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2020-07-08 16:55 Arno  
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again, same prng, same seed. but what else did i tweak? ;-D

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2020-07-08 18:22 dustin  
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you changed the cavescanning order :O first top to bottom, then left to right!

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2020-07-08 18:23 dustin  
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and, accordingly, also the randomization starts at 1, 0 and ends at 38, 21 with horizontal border added.

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2020-07-08 18:31 DarkStoorM  
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Ha, this is actually corect, it renders vertically first, from top to bottom :D  
  
No values were changed, just the rendering order

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2020-07-08 18:45 DarkStoorM  
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correct* aw  
  
Now I'm wondering how other caves will look like :D

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2020-07-08 18:48 Arno  
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 dustin , again correct! :-D  
  
instead of row-by-row i filled the cave column-by-column. of course, since the original method skips the top row (filled with steelwall), i also skipped the first column. :-)

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2020-07-08 18:51 dustin  
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thx for the funny, unusual puzzles ;d

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2020-07-08 19:21 Arno  
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i've played around a bit with different seeds using these alternative filling methods.  
  
just like the original method, there are certain shapes which occur repeatedly. but different shapes! :-)

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2020-07-08 19:33 dustin  
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that's cool! it also makes sense that the shapes are different, i think.   
actually, quite a few thoughts on this come to my mind, but i think i'll rather post them in the forum because this topic is already discussed there anyway! ;d