# You can configure additional/alternative image files here. # (The entries below are default and therefore commented out.) name: Classic Graphics sort_priority: 100 # bd_wall: RocksDC.pcx # bd_wall.xpos: 12 # bd_wall.ypos: 9 # bd_wall.frames: 1 # bd_wall.EDITOR: RocksDC.pcx # bd_wall.EDITOR.xpos: 14 # bd_wall.EDITOR.ypos: 13 # bd_rock: RocksDC.pcx # bd_rock.xpos: 12 # bd_rock.ypos: 10 # bd_rock.frames: 1 # bd_rock.EDITOR: RocksDC.pcx # bd_rock.EDITOR.xpos: 14 # bd_rock.EDITOR.ypos: 14 # bd_rock.moving.left: RocksDC.pcx # bd_rock.moving.left.xpos: 12 # bd_rock.moving.left.ypos: 10 # bd_rock.moving.left.frames: 4 # bd_rock.moving.left.delay: 2 # bd_rock.moving.left.anim_mode: reverse # bd_rock.moving.right: RocksDC.pcx # bd_rock.moving.right.xpos: 12 # bd_rock.moving.right.ypos: 10 # bd_rock.moving.right.frames: 4 # bd_rock.moving.right.start_frame: 1 # bd_rock.moving.right.delay: 2 # bd_rock.pushing.left: RocksDC.pcx # bd_rock.pushing.left.xpos: 12 # bd_rock.pushing.left.ypos: 10 # bd_rock.pushing.left.frames: 4 # bd_rock.pushing.left.delay: 2 # bd_rock.pushing.left.anim_mode: reverse # bd_rock.pushing.right: RocksDC.pcx # bd_rock.pushing.right.xpos: 12 # bd_rock.pushing.right.ypos: 10 # bd_rock.pushing.right.frames: 4 # bd_rock.pushing.right.start_frame: 1 # bd_rock.pushing.right.delay: 2 # bd_diamond: RocksElements.pcx # bd_diamond.xpos: 0 # bd_diamond.ypos: 10 # bd_diamond.frames: 4 # bd_diamond.delay: 4 # bd_diamond.anim_mode: reverse # bd_diamond.moving: RocksElements.pcx # bd_diamond.moving.xpos: 3 # bd_diamond.moving.ypos: 10 # bd_diamond.moving.frames: 2 # bd_diamond.moving.delay: 4 # bd_diamond.falling: RocksElements.pcx # bd_diamond.falling.xpos: 3 # bd_diamond.falling.ypos: 10 # bd_diamond.falling.frames: 2 # bd_diamond.falling.delay: 4 # bd_magic_wall: RocksElements.pcx # bd_magic_wall.xpos: 12 # bd_magic_wall.ypos: 10 # bd_magic_wall.frames: 1 # bd_magic_wall.active: RocksElements.pcx # bd_magic_wall.active.xpos: 12 # bd_magic_wall.active.ypos: 10 # bd_magic_wall.active.frames: 4 # bd_magic_wall.active.anim_mode: reverse # bd_magic_wall.active.delay: 4 # bd_magic_wall.active.global_sync: true # bd_magic_wall.filling: RocksElements.pcx # bd_magic_wall.filling.xpos: 12 # bd_magic_wall.filling.ypos: 10 # bd_magic_wall.filling.frames: 4 # bd_magic_wall.filling.anim_mode: reverse # bd_magic_wall.filling.delay: 4 # bd_magic_wall.filling.global_sync: true # bd_magic_wall_full: RocksElements.pcx # bd_magic_wall_full.xpos: 12 # bd_magic_wall_full.ypos: 10 # bd_magic_wall_full.frames: 4 # bd_magic_wall_full.anim_mode: reverse # bd_magic_wall_full.delay: 4 # bd_magic_wall_full.global_sync: true # bd_magic_wall.emptying: RocksElements.pcx # bd_magic_wall.emptying.xpos: 12 # bd_magic_wall.emptying.ypos: 10 # bd_magic_wall.emptying.frames: 4 # bd_magic_wall.emptying.anim_mode: reverse # bd_magic_wall.emptying.delay: 4 # bd_magic_wall.emptying.global_sync: true # bd_magic_wall_dead: RocksElements.pcx # bd_magic_wall_dead.xpos: 12 # bd_magic_wall_dead.ypos: 10 # bd_magic_wall_dead.frames: 1 # bd_amoeba: RocksElements.pcx # bd_amoeba.xpos: 8 # bd_amoeba.ypos: 6 # bd_amoeba.frames: 4 # bd_amoeba.delay: 1000000 # bd_amoeba.anim_mode: random # bd_amoeba.EDITOR: RocksElements.pcx # bd_amoeba.EDITOR.xpos: 8 # bd_amoeba.EDITOR.ypos: 7 # bd_butterfly: RocksElements.pcx # bd_butterfly.xpos: 4 # bd_butterfly.ypos: 12 # bd_butterfly.frames: 2 # bd_butterfly.anim_mode: pingpong # bd_butterfly.delay: 4 # bd_butterfly.global_sync: true # bd_butterfly.right: RocksElements.pcx # bd_butterfly.right.xpos: 4 # bd_butterfly.right.ypos: 12 # bd_butterfly.right.frames: 2 # bd_butterfly.right.anim_mode: pingpong # bd_butterfly.right.delay: 4 # bd_butterfly.right.global_sync: true # bd_butterfly.right.EDITOR: RocksElements.pcx # bd_butterfly.right.EDITOR.xpos: 8 # bd_butterfly.right.EDITOR.ypos: 12 # bd_butterfly.up: RocksElements.pcx # bd_butterfly.up.xpos: 4 # bd_butterfly.up.ypos: 12 # bd_butterfly.up.frames: 2 # bd_butterfly.up.anim_mode: pingpong # bd_butterfly.up.delay: 4 # bd_butterfly.up.global_sync: true # bd_butterfly.up.EDITOR: RocksElements.pcx # bd_butterfly.up.EDITOR.xpos: 9 # bd_butterfly.up.EDITOR.ypos: 12 # bd_butterfly.left: RocksElements.pcx # bd_butterfly.left.xpos: 4 # bd_butterfly.left.ypos: 12 # bd_butterfly.left.frames: 2 # bd_butterfly.left.anim_mode: pingpong # bd_butterfly.left.delay: 4 # bd_butterfly.left.global_sync: true # bd_butterfly.left.EDITOR: RocksElements.pcx # bd_butterfly.left.EDITOR.xpos: 10 # bd_butterfly.left.EDITOR.ypos: 12 # bd_butterfly.down: RocksElements.pcx # bd_butterfly.down.xpos: 4 # bd_butterfly.down.ypos: 12 # bd_butterfly.down.frames: 2 # bd_butterfly.down.anim_mode: pingpong # bd_butterfly.down.delay: 4 # bd_butterfly.down.global_sync: true # bd_butterfly.down.EDITOR: RocksElements.pcx # bd_butterfly.down.EDITOR.xpos: 11 # bd_butterfly.down.EDITOR.ypos: 12 # bd_firefly: RocksElements.pcx # bd_firefly.xpos: 6 # bd_firefly.ypos: 12 # bd_firefly.frames: 2 # bd_firefly.anim_mode: pingpong # bd_firefly.delay: 4 # bd_firefly.global_sync: true # bd_firefly.right: RocksElements.pcx # bd_firefly.right.xpos: 6 # bd_firefly.right.ypos: 12 # bd_firefly.right.frames: 2 # bd_firefly.right.anim_mode: pingpong # bd_firefly.right.delay: 4 # bd_firefly.right.global_sync: true # bd_firefly.right.EDITOR: RocksElements.pcx # bd_firefly.right.EDITOR.xpos: 12 # bd_firefly.right.EDITOR.ypos: 12 # bd_firefly.up: RocksElements.pcx # bd_firefly.up.xpos: 6 # bd_firefly.up.ypos: 12 # bd_firefly.up.frames: 2 # bd_firefly.up.anim_mode: pingpong # bd_firefly.up.delay: 4 # bd_firefly.up.global_sync: true # bd_firefly.up.EDITOR: RocksElements.pcx # bd_firefly.up.EDITOR.xpos: 13 # bd_firefly.up.EDITOR.ypos: 12 # bd_firefly.left: RocksElements.pcx # bd_firefly.left.xpos: 6 # bd_firefly.left.ypos: 12 # bd_firefly.left.frames: 2 # bd_firefly.left.anim_mode: pingpong # bd_firefly.left.delay: 4 # bd_firefly.left.global_sync: true # bd_firefly.left.EDITOR: RocksElements.pcx # bd_firefly.left.EDITOR.xpos: 14 # bd_firefly.left.EDITOR.ypos: 12 # bd_firefly.down: RocksElements.pcx # bd_firefly.down.xpos: 6 # bd_firefly.down.ypos: 12 # bd_firefly.down.frames: 2 # bd_firefly.down.anim_mode: pingpong # bd_firefly.down.delay: 4 # bd_firefly.down.global_sync: true # bd_firefly.down.EDITOR: RocksElements.pcx # bd_firefly.down.EDITOR.xpos: 15 # bd_firefly.down.EDITOR.ypos: 12 # [sp_default].exploding: RocksSP.pcx # [sp_default].exploding.xpos: 8 # [sp_default].exploding.ypos: 3 # [sp_default].exploding.frames: 8 # [sp_default].exploding.delay: 3 # [sp_default].exploding.anim_mode: linear # sp_zonk: RocksSP.pcx # sp_zonk.xpos: 1 # sp_zonk.ypos: 0 # sp_zonk.frames: 1 # sp_zonk.moving.left: RocksSP.pcx # sp_zonk.moving.left.xpos: 0 # sp_zonk.moving.left.ypos: 6 # sp_zonk.moving.left.frames: 4 # sp_zonk.moving.left.delay: 2 # sp_zonk.moving.left.anim_mode: reverse # sp_zonk.moving.right: RocksSP.pcx # sp_zonk.moving.right.xpos: 0 # sp_zonk.moving.right.ypos: 6 # sp_zonk.moving.right.frames: 4 # sp_zonk.moving.right.start_frame: 1 # sp_zonk.moving.right.delay: 2 # sp_zonk.pushing.left: RocksSP.pcx # sp_zonk.pushing.left.xpos: 0 # sp_zonk.pushing.left.ypos: 6 # sp_zonk.pushing.left.frames: 4 # sp_zonk.pushing.left.delay: 2 # sp_zonk.pushing.left.anim_mode: reverse # sp_zonk.pushing.right: RocksSP.pcx # sp_zonk.pushing.right.xpos: 0 # sp_zonk.pushing.right.ypos: 6 # sp_zonk.pushing.right.frames: 4 # sp_zonk.pushing.right.start_frame: 1 # sp_zonk.pushing.right.delay: 2 # sp_base: RocksSP.pcx # sp_base.xpos: 2 # sp_base.ypos: 0 # sp_base.frames: 1 # sp_base.digging: RocksSP.pcx # sp_base.digging.xpos: 2 # sp_base.digging.ypos: 0 # sp_base.digging.frames: 1 # sp_base.digging.anim_mode: opaque_player # sp_base.snapping: RocksSP.pcx # sp_base.snapping.xpos: 8 # sp_base.snapping.ypos: 2 # sp_base.snapping.frames: 7 # sp_base.snapping.anim_mode: linear # sp_murphy: RocksSP.pcx # sp_murphy.xpos: 3 # sp_murphy.ypos: 0 # sp_murphy.frames: 1 # sp_murphy.moving.left: RocksSP.pcx # sp_murphy.moving.left.xpos: 8 # sp_murphy.moving.left.ypos: 0 # sp_murphy.moving.left.frames: 3 # sp_murphy.moving.left.anim_mode: pingpong # sp_murphy.moving.left.delay: 2 # sp_murphy.moving.right: RocksSP.pcx # sp_murphy.moving.right.xpos: 11 # sp_murphy.moving.right.ypos: 0 # sp_murphy.moving.right.frames: 3 # sp_murphy.moving.right.anim_mode: pingpong # sp_murphy.moving.right.delay: 2 # sp_murphy.digging.left: RocksSP.pcx # sp_murphy.digging.left.xpos: 8 # sp_murphy.digging.left.ypos: 0 # sp_murphy.digging.left.frames: 3 # sp_murphy.digging.left.anim_mode: pingpong # sp_murphy.digging.left.delay: 2 # sp_murphy.digging.right: RocksSP.pcx # sp_murphy.digging.right.xpos: 11 # sp_murphy.digging.right.ypos: 0 # sp_murphy.digging.right.frames: 3 # sp_murphy.digging.right.anim_mode: pingpong # sp_murphy.digging.right.delay: 2 # sp_murphy.collecting.left: RocksSP.pcx # sp_murphy.collecting.left.xpos: 8 # sp_murphy.collecting.left.ypos: 0 # sp_murphy.collecting.left.frames: 3 # sp_murphy.collecting.left.anim_mode: pingpong # sp_murphy.collecting.left.delay: 2 # sp_murphy.collecting.right: RocksSP.pcx # sp_murphy.collecting.right.xpos: 11 # sp_murphy.collecting.right.ypos: 0 # sp_murphy.collecting.right.frames: 3 # sp_murphy.collecting.right.anim_mode: pingpong # sp_murphy.collecting.right.delay: 2 # sp_murphy.pushing.left: RocksSP.pcx # sp_murphy.pushing.left.xpos: 