# .font: font.text_2
2022-03-16 23:28 altermaven  
# .font: font.text_1
one of those "intentional fill" levels, the fun starts when the objects start dropping. the trick is keeping the fireflies out of the bin. with some clever planning..

# .font: font.text_2
2022-03-16 23:29 altermaven  
# .font: font.text_1
perfect: 164\

# .font: font.text_2
2022-03-17 09:23 DarkStoorM  
# .font: font.text_1
Some of the diamonds get lost due to the boulders getting stuck on the first brick wall in the middle, blocking the conversion ;)  
This gives me 149 diamonds aT MAX

# .font: font.text_2
2022-03-17 22:51 altermaven  
# .font: font.text_1
hm.. this actually shouldn't happen.

# .font: font.text_2
2022-03-17 23:01 altermaven  
# .font: font.text_1
Reset the list, all 160\ should be possible, keyword "should"

# .font: font.text_2
2022-03-17 23:22 dustin  
# .font: font.text_1
very inspiring cave :)

# .font: font.text_2
2022-03-18 09:23 DarkStoorM  
# .font: font.text_1
Watch the demos with Free Camera option on and scroll the cave to the magic wall, only a couple of them gets lost now :D

# .font: font.text_2
2022-03-18 12:02 altermaven  
# .font: font.text_1
Hm, the slime is probably processing things too fast. if I just increase the density..

# .font: font.text_2
2022-03-18 12:05 altermaven  
# .font: font.text_1
okay, density 2 finally removes the issue. *NOW* we should have 160\!

# .font: font.text_2
2022-03-18 12:09 altermaven  
# .font: font.text_1
there we go! all 164\ is now able to be collected... :P

# .font: font.text_2
2022-03-18 18:51 DarkStoorM  
# .font: font.text_1
Oh no, I lost one diamond :D