# .font: font.text_2
2020-09-03 20:52 Arno  
# .font: font.text_1
compilation cave of several tricks borrowed from  shredder ,  dustin ,  nesdori  and dr. guru! :-D  
  
note: i did set bonus\ points although this should not be possible...! ;-)

# .font: font.text_2
2020-09-04 12:44 dustin  
# .font: font.text_1
i think i want to solve this in theory first :D

# .font: font.text_2
2020-09-04 20:27 Arno  
# .font: font.text_1
demo tomorrow! :-D

# .font: font.text_2
2020-09-05 02:28 nesdori  
# .font: font.text_1
very nice composition of somewhat familiar puzzles (and nice colors! :) it's interesting to see that how you dealt with the 2nd room from the left on the top.. :)

# .font: font.text_2
2020-09-05 11:04 Arno  
# .font: font.text_1
thanx for playing and congrat for solving  nesdori ! :-D  
  
my solution is free. the 2nd room from top-left was inspired by cave b 'two islands' from 'brain delicacy' by dr.guru. but there are multiple possible ways there for sure!  
  
looking to your score, it seems you could have found a bonus\, but i still don't see a way to achieve that... my guess is that you just save some time here and there... :-D

# .font: font.text_2
2020-09-05 11:27 nesdori  
# .font: font.text_1
 Arno , yes you are right that getting a bonus \ is quite hard and i didn't get any :) some minor differences between our solutions especially on the top section. it's so enjoying to watch a different solution because there are some aspects that i didn't even think of :)

# .font: font.text_2
2020-09-05 17:14 Arno  
# .font: font.text_1
great run  nesdori ! :-D  
  
i'm most amazed by your method to push the light boulder from the top-left corner; i thought that " shredder 's move" (like in my run) were the only way to do this!  
  
I also like your solution of the amoeba room, and how you use the normal boulder at the bottom section to save time! :-)

# .font: font.text_2
2020-09-05 17:49 nesdori  
# .font: font.text_1
 Arno , thanks! :)  
  
i realized the upper left corner sequence when i saw  shredder 's solution in " nesdori 's box". the BOTTOM position was a little bit different there but it was then that i realized that "the slide" can be also used to free a corner boulder.  
  
the bad thing with BOTTOM boulder pushing time saving is that i had to remove the dirt which enables non-lucky final drop. so i had to use 37/64 chance luck push (i used accurate probability to keep  dustin  happy :D) but luckily it can be tried many times :)

# .font: font.text_2
2020-09-05 17:49 darkwood  
# .font: font.text_1
what a masterpiece, some tricks looks like magic

# .font: font.text_2
2020-09-05 20:10 Arno  
# .font: font.text_1
thx  darkwood ! :-D

# .font: font.text_2
2020-09-05 23:33 dustin  
# .font: font.text_1
whoa, what a great cave! so many nice tricks with just one firefly...!

# .font: font.text_2
2020-09-06 10:49 Arno  
# .font: font.text_1
thx, yes 12 tricks, 1 kill :-)

# .font: font.text_2
2020-09-06 12:50 nicol  
# .font: font.text_1
Both of You guys amazing job!  
  
 Arno  - fantastic design of cave! great idea in every part of cave!, perfect cave title to story!  
  
 nesdori  - as always ideal gameplay in every part and movement perfect timing non mistaken pure sill  
  
respect and regards !

# .font: font.text_2
2020-09-06 13:07 nicol  
# .font: font.text_1
skill* :-P

# .font: font.text_2
2020-09-06 16:00 Arno  
# .font: font.text_1
thanx for the flowers  nicol ! :-D