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2023-06-30 20:36 dustin  
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"l for loop" (old: "l for luck", type in database for the old cave)  
  
the only letter where i changed my original bd word for the gdash version. i did already consider it for the original cave, but i think i just preferred "l for luck" because i had a nice cave in mind showing random ΘΘΘ, pushing ΒΒΒ, and ΙΙΙ effects.  
  
however, when i re-considered the choice for gdash, the arguments for "loop" clealry outweighed:  
| while bd does feature randomness, it clearly wasn't designed to be a luck game at all. there's no single bd1+2 cave is really based on chance.  
| on the other hand, several bd1+2 caves are based on looping ΖΖΖ/ΗΗΗ:  
\ in bd1-j, it's at least a helpful strategy to trap the ΖΖΖ on loops to get rid of them.  
\ in bd2-f and bd2-i, everything is based on looping ΖΖΖ which Κ must avoid.  
\ bd2-h plays with looping ΗΗΗ even one step further: the main task for Κ is to figure out how to force the ΗΗΗ out of their loops.  
  
of course, there are fancaves based on true ΘΘΘ or pushing luck, but still, i'm very happy with the change and i now think that "loop" is a far more bd-ish word than "luck"! :d  
  
naturally, the cave also had to be changed, and it's a completely new one (although, of course, two of the three sections are based on the bd2 caves mentioned above.) :)