 08:23
11
krissz
1195
25-02-19 16:25
Comment this cave!
25-02-19 00:30altermaven

"ice machine" / "snow angels"

am25 034 ice crystals
altermaven
 
solved(7)
 
Attempts: 73 * Solutions: 7 * clone
1
DarkStoorM
1861
25-02-18 19:22
2
darkwood
1527
25-02-18 18:05
3
darkwood
1437
25-02-18 18:00
4
darkwood
1423
25-02-18 18:14
5
Rob Gilbert
1376
25-02-18 17:12
6
krissz
1033
25-02-18 16:32
7
darkwood
717
25-02-18 17:23
Comment this cave!
no one's 16 bd game e cave j
dustin
1
solved(5)
 
Attempts: 18 * Solutions: 5 * clone
1
DarkStoorM
510
25-02-19 18:53
2
krissz
457
25-02-18 16:35
3
heywood
451
25-02-18 15:02
4
Rob Gilbert
446
25-02-18 14:29
5
dustin
403
25-02-18 19:37
Comment this cave!
25-02-18 09:49dustin

original cave: don pedro bd06 cave j

different from original: 9/10
in the original, Κ is supposed to work his way through the cave and find a hidden Λ to get enough ΑΑΑ. no1 reduced the ΑΑΑ requirement, which now makes the cave look completely trivial and pointless.

no one's 16 bd game e cave i
dustin
1
solved(5)
 
Attempts: 22 * Solutions: 5 * clone
1
DarkStoorM
389
25-02-19 00:32
2
krissz
324
25-02-20 16:09
3
nicol
298
25-02-24 18:00
4
Rob Gilbert
294
25-02-18 14:26
5
darkwood
275
25-02-18 18:39
Comment this cave!
25-02-18 09:33dustin

original cave: don pedro bd06 cave i

different from original: 5/10
the only change is the requirement, which is reduced from 14Α to 10Α (because it's a round number?) :d this simplifies the cave significantly; for example, 10Α shouldn't be too hard to get from the left ΛΛΛ alone.
btw i wonder why no1 didn't increase the ΛΛΛ timer. i guess that would have been a typical no1 16 bd change :d

double dash 2 int. 4
dustin
 
solved(16)
 
Attempts: 58 * Solutions: 16 * clone
1
DarkStoorM
43
25-02-17 22:16
2
Rob Gilbert
43
25-02-18 05:50
3
heywood
43
25-02-18 10:54
4
krissz
43
25-02-20 16:10
5
krissz
43
25-02-20 16:11
6
Rob Gilbert
42
25-02-18 05:49
7
darkwood
42
25-02-18 18:43
8
darkwood
42
25-02-18 18:44
9
richie
42
25-02-20 11:44
10
nicol
41
25-02-17 21:13
11
richie
40
25-02-20 11:43
12
enrico
39
25-02-17 21:34
13
richie
36
25-02-20 11:42
14
richie
35
25-02-20 11:41
15
One4Matik
31
25-02-22 01:37
16
richie
29
25-02-20 11:40
Comment this cave!
138 run stop
heywood
 
solved(7)
 
Attempts: 88 * Solutions: 7 * semi-clone
1
nicol
16467
25-02-26 16:47
2
darkwood
16434
25-02-18 18:32
3
DarkStoorM
16367
25-02-18 01:29
4
heywood
16359
25-02-17 19:39
5
darkwood
16349
25-02-18 18:25
6
altermaven
16313
25-02-17 19:06
7
krissz
15577
25-02-20 16:21
Comment this cave!
AM25 033 ice cube
altermaven
 
solved(3)
 
Attempts: 52 * Solutions: 3 * semi-clone
1
DarkStoorM
1163
25-02-20 18:34
2
heywood
1105
25-02-16 20:52
3
krissz
973
25-02-17 02:18
Comment this cave!
137 the nest
heywood
 
solved(5)
 
Attempts: 373 * Solutions: 5 * semi-clone
1
DarkStoorM
1936
25-02-20 00:10
2
heywood
1934
25-02-18 20:46
3
heywood
1918
25-02-18 20:43
4
krissz
1870
25-02-17 08:47
5
ligam
1754
25-02-18 19:37
Comment this cave!
double dash 2 cave p
dustin
 
solved(2)
 
Attempts: 89 * Solutions: 2 * semi-clone
1
dustin
1545
25-02-22 12:03
2
heywood
1239
25-02-17 19:18
Comment this cave!
am25 032 another cold snap
altermaven
 
solved(10)
 
Attempts: 63 * Solutions: 10 * clone
1
DarkStoorM
1288
25-02-20 16:14
2
ligam
1221
25-02-17 20:33
3
nicol
1195
25-02-23 19:04
4
krissz
1169
25-02-17 02:11
5
heywood
1163
25-02-16 15:58
6
darkwood
922
25-02-25 20:40
7
Rob Gilbert
906
25-02-16 18:55
8
One4Matik
895
25-02-22 01:20
9
enrico
830
25-02-16 15:44
10
Rob Gilbert
718
25-02-16 18:52
Comment this cave!
Am25 031 love comes crashing
altermaven
1
solved(8)
 
Attempts: 179 * Solutions: 8 * clone
1
DarkStoorM
1305
25-02-15 12:58
2
heywood
1256
25-02-15 13:37
3
enrico
1080
25-02-15 13:53
4
Rob Gilbert
1079
25-02-16 10:21
5
darkwood
994
25-02-25 20:12
6
One4Matik
941
25-02-22 01:17
7
Rob Gilbert
919
25-02-16 05:58
8
Rob Gilbert
775
25-02-15 17:13
Comment this cave!
25-02-15 17:03altermaven

"and even amidst the abyss, the light will ever shine.. become the light, and those who desire hope will nestle by your beacon and nourish it. but so will those who try to snuff it -- in which case, let your light be brighter than their deepest darkness."

cso 288 right-of-way laws
dustin
7
solved(2)
 
Attempts: 122 * Solutions: 2 * semi-clone
1
nesdori
1335
25-02-15 12:16
2
DarkStoorM
1335
25-02-15 12:20
Comment this cave!
25-02-21 10:26dustin

glad to read that heywood :)

the cso effect here is of course the way how Κ brings the Ζ and the Η over the g-walls.

| for the Ζ, Κ can just let it follow him without gap.

| for the Η, this solution would not work because if a fly touches Κ from his left side, the fly would be scanned first and kill Κ. so here, the tricky stop-and-go solution is required. (this would also work for the Ζ, so for the Ζ two solutions are possible.)

25-02-19 12:35DarkStoorM

Sure :D

25-02-19 02:51heywood

is it time to post solutions? i love these but i can rarely figure them out. :)

25-02-15 18:35dustin

:d

25-02-15 13:13nesdori

darkstoorm, that is not a surprise; sometimes you do voluntary races against flies ;)

25-02-15 12:23DarkStoorM

This is my favorite fly trick! :D

25-02-15 10:44dustin

the cso puzzle for february! :d

it's released as untested, but i did test it at lower speed to ensure that it works. so it's definitely solvable!

this one requires, beside the right theoretical plan, a considerable amount of keyboard control! :d

AM25 030 stepping skew
altermaven
 
solved(9)
 
Attempts: 108 * Solutions: 9 * semi-clone
1
DarkStoorM
1001
25-02-15 12:17
2
nicol
1001
25-02-23 18:56
3
ligam
989
25-02-14 20:43
4
heywood
984
25-02-15 13:31
5
krissz
974
25-02-15 03:35
6
darkwood
957
25-02-15 00:26
7
darkwood
947
25-02-15 00:22
8
One4Matik
944
25-02-22 01:12
9
enrico
915
25-02-15 00:47
Comment this cave!
double dash 2 cave o
dustin
 
solved(1)
 
Attempts: 67 * Solutions: 1 * semi-clone
1
nicol
1621
25-02-13 17:50
Comment this cave!
136 lepidopterarium 10
heywood
 
solved(7)
 
Attempts: 165 * Solutions: 7 * clone
1
ligam
5451
25-02-13 21:54
2
darkwood
4993
25-02-13 18:43
3
ligam
4922
25-02-13 18:22
4
Rob Gilbert
4817
25-02-15 10:15
5
enrico
4094
25-02-13 18:14
6
krissz
4062
25-02-15 03:42
7
chris neilson
3933
25-02-14 06:38
Comment this cave!
double dash 2 cave n
dustin
 
solved(7)
 
Attempts: 96 * Solutions: 7 * semi-clone
1
DarkStoorM
2070
25-02-12 20:01
2
DarkStoorM
2065
25-02-12 13:35
3
nicol
2063
25-02-12 20:50
4
heywood
2051
25-02-12 23:36
5
krissz
2040
25-02-12 12:08
6
One4Matik
1997
25-02-13 23:57
7
enrico
1989
25-02-12 13:38
Comment this cave!
135 possessed pools
heywood
 
solved(4)
 
Attempts: 68 * Solutions: 4 * semi-clone
1
DarkStoorM
2173
25-02-11 18:40
2
nicol
1949
25-02-12 19:55
3
krissz
1799
25-02-12 12:10
4
darkwood
1798
25-02-11 20:34
Comment this cave!
134 lepidopterarium 9
heywood
 
solved(3)
 
Attempts: 102 * Solutions: 3 * clone
1
nicol
2074
25-02-11 16:14
2
darkwood
1952
25-02-11 21:10
3
Rob Gilbert
1915
25-02-13 09:34
Comment this cave!
double dash 2 cave m
dustin
3
solved(7)
 
Attempts: 157 * Solutions: 7 * semi-clone
1
DarkStoorM
3374
25-02-12 13:42
2
nicol
2163
25-02-14 16:05
3
heywood
1841
25-02-11 14:25
4
krissz
1793
25-02-11 14:25
5
One4Matik
1766
25-02-13 23:51
6
enrico
1157
25-02-12 17:37
7
enrico
740
25-02-11 11:28
Comment this cave!
25-02-14 23:30dustin

nesdori, i was already wondering if you'd be wondering that :d feel free to upload a version with more time and all ΑΑΑ required if possible, that'd surely be interesting!

25-02-13 12:34nesdori

i'm wondering.. given that there's enough time, is it possible to get all ΑΑΑ?-)

25-02-11 02:04dustin

that took a while to construct! :d

AM25 029 flutter garden
altermaven
 
solved(2)
 
Attempts: 50 * Solutions: 2 * semi-clone
1
DarkStoorM
1274
25-02-10 23:54
2
darkwood
604
25-02-10 21:42
Comment this cave!
AM25 028 Don't Crash
altermaven
 
solved(7)
 
Attempts: 57 * Solutions: 7 * clone
1
DarkStoorM
1060
25-02-10 12:21
2
nicol
1050
25-02-10 16:16
3
Rob Gilbert
1000
25-02-10 17:13
4
darkwood
1000
25-02-10 18:43
5
krissz
990
25-02-11 02:37
6
heywood
935
25-02-10 10:32
7
darkwood
935
25-02-10 18:40
Comment this cave!
133 the land of enchantment
heywood
 
solved(9)
 
Attempts: 170 * Solutions: 9 * clone
1
DarkStoorM
592
25-02-10 16:00
2
nicol
533
25-02-10 16:22
3
heywood
503
25-02-10 10:28
4
darkwood
450
25-02-10 18:53
5
darkwood
449
25-02-10 19:05
6
krissz
448
25-02-11 02:34
7
Rob Gilbert
445
25-02-10 06:43
8
darkwood
347
25-02-10 18:51
9
Rob Gilbert
317
25-02-10 05:41
Comment this cave!
AM25 027 abstractium-313
altermaven
1
solved(8)
 
Attempts: 139 * Solutions: 8 * clone
1
enrico
2461
25-02-09 17:01
2
DarkStoorM
2434
25-02-09 15:06
3
darkwood
2397
25-02-09 14:06
4
heywood
2220
25-02-09 23:28
5
ligam
2196
25-02-10 19:17
6
DarkStoorM
2092
25-02-09 12:20
7
Rob Gilbert
1907
25-02-09 12:23
8
dustin
1464
25-02-16 18:16
Comment this cave!
25-02-09 15:57altermaven

"chemicals"

hitting the \ target reveals the alchemystics flask ;)

no one's 16 bd game e int. 2
dustin
1
solved(11)
 
Attempts: 39 * Solutions: 11 * clone
1
heywood
551
25-02-08 21:23
2
DarkStoorM
551
25-02-08 21:25
3
nicol
550
25-02-08 21:45
4
enrico
550
25-02-09 10:54
5
darkwood
550
25-02-09 14:08
6
krissz
549
25-02-09 02:54
7
darkwood
547
25-02-09 14:07
8
Rob Gilbert
546
25-02-09 06:05
9
dustin
544
25-02-08 21:25
10
enrico
544
25-02-08 21:49
11
richie
536
25-02-11 17:37
Comment this cave!
25-02-08 21:26dustin

original cave: don pedro bd06 intermission 2

different from original: 5/10
The many ΖΖΖ at the bottom were removed; this simplifies the only challenge of this int considerably.

no one's 16 bd game e cave h
dustin
1
solved(9)
 
Attempts: 44 * Solutions: 9 * clone
1
DarkStoorM
505
25-02-09 16:16
2
DarkStoorM
503
25-02-09 16:14
3
heywood
498
25-02-08 21:57
4
nicol
493
25-02-08 22:28
5
ligam
489
25-02-08 20:14
6
Rob Gilbert
477
25-02-08 18:55
7
darkwood
474
25-02-09 14:10
8
krissz
470
25-02-09 02:52
9
dustin
443
25-02-08 23:05
Comment this cave!
25-02-08 19:09dustin

original cave: don pedro bd06 cave h

different from original: 5/10
this is kinda comparable with the previous cave; again no1 rearranged the (upper) ΖΖΖ so that they're less in the way, and again, the rest of the cave is pretty standard. the reason for the lower rating is that Κ has a lot more space in the original to deal with the ΖΖΖ, so the simplification is not as grave as in cave g.

no one's 16 bd game e cave g
dustin
1
solved(7)
 
Attempts: 52 * Solutions: 7 * clone
1
DarkStoorM
1588
25-02-09 15:16
2
nicol
1248
25-02-08 22:32
3
heywood
460
25-02-08 22:02
4
darkwood
454
25-02-09 14:28
5
ligam
448
25-02-08 19:38
6
krissz
434
25-02-09 02:50
7
Rob Gilbert
412
25-02-08 18:51
Comment this cave!
25-02-08 18:43dustin

original cave: don pedro bd06 cave g

different from original: 7/10
the original has an "escape the room" challenge at the start. no1's rearrangement of the ΖΖΖ completely removes this challenge. as the rest of the cave is pretty standard, i consider this to be a very big simplification. a lot of other, smaller changes were made, too. one of them is the new placement of the Ξ, which makes now two explosions necessary instead of one - one of the rare cases where no1 made a change to a d d difficulty! i guess he wanted to compensate just a little bit for the missing "escape the room" challenge :D

no one's 16 bd game e cave f
dustin
1
solved(6)
 
Attempts: 57 * Solutions: 6 * clone
1
darkwood
793
25-02-09 14:36
2
krissz
788
25-02-09 02:47
3
heywood
787
25-02-08 21:21
4
nicol
778
25-02-09 11:21
5
ligam
766
25-02-08 19:36
6
Rob Gilbert
582
25-02-08 18:22
Comment this cave!
25-02-08 18:20dustin

original cave: don pedro bd06 cave f

different from original: 4/10
no1 made several changes, each of which make the cave considerably easier: he removed a lot of ΖΖΖ in the starting area, added a Β next to the ΖΖΖ in the sw, making them easier to release, and lowered the requirement from 25Α to 20Α.

no one's 16 bd game e cave e
dustin
1
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
heywood
439
25-02-08 20:08
2
darkwood
438
25-02-08 20:40
3
Rob Gilbert
435
25-02-08 18:16
4
krissz
423
25-02-09 02:42
5
ligam
414
25-02-08 19:33
6
nicol
408
25-02-09 11:33
7
enrico
387
25-02-08 19:34
Comment this cave!
25-02-08 18:04dustin

original cave: don pedro bd06 cave e

different from original: 4/10
in the original, the ΖΖΖ at Κ's left side are trapped, which means that Κ has to snap them free, and the cave scanning order is such that there's a 50/50 chance that Κ explodes without a chance to escape after the snap. So this change alone is a considerable simplification!

no one's 16 bd game e int. 1
dustin
1
solved(9)
 
Attempts: 50 * Solutions: 9 * clone
1
DarkStoorM
365
25-02-08 00:09
2
heywood
364
25-02-07 10:43
3
darkwood
361
25-02-07 21:49
4
nicol
361
25-02-08 09:59
5
richie
360
25-02-07 11:31
6
krissz
358
25-02-07 11:13
7
Rob Gilbert
358
25-02-07 12:42
8
richie
356
25-02-07 11:30
9
enrico
352
25-02-07 12:07
Comment this cave!
25-02-07 10:15dustin

original cave: don pedro bd06 intermission 1

different from original: 7/10
only the two were moved, but this makes the int now more or less trivial and boring, while in the original the Η had to be snapped free and also it was a little puzzle involved to not crush the Η on the edge (original requirement was 9Α).

no one's 16 bd game e cave d
dustin
1
solved(10)
 
Attempts: 76 * Solutions: 10 * clone
1
DarkStoorM
3626
25-02-11 12:59
2
nicol
3191
25-02-08 10:04
3
DarkStoorM
3091
25-02-08 00:08
4
heywood
2455
25-02-07 14:54
5
krissz
1898
25-02-07 09:24
6
darkwood
1752
25-02-07 21:49
7
enrico
1450
25-02-07 17:26
8
Rob Gilbert
1173
25-02-07 12:47
9
dustin
822
25-02-07 10:02
10
richie
696
25-02-08 10:07
Comment this cave!
25-02-07 10:00dustin

original cave: don pedro bd06 cave d

different from original: 6/10
it's mainly the new arrangement of the ΗΗΗ that makes the cave much easier to me. in the original, Κ had a lot fewer space to deal with the ΗΗΗ, and also it was necessary to snap them free.
the ΑΑΑ requirement has been increased from 33 to 50, which doesn't make the cave that much harder imo (i guess no1 changed that because 50 is a rounder number once again
other than that, there are a few more minor changes in the cave and in the settings.

no one's 16 bd game e cave c
dustin
1
solved(8)
 
Attempts: 59 * Solutions: 8 * clone
1
DarkStoorM
1207
25-02-07 12:38
2
heywood
1180
25-02-07 15:11
3
darkwood
1166
25-02-07 18:08
4
krissz
1160
25-02-07 09:21
5
darkwood
1148
25-02-07 17:57
6
darkwood
1144
25-02-07 18:04
7
enrico
1094
25-02-07 17:29
8
Rob Gilbert
1090
25-02-08 06:29
Comment this cave!
25-02-07 09:15dustin

original cave: don pedro bd06 cave c

different from original: 2/10
close to 1/10; the requirement is reduced from 99 to 90Α, which makes a rather small difference with so many ΑΑΑ available. Also the scoring is changed.

no one's 16 bd game e cave b
dustin
1
solved(7)
 
Attempts: 19 * Solutions: 7 * clone
1
DarkStoorM
453
25-02-07 12:36
2
krissz
451
25-02-07 09:16
3
heywood
450
25-02-07 09:10
4
krissz
446
25-02-07 09:16
5
darkwood
443
25-02-07 15:39
6
enrico
433
25-02-07 09:10
7
Rob Gilbert
423
25-02-07 12:40
Comment this cave!
25-02-07 08:43dustin

original cave: don pedro bd06 cave b

different from original: 2/10
no1 removed one "fake outbox" above the start and reduced the ΑΑΑ requirement from 16 (max) to 15, probably because it's a nicer number again :D it might actually happen that one Α gets destroyed by an explosion by accident, although this seems very unlikely, but this is my reasoning to rate it 2/10 instead of 1/10.

no one's 16 bd game e cave a
dustin
1
solved(6)
 
Attempts: 9 * Solutions: 6 * clone
1
DarkStoorM
915
25-02-07 12:33
2
heywood
910
25-02-07 09:17
3
krissz
908
25-02-07 09:14
4
darkwood
898
25-02-07 15:38
5
Rob Gilbert
897
25-02-07 12:39
6
enrico
877
25-02-07 17:31
Comment this cave!
25-02-07 08:28dustin

game e
------

based on: boulder dash vi by don pedro (database search: "don pedro bd06")
caves with changes: 20/20

from now on, i won't list every single change by no1 in each cave any more because it's too much effort in the long run. i'm still gonna rate how different each cave is compared with the original, these are fun to make for me :D

about this cave:

different from original: 1/10
only the scoring was changed.

132 aggregate stores
heywood
 
solved(5)
 
Attempts: 66 * Solutions: 5 * semi-clone
1
DarkStoorM
972
25-02-11 12:53
2
heywood
954
25-02-08 12:50
3
DarkStoorM
933
25-02-06 23:40
4
krissz
923
25-02-08 11:48
5
darkwood
922
25-02-07 22:08
Comment this cave!
AM25 026 22 87.3 flutter
altermaven
3
solved(2)
 
Attempts: 138 * Solutions: 2 * semi-clone
1
heywood
699
25-02-06 17:10
2
darkwood
593
25-02-10 21:35
Comment this cave!
25-02-06 11:38altermaven

I am quite the autechre enthusiast. go back to the early 2021 caves, there's a series I did, autechre a-z :)

25-02-06 10:20Atarakushi

Unexpected AUTECHRE REFERENCE. love it.

25-02-05 12:52altermaven

as the naming implies, "flutter" is a flipside to am22 "djarum", which itself is a flip of am22 "lost". if there's any pattern to this, it is the fact that all three titles make up autechre's "anti e.p." released in 1993. I just added the final track.

"flutter" is programmed in such a way that (hopefully) no two solutions are exactly alike ;D

balderdash 158
dustin
 
solved(19)
 
Attempts: 273 * Solutions: 19 * clone
1
DarkStoorM
1435
25-02-06 23:36
2
enrico
1391
25-02-06 22:22
3
DarkStoorM
1378
25-02-05 12:30
4
darkwood
1296
25-02-08 21:19
5
darkwood
1217
25-02-06 11:35
6
darkwood
1212
25-02-08 21:12
7
darkwood
1211
25-02-08 21:28
8
enrico
1127
25-02-05 21:58
9
darkwood
1051
25-02-05 12:05
10
enrico
1051
25-02-05 13:39
11
heywood
997
25-02-05 10:17
12
enrico
990
25-02-05 08:45
13
dustin
910
25-02-08 21:47
14
darkwood
876
25-02-06 11:25
15
krissz
806
25-02-05 10:42
16
darkwood
790
25-02-05 11:32
17
Rob Gilbert
776
25-02-06 10:08
18
Atarakushi
716
25-02-09 03:43
19
Rob Gilbert
635
25-02-05 05:39
Comment this cave!
131 plunk intermission
heywood
1
solved(9)
 
Attempts: 229 * Solutions: 9 * clone
1
DarkStoorM
306
25-02-05 01:40
2
heywood
303
25-02-05 01:30
3
krissz
300
25-02-05 10:44
4
dustin
299
25-02-05 01:22
5
Rob Gilbert
298
25-02-05 05:38
6
darkwood
297
25-02-05 12:13
7
DarkStoorM
285
25-02-05 01:08
8
DarkStoorM
284
25-02-05 01:07
9
Rob Gilbert
278
25-02-05 05:34
Comment this cave!
25-02-05 01:41DarkStoorM

I knew I should have checked it, haha :D

130 tjaru
heywood
 
solved(2)
 
Attempts: 47 * Solutions: 2 * semi-clone
1
heywood
6948
25-02-06 17:14
2
darkwood
6748
25-02-05 19:30
Comment this cave!
DSM Dash 257
DarkStoorM
 
solved(2)
 
Attempts: 88 * Solutions: 2 * semi-clone
1
darkwood
505
25-02-05 13:12
2
krissz
316
25-02-05 10:54
Comment this cave!
DSM Dash 256
DarkStoorM
 
solved(3)
 
Attempts: 28 * Solutions: 3 * semi-clone
1
heywood
667
25-02-05 00:20
2
darkwood
614
25-02-05 12:44
3
krissz
602
25-02-05 10:57
Comment this cave!
am25 025 Releases
altermaven
 
solved(5)
 
Attempts: 106 * Solutions: 5 * semi-clone
1
darkwood
2211
25-02-04 20:45
2
nicol
2203
25-02-04 21:08
3
ligam
2199
25-02-04 20:02
4
darkwood
2174
25-02-04 20:41
5
enrico
1752
25-02-04 18:51
Comment this cave!
AM24 024 Double Bite
altermaven
2
solved(2)
 
Attempts: 243 * Solutions: 2 * semi-clone
1
DarkStoorM
344
25-02-02 21:16
2
DarkStoorM
308
25-02-02 17:48
Comment this cave!
25-02-02 21:16DarkStoorM

Hehe :D

25-02-02 20:36altermaven

how bizarre, 28s is what I ended up with after my test ;)

no one's boulder 33 int. 20
dustin
 
solved(20)
 
Attempts: 378 * Solutions: 20 * clone
1
DarkStoorM
318
25-02-02 15:48
2
Rob Gilbert
304
25-02-01 20:15
3
enrico
291
25-02-01 19:55
4
Rob Gilbert
288
25-02-01 20:08
5
heywood
281
25-02-01 18:46
6
enrico
272
25-02-01 19:48
7
enrico
269
25-02-01 17:37
8
darkwood
257
25-02-01 23:26
9
krissz
239
25-02-02 01:22
10
nicol
238
25-02-04 17:56
11
One4Matik
231
25-02-13 23:33
12
darkwood
229
25-02-01 23:51
13
richie
227
25-02-06 16:35
14
Rob Gilbert
226
25-02-01 20:07
15
darkwood
226
25-02-01 23:17
16
darkwood
226
25-02-01 23:39
17
darkwood
224
25-02-01 23:15
18
darkwood
218
25-02-01 23:37
19
Atarakushi
218
25-02-02 04:25
20
darkwood
213
25-02-01 23:41
Comment this cave!
no one's boulder 33 cave 19
dustin
 
solved(8)
 
Attempts: 43 * Solutions: 8 * clone
1
DarkStoorM
347
25-02-02 15:54
2
ligam
341
25-02-02 12:08
3
krissz
327
25-02-02 01:24
4
heywood
325
25-02-02 18:59
5
krissz
321
25-02-02 01:19
6
nicol
313
25-02-04 17:58
7
darkwood
311
25-02-01 22:57
8
Rob Gilbert
303
25-02-02 06:41
Comment this cave!
no one's boulder 33 cave 18
dustin
 
solved(5)
 
Attempts: 51 * Solutions: 5 * clone
1
heywood
347
25-02-02 20:25
2
krissz
337
25-02-02 01:12
3
nicol
329
25-02-04 18:02
4
Rob Gilbert
275
25-02-02 06:37
5
darkwood
261
25-02-06 11:39
Comment this cave!
AM25 023 no sandwich
altermaven
 
solved(7)
 
Attempts: 286 * Solutions: 7 * semi-clone
1
DarkStoorM
715
25-02-01 01:48
2
krissz
714
25-02-01 01:28
3
DarkStoorM
714
25-02-01 01:35
4
altermaven
710
25-01-31 23:23
5
heywood
709
25-02-01 15:08
6
dustin
706
25-01-31 22:58
7
darkwood
701
25-01-31 22:19
Comment this cave!
no one's boulder 33 cave 17
dustin
 
solved(3)
 
Attempts: 78 * Solutions: 3 * semi-clone
1
DarkStoorM
992
25-01-31 12:03
2
krissz
517
25-01-31 16:29
3
enrico
498
25-01-31 13:52
Comment this cave!
no one's boulder 33 cave 16
dustin
 
solved(6)
 
Attempts: 20 * Solutions: 6 * clone
1
krissz
371
25-01-31 16:31
2
Rob Gilbert
365
25-01-31 14:16
3
darkwood
350
25-02-09 15:06
4
enrico
335
25-01-31 13:54
5
One4Matik
332
25-02-13 23:31
6
krissz
303
25-01-31 16:30
Comment this cave!
129 catacombs
heywood
 
solved(9)
 
