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2022-11-22 20:14 DarkStoorM  
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What's the catch? :D

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2022-11-22 20:14 dustin  
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my suggestion for the easiest cave one can make at this site! :d  
  
inspired by a forum thread on  Arno 's hp :d  
  
my thoughts:  
\ the cave should be solvable with two inputs in many different ways.  
\ no possibility for ^ to get killed or stuck  
\ fastest speed so the inputs only have to be short-termed  
\ quickest hatch so the inputs may come sooner or later, it doesn't matter  
\ there should be one exit neyt to the inbox so the cave can even be solved with a clamping fire button :d  
  
any ideas to make the cave even easier? :d

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2022-11-22 20:18 DarkStoorM  
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oh, I see, should have waited for the comment :D

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2022-11-23 09:50 Arno  
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perhaps even easier without the dirt border (less distractive...) ;-)

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2022-11-23 10:19 nesdori  
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maybe bigger cave with text "all titanium walls are exits" is even easier because the player then already knows what to do even before getting the first \ :)

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2022-11-23 11:09 dustin  
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interesting suggestions! :d  
  
 Arno : i agree, the cave should shrink to 4x3 size for less distraction :d  
i also wondered which colors might be best not to distract the player, but i wasn't sure and i just chose random colors :d  
  
 nesdori , cool idea :d on the other hand, i'm not sure if a bigger cave would distract the player in general because it's associated with a more difficult cave :d

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2022-11-23 18:54 Arno  
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so... now it comes down to the subjective part of "easy/difficult" ;-D  
  
colors don'd make much difference i think. Except that a fully black cave would make it more difficult. perhaps you could choose colors which a player links to a well-known easy cave (like bd1 cave a).

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2022-11-23 19:56 helena  
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Hard part is not going in te exit before you got all three diamonds...

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2022-11-23 21:30 dustin  
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welcome  Helena ! :d yes, this is most likely the hardest thing to do in this cave :d  
  
 Arno , yes these are indeed very subjective criteria. i also thought about bd1-a colors.   
to make it purely objective, one could use as a "simpleness value" the count of two-input combinations which solve the cave. in this cave, the following two-input solutions exist:  
\ snap left, down or right, then snap or move up: 3*2 = 6 solutions  
\ move left, then move or snap left, up or down. same for the other 2 diamonds. that makes 3*2*3=18 solutions.  
overall 24 two-input solutions :d  
  
i would add that it should be an unbreakable extra condition that ^ cannot die/ get stuck.  
  
is it possible to make an easier cave under these rules? :d