11 # sp_murphy.pushing.left.ypos: 1 # sp_murphy.pushing.left.frames: 1 # sp_murphy.pushing.right: RocksSP.pcx # sp_murphy.pushing.right.xpos: 10 # sp_murphy.pushing.right.ypos: 1 # sp_murphy.pushing.right.frames: 1 # sp_murphy.snapping.left: RocksSP.pcx # sp_murphy.snapping.left.xpos: 9 # sp_murphy.snapping.left.ypos: 1 # sp_murphy.snapping.left.frames: 1 # sp_murphy.snapping.right: RocksSP.pcx # sp_murphy.snapping.right.xpos: 8 # sp_murphy.snapping.right.ypos: 1 # sp_murphy.snapping.right.frames: 1 # sp_murphy.snapping.up: RocksSP.pcx # sp_murphy.snapping.up.xpos: 14 # sp_murphy.snapping.up.ypos: 0 # sp_murphy.snapping.up.frames: 1 # sp_murphy.snapping.down: RocksSP.pcx # sp_murphy.snapping.down.xpos: 15 # sp_murphy.snapping.down.ypos: 0 # sp_murphy.snapping.down.frames: 1 # sp_murphy.boring: RocksSP.pcx # sp_murphy.boring.xpos: 11 # sp_murphy.boring.ypos: 12 # sp_murphy.boring.frames: 1 # sp_murphy.boring[1]: RocksSP.pcx # sp_murphy.boring[1].xpos: 0 # sp_murphy.boring[1].ypos: 12 # sp_murphy.boring[1].frames: 12 # sp_murphy.boring[1].delay: 10 # sp_murphy.boring[1].anim_mode: linear # sp_murphy.boring[1].anim_delay_fixed: 120 # sp_murphy.boring[1].anim_delay_random: 0 # sp_murphy.boring[1].post_delay_fixed: 500 # sp_murphy.boring[1].post_delay_random: 500 # sp_murphy.sleeping.left: RocksSP.pcx # sp_murphy.sleeping.left.xpos: 4 # sp_murphy.sleeping.left.ypos: 9 # sp_murphy.sleeping.left.frames: 3 # sp_murphy.sleeping.left.delay: 100 # sp_murphy.sleeping.left.anim_mode: linear,reverse # sp_murphy.sleeping.right: RocksSP.pcx # sp_murphy.sleeping.right.xpos: 13 # sp_murphy.sleeping.right.ypos: 12 # sp_murphy.sleeping.right.frames: 3 # sp_murphy.sleeping.right.delay: 100 # sp_murphy.sleeping.right.anim_mode: linear # sp_murphy_clone: RocksSP.pcx # sp_murphy_clone.xpos: 3 # sp_murphy_clone.ypos: 0 # sp_murphy_clone.frames: 1 # sp_infotron: RocksSP.pcx # sp_infotron.xpos: 4 # sp_infotron.ypos: 0 # sp_infotron.frames: 1 # sp_infotron.EDITOR: RocksSP.pcx # sp_infotron.EDITOR.xpos: 8 # sp_infotron.EDITOR.ypos: 11 # sp_infotron.collecting: RocksSP.pcx # sp_infotron.collecting.xpos: 8 # sp_infotron.collecting.ypos: 7 # sp_infotron.collecting.frames: 8 # sp_infotron.collecting.anim_mode: linear # sp_chip_single: RocksSP.pcx # sp_chip_single.xpos: 5 # sp_chip_single.ypos: 0 # sp_chip_single.frames: 1 # sp_chip_left: RocksSP.pcx # sp_chip_left.xpos: 2 # sp_chip_left.ypos: 3 # sp_chip_left.frames: 1 # sp_chip_right: RocksSP.pcx # sp_chip_right.xpos: 3 # sp_chip_right.ypos: 3 # sp_chip_right.frames: 1 # sp_chip_top: RocksSP.pcx # sp_chip_top.xpos: 6 # sp_chip_top.ypos: 4 # sp_chip_top.frames: 1 # sp_chip_bottom: RocksSP.pcx # sp_chip_bottom.xpos: 7 # sp_chip_bottom.ypos: 4 # sp_chip_bottom.frames: 1 # sp_hardware_gray: RocksSP.pcx # sp_hardware_gray.xpos: 6 # sp_hardware_gray.ypos: 0 # sp_hardware_gray.frames: 1 # sp_hardware_green: RocksSP.pcx # sp_hardware_green.xpos: 5 # sp_hardware_green.ypos: 3 # sp_hardware_green.frames: 1 # sp_hardware_blue: RocksSP.pcx # sp_hardware_blue.xpos: 6 # sp_hardware_blue.ypos: 3 # sp_hardware_blue.frames: 1 # sp_hardware_red: RocksSP.pcx # sp_hardware_red.xpos: 7 # sp_hardware_red.ypos: 3 # sp_hardware_red.frames: 1 # sp_hardware_yellow: RocksSP.pcx # sp_hardware_yellow.xpos: 0 # sp_hardware_yellow.ypos: 4 # sp_hardware_yellow.frames: 1 # sp_exit_closed: RocksSP.pcx # sp_exit_closed.xpos: 7 # sp_exit_closed.ypos: 0 # sp_exit_closed.frames: 1 # sp_exit.opening: RocksSP.pcx # sp_exit.opening.xpos: 7 # sp_exit.opening.ypos: 0 # sp_exit.opening.frames: 1 # sp_exit_open: RocksSP.pcx # sp_exit_open.xpos: 7 # sp_exit_open.ypos: 0 # sp_exit_open.frames: 1 # sp_exit.closing: RocksSP.pcx # sp_exit.closing.xpos: 7 # sp_exit.closing.ypos: 0 # sp_exit.closing.frames: 1 # sp_disk_orange: RocksSP.pcx # sp_disk_orange.xpos: 0 # sp_disk_orange.ypos: 1 # sp_disk_orange.frames: 1 # sp_disk_yellow: RocksSP.pcx # sp_disk_yellow.xpos: 2 # sp_disk_yellow.ypos: 2 # sp_disk_yellow.frames: 1 # sp_disk_red: RocksSP.pcx # sp_disk_red.xpos: 4 # sp_disk_red.ypos: 2 # sp_disk_red.frames: 1 # sp_disk_red.collecting: RocksSP.pcx # sp_disk_red.collecting.xpos: 8 # sp_disk_red.collecting.ypos: 5 # sp_disk_red.collecting.frames: 8 # sp_disk_red.collecting.anim_mode: linear # sp_disk_red.active: RocksSP.pcx # sp_disk_red.active.xpos: 4 # sp_disk_red.active.ypos: 2 # sp_disk_red.active.frames: 1 # sp_port_right: RocksSP.pcx # sp_port_right.xpos: 1 # sp_port_right.ypos: 1 # sp_port_right.frames: 1 # sp_port_down: RocksSP.pcx # sp_port_down.xpos: 2 # sp_port_down.ypos: 1 # sp_port_down.frames: 1 # sp_port_left: RocksSP.pcx # sp_port_left.xpos: 3 # sp_port_left.ypos: 1 # sp_port_left.frames: 1 # sp_port_up: RocksSP.pcx # sp_port_up.xpos: 4 # sp_port_up.ypos: 1 # sp_port_up.frames: 1 # sp_port_horizontal: RocksSP.pcx # sp_port_horizontal.xpos: 6 # sp_port_horizontal.ypos: 2 # sp_port_horizontal.frames: 1 # sp_port_vertical: RocksSP.pcx # sp_port_vertical.xpos: 5 # sp_port_vertical.ypos: 2 # sp_port_vertical.frames: 1 # sp_port_any: RocksSP.pcx # sp_port_any.xpos: 7 # sp_port_any.ypos: 2 # sp_port_any.frames: 1 # sp_gravity_port_right: RocksSP.pcx # sp_gravity_port_right.xpos: 1 # sp_gravity_port_right.ypos: 1 # sp_gravity_port_right.frames: 1 # sp_gravity_port_right.EDITOR: RocksSP.pcx # sp_gravity_port_right.EDITOR.xpos: 5 # sp_gravity_port_right.EDITOR.ypos: 1 # sp_gravity_port_down: RocksSP.pcx # sp_gravity_port_down.xpos: 2 # sp_gravity_port_down.ypos: 1 # sp_gravity_port_down.frames: 1 # sp_gravity_port_down.EDITOR: RocksSP.pcx # sp_gravity_port_down.EDITOR.xpos: 6 # sp_gravity_port_down.EDITOR.ypos: 1 # sp_gravity_port_left: RocksSP.pcx # sp_gravity_port_left.xpos: 3 # sp_gravity_port_left.ypos: 1 # sp_gravity_port_left.frames: 1 # sp_gravity_port_left.EDITOR: RocksSP.pcx # sp_gravity_port_left.EDITOR.xpos: 7 # sp_gravity_port_left.EDITOR.ypos: 1 # sp_gravity_port_up: RocksSP.pcx # sp_gravity_port_up.xpos: 4 # sp_gravity_port_up.ypos: 1 # sp_gravity_port_up.frames: 1 # sp_gravity_port_up.EDITOR: RocksSP.pcx # sp_gravity_port_up.EDITOR.xpos: 0 # sp_gravity_port_up.EDITOR.ypos: 2 # sp_gravity_on_port_right: RocksSP.pcx # sp_gravity_on_port_right.xpos: 1 # sp_gravity_on_port_right.ypos: 1 # sp_gravity_on_port_right.frames: 1 # sp_gravity_on_port_right.EDITOR: RocksSP.pcx # sp_gravity_on_port_right.EDITOR.xpos: 5 # sp_gravity_on_port_right.EDITOR.ypos: 1 # sp_gravity_on_port_down: RocksSP.pcx # sp_gravity_on_port_down.xpos: 2 # sp_gravity_on_port_down.ypos: 1 # sp_gravity_on_port_down.frames: 1 # sp_gravity_on_port_down.EDITOR: RocksSP.pcx # sp_gravity_on_port_down.EDITOR.xpos: 6 # sp_gravity_on_port_down.EDITOR.ypos: 1 # sp_gravity_on_port_left: RocksSP.pcx # sp_gravity_on_port_left.xpos: 3 # sp_gravity_on_port_left.ypos: 1 # sp_gravity_on_port_left.frames: 1 # sp_gravity_on_port_left.EDITOR: RocksSP.pcx # sp_gravity_on_port_left.EDITOR.xpos: 7 # sp_gravity_on_port_left.EDITOR.ypos: 1 # sp_gravity_on_port_up: RocksSP.pcx # sp_gravity_on_port_up.xpos: 4 # sp_gravity_on_port_up.ypos: 1 # sp_gravity_on_port_up.frames: 1 # sp_gravity_on_port_up.EDITOR: RocksSP.pcx # sp_gravity_on_port_up.EDITOR.xpos: 0 # sp_gravity_on_port_up.EDITOR.ypos: 2 # sp_gravity_off_port_right: RocksSP.pcx # sp_gravity_off_port_right.xpos: 1 # sp_gravity_off_port_right.ypos: 1 # sp_gravity_off_port_right.frames: 1 # sp_gravity_off_port_right.EDITOR: RocksSP.pcx # sp_gravity_off_port_right.EDITOR.xpos: 5 # sp_gravity_off_port_right.EDITOR.ypos: 1 # sp_gravity_off_port_down: RocksSP.pcx # sp_gravity_off_port_down.xpos: 2 # sp_gravity_off_port_down.ypos: 1 # sp_gravity_off_port_down.frames: 1 # sp_gravity_off_port_down.EDITOR: RocksSP.pcx # sp_gravity_off_port_down.EDITOR.xpos: 6 # sp_gravity_off_port_down.EDITOR.ypos: 1 # sp_gravity_off_port_left: RocksSP.pcx # sp_gravity_off_port_left.xpos: 3 # sp_gravity_off_port_left.ypos: 1 # sp_gravity_off_port_left.frames: 1 # sp_gravity_off_port_left.EDITOR: RocksSP.pcx # sp_gravity_off_port_left.EDITOR.xpos: 7 # sp_gravity_off_port_left.EDITOR.ypos: 1 # sp_gravity_off_port_up: RocksSP.pcx # sp_gravity_off_port_up.xpos: 4 # sp_gravity_off_port_up.ypos: 1 # sp_gravity_off_port_up.frames: 1 # sp_gravity_off_port_up.EDITOR: RocksSP.pcx # sp_gravity_off_port_up.EDITOR.xpos: 0 # sp_gravity_off_port_up.EDITOR.ypos: 2 # sp_sniksnak: RocksSP.pcx # sp_sniksnak.xpos: 1 # sp_sniksnak.ypos: 2 # sp_sniksnak.frames: 1 # sp_sniksnak.left: RocksSP.pcx # sp_sniksnak.left.xpos: 8 # sp_sniksnak.left.ypos: 8 # sp_sniksnak.left.frames: 4 # sp_sniksnak.left.anim_mode: pingpong2 # sp_sniksnak.right: RocksSP.pcx # sp_sniksnak.right.xpos: 12 # sp_sniksnak.right.ypos: 8 # sp_sniksnak.right.frames: 4 # sp_sniksnak.right.anim_mode: pingpong2 # sp_sniksnak.up: RocksSP.pcx # sp_sniksnak.up.xpos: 8 # sp_sniksnak.up.ypos: 9 # sp_sniksnak.up.frames: 4 # sp_sniksnak.up.anim_mode: pingpong2 # sp_sniksnak.down: RocksSP.pcx # sp_sniksnak.down.xpos: 12 # sp_sniksnak.down.ypos: 9 # sp_sniksnak.down.frames: 4 # sp_sniksnak.down.anim_mode: pingpong2 # sp_sniksnak.turning_from_left.up: RocksSP.pcx # sp_sniksnak.turning_from_left.up.xpos: 12 # sp_sniksnak.turning_from_left.up.ypos: 6 # sp_sniksnak.turning_from_left.up.frames:2 # sp_sniksnak.turning_from_left.up.delay: 4 # sp_sniksnak.turning_from_left.up.offset:1408 # sp_sniksnak.turning_from_left.up.anim_mode:linear # sp_sniksnak.turning_from_left.down: RocksSP.pcx # sp_sniksnak.turning_from_left.down.xpos:13 # sp_sniksnak.turning_from_left.down.ypos:6 # sp_sniksnak.turning_from_left.down.frames:2 # sp_sniksnak.turning_from_left.down.delay:4 # sp_sniksnak.turning_from_left.down.offset:1504 # sp_sniksnak.turning_from_left.down.anim_mode:linear # sp_sniksnak.turning_from_right.up: RocksSP.pcx # sp_sniksnak.turning_from_right.up.xpos: 15 # sp_sniksnak.turning_from_right.up.ypos: 6 # sp_sniksnak.turning_from_right.up.frames:2 # sp_sniksnak.turning_from_right.up.delay:4 # sp_sniksnak.turning_from_right.up.offset:1312 # sp_sniksnak.turning_from_right.up.anim_mode:linear # sp_sniksnak.turning_from_right.down: RocksSP.pcx # sp_sniksnak.turning_from_right.down.xpos:14 # sp_sniksnak.turning_from_right.down.ypos:6 # sp_sniksnak.turning_from_right.down.frames:2 # sp_sniksnak.turning_from_right.down.delay:4 # sp_sniksnak.turning_from_right.down.offset:1472 # sp_sniksnak.turning_from_right.down.anim_mode:linear # sp_sniksnak.turning_from_up.left: RocksSP.pcx # sp_sniksnak.turning_from_up.left.xpos: 12 # sp_sniksnak.turning_from_up.left.ypos: 6 # sp_sniksnak.turning_from_up.left.frames:2 # sp_sniksnak.turning_from_up.left.delay: 4 # sp_sniksnak.turning_from_up.left.offset:896 # sp_sniksnak.turning_from_up.left.anim_mode:linear # sp_sniksnak.turning_from_up.right: RocksSP.pcx # sp_sniksnak.turning_from_up.right.xpos: 15 # sp_sniksnak.turning_from_up.right.ypos: 6 # sp_sniksnak.turning_from_up.right.frames:2 # sp_sniksnak.turning_from_up.right.delay:4 # sp_sniksnak.turning_from_up.right.offset:928 # sp_sniksnak.turning_from_up.right.anim_mode:linear # sp_sniksnak.turning_from_down.left: RocksSP.pcx # sp_sniksnak.turning_from_down.left.xpos:13 # sp_sniksnak.turning_from_down.left.ypos:6 # sp_sniksnak.turning_from_down.left.frames:2 # sp_sniksnak.turning_from_down.left.delay:4 # sp_sniksnak.turning_from_down.left.offset:864 # sp_sniksnak.turning_from_down.left.anim_mode:linear # sp_sniksnak.turning_from_down.right: RocksSP.pcx # sp_sniksnak.turning_from_down.right.xpos:14 # sp_sniksnak.turning_from_down.right.ypos:6 # sp_sniksnak.turning_from_down.right.frames:2 # sp_sniksnak.turning_from_down.right.delay:4 # sp_sniksnak.turning_from_down.right.offset:960 # sp_sniksnak.turning_from_down.right.anim_mode:linear # sp_electron: RocksSP.pcx # sp_electron.xpos: 8 # sp_electron.ypos: 10 # sp_electron.frames: 8 # sp_electron.delay: 4 # sp_electron.global_sync: true # sp_electron.EDITOR: RocksSP.pcx # sp_electron.EDITOR.xpos: 10 # sp_electron.EDITOR.ypos: 11 # sp_electron.exploding: RocksSP.pcx # sp_electron.exploding.xpos: 8 # sp_electron.exploding.ypos: 4 # sp_electron.exploding.frames: 8 # sp_electron.exploding.delay: 3 # sp_electron.exploding.anim_mode: linear # sp_terminal: RocksSP.pcx # sp_terminal.xpos: 0 # sp_terminal.ypos: 10 # sp_terminal.frames: 7 # sp_terminal.delay: 12 # sp_terminal.EDITOR: RocksSP.pcx # sp_terminal.EDITOR.xpos: 9 # sp_terminal.EDITOR.ypos: 11 # sp_terminal.active: RocksSP.pcx # sp_terminal.active.xpos: 0 # sp_terminal.active.ypos: 11 # sp_terminal.active.frames: 7 # sp_terminal.active.delay: 4 # sp_buggy_base: RocksSP.pcx # sp_buggy_base.xpos: 1 # sp_buggy_base.ypos: 3 # sp_buggy_base.frames: 1 # sp_buggy_base.EDITOR: RocksSP.pcx # sp_buggy_base.EDITOR.xpos: 9 # sp_buggy_base.EDITOR.ypos: 6 # sp_buggy_base.activating: RocksSP.pcx # sp_buggy_base.activating.xpos: 15 # sp_buggy_base.activating.ypos: 2 # sp_buggy_base.activating.frames: 1 # sp_buggy_base.active: RocksSP.pcx # sp_buggy_base.active.xpos: 8 # sp_buggy_base.active.ypos: 6 # sp_buggy_base.active.frames: 4 # sp_buggy_base.active.anim_mode: random # sp_hardware_base_1: RocksSP.pcx # sp_hardware_base_1.xpos: 4 # sp_hardware_base_1.ypos: 3 # sp_hardware_base_1.frames: 1 # sp_hardware_base_2: RocksSP.pcx # sp_hardware_base_2.xpos: 1 # sp_hardware_base_2.ypos: 4 # sp_hardware_base_2.frames: 1 # sp_hardware_base_3: RocksSP.pcx # sp_hardware_base_3.xpos: 2 # sp_hardware_base_3.ypos: 4 # sp_hardware_base_3.frames: 1 # sp_hardware_base_4: RocksSP.pcx # sp_hardware_base_4.xpos: 3 # sp_hardware_base_4.ypos: 4 # sp_hardware_base_4.frames: 1 # sp_hardware_base_5: RocksSP.pcx # sp_hardware_base_5.xpos: 4 # sp_hardware_base_5.ypos: 4 # sp_hardware_base_5.frames: 1 # sp_hardware_base_6: RocksSP.pcx # sp_hardware_base_6.xpos: 5 # sp_hardware_base_6.ypos: 4 # sp_hardware_base_6.frames: 1 # sokoban_object: RocksElements.pcx # sokoban_object.xpos: 9 # sokoban_object.ypos: 7 # sokoban_object.frames: 1 # sokoban_object.EDITOR: RocksElements.pcx # sokoban_object.EDITOR.xpos: 2 # sokoban_object.EDITOR.ypos: 14 # sokoban_field_empty: RocksElements.pcx # sokoban_field_empty.xpos: 10 # sokoban_field_empty.ypos: 7 # sokoban_field_empty.frames: 1 # sokoban_field_full: RocksElements.pcx # sokoban_field_full.xpos: 11 # sokoban_field_full.ypos: 7 # sokoban_field_full.frames: 1 # sokoban_field_player: RocksHeroes.pcx # sokoban_field_player.xpos: 0 # sokoban_field_player.ypos: 15 # sokoban_field_player.frames: 1 # sokoban_field_player.EDITOR: RocksHeroes.pcx # sokoban_field_player.EDITOR.xpos: 1 # sokoban_field_player.EDITOR.ypos: 15 # empty_space: RocksSP.pcx # empty_space.xpos: 0 # empty_space.ypos: 0 # empty_space.frames: 1 # sand: RocksElements.pcx # sand.xpos: 0 # sand.ypos: 0 # sand.frames: 1 # sand.CRUMBLED: RocksElements.pcx # sand.CRUMBLED.xpos: 1 # sand.CRUMBLED.ypos: 0 # sand.CRUMBLED.frames: 1 # sand.digging.left: RocksMore.pcx # sand.digging.left.xpos: 6 # sand.digging.left.ypos: 3 # sand.digging.left.frames: 3 # sand.digging.left.delay: 2 # sand.digging.left.anim_mode: linear # sand.digging.right: RocksMore.pcx # sand.digging.right.xpos: 9 # sand.digging.right.ypos: 3 # sand.digging.right.frames: 3 # sand.digging.right.delay: 2 # sand.digging.right.anim_mode: linear # sand.digging.up: RocksMore.pcx # sand.digging.up.xpos: 0 # sand.digging.up.ypos: 3 # sand.digging.up.frames: 3 # sand.digging.up.delay: 2 # sand.digging.up.anim_mode: linear # sand.digging.down: RocksMore.pcx # sand.digging.down.xpos: 3 # sand.digging.down.ypos: 3 # sand.digging.down.frames: 3 # sand.digging.down.delay: 2 # sand.digging.down.anim_mode: linear # sand.digging.left.CRUMBLED: RocksMore.pcx # sand.digging.left.CRUMBLED.xpos: 6 # sand.digging.left.CRUMBLED.ypos: 0 # sand.digging.left.CRUMBLED.frames: 3 # sand.digging.left.CRUMBLED.delay: 2 # sand.digging.left.CRUMBLED.anim_mode: linear # sand.digging.right.CRUMBLED: RocksMore.pcx # sand.digging.right.CRUMBLED.xpos: 9 # sand.digging.right.CRUMBLED.ypos: 0 # sand.digging.right.CRUMBLED.frames: 3 # sand.digging.right.CRUMBLED.delay: 2 # sand.digging.right.CRUMBLED.anim_mode: linear # sand.digging.up.CRUMBLED: RocksMore.pcx # sand.digging.up.CRUMBLED.xpos: 0 # sand.digging.up.CRUMBLED.ypos: 0 # sand.digging.up.CRUMBLED.frames: 3 # sand.digging.up.CRUMBLED.delay: 2 # sand.digging.up.CRUMBLED.anim_mode: linear # sand.digging.down.CRUMBLED: RocksMore.pcx # sand.digging.down.CRUMBLED.xpos: 3 # sand.digging.down.CRUMBLED.ypos: 0 # sand.digging.down.CRUMBLED.frames: 3 # sand.digging.down.CRUMBLED.delay: 2 # sand.digging.down.CRUMBLED.anim_mode: linear # wall: RocksElements.pcx # wall.xpos: 5 # wall.ypos: 0 # wall.frames: 1 # wall_slippery: RocksElements.pcx # wall_slippery.xpos: 6 # wall_slippery.ypos: 0 # wall_slippery.frames: 1 # steelwall: RocksElements.pcx # steelwall.xpos: 4 # steelwall.ypos: 0 # steelwall.frames: 1 # rock: RocksElements.pcx # rock.xpos: 12 # rock.ypos: 0 # rock.frames: 1 # rock.moving.left: RocksElements.pcx # rock.moving.left.xpos: 12 # rock.moving.left.ypos: 0 # rock.moving.left.frames: 4 # rock.moving.left.delay: 2 # rock.moving.left.anim_mode: reverse # rock.moving.right: RocksElements.pcx # rock.moving.right.xpos: 12 # rock.moving.right.ypos: 0 # rock.moving.right.frames: 4 # rock.moving.right.start_frame: 1 # rock.moving.right.delay: 2 # rock.pushing.left: RocksElements.pcx # rock.pushing.left.xpos: 12 # rock.pushing.left.ypos: 0 # rock.pushing.left.frames: 4 # rock.pushing.left.delay: 2 # rock.pushing.left.anim_mode: reverse # rock.pushing.right: RocksElements.pcx # rock.pushing.right.xpos: 12 # rock.pushing.right.ypos: 0 # rock.pushing.right.frames: 4 # rock.pushing.right.start_frame: 1 # rock.pushing.right.delay: 2 # emerald: RocksElements.pcx # emerald.xpos: 8 # emerald.ypos: 0 # emerald.frames: 1 # emerald.moving: RocksElements.pcx # emerald.moving.xpos: 8 # emerald.moving.ypos: 0 # emerald.moving.frames: 2 # emerald.moving.delay: 4 # emerald.falling: RocksElements.pcx # emerald.falling.xpos: 8 # emerald.falling.ypos: 0 # emerald.falling.frames: 2 # emerald.falling.delay: 4 # emerald.collecting: RocksMore.pcx # emerald.collecting.xpos: 3 # emerald.collecting.ypos: 2 # emerald.collecting.frames: 3 # emerald.collecting.delay: 2 # emerald.collecting.anim_mode: linear # diamond: RocksElements.pcx # diamond.xpos: 10 # diamond.ypos: 0 # diamond.frames: 1 # diamond.moving: RocksElements.pcx # diamond.moving.xpos: 10 # diamond.moving.ypos: 0 # diamond.moving.frames: 2 # diamond.moving.delay: 4 # diamond.falling: RocksElements.pcx # diamond.falling.xpos: 10 # diamond.falling.ypos: 0 # diamond.falling.frames: 2 # diamond.falling.delay: 4 # diamond.collecting: RocksMore.pcx # diamond.collecting.xpos: 7 # diamond.collecting.ypos: 2 # diamond.collecting.frames: 3 # diamond.collecting.delay: 2 # diamond.collecting.anim_mode: linear # bomb: RocksElements.pcx # bomb.xpos: 11 # bomb.ypos: 1 # bomb.frames: 