Attempts: 143 * Solutions: 9 * clone
1
DarkStoorM
4184
25-02-02 12:07
2
ligam
4175
25-01-31 21:32
3
heywood
4150
25-01-31 19:08
4
darkwood
4108
25-01-31 23:33
5
One4Matik
4063
25-02-13 23:28
6
krissz
3999
25-01-31 08:21
7
Rob Gilbert
3684
25-01-31 06:01
8
enrico
3646
25-01-31 00:22
9
enrico
3570
25-01-30 23:47
Comment this cave!
128 brickworks 6
heywood
 
solved(2)
 
Attempts: 46 * Solutions: 2 * semi-clone
1
ligam
4135
25-01-31 21:09
2
krissz
4128
25-01-31 08:23
Comment this cave!
Islands
Atarakushi
1
solved(3)
 
Attempts: 231 * Solutions: 3 * semi-clone
1
DarkStoorM
576
25-01-31 00:56
2
Atarakushi
521
25-01-30 10:12
3
krissz
508
25-02-03 10:49
Comment this cave!
25-01-30 09:52Atarakushi

After caves with more rigid solutions... a bit of fun.

no one's boulder 33 int. 15
dustin
 
solved(5)
 
Attempts: 62 * Solutions: 5 * clone
1
heywood
276
25-01-30 10:35
2
nicol
275
25-02-05 20:35
3
Rob Gilbert
273
25-01-30 09:36
4
krissz
272
25-01-30 11:50
5
richie
272
25-02-06 16:42
Comment this cave!
no one's boulder 33 cave 14
dustin
 
solved(6)
 
Attempts: 44 * Solutions: 6 * clone
1
DarkStoorM
405
25-02-02 15:57
2
krissz
391
25-01-30 11:49
3
Atarakushi
381
25-01-30 10:15
4
enrico
356
25-01-30 14:03
5
nicol
355
25-02-05 20:34
6
Rob Gilbert
354
25-01-31 10:46
Comment this cave!
no one's boulder 33 cave 13
dustin
 
solved(6)
 
Attempts: 57 * Solutions: 6 * semi-clone
1
nicol
444
25-02-05 20:32
2
DarkStoorM
411
25-02-02 16:03
3
krissz
391
25-01-31 02:33
4
DarkStoorM
371
25-01-31 01:51
5
heywood
328
25-01-30 18:39
6
enrico
289
25-01-30 13:52
Comment this cave!
no one's boulder 33 cave 12
dustin
 
solved(7)
 
Attempts: 31 * Solutions: 7 * clone
1
DarkStoorM
335
25-02-02 16:04
2
nicol
333
25-01-29 21:05
3
Rob Gilbert
332
25-01-29 16:57
4
heywood
332
25-01-30 17:38
5
krissz
331
25-01-29 16:06
6
darkwood
329
25-01-29 14:07
7
enrico
322
25-01-29 13:24
Comment this cave!
no one's boulder 33 cave 11
dustin
 
solved(4)
 
Attempts: 123 * Solutions: 4 * semi-clone
1
enrico
618
25-01-29 14:42
2
heywood
578
25-01-30 18:30
3
darkwood
531
25-01-29 14:23
4
krissz
352
25-01-29 16:05
Comment this cave!
no one's boulder 33 int. 10
dustin
 
solved(12)
 
Attempts: 30 * Solutions: 12 * clone
1
DarkStoorM
1367
25-01-31 01:53
2
DarkStoorM
886
25-01-31 01:51
3
heywood
777
25-01-28 15:00
4
krissz
629
25-01-28 14:09
5
enrico
585
25-01-28 13:43
6
krissz
493
25-01-28 14:08
7
darkwood
493
25-01-29 14:24
8
nicol
493
25-01-29 21:04
9
Rob Gilbert
491
25-01-28 14:08
10
darkwood
489
25-01-29 14:25
11
Atarakushi
488
25-01-29 08:19
12
richie
484
25-01-28 15:51
Comment this cave!
no one's boulder 33 cave 09
dustin
 
solved(4)
 
Attempts: 38 * Solutions: 4 * clone
1
heywood
616
25-01-30 21:33
2
Rob Gilbert
416
25-01-29 06:03
3
krissz
379
25-01-28 14:07
4
enrico
375
25-01-28 14:02
Comment this cave!
no one's boulder 33 cave 08
dustin
 
solved(6)
 
Attempts: 46 * Solutions: 6 * clone
1
DarkStoorM
702
25-02-03 16:52
2
heywood
680
25-01-29 03:29
3
krissz
597
25-01-29 08:39
4
Rob Gilbert
388
25-01-28 16:58
5
One4Matik
352
25-02-13 23:08
6
enrico
342
25-01-28 13:51
Comment this cave!
AM25 022 spills
altermaven
6
solved(10)
 
Attempts: 544 * Solutions: 10 * semi-clone
1
DarkStoorM
1218
25-01-30 01:54
2
altermaven
1203
25-01-28 16:28
3
heywood
1188
25-01-28 19:40
4
darkwood
1164
25-01-28 22:50
5
enrico
1149
25-01-28 18:29
6
heywood
1134
25-01-28 17:20
7
darkwood
1104
25-01-27 14:14
8
darkwood
1083
25-01-27 15:33
9
dustin
1071
25-02-21 22:22
10
enrico
1026
25-01-28 15:31
Comment this cave!
25-01-30 01:54DarkStoorM

Not by much :D

25-01-29 10:47altermaven

I am sure darkstoorm could optimize this a little faster than me ;)

25-01-28 17:20heywood

wow!

25-01-28 15:34enrico

terribly fantastic!

25-01-28 09:56Atarakushi

WOW! this is fiercely creative.

25-01-27 12:50altermaven

arrange the \ and | so they will act as fillers for the lights to pass through, but don't forget to scoop for the next spill. if all are not aligned by the fourth cup, ^ is in trouble!

no one's boulder 33 cave 07
dustin
 
solved(7)
 
Attempts: 339 * Solutions: 7 * clone
1
heywood
898
25-01-28 14:56
2
enrico
658
25-01-27 14:11
3
nicol
562
25-02-05 20:30
4
darkwood
542
25-01-29 13:49
5
Rob Gilbert
537
25-01-28 11:45
6
krissz
427
25-01-29 08:52
7
darkwood
296
25-01-27 14:53
Comment this cave!
no one's boulder 33 cave 06
dustin
 
solved(7)
 
Attempts: 113 * Solutions: 7 * clone
1
DarkStoorM
426
25-02-02 16:24
2
ligam
416
25-01-28 18:50
3
krissz
400
25-01-29 08:54
4
Rob Gilbert
397
25-01-27 11:14
5
darkwood
394
25-01-27 14:32
6
enrico
389
25-01-27 13:47
7
nicol
380
25-02-05 20:22
Comment this cave!
RUSH
Atarakushi
 
solved(5)
 
Attempts: 106 * Solutions: 5 * semi-clone
1
heywood
84
25-01-27 22:03
2
Atarakushi
83
25-01-26 23:29
3
darkwood
82
25-01-29 13:57
4
Atarakushi
78
25-01-27 04:32
5
nicol
73
25-01-29 20:56
Comment this cave!
no one's boulder 33 int. 05
dustin
 
solved(10)
 
Attempts: 93 * Solutions: 10 * clone
1
darkwood
233
25-01-27 01:36
2
darkwood
233
25-01-27 13:02
3
One4Matik
232
25-02-13 23:01
4
darkwood
226
25-01-27 12:57
5
krissz
224
25-01-27 01:43
6
richie
222
25-01-29 11:45
7
enrico
218
25-01-26 21:03
8
heywood
218
25-01-28 12:30
9
nicol
216
25-01-26 21:14
10
Rob Gilbert
212
25-01-26 18:59
Comment this cave!
no one's boulder 33 cave 04
dustin
 
solved(7)
 
Attempts: 59 * Solutions: 7 * clone
1
DarkStoorM
615
25-02-03 16:56
2
nicol
592
25-01-26 21:13
3
darkwood
582
25-01-27 01:22
4
One4Matik
510
25-02-13 22:58
5
krissz
509
25-01-27 01:47
6
Rob Gilbert
507
25-01-26 19:02
7
enrico
473
25-01-26 21:07
Comment this cave!
no one's boulder 33 cave 03
dustin
 
solved(8)
 
Attempts: 30 * Solutions: 8 * clone
1
DarkStoorM
302
25-02-01 01:56
2
heywood
291
25-01-27 22:14
3
darkwood
270
25-01-27 01:15
4
nicol
261
25-01-26 21:10
5
krissz
240
25-01-27 01:48
6
One4Matik
232
25-02-08 22:12
7
Rob Gilbert
220
25-01-26 18:56
8
enrico
194
25-01-26 21:01
Comment this cave!
no one's boulder 33 cave 02
dustin
 
solved(6)
 
Attempts: 19 * Solutions: 6 * clone
1
heywood
404
25-01-27 22:10
2
krissz
402
25-01-27 01:50
3
nicol
399
25-01-26 21:09
4
darkwood
396
25-01-27 01:13
5
Rob Gilbert
390
25-01-26 19:01
6
enrico
381
25-01-26 21:05
Comment this cave!
no one's boulder 33 cave 01
dustin
 
solved(5)
 
Attempts: 10 * Solutions: 5 * clone
1
heywood
361
25-01-27 22:06
2
nicol
358
25-01-26 21:06
3
krissz
354
25-01-27 01:52
4
Rob Gilbert
342
25-01-26 18:53
5
darkwood
336
25-01-27 01:10
Comment this cave!
AM25 021 avaritia IV
altermaven
4
solved(8)
 
Attempts: 165 * Solutions: 8 * clone
1
ligam
1332
25-01-26 19:46
2
nicol
1320
25-01-26 09:53
3
darkwood
1266
25-01-29 17:03
4
krissz
1187
25-01-26 00:18
5
darkwood
1170
25-01-27 01:02
6
One4Matik
1160
25-02-08 22:10
7
Rob Gilbert
1092
25-01-26 13:24
8
enrico
1092
25-01-26 18:05
Comment this cave!
25-01-26 10:58altermaven

It's been years since I had last done one of these lol

25-01-26 09:56nicol

i will look for more this kind cave! thanks regards!

25-01-26 09:55nicol

its a great pleasure! thanks i love this kind cave!

25-01-25 23:13altermaven

pleasure or pain?

AM25 020 the mineralogist
altermaven
2
solved(7)
 
Attempts: 116 * Solutions: 7 * clone
1
heywood
3374
25-01-24 18:57
2
krissz
2589
25-01-30 07:32
3
darkwood
2387
25-01-27 00:17
4
enrico
1773
25-01-24 16:54
5
Rob Gilbert
1563
25-01-24 19:20
6
dustin
1462
25-01-24 20:53
7
nicol
1442
25-01-24 15:15
Comment this cave!
25-01-24 20:54dustin

congrats to 1200 great classic-style caves! :d

25-01-24 13:49altermaven

how many diamonds can ^ conjure in this celebratory cave? the first 1200 points are easy, but the rest come with careful work and cautious movement. also notice a second message appearing as soon as you get your first 25\ below you. but the exit is not that easy!

looking forward to so much more.

balderdash 157
dustin
3
solved(10)
 
Attempts: 197 * Solutions: 10 * clone
1
heywood
242
25-01-25 18:02
2
heywood
214
25-01-24 12:18
3
krissz
197
25-01-24 09:22
4
darkwood
184
25-01-27 01:07
5
Rob Gilbert
104
25-01-24 09:49
6
enrico
88
25-01-24 16:46
7
nicol
87
25-01-24 15:20
8
Atarakushi
79
25-01-24 09:15
9
One4Matik
74
25-02-02 02:42
10
richie
73
25-01-25 09:34
Comment this cave!
25-01-24 20:50dustin

thx Atarakushi :d i dare to say i doubt that all ΑΑΑ are mathematically possible, even in a forum with nesdori :d

25-01-24 09:16Atarakushi

Funny cave! I Wonder if anyone will by crazy enough to get all the diamonds - I'm sure someone will!

25-01-24 09:14dustin

whoops, i just noted i had this one in reserve for my 2800th cave, but i missed it :d

127 set ups
heywood
 
solved(7)
 
Attempts: 62 * Solutions: 7 * clone
1
heywood
2889
25-01-24 00:01
2
krissz
2848
25-01-24 09:17
3
nicol
2575
25-01-25 13:27
4
darkwood
2508
25-01-29 17:08
5
Rob Gilbert
2330
25-01-24 06:36
6
enrico
2291
25-01-23 23:37
7
richie
2172
25-01-25 09:37
Comment this cave!
AM 25 016 VARiant
enrico
1
solved(8)
 
Attempts: 162 * Solutions: 8 * clone
1
nicol
25787
25-01-25 12:36
2
ligam
25618
25-01-26 20:46
3
darkwood
21898
25-02-11 14:57
4
ligam
19194
25-01-23 23:09
5
One4Matik
19132
25-02-02 02:40
6
Rob Gilbert
16976
25-01-23 18:30
7
Rob Gilbert
7486
25-01-23 18:23
8
Rob Gilbert
1673
25-01-23 17:43
Comment this cave!
25-01-23 17:41enrico

No change in the altermaven scheme, but only in the game parameters; The goal is maximum collection.

AM25 019 vga spite
altermaven
 
solved(2)
 
Attempts: 81 * Solutions: 2 * semi-clone
1
krissz
867
25-01-23 14:34
2
nicol
790
25-01-23 16:27
Comment this cave!
balderdash 156
dustin
 
solved(8)
 
Attempts: 86 * Solutions: 8 * clone
1
heywood
351
25-01-23 22:43
2
krissz
336
25-01-23 08:19
3
Atarakushi
332
25-01-24 09:28
4
darkwood
328
25-01-26 23:49
5
nicol
312
25-01-23 16:29
6
enrico
304
25-01-22 17:07
7
One4Matik
287
25-02-02 02:24
8
Rob Gilbert
257
25-01-22 14:47
Comment this cave!
AM25 018 A Blacklight Fantasy
altermaven
1
solved(5)
 
Attempts: 63 * Solutions: 5 * clone
1
heywood
963
25-01-22 21:36
2
nicol
865
25-01-23 16:30
3
krissz
858
25-01-23 08:14
4
enrico
761
25-01-22 14:04
5
Rob Gilbert
702
25-01-22 12:41
Comment this cave!
25-01-22 19:03altermaven

weird dreams become a certain lucidity through mirrors, and ^ wonders why he is here in the first place. there's \ to be had, though, so there's no complaints..

themes abc 12: launch base
dustin
2
solved(2)
 
Attempts: 37 * Solutions: 2 * semi-clone
1
nesdori
2880
25-01-21 22:34
2
nicol
1218
25-01-21 21:14
Comment this cave!
25-01-21 11:42dustin

and there's another note a few footsteps away from the first one. it reads:

"oops, i forgot to mention the seventh and final dancing fly formation! it's called:
swarm-Η8
have fun! prof. gg"

Κ smiles.

25-01-21 11:34dustin

Κ has solved his first exercise and made it past the gigantic chessboard. next, he faces a kind of base with a lot of flies who seem to be ready to move upwards. a note lies there at the entrance of the base. it reads:

"dear traveler who is witty enough to make it past professor mc donadall's chessboard! welcome to my dancing fly formation lab and launch base! you may proceed only if you manage to unleash all these ΖΖΖ and ΗΗΗ to get access to the ΑΑΑ! i also invented funny names for each of the formations.
from left to right:
bob and bobette (bnb)
lifted Ζ-vortex
lifted Η-vortex
lifted gear wheels
one busy bee
three busy bees
for those who manage to create and launch a bnb formation on their own, i prepared an extra chamber with bonus rewards!
happy launching!
all the best,
professor gumblegore"

"wow!" Κ marvels at the thought what a genius that professor gumblegore must be if he discovered all these... what did he call it... "dancing fly formations"! and he seems to be quite a nice person as well, given how friendly his note was written. full of curiosity, Κ walks into the base and wonders what these formations will look like once once he allows them to show their dances!

126 blacklight
heywood
 
solved(2)
 
Attempts: 172 * Solutions: 2 * semi-clone
1
heywood
2479
25-01-21 18:24
2
nicol
2451
25-01-25 15:44
Comment this cave!
classic remakes 99
dustin
1
solved(6)
 
Attempts: 107 * Solutions: 6 * clone
1
DarkStoorM
216
25-01-21 00:03
2
heywood
211
25-01-20 20:42
3
heywood
208
25-01-20 20:40
4
Rob Gilbert
206
25-01-20 12:13
5
krissz
199
25-01-21 00:47
6
nicol
165
25-01-20 19:27
Comment this cave!
25-01-20 10:58dustin

this was my original version of "double dash 2 intermission 3". i tried to solve it yesterday but after some fails, i deleted half of the ΖΖΖ. however, having seen krissz's demo, this cave now suddenly looks fairly easy to me :d

so this is a cave which can be very difficult or very easy, depending on whether Κ has a good plan how to do it :d

difficulty: 5/10

AM25 017 grimreap.exe
altermaven
1
solved(7)
 
Attempts: 60 * Solutions: 7 * clone
1
DarkStoorM
964
25-01-19 20:40
2
ligam
951
25-01-19 20:35
3
nicol
949
25-01-19 21:40
4
krissz
947
25-01-21 00:51
5
darkwood
938
25-01-26 23:31
6
enrico
925
25-01-19 22:33
7
Rob Gilbert
923
25-01-20 06:35
Comment this cave!
25-01-19 19:03altermaven

thrice-damned and scorned, but not dead somehow? ^ is in a pickle!

double dash 2 intermission 3
dustin
1
solved(10)
 
Attempts: 48 * Solutions: 10 * clone
1
DarkStoorM
118
25-01-21 00:05
2
krissz
115
25-01-20 01:45
3
Rob Gilbert
115
25-01-20 12:01
4
Rob Gilbert
115
25-01-20 12:04
5
dustin
114
25-01-20 10:44
6
nicol
109
25-01-19 21:41
7
enrico
106
25-01-19 18:20
8
One4Matik
104
25-01-21 01:38
9
richie
102
25-01-29 11:47
10
Rob Gilbert
90
25-01-20 08:36
Comment this cave!
25-01-20 10:51dustin

wow krissz, your solution looks fairly simple! at first i had two ΖΖ per column in this cave, but i thought that'd be too difficult. however, your solution method would work just as well :d

double dash 2 cave l
dustin
 
solved(3)
 
Attempts: 26 * Solutions: 3 * semi-clone
1
nicol
2246
25-01-18 09:03
2
heywood
2229
25-01-19 16:53
3
krissz
2197
25-01-19 07:17
Comment this cave!
AM25 016 stripey
altermaven
 
solved(3)
 
Attempts: 130 * Solutions: 3 * semi-clone
1
DarkStoorM
809
25-01-19 13:12
2
nicol
617
25-01-18 22:04
3
ligam
561
25-01-17 22:40
Comment this cave!
125 verdigris vault
heywood
 
solved(6)
 
Attempts: 28 * Solutions: 6 * semi-clone
1
DarkStoorM
1214
25-01-17 02:02
2
heywood
1178
25-01-17 19:34
3
krissz
1168
25-01-19 14:01
4
nicol
1145
25-01-18 22:10
5
enrico
1030
25-01-17 09:45
6
Atarakushi
999
25-01-21 04:41
Comment this cave!
AM25 015 DOS glitch
altermaven
 
solved(3)
 
Attempts: 34 * Solutions: 3 * semi-clone
1
DarkStoorM
631
25-01-16 23:05
2
nicol
625
25-01-19 12:40
3
heywood
585
25-01-16 22:32
Comment this cave!
double dash 2 cave k
dustin
 
solved(7)
 
Attempts: 17 * Solutions: 7 * clone
1
DarkStoorM
1944
25-01-16 23:31
2
krissz
1935
25-01-16 16:10
3
heywood
1928
25-01-16 14:33
4
nicol
1920
25-01-16 17:48
5
Rob Gilbert
1911
25-01-16 19:57
6
enrico
1821
25-01-16 17:32
7
Rob Gilbert
1798
25-01-16 16:44
Comment this cave!
AM25 014 abstractium-311
altermaven
 
solved(8)
 
Attempts: 46 * Solutions: 8 * clone
1
heywood
2344
25-01-16 02:42
2
dustin
2268
25-01-15 21:50
3
nicol
2209
25-01-19 12:55
4
altermaven
2190
25-01-16 23:00
5
enrico
2186
25-01-16 10:45
6
enrico
2024
25-01-16 09:55
7
Rob Gilbert
1968
25-01-16 08:48
8
krissz
1847
25-01-16 03:00
Comment this cave!
cso 287 fake automatism
dustin
2
solved(3)
 
Attempts: 444 * Solutions: 3 * semi-clone
1
nesdori
123
25-01-16 18:06
2
nicol
122
25-01-15 16:25
3
heywood
122
25-01-17 19:55
Comment this cave!
25-01-16 21:53dustin

...and these are the cso effectsshown in this puzzle:

visible in the solutions:
| the way Κ avoids the Ζ in the se and sw corners

only appearing in fail attempts:
| the ΘΘ converting into ΒΒ without killing the Ζ if Κ does nothing at the beginning (maybe this is the first cso cave showing that one, but i'm not 100% sure) :d
| the Μ blocking the Α off before the Α can fall if Κ makes the Ζ explode above the Θ.

25-01-15 15:05dustin

one of my bd-related resolutions for 2025 was to upload one cso cave per month, so here comes the puzzle for january! :d

i have around 30 cso caves in reserve, most of them old ideas where i thought "nice idea, but looks like it could be improved". so i'm gonna check those again and see where i have new ideas to make these caves cooler! :d

AM25 013 awkward paneling
altermaven
 
solved(3)
 
Attempts: 71 * Solutions: 3 * semi-clone
1
ligam
1480
25-01-15 20:00
2
nicol
1211
25-01-15 20:48
3
krissz
665
25-01-15 14:49
Comment this cave!
PLUNGE
Atarakushi
3
solved(1)
 
Attempts: 111 * Solutions: 1 * semi-clone
1
DarkStoorM
343
25-01-15 11:41
Comment this cave!
25-01-15 22:07dustin

wow, that looks impressive!

25-01-15 11:41DarkStoorM

That was a bit hard ;D

25-01-15 10:16Atarakushi

Ordinarily, I would not make a cave that would require this much dexterity, but i had the idea so thought: "why not?"

AM25 012 unexpected visit
altermaven
1
solved(5)
 
Attempts: 121 * Solutions: 5 * semi-clone
1
ligam
700
25-01-15 19:37
2
nicol
692
25-01-20 20:03
3
krissz
544
25-01-15 14:54
4
enrico
465
25-01-14 23:20
5
Atarakushi
453
25-01-15 09:45
Comment this cave!
25-01-15 14:27altermaven

itzi didn't want to be a part of the mess but here we are

blue, cyan, hi-green

dustin's bd24 int 4 l5
dustin
1
solved(8)
 
Attempts: 78 * Solutions: 8 * clone
1
krissz
695
25-01-15 15:04
2
krissz
630
25-01-15 15:01
3
heywood
590
25-01-15 10:05
4
heywood
455
25-01-15 10:05
5
nicol
425
25-01-20 20:07
6
Rob Gilbert
370
25-01-15 06:17
7
krissz
305
25-01-15 14:55
8
enrico
170
25-01-14 23:20
Comment this cave!
25-01-14 20:51dustin

intermission 4: pilers
----------------------

based on: balderdash 123

and that was dustin's bd 24! 25 is in work, and it's gonna be a special episode - another expert remix (15 was also one) where there will be remakes of caves from dbd 16-24 but with way higher requirements! so Κ won't have an easy time, but he will have challenges! :d

dustin's bd24 cave p l5
dustin
1
solved(3)
 
Attempts: 80 * Solutions: 3 * semi-clone
1
DarkStoorM
890
25-01-15 00:34
2
nicol
695
25-01-20 20:11
3
krissz
660
25-01-15 15:08
Comment this cave!
25-01-14 20:46dustin

cave p: pirate islands
----------------------

based on: balderdash 108 (ryb comp 4)
required ΑΑΑ: 60/63 (50/67)
cave time: 150 (150)

finally, one of the more challenging caves of level 5. Κ must not waste too many ΑΑΑ in Ζ explosions, and the timer also puts some pressure on him!

dustin's bd24 cave o l5
dustin
1
solved(5)
 
Attempts: 24 * Solutions: 5 * clone
1
DarkStoorM
645
25-01-15 00:20
2
DarkStoorM
630
25-01-15 00:14
3
nicol
510
25-01-20 20:12
4
krissz
415
25-01-15 15:09
5
Rob Gilbert
350
25-01-15 06:16
Comment this cave!
25-01-14 20:40dustin

cave o: double funnel
---------------------

based on: balderdash 58
required ΑΑΑ: 30/31 (30/48)
cave time: 100 (150)

that's the cave for the retro quota :d

124 leaky lagoon
heywood
 
solved(4)
 
Attempts: 37 * Solutions: 4 * semi-clone
1
nicol
3428
25-01-20 20:17
2
heywood
3384
25-01-16 18:20
3
dustin
3364
25-01-15 15:24
4
krissz
3332
25-01-15 15:17
Comment this cave!
123 pest control
heywood
 
solved(3)
 
Attempts: 39 * Solutions: 3 * semi-clone
1
DarkStoorM
2064
25-01-14 22:49
2
nicol
1992
25-01-14 20:33
3
krissz
1992
25-01-15 09:06
Comment this cave!
dustin's bd24 cave n l5
dustin
1
solved(4)
 
Attempts: 31 * Solutions: 4 * semi-clone
1
DarkStoorM
1760
25-01-22 02:11
2
nicol
1625
25-01-20 20:20
3
DarkStoorM
1580
25-01-14 00:46
4
krissz
940
25-01-14 14:38
Comment this cave!
25-01-13 22:21dustin

cave n: disguise
----------------

based on: balderdash 68
required ΑΑΑ: 70 (50)
cave time: 150 (150)

honestly, this cave is not one of my favs of the game and it was one of the last caves i chose because technically it's just an ordinary trap-the-ΘΘΘ cave including the waiting time until the ΘΘΘ has suffocated. still, i haven't seen the disguise idea much in fancaves yet, so i thought it could still be an unexpected idea for the players! :d

dustin's bd24 cave m l5
dustin
1
solved(4)
 
Attempts: 47 * Solutions: 4 * semi-clone
1
DarkStoorM
1075
25-01-14 00:49
2
nicol
1000
25-01-14 20:30
3
heywood
925
25-01-14 16:45
4
krissz
635
25-01-14 14:39
Comment this cave!
25-01-13 21:54dustin

cave m: leaky cauldrons
-----------------------

original cave: balderdash 96 (complement 5)
required ΑΑΑ: 45 (40)
cave time: 80 (150)

what's insteresting about this one: although the ΙΙΙ permeability is set identic to the gdash version, the ΑΒΑΒ fall way quicker here than in gdash. the funny thing is, i'm not sure if this makes the cave harder or easier! at first sight, it seems to be harder because Κ is in higher danger. but on the other hand, as there are still around 30 seconds left when everything has fallen through, Κ might get a few easy ΑΑΑ in the end. for the gdash original, i intentionally set the time limit so short that time runs out before everything has fallen through, to exclude exactly those easy ΑΑΑ at the end! :d

Stripes DX 50
altermaven
2
solved(3)
 
Attempts: 56 * Solutions: 3 * semi-clone
1
DarkStoorM
7371
25-01-16 00:47
2
nicol
7245
25-01-13 17:56
3
ligam
6885
25-01-15 18:44
Comment this cave!
25-01-13 16:52altermaven

changed time limit to time penalty, points tripled to compensate

Remember there is no horizontal wrap!

