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2022-04-11 23:17 dustin  
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that's it for bd1 level 0! :d  
  
i'm not sure whether to make bd2 level 0 as well. i was under the impression that the caves were rather boring because they were so easy and slow. so i'm gonna make bd2 only if you explicitly wish it :)  
  
another idea i've got in mind is the reverse: making the bd1+2 caves as hard as possible (or, more precisely, as hard as i can still beat them). but this may take some time because it will require long (and probably also sometimes frustrating) testing sessions ;) furthermore,  One4Matik 's great micro bd1+2 project already goes into a similar direction. so it might be an idea for a more distant future :)

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2022-04-12 13:05 krissz  
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Level -1 maybe ?

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2022-04-12 16:25 DarkStoorM  
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 dustin , do you want to create a "custom" level 8? I mean not only random, but a bit modified to make it extra hard? :D

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2022-04-13 22:29 dustin  
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 krissz , you mean in style of   chris  neilson 's "intro level 1", with low densities for transcendental feeling? ;)  
  
 darkstoorm : would be an idea, but i'd rather like to make the caves as hard as possible with random seed, required diamonds and cave time :) but why don't you make your cave versions yourself? i'm sure that's gotta be interesting! :)

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2022-04-14 15:44 DarkStoorM  
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 dustin , oh right, I remember I already tried it with the Cave A "max obstacles", which was just tweaking the random fills for standard seeds. I might take a look at it again :D except some caves don't involve the random fill, so I guess those would then be skipped

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2022-04-15 21:34 dustin  
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sounds nice :)