# .font: font.text_2
2024-02-16 12:39 dustin  
# .font: font.text_1
the remaining bd1 caves and ints with a clear ΑΑΑ maximum. clearly clearly harder than the previous one, so Κ has 12 minutes! :d  
  
difficulty: 6/10

# .font: font.text_2
2024-02-16 20:35 nesdori  
# .font: font.text_1
 dustin , the maximum number of ΑΑΑ is actually quite a close call and not clear at all. if the magic wall milling time would be 4 secs, it's possible to get 7Α in the last room, with 3 secs i'm not entirely sure but it looks like 6Α is the max in that case :)

# .font: font.text_2
2024-02-16 23:23 dustin  
# .font: font.text_1
 nesdori , i do know about the possibility to get 7Α in int. 4 - actually i made a cave about it in my very first game series, the rock fort trilogy (see "rock fort 3 int. 2 main level")! :dalthough i never tried to figure out how long the ΛΛΛ timer must be to perfprm it.  
  
or are you referring to a different method, using a Ζ from a previous room? i was hoping to disallow such possibilities by making a two-ΜΜ-passage between the second-last and the last room ;)

# .font: font.text_2
2024-02-16 23:50 nesdori  
# .font: font.text_1
 dustin , no flies, just a variation of 7Α which can be performed quickly but 3 secs is a few frames too short :)

# .font: font.text_2
2024-02-17 10:24 dustin  
# .font: font.text_1
 nesdori , cool! does this mean that you can get 7Α in the actual bd1-int 4? (because the speed is quicker and so the ΛΛΛ time is effectively longer!= this would be a great new success in the "bd1/2 ΑΑΑ maximum research" after we already figured out the (probable) max in caves like bd1-i ;)

# .font: font.text_2
2024-02-17 21:37 nesdori  
# .font: font.text_1
 dustin , my solution is still too slow with 9.5 fps and 3 secs mw time. i need to optimize it more if possible; if i ever discover that it's possible i'll do a demo :)

# .font: font.text_2
2024-02-17 23:07 dustin  
# .font: font.text_1
 nesdori , i'd like to make an extra cave about that topic, so maybe we can do the research together :) most likely you need quick Β pushes? then i'd put light ΠΠΠ in the extra cave.  
  
i also think it would be great to figure out whether 7Α are possible in the very original bd1-int 4. after all, the 9.5 fps were just a rough estimation of the real speed. also, the magic wall bug of the bd1 engine might play a role?!