25-01-13 13:03altermaven

"rose banner"

FLOAT II
Atarakushi
 
solved(2)
 
Attempts: 72 * Solutions: 2 * semi-clone
1
Atarakushi
183
25-01-25 22:32
2
heywood
133
25-01-13 16:51
Comment this cave!
no one's 16 bd game d cave p
dustin
1
solved(8)
 
Attempts: 25 * Solutions: 8 * clone
1
DarkStoorM
585
25-01-14 01:53
2
heywood
551
25-01-13 01:00
3
krissz
549
25-01-13 10:09
4
Rob Gilbert
541
25-01-13 06:07
5
nicol
537
25-01-13 19:07
6
Atarakushi
537
25-01-13 10:41
7
dustin
536
25-01-14 11:18
8
enrico
521
25-01-13 09:08
Comment this cave!
25-01-12 23:38dustin

changes by no1:

| five ΒΒΒΒΒ were added in the first two rows (only one was already there in original).
\ this makes the explosion way easier to perform; in original, the eight diagonal ΒΒΒΒΒΒΒΒ at the left had to be used for that, now these are more or less pointless.

| requirement reduced from 41Α (maximum in original) to 35
\ this has two different simplifying effects: firstly, the ΒΒΒ above the ΛΛΛ are now sufficient, and secondly, there are still five bonus ΑΑΑΑΑ, which is highly relevant in the c64 version because Κ can easily lose ΑΑΑ during the conversion because of the bd1 ΛΛΛ bug (see also cave i).

| bonus score increased from 0 to 15.
\ unlike in the original, bonus ΑΑΑ are now available.

different from original: 7/10
some typical no1 changes which look small but have a big simplifying effect. everything that makes don pedro's original tricky and difficult is massively easier in no1's version: the tricky explosion, the idea to use an extra Β for the ΛΛΛ (which is no longer necessary), and the tricky ΒΒΒ conversion with the ΛΛΛ bug.

here at this site, where the ΛΛΛ bug is of course not existant, my rating for the difference between don pedro's and no1's version is 5/10.

no one's 16 bd game d cave o
dustin
1
solved(5)
 
Attempts: 57 * Solutions: 5 * clone
1
DarkStoorM
721
25-01-14 00:53
2
heywood
688
25-01-13 01:12
3
krissz
684
25-01-13 10:08
4
Rob Gilbert
520
25-01-13 06:06
5
enrico
492
25-01-13 09:06
Comment this cave!
25-01-12 22:27dustin

changes by no1:

| massively increased the random ΑΑΑ density (from 10 to 74)
\ this makes it a lot easier to get out of the starting area.

| requirement increased from 18Α to 60Α.
\ that makes sense with so many more ΑΑΑ in the cave, and it still makes the cave easier because in original almost all ΑΑΑ were required while now the 60Α aren't a real challenge (once Κ has made it out of the starting area, that is).

| score changed from 10/10 to 2/4
\ if more ΑΑΑ are available, they should be worth fewer points.

different from original: 6/10
escaping the Ν area has become considerably easier, a further simplification is given by the possibility to destroy a lot of ΖΖΖ afterwards.

NO ONE'S 16 BD GAME d cave n
dustin
1
solved(3)
 
Attempts: 32 * Solutions: 3 * semi-clone
1
heywood
1049
25-01-13 01:30
2
krissz
519
25-01-13 10:01
3
dustin
351
25-01-14 11:22
Comment this cave!
25-01-12 21:38dustin

changes by no1:

| the horizontal ΖΖΖ line is a vertical line to the very bottom in original (interrupted by Ε three times.)
| the upper ΗΗΗ row was a diagonal line in original.
| and the lower ΗΗΗ row is a vertical line in original.
\ all the flies were directly in Κ's way in original and had to be released to get past. now all the flies are fairly easy to avoid, and especially the ΖΖΖ look pointless.

| the four diagonal ΒΒΒΒ which trap the Θ to the right were added by no1.
\ in original, the (vertical) lower ΗΗΗ line traps the Θ. now that these ΗΗΗ are arranged differently, the Θ would no longer be trapped without the extra ΒΒΒΒ.

| the ΘΘΘ and ΛΛΛ timer was changed from 20 to 4.
\ the ΘΘΘ now suffocates very quickly, before Κ can even reach it. if Κ tries to get a few more ΑΑΑ by the ΛΛΛ, he might be surprised that the ΛΛΛ runs so shortly.

| cave timer reduced from 250 to 210
\ unclear purpose to me

| requirement reduced from 75Α to 60Α
\ this is still effectively more than in the original because the Θ gives way less ΑΑΑ now, so Κ needs to get a few more ΑΑΑ either from a Η or from the ΛΛΛ.

| score changed from 10/5 to 3/5
\ makes way more sense now. firstly, the bonus score is now higher than the normal score, and secondly, Κ got more than one extra life only from the required ΑΑΑ in original.

different from original: 7/10
my reasoning for this high rating is that the most difficult thing in the original was to get past the many ΖΖΖ/ΗΗΗ blockades, which is now trivial. other than that, don pedro's intentions with the ΘΘΘ and ΛΛΛ are somewhat mysterious to me, as they don't seem to influence gameplay much.

no one's 16 bd game d cave m
dustin
1
solved(2)
 
Attempts: 5 * Solutions: 2 * semi-clone
1
krissz
1360
25-01-13 10:13
2
enrico
676
25-01-12 20:55
Comment this cave!
25-01-12 20:46dustin

original cave: don pedro bd05 cave m

changes by no1:

| random ΒΒΒ fill added
\ this makes it possible to strike the ΗΗΗ which are circling around the Ξ in the end. also, once again it makes it easier to release the ΗΗΗ because it can now be done without snapping.

| requirement increased from 39Α to 40Α
\ once again no1 prefers round numbers ;)

| score changed from 10/17 to 8/15
\ as usual, no1 optimizes the score such that Κ gets a reasonable amount of extra lives.

different from original: 4/10
the additional random ΒΒΒ have their impact; the requirement is considerably easier to get and the dangerous "snapping ΗΗΗ free" technique isn't required.

AM25 011 novelty destruct
altermaven
1
solved(3)
 
Attempts: 205 * Solutions: 3 * clone
1
heywood
1150
25-01-13 01:47
2
krissz
884
25-01-13 10:15
3
Rob Gilbert
822
25-01-12 19:08
Comment this cave!
25-01-13 13:58altermaven

violet, lo-white, magenta

AM25 010 EGA Dash 008
altermaven
1
solved(6)
 
Attempts: 27 * Solutions: 6 * clone
1
DarkStoorM
1692
25-01-12 00:13
2
heywood
1476
25-01-12 17:19
3
dustin
1431
25-01-11 23:32
4
Rob Gilbert
1342
25-01-12 06:36
5
nicol
1154
25-01-14 20:25
6
krissz
1118
25-01-12 14:20
Comment this cave!
25-01-11 23:06altermaven

blue, cyan, hi-yellow
yes, they are all heavies!

dustin's bd24 int 3 l5
dustin
5
solved(6)
 
Attempts: 129 * Solutions: 6 * clone
1
DarkStoorM
730
25-01-12 00:16
2
heywood
720
25-01-11 15:31
3
nicol
715
25-01-14 20:09
4
Rob Gilbert
710
25-01-11 15:22
5
krissz
485
25-01-12 02:00
6
dustin
470
25-01-11 18:27
Comment this cave!
25-01-11 21:42DarkStoorM

This is the most dangerous positioning:

ΓΚ
ΖΓ

If you snap left, you 100% die if Ζ moves up no matter what you do.
If you snap down, you still have a chance to move away if Ζ moves first (you can go left or up).

THis cave is one of the most perfect examples of this :D

25-01-11 19:00heywood

ah, thanks.

I think i prefer your solution, way less stressful. :)

25-01-11 18:29dustin

hexwood: yes, indeed. If the Ζ faces up or right, it will come out first, otherwise not. so chances are 50/50 every time (unless you count frames and snap the Γ in a frame when the Ζ faces down or left.)

btw, your run (as well as Rob Gilbert's) are the speedrun version, while the intended "safe" solution is shown in my run :)

25-01-11 15:32heywood

in situations like this sometimes the boulder moves first (= success) and sometimes the firefly moves first (= doom). does it just depend on which way the firefly is "pointing" when the dirt is taken?

25-01-11 14:41dustin

intermission 3: great wall of china
-----------------------------------

based on: balderdash 115

dustin's bd24 cave l l5
dustin
1
solved(6)
 
Attempts: 96 * Solutions: 6 * semi-clone
1
DarkStoorM
840
25-01-14 12:20
2
ligam
815
25-01-12 21:40
3
DarkStoorM
795
25-01-12 00:47
4
nicol
630
25-01-14 20:08
5
ligam
610
25-01-12 21:28
6
heywood
565
25-01-11 17:22
Comment this cave!
25-01-11 14:38dustin

cave l: six mix
---------------

based on: balderdash 124
...which is based on: am23 232 ussignite+
...which is based on: no one's boulder 4 cave c
:d
required ΑΑΑ: 200/223 (222/287) (note that not all the ΑΑΑ can be collected!)
cave time: 200 (222)

maybe this is the hardest cave of the game. the requirement is quite tough, so Κ must carefully grab as many ΑΑΑ as he can without burying them.

dustin's bd24 cave k l5
dustin
1
solved(6)
 
Attempts: 23 * Solutions: 6 * clone
1
DarkStoorM
815
25-01-12 00:18
2
heywood
735
25-01-11 15:19
3
enrico
715
25-01-11 18:48
4
krissz
665
25-01-12 14:27
5
Atarakushi
630
25-01-12 06:18
6
Rob Gilbert
500
25-01-11 15:17
Comment this cave!
25-01-11 14:05dustin

cave k: amoeba-wrapped
----------------------

based on: balderdash 72
required ΑΑΑ: 50 (50)
cave time: 40 (80)

this one seemed to me to be too much based on chance to increase the requirement further.

AM25 009 EGA Dash 007
altermaven
1
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
DarkStoorM
2817
25-01-12 15:40
2
krissz
1693
25-01-12 14:29
3
enrico
1604
25-01-12 10:04
Comment this cave!
25-01-11 23:07altermaven

red, brown, magenta

DSM Dash 255
DarkStoorM
 
solved(3)
 
Attempts: 113 * Solutions: 3 * clone
1
DarkStoorM
965
25-01-12 15:52
2
heywood
883
25-01-11 12:00
3
Rob Gilbert
596
25-03-04 06:12
Comment this cave!
122 hut circles
heywood
 
solved(5)
 
Attempts: 75 * Solutions: 5 * semi-clone
1
DarkStoorM
4900
25-01-11 01:03
2
krissz
3909
25-01-11 02:24
3
dustin
3428
25-01-11 13:12
4
Atarakushi
3370
25-01-12 06:25
5
enrico
3342
25-01-10 21:48
Comment this cave!
AM25 008 EGA Dash 006
altermaven
1
solved(4)
 
Attempts: 41 * Solutions: 4 * semi-clone
1
DarkStoorM
972
25-01-10 20:01
2
nicol
929
25-01-10 16:46
3
dustin
743
25-01-11 13:50
4
krissz
689
25-01-11 02:27
Comment this cave!
25-01-10 17:35altermaven

green, cyan, hi-green

AM25 007 EGA Dash 005
altermaven
1
solved(2)
 
Attempts: 41 * Solutions: 2 * semi-clone
1
DarkStoorM
755
25-01-11 01:11
2
altermaven
609
25-01-10 21:09
Comment this cave!
25-01-10 12:04altermaven

blue, purple, hi-cyan

AM25 006 novelty redirect
altermaven
1
solved(5)
 
Attempts: 100 * Solutions: 5 * semi-clone
1
altermaven
1130
25-01-11 23:10
2
DarkStoorM
1100
25-01-11 12:20
3
altermaven
1085
25-01-09 19:21
4
heywood
1045
25-01-09 16:59
5
nicol
655
25-01-09 20:04
Comment this cave!
25-01-11 23:07altermaven

lo-white, purple, hi-yellow
it's an intermission?

arno 1535 no trap, 7 to GRAB
Arno
8
solved(4)
 
Attempts: 134 * Solutions: 4 * semi-clone
1
nesdori
3792
25-01-11 18:01
2
Arno
1138
25-01-12 14:10
3
dustin
724
25-01-11 13:36
4
heywood
704
25-01-09 12:31
Comment this cave!
25-01-13 21:22dustin

aaaah yes, of course, that's nice! and nesdori had the additional idea "hmmm, why does the Α have to be converted first?" :d

25-01-12 14:14Arno

indeed, i set bonus\ points because i knew it was possible, without making the intended solution simpler.

my run with 2 bonus\ is now free, but nesdori your bonus amount is quite impressive; i'm curious! ;-D

25-01-11 23:34dustin

what the... :d :d
ok, i'm still in the "how does it work in theory"-phase... ;)

25-01-11 18:11nesdori

dustin & Arno, i was wondering exactly the same question. usually Arno fixes unintended bonus Α but this time getting the bonus Α is not that easy even if you know how to do that in theory. so maybe Arno indeed set up an intentional challenge for high score hunters (which always is nice and inspiring! :)

25-01-11 13:41dustin

Arno: as for the bonus points... did you set them because you think bonusΑ m i g h t be possible or because you k n o w they're possible? :d

25-01-11 13:37dustin

yee-hah! :d

25-01-10 09:13Arno

thx for playing; a little puzzle with only bd1 elements! :-D

by the way - for the highscore hunters i did set bonus\ points! ;-)

25-01-09 19:15dustin

i figured it out, but i have to optimize my speed... :d

121 engine number nine
heywood
 
solved(3)
 
Attempts: 63 * Solutions: 3 * semi-clone
1
heywood
2359
25-01-09 15:36
2
heywood
1130
25-01-09 13:38
3
enrico
921
25-01-09 13:56
Comment this cave!
120 cacophony crate
heywood
 
solved(2)
 
Attempts: 17 * Solutions: 2 * semi-clone
1
DarkStoorM
1962
25-01-10 00:53
2
nicol
1953
25-01-09 20:52
Comment this cave!
119 thandos dream
heywood
 
solved(2)
 
Attempts: 26 * Solutions: 2 * semi-clone
1
krissz
1238
25-01-09 10:56
2
ligam
1228
25-01-10 22:23
Comment this cave!
118 fuchsia flimflam
heywood
 
solved(3)
 
Attempts: 63 * Solutions: 3 * semi-clone
1
ligam
2191
25-01-10 20:50
2
heywood
2139
25-01-11 17:29
3
krissz
1983
25-01-09 10:38
Comment this cave!
AM25 005 EGA Dash 004
altermaven
1
solved(3)
 
Attempts: 28 * Solutions: 3 * semi-clone
1
krissz
1567
25-01-09 10:28
2
heywood
896
25-01-08 22:55
3
enrico
604
25-01-08 21:05
Comment this cave!
25-01-08 18:52altermaven

blue, green, hi-green

dustin's bd24 cave j l5
dustin
1
solved(7)
 
Attempts: 38 * Solutions: 7 * clone
1
DarkStoorM
575
25-01-08 12:26
2
heywood
560
25-01-08 19:00
3
krissz
495
25-01-08 14:42
4
nicol
495
25-01-08 18:15
5
enrico
445
25-01-08 14:52
6
dustin
415
25-01-08 14:50
7
Rob Gilbert
410
25-01-08 12:36
Comment this cave!
25-01-08 12:04dustin

cave j: backtrack with bricktrick
---------------------------------

based on: balderdash 94 (rainbow indigo)
required ΑΑΑ: 21/21 (19/19)
cave time: 80 (150)

aaaaand another speedrun where Κ must find a good balance between quickness and the necessary amount of prudence!

dustin's bd24 cave i l5
dustin
1
solved(4)
 
Attempts: 65 * Solutions: 4 * semi-clone
1
DarkStoorM
605
25-01-08 12:40
2
heywood
540
25-01-08 19:11
3
krissz
425
25-01-08 14:40
4
dustin
330
25-01-08 14:47
Comment this cave!
25-01-08 11:54dustin

cave i: floors and doors
------------------------

based on: balderdash 51
required ΑΑΑ: 8=max (4)
cave time: 100 (240)

another little speedrun based on a loose bd1-k imitation! :d

AM25 004 EGA Dash 003
altermaven
1
solved(4)
 
Attempts: 80 * Solutions: 4 * semi-clone
1
DarkStoorM
935
25-01-08 12:43
2
krissz
822
25-01-08 14:32
3
One4Matik
812
25-01-21 01:19
4
enrico
687
25-01-08 14:56
Comment this cave!
25-01-08 18:52altermaven

lo-white, hi-black, hi-white

AM25 003 EGA Dash 002
altermaven
1
solved(2)
 
Attempts: 18 * Solutions: 2 * semi-clone
1
DarkStoorM
1178
25-01-07 22:47
2
krissz
618
25-01-08 06:36
Comment this cave!
25-01-08 18:52altermaven

red, brown, yellow

double dash 2 cave j
dustin
 
solved(4)
 
Attempts: 50 * Solutions: 4 * semi-clone
1
dustin
2780
25-01-08 11:39
2
One4Matik
2749
25-01-21 01:14
3
krissz
1193
25-01-08 06:33
4
enrico
906
25-01-07 18:26
Comment this cave!
dustin's bd24 int 2 l5
dustin
2
solved(9)
 
Attempts: 84 * Solutions: 9 * clone
1
DarkStoorM
275
25-01-06 14:04
2
nicol
270
25-01-06 18:06
3
heywood
265
25-01-06 20:18
4
Rob Gilbert
260
25-01-06 13:02
5
enrico
250
25-01-06 15:11
6
dustin
250
25-01-08 14:45
7
Rob Gilbert
245
25-01-06 13:01
8
krissz
235
25-01-07 05:43
9
nicol
225
25-01-06 18:04
Comment this cave!
25-01-07 10:42dustin

it's fun to watch the demos where Κ discovers the mystery! :d

25-01-06 12:48dustin

intermission 2: parallel worlds
-------------------------------

loosely based on: balderdash 155

maybe the cave title helps Κ to solve the mystery around this cave... ;)

dustin's bd24 cave h l5
dustin
1
solved(10)
 
Attempts: 33 * Solutions: 10 * clone
1
DarkStoorM
655
25-01-06 12:33
2
heywood
645
25-01-06 20:11
3
DarkStoorM
640
25-01-06 12:32
4
nicol
635
25-01-06 18:10
5
Rob Gilbert
610
25-01-06 12:58
6
krissz
580
25-01-06 12:19
7
dustin
580
25-01-08 14:44
8
enrico
465
25-01-06 13:30
9
Atarakushi
460
25-01-07 08:25
10
krissz
435
25-01-06 12:18
Comment this cave!
25-01-06 12:27dustin

cave h: quick trick
-------------------

based on: balderdash 66
required ΑΑΑ: 50 (30)
cave time: 60 (80)

this one is based on a trick! with the trick, the cave is simple, without it, it's almost impossible :d

dustin's bd24 cave g l5
dustin
1
solved(7)
 
Attempts: 106 * Solutions: 7 * clone
1
DarkStoorM
1010
25-01-06 12:30
2
krissz
910
25-01-06 12:20
3
heywood
830
25-01-06 19:48
4
dustin
740
25-01-07 00:27
5
enrico
660
25-01-06 15:08
6
Rob Gilbert
660
25-01-07 17:08
7
One4Matik
625
25-01-06 23:47
Comment this cave!
25-01-06 12:11dustin

cave g: four windows
--------------------

based on: balderdash 54
required ΑΑΑ: 90 (80)
cave time: 140 (150)

definitely one of the trickier caves on level 5! it's possible to end up a few ΑΑΑ short without making obvious mistakes. it's all about how Κ gets the most out of the big ΒΒΒ-ΑΑΑ-boxes!

DSM Dash 254
DarkStoorM
2
solved(9)
 
Attempts: 210 * Solutions: 9 * clone
1
heywood
969
25-01-06 19:38
2
Rob Gilbert
969
25-01-06 19:47
3
DarkStoorM
969
25-01-06 23:09
4
Rob Gilbert
968
25-01-05 18:23
5
Arno
965
25-01-06 10:12
6
nicol
894
25-01-05 18:22
7
Rob Gilbert
594
25-01-05 18:22
8
One4Matik
594
25-01-06 23:39
9
krissz
517
25-01-06 11:58
Comment this cave!
25-01-05 21:43DarkStoorM

Yeah, I just had to turn this into a cave, noticed this in your "BD24 Cave C L5" when Θ just turned into Β while the wall was expanding :D

25-01-05 20:15dustin

ha, that's a cool effect! :d

Am25 003 EGA Dash 001
altermaven
1
solved(6)
 
Attempts: 21 * Solutions: 6 * clone
1
DarkStoorM
632
25-01-05 15:47
2
heywood
599
25-01-06 14:43
3
nicol
590
25-01-05 13:46
4
krissz
536
25-01-06 12:23
5
dustin
535
25-01-05 20:13
6
Rob Gilbert
441
25-01-05 13:22
Comment this cave!
25-01-08 18:52altermaven

blue, cyan, hi-cyan

dustin's bd24 cave f l5
dustin
1
solved(4)
 
Attempts: 22 * Solutions: 4 * semi-clone
1
DarkStoorM
735
25-01-05 15:44
2
heywood
720
25-01-06 23:22
3
krissz
580
25-01-06 12:25
4
nicol
575
25-01-05 11:16
Comment this cave!
25-01-05 10:53dustin

cave f: name of a legend
------------------------

based on: balderdash 52
required ΑΑΑ: 20/22 (15/21)
cave time: 120 (150)

a classical explosion cave! there's no particular reason why there are still 2 bonus ΑΑ on the highest level, but the original had 6 bonus ΑΑΑΑΑΑ, so i just set 6,5,4,3,2 bonus ΑΑΑ for the five levels ;)

dustin's bd24 cave e l5
dustin
1
solved(3)
 
Attempts: 44 * Solutions: 3 * semi-clone
1
DarkStoorM
590
25-01-05 13:47
2
krissz
455
25-01-06 12:33
3
nicol
450
25-01-05 11:17
Comment this cave!
25-01-05 10:35dustin

cave e: giant garden
--------------------

based on: balderdash 57
required ΑΑΑ: 130/130 (99/117)
cave time: 100 (99)

all ΑΑΑ required now! well, most of you guys collected all ΑΑΑ in the original anyway, but then the time limit turned out to be a little bit short, so i think this one is not so simple! :d

dustin's bd24 int 1 l5
dustin
1
solved(9)
 
Attempts: 37 * Solutions: 9 * clone
1
DarkStoorM
220
25-01-04 13:07
2
heywood
220
25-01-04 17:18
3
nicol
220
25-01-05 11:18
4
Rob Gilbert
210
25-01-04 16:20
5
krissz
210
25-01-05 02:17
6
Rob Gilbert
205
25-01-04 16:19
7
enrico
205
25-01-04 17:18
8
richie
205
25-01-05 15:43
9
Atarakushi
205
25-01-05 09:05
Comment this cave!
25-01-04 12:23dustin

intermission 1: jewel board
---------------------------

based on: balderdash 64
required ΑΑΑ: maximum (original: maximum also)
cave time: 12 (12)

a little speedrun for in-between ;)

dustin's bd24 cave d l5
dustin
1
solved(8)
 
Attempts: 88 * Solutions: 8 * clone
1
DarkStoorM
464
25-01-05 01:26
2
heywood
462
25-01-04 17:24
3
DarkStoorM
461
25-01-04 13:06
4
krissz
459
25-01-05 02:21
5
nicol
455
25-01-05 11:19
6
Rob Gilbert
441
25-01-04 16:29
7
Atarakushi
424
25-01-05 09:04
8
enrico
417
25-01-04 19:11
Comment this cave!
25-01-04 12:14dustin

cave d: zig zag dance
---------------------

based on: balderdash 55
required ΑΑΑ: 20 (20)
cave time: 80 (150)

here i had an idea to give the ΖΖΖ a slightly more interesting pattern than in the original ;)

dustin's bd24 cave c l5
dustin
1
solved(6)
 
Attempts: 42 * Solutions: 6 * clone
1
DarkStoorM
1515
25-01-04 13:10
2
heywood
1300
25-01-04 17:30
3
nicol
1215
25-01-05 11:22
4
krissz
1070
25-01-05 02:24
5
Rob Gilbert
925
25-01-04 16:23
6
enrico
805
25-01-04 19:13
Comment this cave!
25-01-04 12:04dustin

cave c: amoeba wrap
-------------------

based on: balderdash 129
required ΑΑΑ: 90 (original: 75)
cave time: 110 (150)

in ΘΘΘ caves, i often find it tricky to set requirements for the higher levels which aren't unfair but also not too easy. "unfair" would mean that the random growing behaviour of the ΘΘΘ might not allow Κ to get enough ΑΑΑ. in this case, the ΘΘΘ might completely trap Κ on his starting position before it has grown big enough overall. in the end, i found 90Α a reasonable requirement which is almost always possible. it might not be too difficult either, but this fits with the overall spirit of this game - presenting caves with emphasis more on fun and retro feeling rather than difficulty! :d

AM25 002 abstractium-307
altermaven
1
solved(2)
 
Attempts: 21 * Solutions: 2 * semi-clone
1
nicol
656
25-01-03 17:59
2
krissz
600
25-01-06 12:40
Comment this cave!
25-01-03 16:22altermaven

"flooding an incomplete random fill" or "rettic ac"

dustin's bd24 cave b l5
dustin
1
solved(6)
 
Attempts: 58 * Solutions: 6 * clone
1
DarkStoorM
600
25-01-03 19:57
2
heywood
550
25-01-04 18:28
3
nicol
500
25-01-03 17:56
4
krissz
430
25-01-03 15:10
5
dustin
420
25-01-03 21:07
6
Rob Gilbert
390
25-01-04 16:38
Comment this cave!
25-01-03 14:24dustin

cave b: olympia
---------------

Based on: balderdash 50
required ΑΑΑ: 125/125 (100/125)
cave time: 120 (150)

all ΑΑΑ required now, which might be a little bit tricky already! :d

dustin's bd24 cave a l5
dustin
1
solved(13)
 
Attempts: 108 * Solutions: 13 * clone
1
DarkStoorM
805
25-01-03 19:51
2
DarkStoorM
700
25-01-03 19:38
3
Rob Gilbert
700
25-01-04 16:51
4
enrico
625
25-01-03 23:43
5
enrico
625
25-01-05 11:46
6
Rob Gilbert
615
25-01-03 19:04
7
krissz
610
25-01-03 16:26
8
Rob Gilbert
600
25-01-03 18:57
9
Rob Gilbert
600
25-01-04 16:46
10
One4Matik
590
25-01-06 23:38
11
dustin
585
25-01-03 21:09
12
nicol
570
25-01-03 17:54
13
enrico
495
25-01-03 15:16
Comment this cave!
25-01-03 14:15dustin

dustin's boulder dash 24 - balderdash remix
-------------------------------------------

...is available at Arno's game base! thx Arno 4 the release again! :d

the caves are based on my "balderdash" series, so they might look familiar. i still think it makes sense to upload the level 5 versions of the caves because they're often considerably harder than the original caves.

for comparison, i'm giving all the level-based cave settings (original caves in brackets, level values not in brackets).

cave a: poledance
-----------------
based on: balderdash 53
required ΑΑΑ: 200 (200)
cave time: 80 (80)

this intro cave isn't supposed to be a real challenge yet, just some fun fireworks! (it's just a coincidencethat the game was released a few days before new year's eve of(20)24, but it fits nicely!) :d

Float
Atarakushi
 
solved(4)
 
Attempts: 42 * Solutions: 4 * semi-clone
1
DarkStoorM
303
25-01-03 19:23
2
nicol
231
25-01-03 16:56
3
krissz
224
25-01-03 16:37
4
nicol
202
25-01-03 16:48
Comment this cave!
Selective
Atarakushi
1
solved(3)
 
Attempts: 63 * Solutions: 3 * semi-clone
1
nicol
545
25-01-03 16:44
2
dustin
479
25-01-08 12:41
3
krissz
471
25-01-07 06:12
Comment this cave!
25-01-08 12:22dustin

that cave reminds me of the style of the ataraxy dash caves - classic style including some random fill and quite challenging with a relatively strict time limit! :d

AM25 001 new year hebi
altermaven
2
solved(10)
 
Attempts: 41 * Solutions: 10 * clone
1
DarkStoorM
2025
25-01-02 13:14
2
altermaven
2025
25-01-02 13:15
3
darkwood
2025
25-01-02 13:15
4
nicol
2025
25-01-02 15:38
5
Rob Gilbert
2025
25-01-02 15:55
6
dustin
2025
25-01-02 19:20
7
heywood
2025
25-01-02 22:25
8
krissz
2025
25-01-07 05:45
9
Atarakushi
2025
25-01-03 11:43
10
One4Matik
2025
25-01-06 23:36
Comment this cave!
25-01-02 13:15altermaven

I had to redo the paths so the farthest boulder would fall last!

