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2022-08-15 12:32 nesdori  
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i must admit that the layout of this cave fooled me. first i thought that "the thing" i wanted to do wasn't possible to do but then i realized that i was just very blind :) still this might be on the "top 20 most difficult cso-caves" list even if the player can see clearly :)

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2022-08-15 16:06 dustin  
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 nesdori , nice to read that cso caves are still puzzling! :d  
  
in fact, the layout puzzled me too! i wanted to make it "traditionally" symmetric but then it was clear that one half would obviously be useless. but then i had the idea to add a little extra surprise to make use of that half too ;)  
  
btw: as so often before, i got the idea while playing a classic cave. it was a very specific method to get a very specific \ in my custom "boulderdash 1 k/6" cave. this should be unspecific enough so that only specific people (those who already solved this cave) understand it, while not spoiling anything for others :d

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2022-08-15 16:13 dustin  
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ah, but i just note that one half of the cave is still not required :d

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2022-08-15 16:17 nesdori  
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 dustin , really? i don't see it :D

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2022-08-15 16:21 nesdori  
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 dustin , or maybe you meant that the other side is not "heavily" needed, just a little bit :)

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2022-08-15 17:57 dustin  
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 nesdori , yes, that's what i meant. a "light" use is sufficient :d

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2022-08-22 02:01 fellner adrian  
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believe it or not, while i finally figured out, how to solve this one, i was a little drunk  :-) i mean, i am now.

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2022-08-23 02:18 dustin  
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 fellner   adrian , sometimes you need a new perspective to solve a problem, even it's the perspective of being drunk :d congrat!

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2022-08-23 23:00 dustin  
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finally the solution! :d

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2022-08-23 23:20 DarkStoorM  
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Oh my God, I actually was close, I was only missing the diamond snap, which delayed the stack drop... :D :D :D time to abuse the demo :D

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2022-08-24 17:04 dustin  
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yes yes, now you're first place in hiscore, but the date will always prove that you were the last who solved this :p :d :d

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2022-08-24 17:13 dustin  
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these are the cso effects in this cave:  
  
| directly after the snap of the bottom \, ^ is just in time to make space for the | so it can fall left, not right. this is necessary to hold the stack for just long enough.  
  
| a few frames later, ^ pushes the top boulder before it falls down.   
  
| also the following push voer empty space is of course a (well-known) cso effect, as well as the double-push at the end of  darkstoorm 's demo.