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2022-10-29 18:15 dustin  
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the higher levels in  dustin 's bd are made in classic style: like in bd1+2, the caves have the same layout and the same basic ideas but five settings are altered, four of which are supposed to increase the difficulty:  
\ cave speed(fixed values of 160, 150, 140, 130, 120 milliseconds/frame)  
\ random seed  
\ diamond requirement  
\ cave time  
\ score for remaining time at the end (fixed values: 1, 2, 3, 4, 5 points per second)  
  
a big part of my cave creation is figuring out how to make the five levels interesting: random seeds where random objects are in the way, high requirements so that ^ has to go high risks to get enough, short timers so that the cave has to be played very efficiently... i always have a lot of fun with this, and now i want to share my main ideas behind the levels on each cave with everyone who is interested! :)   
  
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cave data for this cave (values in brackets = l1 for comparison)  
random seed left maze: (3) 5  
random seed right maze: (0) 1  
\ requirement: (2) 2  
cave time: (120) 110  
  
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what makes it harder than l1?  
\ basically it's just the cave speed, which makes it slightly harder to take the corners without delay  
  
all in all, in cave a the levels aren't too different, it's just a little intro :)