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2023-03-03 18:12 dustin  
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ready for the hardest challenge?  
  
in many caves of the game, i feel that the gap between l4 and l5 is bigger than the gaps between lower levels. in some cases, i found one particularly tricky random seed, in others huge \\\ requirements demand high precision and care from ^, and even some of the later puzzle caves require new solution strategies!  
  
this first cave, however, is still quite moderate in comparison with the following ones...  
  
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cave data:  
random seed left maze: (3 5 7 8 9) *  
random seed right maze: (0 1 2 4 6) *  
\\\ requirement: (2 2 2 2) 2 [maximum]  
cave timer: (120 110 100 95) 90  
  
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what makes it harder than l4:  
| quicker speed makes it harder for ^ to take the turns without delay  
  
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summary: ideas cave a  
| basic ideas:  
\ race between ^ and Ζ (3 phases)  
\ first voodoo in  dustin 's bd!  
| 5-level ideas:  
\ quicker speed, which is of course no specific feature of this cave, but here it can be a disadvantage in the race if ^ gets stuck in a corner for a few frames.  
\ different maze random seeds, although i'm not sure whether i put them in any kind of "difficulty order".  
  
classic bd themes:  
| be quicker than ΖΖΖ (bd2-k)  
  
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note that despite this is the highest level, the caves are still designed to be solved within a limited number of attempts ("lives"), so i didn't make all of them "as hard as i could". for everyone who wants even bigger challenges, i try to make a special "level 6 challenge" for each cave!  
  
level 6 challenge cave a:  
when ^ exits, the Ζ must not have moved further than to the second-last corner before the voodoo.  
  
cave difficulty:  
level 1-3: 2/10  
level 4-5: 3/10  
level 6 (challenge): 4/10

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2023-03-03 18:13 dustin  
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* random seeds for mazes are a special gdash feature.