# .font: font.text_2
2023-04-03 17:08 dustin  
# .font: font.text_1
cave g was supposed to become the most "classic-style" cave of the game. there's not much to consider, just collect ΑΑΑ and somehow deal with all the ΖΖΖ moving around everywhere. the style of the five levels are also very much comparable to many bd1+2 caves: ΑΑΑ requirements steadily increased while still far from the max, timer steadily decreased, and the random seeds are just chosen by a mathematical pattern (doubling the previous seed) which is also the case in most bd1+2 caves. so level 5 has no real new gameplay elements here, it's just a slightly harder version of the previous levels. :)  
  
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cave data:  
random fill: initial _ / Β80 / Α40 / Ζ10  
random seed: (1 2 4 8) 16  
random seed difficulty: (11 9 6 12) 16 *  
diamonds required: (30 35 40 45) 50  
cave time: (150 120 90 80) 70  
  
* = count of ΖΖΖ who survive the start. i didn't use this value to order the seeds, i got the idea only in hindsight ;)  
  
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what makes it harder than l4:  
| 5 more ΑΑΑ to collect  
| 10 seconds less time  
| random seed: although it wasn't intentional, it's a funny coincidence that on l5 there are the most ΖΖΖ flying around - it's 16 ΖΖΖwhile it were only 12 on l4.  
  
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summary on cave g:  
basic ideas:  
| make a classic-style cave in the middle of the game  
| dealing with dynamic ΖΖΖ  
5-level ideas:  
| very classic-style (more ΑΑΑ required, less cave time)  
| also the quicker speed is more remarkable here than in other caves because one false step and a Ζ can catch ^!  
  
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cave difficulty: 4/10  
  
bonus challenge: get all ΑΑΑ (58)!  
difficulty: 5/10