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2023-07-25 21:39 dustin  
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if the ancient symbol for "one" was one stroke and "two" were two strokes, then "three" were... three strokes of course! let's connect them for more fluent writing again and beautify the result a bit, and voila, that's the history of "3" in a nutshell! :d

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2023-07-26 07:19 Rob Gilbert  
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another great entry,  dustin ! keep it up! :) Very enjoyable so far!

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2023-07-26 11:40 dustin  
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thanks  Rob Gilbert ! :) it will become more mysterious from now on, because 1,2 and 3 are the only digits where historicians are certain how they originated and developped.   
  
as you said already, in japanese and chinese writing, 1,2,3 are still written with as many horizontal (unconnected) strokes. from 4 onwards, the differences are much bigger and the history becomes more unclear and speculative, but there are still some interesting facts :d

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2023-07-26 11:52 dustin  
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btw, the seed is "of course" 3, the same as in bd1, cave b/1 (although the densities are different). at the lower-left corner of the ΕΕΕ box in the middle of this cave, there's a Ζ which has two ΒΒ at its left. this is a very famous Ζ because it's the first Ζ which Κ ever met - it's the bd1-b/1 Ζ! :d

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2023-07-26 12:02 dustin  
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and here's a little seed puzzle if you like :d  
  
there's a bd1 level 1 cave which uses seed 2. if you compare the map of the previous "2 = double" cave (which uses seed 2 of course) with the cave maps of bd1 level 1 (at  Arno 's site for example), then it's possible to find out which cave it is. it's not so easy because the densities are quite different, but if you compare the structures of the non-dirt random elements, it should be possible to find it out :d

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2023-07-26 14:19 Rob Gilbert  
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this seed stuff is quite amusing :)  
in my opinion, the cave that seems to very roughly match certain structures would be cave g, but i'm not sure. certain objects seem to be in the same locations but then again, some other objects are in different places too... nothing else seems to match that close.  
a really curious fact about the firefly, too, haha :D  
(by the way, how do you input those characters like rockford or firefly or boulders/diamonds into the text boxes here?)

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20ABOUT THE CHARACTERS: see  krissz 's message from 22-12-06 :)  
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2023-07-26 15:56 dustin  
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EXACTLY, IT'S CAVE G! CONGRAT :D  
THE DIFFERENT DENSITIES MEAN THAT THERE'RE STILL DIFFERENCES IN THE RANDOM FILL.   
  
DENSITIES OF CAVE G:  
SPACE 100, BOULDER 40, FIREFLY 2  
  
DENSITIES OF "2 = DOUBLE":  
SPACE 80, BOULDER 60, DIAMOND 20, FIREFLY 10  
  
THE RANDOM FILL WORKS SUCH  THAT EACH SQUARE OF THE CAVE GETS A NUMBER FROM 0-255 (8 BIT), SO YOU HAVE A MAP OF NUMBERS WHICH DEPENDS ON THE RANDOM SEED (DIFFERENT SEED, DIFFERENT MAP). NOW EVERY NUMBER MEANS A CERTAIN OBJECT. FOR EXAMPLE CAVE G: EVERY NUMBER BETWEEN 40 AND 99 MEANS SPACE, FROM 2-39 MEANS BOULDER AND 0,1 MEANS FIREFLY. EVERY NUMBER ABOVE 100 MEANS DIRT.   
  
SO, FOR EXAMPLE, A SQUARE WITH NUMBER 50 IS SPACE IN BD1-G BUT IT'S A BOULDER IN MY "=DOUBLE" CAVE.  
  
THAT'S WHY THE OBJECTS ARE NOT ALL THE SAME, BUT THE GENERAL NON-DIRT STRUCTURES ARE VERY SIMILAR IN BOTH CAVES. IN CAVE G, THERE ARE SLIGHTLY MORE NON-DIRT OBJECTS - THE NUMBERS FROM 80 TO 99 HAVE SPACE IN BD1-G BUT DIRT IN MY CAVE.  
  
NOTE THAT IN CAVE G, THE SIX ΑΑΑΑΑΑ ARE NOT PART OF THE RANDOM FILL, THEY'RE REGULAR OBJECTS. THAT'S WAY THEY'RE ON THE SAME SQUARES ON ALL 5 LEVELS!  
  
MORE ABOUT THIS STUFF, FOR EXAMPLE IN  Arno 'S FORUM UNDER "TOOLS, FANSTUFF" - "RANDOM SEEDS IN CLASSIC BD GAMES" :D

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2023-07-27 09:43 Rob Gilbert  
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ah, makes sense! Thanks a lot for the detailed explanation! :)