# .font: font.text_2
2022-11-13 11:58 dustin  
# .font: font.text_1
cave data:  
random seed: (11) 1  
random seed difficulty: (0) 0 *  
diamonds required: (21/21) 28/28  
cave time: (150) 150  
  
* as an objective way to measure the difficuly of the random seed, one could take the count of extra 6x6 rooms ^ must visit to solve the cave (in addition to the obvious minimum of five rooms).  
  
i checked the seeds from 0-14 and, after sorting out the unsolvable ones, i put the remaining ones in order of difficulty. in caves where some random seeds work and some don't, that's my usual approach.  
  
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what makes it harder than l1:  
\ i feel that the seed is slightly harder than l1, although the objective value (see above) is the same. on l1, ^ could easily walk from right to left, while here there are more ||| in his way so either he has to take a little detour or still find a way through!  
  
hm, why not make a little bonus challenge out of it?  
bonus challenge (not too hard):  
don't visit any of the top or bottom 6x6 rooms! :d