25-01-02 13:06altermaven

the snake is associated with the planet venus and its origin wu-xing element is fire. of the four trines, the snake is in the trine with the rooster and the ox. the snake is often referred to as 'the little dragon'. the sign of twin snakes twisting around a dagger is the caduceus, and is referred to as the sign of a medical practice or practitioner.

to be born in this year is to be intelligent yet unscrupulous.

Yet the snake is often misunderstood, often protrayed as conniving or mischevous. In christian mythology, satan appeared in the form of a snake in order to trick eve into eating the forbidden fruit, and convincing adam into partaking. In other mythos, the snake is seen as pivotal in world creation, or is seen as a cycle unending, with life depending on life -- as such is the tale of ouroboros, the serpent who is seen consuming its own tail.

there is more to the mythos of the snake, but it is too much for one note!

double dash 2 cave i
dustin
1
solved(3)
 
Attempts: 23 * Solutions: 3 * semi-clone
1
krissz
1797
25-01-07 05:50
2
nicol
1769
25-01-02 15:12
3
One4Matik
1608
25-01-06 23:32
Comment this cave!
25-01-03 11:51Atarakushi

Oh my anxiety.

no one's 16 bd game d int. 3
dustin
1
solved(9)
 
Attempts: 72 * Solutions: 9 * clone
1
DarkStoorM
1071
25-01-01 23:26
2
heywood
971
25-01-03 00:06
3
krissz
831
25-01-07 05:52
4
nicol
801
25-01-02 19:23
5
Rob Gilbert
761
25-01-02 06:35
6
Rob Gilbert
721
25-01-04 06:38
7
enrico
652
25-01-01 20:43
8
darkwood
527
25-01-01 20:36
9
richie
471
25-01-03 14:42
Comment this cave!
25-01-01 20:23dustin

changes by no1:

| requirement reduced from 99Α to 90Α
\ a nicer, round number ;)

| score changed from 10/0 to 5/10
\ also here, don pedro "forgot" the bonus value.

different from original: 1/10

no one's 16 bd game d cave l
dustin
1
solved(6)
 
Attempts: 71 * Solutions: 6 * semi-clone
1
nicol
710
25-01-02 19:25
2
darkwood
668
25-01-01 20:32
3
darkwood
652
25-01-01 20:01
4
dustin
638
25-01-02 19:32
5
krissz
637
25-01-07 05:57
6
enrico
631
25-01-01 20:47
Comment this cave!
25-01-01 20:17dustin

changes by no1:

| the ΑΑΑ density was increased from 14 to 17.
| the requirement was reduced from 19Α to 15Α.
\ both these changes result in more bonus ΑΑΑ, simplifying the cave.

| on the left side of the ΔΔΔ box with the Ξ, no1 added a Β and a Γ below.
\ that's obviously supposed to make it possible to blast the Ξ free also from the left side, although it doesn't really seem to work on level 1. (however, on some higher levels, it does!)

| score changed from 20/0 to 15/25.
\ especially the bonus value makes a lot of sense; the original also had many bonus ΑΑΑ but they were worthless!

different from original: 5/10
the original had 6 bonus ΑΑΑ, now it's 14. given all the ΖΖΖ wandering around in the whole cave, this makes a considerable difference, especially in the original c64 versions with the smaller screens where Κ couldn't see the ΖΖΖ coming so quickly! for the versions here at this site, my rating would rather be 4/10.

no one's 16 bd game d cave k
dustin
1
solved(5)
 
Attempts: 12 * Solutions: 5 * clone
1
nicol
324
25-01-01 19:11
2
krissz
324
25-01-07 05:59
3
darkwood
322
25-01-01 19:36
4
Rob Gilbert
321
25-01-02 08:27
5
dustin
317
25-01-02 19:35
Comment this cave!
25-01-01 19:28dustin

changes by no1:

| random seed changed from 0 to 253
\ i don't see a clear reason for that; maybe no1 just wanted to change the default bd1-k seeds (he changed the higher level seeds as well).

| bonus score increased from 0 to 75
\ this looks like an oversight; the bonus points are useless!

different from original: 2/10
no real changes in gameplay due to the different random seed; even the count of ΖΖΖ is the same in both versions.

no one's 16 bd game d cave j
dustin
1
solved(6)
 
Attempts: 37 * Solutions: 6 * clone
1
DarkStoorM
728
25-01-01 18:48
2
darkwood
681
25-01-01 19:28
3
Rob Gilbert
679
25-01-02 08:19
4
nicol
669
25-01-01 19:10
5
krissz
617
25-01-07 06:01
6
Rob Gilbert
570
25-01-02 08:14
Comment this cave!
25-01-01 19:02dustin

changes by no1:

| random fill with ΒΒΒ was added by no1
\ maybe this was mainly for asthetic reasons, so the cave looks less empty, but it also adds a few bonus ΑΑΑ.

| the 2x3 ΖΖΖΖΖΖ were originally all in the area between the two magic walls..
\ so no1 moved them out of the way to make the cave easier; in particular, the ΖΖΖ had to be freed by snapping in original, which no1 generally wants to avoid.

| requirement reduced from 18Α (maximum in original) to 15Α
\ there are two plausible reasons to me: (1) 15 is a "rounder" number and (2) it gives more bonus ΑΑΑ, so that the ΛΛΛ bug can't "eat" too many ΑΑΑ.

| bonus score increased from 0 to 30
\ once again, there weren't any bonus ΑΑΑ in original, but now there are!

different from original: 5/10
while Κ's main task - converting the ΒΒΒ into ΑΑΑ without swallowing them by the bottom ΛΛΛ - has remained unchanged, two things have been considerably simplified: (1) the ΖΖΖ are far less annoying and (2) it's no longer a problem if 1-2Α get lost by the ΛΛΛ bug because there are still far enough.

no one's 16 bd game d cave i
dustin
1
solved(6)
 
Attempts: 17 * Solutions: 6 * clone
1
DarkStoorM
575
25-01-01 18:42
2
nicol
556
25-01-01 19:13
3
darkwood
537
25-01-01 19:16
4
Rob Gilbert
537
25-01-02 08:09
5
enrico
527
25-01-01 18:51
6
krissz
526
25-01-07 06:07
Comment this cave!
25-01-01 18:25dustin

changes by no1:

| requirement reduced from 40Α (maximum) to 35Α
| this change only makes sense in the original c64 version where the ΛΛΛ bug is there. one of the effects of that bd1 engine bug is that ΑΑΑ can get lost if the conversion is performed too quickly. here, if Κ just converts all ΒΒΒ normally, he gets only 29 out of 40Α. so the big idea behind don pedro's cave is that Κ has to perform the ΒΒΒ conversion very gradually in order to get all 40Α. no1 has softened the conditions a bit; now Κ still has to be careful but he may lose a few ΑΑΑ and still get enough.

| bonus score increased from 0 to 15
Α this is because now there are bonus ΑΑΑ available.

different from original: 4/10
note that this rating goes for the original c64 versions. based on the versions here at this site, without the ΛΛΛ bug, the difference would be rated only 1/10!

happy new year!
dustin
5
solved(4)
 
Attempts: 131 * Solutions: 4 * semi-clone
1
nicol
2025
24-12-31 21:29
2
dustin
2025
24-12-31 22:27
3
darkwood
2025
25-01-01 13:10
4
enrico
2025
25-01-01 19:05
Comment this cave!
25-01-01 23:18DarkStoorM

Ha! :D

25-01-01 20:32dustin

hny! :d

darkstoorm: well, when you wrote this, only 2 out of 8760 hours had passed, so i think that was still not t h a t late :d

25-01-01 13:03darkwood

happy NY!

25-01-01 02:06DarkStoorM

Happy new year everyone! :D (a bit late)

24-12-31 23:05dustin

my boulder dash resolutions for 2025:

| proceed with the uploads of no one's caves, maybe even finish them:
\ no one's boulder 33-46
\ no one's 16 bd game d-o

| finish double dash 2, of course (maybe there will be 3 as well)

| upload dustin's bd 24 (which has just been released on Arno's game base!)

| finish, release and upload dustin's bd25 and maybe also 26 (both games are already in work!)

| proceed with the "themes abc" series (not sure if it will be finished in 2025; there are 15 more caves to go, and the caves of the series are big and creative, so i need inspiration and time for each of them!)

| a bit more cso caves again, maybe 1 per month (but don't expect many brand new ideas; i feel that almost everything the topic has to offer is more or less covered by the series already! after all, it's close to 300 caves already!) :d

| and i wanna start with a series called "boulder dash level infinity" where i make super-hard versions of the bd1+2 caves, maybe even beyond my own solving skills! i made the first few caves over a year ago but then concentrated on ther projects. i think 2025 is a good year to start that one! :d

of course, there will very likely be other caves as well, but these are my definite plans for the next year :)

am24 107 abstractium-293
altermaven
2
solved(6)
 
Attempts: 207 * Solutions: 6 * semi-clone
1
darkwood
1594
25-01-02 14:55
2
enrico
1593
25-01-01 13:48
3
enrico
1361
24-12-31 19:52
4
krissz
1217
25-01-04 06:09
5
enrico
1163
24-12-31 16:45
6
nicol
1054
25-01-01 13:37
Comment this cave!
24-12-31 23:07dustin

wow, this year you even crossed the 256 caves line! :d

24-12-31 11:05altermaven

"Fireworks / Final 2024 VGA Dash"

AM24 106 Enlightenment
altermaven
3
solved(7)
 
Attempts: 42 * Solutions: 7 * clone
1
DarkStoorM
1214
24-12-30 20:56
2
heywood
1076
24-12-30 15:42
3
krissz
1061
24-12-31 12:35
4
nicol
1016
24-12-31 12:12
5
darkwood
1016
25-01-01 17:58
6
Rob Gilbert
974
24-12-30 17:04
7
Atarakushi
944
25-01-01 10:14
Comment this cave!
24-12-31 17:48dustin

wow, quite an impressive series and story! i'm still fooling around in the first half of the series, but i like it a lot, abd i'm sure this would be a very good gdash game too :)

24-12-30 13:59altermaven

But even as the fool discovers his calling, he has but become someone to whom another looks onto him.

truly, every new beginning comes from some other beginning's end...

24-12-30 13:57altermaven

XXI - The World

All paths eventually lead to an end. Through trial and discipline, even the most stubborn of individuals can become enlightened and do well in the world. But most hone their arts to the degree that most become recognised as masters. But one must not be considered legendary in order to be remembered by nature of his foreceful hand; rather, legends are born from those who take to the craft tried and true. With patience and deliberation, through trial and tribulation, from the fall to the redemption -- the fool has learned his lessons and found his calling...

AM24 105 Release
altermaven
1
solved(8)
 
Attempts: 58 * Solutions: 8 * clone
1
DarkStoorM
1365
24-12-30 20:59
2
heywood
1344
24-12-30 14:52
3
nicol
1339
24-12-31 12:02
4
krissz
1339
24-12-31 12:37
5
darkwood
1314
25-01-01 18:03
6
Rob Gilbert
1286
24-12-31 06:22
7
enrico
1275
24-12-30 18:32
8
Atarakushi
1172
25-01-01 10:19
Comment this cave!
24-12-30 13:52altermaven

XX - Judgement

fate can be cruel, but for those who atone for their misdeeds, some are given a second chance. the scale tips one way, and a heavy hand is dealt to the fortunate, while the malicious seem to be given free reign. But fate is a pendulum; while the malicious may have gotten off prior, fate will not be so kind the second time.

Thus the fool understands, for each little slip or misstep he takes, there is an opportunity to improve. Not because he had planned it, but the cards had simply run in his favor..

AM24 104 emnity
altermaven
1
solved(8)
 
Attempts: 69 * Solutions: 8 * clone
1
darkwood
2263
25-01-01 18:29
2
DarkStoorM
2048
24-12-30 21:14
3
enrico
2018
24-12-30 18:28
4
krissz
1998
25-01-04 06:02
5
heywood
1996
24-12-30 12:22
6
nicol
1989
24-12-31 12:14
7
darkwood
1989
25-01-01 18:17
8
Rob Gilbert
1941
24-12-31 07:00
Comment this cave!
24-12-30 11:20altermaven

XIX - The Sun

the warmth of contentment, in the understanding that one has done the right thing, through and through, has lead quite a few astray in the past. Complacency leads to complication, where one places want greater than need. A humble man recognises the old adage: men often desire to have what they want, but the humble man wants what he has.

Recognising this, material plenty becomes no desirable object. But not all that glitters is gold...

am24 103 darkside
altermaven
1
solved(7)
 
Attempts: 34 * Solutions: 7 * clone
1
DarkStoorM
1165
24-12-30 21:20
2
nicol
1139
24-12-31 12:17
3
heywood
1086
24-12-30 11:59
4
krissz
862
25-01-04 05:58
5
darkwood
814
25-01-01 23:35
6
Atarakushi
656
24-12-30 11:45
7
Rob Gilbert
573
24-12-30 15:05
Comment this cave!
24-12-30 11:16altermaven

XVIII - The Moon

In the face of darkness, after the trial, after the penance, one can see where they have gone wrong, if they so choose. The fool has understood this, and again begins his rise to glory. But one must be weary about treading familiar ground, lest he be snared into the same folly that put him at rock bottom afore..

AM24 102 sanitarium
altermaven
1
solved(5)
 
Attempts: 55 * Solutions: 5 * semi-clone
1
DarkStoorM
625
24-12-30 21:32
2
altermaven
612
24-12-30 18:41
3
krissz
606
25-01-04 05:53
4
heywood
602
24-12-30 12:08
5
nicol
578
24-12-30 18:38
Comment this cave!
24-12-30 11:14altermaven

XVII - Star

The bigger the weight, the harder the fall. It is difficult to get back up to solid ground after such a cruel loss. but the fool's measure of strength lies not in his inability to get knocked down, but the willingness to get back up. You don't know what you've got until it's gone; but where one path ends, another begins...

AM24 101 Carelessness
altermaven
1
solved(7)
 
Attempts: 16 * Solutions: 7 * clone
1
DarkStoorM
489
24-12-29 20:50
2
heywood
484
24-12-29 18:40
3
nicol
484
24-12-29 19:02
4
krissz
479
24-12-30 07:20
5
Rob Gilbert
469
24-12-29 18:46
6
One4Matik
469
24-12-29 18:28
7
enrico
454
24-12-29 23:48
Comment this cave!
24-12-29 17:13altermaven

XVI - The Tower

All that commits sin is judged. in mortal society, crimes are tried, and criminals are incarcerated. the fool had indulged in his prior covetousness, and now faces a gauntlet of those who hold judgement in their hands. For he must face his penance, or be sentenced for his folly..

AM24 100 violence
altermaven
1
solved(8)
 
Attempts: 45 * Solutions: 8 * clone
1
DarkStoorM
1264
24-12-29 21:13
2
nicol
1004
24-12-29 19:01
3
heywood
939
24-12-29 18:46
4
One4Matik
884
24-12-29 18:27
5
Atarakushi
864
24-12-30 11:47
6
enrico
842
24-12-29 21:20
7
krissz
840
25-01-08 14:45
8
Rob Gilbert
815
24-12-31 06:32
Comment this cave!
24-12-29 17:05altermaven

XV - The Devil

it is often spoken that the most vicious beings are fantastical, malevolent entities. what they do not tell you is that they come in the form of man. For man often is conniving; he is a weaver of illusory curtains. just as an illusionist puts crowds in suspense over what seems to be impossible, the weights of sin inspire covetousness in the wicked. the fool must be aware of the curtain in front of his eyes, and pierce the veil, lest he pays the ultimate toll...

AM24 0FF carefulness
altermaven
1
solved(3)
 
Attempts: 40 * Solutions: 3 * semi-clone
1
DarkStoorM
954
24-12-30 01:08
2
nicol
861
24-12-29 18:57
3
heywood
837
24-12-29 18:56
Comment this cave!
24-12-29 16:53altermaven

XIV - Temperance

with moderation, things can fall into place. when establishing rules, one must take stock of what he has, and ensures the rules are set with the intent that nothing is lost or left behind. But such an idealistic mindset is folly when it comes to the world. Thus, in a world where people desire to have what they want, a humble man will only want what he has, and wastes not; for he knows he must hold a reserve, especially for hard times...

AM24 0FE abyss
altermaven
1
solved(4)
 
Attempts: 54 * Solutions: 4 * semi-clone
1
DarkStoorM
690
24-12-30 21:35
2
nicol
681
24-12-29 18:55
3
heywood
669
24-12-29 16:37
4
krissz
665
24-12-31 12:28
Comment this cave!
24-12-29 16:32altermaven

XIII - Death

Loss is inevitable. Not all things are paved in gold and ivory. The fool recognizes that he will lose something important, and in the course of his journey, come face to face with his own mortality. the forewarning of recklessness hits him hard, and he realises that he must tread this mortal coil carefully, lest he be ensnared and fall unto oblivion...

AM24 0FD (you can't) have it
altermaven
1
solved(5)
 
Attempts: 108 * Solutions: 5 * clone
1
DarkStoorM
1183
24-12-30 21:52
2
heywood
1166
24-12-30 09:08
3
krissz
1156
24-12-31 12:25
4
Rob Gilbert
1151
24-12-29 20:27
5
nicol
1148
24-12-29 18:33
Comment this cave!
24-12-29 16:16altermaven

XII - The Hanged

No, you can't have it all. The phrase "you can't have your cake and eat it too" applies to all facets of life. Perfection is a mere fever dream conjured by the wicked to encourage recklessness. A prudent individual recognizes that he can never be perfect. The fool thus understands, in this journey, that making sacrifices is not only necessary, it is sometimes inevitable...

AM24 0FC The vile den
altermaven
1
solved(4)
 
Attempts: 72 * Solutions: 4 * semi-clone
1
heywood
1277
24-12-29 16:33
2
nicol
1264
24-12-29 18:31
3
ligam
1259
25-01-05 22:18
4
krissz
1258
24-12-31 12:24
Comment this cave!
24-12-29 16:06altermaven

XI - Strength

known or unknown, the fool knows the path of life is littered with many trials. resilience and patience goes so far, but in the face of what is presented, the fool must press on, his resolve never wavering. For if he is found wanting, the resulting punishment is cruel indeed..

AM24 0FB abstractium-283
altermaven
1
solved(7)
 
Attempts: 86 * Solutions: 7 * semi-clone
1
DarkStoorM
1066
24-12-29 12:22
2
altermaven
1054
24-12-29 01:09
3
heywood
1042
24-12-29 14:58
4
krissz
1038
24-12-31 12:17
5
nicol
1029
24-12-29 11:13
6
krissz
1012
24-12-31 12:15
7
darkwood
991
24-12-29 01:08
Comment this cave!
24-12-29 00:16altermaven

"X - Fortune"

fate is ever a fickle mistress. the fool knows this. not everything is set in stone, and what was once a set of well-laid plans soon turns into a moment of stark improvisation. sometimes he has to play the cards he is dealt, even if he does not win, for the next draw might give him great success. As such, he must go with the flow, regardless of the circumstances...

AM24 0FA Isolatorium
altermaven
1
solved(3)
 
Attempts: 92 * Solutions: 3 * semi-clone
1
altermaven
897
24-12-29 01:24
2
krissz
894
24-12-31 12:11
3
nicol
877
24-12-29 11:10
Comment this cave!
24-12-29 00:06altermaven

IX - The Hermit

Prudence guides a humble man, but one who chooses isolation based on fear will lead to self-deception. The fool, ever tugged at several directions, must choose his actions wisely, lest he winds up betraying those he trusts..

AM24 0F9 Breaking free!!
altermaven
1
solved(6)
 
Attempts: 63 * Solutions: 6 * semi-clone
1
DarkStoorM
729
24-12-29 00:00
2
heywood
710
24-12-29 15:09
3
krissz
707
24-12-31 11:59
4
nicol
701
24-12-29 11:06
5
darkwood
673
24-12-29 00:08
6
enrico
673
24-12-29 23:54
Comment this cave!
24-12-29 00:04altermaven

VIII - Justice

Conviction can run strong, but blind justice can lead to prejudice. The fool must weigh the scales appropriately if he is to discern fact from fiction, for blind faith is but a pursuit of folly..

no one's 16 bd game d int. 2
dustin
1
solved(8)
 
Attempts: 63 * Solutions: 8 * clone
1
DarkStoorM
886
24-12-28 23:55
2
heywood
811
24-12-29 15:18
3
nicol
708
24-12-28 21:58
4
krissz
658
24-12-31 11:56
5
enrico
652
24-12-28 21:48
6
Rob Gilbert
503
24-12-29 06:12
7
richie
408
25-01-05 16:23
8
darkwood
337
24-12-28 23:51
Comment this cave!
24-12-28 20:55dustin

changes by no1:

| there were four vertical ΔΔΔ to blast in original, no1 removed 3 of them.
\ that's a huge simplification, of course.

| the vertical line of ΒΒΒ was added by no1
\ this again makes it easier to release the ΗΗΗ (without snapping)

| the Ν was originally in the top-left corner.
\ in this version, this would obviously be no longer possible!

| requirement reduced from 36Α to 15Α
\ in original, with four walls to blast, there were a lot more explosions necessary, so the decrease fits with no1's other changes.

| timer reduced from 100 to 50
\ one explosion needs less time than four! :d

| bonus score increased from 10 to 15

different from original: 7/10
another case where no1 simplified a challenging cave massively!

no one's 16 bd game d cave g
dustin
2
solved(4)
 
Attempts: 28 * Solutions: 4 * semi-clone
1
DarkStoorM
4969
24-12-28 23:48
2
krissz
287
24-12-31 11:53
3
nicol
271
24-12-28 21:56
4
darkwood
264
24-12-28 23:49
Comment this cave!
24-12-28 20:34dustin

correction: the score is 10/25, not 20/25, so Κ only gets 200 points for all 17Α.

24-12-28 20:23dustin

changes by no1:

| requirement increased (!) from 10 to 15
\ one of the rare cases where no1 made a cave harder! maybe he thought there are enough ΑΑΑ anyway, so it doesn't make a big difference.

| score/ bonus score changed from 10/10 to 20/25 points.
\ this means that Κ now gets 350 points if he collects all the ΑΑΑ, which is closer to a bonus life (500 points).

different from original: 4/10
at least in my runs, it happens quite often to me that a few ΑΑΑ get destroyed by explosions or trapped by the ΘΘΘ. so to me, it makes a considerable difference if there are 7 bonus ΑΑΑΑΑΑΑ (original) or just 2 (no1 version). depending on how the cave is played, the difference may also be close to irrelevant (especially if Κ traps the ΘΘΘ and gets a lot of extra ΑΑΑ this way, of course!) :d

NO ONE'S 16 BD GAME d cave f
dustin
1
solved(6)
 
Attempts: 13 * Solutions: 6 * clone
1
nicol
717
24-12-28 21:54
2
krissz
717
24-12-31 11:51
3
darkwood
715
24-12-28 23:43
4
heywood
706
24-12-29 15:12
5
enrico
698
24-12-28 18:53
6
Rob Gilbert
691
24-12-29 06:10
Comment this cave!
24-12-28 19:38dustin

changes by no1:

| the ΘΘΘ time is increased from 20 to 80
\ of course this makes the cave much easier because the ΘΘΘ is no longer a real threat. Κ has far enough time to collect all the ΑΑΑ before the ΒΒΒ fall down.

| requirement reduced from 42Α to 40Α
\ again a round number ;)

| bonus score reduced from 99 to 15
\ because it has become far easier to get a lot of bonus ΑΑΑ, it makes sense to reduce their value.

different from original: 7/10
small cause, big effect: the mere change of the ΘΘΘ slow growth time makes don pedro's super-tight speedrun cave almost completely trivial!

no one's 16 bd game d cave e
dustin
1
solved(5)
 
Attempts: 16 * Solutions: 5 * clone
1
krissz
140
24-12-31 11:50
2
darkwood
127
24-12-28 23:36
3
nicol
123
24-12-28 21:51
4
Rob Gilbert
122
24-12-29 06:09
5
enrico
117
24-12-28 18:52
Comment this cave!
24-12-28 18:46dustin

changes by no1:

| bonus score increased from 0 to 75
\ that's probably an oversight because there are no bonus ΑΑΑ available! :d

different from original: 0/10
the change effects absolutely nothing! :d

no one's 16 bd game d int. 1
dustin
1
solved(8)
 
Attempts: 49 * Solutions: 8 * clone
1
DarkStoorM
374
24-12-28 12:23
2
heywood
372
24-12-28 01:28
3
nicol
372
24-12-28 14:30
4
Rob Gilbert
369
24-12-28 06:24
5
krissz
369
24-12-31 11:42
6
richie
367
25-01-05 16:30
7
dustin
365
24-12-28 00:40
8
darkwood
317
24-12-28 00:25
Comment this cave!
24-12-28 00:03dustin

original cave: don pedro bd05 intermission 1

changes by no1:

| the Η was originally in the sw corner.
\ with the new Η position, it can be released without snapping.

| the two left ΑΑ were three rows lower in original; the right Α wasn't there at all.
\ the higher placement of the ΑΑΑ makes it easier to crush the Η, and the extra Α (which isn't required) means that Κ can allow himself to lose one Α in the explosion.

| bonus score increased from 0 to 50
\ unlike in original, there's a bonus Α now, so that makes sense.

different from original: 7/10
the original has two new ideas: (1) make a pixel-perfect Η explosion to get maximum ΑΑΑΑΑΑΑΑΑ and (2) be careful not to lose a Α in the explosion. both these ideas have been removed by no1, leaving only a more or less simple and old-fashioned crush-a-Η task for Κ.

no one's 16 bd game d cave d
dustin
1
solved(8)
 
Attempts: 30 * Solutions: 8 * clone
1
heywood
772
24-12-28 01:40
2
darkwood
668
24-12-28 00:23
3
krissz
666
24-12-31 11:41
4
nicol
664
24-12-27 23:34
5
Rob Gilbert
642
24-12-28 15:42
6
dustin
598
24-12-28 00:37
7
Rob Gilbert
583
24-12-28 15:40
8
Rob Gilbert
566
24-12-28 06:24
Comment this cave!
24-12-27 23:19dustin

changes by no1:

| bonus score increased from 50 to 75
\ probably no1 thought that such an unusual way to crush ΗΗΗ deserves more bonus points!

different from original: 1/10

no one's 16 bd game d cave c
dustin
1
solved(8)
 
Attempts: 26 * Solutions: 8 * clone
1
DarkStoorM
517
24-12-30 22:47
2
heywood
512
24-12-28 01:48
3
krissz
508
24-12-31 11:40
4
dustin
490
24-12-28 00:35
5
nicol
488
24-12-27 23:33
6
darkwood
488
24-12-28 00:21
7
Rob Gilbert
454
24-12-28 06:22
8
enrico
450
24-12-27 23:06
Comment this cave!
24-12-27 23:12dustin

original cave: don pedro bd05 cave c

changes by no1:

| requirement reduced from 24Α (maximum) to 20Α
\ it makes the cave significantly easier, but maybe it's ust no1's preference for round numbers again ;)

| bonus score increased from 0 to 25
\ makes sense as bonus ΑΑΑ are now available.

different from original: 4/10
the whole cave is bd1-c with ΔΔΔ replaced with ΒΒΒ, and especially the bottom ΑΑΑ can be very tricky for beginners. so i think giving four bonus ΑΑΑΑ makes a considerable difference, even though the map has not changed.

no one's 16 bd game d cave b
dustin
2
solved(7)
 
Attempts: 32 * Solutions: 7 * clone
1
DarkStoorM
415
24-12-28 13:18
2
heywood
411
24-12-28 01:52
3
nicol
409
24-12-27 23:32
4
krissz
406
24-12-31 11:37
5
darkwood
404
24-12-27 22:06
6
Rob Gilbert
397
24-12-28 06:19
7
dustin
380
24-12-28 00:34
Comment this cave!
24-12-28 00:43dustin

edit: i just noted that i forgot to place four ΒΒΒΒ in the nw and ne corners. these were don pedro's original ΒΒΒΒ which no1 hasn't removed.

it stays as it is now, as it doesn't really change gameplay!

