# .font: font.text_2
2019-08-09 15:55 trischi83  
# .font: font.text_1
this is a very very very importante cave...........................  
  
be sure............................................................  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  
  
waiting for importante messages....................................  
  
answers............................................................  
  
today..............................................................  
  
next hours.........................................................  
  
immediately........................................................  
  
:-) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )   
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

# .font: font.text_2
2019-08-09 17:42 trischi83  
# .font: font.text_1
nothing has changed..................................................  
  
sorry colour has changed.............................................  
  
nothing more.........................................................  
  
 fellner ,  trischi ,  nesdori ,  pmilan ,  robert ............................  
  
everybody is still sleeping..........................................  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  
  
:-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

# .font: font.text_2
2019-08-09 17:49 trischi83  
# .font: font.text_1
 trischi

# .font: font.text_2
2019-08-09 17:50 trischi83  
# .font: font.text_1
 nesdori

# .font: font.text_2
2019-08-09 17:50 trischi83  
# .font: font.text_1
 fellner

# .font: font.text_2
2019-08-09 17:51 trischi83  
# .font: font.text_1
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?  
  
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

# .font: font.text_2
2019-08-09 21:31 trischi83  
# .font: font.text_1
someone here to give a reponse? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?   
  
or everybody is still........................................  
  
am pennen....................................................  
  
surely.......................................................  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

# .font: font.text_2
2019-08-09 21:43 Arno  
# .font: font.text_1
which cave is the original? name+author?

# .font: font.text_2
2019-08-10 11:29 nesdori  
# .font: font.text_1
here's my message because  donsan  requested them :) i would also like to know which cave is the original. and why is this cave special? is this supposed to be somehow tricky or difficult?

# .font: font.text_2
2019-08-10 14:23 nesdori  
# .font: font.text_1
"magic wall stops amoeba" should be set to "no"

# .font: font.text_2
2019-08-10 15:03 trischi83  
# .font: font.text_1
in original is yes.................................................  
  
and i do not want to change something ( colour yes )...............  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  
  
and the special in my opinion......................................  
  
is.................................................................  
  
and it is only my opinion..........................................  
  
perhaps  krissz  has an idea.........................................  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\  
  
when i told creator and cave, it would be to easy ! ! ! ! ! ! ! ! !  
  
i think so.........................................................  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

# .font: font.text_2
2019-08-10 15:04 trischi83  
# .font: font.text_1
and is solvable ..................................................  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

# .font: font.text_2
2019-08-10 15:10 nesdori  
# .font: font.text_1
yes it's solvable but too easy with "magic wall stops amoeba"

# .font: font.text_2
2019-08-10 15:11 nesdori  
# .font: font.text_1
i think the creator had different way in mind for stopping amoeba than using a magic wall?

# .font: font.text_2
2019-08-10 15:19 trischi83  
# .font: font.text_1
i have watched my run..............................................  
  
magic wall do not stop amoeba......................................  
  
:-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

# .font: font.text_2
2019-08-10 15:21 nesdori  
# .font: font.text_1
your run on old engine? old engine didn't have "magic wall stops amoeba" option. if this cave is converted from old engine, "magic wall stops amoeba" should be set to "no"

# .font: font.text_2
2019-08-10 15:29 trischi83  
# .font: font.text_1
yes oooooold engine and i have changed to no........................  
  
and  krissz  could perhaps change it, because i only cloned the cave..  
  
without any changing. but is standing on yes ? ? ? ? ? ? ? ? ? ? ? ?  
  
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

# .font: font.text_2
2019-08-10 15:32 nesdori  
# .font: font.text_1
and by the way,  krissz ,  Arno  and any one interested: i did test "amoeba conversion" bug on genuine bd1 game engine and i now fully understand how the bug works. it actually has more effects than amoeba conversion (which is just usually the most visible effect) but there's more.. you will be surprised :) i don't call the bug "amoeba conversion bug" anymore but rather "scan interruption bug". the whole story would be quite long. i'll explain it on messages-section later and i'll also do some demo videos of actual bd1 game play.

# .font: font.text_2
2019-08-10 16:46 Arno  
# .font: font.text_1
 nesdori : now i remember when playing bd on the c64 that the gameplay was shortly very fast when i activated a magic wall. this has probably to do with the cave scan restart...  
and i remember that sometimes a diamond was visually lying on a magic wall, but it didn't count when collected. parhaps this is related to the same bug?  
  
 donsan : i still like to know which cave is the original?

# .font: font.text_2
2019-08-10 17:23 nesdori  
# .font: font.text_1
yes, part of the game field gets scanned twise at the same time than rest once every time a boulder is dropped into a magic wall. magic wall status doesn't matter and it doesn't matter if a boulder is converted into a diamond or not. this causes strange looking speed-up of objecys which are above the boulder falling into a magic wall. some developers call the bug "rescan bug" but i think it's not descriptive. a new scan is started because the earlier is interrupted. that's why i like to call the bug "scan interruption bug" rather than "rescan bug"  
  
a fake diamond on a magic wall is different bug and is related to that sometimes a wrong object is redrawn and so it is seems that there's a diamond on a magic wall although in reality there isn't.