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2020-04-29 19:27 DarkStoorM  
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QUestion: is it intended for the magic wall to have 1 second timer at minimum? In one way it ruins the idea, because originally, you were required to convert 4 boulders in one frame. In GDash, you can set the timer to 0 so this was possible.  
  
But now that I look at it, it's still 2 frames with the intended solution and I realized the current positioning in the cave is wrong. After some testing, I noticed this should be the brick/magic wall setup <a href="https://i.imgur.com/uZmuaVm.gif" target="external">https://i.imgur.com/uZmuaVm.gif</a> except this version does not allow 0-seconds mwall timer, unfortunately.  
  
Found a faster way :-D

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2020-04-29 20:27 Arno  
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this was probably implemented like this because in the original c-kit on the c64 the minimum magic wall time is 1 second too. if you set it to zero, the magic wall would be activated "forever" (or probably 999 seconds, which is also the max cave time).  
  
so i think the 1-frame-magic-wall-time is a feature specific to gdash. i.m.o. it would be nice to have the option at this site as well (for example, 0 seconds means 1 frame). i have seen some nice gdash caves by  dustin  which also use that feature and which could not be rebuild here as intended. :-)

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2020-04-29 21:00 nesdori  
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maybe there could be an option to set magic wall time to any specific second or frame count (second count is just then internally converted into frames). i think it would be possible to add such property to the current engine version without breaking the old caves. there would be  two magic wall attributes, magic wall time and magic wall frame time; if magic wall frame time is set then it's used, otherwise old magic wall time is used. but maybe  krissz  wants to keep this version ugly-hack-free :)

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2020-06-08 22:47 DarkStoorM  
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Aargh! I forgot to unhide the demo :(