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2024-08-05 11:04 nesdori  
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 dustin , is 200 amoeba limit really intended? if it is, i might go for an unorthodox non-cso solution :)

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2024-08-05 13:09 dustin  
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 nesdori , i saw no need to change that; do you want to let the Θ out to fill the whole cave in 80 seconds with slow growth?!

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2024-08-05 17:01 dustin  
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ok, now that there is a recorded solution, i won't change the cave anymore anyway, so go ahead  nesdori , i'm curious :d

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2024-08-05 21:28 DarkStoorM  
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I was wondering if you will do any changes, but I wouldn't mind recording another demon either. fortunately it's not hard :D

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2024-08-05 21:37 DarkStoorM  
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Demo** :D

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2024-08-06 20:14 dustin  
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 darkstoorm : true, once Κ knows how the cso works in this cave, then the run isn't too hard anymore. in fact, this is one of my older cso caves; i designed it about 2 years ago :d  
  
i'm going to leave this one as it is. solutions with ΑΑΑ coming from the ΘΘΘ may be possible, but that's ok as long as they're either more difficult than the intended solution or extremely luck-based :d

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2024-08-10 01:32 dustin  
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solutions free! :d  
  
here's an explanation of what happens:  
  
Κ's main task is to keep the ΘΘΘ silent. if it ever wakes up, even for a frame, and is then destroyed/ trapped again, it converts into ΑΑΑ which triggers the deadly voodoo mechanism in the top-right area.  
  
so there may be no single frame where there's empty space around an Θ. that's why the Ζ which destroys a piece of the Θ must always follow directly behind Κ. at least, this works for the top, bottom and left Θ.  
  
for the right Θ, it's slightly trickier. if Κ just collects the Α there...  
oΔΔ  
ΚΘΔ  
oΔΔ (o = empty space)  
...then the Θ is always scanned d i r e c t l y after Κ. so if Κ moves away, the Θ will immediately note the free space and wake up, no matter how close a Ζ is.  
this is why the right Θ must be destroyed by a well-timed snap!  
  
that's basically it, at least for the intended solution... ;)