24-12-27 21:52dustin

original cave: don pedro bd05 cave b

changes by no1:

| the whole random ΒΒΒ fill was added by no1.
| two extra, non-random ΒΒ were added above the ΔΔ.
| one extra, non-random Β was added next to the right Ζ.
\ these ΒΒΒ have two main purposes: firstly, Κ no longer has to push a Β from the cave corner all the way to the explosion spot. secondly, the ΖΖ can now be released easier, without snapping. (btw, no1 has chosen all five random seeds such that there's always a Β next to the left Ζ as well!) (also btw, the single extra Β next to the right Ζ is for the higher levels; on level 1, there is a random-fill Β at the exact same spot anyway!)

| requirement reduced from 12\ (maximum) to 10\
\ this doesn't change much, of course, so the only plausible reason is that no1 likes round numbers! (there will be similar cases in other caves!) ;)

| bonus score increased from 0 to 40
\ that makes sense, of course, now that there are 2 bonus ΑΑ available.

different from original: 4/10
while the main idea behind the cave - performing an explosion from above - remains unchanged, there are two considerable technical simplifications: the Ζ release and the extra ΒΒΒ for the explosion.

no one's 16 bd game d cave a
dustin
1
solved(7)
 
Attempts: 26 * Solutions: 7 * clone
1
DarkStoorM
372
24-12-31 00:28
2
heywood
308
24-12-28 01:35
3
krissz
304
24-12-31 11:36
4
dustin
295
24-12-28 00:31
5
Rob Gilbert
266
24-12-28 06:27
6
darkwood
263
24-12-27 22:05
7
nicol
257
24-12-27 23:31
Comment this cave!
24-12-27 20:59dustin

game d
------
based on: boulder dash v by don pedro
caves with changes: 18/20

the start of no1's remakes of don pedro's caves! no1 made a ton of changes here in almost every cave. the intention is mostly to make don pedro's challenging caves easier, and in some extreme cases this means that don pedro's whole idea(s) behind a cave is no longer present in no1's version. let's dive into the caves!

about this cave:

original cave (search in database): "don pedro bd05 cave a"

changes by no1:

| the left ΔΔΔ is shorter (in original, it goes to the very bottom)
\ this gives far more space for the converted ΑΑΑ.

| the ΒΒΒ density is reduced (from 50 to 27)
\ i'm not sure why he did that; it makes the cave even slightly harder because there are fewer ΑΑΑ to get. my theory is that no1 first reduced the ΒΒΒ density to create more space between the two walls, and then he thought 'why not just shorten the left wall?' which solved the space problem more easily, and then he forgot to set the ΒΒΒ density back to original.

different from original: 4/10
the super-narrow space for the ΑΑΑ in the original means that Κ might lock himself out from the ΑΑΑ if he isn't careful; this problem is no longer present here. on the other hand, Κ might now get too few ΑΑΑ if he doesn't convert quickly. both together make me think that the changes here are somewhat comparable to bd1-n, where 3 out of 6 ΖΖΖ were removed.

AM24 0F8 provisions
altermaven
1
solved(7)
 
Attempts: 79 * Solutions: 7 * clone
1
DarkStoorM
960
24-12-31 00:33
2
nicol
848
24-12-27 23:28
3
altermaven
842
24-12-27 23:08
4
krissz
807
24-12-31 11:33
5
Rob Gilbert
663
24-12-28 06:52
6
dustin
638
24-12-31 17:51
7
darkwood
621
24-12-28 17:31
Comment this cave!
24-12-27 16:31altermaven

VII - The Chariot

providence often comes at a cost. there will always be disagreements. in most cases, the fool has to tread on thin ice. haste makes waste; a calm mind will permit prevalence, whereas a hasty hand burns a bridge..

AM24 0F7 rhodin's scrabbling
altermaven
1
solved(9)
 
Attempts: 45 * Solutions: 9 * clone
1
DarkStoorM
528
24-12-30 22:49
2
heywood
525
24-12-28 13:01
3
Rob Gilbert
513
24-12-27 18:40
4
Rob Gilbert
510
24-12-28 16:04
5
darkwood
510
24-12-28 17:03
6
nicol
504
24-12-27 23:25
7
krissz
492
24-12-31 11:28
8
enrico
477
24-12-27 23:00
9
dustin
477
24-12-29 21:55
Comment this cave!
24-12-27 16:17altermaven

VI - The Lovers

the quest for knowledge is never-ending. So is the journey. Friendships are made, rivalries are gained. Bonds can be severed, and enemies can be converted. life itself is a trial, with a great bounty to be had for those who overcome each of them...

AM24 0F6 undisturbance
altermaven
1
solved(7)
 
Attempts: 209 * Solutions: 7 * clone
1
DarkStoorM
1296
24-12-30 22:48
2
heywood
1252
24-12-28 12:57
3
nicol
1200
24-12-27 23:22
4
krissz
1144
24-12-31 11:27
5
Rob Gilbert
1124
24-12-27 19:11
6
darkwood
1028
25-01-02 14:58
7
dustin
1016
24-12-29 21:53
Comment this cave!
24-12-27 16:07altermaven

V - The Hierophant

one must be mindful of measuring plenty and being kind with others. forming friendships is often a fickle task that some can take advantage of. But the fool understands it is not simply the fact he must keep his friends close, but the fact he must keep his enemies closer: by knowing their intentions and piercing their delusions, they cannot easily manipulate him..

AM24 0F5 What klingklang!!!
altermaven
1
solved(9)
 
Attempts: 41 * Solutions: 9 * clone
1
ligam
1372
25-01-05 20:20
2
heywood
1361
24-12-27 01:11
3
nicol
1358
24-12-26 22:59
4
darkwood
1349
24-12-28 17:41
5
dustin
1207
24-12-29 21:49
6
Rob Gilbert
1041
24-12-27 12:56
7
krissz
920
24-12-27 02:01
8
Rob Gilbert
903
24-12-27 12:52
9
enrico
642
24-12-26 21:36
Comment this cave!
24-12-26 20:38altermaven

IV - the emperor

what is life but a bestial unraveling without rules? the path of the fool puts him at a certain dictation - he could do anything he wants, but garner great disdain for those around him; or he could understand and heed the rules, and find himself part of society.

But not all rules are designed to ensnare people; a modus must be established if plans must flow accordingly..

AM24 0F4 a beautiful collapse
altermaven
1
solved(8)
 
Attempts: 11 * Solutions: 8 * clone
1
nicol
2594
24-12-27 10:58
2
heywood
2071
24-12-27 01:15
3
krissz
1756
24-12-27 02:04
4
Rob Gilbert
1717
24-12-27 05:12
5
darkwood
1565
24-12-28 17:43
6
enrico
1243
24-12-26 21:31
7
dustin
1161
24-12-28 18:35
8
richie
876
25-01-05 16:32
Comment this cave!
24-12-26 20:06altermaven

III - The Empress

Guidance follows impetus. the fool's journey has taught him to see the wonders, and when the time is ripe, to seek initiative. But one must be wary, for one can rush headlong into a trap if such initiative is committed in haste...

AM24 0F3 the fickle cradle
altermaven
1
solved(6)
 
Attempts: 102 * Solutions: 6 * semi-clone
1
DarkStoorM
1330
24-12-26 12:03
2
nicol
1279
24-12-26 16:20
3
darkwood
1262
24-12-28 13:54
4
krissz
1000
24-12-26 12:53
5
dustin
986
24-12-28 00:29
6
darkwood
877
24-12-28 00:10
Comment this cave!
24-12-26 11:45altermaven

II - Priestess

The future is unknown to all but the divines. predictions can only be made. The fool struggles, but is given assurance. his future is mutable by his own hand. The knowledge he seeks is what will be revealed in his journey. at times there is longing for home, but the journey of a thousand miles starts but with a single step..

AM24 0F2 sinister streak
altermaven
1
solved(3)
 
Attempts: 13 * Solutions: 3 * semi-clone
1
DarkStoorM
774
24-12-26 12:06
2
nicol
697
24-12-26 16:23
3
dustin
558
24-12-28 00:15
Comment this cave!
24-12-26 11:30altermaven

I - The Magician

Esoteric, practical and promising potential, the magician sets the stage and prepares to tell stories through trickeries and curtains. He yields the floor and wows audiences with mysticism that some claim are the domain of the gods. Wisdom, or trickery? As above, so below..

AM24 0F1 first book
altermaven
1
solved(8)
 
Attempts: 39 * Solutions: 8 * clone
1
DarkStoorM
791
24-12-26 12:09
2
krissz
773
24-12-26 07:07
3
nicol
772
24-12-26 16:26
4
heywood
750
24-12-26 18:01
5
darkwood
714
24-12-29 01:34
6
dustin
693
24-12-27 19:09
7
Rob Gilbert
687
24-12-26 06:18
8
enrico
684
24-12-26 09:50
Comment this cave!
24-12-26 02:11altermaven

0 - The Fool

The unlearned, the beginner, the apprentice. One who has begun the path of knowledge, eager to see and learn about the world and its mysteries. But in such a beginning, one can easily be lead astray..

..for he will face many trials, many tribulations. Some grant progress; others will force him to rethink..

DSM Dash 253
DarkStoorM
 
solved(3)
 
Attempts: 123 * Solutions: 3 * semi-clone
1
ligam
642
25-01-21 19:48
2
nicol
627
24-12-28 14:39
3
krissz
589
24-12-26 07:38
Comment this cave!
DSM Dash 252
DarkStoorM
 
solved(8)
 
Attempts: 83 * Solutions: 8 * clone
1
ligam
1027
25-01-18 22:24
2
nicol
1004
24-12-26 09:31
3
krissz
1001
24-12-26 06:48
4
heywood
978
24-12-26 19:28
5
Atarakushi
943
25-01-03 12:04
6
Rob Gilbert
928
24-12-26 06:22
7
dustin
843
24-12-26 12:38
8
enrico
752
24-12-25 23:26
Comment this cave!
117 cafe tartarus
heywood
1
solved(3)
 
Attempts: 222 * Solutions: 3 * semi-clone
1
heywood
2484
24-12-25 12:44
2
nicol
2196
24-12-25 14:45
3
enrico
2026
24-12-25 23:18
Comment this cave!
24-12-25 14:04DarkStoorM

There's another one of these BD optical illusions here :D
You can trick yourself into thinking that all Η move in straight lines (2 tiles, then stopping stopping for one frame) instead of just going around the corners.

TO spot this, follow the Η:s that move along the ceiling of the tunnels and imagine they are doing a zig-zag between other Η:s, moving by two tiles :D

116 quinoline yellow
heywood
 
solved(5)
 
Attempts: 177 * Solutions: 5 * semi-clone
1
DarkStoorM
1182
24-12-26 13:55
2
krissz
1128
24-12-24 12:45
3
heywood
1023
24-12-24 17:19
4
nicol
792
24-12-24 16:30
5
darkwood
789
24-12-26 02:32
Comment this cave!
classic christmas 3
dustin
 
solved(7)
 
Attempts: 70 * Solutions: 7 * semi-clone
1
DarkStoorM
579
24-12-24 14:53
2
heywood
568
24-12-24 12:02
3
nicol
568
24-12-24 16:14
4
krissz
564
24-12-24 12:12
5
darkwood
554
24-12-25 16:47
6
One4Matik
553
24-12-29 18:19
7
enrico
548
24-12-24 12:37
Comment this cave!
115 deck the caves
heywood
 
solved(7)
 
Attempts: 74 * Solutions: 7 * clone
1
DarkStoorM
66040
24-12-26 19:03
2
nicol
65507
24-12-24 10:00
3
heywood
62543
24-12-24 14:54
4
krissz
58129
24-12-24 12:07
5
enrico
53008
24-12-24 16:55
6
Rob Gilbert
52042
24-12-24 06:43
7
One4Matik
52014
24-12-29 18:16
Comment this cave!
AM24 0F0 season festivia IV
altermaven
2
solved(9)
 
Attempts: 33 * Solutions: 9 * clone
1
DarkStoorM
1265
24-12-24 13:21
2
heywood
1219
24-12-24 00:11
3
darkwood
1204
24-12-25 16:44
4
nicol
1199
24-12-23 20:14
5
krissz
1195
24-12-24 14:53
6
enrico
1184
24-12-23 20:42
7
Rob Gilbert
1176
24-12-24 07:11
8
darkwood
1157
24-12-25 16:40
9
One4Matik
1098
24-12-29 18:10
Comment this cave!
24-12-23 20:16nicol

quite easy, after all. Merry christmas! :-)

24-12-23 18:51altermaven

I lied!
This one's not as painful, after all, this is supposed to be a nice holiday isn't it? see you all on the flipside.

114 precipitate intermission
heywood
 
solved(4)
 
Attempts: 100 * Solutions: 4 * semi-clone
1
heywood
2612
24-12-23 21:46
2
heywood
2610
24-12-24 00:05
3
krissz
2306
24-12-24 14:55
4
nicol
1824
24-12-23 20:12
Comment this cave!
double dash 2 intermission 2
dustin
 
solved(3)
 
Attempts: 226 * Solutions: 3 * semi-clone
1
nicol
340
24-12-23 12:03
2
DarkStoorM
320
24-12-23 01:24
3
krissz
314
24-12-23 14:36
Comment this cave!
AM 24 DE9 VARIAnt
enrico
4
solved(8)
 
Attempts: 86 * Solutions: 8 * clone
1
heywood
16956
24-12-23 14:01
2
DarkStoorM
16848
24-12-22 02:06
3
darkwood
16804
24-12-25 16:34
4
heywood
16792
24-12-23 13:57
5
One4Matik
16652
24-12-29 17:58
6
Rob Gilbert
14100
24-12-23 06:44
7
nicol
9836
24-12-23 12:07
8
krissz
7384
24-12-23 11:16
Comment this cave!
24-12-24 23:44darkwood

Merry Christmas!

24-12-22 02:13DarkStoorM

Merry Christmas enrico!

24-12-21 21:36dustin

the same for you enrico! :)

24-12-21 19:45enrico

another year walking with Rockford, great!
So Merry Christmas and Happy New Year to you and your loved ones!

AM24 0EF abstractium-281
altermaven
3
solved(9)
 
Attempts: 109 * Solutions: 9 * clone
1
DarkStoorM
4597
24-12-26 17:14
2
heywood
4290
24-12-21 18:56
3
enrico
4223
24-12-21 18:24
4
darkwood
4215
24-12-25 16:04
5
One4Matik
3822
24-12-29 17:43
6
darkwood
3798
24-12-25 15:09
7
Rob Gilbert
2516
24-12-21 18:39
8
krissz
1753
24-12-23 11:02
9
nicol
1680
24-12-23 12:17
Comment this cave!
24-12-23 23:57altermaven

Creativity is chemistry, indeed.

24-12-22 14:36dustin

happy christmas and long live alchemy! :d

24-12-21 17:31altermaven

"the fortune girl"

this season festivia is appearing early due to some things appearing in the queue that will conflict with a design for 24 december. so happy holidays from the alchemyst, and hope the * in your stocking(s) is something nice!

AM24 0EE a witch's regrets
altermaven
1
solved(8)
 
Attempts: 79 * Solutions: 8 * clone
1
DarkStoorM
6954
24-12-20 20:05
2
heywood
6912
24-12-20 20:10
3
nicol
6912
24-12-23 14:00
4
altermaven
6846
24-12-20 17:58
5
Rob Gilbert
6801
24-12-21 11:10
6
darkwood
6786
24-12-25 15:02
7
darkwood
6741
24-12-25 14:46
8
enrico
6663
24-12-20 12:21
Comment this cave!
24-12-20 11:43altermaven

It was only after ^'s persistence that he finally started to understand the nature of the witch, whom turned to be anything but. A cache of shimmering jewels to be harvested lays right before his eyes.

As he begins, he hears one final message, as the 'witch' does not speak normally..

"Never in my time have I seen one with a love of gems as I. But now after I have tested you, I can finally see why! You are very famous, that much I knew. So it was little wonder you saw each of my trials through. I shall donate to you a portion of my hoard. Gift these riches to those who cannot afford. For the true treasure is a courageous heart; what misery you have suffered, I shall now part.

May your luck shine and your cleverness be true. It will be the very thing that will see you through. Buy many gifts, spread plenty of cheer. And carry the light with you unto the next year."

..the biggest disappointment was not the fact ^'s messenger was a dragon, but the fact there was no witch to be found! Regardless, the impression left behind ensured the creature would not cause any more suffering..

double dash 2 cave h
dustin
 
solved(7)
 
Attempts: 43 * Solutions: 7 * clone
1
nicol
7786
24-12-29 11:19
2
darkwood
1253
24-12-25 14:37
3
Rob Gilbert
1083
24-12-20 21:00
4
krissz
1082
24-12-20 12:28
5
darkwood
1039
24-12-25 14:22
6
One4Matik
889
24-12-29 17:22
7
enrico
808
24-12-19 23:06
Comment this cave!
AM24 0ED Heartless witch 4
altermaven
1
solved(11)
 
Attempts: 36 * Solutions: 11 * clone
1
nicol
1374
24-12-23 14:10
2
DarkStoorM
1305
24-12-21 00:26
3
enrico
1303
24-12-19 17:36
4
DarkStoorM
1265
24-12-19 12:27
5
darkwood
1135
24-12-25 14:09
6
Rob Gilbert
1109
24-12-20 20:18
7
heywood
1090
24-12-19 14:16
8
darkwood
1041
24-12-25 14:06
9
enrico
1026
24-12-19 12:14
10
krissz
1014
24-12-20 12:24
11
One4Matik
978
24-12-29 17:30
Comment this cave!
24-12-19 11:31altermaven

"You put in the effort, that much I know. But there is one last thing that I must show. I make my own \, do you see? But at first they were meant for me. Gather them up, all that they send. But will you leave enough time to reach the end?"

AM24 0EC Heartless witch 3
altermaven
1
solved(7)
 
Attempts: 26 * Solutions: 7 * clone
1
DarkStoorM
755
24-12-26 16:57
2
heywood
739
24-12-19 16:09
3
nicol
731
24-12-18 17:46
4
krissz
698
24-12-20 12:32
5
One4Matik
694
24-12-18 21:22
6
Rob Gilbert
684
24-12-18 15:35
7
enrico
683
24-12-18 18:59
Comment this cave!
24-12-18 14:53altermaven

"How interesting as you've entertained me. The need for \ is plain to see. But don't think that your freedom has been set. I'm not exactly done with you yet! For what remains are trials two. Do you have what it takes to see it through?"

The domain is thawing! ^ is certain if he continues to play along, the witch might finally have a change of heart..

double dash 2 cave g
dustin
 
solved(2)
 
Attempts: 55 * Solutions: 2 * semi-clone
1
krissz
1702
24-12-21 04:16
2
One4Matik
1423
24-12-18 21:20
Comment this cave!
113 fornax
heywood
 
solved(5)
 
Attempts: 93 * Solutions: 5 * semi-clone
1
DarkStoorM
1419
24-12-21 00:17
2
heywood
1374
24-12-19 14:11
3
DarkStoorM
1332
24-12-18 11:48
4
krissz
1285
24-12-18 12:26
5
nicol
1206
24-12-23 14:32
Comment this cave!
AM24 0EB heartless witch 2
altermaven
1
solved(5)
 
Attempts: 96 * Solutions: 5 * clone
1
DarkStoorM
1319
24-12-18 01:32
2
krissz
1285
24-12-18 12:17
3
One4Matik
1168
24-12-18 21:06
4
Rob Gilbert
1065
24-12-18 06:36
5
nicol
1052
24-12-23 14:33
Comment this cave!
24-12-17 21:27altermaven

"You managed my gauntlet, your love for \ is true. But I am far, far from done with you. Here's another trial, seemingly simple as it may be. But don't let too many \ disappear, or you will not be set free!"

112 gold seal
heywood
 
solved(4)
 
Attempts: 30 * Solutions: 4 * semi-clone
1
DarkStoorM
4723
24-12-18 01:35
2
heywood
4699
24-12-19 14:14
3
nicol
4687
24-12-23 14:36
4
krissz
4534
24-12-18 12:14
Comment this cave!
double dash 2 cave f
dustin
 
solved(3)
 
Attempts: 48 * Solutions: 3 * semi-clone
1
nicol
1954
24-12-23 15:05
2
One4Matik
1536
24-12-18 20:54
3
krissz
1227
24-12-17 15:08
Comment this cave!
AM24 0EA a heartless witch
altermaven
1
solved(7)
 
Attempts: 78 * Solutions: 7 * semi-clone
1
DarkStoorM
1194
24-12-18 12:10
2
ligam
1173
24-12-17 20:29
3
altermaven
1143
24-12-17 03:30
4
nicol
1135
24-12-23 15:16
5
darkwood
1125
24-12-17 01:27
6
krissz
1122
24-12-17 15:03
7
enrico
1115
24-12-16 23:56
Comment this cave!
24-12-16 18:05altermaven

no sooner does ^ manage to get through the mess does he find some eyes on him, and an ominous message spoken to him: "Entertain me. Get through my tricks and the \ you may keep. But if you ever make a single slip, you shall enjoy a eternal sleep!"

And ^ must indeed be careful. The sun may be rising, but the pressure is quite cold indeed!

AM24 0E9 topless witch 7
altermaven
1
solved(9)
 
Attempts: 23 * Solutions: 9 * clone
1
DarkStoorM
1004
24-12-16 12:39
2
heywood
948
24-12-16 10:24
3
krissz
940
24-12-16 12:04
4
nicol
932
24-12-23 15:17
5
darkwood
900
24-12-17 01:35
6
Rob Gilbert
880
24-12-16 11:13
7
enrico
840
24-12-16 11:21
8
One4Matik
836
24-12-18 20:46
9
dustin
724
24-12-26 11:21
Comment this cave!
24-12-16 10:00altermaven

at least the caves provided some warmth, but will ^ ever see the end?

no one's boulder 32 int. 20
dustin
 
solved(7)
 
Attempts: 76 * Solutions: 7 * clone
1
DarkStoorM
676
24-12-16 12:43
2
darkwood
617
24-12-15 20:12
3
nicol
579
24-12-23 15:19
4
heywood
493
24-12-15 15:05
5
krissz
413
24-12-15 14:19
6
Rob Gilbert
307
24-12-15 15:14
7
richie
220
24-12-16 13:22
Comment this cave!
no one's boulder 32 cave 19
dustin
 
solved(6)
 
Attempts: 75 * Solutions: 6 * clone
1
heywood
891
24-12-15 15:09
2
enrico
564
24-12-15 17:38
3
enrico
499
24-12-15 15:05
4
krissz
423
24-12-15 14:15
5
nicol
398
24-12-23 15:20
6
Rob Gilbert
380
24-12-15 15:28
Comment this cave!
no one's boulder 32 cave 18
dustin
 
solved(3)
 
Attempts: 24 * Solutions: 3 * semi-clone
1
heywood
589
24-12-15 15:19
2
enrico
546
24-12-15 17:46
3
krissz
283
24-12-15 14:02
Comment this cave!
no one's boulder 32 cave 17
dustin
 
solved(4)
 
Attempts: 27 * Solutions: 4 * clone
1
DarkStoorM
1167
24-12-19 00:16
2
heywood
674
24-12-15 14:58
3
Rob Gilbert
468
24-12-15 15:22
4
krissz
440
24-12-15 13:55
Comment this cave!
no one's boulder 32 cave 16
dustin
 
solved(6)
 
Attempts: 14 * Solutions: 6 * clone
1
heywood
418
24-12-15 15:28
2
nicol
305
24-12-23 15:22
3
krissz
280
24-12-15 13:46
4
enrico
272
24-12-15 14:51
5
krissz
254
24-12-15 13:45
6
Rob Gilbert
216
24-12-15 15:03
Comment this cave!
no one's boulder 32 int. 15
dustin
 
solved(4)
 
Attempts: 48 * Solutions: 4 * clone
1
heywood
337
24-12-14 19:10
2
krissz
334
24-12-15 11:28
3
Rob Gilbert
332
24-12-15 06:22
4
nicol
328
24-12-15 09:52
Comment this cave!
AM24 0E8 topless witch 6
altermaven
1
solved(5)
 
Attempts: 20 * Solutions: 5 * semi-clone
1
altermaven
2100
24-12-14 22:55
2
ligam
2001
24-12-16 19:58
3
nicol
1992
24-12-15 09:56
4
heywood
1885
24-12-14 18:34
5
krissz
1792
24-12-15 11:24
Comment this cave!
24-12-14 17:28altermaven

it's the coldest at night, ^ must brave the chill for the \!

no one's boulder 32 cave 14
dustin
 
solved(6)
 
Attempts: 41 * Solutions: 6 * clone
1
ligam
405
24-12-14 22:16
2
heywood
304
24-12-14 18:25
3
nicol
303
24-12-15 10:24
4
krissz
270
24-12-15 11:19
5
Rob Gilbert
268
24-12-15 06:19
6
enrico
242
24-12-14 22:04
Comment this cave!
no one's boulder 32 cave 13
dustin
 
solved(6)
 
Attempts: 52 * Solutions: 6 * semi-clone
1
DarkStoorM
373
24-12-21 00:31
2
ligam
358
24-12-15 21:03
3
heywood
344
24-12-15 22:02
4
nicol
336
24-12-15 10:28
5
ligam
314
24-12-14 22:04
6
krissz
271
24-12-15 11:16
Comment this cave!
no one's boulder 32 cave 12
dustin
1
solved(3)
 
Attempts: 52 * Solutions: 3 * semi-clone
1
ligam
421
24-12-14 21:54
2
heywood
337
24-12-14 18:10
3
krissz
316
24-12-15 11:14
Comment this cave!
24-12-14 18:10heywood

a very lucky escape there.

no one's boulder 32 cave 11
dustin
 
solved(5)
 
Attempts: 56 * Solutions: 5 * clone
1
nicol
712
24-12-14 21:20
2
heywood
563
24-12-15 22:20
3
Rob Gilbert
543
24-12-15 20:38
4
dustin
508
24-12-14 17:53
5
krissz
468
24-12-15 11:03
Comment this cave!
111 widdershins
heywood
1
solved(6)
 
Attempts: 132 * Solutions: 6 * semi-clone
1
ligam
2108
24-12-14 16:51
2
darkwood
1956
24-12-16 23:24
3
nicol
1914
24-12-14 21:12
4
krissz
1864
24-12-15 11:41
5
enrico
1804
24-12-14 14:10
6
darkwood
1650
24-12-15 21:34
Comment this cave!
24-12-14 14:23heywood

whoops, forgot to remove the duplicate exit! oh well.

double dash 2 cave e
dustin
 
solved(8)
 
Attempts: 29 * Solutions: 8 * clone
1
Rob Gilbert
2016
24-12-14 17:08
2
Rob Gilbert
1933
24-12-14 14:14
3
nicol
1706
24-12-14 08:41
4
Rob Gilbert
1616
24-12-14 08:14
5
Rob Gilbert
1419
24-12-14 08:12
6
krissz
1334
24-12-14 09:34
7
One4Matik
1054
24-12-15 18:24
8
enrico
650
24-12-14 14:12
Comment this cave!
110 suppression intermission
heywood
 
solved(6)
 
Attempts: 107 * Solutions: 6 * clone
1
DarkStoorM
5658
24-12-15 13:41
2
enrico
4954
24-12-13 19:18
3
krissz
4901
24-12-14 09:35
4
nicol
4651
24-12-14 09:43
5
Rob Gilbert
3705
24-12-13 20:02
6
dustin
2803
24-12-14 00:09
Comment this cave!
AM24 0e7 topless witch 5
altermaven
 
solved(3)
 
Attempts: 55 * Solutions: 3 * semi-clone
1
heywood
875
24-12-13 14:07
2
enrico
626
24-12-13 10:53
3
krissz
558
24-12-13 12:03
Comment this cave!
double dash 2 intermission 1
dustin
 
solved(7)
 
Attempts: 160 * Solutions: 7 * clone
1
heywood
294
24-12-13 14:57
2
heywood
222
24-12-13 14:54
3
Arno
154
24-12-13 13:55
4
DarkStoorM
153
24-12-12 21:33
5
heywood
151
24-12-12 18:54
6
krissz
79
24-12-13 11:56
7
Rob Gilbert
79
24-12-13 17:26
Comment this cave!
AM24 0E6 aftermath sift
altermaven
 
solved(10)
 
Attempts: 127 * Solutions: 10 * clone
1
darkwood
2628
24-12-17 01:15
2
nicol
2625
24-12-12 18:13
3
Rob Gilbert
2623
24-12-13 05:59
4
altermaven
2606
24-12-12 18:49
5
heywood
2606
24-12-12 19:15
6
krissz
2602
24-12-13 11:54
7
darkwood
2602
24-12-17 00:35
8
darkwood
2600
24-12-17 00:59
9
darkwood
2597
24-12-17 00:32
10
darkwood
2594
24-12-17 00:28
Comment this cave!
109 displacement for diamonds
heywood
 
solved(2)
 
Attempts: 102 * Solutions: 2 * semi-clone
1
DarkStoorM
4041
24-12-13 13:08
2
krissz
3966
24-12-21 12:29
Comment this cave!
am24 0E5 rejected transmute
altermaven
 
solved(6)
 
Attempts: 42 * Solutions: 6 * semi-clone
1
DarkStoorM
1782
24-12-12 14:04
2
heywood
1732
24-12-12 16:52
3
nicol
1692
24-12-14 09:50
4
One4Matik
1627
24-12-18 20:07
5
darkwood
1581
24-12-16 23:37
6
krissz
1484
24-12-12 12:46
Comment this cave!
double dash 2 cave d
dustin
 
solved(8)
 
Attempts: 46 * Solutions: 8 * clone
1
DarkStoorM
893
24-12-12 09:31
2
heywood
891
24-12-12 17:19
3
krissz
870
24-12-12 12:40
4
Rob Gilbert
829
24-12-12 07:34
5
nicol
811
24-12-14 09:51
6
altermaven
809
24-12-12 01:11
7
One4Matik
785
24-12-15 18:20
8
enrico
701
24-12-12 19:08
Comment this cave!
AM24 0E4 topless witch 4
altermaven
 
solved(3)
 
Attempts: 46 * Solutions: 3 * semi-clone
1
altermaven
1189
24-12-12 01:14
2
heywood
1037
24-12-13 20:58
3
krissz
923
24-12-12 12:50
Comment this cave!
AM24 0E3 topless witch 3
altermaven
 
solved(3)
 
Attempts: 38 * Solutions: 3 * semi-clone
1
DarkStoorM
1858
24-12-10 13:29
2
krissz
931
24-12-10 12:42
3
enrico
804
24-12-10 17:59
Comment this cave!
double dash 2 cave c
dustin
3
solved(3)
 
Attempts: 204 * Solutions: 3 * semi-clone
1
nicol
1810
24-12-10 19:09
2
krissz
1796
24-12-10 06:26
3
dustin
1554
24-12-10 10:09
Comment this cave!
24-12-10 12:05altermaven

reminds me of the one thing I did :D

24-12-09 23:34dustin

whoops, no thx. fixed :)

24-12-09 22:38DarkStoorM

Is the hole in third ΕΕΕΕ row intended?

