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2023-08-30 08:46 ZSOM  
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Dear BD community.  
It is the board "Wait til bing!" from "Crazy Dream 8"  
Show me how to get through this.  
I've tried so many times and I don't know what to do.

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2023-08-30 11:42 dustin  
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hi  ZSOM ,  
this cave here is surely unsolvable. as for the original, you should take the cave title as a hint... :d

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2023-08-30 11:45 DarkStoorM  
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I just checked the GDash version, the Η is stuck near Κ and it explodes after he spawns. There is one frame available for the escape, but you can't do anything anyway :D

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2023-08-30 11:59 dustin  
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 darkstoorm , i checked the gdash version as well and it's perfectly solvable. the Η is not stuck, it moves through the cave along the border.

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2023-08-30 12:05 dustin  
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 darkstoorm , i see! you're using an old gdash version, there the Η indeed loops. but even then, the cave is still solvable! just read the title! :d

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2023-08-30 12:13 dustin  
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i wrote a message about the new gdash versions!

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2023-08-30 12:26 ZSOM  
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Hi  
First in Gdash I tried to solve it /version 1.8.10/  
I drew out the theoretical possibilities on a piece of paper, just like you wrote about CSO.  
But I still don't know how to get through this cave.  
 dustin , what's the difference between this  krissz  engine version of the cave and the original C64 version?  
Regards

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2023-08-30 12:37 nesdori  
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 ZSOM , the original/gdash cave has a special option enabled: all flies change the direction they are trying to move in every 50 seconds (so fireflies will move like butterflies and vice versa). so maybe you should wait 50 secs and see what happens :)

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2023-08-30 12:39 dustin  
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 ZSOM , the difference is that  krissz 's site does not use special effects! :d  
and you're perfectly right, there is no cso solution. there is a special effect solution!  
  
just wait 'til bing and see what happens... :d

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2023-08-30 12:43 DarkStoorM  
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 dustin , oh, I didn't know there were any updates! :D

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2023-08-30 12:43 dustin  
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 nesdori , NOW YOU SPOLIED EVERYTHING :D :D  
  
this reminds me of a funny series of mario caves titled "luigi wins by doing absolutely nothing", where the levels are built such that bowser is defeated automatically.  
  
so the title of this cave could also be "rockford wins by doing absolutely nothing... at least until bing" :d

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2023-08-30 12:44 dustin  
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 darkstoorm , i think this port isn't yet very prominent. i asked  Arno  to add the link to his "links" section :d  
  
but the cave is also solvable in the not-updated gdash version! :d

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2023-08-30 12:51 nesdori  
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 dustin , there should also be another option: remove a piece of dirt after 51 secs; that would be an automatic defeat :D

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2023-08-30 13:02 dustin  
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 nesdori , true :d but afaik, there's still no way that Κ can really beat a cave without doing anything. at the very least he always has to move into the outbox manually. or is there even some special effect on some bd engine where even this is done automatically (or not necessary)? :d

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2023-08-30 13:12 nesdori  
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 dustin , as far as i know there's no such effect but i probably don't know them all or my imagination is poor :) if there would be pusher creature in addition to biter which can also push ^ then it would possible i guess :)

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2023-08-31 06:56 ZSOM  
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Normally, when I checked it on Gdash, my jaw dropped to the desk.  
Does anyone know of any stories of this trick being introduced in Boulderdash, I'm curious as to when it first appeared.  
  
thank you all for your help.  
I am modifying the cave to make it playable in  krissz  engine.  
  
:)

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2023-08-31 16:56 dustin  
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hehe :d  ZSOM , i haven't seen any other caves with this effect either.