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2022-09-20 23:29 dustin  
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of course, cso 244 can't compare with  Arno 's great 1500 cave, but i made it for three reasons:  
| making a less expert-ish version that may be easier to understand  
| i felt that the "move vs. snap" theme was still underrepresentated in the cso series  
| and last but not least because i toyed around and made three versions with new challenges and ideas!  
  
the cso 244 solution is already free, so let's go! :d

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2022-09-20 23:58 DarkStoorM  
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Woah, took a while! :D nice

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2022-09-22 13:00 Arno  
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nice puzzle! :-)

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2022-09-22 17:20 dustin  
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thx :) ready for the next one? :d

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2022-09-25 16:14 DarkStoorM  
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I'm wondering, what effect on the CSO an open border has, even when nothing changes with the object placement? I remember there was a cave with a remix and probably with detailed comments, but I can't find it, it probably was a  dustin 's BD14 Int 4 remix, but I don't remember the name :D

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2022-09-27 18:02 dustin  
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 darkstoorm , the main point is that  krissz  manually changed some engine rules if the open border is activated.

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2022-09-27 18:11 dustin  
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i know which cave you mean, but i don't find it either. not sure if i deleted it?! in any case, "just one! 5" is all about this topic, with detailed comments :) (two versions of the cave exist)