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2022-11-14 19:27 dustin  
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cave data:  
random seed: (60) 73  
boulders-per-firefly ratio: (1.25) 3 *  
diamonds required: (200) 200 (maximum)  
cave time: (300) 270  
  
* this ratio is my criterion for how difficult the random seed is. l1 was there for the player to figure out how the cave works - ^ has to blast away all ||| so the amoeba gets maximum space. now that this is clear, the higher levels steadily increase the boulders-per-firefly ratio to make it more puzzling for ^ to get rid of all |||.  
here i checked quite a lot of seeds until i found five seeds i was happy with! for example, i didn't want any fireflies which are surrounded only by dirt, and boulders on the left or right edge are more problematic than others because they can't be pushed away.  
  
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what makes it harder than l1:  
\ boulders-per-firefly ratio increased from 1.25 to 3