/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
*----------------------------------------------------------*
* (c) 1995-2002 Artsoft Entertainment                      *
*               Holger Schemel                             *
*               Detmolder Strasse 189                      *
*               33604 Bielefeld                            *
*               Germany                                    *
*               e-mail: info@artsoft.org                   *
*----------------------------------------------------------*
* conf_snd.h                                               *
***********************************************************/

/* ----- this file was automatically generated -- do not edit by hand ----- */

#ifndef CONF_SND_H
#define CONF_SND_H

/* values for sounds configuration */

#define SND_CLASS_DEFAULT_DIGGING				0
#define SND_CLASS_DEFAULT_COLLECTING				1
#define SND_CLASS_DEFAULT_SNAPPING				2
#define SND_CLASS_DEFAULT_PUSHING				3
#define SND_CLASS_DEFAULT_IMPACT				4
#define SND_CLASS_DEFAULT_WALKING				5
#define SND_CLASS_DEFAULT_PASSING				6
#define SND_CLASS_DEFAULT_DYING					7
#define SND_CLASS_DEFAULT_EXPLODING				8
#define SND_CLASS_SP_DEFAULT_EXPLODING				9
#define SND_BD_DIAMOND_COLLECTING				10
#define SND_BD_DIAMOND_IMPACT				11
#define SND_BD_ROCK_PUSHING					12
#define SND_BD_ROCK_IMPACT					13
#define SND_BD_MAGIC_WALL_ACTIVATING			14
#define SND_BD_MAGIC_WALL_ACTIVE				15
#define SND_BD_MAGIC_WALL_FILLING				16
#define SND_BD_AMOEBA_WAITING				17
#define SND_BD_AMOEBA_GROWING				18
#define SND_BD_AMOEBA_TURNING_TO_GEM			19
#define SND_BD_AMOEBA_TURNING_TO_ROCK			20
#define SND_BD_BUTTERFLY_MOVING				21
#define SND_BD_BUTTERFLY_WAITING				22
#define SND_BD_FIREFLY_MOVING				23
#define SND_BD_FIREFLY_WAITING				24
#define SND_SP_BASE_DIGGING					25
#define SND_SP_BUGGY_BASE_DIGGING				26
#define SND_SP_BUGGY_BASE_ACTIVE				27
#define SND_SP_INFOTRON_COLLECTING				28
#define SND_SP_INFOTRON_IMPACT				29
#define SND_SP_ZONK_PUSHING					30
#define SND_SP_ZONK_IMPACT					31
#define SND_SP_DISK_RED_COLLECTING				32
#define SND_SP_DISK_ORANGE_PUSHING				33
#define SND_SP_DISK_YELLOW_PUSHING				34
#define SND_CLASS_SP_PORT_PASSING				35
#define SND_CLASS_SP_EXIT_PASSING				36
#define SND_CLASS_SP_EXIT_OPENING				37
#define SND_SP_SNIKSNAK_MOVING				38
#define SND_SP_SNIKSNAK_WAITING				39
#define SND_SP_ELECTRON_MOVING				40
#define SND_SP_ELECTRON_WAITING				41
#define SND_SP_TERMINAL_ACTIVATING				42
#define SND_SP_TERMINAL_ACTIVE				43
#define SND_CLASS_SOKOBAN_PUSHING				44
#define SND_CLASS_SOKOBAN_FILLING				45
#define SND_CLASS_SOKOBAN_EMPTYING				46
#define SND_CLASS_PLAYER_MOVING					47
#define SND_SAND_DIGGING					48
#define SND_EMERALD_COLLECTING				49
#define SND_EMERALD_IMPACT					50
#define SND_DIAMOND_COLLECTING				51
#define SND_DIAMOND_IMPACT					52
#define SND_DIAMOND_BREAKING				53
#define SND_ROCK_PUSHING					54
#define SND_ROCK_IMPACT					55
#define SND_BOMB_PUSHING					56
#define SND_NUT_PUSHING					57
#define SND_NUT_BREAKING					58
#define SND_NUT_IMPACT					59
#define SND_CLASS_DYNAMITE_COLLECTING				60
#define SND_CLASS_DYNAMITE_DROPPING				61
#define SND_CLASS_DYNAMITE_ACTIVE				62
#define SND_CLASS_KEY_COLLECTING				63
#define SND_CLASS_GATE_PASSING					64
#define SND_BUG_MOVING					65
#define SND_BUG_WAITING					66
#define SND_SPACESHIP_MOVING				67
#define SND_SPACESHIP_WAITING				68
#define SND_YAMYAM_MOVING					69
#define SND_YAMYAM_WAITING					70
#define SND_YAMYAM_DIGGING					71
#define SND_ROBOT_MOVING					72
#define SND_ROBOT_WAITING					73
#define SND_ROBOT_WHEEL_ACTIVATING				74
#define SND_ROBOT_WHEEL_ACTIVE				75
#define SND_MAGIC_WALL_ACTIVATING				76
#define SND_MAGIC_WALL_ACTIVE				77
#define SND_MAGIC_WALL_FILLING				78
#define SND_CLASS_AMOEBA_WAITING				79