AM24 0E2 vga reprise ver.01
altermaven
 
solved(10)
 
Attempts: 39 * Solutions: 10 * clone
1
DarkStoorM
755
24-12-12 09:27
2
krissz
746
24-12-10 06:21
3
nicol
743
24-12-09 17:26
4
heywood
733
24-12-09 14:58
5
Rob Gilbert
727
24-12-10 08:52
6
darkwood
723
24-12-10 13:57
7
enrico
721
24-12-09 14:08
8
dustin
716
24-12-09 20:56
9
Rob Gilbert
706
24-12-09 15:42
10
chris neilson
594
24-12-10 10:33
Comment this cave!
AM24 0E1 topless witch 2
altermaven
 
solved(3)
 
Attempts: 40 * Solutions: 3 * semi-clone
1
DarkStoorM
1932
24-12-09 13:08
2
krissz
584
24-12-09 12:11
3
nicol
581
24-12-09 19:09
Comment this cave!
no one's boulder 32 int. 10
dustin
 
solved(9)
 
Attempts: 29 * Solutions: 9 * clone
1
krissz
314
24-12-08 16:06
2
DarkStoorM
314
24-12-08 19:17
3
nicol
314
24-12-09 17:26
4
heywood
314
24-12-09 18:09
5
darkwood
314
24-12-11 16:05
6
darkwood
313
24-12-11 16:05
7
richie
311
24-12-09 17:35
8
Rob Gilbert
309
24-12-08 15:03
9
enrico
306
24-12-08 18:36
Comment this cave!
no one's boulder 32 cave 09
dustin
 
solved(5)
 
Attempts: 98 * Solutions: 5 * clone
1
DarkStoorM
420
24-12-12 21:41
2
heywood
415
24-12-09 17:51
3
krissz
391
24-12-08 16:04
4
darkwood
369
24-12-11 15:42
5
Rob Gilbert
336
24-12-09 05:57
Comment this cave!
no one's boulder 32 cave 08
dustin
 
solved(8)
 
Attempts: 65 * Solutions: 8 * clone
1
darkwood
1110
24-12-11 14:18
2
enrico
950
24-12-08 18:45
3
darkwood
914
24-12-11 14:13
4
darkwood
904
24-12-11 13:35
5
krissz
878
24-12-08 15:52
6
darkwood
826
24-12-11 13:46
7
Rob Gilbert
825
24-12-08 15:15
8
enrico
735
24-12-08 15:18
Comment this cave!
no one's boulder 32 cave 07
dustin
 
solved(6)
 
Attempts: 40 * Solutions: 6 * clone
1
darkwood
366
24-12-11 16:01
2
heywood
346
24-12-09 18:12
3
nicol
342
24-12-08 21:48
4
darkwood
319
24-12-11 15:46
5
krissz
308
24-12-08 15:06
6
Rob Gilbert
277
24-12-10 09:59
Comment this cave!
no one's boulder 32 cave 06
dustin
 
solved(4)
 
Attempts: 46 * Solutions: 4 * clone
1
krissz
1002
24-12-08 15:04
2
nicol
512
24-12-08 21:45
3
enrico
463
24-12-08 15:23
4
Rob Gilbert
430
24-12-08 15:00
Comment this cave!
no one's boulder 32 int. 05
dustin
 
solved(5)
 
Attempts: 44 * Solutions: 5 * clone
1
Rob Gilbert
100
24-12-07 17:42
2
krissz
100
24-12-08 14:59
3
DarkStoorM
100
24-12-08 20:18
4
nicol
100
24-12-08 21:44
5
heywood
100
24-12-09 14:55
Comment this cave!
no one's boulder 32 cave 04
dustin
 
solved(3)
 
Attempts: 40 * Solutions: 3 * clone
1
enrico
665
24-12-08 11:26
2
krissz
556
24-12-08 14:58
3
Rob Gilbert
491
24-12-16 17:44
Comment this cave!
no one's boulder 32 cave 03
dustin
1
solved(7)
 
Attempts: 25 * Solutions: 7 * clone
1
DarkStoorM
153
24-12-08 19:10
2
heywood
153
24-12-09 14:49
3
Rob Gilbert
152
24-12-07 17:40
4
nicol
151
24-12-08 21:39
5
enrico
146
24-12-07 20:54
6
krissz
145
24-12-08 14:41
7
dustin
140
24-12-07 23:18
Comment this cave!
24-12-07 16:53dustin

this looks like a kind of "no one's 16 bd version" of the original ckit cave 7 :d

no one's boulder 32 cave 02
dustin
 
solved(4)
 
Attempts: 35 * Solutions: 4 * clone
1
krissz
735
24-12-08 14:40
2
enrico
350
24-12-07 20:55
3
krissz
326
24-12-08 14:37
4
Rob Gilbert
290
24-12-07 17:39
Comment this cave!
no one's boulder 32 cave 01
dustin
1
solved(5)
 
Attempts: 59 * Solutions: 5 * clone
1
nicol
695
24-12-08 19:47
2
krissz
619
24-12-08 14:36
3
enrico
512
24-12-08 11:28
4
enrico
491
24-12-08 20:57
5
Rob Gilbert
454
24-12-07 17:47
Comment this cave!
24-12-07 16:47dustin

the first no1's boulder which he made with the ckit, not a bd1 engine hack. i think the difference in style between these caves and his previous games is quite striking, but judge for yourself :d

am24 0E0 abstractium-277
altermaven
 
solved(8)
 
Attempts: 207 * Solutions: 8 * clone
1
altermaven
1287
24-12-07 01:19
2
One4Matik
1253
24-12-15 18:15
3
darkwood
1226
24-12-06 21:39
4
dustin
997
24-12-06 22:14
5
enrico
950
24-12-06 19:35
6
darkwood
937
24-12-06 20:49
7
krissz
901
24-12-07 11:47
8
Rob Gilbert
819
24-12-08 15:10
Comment this cave!
AM24 0DF a topless witch
altermaven
2
solved(5)
 
Attempts: 71 * Solutions: 5 * clone
1
DarkStoorM
1611
24-12-07 01:34
2
nicol
903
24-12-06 16:30
3
krissz
845
24-12-06 14:05
4
darkwood
640
24-12-07 00:17
5
Rob Gilbert
626
24-12-06 16:03
Comment this cave!
24-12-06 18:52altermaven

(yes, this cave's title is a reference to witch's tit, a rather crude way of saying how cold it is outside!)

24-12-06 11:01altermaven

no wonder ^ is cold!

double dash 2 cave b
dustin
 
solved(7)
 
Attempts: 144 * Solutions: 7 * clone
1
DarkStoorM
2017
24-12-07 12:22
2
One4Matik
1809
24-12-15 17:51
3
dustin
1772
24-12-05 16:07
4
darkwood
1715
24-12-05 23:07
5
krissz
1696
24-12-05 13:09
6
Rob Gilbert
1592
24-12-05 16:56
7
enrico
1532
24-12-06 00:28
Comment this cave!
double dash 2 cave a
dustin
 
solved(8)
 
Attempts: 64 * Solutions: 8 * semi-clone
1
DarkStoorM
3063
24-12-04 20:41
2
darkwood
2941
24-12-04 16:02
3
heywood
2912
24-12-05 18:00
4
krissz
2900
24-12-05 09:35
5
dustin
2887
24-12-05 11:16
6
nicol
2881
24-12-04 16:39
7
enrico
2607
24-12-04 18:39
8
One4Matik
2561
24-12-15 17:35
Comment this cave!
AM24 0DE touch of -class- 360
altermaven
1
solved(5)
 
Attempts: 74 * Solutions: 5 * semi-clone
1
DarkStoorM
1379
24-12-08 19:09
2
heywood
1328
24-12-08 16:54
3
DarkStoorM
1220
24-12-05 01:46
4
darkwood
734
24-12-05 00:06
5
krissz
497
24-12-04 14:04
Comment this cave!
24-12-04 13:39altermaven

and ^ comes full circle back to ruby light.. or is it realgar? or is it agate? it matters not. what matters is that \ needs to be made!

AM24 0DD touch of -class- 330
altermaven
1
solved(7)
 
Attempts: 76 * Solutions: 7 * clone
1
DarkStoorM
1135
24-12-05 21:47
2
krissz
914
24-12-03 13:08
3
darkwood
870
24-12-04 23:24
4
Rob Gilbert
820
24-12-04 06:51
5
One4Matik
740
24-12-04 00:36
6
nicol
619
24-12-04 17:13
7
enrico
593
24-12-03 14:49
Comment this cave!
24-12-03 12:07altermaven

the chance of cascading is low, but only if ^ is careful about where he digs for the \!

no one's 16 bd game c int. 4
dustin
1
solved(7)
 
Attempts: 134 * Solutions: 7 * clone
1
DarkStoorM
660
24-12-03 23:13
2
darkwood
658
24-12-02 23:13
3
nicol
658
24-12-03 17:22
4
dustin
653
24-12-03 13:03
5
richie
652
24-12-09 17:36
6
krissz
560
24-12-03 13:09
7
Rob Gilbert
559
24-12-03 06:01
Comment this cave!
24-12-02 22:41dustin

original cave: n/a (incompatible due to multiple ΚΚ)

changes by no1:

| he removed the second Ν (it was two right from the remaining Ν, where now is Θ)
\ the second Ν had no clear purpose in the original other than being a second Ν, so i guess no1 wanted to make the int more classical. (similar to int 3)

| the ΓΓΓ and ΒΒΒ were all added by no1.
\ maybe no1 wanted to make the cave more interesting by adding an escape challenge to it. (the original int was basically like 'wait for the ΘΘΘ to fill the whole cave and hope it suffocates before time is up'. now, in no1's version, the timer isn't the main problem anymore because the ΘΘΘ suffocates much quicker.)

| requirement reduced from 6Α to 5Α
Α a nicer number ;) (btw, the original 6Α requirement was likely just remained unchanged from the bd1 int 4, as well as all the other settings! this also explains the 14Α requirement in original int 3!) :d

| bonus score added (59 points)
\ the original had no bonus score although bonus ΑΑΑ are available.

different from original: 8/10
the extra ΒΒΒ have a huge effect on the gameplay: a completely new "escape the room" challenge was added to the int! the original had the two ΚΚ as the only real "attraction" but no interesting gameplay. so this is the first time where no1 added a completely new and interesting idea to a cave, that's why i think it should be rated higher than any cave before (except for the completely new cave p, of course)!

AM24 0DC touch of -class- 300
altermaven
 
solved(5)
 
Attempts: 129 * Solutions: 5 * clone
1
krissz
1483
24-12-03 13:13
2
Rob Gilbert
1227
24-12-03 19:57
3
darkwood
1081
24-12-06 23:43
4
enrico
953
24-12-02 23:51
5
enrico
885
24-12-02 23:44
Comment this cave!
no one's 16 bd game c cave p
dustin
1
solved(7)
 
Attempts: 28 * Solutions: 7 * semi-clone
1
DarkStoorM
669
24-12-02 23:19
2
heywood
666
24-12-02 16:28
3
nicol
665
24-12-02 16:30
4
One4Matik
660
24-12-04 00:33
5
krissz
658
24-12-03 08:40
6
darkwood
653
24-12-02 14:05
7
enrico
651
24-12-02 18:42
Comment this cave!
24-12-02 13:30dustin

original cave: dr. watson bd4 cave p

changes by no1

| the whole cave :d
\ good question why no1 replaced the whole cave. the original isn't an easy one, but it would surely have been possible to make it easier with a few subtile changes. my theory is that it was the last cave of the game, it was late at night and no1 wanted the game finished before going to bed, so he thought something like "hmm, what about this one... it's quite hard to release the ΖΖΖ and blast through all the walls in such a narrow space... ahhh c'mon, let's just remove that one completely and make a new cave... some random fill, let's place a Ζ somewhere, some space for it to move... alright, that's it, i'm tired, game finished! *yaaaaawn*" ;)

different from original: 10/10
obviously :d

108 triune vault
heywood
2
solved(5)
 
Attempts: 91 * Solutions: 5 * semi-clone
1
DarkStoorM
372
24-12-02 12:33
2
heywood
324
24-12-02 12:24
3
nicol
300
24-12-02 16:32
4
DarkStoorM
297
24-12-02 12:15
5
krissz
264
24-12-03 13:19
Comment this cave!
24-12-02 22:37DarkStoorM

;)

24-12-02 16:30heywood

very keen to see the 372 demo..!

107 petrichor in the morning
heywood
 
solved(1)
 
Attempts: 92 * Solutions: 1 * semi-clone
1
DarkStoorM
5535
24-12-01 22:52
Comment this cave!
106 brickworks 5
heywood
 
solved(2)
 
Attempts: 176 * Solutions: 2 * semi-clone
1
DarkStoorM
1153
24-12-02 12:31
2
krissz
1074
24-12-03 13:43
Comment this cave!
no one's 16 bd game c cave o
dustin
1
solved(8)
 
Attempts: 42 * Solutions: 8 * clone
1
DarkStoorM
900
24-12-01 18:25
2
darkwood
831
24-12-01 20:09
3
One4Matik
809
24-12-04 00:30
4
krissz
739
24-12-02 10:54
5
Rob Gilbert
736
24-12-01 17:38
6
dustin
735
24-12-01 20:22
7
enrico
731
24-12-01 17:37
8
nicol
703
24-12-02 16:43
Comment this cave!
24-12-01 16:59dustin

original cave: dr. watson bd4 cave o

changes by no1:

| in original, the big ΖΖΖ rectangle went to the very right. no1 reduced that and added the whole ΕΕΕ+ΑΑΑ passage at the right.
Α this makes the cave obviously easier because Κ can now easily avoid the whole ΖΖΖ mass.

| the big ΖΖΖ rectangle was extended 1 down (in original, the three bottom rows were filled with ΑΑΑ)
Α unclear purpose to me; maybe no1 wanted to "tell" Κ as clearly as possible that he should go right.

| the 3rd and 4th row were originally full of ΑΑΑ, now ΓΓΓ.
Α unclear purpose to me. of course, the two missing ΑΑΑ rows directly above the ΖΖΖ box change the explosion dynamics, so i guess that no1's testings made him think the cave works better this way.

| requirement reduced from 80Α to 75Α.
Α unclear purpose to me. Κ has by far enough ΑΑΑ when he has walked to the outbox either way.

different from original: 7/10
i think this is the most changed cave so far. the original could be very difficult because it depended on impredictable explosion dynamics if there was an easy-to-spot possibility to get through the ΖΖΖ to the top or not. no1's version, on the other hand, still looks dangerous at first sight but is in fact completely easy (maybe even easier than bd1-a) :d such a massive simplification hasn't been seen in any previous cave of the series, so i think it's fair to rate these changes higher than in any previous cave!

no one's 16 bd game c cave m
dustin
1
solved(7)
 
Attempts: 72 * Solutions: 7 * clone
1
DarkStoorM
2366
24-12-01 18:27
2
Rob Gilbert
1737
24-12-04 06:58
3
darkwood
1700
24-12-05 00:27
4
One4Matik
1586
24-12-04 00:28
5
enrico
1119
24-12-01 14:13
6
krissz
909
24-12-03 13:47
7
dustin
731
24-12-02 00:05
Comment this cave!
24-12-01 14:19dustin

original cave: dr. watson bd4 cave m

changes by no1:

| random ΒΒΒ added
Α the main purpose was probably to let the ΗΗΗ out w/o snapping.

different from original: 5/10
small cause, big effect! without the ΒΒΒ, dr. watson's intended solution was probably to release the ΗΗΗ and then find a way to break into the ΑΑΑ cage. (at least, this solution looks most obvious to me.) now, however, the cave can also be played completely differently, crushing the ΗΗΗ with the ΒΒΒ. this solution method reminds a lot of cave d but with considerably less time. the "original solution" is still very much possible as well, of course, and this method has become slightly easier because Κ can hide from the ΗΗΗ behind a Β.

AM24 0DB touch of -class- 270
altermaven
1
solved(5)
 
Attempts: 31 * Solutions: 5 * semi-clone
1
DarkStoorM
1395
24-12-01 01:41
2
heywood
996
24-11-30 19:55
3
dustin
954
24-12-01 11:59
4
krissz
741
24-12-01 10:27
5
nicol
626
24-12-02 16:46
Comment this cave!
24-11-30 19:26altermaven

slight glitch in the colour spectrum, but... this variation of cave h is also .. kinda glitched?

am24 0DA touch of -class- 240
altermaven
1
solved(2)
 
Attempts: 58 * Solutions: 2 * semi-clone
1
heywood
700
24-12-01 01:27
2
altermaven
627
24-11-30 13:11
Comment this cave!
24-11-30 12:06altermaven

^ must be very careful about how to manipulate the expanding walls, lest he becomes entombed with the very \ he seeks!

no one's 16 bd game c int. 3
dustin
1
solved(8)
 
Attempts: 66 * Solutions: 8 * clone
1
DarkStoorM
370
24-11-29 20:58
2
heywood
360
24-11-30 20:45
3
Rob Gilbert
338
24-11-30 06:02
4
nicol
336
24-12-02 16:48
5
One4Matik
310
24-12-04 00:11
6
Rob Gilbert
306
24-11-29 20:25
7
enrico
302
24-11-29 21:34
8
krissz
301
24-12-01 10:25
Comment this cave!
24-11-29 19:55dustin

original cave: n/a (incompatible due to multiple ΝΝ)

changes by no1:

| removed the second Ν, originally placed in the sw corner.
\ other than in the first two ints, the multiple ΝΝ aren't really necessary to solve the cave, so i guess no1 just wanted to make the int more classical.

| requirement increased from 14Α to 15Α
\ nicer number ;)

different from original: 5/10
this is a special case; the int is of course super simple even if Κ falls for the magic ΛΛΛ trap. and that goes for the original as well as for this remake. the relatively high rating is mainly due to the fact that no1 removed the "trademark" of dr. watson's intermissions, namely the second Ν. in addition, this makes it considerably harder for ambitious players who want all the ΑΑΑ (for this, the second Κ was of course very helpful.)

AM24 0D9 touch of -class- 210
altermaven
4
solved(4)
 
Attempts: 61 * Solutions: 4 * semi-clone
1
altermaven
2807
24-11-30 19:34
2
nicol
2783
24-11-29 17:43
3
heywood
2746
24-11-29 17:31
4
dustin
2715
24-11-30 18:33
Comment this cave!
24-12-02 09:30altermaven

the two extra \ are bait :D

24-11-30 18:34dustin

?

24-11-30 18:33dustin

and a nice one again! :d
however, there are two value-less bonus ΑΑ. miscounting

24-11-29 16:23altermaven

Another roundabout...

no one's 16 bd game c cave l
dustin
1
solved(4)
 
Attempts: 36 * Solutions: 4 * semi-clone
1
DarkStoorM
2582
24-11-29 12:18
2
nicol
2272
24-12-02 19:05
3
krissz
580
24-11-29 11:08
4
dustin
579
24-11-29 11:47
Comment this cave!
24-11-29 11:33dustin

original cave (type in database): dr. watson bd4 cave l

changes by no1:

| colors (original: red, white, blue; no1: red, dark-gray, green)
\ more classic look, including green ΘΘΘ.

| the left end of the space rectangle inside the Θ-box was moved 1 left. this decreases the left ΔΔΔ thickness from 2 to 1.
\ this makes the ΔΔΔ much easier to explode; it can now not only be done from the top (as in original), but also from the left side.

| the right end of the aforementioned space rectangle is moved 2 left compared to original.
\ this was likely made to reconnect the space rectangle to the horizontal space line via the right side (this connection, originally via the left side, was broken by the previous change as a side effect.)

| the Ξ is moved a few steps right.
\ again "fixing" a side effect of the previous changes; the Ξ would otherwise have been in the way of the ΘΘΘ's growing space.

| reduced the ΘΘΘ timer from 20 to 16.
\ unclear purpose, maybe just to not always have the default value 20. :d (i guess 20 is the bd1 default value for ΘΘΘ and ΛΛΛ timers because it's used often in don pedro's games.)

| scoring changed from 15/50 to 8/15.
\ in original, the ΑΑΑ gave Κ two extra lives; no1 uses reasonable scorings to give Κ a sensible amount of extra lives.

different from original: 6/10
the main reason for this relatively high rating is the reduced thickness of the left ΔΔΔ. in original, this was one of the first bd games where an explosion from the top was required, and there's relatively little space for that too. now it's "only" an explosion from the left side, which is generally still a little trickier than an explosion from the right (as in bd1-l and bd2-g, for instance) because of the ΖΖΖ moving patterns. but here, two ΖΖ and a Β are already in perfect positions to do the explosion, which all in all simplifies the cave a lot. also, the change affects the main topic of the original "perform an explosion from the top side". i think this is comparable to cave g where also the main topic of the original cave "trapping a super-large ΘΘΘ" was influenced by no1's changes.

105 structural remains
heywood
 
solved(3)
 
Attempts: 41 * Solutions: 3 * semi-clone
1
heywood
1349
24-11-30 19:56
2
krissz
1326
24-11-29 07:56
3
nicol
1290
24-12-02 19:08
Comment this cave!
AM24 0D8 touch of -class- 180
altermaven
1
solved(12)
 
Attempts: 149 * Solutions: 12 * clone
1
enrico
1220
24-11-28 18:39
2
darkwood
1060
24-11-28 11:04
3
enrico
1049
24-11-27 21:29
4
altermaven
1043
24-11-27 19:20
5
enrico
958
24-11-27 18:44
6
Rob Gilbert
901
24-11-30 19:32
7
krissz
863
24-11-28 03:16
8
Rob Gilbert
821
24-11-27 19:30
9
dustin
814
24-11-27 21:40
10
One4Matik
808
24-12-04 00:10
11
Rob Gilbert
781
24-11-27 19:13
12
darkwood
737
24-11-28 10:43
Comment this cave!
24-11-27 15:43altermaven

why not another diamond shuffle?

no one's 16 bd game c cave k
dustin
1
solved(10)
 
Attempts: 67 * Solutions: 10 * clone
1
DarkStoorM
910
24-11-28 12:15
2
DarkStoorM
867
24-11-28 12:10
3
darkwood
839
24-11-28 10:33
4
Rob Gilbert
824
24-11-27 19:02
5
dustin
510
24-11-27 14:42
6
heywood
510
24-11-27 15:05
7
darkwood
503
24-11-27 14:04
8
enrico
499
24-11-27 18:40
9
nicol
482
24-11-28 16:15
10
krissz
475
24-11-27 14:31
Comment this cave!
24-11-27 13:38dustin

changes by no1:

| smaller cage for the ΘΘΘ at the start
\ this doesn't change much in gameplay, but it does give Κ some extra time because (1) the ΘΘΘ suffocates more quickly and (2) there are fewer ΑΑΑ to collect. the extra time can be quite valuable for the freeing of the exit.

| color 1 (ΓΓΓ) changed from green to orange
\ green is already used for the ΘΘΘ color, so i guess no1 wanted a different color for the ΓΓΓ to make the cave more colorful!

| requirement reduced from 99\ to 90\
\ just a nicer number again? :d

| scoring changed from 1/4 to 3/5 points
\more points make sense with less ΑΑΑ available.

different from original: 3/10
the main difficulty - freeing the exit from a ΒΒΒ mass - has remained unchanged, which surprises me a bit. i would have found it "typical" for no1's style to remove one or two ΒΒΒ rows to make it easier. but maybe he had found a good method to do it and saw no reason to make it easier.
i think that the extra time effectively given by the smaller ΘΘΘ cage can be quite valuable, so this does make the cave slightly but significantly easier imo.

