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2020-10-23 17:56 dustin  
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random seed: (10 11 15 13 14) 9  
why wasn't 12 used for l3? it's solvable, but i think the reason was that there are only six \, which is very little compared with the other levels. so at firest sight, 16 might seem the logical continuation, but there's a catch: 13 and 14, which were used for l4 and 5, are both a lot trickier to solve than the other original seeds. (i think that's also the reason why peter liepa, after abandonning 12, went for the order 10 11 15 13 14 instead of 10 11 13 14 15). 16 does not have any special trickery, so i think it makes no sense to continue with this seed. instead, i found an interesting seed at the other end of the row. it's quite a tricky one, just like 13 and 14, so i'm quite happy with this seed!  
  
\ required: (8/12 14/18 15/15 15/18 12/19) 15/21  
the original requirements look quite chaotic, but level 5 has far more bonus \ than any other level. while i don't know whether this makes any particular sense (probably peter liepa just found the random seed so hard that he did not want to add more difficulty to it), i tried to somehow continue this "pattern" and decided for 6 bonus \.   
  
cave time: (200 180 180 150 150) 120

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2020-10-23 18:34 dustin  
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small correction: it's 15/20 as one \ gets pre-destroyed.

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2020-10-30 16:17 DarkStoorM  
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The boulder in the second row is ruining the struggle of blasting through the walls :D :D