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2017-10-12 17:29 Arno  
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a version based on luck / choose right time! :-)

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2017-10-13 01:21 fellner adrian  
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these sorting system caves are awesome! the last, lucky one was a wainting/trying sorta§' cave :-)  
  
i made through this one first. question: is that cheating, if i calculated the solutions in ms paint, or in a notepad after trying 2-3 times? :-D

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2017-10-13 01:22 fellner adrian  
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*waiting

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2017-10-13 08:24 Arno  
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hey  adrian ! i think it's not cheating, but rather clever if you can solve a cave by a calculation. :-)  
  
can you also solve  trischi 's caves t-848 and t-837 in such way? ;-)

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2017-10-13 16:27 fellner adrian  
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i figured out 848, and 837. i wrote down the exact time to a notepad, when each slime let the diamonds-boulders through. cost a lot of time. at 848 i managed to get into the butterflies cave, but one of them killed me, and i gave up.  
at 837 there is a frustrating moment, when at the 176th second, the slimes let through the boulders at the very same time, so i guess it is impossible to solve.  
  
and booooy the boulder push randomness . "love" it xDDDDD

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2017-10-13 18:45 Arno  
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thank you very much for trying both caves! :-)  
  
i also think the randomness with boulders is one of the weaknesses of boulder Dash (if i must mention any. . .). yet, in the original caves this timing with boulder pushing was not so important. probably, peter liepa did not foresee back in 1984 what kind of caves would be created 30 years later! :-)  
  
for caves like 'amoeba rescue' it would be good if an author's solution must be stored to prove solvability (even if it's with save-checkpoints cheating).

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2017-10-13 19:33 fellner adrian  
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yes, peter liepa probably did not see the huge amount of cave solutions his game had. maybe we can say, boulder dash is an accidently created masterpiece? :-)  
and i mean in a very positive way.