1 # nut: RocksElements.pcx # nut.xpos: 12 # nut.ypos: 1 # nut.frames: 1 # nut.breaking: RocksElements.pcx # nut.breaking.xpos: 13 # nut.breaking.ypos: 1 # nut.breaking.frames: 3 # nut.breaking.delay: 2 # nut.breaking.anim_mode: linear # dynamite: RocksElements.pcx # dynamite.xpos: 0 # dynamite.ypos: 3 # dynamite.frames: 1 # dynamite.EDITOR: RocksElements.pcx # dynamite.EDITOR.xpos: 0 # dynamite.EDITOR.ypos: 14 # dynamite.active: RocksElements.pcx # dynamite.active.xpos: 1 # dynamite.active.ypos: 3 # dynamite.active.frames: 7 # dynamite.active.delay: 12 # dynamite.active.anim_mode: linear # dynamite.active.EDITOR: RocksElements.pcx # dynamite.active.EDITOR.xpos: 1 # dynamite.active.EDITOR.ypos: 14 # em_dynamite: RocksEMC.pcx # em_dynamite.xpos: 0 # em_dynamite.ypos: 15 # em_dynamite.frames: 1 # em_dynamite.active: RocksEMC.pcx # em_dynamite.active.xpos: 1 # em_dynamite.active.ypos: 15 # em_dynamite.active.frames: 4 # em_dynamite.active.delay: 8 # em_dynamite.active.anim_mode: linear # em_dynamite.active.EDITOR: RocksEMC.pcx # em_dynamite.active.EDITOR.xpos: 2 # em_dynamite.active.EDITOR.ypos: 15 # wall_emerald: RocksElements.pcx # wall_emerald.xpos: 4 # wall_emerald.ypos: 8 # wall_emerald.frames: 1 # wall_diamond: RocksElements.pcx # wall_diamond.xpos: 5 # wall_diamond.ypos: 8 # wall_diamond.frames: 1 # bug: RocksElements.pcx # bug.xpos: 8 # bug.ypos: 4 # bug.frames: 4 # bug.delay: 8 # bug.right: RocksElements.pcx # bug.right.xpos: 8 # bug.right.ypos: 4 # bug.right.frames: 1 # bug.up: RocksElements.pcx # bug.up.xpos: 9 # bug.up.ypos: 4 # bug.up.frames: 1 # bug.left: RocksElements.pcx # bug.left.xpos: 10 # bug.left.ypos: 4 # bug.left.frames: 1 # bug.down: RocksElements.pcx # bug.down.xpos: 11 # bug.down.ypos: 4 # bug.down.frames: 1 # bug.moving.right: RocksElements.pcx # bug.moving.right.xpos: 8 # bug.moving.right.ypos: 4 # bug.moving.right.frames: 2 # bug.moving.right.delay: 4 # bug.moving.right.offset: 128 # bug.moving.up: RocksElements.pcx # bug.moving.up.xpos: 9 # bug.moving.up.ypos: 4 # bug.moving.up.frames: 2 # bug.moving.up.delay: 4 # bug.moving.up.offset: 128 # bug.moving.left: RocksElements.pcx # bug.moving.left.xpos: 10 # bug.moving.left.ypos: 4 # bug.moving.left.frames: 2 # bug.moving.left.delay: 4 # bug.moving.left.offset: 128 # bug.moving.down: RocksElements.pcx # bug.moving.down.xpos: 11 # bug.moving.down.ypos: 4 # bug.moving.down.frames: 2 # bug.moving.down.delay: 4 # bug.moving.down.offset: 128 # bug.turning_from_right.up: RocksMore.pcx # bug.turning_from_right.up.xpos: 0 # bug.turning_from_right.up.ypos: 6 # bug.turning_from_right.up.frames: 4 # bug.turning_from_right.up.delay: 2 # bug.turning_from_right.up.anim_mode: linear,reverse # bug.turning_from_up.left: RocksMore.pcx # bug.turning_from_up.left.xpos: 12 # bug.turning_from_up.left.ypos: 6 # bug.turning_from_up.left.frames: 4 # bug.turning_from_up.left.delay: 2 # bug.turning_from_up.left.anim_mode: linear,reverse # bug.turning_from_left.down: RocksMore.pcx # bug.turning_from_left.down.xpos: 8 # bug.turning_from_left.down.ypos: 6 # bug.turning_from_left.down.frames: 4 # bug.turning_from_left.down.delay: 2 # bug.turning_from_left.down.anim_mode: linear,reverse # bug.turning_from_down.right: RocksMore.pcx # bug.turning_from_down.right.xpos: 4 # bug.turning_from_down.right.ypos: 6 # bug.turning_from_down.right.frames: 4 # bug.turning_from_down.right.delay: 2 # bug.turning_from_down.right.anim_mode: linear,reverse # bug.turning_from_right.down: RocksMore.pcx # bug.turning_from_right.down.xpos: 5 # bug.turning_from_right.down.ypos: 6 # bug.turning_from_right.down.frames: 4 # bug.turning_from_right.down.delay: 2 # bug.turning_from_right.down.anim_mode: linear # bug.turning_from_up.right: RocksMore.pcx # bug.turning_from_up.right.xpos: 1 # bug.turning_from_up.right.ypos: 6 # bug.turning_from_up.right.frames: 4 # bug.turning_from_up.right.delay: 2 # bug.turning_from_up.right.anim_mode: linear # bug.turning_from_left.up: RocksMore.pcx # bug.turning_from_left.up.xpos: 13 # bug.turning_from_left.up.ypos: 6 # bug.turning_from_left.up.frames: 4 # bug.turning_from_left.up.delay: 2 # bug.turning_from_left.up.anim_mode: linear # bug.turning_from_down.left: RocksMore.pcx # bug.turning_from_down.left.xpos: 9 # bug.turning_from_down.left.ypos: 6 # bug.turning_from_down.left.frames: 4 # bug.turning_from_down.left.delay: 2 # bug.turning_from_down.left.anim_mode: linear # spaceship: RocksElements.pcx # spaceship.xpos: 8 # spaceship.ypos: 3 # spaceship.frames: 4 # spaceship.delay: 8 # spaceship.right: RocksElements.pcx # spaceship.right.xpos: 8 # spaceship.right.ypos: 3 # spaceship.right.frames: 1 # spaceship.up: RocksElements.pcx # spaceship.up.xpos: 9 # spaceship.up.ypos: 3 # spaceship.up.frames: 1 # spaceship.left: RocksElements.pcx # spaceship.left.xpos: 10 # spaceship.left.ypos: 3 # spaceship.left.frames: 1 # spaceship.down: RocksElements.pcx # spaceship.down.xpos: 11 # spaceship.down.ypos: 3 # spaceship.down.frames: 1 # spaceship.moving.right: RocksElements.pcx # spaceship.moving.right.xpos: 8 # spaceship.moving.right.ypos: 3 # spaceship.moving.right.frames: 2 # spaceship.moving.right.delay: 4 # spaceship.moving.right.offset: 128 # spaceship.moving.up: RocksElements.pcx # spaceship.moving.up.xpos: 9 # spaceship.moving.up.ypos: 3 # spaceship.moving.up.frames: 2 # spaceship.moving.up.delay: 4 # spaceship.moving.up.offset: 128 # spaceship.moving.left: RocksElements.pcx # spaceship.moving.left.xpos: 10 # spaceship.moving.left.ypos: 3 # spaceship.moving.left.frames: 2 # spaceship.moving.left.delay: 4 # spaceship.moving.left.offset: 128 # spaceship.moving.down: RocksElements.pcx # spaceship.moving.down.xpos: 11 # spaceship.moving.down.ypos: 3 # spaceship.moving.down.frames: 2 # spaceship.moving.down.delay: 4 # spaceship.moving.down.offset: 128 # spaceship.turning_from_right.up: RocksMore.pcx # spaceship.turning_from_right.up.xpos: 0 # spaceship.turning_from_right.up.ypos: 5 # spaceship.turning_from_right.up.frames: 4 # spaceship.turning_from_right.up.delay: 2 # spaceship.turning_from_right.up.anim_mode:linear,reverse # spaceship.turning_from_up.left: RocksMore.pcx # spaceship.turning_from_up.left.xpos: 12 # spaceship.turning_from_up.left.ypos: 5 # spaceship.turning_from_up.left.frames: 4 # spaceship.turning_from_up.left.delay: 2 # spaceship.turning_from_up.left.anim_mode:linear,reverse # spaceship.turning_from_left.down: RocksMore.pcx # spaceship.turning_from_left.down.xpos: 8 # spaceship.turning_from_left.down.ypos: 5 # spaceship.turning_from_left.down.frames:4 # spaceship.turning_from_left.down.delay: 2 # spaceship.turning_from_left.down.anim_mode:linear,reverse # spaceship.turning_from_down.right: RocksMore.pcx # spaceship.turning_from_down.right.xpos: 4 # spaceship.turning_from_down.right.ypos: 5 # spaceship.turning_from_down.right.frames:4 # spaceship.turning_from_down.right.delay:2 # spaceship.turning_from_down.right.anim_mode:linear,reverse # spaceship.turning_from_right.down: RocksMore.pcx # spaceship.turning_from_right.down.xpos: 5 # spaceship.turning_from_right.down.ypos: 5 # spaceship.turning_from_right.down.frames:4 # spaceship.turning_from_right.down.delay:2 # spaceship.turning_from_right.down.anim_mode:linear # spaceship.turning_from_up.right: RocksMore.pcx # spaceship.turning_from_up.right.xpos: 1 # spaceship.turning_from_up.right.ypos: 5 # spaceship.turning_from_up.right.frames: 4 # spaceship.turning_from_up.right.delay: 2 # spaceship.turning_from_up.right.anim_mode:linear # spaceship.turning_from_left.up: RocksMore.pcx # spaceship.turning_from_left.up.xpos: 13 # spaceship.turning_from_left.up.ypos: 5 # spaceship.turning_from_left.up.frames: 4 # spaceship.turning_from_left.up.delay: 2 # spaceship.turning_from_left.up.anim_mode:linear # spaceship.turning_from_down.left: RocksMore.pcx # spaceship.turning_from_down.left.xpos: 9 # spaceship.turning_from_down.left.ypos: 5 # spaceship.turning_from_down.left.frames:4 # spaceship.turning_from_down.left.delay: 2 # spaceship.turning_from_down.left.anim_mode:linear # yamyam: RocksElements.pcx # yamyam.xpos: 0 # yamyam.ypos: 5 # yamyam.frames: 4 # yamyam.anim_mode: pingpong2 # yamyam.left: RocksElements.pcx # yamyam.left.xpos: 0 # yamyam.left.ypos: 5 # yamyam.left.frames: 4 # yamyam.left.anim_mode: pingpong2 # yamyam.left.EDITOR: RocksEMC.pcx # yamyam.left.EDITOR.xpos: 7 # yamyam.left.EDITOR.ypos: 15 # yamyam.right: RocksElements.pcx # yamyam.right.xpos: 0 # yamyam.right.ypos: 5 # yamyam.right.frames: 4 # yamyam.right.anim_mode: pingpong2 # yamyam.right.EDITOR: RocksEMC.pcx # yamyam.right.EDITOR.xpos: 8 # yamyam.right.EDITOR.ypos: 15 # yamyam.up: RocksElements.pcx # yamyam.up.xpos: 0 # yamyam.up.ypos: 5 # yamyam.up.frames: 4 # yamyam.up.anim_mode: pingpong2 # yamyam.up.EDITOR: RocksEMC.pcx # yamyam.up.EDITOR.xpos: 5 # yamyam.up.EDITOR.ypos: 15 # yamyam.down: RocksElements.pcx # yamyam.down.xpos: 0 # yamyam.down.ypos: 5 # yamyam.down.frames: 4 # yamyam.down.anim_mode: pingpong2 # yamyam.down.EDITOR: RocksEMC.pcx # yamyam.down.EDITOR.xpos: 6 # yamyam.down.EDITOR.ypos: 15 # yamyam.moving: RocksElements.pcx # yamyam.moving.xpos: 0 # yamyam.moving.ypos: 5 # yamyam.moving.frames: 1 # robot: RocksElements.pcx # robot.xpos: 4 # robot.ypos: 5 # robot.frames: 4 # robot.anim_mode: pingpong2 # robot.moving: RocksElements.pcx # robot.moving.xpos: 4 # robot.moving.ypos: 5 # robot.moving.frames: 1 # robot_wheel: RocksElements.pcx # robot_wheel.xpos: 0 # robot_wheel.ypos: 6 # robot_wheel.frames: 1 # robot_wheel.active: RocksElements.pcx # robot_wheel.active.xpos: 0 # robot_wheel.active.ypos: 6 # robot_wheel.active.frames: 4 # magic_wall: RocksElements.pcx # magic_wall.xpos: 0 # magic_wall.ypos: 8 # magic_wall.frames: 1 # magic_wall.active: RocksElements.pcx # magic_wall.active.xpos: 0 # magic_wall.active.ypos: 8 # magic_wall.active.frames: 4 # magic_wall.active.anim_mode: reverse # magic_wall.active.delay: 4 # magic_wall.active.global_sync: true # magic_wall.filling: RocksElements.pcx # magic_wall.filling.xpos: 0 # magic_wall.filling.ypos: 8 # magic_wall.filling.frames: 4 # magic_wall.filling.anim_mode: reverse # magic_wall.filling.delay: 4 # magic_wall.filling.global_sync: true # magic_wall_full: RocksElements.pcx # magic_wall_full.xpos: 0 # magic_wall_full.ypos: 8 # magic_wall_full.frames: 4 # magic_wall_full.anim_mode: reverse # magic_wall_full.delay: 4 # magic_wall_full.global_sync: true # magic_wall.emptying: RocksElements.pcx # magic_wall.emptying.xpos: 0 # magic_wall.emptying.ypos: 8 # magic_wall.emptying.frames: 4 # magic_wall.emptying.anim_mode: reverse # magic_wall.emptying.delay: 4 # magic_wall.emptying.global_sync: true # magic_wall_dead: RocksElements.pcx # magic_wall_dead.xpos: 0 # magic_wall_dead.ypos: 8 # magic_wall_dead.frames: 1 # quicksand_empty: RocksElements.pcx # quicksand_empty.xpos: 2 # quicksand_empty.ypos: 0 # quicksand_empty.frames: 1 # quicksand.filling: RocksElements.pcx # quicksand.filling.xpos: 3 # quicksand.filling.ypos: 0 # quicksand.filling.frames: 1 # quicksand_full: RocksElements.pcx # quicksand_full.xpos: 3 # quicksand_full.ypos: 0 # quicksand_full.frames: 1 # quicksand_full.EDITOR: RocksElements.pcx # quicksand_full.EDITOR.xpos: 3 # quicksand_full.EDITOR.ypos: 14 # quicksand.emptying: RocksElements.pcx # quicksand.emptying.xpos: 3 # quicksand.emptying.ypos: 0 # quicksand.emptying.frames: 1 # acid_pool_topleft: RocksElements.pcx # acid_pool_topleft.xpos: 0 # acid_pool_topleft.ypos: 1 # acid_pool_topleft.frames: 1 # acid_pool_topright: RocksElements.pcx # acid_pool_topright.xpos: 2 # acid_pool_topright.ypos: 1 # acid_pool_topright.frames: 1 # acid_pool_bottomleft: RocksElements.pcx # acid_pool_bottomleft.xpos: 0 # acid_pool_bottomleft.ypos: 2 # acid_pool_bottomleft.frames: 1 # acid_pool_bottom: RocksElements.pcx # acid_pool_bottom.xpos: 1 # acid_pool_bottom.ypos: 2 # acid_pool_bottom.frames: 1 # acid_pool_bottomright: RocksElements.pcx # acid_pool_bottomright.xpos: 2 # acid_pool_bottomright.ypos: 2 # acid_pool_bottomright.frames: 1 # acid: RocksElements.pcx # acid.xpos: 12 # acid.ypos: 7 # acid.frames: 4 # acid.delay: 10 # acid.global_sync: true # acid_splash_left: RocksHeroes.pcx # acid_splash_left.xpos: 8 # acid_splash_left.ypos: 10 # acid_splash_left.frames: 4 # acid_splash_left.delay: 2 # acid_splash_left.anim_mode: linear # acid_splash_right: RocksHeroes.pcx # acid_splash_right.xpos: 12 # acid_splash_right.ypos: 10 # acid_splash_right.frames: 4 # acid_splash_right.delay: 2 # acid_splash_right.anim_mode: linear # amoeba_drop: RocksElements.pcx # amoeba_drop.xpos: 5 # amoeba_drop.ypos: 6 # amoeba_drop.frames: 1 # amoeba.growing: RocksElements.pcx # amoeba.growing.xpos: 5 # amoeba.growing.ypos: 6 # amoeba.growing.frames: 3 # amoeba.growing.delay: 2 # amoeba.growing.anim_mode: linear # amoeba.shrinking: RocksElements.pcx # amoeba.shrinking.xpos: 5 # amoeba.shrinking.ypos: 6 # amoeba.shrinking.frames: 3 # amoeba.shrinking.delay: 2 # amoeba.shrinking.anim_mode: linear,reverse # amoeba_wet: RocksElements.pcx # amoeba_wet.xpos: 8 # amoeba_wet.ypos: 6 # amoeba_wet.frames: 4 # amoeba_wet.delay: 1000000 # amoeba_wet.anim_mode: random # amoeba_wet.EDITOR: RocksElements.pcx # amoeba_wet.EDITOR.xpos: 4 # amoeba_wet.EDITOR.ypos: 6 # amoeba.dropping: RocksElements.pcx # amoeba.dropping.xpos: 8 # amoeba.dropping.ypos: 6 # amoeba.dropping.frames: 4 # amoeba.dropping.delay: 1000000 # amoeba.dropping.anim_mode: random # amoeba_dry: RocksElements.pcx # amoeba_dry.xpos: 8 # amoeba_dry.ypos: 6 # amoeba_dry.frames: 4 # amoeba_dry.delay: 1000000 # amoeba_dry.anim_mode: random # amoeba_full: RocksElements.pcx # amoeba_full.xpos: 8 # amoeba_full.ypos: 6 # amoeba_full.frames: 4 # amoeba_full.delay: 1000000 # amoeba_full.anim_mode: random # amoeba_full.EDITOR: RocksElements.pcx # amoeba_full.EDITOR.xpos: 8 # amoeba_full.EDITOR.ypos: 7 # amoeba_dead: RocksElements.pcx # amoeba_dead.xpos: 12 # amoeba_dead.ypos: 6 # amoeba_dead.frames: 4 # amoeba_dead.delay: 1000000 # amoeba_dead.anim_mode: random # amoeba_dead.EDITOR: RocksElements.pcx # amoeba_dead.EDITOR.xpos: 12 # amoeba_dead.EDITOR.ypos: 6 # em_key_1: RocksSP.pcx # em_key_1.xpos: 4 # em_key_1.ypos: 6 # em_key_1.frames: 1 # em_key_2: RocksSP.pcx # em_key_2.xpos: 5 # em_key_2.ypos: 6 # em_key_2.frames: 1 # em_key_3: RocksSP.pcx # em_key_3.xpos: 6 # em_key_3.ypos: 6 # em_key_3.frames: 1 # em_key_4: RocksSP.pcx # em_key_4.xpos: 7 # em_key_4.ypos: 6 # em_key_4.frames: 1 # em_gate_1: RocksSP.pcx # em_gate_1.xpos: 0 # em_gate_1.ypos: 7 # em_gate_1.frames: 1 # em_gate_2: RocksSP.pcx # em_gate_2.xpos: 1 # em_gate_2.ypos: 7 # em_gate_2.frames: 1 # em_gate_3: RocksSP.pcx # em_gate_3.xpos: 2 # em_gate_3.ypos: 7 # em_gate_3.frames: 1 # em_gate_4: RocksSP.pcx # em_gate_4.xpos: 3 # em_gate_4.ypos: 7 # em_gate_4.frames: 1 # em_gate_1_gray: RocksSP.pcx # em_gate_1_gray.xpos: 4 # em_gate_1_gray.ypos: 7 # em_gate_1_gray.frames: 1 # em_gate_1_gray.EDITOR: RocksSP.pcx # em_gate_1_gray.EDITOR.xpos: 12 # em_gate_1_gray.EDITOR.ypos: 11 # em_gate_1_gray.active: RocksSP.pcx # em_gate_1_gray.active.xpos: 0 # em_gate_1_gray.active.ypos: 7 # em_gate_1_gray.active.frames: 1 # em_gate_2_gray: RocksSP.pcx # em_gate_2_gray.xpos: 5 # em_gate_2_gray.ypos: 7 # em_gate_2_gray.frames: 1 # em_gate_2_gray.EDITOR: RocksSP.pcx # em_gate_2_gray.EDITOR.xpos: 13 # em_gate_2_gray.EDITOR.ypos: 11 # em_gate_2_gray.active: RocksSP.pcx # em_gate_2_gray.active.xpos: 1 # em_gate_2_gray.active.ypos: 7 # em_gate_2_gray.active.frames: 1 # em_gate_3_gray: RocksSP.pcx # em_gate_3_gray.xpos: 6 # em_gate_3_gray.ypos: 7 # em_gate_3_gray.frames: 1 # em_gate_3_gray.EDITOR: RocksSP.pcx # em_gate_3_gray.EDITOR.xpos: 14 # em_gate_3_gray.EDITOR.ypos: 11 # em_gate_3_gray.active: RocksSP.pcx # em_gate_3_gray.active.xpos: 2 # em_gate_3_gray.active.ypos: 7 # em_gate_3_gray.active.frames: 1 # em_gate_4_gray: RocksSP.pcx # em_gate_4_gray.xpos: 7 # em_gate_4_gray.ypos: 7 # em_gate_4_gray.frames: 1 # em_gate_4_gray.EDITOR: RocksSP.pcx # em_gate_4_gray.EDITOR.xpos: 15 # em_gate_4_gray.EDITOR.ypos: 11 # em_gate_4_gray.active: RocksSP.pcx # em_gate_4_gray.active.xpos: 3 # em_gate_4_gray.active.ypos: 7 # em_gate_4_gray.active.frames: 1 # exit_closed: RocksElements.pcx # exit_closed.xpos: 0 # exit_closed.ypos: 11 # exit_closed.frames: 1 # exit.opening: RocksElements.pcx # exit.opening.xpos: 0 # exit.opening.ypos: 11 # exit.opening.frames: 5 # exit.opening.delay: 6 # exit.opening.anim_mode: linear # exit_open: RocksElements.pcx # exit_open.xpos: 4 # exit_open.ypos: 11 # exit_open.frames: 4 # exit_open.delay: 4 # exit_open.anim_mode: pingpong # exit.closing: RocksElements.pcx # exit.closing.xpos: 0 # exit.closing.ypos: 11 # exit.closing.frames: 5 # exit.closing.delay: 6 # exit.closing.anim_mode: linear,reverse # balloon: RocksDC.pcx # balloon.xpos: 12 # balloon.ypos: 7 # balloon.frames: 1 # balloon.moving: RocksDC.pcx # balloon.moving.xpos: 12 # balloon.moving.ypos: 7 # balloon.moving.frames: 4 # balloon.moving.anim_mode: pingpong # balloon.moving.delay: 2 # balloon.pushing: RocksDC.pcx # balloon.pushing.xpos: 12 # balloon.pushing.ypos: 7 # balloon.pushing.frames: 4 # balloon.pushing.anim_mode: pingpong # balloon.pushing.delay: 2 # balloon_switch_left: RocksDC.pcx # balloon_switch_left.xpos: 8 # balloon_switch_left.ypos: 7 # balloon_switch_left.frames: 1 # balloon_switch_right: RocksDC.pcx # balloon_switch_right.xpos: 9 # balloon_switch_right.ypos: 7 # balloon_switch_right.frames: 1 # balloon_switch_up: RocksDC.pcx # balloon_switch_up.xpos: 10 # balloon_switch_up.ypos: 7 # balloon_switch_up.frames: 1 # balloon_switch_down: RocksDC.pcx # balloon_switch_down.xpos: 11 # balloon_switch_down.ypos: 7 # balloon_switch_down.frames: 1 # balloon_switch_any: RocksDC.pcx # balloon_switch_any.xpos: 15 # balloon_switch_any.ypos: 0 # balloon_switch_any.frames: 1 # balloon_switch_none: RocksDC.pcx # balloon_switch_none.xpos: 13 # balloon_switch_none.ypos: 5 # balloon_switch_none.frames: 1 # spring: RocksDC.pcx # spring.xpos: 8 # spring.ypos: 13 # spring.frames: 1 # emc_steelwall_1: RocksDC.pcx # emc_steelwall_1.xpos: 14 # emc_steelwall_1.ypos: 0 # emc_steelwall_1.frames: 1 # emc_steelwall_2: RocksEMC.pcx # emc_steelwall_2.xpos: 9 # emc_steelwall_2.ypos: 8 # emc_steelwall_2.frames: 1 # emc_steelwall_3: RocksEMC.pcx # emc_steelwall_3.xpos: 9 # emc_steelwall_3.ypos: 9 # emc_steelwall_3.frames: 1 # emc_steelwall_4: RocksEMC.pcx # emc_steelwall_4.xpos: 9 # emc_steelwall_4.ypos: 10 # emc_steelwall_4.frames: 1 # emc_wall_1: RocksDC.pcx # emc_wall_1.xpos: 13 # emc_wall_1.ypos: 6 # emc_wall_1.frames: 1 # emc_wall_2: RocksDC.pcx # emc_wall_2.xpos: 14 # emc_wall_2.ypos: 6 # emc_wall_2.frames: 1 # emc_wall_3: RocksDC.pcx # emc_wall_3.xpos: 15 # emc_wall_3.ypos: 6 # emc_wall_3.frames: 1 # emc_wall_4: RocksDC.pcx # emc_wall_4.xpos: 14 # emc_wall_4.ypos: 1 # emc_wall_4.frames: 1 # emc_wall_5: RocksDC.pcx # emc_wall_5.xpos: 15 # emc_wall_5.ypos: 1 # emc_wall_5.frames: 1 # emc_wall_6: RocksDC.pcx # emc_wall_6.xpos: 14 # emc_wall_6.ypos: 2 # emc_wall_6.frames: 1 # emc_wall_7: RocksDC.pcx # emc_wall_7.xpos: 15 # emc_wall_7.ypos: 2 # emc_wall_7.frames: 1 # emc_wall_8: RocksEMC.pcx # emc_wall_8.xpos: 8 # emc_wall_8.ypos: 7 # emc_wall_8.frames: 1 # invisible_steelwall: RocksSP.pcx # invisible_steelwall.xpos: 3 # invisible_steelwall.ypos: 5 # invisible_steelwall.frames: 1 # invisible_steelwall.EDITOR: RocksSP.pcx # invisible_steelwall.EDITOR.xpos: 1 # invisible_steelwall.EDITOR.ypos: 5 # invisible_steelwall.active: RocksSP.pcx # invisible_steelwall.active.xpos: 1 # invisible_steelwall.active.ypos: 5 # invisible_steelwall.active.frames: 1 # invisible_wall: RocksSP.pcx # invisible_wall.xpos: 7 # invisible_wall.ypos: 5 # invisible_wall.frames: 1 # invisible_wall.EDITOR: RocksSP.pcx # invisible_wall.EDITOR.xpos: 5 # invisible_wall.EDITOR.ypos: 5 # invisible_wall.active: RocksSP.pcx # invisible_wall.active.xpos: 5 # invisible_wall.active.ypos: 5 # invisible_wall.active.frames: 1 # invisible_sand: RocksSP.pcx # invisible_sand.xpos: 0 # invisible_sand.ypos: 0 # invisible_sand.frames: 1 # invisible_sand.EDITOR: RocksEMC.pcx # invisible_sand.EDITOR.xpos: 2 # invisible_sand.EDITOR.ypos: 4 # invisible_sand.active: RocksEMC.pcx # invisible_sand.active.xpos: 2 # invisible_sand.active.ypos: 4 # invisible_sand.active.frames: 1 # invisible_sand.active.CRUMBLED: RocksEMC.pcx # invisible_sand.active.CRUMBLED.xpos: 3 # invisible_sand.active.CRUMBLED.ypos: 4 # invisible_sand.active.CRUMBLED.frames: 1 # invisible_sand.active.digging.left: RocksEMC.pcx # invisible_sand.active.digging.left.xpos:6 # invisible_sand.active.digging.left.ypos:2 # invisible_sand.active.digging.left.frames:3 # invisible_sand.active.digging.left.delay:2 # invisible_sand.active.digging.left.anim_mode:linear # invisible_sand.active.digging.right: RocksEMC.pcx # invisible_sand.active.digging.right.xpos:9 # invisible_sand.active.digging.right.ypos:2 # invisible_sand.active.digging.right.frames:3 # invisible_sand.active.digging.right.delay:2 # invisible_sand.active.digging.right.anim_mode:linear # invisible_sand.active.digging.up: RocksEMC.pcx # invisible_sand.active.digging.up.xpos: 0 # invisible_sand.active.digging.up.ypos: 2 # invisible_sand.active.digging.up.frames:3 # invisible_sand.active.digging.up.delay: 2 # invisible_sand.active.digging.up.anim_mode:linear # invisible_sand.active.digging.down: RocksEMC.pcx # invisible_sand.active.digging.down.xpos:3 # invisible_sand.active.digging.down.ypos:2 # invisible_sand.active.digging.down.frames:3 # invisible_sand.active.digging.down.delay:2 # invisible_sand.active.digging.down.anim_mode:linear # invisible_sand.active.digging.left.CRUMBLED:RocksEMC.pcx # invisible_sand.active.digging.left.CRUMBLED.xpos:6 # invisible_sand.active.digging.left.CRUMBLED.ypos:3 # invisible_sand.active.digging.left.CRUMBLED.frames:3 # invisible_sand.active.digging.left.CRUMBLED.delay:2 # invisible_sand.active.digging.left.CRUMBLED.anim_mode:linear # invisible_sand.active.digging.right.CRUMBLED:RocksEMC.pcx # invisible_sand.active.digging.right.CRUMBLED.xpos:9 # invisible_sand.active.digging.right.CRUMBLED.ypos:3 # invisible_sand.active.digging.right.CRUMBLED.frames:3 # invisible_sand.active.digging.right.CRUMBLED.delay:2 # invisible_sand.active.digging.right.CRUMBLED.anim_mode:linear # invisible_sand.active.digging.up.CRUMBLED:RocksEMC.pcx # invisible_sand.active.digging.up.CRUMBLED.xpos:0 # invisible_sand.active.digging.up.CRUMBLED.ypos:3 # invisible_sand.active.digging.up.CRUMBLED.frames:3 # invisible_sand.active.digging.up.CRUMBLED.delay:2 # invisible_sand.active.digging.up.CRUMBLED.anim_mode:linear # invisible_sand.active.digging.down.CRUMBLED:RocksEMC.pcx # invisible_sand.active.digging.down.CRUMBLED.xpos:3 # invisible_sand.active.digging.down.CRUMBLED.ypos:3 # invisible_sand.active.digging.down.CRUMBLED.frames:3 # invisible_sand.active.digging.down.CRUMBLED.delay:2 # invisible_sand.active.digging.down.CRUMBLED.anim_mode:linear # conveyor_belt_1_middle: RocksDC.pcx # conveyor_belt_1_middle.xpos: 0 # conveyor_belt_1_middle.ypos: 0 # conveyor_belt_1_middle.frames: 1 # conveyor_belt_1_middle.active: RocksDC.pcx # conveyor_belt_1_middle.active.xpos: 0 # conveyor_belt_1_middle.active.ypos: 0 # conveyor_belt_1_middle.active.frames: 8 # conveyor_belt_1_middle.active.delay: 2 # conveyor_belt_1_left: RocksDC.pcx # conveyor_belt_1_left.xpos: 0 # conveyor_belt_1_left.ypos: 1 # conveyor_belt_1_left.frames: 1 # conveyor_belt_1_left.active: RocksDC.pcx # conveyor_belt_1_left.active.xpos: 0 # conveyor_belt_1_left.active.ypos: 1 # conveyor_belt_1_left.active.frames: 8 # conveyor_belt_1_left.active.delay: 2 # conveyor_belt_1_right: RocksDC.pcx # conveyor_belt_1_right.xpos: 0 # conveyor_belt_1_right.ypos: 2 # conveyor_belt_1_right.frames: 1 # conveyor_belt_1_right.active: RocksDC.pcx # conveyor_belt_1_right.active.xpos: 0 # conveyor_belt_1_right.active.ypos: 2 # conveyor_belt_1_right.active.frames: 8 # conveyor_belt_1_right.active.delay: 2 # conveyor_belt_1_switch_left: RocksDC.pcx # conveyor_belt_1_switch_left.xpos: 0 # conveyor_belt_1_switch_left.ypos: 12 # conveyor_belt_1_switch_left.frames: 1 # conveyor_belt_1_switch_middle: RocksDC.pcx # conveyor_belt_1_switch_middle.xpos: 0 # conveyor_belt_1_switch_middle.ypos: 13 # conveyor_belt_1_switch_middle.frames: 1 # conveyor_belt_1_switch_right: RocksDC.pcx # conveyor_belt_1_switch_right.xpos: 0 # conveyor_belt_1_switch_right.ypos: 14 # conveyor_belt_1_switch_right.frames: 1 # conveyor_belt_2_middle: RocksDC.pcx # conveyor_belt_2_middle.xpos: 0 # conveyor_belt_2_middle.ypos: 3 # conveyor_belt_2_middle.frames: 1 # conveyor_belt_2_middle.active: RocksDC.pcx # conveyor_belt_2_middle.active.xpos: 0 # conveyor_belt_2_middle.active.ypos: 3 # conveyor_belt_2_middle.active.frames: 8 # conveyor_belt_2_middle.active.delay: 2 # conveyor_belt_2_left: RocksDC.pcx # conveyor_belt_2_left.xpos: 0 # conveyor_belt_2_left.ypos: 4 # conveyor_belt_2_left.frames: 1 # conveyor_belt_2_left.active: RocksDC.pcx # conveyor_belt_2_left.active.xpos: 0 # conveyor_belt_2_left.active.ypos: 4 # conveyor_belt_2_left.active.frames: 8 # conveyor_belt_2_left.active.delay: 2 # conveyor_belt_2_right: RocksDC.pcx # conveyor_belt_2_right.xpos: 0 # conveyor_belt_2_right.ypos: 5 # conveyor_belt_2_right.frames: 1 # conveyor_belt_2_right.active: RocksDC.pcx # conveyor_belt_2_right.active.xpos: 0 # conveyor_belt_2_right.active.ypos: 5 # conveyor_belt_2_right.active.frames: 8 # conveyor_belt_2_right.active.delay: 2 # conveyor_belt_2_switch_left: RocksDC.pcx # conveyor_belt_2_switch_left.xpos: 1 # conveyor_belt_2_switch_left.ypos: 12 # conveyor_belt_2_switch_left.frames: 1 # conveyor_belt_2_switch_middle: RocksDC.pcx # conveyor_belt_2_switch_middle.xpos: 1 # conveyor_belt_2_switch_middle.ypos: 13 # conveyor_belt_2_switch_middle.frames: 1 # conveyor_belt_2_switch_right: RocksDC.pcx # conveyor_belt_2_switch_right.xpos: 1 # conveyor_belt_2_switch_right.ypos: 14 # conveyor_belt_2_switch_right.frames: 1 # conveyor_belt_3_middle: RocksDC.pcx # conveyor_belt_3_middle.xpos: 0 # conveyor_belt_3_middle.ypos: 6 # conveyor_belt_3_middle.frames: 1 # conveyor_belt_3_middle.active: RocksDC.pcx # conveyor_belt_3_middle.active.xpos: 0 # conveyor_belt_3_middle.active.ypos: 6 # conveyor_belt_3_middle.active.frames: 8 # conveyor_belt_3_middle.active.delay: 2 # conveyor_belt_3_left: RocksDC.pcx # conveyor_belt_3_left.xpos: 0 # conveyor_belt_3_left.ypos: 7 # conveyor_belt_3_left.frames: 1 # conveyor_belt_3_left.active: RocksDC.pcx # conveyor_belt_3_left.active.xpos: 0 # conveyor_belt_3_left.active.ypos: 7 # conveyor_belt_3_left.active.frames: 8 # conveyor_belt_3_left.active.delay: 2 # conveyor_belt_3_right: RocksDC.pcx # conveyor_belt_3_right.xpos: 0 # conveyor_belt_3_right.ypos: 8 # conveyor_belt_3_right.frames: 1 # conveyor_belt_3_right.active: RocksDC.pcx # conveyor_belt_3_right.active.xpos: 0 # conveyor_belt_3_right.active.ypos: 8 # conveyor_belt_3_right.active.frames: 8 # conveyor_belt_3_right.active.delay: 2 # conveyor_belt_3_switch_left: RocksDC.pcx # conveyor_belt_3_switch_left.xpos: 2 # conveyor_belt_3_switch_left.ypos: 12 # conveyor_belt_3_switch_left.frames: 1 # conveyor_belt_3_switch_middle: RocksDC.pcx # conveyor_belt_3_switch_middle.xpos: 2 # conveyor_belt_3_switch_middle.ypos: 13 # conveyor_belt_3_switch_middle.frames: 1 # conveyor_belt_3_switch_right: RocksDC.pcx # conveyor_belt_3_switch_right.xpos: 2 # conveyor_belt_3_switch_right.ypos: 14 # conveyor_belt_3_switch_right.frames: 1 # conveyor_belt_4_middle: RocksDC.pcx # conveyor_belt_4_middle.xpos: 0 # conveyor_belt_4_middle.ypos: 9 # conveyor_belt_4_middle.frames: 1 # conveyor_belt_4_middle.active: RocksDC.pcx # conveyor_belt_4_middle.active.xpos: 0 # conveyor_belt_4_middle.active.ypos: 9 # conveyor_belt_4_middle.active.frames: 8 # conveyor_belt_4_middle.active.delay: 2 # conveyor_belt_4_left: RocksDC.pcx # conveyor_belt_4_left.xpos: 0 # conveyor_belt_4_left.ypos: 10 # conveyor_belt_4_left.frames: 1 # conveyor_belt_4_left.active: RocksDC.pcx # conveyor_belt_4_left.active.xpos: 0 # conveyor_belt_4_left.active.ypos: 10 # conveyor_belt_4_left.active.frames: 8 # conveyor_belt_4_left.active.delay: 2 # conveyor_belt_4_right: