# .font: font.text_2
2024-11-25 20:35 dustin  
# .font: font.text_1
changes by no1:  
  
| colors (original: yellow, red, yellow; no1: red, light-red, yellow)  
\ once again for the classic look (too bright ΓΓΓ in original)  
  
| random ||| added  
\ maybe that was to make the cave look less empty.  
  
| all the brick ΔΔΔ were destructible ΕΕΕ in original.  
\ no1 consequently replaced all destructible ΕΕΕ in bd4; he probably didn't want to confront the player with a new element which wasn't present in bd1-3.  
  
| the two ΑΑ in the ΖΖ cage were added by no1.  
\ now the ΖΖ are seperated and can be released one by one.  
  
| three extra ΑΑΑ were added in each ΔΔΔ rectangle.  
| the requirement was changed accordingly (from 2Α to 10Α; maximum in both cases).  
\ that was probably for purely asthetic reasons.  
  
| an extra single Β was added below the Ζ.  
\ now the Ζ can be released without snapping.  
  
| another extra single Β was added at the nw side of the left ΔΔΔ rectangle.  
\ maybe that was supposed to make the blast of that wall minimally easier, although it doesn't seem to matter much.  
  
| the single Β next to Κ was originally one step more down.  
\ unclear purpose to me; maybe just by accident.  
  
| the scoring was changed from 50/0 to 35/50.  
\ decreasing the regular score makes sense because there are more ΑΑΑ available than in original (10 vs. 2), but the bonus score doesn'  
t make sense because there are no bonus ΑΑΑ! :d  
  
different from original: 4/10  
  
technically speaking, this is the caves with the most changes so far, but most of them don't have much influence on the gameplay or optics. still, a few considerable changes are there: the colors, the Ζ in the north which no longer has to be snapped free, the removal of the destructive ΕΕΕ, the spearation of the two ΖΖ which may be easier to deal with for beginner (although it's an obstacle for speedrunners surely!) ;)