AM24 0D7 touch of -class- 150
altermaven
 
solved(3)
 
Attempts: 21 * Solutions: 3 * semi-clone
1
DarkStoorM
691
24-11-26 23:18
2
nicol
681
24-11-28 16:20
3
dustin
536
24-11-30 14:03
Comment this cave!
AM24 0D5 abstractium-271
altermaven
1
solved(5)
 
Attempts: 188 * Solutions: 5 * clone
1
nicol
3363
24-11-26 20:40
2
krissz
3083
24-11-27 14:09
3
One4Matik
2965
24-12-04 00:00
4
darkwood
2209
24-11-26 21:26
5
Rob Gilbert
2011
24-11-26 20:23
Comment this cave!
24-11-26 16:23altermaven

"go?"

no one's 16 bd game c cave j
dustin
1
solved(7)
 
Attempts: 36 * Solutions: 7 * clone
1
DarkStoorM
462
24-11-26 01:24
2
darkwood
449
24-11-26 18:52
3
heywood
444
24-11-26 11:41
4
krissz
432
24-11-26 10:15
5
Rob Gilbert
431
24-11-26 06:28
6
nicol
428
24-11-26 21:45
7
darkwood
419
24-11-26 18:50
Comment this cave!
24-11-25 20:35dustin

changes by no1:

| colors (original: yellow, red, yellow; no1: red, light-red, yellow)
\ once again for the classic look (too bright ΓΓΓ in original)

| random ||| added
\ maybe that was to make the cave look less empty.

| all the brick ΔΔΔ were destructible ΕΕΕ in original.
\ no1 consequently replaced all destructible ΕΕΕ in bd4; he probably didn't want to confront the player with a new element which wasn't present in bd1-3.

| the two ΑΑ in the ΖΖ cage were added by no1.
\ now the ΖΖ are seperated and can be released one by one.

| three extra ΑΑΑ were added in each ΔΔΔ rectangle.
| the requirement was changed accordingly (from 2Α to 10Α; maximum in both cases).
\ that was probably for purely asthetic reasons.

| an extra single Β was added below the Ζ.
\ now the Ζ can be released without snapping.

| another extra single Β was added at the nw side of the left ΔΔΔ rectangle.
\ maybe that was supposed to make the blast of that wall minimally easier, although it doesn't seem to matter much.

| the single Β next to Κ was originally one step more down.
\ unclear purpose to me; maybe just by accident.

| the scoring was changed from 50/0 to 35/50.
\ decreasing the regular score makes sense because there are more ΑΑΑ available than in original (10 vs. 2), but the bonus score doesn'
t make sense because there are no bonus ΑΑΑ! :d

different from original: 4/10

technically speaking, this is the caves with the most changes so far, but most of them don't have much influence on the gameplay or optics. still, a few considerable changes are there: the colors, the Ζ in the north which no longer has to be snapped free, the removal of the destructive ΕΕΕ, the spearation of the two ΖΖ which may be easier to deal with for beginner (although it's an obstacle for speedrunners surely!) ;)

no one's 16 bd game c cave i
dustin
1
solved(8)
 
Attempts: 34 * Solutions: 8 * clone
1
DarkStoorM
2571
24-11-26 00:52
2
nicol
1951
24-12-02 19:11
3
krissz
1883
24-11-26 10:12
4
enrico
1550
24-11-26 16:19
5
darkwood
1523
24-11-26 18:40
6
One4Matik
1443
24-12-03 23:48
7
Rob Gilbert
1285
24-11-26 06:22
8
enrico
1098
24-11-25 23:45
Comment this cave!
24-11-25 19:14dustin

changes by no1:

| colors (original: blue, cyan, blue, now: blue, orange, yellow)
\ more classic look as usual

different from original: 2/10

AM24 0D5 touch of -class- 120
altermaven
 
solved(7)
 
Attempts: 42 * Solutions: 7 * semi-clone
1
DarkStoorM
1602
24-11-26 23:13
2
darkwood
1338
24-11-26 18:32
3
DarkStoorM
1257
24-11-26 01:26
4
heywood
1159
24-11-26 12:46
5
dustin
790
24-11-27 15:07
6
krissz
695
24-11-25 14:01
7
nicol
588
25-01-05 18:32
Comment this cave!
AM24 0D4 touch of -class- 090
altermaven
 
solved(2)
 
Attempts: 42 * Solutions: 2 * semi-clone
1
krissz
711
24-11-25 11:50
2
darkwood
642
24-11-26 19:15
Comment this cave!
AM24 0D3 touch of -class- 060
altermaven
 
solved(6)
 
Attempts: 45 * Solutions: 6 * clone
1
DarkStoorM
1875
24-11-25 12:12
2
heywood
1780
24-11-24 23:39
3
darkwood
1309
24-11-26 19:20
4
Rob Gilbert
1281
24-11-28 08:02
5
krissz
1251
24-11-25 02:12
6
dustin
880
24-11-27 12:57
Comment this cave!
AM24 0D2 touch of -class- 030
altermaven
 
solved(6)
 
Attempts: 58 * Solutions: 6 * semi-clone
1
heywood
597
24-11-24 23:25
2
nicol
593
24-11-24 19:00
3
darkwood
591
24-11-24 18:45
4
krissz
589
24-11-24 18:40
5
dustin
582
24-11-24 22:44
6
darkwood
571
24-11-24 18:44
Comment this cave!
no one's 16 bd game c cave h
dustin
1
solved(7)
 
Attempts: 24 * Solutions: 7 * clone
1
DarkStoorM
510
24-11-24 18:50
2
darkwood
473
24-11-24 18:51
3
nicol
471
24-11-24 19:03
4
dustin
465
24-11-24 17:44
5
heywood
446
24-11-24 16:21
6
krissz
334
24-11-25 02:15
7
Rob Gilbert
328
24-11-24 15:30
Comment this cave!
24-11-24 15:06dustin

changes by no1:

| colors (original: light-green, green, yellow; now: red, green, white)
\ more classical look

different from original: 2/10
the same cave in a different look! ;)

no one's 16 bd game c cave g
dustin
1
solved(7)
 
Attempts: 50 * Solutions: 7 * clone
1
heywood
932
24-11-24 14:34
2
nicol
909
24-11-24 20:46
3
darkwood
895
24-11-28 11:17
4
enrico
876
24-11-24 14:04
5
dustin
599
24-11-24 17:41
6
Rob Gilbert
513
24-11-24 14:30
7
krissz
499
24-11-25 02:19
Comment this cave!
24-11-24 14:19dustin

changes by no1:

| colors (original: white, orange, red; no1 switched colors 1 and 3)
\ once again this makes the look much more classical!

| the ΘΘΘ size is massively reduced; in original it's a 38x2 rectangle through the whole cave from left to right.
\ now it's much easier to trap the ΘΘΘ in a small enough cage so it doesn't overgrow.

| requirement reduced from 99Α to 50Α
\ that makes sense 'cause the ΘΘΘ is smaller. now, as in original, it's hard to make the ΘΘΘ cage too small.

| the original has 5 rows of ΒΒΒ, no1 removed 2 of those.
\ the remaining ΒΒΒ should still be far enough to trap the ΘΘΘ, and it's now easier for Κ to escape after collecting the ΑΑΑ.

| timer slightly reduced from 255 to 250.
\ just a nicer number again, i guess :d

different from original: 6/10
this cave can roughly be compared with game b (bd3) cave k. in both caves, the trapping of an ΘΘΘ has been made easier by no1, but here, the changes are clearly more influencing. basically the action now takes place only in the left half of the cave, and the trapping of the ΘΘΘ is now really easy, maybe easier than even in bd1-g. in addition to that we have a massive visual change with the colors. so if game b cave k was a 5/10, then this one has to be - at least - one degree higher! so far, this is clearly the most changed cave (emphasis on "so far"; the degrees 7-10 will definitely still be needed later!) :d

no one's 16 bd game c cave f
dustin
1
solved(7)
 
Attempts: 27 * Solutions: 7 * clone
1
DarkStoorM
1125
24-11-26 12:27
2
heywood
1059
24-11-24 16:46
3
nicol
1041
24-11-24 20:48
4
darkwood
870
24-11-24 13:31
5
krissz
847
24-11-24 13:09
6
Rob Gilbert
838
24-11-24 14:31
7
One4Matik
829
24-12-03 23:45
Comment this cave!
24-11-24 13:08dustin

changes by no1:

| reduced the requirement from 99\ to 75\
\ i don't think the main intention was to make it easier because 99Α are also possible without even releasing any ΖΖΖ. i think it was another case where no1 just wanted a "nicer" number ;)

| bonus score reduced from 75 to 15
\ that makes sense because with the rediced requirement, there are now more bonus ΑΑΑ available, so they should be less valuable.

different from original: 2/10
no changes in the layout, and although the changes in the requirement look massive, it makes the cave only very slightly easier.

no one's 16 bd game c cave e
dustin
1
solved(6)
 
Attempts: 26 * Solutions: 6 * clone
1
krissz
386
24-11-24 13:07
2
darkwood
386
24-11-24 13:51
3
ligam
379
24-11-25 19:34
4
nicol
361
24-11-24 20:50
5
heywood
355
24-11-24 13:59
6
Rob Gilbert
339
24-11-24 14:33
Comment this cave!
24-11-24 12:42dustin

changes by no1:

| scoring changed from 10/5 to 5/10
\ it probably just made more sense to no1 that the bonus score should be higher than the regular score.

different from original: 1/10
the cave is the same! probably no1 found it playable enough as it was ;)

AM24 0D1 touch of -class- 000
altermaven
 
solved(5)
 
Attempts: 25 * Solutions: 5 * semi-clone
1
nicol
1027
24-11-24 20:55
2
krissz
948
24-11-24 13:05
3
darkwood
867
24-11-26 21:35
4
dustin
717
24-11-25 15:22
5
krissz
574
24-11-24 13:02
Comment this cave!
AM24 0D0 Rhodin's Revenge
altermaven
 
solved(13)
 
Attempts: 131 * Solutions: 13 * clone
1
DarkStoorM
2011
24-11-24 13:20
2
darkwood
1957
24-11-24 13:26
3
heywood
1950
24-11-26 23:25
4
One4Matik
1892
24-12-03 23:43
5
Rob Gilbert
1881
24-11-24 10:02
6
krissz
1842
24-11-24 12:59
7
enrico
1823
24-11-24 08:05
8
Rob Gilbert
1812
24-11-24 10:00
9
Rob Gilbert
1745
24-11-24 06:16
10
darkwood
1740
24-11-24 12:42
11
darkwood
1730
24-11-24 12:40
12
darkwood
1564
24-11-24 12:37
13
nicol
1451
24-11-24 08:43
Comment this cave!
104 pachinko intermission
heywood
 
solved(7)
 
Attempts: 100 * Solutions: 7 * clone
1
DarkStoorM
2675
24-11-24 00:53
2
heywood
2555
24-11-23 20:38
3
krissz
1970
24-11-24 12:55
4
Rob Gilbert
1840
24-12-18 06:01
5
nicol
1785
24-11-23 20:44
6
Rob Gilbert
1740
24-11-23 20:32
7
One4Matik
1685
24-12-03 23:41
Comment this cave!
no one's 16 bd game c cave d
dustin
2
solved(8)
 
Attempts: 98 * Solutions: 8 * semi-clone
1
DarkStoorM
1256
24-11-24 01:03
2
darkwood
676
24-11-23 21:33
3
One4Matik
514
24-12-03 23:37
4
dustin
490
24-11-23 18:25
5
nicol
442
24-11-24 20:57
6
krissz
346
24-11-24 12:51
7
enrico
335
24-11-23 18:48
8
darkwood
278
24-11-23 18:33
Comment this cave!
24-11-23 18:37dustin

now that i just played the original again, i found the original easier :d maybe it depends on the way Κ prepares the cave before releasing the ΗΗΗ.

24-11-23 16:41dustin

changes by no1:

| colors (original: brown, yellow, purple; no1: brown, light-red, white)
\ more classical look, specifically with color 3 = white

| density of random ΒΒΒ decreased (from originally 76 to 39)
\ with less ΒΒΒ in Κ's way, the cave feels "lighter" to play.

| random seed changed (original 0, now 1)
\ purpose unclear to me; maybe no1 found the specific placement of the ΒΒΒ better for his solution method?

| no1 added the hole in the ΗΗΗ rectangle made of ΓΓΓ and custom ΒΒΒ
\ this makes the big mass of ΗΗΗ considerably more manageable.

| timer decreased from 255 to 200
\ that's one of the few occasions where a no1 change makes the cave more difficult; i guess he just found 200 a nicer number ;)

| score changed from 5/10 to 3/5
\ this ensures that there are not too many bonus lifes.

different from original: 4/10
in addition to the visual change by the colors, i feel the cave has also become slightly easier because there are less ΗΗΗ and the ΒΒΒ in the middle of the hole can also crush some of them. also, i find that the cave now looks nicer with fewer ΒΒΒ and a ring of ΗΗΗ instead of the rectangle!

AM24 0CF The Trick
altermaven
2
solved(10)
 
Attempts: 62 * Solutions: 10 * clone
1
DarkStoorM
734
24-11-24 01:06
2
heywood
726
24-11-23 13:59
3
krissz
723
24-11-23 13:35
4
nicol
720
24-11-23 15:50
5
krissz
712
24-11-23 13:30
6
darkwood
694
24-11-23 21:45
7
One4Matik
688
24-11-24 18:46
8
darkwood
675
24-11-23 21:37
9
dustin
623
24-11-23 12:33
10
Rob Gilbert
610
24-11-23 11:57
Comment this cave!
24-11-23 13:15altermaven

That was the idea!

24-11-23 12:34dustin

caves like this keep the "classic spirit" alive! :d

AM24 0CE abstractium-269
altermaven
1
solved(5)
 
Attempts: 108 * Solutions: 5 * semi-clone
1
DarkStoorM
1028
24-11-22 22:45
2
One4Matik
753
24-11-24 18:42
3
enrico
488
24-11-22 00:27
4
darkwood
479
24-11-28 11:25
5
krissz
473
24-11-22 13:24
Comment this cave!
24-11-21 19:54altermaven

"beaten beet"

103 contact discontinuity
heywood
 
solved(3)
 
Attempts: 61 * Solutions: 3 * clone
1
darkwood
3814
24-11-28 16:28
2
krissz
3158
24-11-22 13:29
3
Rob Gilbert
3070
24-11-21 16:11
Comment this cave!
102 gloam cellar
heywood
 
solved(3)
 
Attempts: 135 * Solutions: 3 * semi-clone
1
DarkStoorM
4054
24-11-22 00:24
2
heywood
3799
24-11-20 19:08
3
krissz
3536
24-11-23 15:34
Comment this cave!
double dash 1 intermission 4
dustin
 
solved(8)
 
Attempts: 32 * Solutions: 8 * clone
1
DarkStoorM
924
24-11-20 21:48
2
heywood
921
24-11-19 21:22
3
nicol
919
24-11-23 15:51
4
krissz
917
24-11-22 13:36
5
darkwood
914
24-11-20 14:25
6
dustin
914
24-11-21 01:31
7
Rob Gilbert
913
24-11-20 05:17
8
One4Matik
910
24-11-24 18:24
Comment this cave!
Stripes DX 4F
altermaven
1
solved(5)
 
Attempts: 66 * Solutions: 5 * semi-clone
1
darkwood
1137
24-11-20 15:14
2
darkwood
1016
24-11-20 14:51
3
nicol
995
24-11-23 16:04
4
krissz
977
24-11-19 14:00
5
heywood
753
24-11-19 15:44
Comment this cave!
24-11-19 12:38altermaven

"first freeze before winter"
be mindful that ^ can cause a cascade if | are not dropped correctly.

double dash 1 cave p
dustin
 
solved(4)
 
Attempts: 20 * Solutions: 4 * semi-clone
1
DarkStoorM
1518
24-11-18 22:47
2
nicol
1111
24-11-21 20:43
3
One4Matik
821
24-11-24 18:21
4
krissz
675
24-11-19 14:23
Comment this cave!
krissz trad 42
krissz
 
solved(1)
 
Attempts: 48 * Solutions: 1 * semi-clone
1
krissz
162
24-11-17 19:20
Comment this cave!
krissz trad 41
krissz
 
solved(3)
 
Attempts: 26 * Solutions: 3 * semi-clone
1
krissz
583
24-11-17 19:01
2
heywood
578
24-11-18 14:39
3
nicol
555
24-11-21 20:38
Comment this cave!
double dash 1 cave o
dustin
 
solved(6)
 
Attempts: 31 * Solutions: 6 * semi-clone
1
DarkStoorM
1730
24-11-17 18:53
2
nicol
1660
24-11-18 21:59
3
krissz
1643
24-11-17 15:42
4
darkwood
1605
24-11-20 23:29
5
One4Matik
1580
24-11-24 18:11
6
heywood
1454
24-11-17 16:54
Comment this cave!
101 anodes and cathodes
heywood
 
solved(7)
 
Attempts: 120 * Solutions: 7 * clone
1
DarkStoorM
793
24-11-17 22:15
2
krissz
792
24-11-17 18:25
3
heywood
792
24-11-17 18:49
4
krissz
789
24-11-17 18:18
5
nicol
781
24-11-23 16:08
6
krissz
778
24-11-17 15:33
7
Rob Gilbert
756
24-11-17 15:33
Comment this cave!
100
heywood
4
solved(6)
 
Attempts: 92 * Solutions: 6 * semi-clone
1
DarkStoorM
17918
24-11-16 12:29
2
DarkStoorM
17112
24-11-16 12:18
3
krissz
15009
24-11-16 16:40
4
nicol
14011
24-11-23 16:06
5
dustin
12608
24-11-15 19:52
6
enrico
10133
24-11-15 23:25
Comment this cave!
24-11-17 13:46heywood

thanks :D

24-11-15 19:54dustin

hey rookie, congrat to 100 challenging, rich and appealingly designed caves! :d

24-11-15 19:44darkwood

nice font!

24-11-15 19:35heywood

rookie numbers i know, but i'm still marking the hundredth cave milestone. :)

AM24 0CD cluttered mess
altermaven
 
solved(7)
 
Attempts: 59 * Solutions: 7 * clone
1
krissz
732
24-11-15 17:38
2
nicol
726
24-11-15 15:33
3
heywood
702
24-11-15 15:45
4
dustin
483
24-11-15 12:05
5
Rob Gilbert
480
24-11-15 15:01
6
Rob Gilbert
477
24-11-19 09:56
7
darkwood
469
24-11-16 11:58
Comment this cave!
double dash 1 cave n
dustin
 
solved(7)
 
Attempts: 103 * Solutions: 7 * semi-clone
1
DarkStoorM
1648
24-11-18 22:26
2
nicol
1606
24-11-15 15:39
3
darkwood
1588
24-11-16 14:26
4
One4Matik
1401
24-11-15 02:03
5
krissz
1393
24-11-15 17:41
6
darkwood
1355
24-11-15 11:46
7
enrico
956
24-11-14 20:46
Comment this cave!
murky mechanism intermission
heywood
3
solved(10)
 
Attempts: 164 * Solutions: 10 * clone
1
nicol
1020
24-11-15 15:45
2
heywood
960
24-11-14 08:59
3
krissz
950
24-11-14 09:40
4
Rob Gilbert
950
24-11-14 14:41
5
dustin
940
24-11-14 16:25
6
Rob Gilbert
910
24-11-15 16:49
7
darkwood
750
24-11-15 11:48
8
nicol
730
24-11-15 15:40
9
Rob Gilbert
720
24-11-14 07:45
10
Rob Gilbert
610
24-11-14 07:44
Comment this cave!
24-11-15 15:48heywood

very nice solution nicol, i was wondering if ten was possible

24-11-14 16:26dustin

haha, i once uploaded a cave with more ΑΑΑ required than available. that was confusing for everyone including myself :d

24-11-14 09:00heywood

drat, this was supposed to have a 9 diamond requirement!

AM24 0CC Trial of itzilotl
altermaven
1
solved(4)
 
Attempts: 39 * Solutions: 4 * semi-clone
1
altermaven
1019
24-11-14 17:49
2
nicol
865
24-11-15 15:50
3
krissz
596
24-11-14 09:38
4
heywood
559
24-11-13 19:09
Comment this cave!
24-11-13 18:36altermaven

slightly modified random seed from bd3/K with a .. somewhat peculiar bounding box. They seem angry ^ invaded their cave..

circle rain
heywood
 
solved(2)
 
Attempts: 43 * Solutions: 2 * clone
1
Rob Gilbert
1589
24-11-13 19:02
2
krissz
1559
24-11-14 09:33
Comment this cave!
AM24 0CB bd1/H stretched
altermaven
 
solved(5)
 
Attempts: 79 * Solutions: 5 * semi-clone
1
nicol
817
24-11-15 16:07
2
heywood
662
24-11-13 20:51
3
dustin
534
24-11-13 18:13
4
krissz
493
24-11-13 16:26
5
darkwood
364
24-11-28 11:49
Comment this cave!
double dash 1 cave m
dustin
 
solved(6)
 
Attempts: 75 * Solutions: 6 * semi-clone
1
darkwood
2440
24-11-20 23:14
2
One4Matik
2249
24-11-15 01:41
3
darkwood
2164
24-11-16 12:33
4
enrico
2148
24-11-13 18:31
5
dustin
1969
24-11-13 18:16
6
krissz
1923
24-11-13 16:24
Comment this cave!
lepidopterarium 8
heywood
 
solved(3)
 
Attempts: 27 * Solutions: 3 * semi-clone
1
DarkStoorM
4234
24-11-13 12:15
2
nicol
4042
24-11-14 19:04
3
krissz
4032
24-11-14 09:45
Comment this cave!
chthonic zone 9
heywood
1
solved(6)
 
Attempts: 158 * Solutions: 6 * semi-clone
1
DarkStoorM
465
24-11-12 22:57
2
krissz
458
24-11-13 09:53
3
heywood
457
24-11-13 20:52
4
nicol
457
24-11-15 16:16
5
darkwood
453
24-11-13 01:43
6
chris neilson
451
24-11-13 05:11
Comment this cave!
24-11-12 22:33heywood

sorry, didn't realise renaming it to correct the number would wipe out the high schores! :(

brickworks 4
heywood
 
solved(4)
 
Attempts: 40 * Solutions: 4 * semi-clone
1
nicol
869
24-11-14 19:08
2
heywood
867
24-11-13 18:59
3
darkwood
850
24-11-27 13:20
4
krissz
832
24-11-12 13:54
Comment this cave!
B&e 2
heywood
 
solved(4)
 
Attempts: 64 * Solutions: 4 * semi-clone
1
DarkStoorM
2961
24-11-12 13:14
2
heywood
2907
24-11-12 10:10
3
krissz
2787
24-11-12 09:23
4
nicol
2082
24-11-12 21:14
Comment this cave!
double dash 1 intermission 3
dustin
 
solved(11)
 
Attempts: 95 * Solutions: 11 * clone
1
Rob Gilbert
340
24-11-12 06:06
2
heywood
340
24-11-12 09:07
3
DarkStoorM
340
24-11-12 13:00
4
Piter
340
24-11-13 10:46
5
krissz
339
24-11-12 09:18
6
darkwood
338
24-11-11 21:50
7
Rob Gilbert
338
24-11-12 05:30
8
nicol
331
24-11-12 21:15
9
dustin
330
24-11-11 22:44
10
enrico
330
24-11-11 23:09
11
One4Matik
327
24-11-15 01:36
Comment this cave!
AM24 0ca blockage breakage
altermaven
 
solved(13)
 
Attempts: 200 * Solutions: 13 * clone
1
DarkStoorM
1056
24-11-12 12:59
2
heywood
1053
24-11-11 21:34
3
DarkStoorM
1047
24-11-11 15:39
4
DarkStoorM
1038
24-11-11 15:31
5
heywood
1037
24-11-11 12:23
6
krissz
1035
24-11-11 14:28
7
Rob Gilbert
1021
24-11-11 17:28
8
nicol
1017
24-11-15 16:24
9
darkwood
1015
24-11-11 20:25
10
enrico
1015
24-11-15 15:05
11
enrico
1002
24-11-12 08:56
12
enrico
898
24-11-11 15:15
13
krissz
892
24-11-11 14:26
Comment this cave!
no one's 16 bd game c cave c
dustin
1
solved(7)
 
Attempts: 18 * Solutions: 7 * clone
1
DarkStoorM
869
24-11-11 00:32
2
krissz
866
24-11-10 21:28
3
heywood
862
24-11-10 21:15
4
nicol
862
24-11-12 21:21
5
darkwood
850
24-11-11 20:26
6
enrico
841
24-11-10 22:39
7
Rob Gilbert
814
24-11-10 20:04
Comment this cave!
24-11-10 19:19dustin

changes by no1:

| colours (original: purple/white/blue; no1: light-blue/orange/white)
\ more classical look

| timer increased from 60 to 90

| requirement increased from 14\ to 15\
\ probably no1 found 15 a nicer number than 14 ;)

| the random ΕΕΕ are no longer destructible, as they were in original.
\ in this specific cave, this makes practically no difference, but no1 replaced destructible ΕΕΕ in other bd4 caves as well, so i think he wanted to use only the elements known from the official games.

| bonus score decreased from 50 to 40
\ no1 changed the score/bonus-score in many other caves as well, with the likely purpose of giving Κ a sensible amount of extra lives; an aspect which was more or less ignored or overlooked in the originals.

difference from original: 3/10
the colours are again the most striking difference to me (2/10 for that alone); the other little changes don't influence gameplay much imo, so only 1 extra "difference point" for all of them together ;)

no one's 16 bd game c cave b
dustin
1
solved(6)
 
Attempts: 81 * Solutions: 6 * semi-clone
1
DarkStoorM
452
24-11-11 00:39
2
DarkStoorM
446
24-11-11 00:36
3
nicol
446
24-11-12 21:25
4
darkwood
422
24-11-11 20:40
5
heywood
345
24-11-10 21:16
6
krissz
296
24-11-10 21:27
Comment this cave!
24-11-10 18:50dustin

changes by no1:

| colours (from cyan/red/green to purple/red/white)
\ more classical look

| the inbox was originally two steps more left, on top of the ΑΑΑΑΑ column
\ no1 removed the "mini puzzle" how to escape at the beginning.

difference from original: 3/10
again the new colours change the look remarkably (this alone would be a 2/10 rating), plus the new inbox position makes the cave significantly easier - basically imo the starting mini puzzle was the hardest part of the original cave unless Κ takes an extra challenge such as getting as many bonus ΑΑΑ as possible.

no one's 16 bd game c cave a
dustin
1
solved(7)
 
Attempts: 27 * Solutions: 7 * clone
1
DarkStoorM
211
24-11-11 00:40
2
heywood
210
24-11-10 18:37
3
darkwood
209
24-11-10 19:34
4
nicol
209
24-11-15 16:25
5
krissz
208
24-11-10 21:17
6
enrico
205
24-11-10 22:33
7
Rob Gilbert
202
24-11-10 18:52
Comment this cave!
24-11-10 18:37dustin

game c
------

based on: boulder dash 4 (dr. watson)
caves with changes: 18/20 (one intermission is still incompatible, so it will be 17 uploads)

changes in this cave by no1:

| colours: from blue/yellow/red to blue/light-blue/white
\ this gives the cave a more classical look; no1 did that in many other bd4 caves too.

| random seed changed from 3 to 4
\ the purpose is unclear to me; both seeds seem to me equally difficult.

difference from original: 3/10
gameplay hasn't really changed, but the optics are remarkably different.

