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2020-08-03 21:36 dustin  
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if my solution idea is intended, then the time limit is quite short. i went out of time several times, just waiting for the amoeba :(

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2020-08-03 21:48 dustin  
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now i need a break after the fifth unindebted timeout xd

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2020-08-03 22:40 Arno  
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well, if you're doing the intended way, you indeed need some cooperation from the amoeba, but it doesn't need to be fully enclosed (that's why i made a long corridor for amoeba, so this won't fit in the time definately...) ;-D

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2020-08-03 22:44 dustin  
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no no, i don't enclose the amoeba, but the timer is still a problem. i'll try on, after all the movements aren't too difficult to repeat once you know what to do ;d

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2020-08-03 22:52 dustin  
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hooray :d the idea is very cool! just 50 secs more would have lowered the frustration factor ;d

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2020-08-04 08:24 Arno  
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congrat! :-D  
  
i'm still curious if there may exist shortcuts in the order of launching the fflies... :-)  
  
btw, now i also realize i could also have put amoeba in the unreachable ghost section. that would give long growing time as well, while i could design the rest of the cave more neatly... ;-D

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2020-08-04 15:20 dustin  
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in my solution, i immediately led all fflies through the first two columns and only timed the third column. i think this might not be the intended way because the first two columns were quite useless to me ;d  
  
ah yes, that would be an idea. well, sometimes this happens - you invest a lot of time before the release about how to design the cave best, but the best ideas only come after the release anyway... ;d

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2020-08-04 20:27 Arno  
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ah indeed, for the first 2 columns you could release all 3 fflies by a single drop, which doesn't change their relative spinning timing! ;-)  
  
my intended run is now free! :-D

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2020-08-06 17:40 dustin  
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my solution too! we collected the last \ slightly different, too! :d