#define SND_CLASS_AMOEBA_GROWING				80
#define SND_CLASS_AMOEBA_DROPPING				81
#define SND_ACID_SPLASHING					82
#define SND_CLASS_QUICKSAND_FILLING				83
#define SND_CLASS_QUICKSAND_EMPTYING				84
#define SND_CLASS_EXIT_OPENING					85
#define SND_CLASS_EXIT_PASSING					86
#define SND_PENGUIN_PASSING					87
#define SND_BALLOON_MOVING					88
#define SND_BALLOON_WAITING					89
#define SND_BALLOON_PUSHING					90
#define SND_CLASS_BALLOON_SWITCH_ACTIVATING			91
#define SND_SPRING_MOVING					92
#define SND_SPRING_PUSHING					93
#define SND_SPRING_IMPACT					94
#define SND_CLASS_WALL_GROWING					95
#define SND_PEARL_COLLECTING				96
#define SND_PEARL_BREAKING					97
#define SND_PEARL_IMPACT					98
#define SND_CRYSTAL_COLLECTING				99
#define SND_CRYSTAL_IMPACT					100
#define SND_ENVELOPE_COLLECTING				101
#define SND_INVISIBLE_SAND_DIGGING				102
#define SND_SHIELD_NORMAL_COLLECTING			103
#define SND_SHIELD_NORMAL_ACTIVE				104
#define SND_SHIELD_DEADLY_COLLECTING			105
#define SND_SHIELD_DEADLY_ACTIVE				106
#define SND_EXTRA_TIME_COLLECTING				107
#define SND_MOLE_MOVING					108
#define SND_MOLE_WAITING					109
#define SND_MOLE_DIGGING					110
#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING			111
#define SND_CLASS_SWITCHGATE_OPENING				112
#define SND_CLASS_SWITCHGATE_CLOSING				113
#define SND_CLASS_SWITCHGATE_PASSING				114
#define SND_TIMEGATE_SWITCH_ACTIVATING			115
#define SND_TIMEGATE_SWITCH_ACTIVE				116
#define SND_TIMEGATE_SWITCH_DEACTIVATING			117
#define SND_TIMEGATE_OPENING				118
#define SND_CLASS_TIMEGATE_CLOSING				119
#define SND_CLASS_TIMEGATE_PASSING				120
#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING		121
#define SND_CLASS_CONVEYOR_BELT_ACTIVE				122
#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING		123
#define SND_LIGHT_SWITCH_ACTIVATING				124
#define SND_LIGHT_SWITCH_DEACTIVATING			125
#define SND_DX_SUPABOMB_PUSHING				126
#define SND_TRAP_DIGGING					127
#define SND_TRAP_ACTIVATING					128
#define SND_CLASS_TUBE_WALKING					129
#define SND_AMOEBA_TURNING_TO_GEM				130
#define SND_AMOEBA_TURNING_TO_ROCK				131
#define SND_SPEED_PILL_COLLECTING				132
#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING		133
#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING		134
#define SND_DYNABOMB_INCREASE_POWER_COLLECTING		135
#define SND_CLASS_DYNABOMB_DROPPING				136
#define SND_CLASS_DYNABOMB_ACTIVE				137
#define SND_SATELLITE_MOVING				138
#define SND_SATELLITE_WAITING				139
#define SND_SATELLITE_PUSHING				140
#define SND_LAMP_ACTIVATING					141
#define SND_LAMP_DEACTIVATING				142
#define SND_TIME_ORB_FULL_COLLECTING			143
#define SND_TIME_ORB_FULL_IMPACT				144
#define SND_TIME_ORB_EMPTY_PUSHING				145
#define SND_TIME_ORB_EMPTY_IMPACT				146
#define SND_GAME_OF_LIFE_WAITING				147
#define SND_GAME_OF_LIFE_GROWING				148
#define SND_BIOMAZE_WAITING					149
#define SND_BIOMAZE_GROWING					150
#define SND_PACMAN_MOVING					151
#define SND_PACMAN_WAITING					152
#define SND_PACMAN_DIGGING					153
#define SND_DARK_YAMYAM_MOVING				154
#define SND_DARK_YAMYAM_WAITING				155
#define SND_DARK_YAMYAM_DIGGING				156
#define SND_PENGUIN_MOVING					157
#define SND_PENGUIN_WAITING					158
#define SND_PIG_MOVING					159
#define SND_PIG_WAITING					160
#define SND_PIG_DIGGING					161
#define SND_DRAGON_MOVING					162
#define SND_DRAGON_WAITING					163
#define SND_DRAGON_ATTACKING				164
#define SND_GAME_STARTING					165
#define SND_GAME_RUNNING_OUT_OF_TIME			166
#define SND_GAME_LEVELTIME_BONUS				167
#define SND_GAME_LOSING					168
#define SND_GAME_WINNING					169
#define SND_GAME_SOKOBAN_SOLVING				170
#define SND_DOOR_OPENING					171
#define SND_DOOR_CLOSING					172
#define SND_BACKGROUND_SCORES				173
#define SND_BACKGROUND_INFO					174

#define NUM_SOUND_FILES				175

#endif	/* CONF_SND_H */