Double 4F free rider
DarkStoorM
3
solved(7)
 
Attempts: 119 * Solutions: 7 * semi-clone
1
DarkStoorM
459
24-11-11 00:57
2
krissz
451
24-11-11 08:25
3
darkwood
442
24-11-11 21:05
4
One4Matik
432
24-11-15 01:35
5
heywood
431
24-11-10 17:25
6
enrico
429
24-11-11 00:26
7
enrico
424
24-11-10 14:30
Comment this cave!
24-11-10 16:55dustin

yup indeed: the left dff shows two independant crawling-f4's which carry a free rider together.

the right formation shows the (failed) attempt to let the extra Ζ free-ride on just one crawling-f4. problem: the extra Ζ will influence and break the crawling-f4 quickly. instead, the 5 ΖΖΖΖΖ will then form a glider-f5 together.

so the left dff is a new free-rider formation which will be the topic of a future episode on Arno's dff forum thread! :d

24-11-10 16:18dustin

veeeeeeery interesting! :d

the right dff is a glider-f5. the left one looks like two crawling-f4 plus the free rider. analysis follows :d

24-11-10 13:29DarkStoorM

I forgot the names of those formations, but I just randomly got a false-positive on a 9-fly formation, where there are 2x 4-Ζ and the fifth becomes a free rider (left side, top fly). It gets blocked by the left 4-Ζ and waits for another cycle. It'd normally form the 5Ζ on the right

ring buffer
heywood
2
solved(4)
 
Attempts: 289 * Solutions: 4 * semi-clone
1
DarkStoorM
2084
24-11-10 14:19
2
darkwood
2030
24-11-11 21:43
3
krissz
1963
24-11-11 10:15
4
enrico
1819
24-11-09 23:55
Comment this cave!
24-11-11 15:15heywood

thank you :D

24-11-10 19:41dustin

beautiful design! :)

dff 33 a nest of 2+5n ΖΖΖΖ
dustin
1
solved(2)
 
Attempts: 57 * Solutions: 2 * semi-clone
1
heywood
18226
24-11-09 15:09
2
ligam
18226
24-11-09 17:45
Comment this cave!
24-11-08 21:45dustin

this is an infinite extension of nesdori's "a nest of 7 fflies" cave. the dancing fly formation can be extended in groups of five ΖΖΖΖΖ.

these free-rider dffs will be the topic of the next article on Arno's forum thread! :d

am24 0C9 cycled haste missing
altermaven
 
solved(4)
 
Attempts: 85 * Solutions: 4 * semi-clone
1
Piter
1807
24-11-13 10:51
2
enrico
1129
24-11-08 22:22
3
One4Matik
705
24-11-15 01:29
4
krissz
597
24-11-08 17:24
Comment this cave!
double dash 1 cave l
dustin
 
solved(4)
 
Attempts: 20 * Solutions: 4 * semi-clone
1
darkwood
1447
24-11-22 14:08
2
krissz
1424
24-11-08 09:07
3
nicol
1326
24-11-14 18:32
4
One4Matik
1305
24-11-15 01:23
Comment this cave!
ROCKFORD TRANSPORT service
enrico
8
solved(4)
 
Attempts: 60 * Solutions: 4 * semi-clone
1
darkwood
58500
24-11-16 13:41
2
darkwood
55500
24-11-07 13:42
3
dustin
54000
24-11-09 12:28
4
enrico
10500
24-11-07 19:27
Comment this cave!
24-11-07 19:38darkwood

nice cave, enrico!
I guessed that there was an opportunity to get an extra diamonds :-)

24-11-07 19:34enrico

Thank you. Excellent solution. But the darkwood shortcut is also unexpected! I had not thought about the possible management of the boulder at the top.
Anyway I put my demo for the route I intended.

This time I didn't get the name wrong...

24-11-07 13:49heywood

great cave, great demo.

24-11-06 23:11heywood

it definitely wasn't me..!

i do like it when a high score table goes

darkstoorm
darkwood
heywood

24-11-06 22:09enrico

With names that end in "wood" I don't get one right anymore. Old age...

24-11-06 22:07enrico

Thanks hardwood. Your solution was correct but for me unaxpected.
I renew my apologies and hope you enjoy it all the same.

24-11-06 22:03darkwood

enrico, I remember I previous solved this cave but I'm unsure that my solution was intended :-)

24-11-06 21:57enrico

I had published this cave, but thanks to the solver (I think it was heywood) I discovered a slew of errors.

Therefore I had to change it and I apologize for the deletion.
The project was a forced path, but an unexpected shortcut tripped me up.

I hope this time it goes well otherwise I retire!

serpentine barrier
heywood
 
solved(5)
 
Attempts: 112 * Solutions: 5 * semi-clone
1
DarkStoorM
590
24-11-08 12:37
2
heywood
579
24-11-07 16:41
3
nicol
571
24-11-14 18:45
4
krissz
546
24-11-07 16:39
5
darkwood
537
24-11-07 14:46
Comment this cave!
AM24 0C3 a vicious acid drip
altermaven
1
solved(3)
 
Attempts: 39 * Solutions: 3 * semi-clone
1
darkwood
1921
24-11-07 15:10
2
krissz
1161
24-11-07 16:31
3
enrico
1049
24-11-07 00:37
Comment this cave!
24-11-08 17:04altermaven

this is supposed to be 0c8 :P

the petri dish
heywood
 
solved(5)
 
Attempts: 95 * Solutions: 5 * clone
1
DarkStoorM
1401
24-11-06 13:52
2
krissz
1214
24-11-06 18:57
3
darkwood
1052
24-11-06 13:50
4
enrico
1021
24-11-06 07:46
5
Rob Gilbert
1006
24-11-06 16:34
Comment this cave!
double dash 1 cave k
dustin
5
solved(4)
 
Attempts: 51 * Solutions: 4 * semi-clone
1
krissz
1142
24-11-06 19:07
2
heywood
986
24-11-05 22:01
3
darkwood
983
24-11-06 12:39
4
One4Matik
964
24-11-15 00:47
Comment this cave!
24-11-07 19:05dustin

thank you guys! it took me a while to plan and create this one, but i like the result as well :)

24-11-06 18:48altermaven

Incredibly clever take on the original cave K, definitely seems extra "crowded" to me ;)

24-11-06 16:25heywood

very much so, and i appreciate all the work you and others do towards keeping my favourite game alive.

24-11-06 16:08dustin

as for me, i remember that i disliked that cave at the beginning, because i rarely reached it (because j was already so tough) and then when i reached it, i couldn't solve it because i found k also hard!

meanwhile, cave k is also one of my favourite bd1 caves, one reason being that it was much fun to me to play with the random seeds and see which ones could be solved easily and which ones were tough. when i made one of my first gdash games (bd1- the expert levels), i even tested a l l the seeds from 0-255 to find out which one was the hardest :d

anyway, i take your comment so that you liked this double-size version as well, which i'm glad to read! :d

24-11-05 22:02heywood

cave k was always my favourite.

AM24 0C7 that slow magic drip
altermaven
 
solved(7)
 
Attempts: 21 * Solutions: 7 * clone
1
DarkStoorM
809
24-11-05 22:23
2
heywood
770
24-11-05 15:17
3
darkwood
724
24-11-06 13:54
4
dustin
700
24-11-05 20:39
5
krissz
691
24-11-08 09:14
6
One4Matik
633
24-11-13 17:50
7
Rob Gilbert
527
24-11-08 12:49
Comment this cave!
classic remakes 98
dustin
 
solved(7)
 
Attempts: 67 * Solutions: 7 * semi-clone
1
nicol
867
24-11-07 19:04
2
DarkStoorM
831
24-11-04 23:29
3
darkwood
732
24-11-04 22:12
4
krissz
713
24-11-05 08:11
5
heywood
680
24-11-05 16:45
6
One4Matik
627
24-11-05 00:12
7
enrico
608
24-11-04 22:29
Comment this cave!
umbral town post apocalyptic
heywood
 
solved(3)
 
Attempts: 69 * Solutions: 3 * semi-clone
1
nicol
2895
24-12-23 20:50
2
heywood
2831
24-11-05 16:38
3
krissz
2267
24-11-08 09:19
Comment this cave!
am24 0c6 abstractium-263
altermaven
1
solved(8)
 
Attempts: 75 * Solutions: 8 * clone
1
enrico
1909
24-11-04 16:52
2
darkwood
1783
24-11-05 02:45
3
Piter
1739
24-11-04 15:57
4
darkwood
1531
24-11-04 23:15
5
enrico
1232
24-11-04 15:48
6
heywood
1051
24-11-04 15:48
7
krissz
982
24-11-04 18:19
8
Rob Gilbert
936
24-11-04 17:45
Comment this cave!
24-11-04 15:14altermaven

"AM-trip"

umbral town
heywood
2
solved(4)
 
Attempts: 147 * Solutions: 4 * semi-clone
1
DarkStoorM
654
24-11-03 19:41
2
krissz
570
24-11-04 18:17
3
heywood
534
24-11-04 00:16
4
nicol
504
24-11-03 17:09
Comment this cave!
24-11-11 15:18heywood

much appreciated!

the expanding wall race is very tight, but then i need to get better at doing zig-zag diagonals. OR i CAN JUST blame my laptop keyboard... :)

24-11-10 23:11dustin

notonly does this cave look very nice, but i also like the stages and the little challenges!

no one's 16 bd game b cave p
dustin
1
solved(5)
 
Attempts: 23 * Solutions: 5 * clone
1
DarkStoorM
1502
24-11-03 16:47
2
krissz
1413
24-11-04 18:09
3
Rob Gilbert
1344
24-11-04 14:47
4
enrico
1186
24-11-03 10:52
5
nicol
1006
24-11-03 14:38
Comment this cave!
24-11-02 20:34dustin

changes by no1:

| some ΓΓΓ was added in the south-east corner, removing one Β and one Α.
\ the likely purpose was to make the higher levels 3 and 5 easier by freeing the Ξ from random ΒΒΒ, so Κ no longer has to explode ΖΖΖ to free the Ξ.

difference from original: 1/10
as already mentioned, the change was likely made for higher levels. here on level 1, the missing Β and Α are as good as irrelevant.

however, the 1/10 rating is not yet the lowest - there will also be 0/10 caves with even less relevant differences! :d

no one's 16 bd game b cave n
dustin
1
solved(5)
 
Attempts: 44 * Solutions: 5 * semi-clone
1
Piter
1691
24-11-04 10:50
2
nicol
1281
24-11-03 12:26
3
enrico
1250
24-11-02 21:25
4
krissz
1089
24-11-04 17:57
5
dustin
992
24-11-03 00:24
Comment this cave!
24-11-02 20:24dustin

changes by no1:

| one single Β added below the ΖΖΖ square
\ this might encourage Κ to release the ΖΖΖ immediately without snapping.

| another single Β added next to the wall at the right.
\ this might be an improvement for higher levels where there are no random ΒΒΒ next to the wall. then the extra Β makes it easier to explode a Ζ there to release the ΗΗΗ.

difference from original: 2/10
for players who like to use the ΘΘΘ to crush the ΗΗΗ, it's important to quickly release the ΖΖΖ, so the first Β is helpful to avoid dangerous "ΖΖΖ snapping". other players (like me) who ignore the ΖΖΖ/ΘΘΘ completely, the second Β might make a very slight difference to crush more ΗΗΗ (although in original, with destructible Ξ, the Ξ can get into danger if too many ΗΗΗ are destroyed next to the ΔΔΔ.) so all in all, the two extra ΒΒ can have a very slight influence on gameplay.

no one's 16 bd game b cave l
dustin
1
solved(3)
 
Attempts: 7 * Solutions: 3 * semi-clone
1
DarkStoorM
2186
24-11-02 12:06
2
nicol
1811
24-11-02 13:36
3
krissz
599
24-11-04 17:39
Comment this cave!
24-11-02 11:19dustin

changes by no1:

| the vertical row of 7 ΒΒΒ at the north-east (from the starting position) were added.
\ this makes it easier to trap the ΘΘΘ at the right side.

| four ΒΒΒΒ inside the starting box were removed.
\ that decreases the odds that the ΘΘΘ might trap Κ before he can move.

| the ΘΘΘ timer increased (from 48 to 96).
\ this gives more time to trap the ΘΘΘ, on the other hand less time to collect the ΑΑΑ afterwards.

difference from original: 4/10
several small changes which, taken together, make Κ's task slightly more comfortable. compared to the previous cave, however, none of the changes here has really such a big influence on the gameplay imo.

no one's 16 bd game b cave k
dustin
1
solved(4)
 
Attempts: 51 * Solutions: 4 * semi-clone
1
DarkStoorM
2911
24-11-02 12:03
2
nicol
589
24-11-02 13:33
3
dustin
440
24-11-02 20:04
4
krissz
286
24-11-04 17:35
Comment this cave!
24-11-02 10:59dustin

changes by no1:

| the ΘΘΘ-box is double as big as original
| cleared the inside of the box from ΒΒΒ
| requirement lowered from 25 to 20\
\ all these changes mean that the ΘΘΘ now needs only 2 extra spaces to grow (in original, it was 18 extra spaces), so the ΘΘΘ can now be re-trapped in a much smaller cage.

| 2x3 extra ΒΒΒ were added.
\ this makes it additionally slightly easier to re-trap the ΘΘΘ.

difference from original: 5/10
imo these are the biggest changes to the official releases (games a and b, based on bd1/bd3). the re-trapping of the ΘΘΘ can now be done much more easily and it's more controllable. although the ΘΘΘ timeris still quite short (48) it's not such a big problem here because the ΘΘΘ needn't be let out of its cage as much as in original. one of the hardest bd3 caves has become considerably more playable for beginners.

no one's 16 bd game b cave d
dustin
1
solved(4)
 
Attempts: 15 * Solutions: 4 * semi-clone
1
nicol
6557
24-11-01 22:40
2
darkwood
3624
24-11-04 23:20
3
enrico
3317
24-11-01 19:15
4
krissz
2253
24-11-04 17:29
Comment this cave!
24-11-01 19:03dustin

changes:

| random seed (from 160 to 162)
\ unclear purpose (to me)

different from original: 2/10
difficulty and gameplay heven't really changed, but the seed change visually inffluences the whole cave, so it's not completely insignificant imo.

no one's 16 bd game b cave b
dustin
2
solved(7)
 
Attempts: 26 * Solutions: 7 * semi-clone
1
DarkStoorM
980
24-11-02 13:39
2
nicol
969
24-11-02 08:16
3
DarkStoorM
968
24-11-01 22:30
4
darkwood
964
24-11-04 23:27
5
krissz
949
24-11-04 17:26
6
dustin
876
24-11-01 20:09
7
darkwood
870
24-11-04 23:24
Comment this cave!
24-11-01 19:06dustin

forgot to mention: 7/20 caves in game b are different from bd3, but one of them is just a buggy intermission, so there are 6 caves from game b to be uploaded.

24-11-01 18:56dustin

game b
------
based on: boulder dash 3 (official release)

changes in this cave:

| random seed changed (from 7 to 8)
| dirt added above the inbox
\ the random seed was probably changed to avoid "Ζ snapping" (the necessity to release one or more stationary ΖΖΖ by snapping a piece of Γ and then quickly running away). with the new seed, the ΖΖΖ can now be released by dropping a Β instead, which is far less dangerous for Κ. but with the new seed, there would be a Β above the inbox making the cave unsolvable, so no1 had to remove it manually.

ΖΖΖ snapping (that's how i call it throughout this series) is a recurring theme in many early bd games, and no1 consequently changed it every time, so we will see a lot of such changes! ( i also disliked ΖΖΖ snapping a lot earlier, and i still like it more when the ΖΖΖ have space to move if they have to be released) :d

different from original: 3/10
i think ΖΖΖ snapping is quite difficult especially for beginners, so changing it is a significant simplification imo.

no one's 16 bd game a cave n
dustin
2
solved(5)
 
Attempts: 26 * Solutions: 5 * clone
1
DarkStoorM
881
24-11-01 21:39
2
krissz
857
24-11-04 17:04
3
darkwood
856
24-11-04 23:41
4
nicol
820
24-11-01 21:51
5
Rob Gilbert
515
24-11-01 20:06
Comment this cave!
24-11-03 16:29Arno

I also noticed a difference in the first intermission, where the bfly direction is different such that the bfly spins at the bottom instead of walking along the border.

24-11-01 18:38dustin

no one's 16 bd game
-------------------

...was no one's compilation of early bd games. no one made a lot of changes in the cave design, mostly with the clear purpose of making the caves easier to play.

this compilation gameset can also be played in original here at this site under "database" - "original boulders" - "boulder dash 16 comp."!

i'm going to upload all the caves where no1 made changes from the originals, and i'll analyze and rate these changes on a 1-10 scale just for fun :d
------------------------------------------------------------------------------------------------

game a
------
based on: boulder dash 1 (official release)
caves with changes: 1/20

changes in this cave: (a Β denotes a change, and a Α denotes the probable purpose of that change.)

| 3 out of 6 ΖΖΖ removed
\ simplification

different from original (considering visual difference, difficulty and general gameplay): 4/10
the cave can now be solved without interacting with any Ζ, which makes quite a difference although visually not much has changed.

double dash 1 cave j
dustin
 
solved(6)
 
Attempts: 34 * Solutions: 6 * semi-clone
1
Piter
1386
24-11-04 11:44
2
dustin
1348
24-10-31 21:30
3
nicol
1341
24-10-31 19:43
4
darkwood
1290
24-11-15 12:16
5
One4Matik
1287
24-11-05 00:05
6
krissz
1119
24-11-01 09:00
Comment this cave!
within cells intermission
heywood
1
solved(7)
 
Attempts: 240 * Solutions: 7 * semi-clone
1
DarkStoorM
480
24-10-31 23:59
2
heywood
470
24-10-31 18:49
3
DarkStoorM
470
24-10-31 23:57
4
Piter
460
24-11-04 14:25
5
nicol
450
24-10-31 16:38
6
krissz
430
24-11-01 08:56
7
dustin
420
24-10-31 18:47
Comment this cave!
24-11-01 02:11heywood

i knew 480 was possible :)

AM24 0C5 This entry is prime!
altermaven
4
solved(8)
 
Attempts: 349 * Solutions: 8 * clone
1
DarkStoorM
8505
24-11-01 21:36
2
ligam
7545
24-11-01 20:19
3
enrico
7110
24-10-31 22:57
4
enrico
6400
24-10-31 13:40
5
darkwood
4870
24-11-04 22:34
6
Rob Gilbert
4650
24-10-31 15:58
7
One4Matik
4525
24-11-04 23:39
8
krissz
4245
24-10-31 13:23
Comment this cave!
24-11-01 10:45altermaven

This was a "maxi" cave, a 60x36 :D

24-10-31 21:41dustin

that looks awesome! :d

24-10-31 15:38heywood

wow!

24-10-31 13:16altermaven

...but 1111 is not.

there's so many \s to be had! but first, ^ has to perform a jailbreak..

double dash 1 cave i
dustin
 
solved(7)
 
Attempts: 44 * Solutions: 7 * semi-clone
1
Piter
2112
24-11-04 12:02
2
nicol
2082
24-11-02 13:43
3
Piter
1937
24-11-04 11:50
4
One4Matik
1839
24-11-04 23:26
5
krissz
1725
24-10-31 07:03
6
darkwood
1385
24-10-31 09:44
7
enrico
1271
24-10-30 22:32
Comment this cave!
AM24 0C4 ...With Teeth
altermaven
 
solved(2)
 
Attempts: 45 * Solutions: 2 * semi-clone
1
DarkStoorM
1088
24-10-30 13:59
2
dustin
816
24-11-01 17:19
Comment this cave!
track day
heywood
 
solved(4)
 
Attempts: 258 * Solutions: 4 * semi-clone
1
Piter
2295
24-11-04 11:07
2
DarkStoorM
2290
24-10-30 13:46
3
heywood
2285
24-10-30 14:13
4
nicol
2285
24-10-30 18:59
Comment this cave!
fire escape intermission
heywood
 
solved(6)
 
Attempts: 114 * Solutions: 6 * semi-clone
1
heywood
1060
24-10-29 13:28
2
DarkStoorM
1060
24-10-29 21:43
3
nicol
1040
24-10-29 16:21
4
altermaven
1020
24-10-29 12:37
5
krissz
1020
24-10-29 15:24
6
Piter
1000
24-11-04 15:58
Comment this cave!
elements of greed
heywood
 
solved(7)
 
Attempts: 95 * Solutions: 7 * semi-clone
1
nicol
3781
24-10-29 16:31
2
ligam
3743
24-10-28 21:20
3
Piter
3683
24-11-04 14:22
4
One4Matik
3453
24-11-04 23:17
5
krissz
3445
24-10-31 07:09
6
darkwood
3213
24-10-29 16:38
7
enrico
3191
24-10-29 13:51
Comment this cave!
AM24 0C3 double sift
altermaven
1
solved(6)
 
Attempts: 78 * Solutions: 6 * semi-clone
1
nicol
1660
24-10-28 17:17
2
darkwood
1660
24-10-29 11:23
3
altermaven
1660
24-10-29 16:33
4
DarkStoorM
1660
24-10-30 13:54
5
ligam
1660
24-10-30 21:27
6
heywood
1630
24-10-28 17:16
Comment this cave!
24-10-28 11:33altermaven

^ must be mindful of the fact you can make the funneling issue a little easier to handle, but any cascading creates a big nono!

perfect: all 166\

themes abc 11: king of chess
dustin
9
solved(1)
 
Attempts: 117 * Solutions: 1 * semi-clone
1
Piter
27389
24-11-04 12:38
Comment this cave!
25-01-12 13:43darkwood

Piter, can you show your demo, please? :)

24-11-04 20:43dustin

thank you Piter :)

24-11-04 12:41Piter

great cave! :-)

24-10-31 18:46dustin

never mind heywood :d

24-10-30 14:14heywood

spotted! I shouldn't fish for hints before there are solutions, apologies. :)

24-10-30 12:08dustin

at least i tried to make the Α requirement such that the cave is challenging but not overly difficult (except for bonus, of course) :d

24-10-29 22:40dustin

thanks heywood! :d
just solving the cave without any bonus ambitions is actually not super-hard, there are lots of bonus ΑΑΑ even without the "b" and the ΑΑΑ at the edge. (201Α required, far more than 300Α available)

as for the bonus (the "b" and the ΑΑΑ at the edge): if you look closely, there is one light Π in the cave, which can be used without lucky pushes ;)

24-10-29 14:34heywood

incredible map, i'm just sad that i'll probably never be a good enough player to complete it. :)

i see the trademark 'B' diamonds, but am mystified as to how they would be accessed without a fortuitous airgap push, combined with some good firefly timing... looking forward to the demos here!

24-10-27 17:46dustin

Κ has explored and left jungle planet again and finds that he has actually visited all the planets in this solar system: the desert planet, the hot fire planet, the fascinating two-sided hot-and-cold planet, the bittercold ice planet and the comfortable but tight jungle planet. so where to go next? Κ still feels a bit homesick and thinks about returning to his mother planet when something attracts his attention. he spots a gaint kind of exercise course in the middle of nowhere, and when he curiously approaches it, he sees a big kind of signpost which is hovering in front of him. it reads:

" t i m e - m a c h i n e
we are crazy scientists and we have built the first time machine! however, it's still in beta state and it shouldn't be used by everyone. but, ehm, instead of hiding it somewhere where nobody can find it, for example in the inside the core of a planet, we decided to place it highly visible for everyone within the wide nothingness of outer space.
however!
to protect the time machine from being misused, we have created difficult exercises which you will have to solve to get access to the machine. so this way, we assure that only the best and smartest can make it to the time machine!
the first exam lies right before you! it is from me, professor mc donadall! have fun with it! let's see if you can get past my chessboard!
nye he he he he!

sincerely,
professor mc donadall, who likes witty board games
professor gumblegore, who likes to explore what nobody explored before
professor hadrig, who likes music
professor quiller, who likes it narrow
professor shout, who likes the green and growth
professor shake, who likes it puzzling
professor witflick, who likes it quick"

Κ looks at the area that lies in front of him. it looks like a gigantic chessboard, each square being filled with different dangers, but also a lot of ΑΑΑ lying there. forgotten is his homesickness, he doesn't even think of abandoning that challenge! and he doesn't even dare to think about all the possibilities he will have with a time machine! so ready, steady, go!

no one's boulder 31 int. 4
dustin
 
solved(7)
 
Attempts: 94 * Solutions: 7 * clone
1
DarkStoorM
349
24-10-26 12:11
2
krissz
348
24-10-27 07:24
3
heywood
348
24-10-27 14:45
4
nicol
347
24-10-27 21:29
5
Rob Gilbert
345
24-10-26 16:22
6
One4Matik
344
24-11-04 22:59
7
enrico
340
24-10-26 13:40
Comment this cave!
no one's boulder 31 cave p
dustin
 
solved(3)
 
Attempts: 42 * Solutions: 3 * semi-clone
1
krissz
401
24-10-27 07:23
2
nicol
379
24-11-03 16:51
3
DarkStoorM
231
24-10-26 12:17
Comment this cave!
no one's boulder 31 cave o
dustin
 
solved(6)
 
Attempts: 53 * Solutions: 6 * clone
1
DarkStoorM
384
24-10-28 10:06
2
krissz
327
24-10-27 07:17
3
DarkStoorM
307
24-10-26 22:44
4
enrico
245
24-10-26 13:38
5
Rob Gilbert
203
24-10-26 16:21
6
One4Matik
147
24-11-04 22:59
Comment this cave!
no one's boulder 31 cave n
dustin
 
solved(5)
 
Attempts: 48 * Solutions: 5 * semi-clone
1
DarkStoorM
277
24-10-26 22:42
2
nicol
272
24-10-29 16:45
3
krissz
269
24-10-27 07:16
4
heywood
259
24-10-28 11:36
5
enrico
247
24-10-26 13:48
Comment this cave!
no one's boulder 31 cave m
dustin
 
solved(4)
 
Attempts: 36 * Solutions: 4 * semi-clone
1
DarkStoorM
414
24-10-26 13:04
2
nicol
394
24-10-29 16:47
3
heywood
392
24-10-26 14:02
4
krissz
349
24-10-27 07:12
Comment this cave!
Attempts: * Solutions: * *
Comment this cave!

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Boulder Dash 2
Boulder Dash 2 new

Boulder Dash 2000

Boulder Dash 3

Boulder Dash 3-11
Boulder Dash Heavy

Boulder Dash Plus

Boulder Dash Pro

Boulder Dash UX

Boulder Head
CWS Boulder Dash

Construct Kit

Diego Dash

Dig Dug Dash

Exploding Dash

Falcon Dash


Firefox

Frettchen Dash

Gerd Boulder


Gertrud S

Joker Dash

Let It Boulder

MJR Boulder

Marathon Dash

Michingo Dash

Midnight Dash


Nahost 91

No One Prima

No one delight

No one's Boulder
No one's Boulder (new)

Nordsee power


Pete Dash

Peter Broadribb


Powerdash

Quolder Dash


RTA Dash


Rockfort


Rodex

Roulder Dash


Schaikdash

Schlick town

Sendy Dash

The lost levels

Trap Boulder

Uwe Drichel

Water Dash

Zulder Dash

Calendar

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2011

Original Boulders

Boulder Dash I
Boulder Dash II
Boulder Dash III
Boulder Dash IV
Boulder Dash V
Boulder Dash VI
Boulder Dash VII
Boulder Dash VIII
Boulder Dash IX
Boulder Dash X
Boulder Dash XI
Prof. Boulder Dash
Masters Boulder Dash
Boulder Dash 16 Comp.
Trap Boulder 04
Brain Delicacy
Crazy Dream 03
Demalion Dash 05
Boulder Dash 2000
The Lost Levels
Boulder Dash Super Prof
Bluntly Boulder Take II
Boulder Baartz 1
Boulder Change
Boulder De Luxe Remix I
Boulder De Luxe Remix II
Boulder De Luxe Remix III
Boulder De Luxe Remix IV
Boulder De Luxe Remix V
Boulder De Luxe Remix VI
Boulder De Luxe Remix VII
Boulder De Luxe Remix VIII
Boulder Dash Monday
Boulder Dash Tuesday
Boulder Dash Wednesday
Boulder Dash Thursday
Boulder Dash Friday
Boulder Dash Saturday
Boulder Dash Sunday
Construct Kit
 

Arno's original collection

Arno Dash 1
Arno Dash 2
Arno Dash 3
Arno Dash 4
Arno Dash 5
Arno Dash 6
Arno Dash 7
Arno Dash 8
Arno Dash 9
Arno Dash 10
Arno Dash 11
Arno Dash 12
Arno Dash 13
Arno Dash 14
Arno Dash 15
Arno Dash 16
Arno Dash 17
Arno Dash 18
Arno Dash 19
Arno Dash 20
Arno Dash 21
Exploding Dash
Exploding Dash 2
Future Dash
Santa's BD Party

Cave database

Lists

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My lists

all
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Alteran
altermaven
Arno
Atarakushi
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chayan
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chewie
Chris neilson
DarkStoorM
darkwood
Donald
dustin
Electronvolt
eLeR
enrico
Fellner Adrian
Firefox
heywood
insch
izebel
kaosikon
kozelX
Krissz
ldelsarte
lemming
lolli
Maor Avni
Nesdori
nicol
One4Matik
ozzy
Peter_NL_EU
pieckey
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trischi83
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all
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all
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all
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all
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old
Fresh caves first
Fresh caves first
Old caves first
Cave name A-Z
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Creator
Cave size Small-Big
Cave size Big-Small
Attempts Lots-Few
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Cave speed Slow-Fast
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