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2022-09-26 22:56 dustin  
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i'm going to try out some theme-based colour palettes from the internet in the next balderdash caves, also to find some good colour schemes for a big gdash project with more than 100 non-classical caves ("the new elements 2") :d

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2022-09-27 14:29 altermaven  
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my original plans of using ega pallette for ad5 went under when I discovered just how awful it was to work with them, so I decided to go back to the c64 colouring standards. eventually i would want to use the full 6-bit ega gamut for a caveset.

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2022-09-27 16:10 dustin  
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in  dustin 's bd series, i usually use c64 colours as well, with few exceptions (for example, sometimes i really like the initial rgb random colours when i create a new cave so i don't change them.) but "the new elements 2" will be all about non-classical elements and effects, so i thought i makes sense to try also non-standard colouring ;)

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2022-09-27 16:17 altermaven  
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I always found the ega 6-bit gamut (rgb each has four intensity levels, creating 64 colours) rather interesting in the fact it was never really made available to anything else besides displays that used the x360 resolution. for all else it was the standard 16-colour slice for lo- and hi- versions of the eight colours (black, white, blue, red, green, cyan, magenta, yellow). so my design intent is to eventually work on using the colours that are also part of the remaining 48.