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2021-04-24 21:40 Arno  
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in the original c64 version, the exit is invisible because it falls out of the screen due to the scroll-freeze and 19-columns-view for intermissions. i see you used a hidden exit here instead... makes sense! ;-D

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2021-04-24 21:41 Arno  
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oh and the map on my site has the hidden exit as well. i remember i did that replacement for the same reason...! :-)

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2021-04-24 22:16 dustin  
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ah! i did most of the rebuildings according to your maps, so i hadn't noted don pedro's subtile original idea :d  
  
although, now that i come to think of it, the bd1 engine didn't even support hidden exits yet, did it? :d

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2021-04-24 23:02 Arno  
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i think so, if i'm not mistaken, hidden exits where introduced in the plck engine (just like voodoo dolls, by the way...). :-)

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2021-04-25 00:40 dustin  
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wow, then it seems that this intermission is the historical inofficial first hidden exit cave :d