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2022-10-18 20:58 Arno  
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a variant of my previous cave. here, the right timing must be found and applied for all 8 items individually.  
  
in the intended solution, all 8 gates at the bottom of the firefly-room are used exactly once. it took quite some effort to design the bottom part of the cave such that no shortcuts are possible. hopefully i didn't overlook anything.... ;-D

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2022-10-19 18:58 Arno  
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i've made a small fix in the bottom part. ;-D

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2022-10-20 18:09 dustin  
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this looks to me as if this is the hardest episode of the series so far. :d

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2022-10-20 19:05 Arno  
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well, it might look harder than it actually is. :-D  
the main idea is that the player should find 8 timings to drop an item through the such that it ends up in one of the 8 gates at the bottom. then, it is a matter of dropping each item at the right timing (actually there are 2 right timings because each of the 4 items occurs twice).  
  
if you carry each object first with the light| to the left, to the position at the left of the slime and to the right of the piece of t-wall), i think this makes it easier to find all 8 timings than when you need to take into account the different carry-distances to the left as well...  
(hope it is clear what i mean.... ;-) )

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2022-10-20 19:52 nesdori  
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i kind of broke the individuality idea but still didn't break it :D

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2022-10-20 22:45 Arno  
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thx for playing  nesdori ! :-D  
  
hmmm... my guess is that you're doing the top part of the cave faster in 3 ways:  
- by not using the same light| for all 8 items  
- by pushing the light/normal||| directly into the slime (instead of transporting it with a light|).   
- by avoiding delays like in my run... ;-)

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2022-10-21 12:56 nesdori  
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 Arno , well in addition to your list i used double-drops and "illegal timing" once at the end :D first i thought that double-drops would allow non-intended functionality because the first object will fall to the left and then force the next one to fall to the right. in a sense it does but there are 2 valid timings out of 4 upper circling fly timings and in both of them the fly has a decisive role in double-drops. in one of them the first object will block the way and forces the other one go to the left but the fly would do the same thing. in the other one the fly forces the first object to go to the right and let the next one fall to the left. so although there kind of is an object interaction in double drops effectively the fly would do the same interaction itself. that's why i commented that i kind of broke the individuality but effectively i didn't; the double drops are just two separate consecutive individual drops :) real double drop interaction can be used with illegal timings but those would either block some of the flies for a frame or entirely displace a fly so that the fly engine sync breaks and it can't be used to drop an object to certain slots anymore. so this trick can be used after all problematic slots are already filled.  
  
there are 3 valid double drops which can be successfully done with a light boulder: light-normal, heavy-light and light-light. the last one of course wastes light |:s so did the first two. also the last \ drop uses an "illegal" timing. it breaks the engine because one of the flies goes out of sync. but because it's the last drop it doesn't matter. also, all illegal drops transfer the object into slot #1. that's why i purposely left it empty last :)   
  
i also considered one more trick; to do another double with the last light replacing one of the normal boulders with it and then lucky-push a normal boulder to the right edge. but that would have been a little too much :)

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2022-10-21 14:34 Arno  
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 nesdori  thx for your solution and extensive explanation! :-)  
  
although different from the intended solution, i think this should still have been puzzling since timing remains crucial. well figured out and cheers! :-D

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2022-10-21 17:38 nesdori  
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 Arno , yes, i voluntary made it even more puzzling but it always fun :D

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2022-10-22 23:47 dustin  
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this time i kind of backed away from calculating/ testing all possible timings, but the concept is great as usual! :d

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2022-10-23 13:54 Arno  
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:-D