# .font: font.text_2
2023-09-21 02:11 nesdori  
# .font: font.text_1
wow, nice! i thought this was just about the cso but there actually are two puzzles in one. quite tough cave when combined :)

# .font: font.text_2
2023-09-21 18:37 dustin  
# .font: font.text_1
thanks  nesdori ! actually i'm curious for the solution; this is one of my oldest cso caves where i forgot how exactly i did it :d

# .font: font.text_2
2023-09-26 22:11 dustin  
# .font: font.text_1
 nesdori , would you like to unlock your demo now? i'm curious :d

# .font: font.text_2
2023-09-27 11:05 nesdori  
# .font: font.text_1
 dustin , free! in addition to the cso trick, there's another challenge because the mw milling time is just 3 secs. i just barely made the conversations in time and if it took one more frame, the last conversation would have failed. now that you saw the solution maybe it refreshed your memory and you can enlighten us about the design history of this cave :)

# .font: font.text_2
2023-09-27 21:01 dustin  
# .font: font.text_1
 nesdori , NICE SOLUTION :)   
  
ABOUT THE DESIGN HISTORY: HMMMM, THE FIRST AND MAIN IDEA WAS THE SEPARATION OF THE FOUR ΒΒΒΒ IN THE MIDDLE WITH HELP OF AN EXTRA OBJECT - THE Α - TO SAVE Κ ENOUGH TIME TO ARRANGE THINGS.   
  
THIS TRICK ISN'T NEW INSIDE THE CSO SERIES - for example, it already occured in "cso 104 the impossible strike" - so i guess that this cave here also arose at that time, when i toyed with the idea and tried to make different caves out of it.  
  
the left half of the cave was basically symmetrization, and when all was finished, i found the left half kind of redundant because everything Κ must do there must already be done in the right half. so to justify the symmetrization, i got the idea to set the lowest possible ΛΛΛ time to add a speedrun challenge which combines both halves.  
  
at least this is what seems to me to be the likely history. all informations without guarantee :d

# .font: font.text_2
2023-09-27 21:08 dustin  
# .font: font.text_1
and probably, when the cave was finished, i thought "well, let's not upload several caves with the same idea in short time, but wait a bit with the release", and the time period "a bit" became longer and longer :D   
  
i also have around 20 more cso caves in store, most of them are "ok, this is playable now, but somehow i'm not fully satisfied yet, so let's keep it unpublished for now and see at a later time if i get fresh ideas to improve it" - caves :d