RocksDC.pcx # conveyor_belt_4_right.xpos: 0 # conveyor_belt_4_right.ypos: 11 # conveyor_belt_4_right.frames: 1 # conveyor_belt_4_right.active: RocksDC.pcx # conveyor_belt_4_right.active.xpos: 0 # conveyor_belt_4_right.active.ypos: 11 # conveyor_belt_4_right.active.frames: 8 # conveyor_belt_4_right.active.delay: 2 # conveyor_belt_4_switch_left: RocksDC.pcx # conveyor_belt_4_switch_left.xpos: 3 # conveyor_belt_4_switch_left.ypos: 12 # conveyor_belt_4_switch_left.frames: 1 # conveyor_belt_4_switch_middle: RocksDC.pcx # conveyor_belt_4_switch_middle.xpos: 3 # conveyor_belt_4_switch_middle.ypos: 13 # conveyor_belt_4_switch_middle.frames: 1 # conveyor_belt_4_switch_right: RocksDC.pcx # conveyor_belt_4_switch_right.xpos: 3 # conveyor_belt_4_switch_right.ypos: 14 # conveyor_belt_4_switch_right.frames: 1 # switchgate_switch_up: RocksDC.pcx # switchgate_switch_up.xpos: 4 # switchgate_switch_up.ypos: 12 # switchgate_switch_up.frames: 1 # switchgate_switch_down: RocksDC.pcx # switchgate_switch_down.xpos: 5 # switchgate_switch_down.ypos: 12 # switchgate_switch_down.frames: 1 # light_switch: RocksDC.pcx # light_switch.xpos: 6 # light_switch.ypos: 12 # light_switch.frames: 1 # light_switch.active: RocksDC.pcx # light_switch.active.xpos: 7 # light_switch.active.ypos: 12 # light_switch.active.frames: 1 # timegate_switch: RocksDC.pcx # timegate_switch.xpos: 0 # timegate_switch.ypos: 15 # timegate_switch.frames: 1 # timegate_switch.active: RocksDC.pcx # timegate_switch.active.xpos: 0 # timegate_switch.active.ypos: 15 # timegate_switch.active.frames: 4 # envelope_1: RocksMore.pcx # envelope_1.xpos: 0 # envelope_1.ypos: 4 # envelope_1.frames: 1 # envelope_1.collecting: RocksMore.pcx # envelope_1.collecting.xpos: 5 # envelope_1.collecting.ypos: 4 # envelope_1.collecting.frames: 3 # envelope_1.collecting.delay: 2 # envelope_1.collecting.anim_mode: linear # envelope_2: RocksMore.pcx # envelope_2.xpos: 1 # envelope_2.ypos: 4 # envelope_2.frames: 1 # envelope_2.collecting: RocksMore.pcx # envelope_2.collecting.xpos: 5 # envelope_2.collecting.ypos: 4 # envelope_2.collecting.frames: 3 # envelope_2.collecting.delay: 2 # envelope_2.collecting.anim_mode: linear # envelope_3: RocksMore.pcx # envelope_3.xpos: 2 # envelope_3.ypos: 4 # envelope_3.frames: 1 # envelope_3.collecting: RocksMore.pcx # envelope_3.collecting.xpos: 5 # envelope_3.collecting.ypos: 4 # envelope_3.collecting.frames: 3 # envelope_3.collecting.delay: 2 # envelope_3.collecting.anim_mode: linear # envelope_4: RocksMore.pcx # envelope_4.xpos: 3 # envelope_4.ypos: 4 # envelope_4.frames: 1 # envelope_4.collecting: RocksMore.pcx # envelope_4.collecting.xpos: 5 # envelope_4.collecting.ypos: 4 # envelope_4.collecting.frames: 3 # envelope_4.collecting.delay: 2 # envelope_4.collecting.anim_mode: linear # sign_exclamation: RocksDC.pcx # sign_exclamation.xpos: 5 # sign_exclamation.ypos: 14 # sign_exclamation.frames: 1 # sign_stop: RocksDC.pcx # sign_stop.xpos: 6 # sign_stop.ypos: 14 # sign_stop.frames: 1 # landmine: RocksDC.pcx # landmine.xpos: 7 # landmine.ypos: 14 # landmine.frames: 1 # landmine.crumbled_like: sand # steelwall_slippery: RocksDC.pcx # steelwall_slippery.xpos: 5 # steelwall_slippery.ypos: 15 # steelwall_slippery.frames: 1 # extra_time: RocksDC.pcx # extra_time.xpos: 8 # extra_time.ypos: 0 # extra_time.frames: 6 # extra_time.delay: 4 # shield_normal: RocksDC.pcx # shield_normal.xpos: 8 # shield_normal.ypos: 2 # shield_normal.frames: 6 # shield_normal.delay: 4 # shield_normal.active: RocksHeroes.pcx # shield_normal.active.xpos: 1 # shield_normal.active.ypos: 13 # shield_normal.active.frames: 3 # shield_normal.active.delay: 8 # shield_normal.active.anim_mode: pingpong # shield_deadly: RocksDC.pcx # shield_deadly.xpos: 8 # shield_deadly.ypos: 1 # shield_deadly.frames: 6 # shield_deadly.delay: 4 # shield_deadly.active: RocksHeroes.pcx # shield_deadly.active.xpos: 5 # shield_deadly.active.ypos: 13 # shield_deadly.active.frames: 3 # shield_deadly.active.delay: 8 # shield_deadly.active.anim_mode: pingpong # switchgate_closed: RocksDC.pcx # switchgate_closed.xpos: 8 # switchgate_closed.ypos: 5 # switchgate_closed.frames: 1 # switchgate.opening: RocksDC.pcx # switchgate.opening.xpos: 8 # switchgate.opening.ypos: 5 # switchgate.opening.frames: 5 # switchgate.opening.delay: 6 # switchgate_open: RocksDC.pcx # switchgate_open.xpos: 12 # switchgate_open.ypos: 5 # switchgate_open.frames: 1 # switchgate.closing: RocksDC.pcx # switchgate.closing.xpos: 8 # switchgate.closing.ypos: 5 # switchgate.closing.frames: 5 # switchgate.closing.delay: 6 # switchgate.closing.anim_mode: reverse # timegate_closed: RocksDC.pcx # timegate_closed.xpos: 8 # timegate_closed.ypos: 6 # timegate_closed.frames: 1 # timegate.opening: RocksDC.pcx # timegate.opening.xpos: 8 # timegate.opening.ypos: 6 # timegate.opening.frames: 5 # timegate.opening.delay: 6 # timegate_open: RocksDC.pcx # timegate_open.xpos: 12 # timegate_open.ypos: 6 # timegate_open.frames: 1 # timegate.closing: RocksDC.pcx # timegate.closing.xpos: 8 # timegate.closing.ypos: 6 # timegate.closing.frames: 5 # timegate.closing.delay: 6 # timegate.closing.anim_mode: reverse # pearl: RocksDC.pcx # pearl.xpos: 8 # pearl.ypos: 11 # pearl.frames: 1 # pearl.breaking: RocksDC.pcx # pearl.breaking.xpos: 8 # pearl.breaking.ypos: 12 # pearl.breaking.frames: 4 # pearl.breaking.delay: 2 # pearl.breaking.anim_mode: linear # crystal: RocksDC.pcx # crystal.xpos: 9 # crystal.ypos: 11 # crystal.frames: 1 # wall_pearl: RocksDC.pcx # wall_pearl.xpos: 10 # wall_pearl.ypos: 11 # wall_pearl.frames: 1 # wall_crystal: RocksDC.pcx # wall_crystal.xpos: 11 # wall_crystal.ypos: 11 # wall_crystal.frames: 1 # tube_right_down: RocksDC.pcx # tube_right_down.xpos: 9 # tube_right_down.ypos: 13 # tube_right_down.frames: 1 # tube_horizontal_down: RocksDC.pcx # tube_horizontal_down.xpos: 10 # tube_horizontal_down.ypos: 13 # tube_horizontal_down.frames: 1 # tube_left_down: RocksDC.pcx # tube_left_down.xpos: 11 # tube_left_down.ypos: 13 # tube_left_down.frames: 1 # tube_horizontal: RocksDC.pcx # tube_horizontal.xpos: 8 # tube_horizontal.ypos: 14 # tube_horizontal.frames: 1 # tube_vertical_right: RocksDC.pcx # tube_vertical_right.xpos: 9 # tube_vertical_right.ypos: 14 # tube_vertical_right.frames: 1 # tube_any: RocksDC.pcx # tube_any.xpos: 10 # tube_any.ypos: 14 # tube_any.frames: 1 # tube_vertical_left: RocksDC.pcx # tube_vertical_left.xpos: 11 # tube_vertical_left.ypos: 14 # tube_vertical_left.frames: 1 # tube_vertical: RocksDC.pcx # tube_vertical.xpos: 8 # tube_vertical.ypos: 15 # tube_vertical.frames: 1 # tube_right_up: RocksDC.pcx # tube_right_up.xpos: 9 # tube_right_up.ypos: 15 # tube_right_up.frames: 1 # tube_horizontal_up: RocksDC.pcx # tube_horizontal_up.xpos: 10 # tube_horizontal_up.ypos: 15 # tube_horizontal_up.frames: 1 # tube_left_up: RocksDC.pcx # tube_left_up.xpos: 11 # tube_left_up.ypos: 15 # tube_left_up.frames: 1 # trap: RocksDC.pcx # trap.xpos: 12 # trap.ypos: 8 # trap.frames: 1 # trap.crumbled_like: sand # trap.diggable_like: sand # trap.active: RocksDC.pcx # trap.active.xpos: 12 # trap.active.ypos: 8 # trap.active.frames: 4 # trap.active.delay: 4 # trap.active.anim_mode: pingpong2 # trap.active.crumbled_like: sand # dx_supabomb: RocksDC.pcx # dx_supabomb.xpos: 15 # dx_supabomb.ypos: 9 # dx_supabomb.frames: 1 # key_1: RocksElements.pcx # key_1.xpos: 4 # key_1.ypos: 1 # key_1.frames: 1 # key_1.EDITOR: RocksElements.pcx # key_1.EDITOR.xpos: 4 # key_1.EDITOR.ypos: 14 # key_2: RocksElements.pcx # key_2.xpos: 5 # key_2.ypos: 1 # key_2.frames: 1 # key_2.EDITOR: RocksElements.pcx # key_2.EDITOR.xpos: 5 # key_2.EDITOR.ypos: 14 # key_3: RocksElements.pcx # key_3.xpos: 6 # key_3.ypos: 1 # key_3.frames: 1 # key_3.EDITOR: RocksElements.pcx # key_3.EDITOR.xpos: 6 # key_3.EDITOR.ypos: 14 # key_4: RocksElements.pcx # key_4.xpos: 7 # key_4.ypos: 1 # key_4.frames: 1 # key_4.EDITOR: RocksElements.pcx # key_4.EDITOR.xpos: 7 # key_4.EDITOR.ypos: 14 # gate_1: RocksElements.pcx # gate_1.xpos: 4 # gate_1.ypos: 2 # gate_1.frames: 1 # gate_2: RocksElements.pcx # gate_2.xpos: 5 # gate_2.ypos: 2 # gate_2.frames: 1 # gate_3: RocksElements.pcx # gate_3.xpos: 6 # gate_3.ypos: 2 # gate_3.frames: 1 # gate_4: RocksElements.pcx # gate_4.xpos: 7 # gate_4.ypos: 2 # gate_4.frames: 1 # gate_1_gray: RocksElements.pcx # gate_1_gray.xpos: 8 # gate_1_gray.ypos: 2 # gate_1_gray.frames: 1 # gate_1_gray.EDITOR: RocksElements.pcx # gate_1_gray.EDITOR.xpos: 8 # gate_1_gray.EDITOR.ypos: 14 # gate_1_gray.active: RocksElements.pcx # gate_1_gray.active.xpos: 4 # gate_1_gray.active.ypos: 2 # gate_1_gray.active.frames: 1 # gate_2_gray: RocksElements.pcx # gate_2_gray.xpos: 9 # gate_2_gray.ypos: 2 # gate_2_gray.frames: 1 # gate_2_gray.EDITOR: RocksElements.pcx # gate_2_gray.EDITOR.xpos: 9 # gate_2_gray.EDITOR.ypos: 14 # gate_2_gray.active: RocksElements.pcx # gate_2_gray.active.xpos: 5 # gate_2_gray.active.ypos: 2 # gate_2_gray.active.frames: 1 # gate_3_gray: RocksElements.pcx # gate_3_gray.xpos: 10 # gate_3_gray.ypos: 2 # gate_3_gray.frames: 1 # gate_3_gray.EDITOR: RocksElements.pcx # gate_3_gray.EDITOR.xpos: 10 # gate_3_gray.EDITOR.ypos: 14 # gate_3_gray.active: RocksElements.pcx # gate_3_gray.active.xpos: 6 # gate_3_gray.active.ypos: 2 # gate_3_gray.active.frames: 1 # gate_4_gray: RocksElements.pcx # gate_4_gray.xpos: 11 # gate_4_gray.ypos: 2 # gate_4_gray.frames: 1 # gate_4_gray.EDITOR: RocksElements.pcx # gate_4_gray.EDITOR.xpos: 11 # gate_4_gray.EDITOR.ypos: 14 # gate_4_gray.active: RocksElements.pcx # gate_4_gray.active.xpos: 7 # gate_4_gray.active.ypos: 2 # gate_4_gray.active.frames: 1 # game_of_life: RocksElements.pcx # game_of_life.xpos: 8 # game_of_life.ypos: 1 # game_of_life.frames: 1 # biomaze: RocksElements.pcx # biomaze.xpos: 9 # biomaze.ypos: 1 # biomaze.frames: 1 # pacman: RocksElements.pcx # pacman.xpos: 8 # pacman.ypos: 5 # pacman.frames: 1 # pacman.right: RocksElements.pcx # pacman.right.xpos: 8 # pacman.right.ypos: 5 # pacman.right.frames: 2 # pacman.right.delay: 4 # pacman.right.offset: 128 # pacman.up: RocksElements.pcx # pacman.up.xpos: 9 # pacman.up.ypos: 5 # pacman.up.frames: 2 # pacman.up.delay: 4 # pacman.up.offset: 128 # pacman.left: RocksElements.pcx # pacman.left.xpos: 10 # pacman.left.ypos: 5 # pacman.left.frames: 2 # pacman.left.delay: 4 # pacman.left.offset: 128 # pacman.down: RocksElements.pcx # pacman.down.xpos: 11 # pacman.down.ypos: 5 # pacman.down.frames: 2 # pacman.down.delay: 4 # pacman.down.offset: 128 # pacman.turning_from_right: RocksElements.pcx # pacman.turning_from_right.xpos: 12 # pacman.turning_from_right.ypos: 5 # pacman.turning_from_right.frames: 1 # pacman.turning_from_up: RocksElements.pcx # pacman.turning_from_up.xpos: 13 # pacman.turning_from_up.ypos: 5 # pacman.turning_from_up.frames: 1 # pacman.turning_from_left: RocksElements.pcx # pacman.turning_from_left.xpos: 14 # pacman.turning_from_left.ypos: 5 # pacman.turning_from_left.frames: 1 # pacman.turning_from_down: RocksElements.pcx # pacman.turning_from_down.xpos: 15 # pacman.turning_from_down.ypos: 5 # pacman.turning_from_down.frames: 1 # lamp: RocksElements.pcx # lamp.xpos: 0 # lamp.ypos: 7 # lamp.frames: 1 # lamp.EDITOR: RocksElements.pcx # lamp.EDITOR.xpos: 2 # lamp.EDITOR.ypos: 14 # lamp.active: RocksElements.pcx # lamp.active.xpos: 1 # lamp.active.ypos: 7 # lamp.active.frames: 1 # time_orb_full: RocksElements.pcx # time_orb_full.xpos: 2 # time_orb_full.ypos: 7 # time_orb_full.frames: 1 # time_orb_empty: RocksElements.pcx # time_orb_empty.xpos: 3 # time_orb_empty.ypos: 7 # time_orb_empty.frames: 1 # emerald_yellow: RocksElements.pcx # emerald_yellow.xpos: 10 # emerald_yellow.ypos: 8 # emerald_yellow.frames: 1 # emerald_yellow.moving: RocksElements.pcx # emerald_yellow.moving.xpos: 10 # emerald_yellow.moving.ypos: 8 # emerald_yellow.moving.frames: 2 # emerald_yellow.moving.delay: 4 # emerald_yellow.falling: RocksElements.pcx # emerald_yellow.falling.xpos: 10 # emerald_yellow.falling.ypos: 8 # emerald_yellow.falling.frames: 2 # emerald_yellow.falling.delay: 4 # emerald_red: RocksElements.pcx # emerald_red.xpos: 8 # emerald_red.ypos: 9 # emerald_red.frames: 1 # emerald_red.moving: RocksElements.pcx # emerald_red.moving.xpos: 8 # emerald_red.moving.ypos: 9 # emerald_red.moving.frames: 2 # emerald_red.moving.delay: 4 # emerald_red.falling: RocksElements.pcx # emerald_red.falling.xpos: 8 # emerald_red.falling.ypos: 9 # emerald_red.falling.frames: 2 # emerald_red.falling.delay: 4 # emerald_purple: RocksElements.pcx # emerald_purple.xpos: 10 # emerald_purple.ypos: 9 # emerald_purple.frames: 1 # emerald_purple.moving: RocksElements.pcx # emerald_purple.moving.xpos: 10 # emerald_purple.moving.ypos: 9 # emerald_purple.moving.frames: 2 # emerald_purple.moving.delay: 4 # emerald_purple.falling: RocksElements.pcx # emerald_purple.falling.xpos: 10 # emerald_purple.falling.ypos: 9 # emerald_purple.falling.frames: 2 # emerald_purple.falling.delay: 4 # wall_emerald_yellow: RocksElements.pcx # wall_emerald_yellow.xpos: 8 # wall_emerald_yellow.ypos: 8 # wall_emerald_yellow.frames: 1 # wall_emerald_red: RocksElements.pcx # wall_emerald_red.xpos: 6 # wall_emerald_red.ypos: 8 # wall_emerald_red.frames: 1 # wall_emerald_purple: RocksElements.pcx # wall_emerald_purple.xpos: 7 # wall_emerald_purple.ypos: 8 # wall_emerald_purple.frames: 1 # wall_bd_diamond: RocksElements.pcx # wall_bd_diamond.xpos: 9 # wall_bd_diamond.ypos: 8 # wall_bd_diamond.frames: 1 # expandable_wall: RocksElements.pcx # expandable_wall.xpos: 11 # expandable_wall.ypos: 10 # expandable_wall.frames: 1 # expandable_wall_horizontal: RocksElements.pcx # expandable_wall_horizontal.xpos: 5 # expandable_wall_horizontal.ypos: 9 # expandable_wall_horizontal.frames: 1 # expandable_wall_horizontal.EDITOR: RocksElements.pcx # expandable_wall_horizontal.EDITOR.xpos: 13 # expandable_wall_horizontal.EDITOR.ypos: 13 # expandable_wall_vertical: RocksElements.pcx # expandable_wall_vertical.xpos: 6 # expandable_wall_vertical.ypos: 9 # expandable_wall_vertical.frames: 1 # expandable_wall_vertical.EDITOR: RocksElements.pcx # expandable_wall_vertical.EDITOR.xpos: 14 # expandable_wall_vertical.EDITOR.ypos: 13 # expandable_wall_any: RocksElements.pcx # expandable_wall_any.xpos: 4 # expandable_wall_any.ypos: 9 # expandable_wall_any.frames: 1 # expandable_wall_any.EDITOR: RocksElements.pcx # expandable_wall_any.EDITOR.xpos: 12 # expandable_wall_any.EDITOR.ypos: 13 # bd_expandable_wall: RocksElements.pcx # bd_expandable_wall.xpos: 5 # bd_expandable_wall.ypos: 9 # bd_expandable_wall.frames: 1 # bd_expandable_wall.EDITOR: RocksDC.pcx # bd_expandable_wall.EDITOR.xpos: 15 # bd_expandable_wall.EDITOR.ypos: 15 # expandable_wall.growing.left: RocksElements.pcx # expandable_wall.growing.left.xpos: 8 # expandable_wall.growing.left.ypos: 10 # expandable_wall.growing.left.frames: 3 # expandable_wall.growing.left.delay: 6 # expandable_wall.growing.left.anim_mode: linear # expandable_wall.growing.right: RocksElements.pcx # expandable_wall.growing.right.xpos: 5 # expandable_wall.growing.right.ypos: 10 # expandable_wall.growing.right.frames: 3 # expandable_wall.growing.right.delay: 6 # expandable_wall.growing.right.anim_mode:linear # expandable_wall.growing.up: RocksHeroes.pcx # expandable_wall.growing.up.xpos: 3 # expandable_wall.growing.up.ypos: 12 # expandable_wall.growing.up.frames: 3 # expandable_wall.growing.up.delay: 6 # expandable_wall.growing.up.anim_mode: linear # expandable_wall.growing.down: RocksHeroes.pcx # expandable_wall.growing.down.xpos: 0 # expandable_wall.growing.down.ypos: 12 # expandable_wall.growing.down.frames: 3 # expandable_wall.growing.down.delay: 6 # expandable_wall.growing.down.anim_mode: linear # black_orb: RocksElements.pcx # black_orb.xpos: 13 # black_orb.ypos: 9 # black_orb.frames: 1 # speed_pill: RocksElements.pcx # speed_pill.xpos: 14 # speed_pill.ypos: 9 # speed_pill.frames: 1 # dark_yamyam: RocksElements.pcx # dark_yamyam.xpos: 8 # dark_yamyam.ypos: 11 # dark_yamyam.frames: 4 # dark_yamyam.anim_mode: pingpong2 # dynabomb: RocksElements.pcx # dynabomb.xpos: 12 # dynabomb.ypos: 11 # dynabomb.frames: 1 # dynabomb.active: RocksElements.pcx # dynabomb.active.xpos: 12 # dynabomb.active.ypos: 11 # dynabomb.active.frames: 4 # dynabomb.active.delay: 6 # dynabomb.active.anim_mode: pingpong # dynabomb_player_1: RocksElements.pcx # dynabomb_player_1.xpos: 12 # dynabomb_player_1.ypos: 11 # dynabomb_player_1.frames: 1 # dynabomb_player_1.active: RocksElements.pcx # dynabomb_player_1.active.xpos: 12 # dynabomb_player_1.active.ypos: 11 # dynabomb_player_1.active.frames: 4 # dynabomb_player_1.active.delay: 6 # dynabomb_player_1.active.anim_mode: pingpong # dynabomb_player_2: RocksElements.pcx # dynabomb_player_2.xpos: 12 # dynabomb_player_2.ypos: 11 # dynabomb_player_2.frames: 1 # dynabomb_player_2.active: RocksElements.pcx # dynabomb_player_2.active.xpos: 12 # dynabomb_player_2.active.ypos: 11 # dynabomb_player_2.active.frames: 4 # dynabomb_player_2.active.delay: 6 # dynabomb_player_2.active.anim_mode: pingpong # dynabomb_player_3: RocksElements.pcx # dynabomb_player_3.xpos: 12 # dynabomb_player_3.ypos: 11 # dynabomb_player_3.frames: 1 # dynabomb_player_3.active: RocksElements.pcx # dynabomb_player_3.active.xpos: 12 # dynabomb_player_3.active.ypos: 11 # dynabomb_player_3.active.frames: 4 # dynabomb_player_3.active.delay: 6 # dynabomb_player_3.active.anim_mode: pingpong # dynabomb_player_4: RocksElements.pcx # dynabomb_player_4.xpos: 12 # dynabomb_player_4.ypos: 11 # dynabomb_player_4.frames: 1 # dynabomb_player_4.active: RocksElements.pcx # dynabomb_player_4.active.xpos: 12 # dynabomb_player_4.active.ypos: 11 # dynabomb_player_4.active.frames: 4 # dynabomb_player_4.active.delay: 6 # dynabomb_player_4.active.anim_mode: pingpong # dynabomb_increase_number: RocksElements.pcx # dynabomb_increase_number.xpos: 12 # dynabomb_increase_number.ypos: 11 # dynabomb_increase_number.frames: 1 # dynabomb_increase_size: RocksElements.pcx # dynabomb_increase_size.xpos: 15 # dynabomb_increase_size.ypos: 11 # dynabomb_increase_size.frames: 1 # dynabomb_increase_power: RocksElements.pcx # dynabomb_increase_power.xpos: 12 # dynabomb_increase_power.ypos: 9 # dynabomb_increase_power.frames: 1 # pig: RocksHeroes.pcx # pig.xpos: 8 # pig.ypos: 0 # pig.frames: 1 # pig.down: RocksHeroes.pcx # pig.down.xpos: 8 # pig.down.ypos: 0 # pig.down.frames: 1 # pig.up: RocksHeroes.pcx # pig.up.xpos: 12 # pig.up.ypos: 0 # pig.up.frames: 1 # pig.left: RocksHeroes.pcx # pig.left.xpos: 8 # pig.left.ypos: 1 # pig.left.frames: 1 # pig.right: RocksHeroes.pcx # pig.right.xpos: 12 # pig.right.ypos: 1 # pig.right.frames: 1 # pig.moving.down: RocksHeroes.pcx # pig.moving.down.xpos: 8 # pig.moving.down.ypos: 0 # pig.moving.down.frames: 4 # pig.moving.down.delay: 2 # pig.moving.up: RocksHeroes.pcx # pig.moving.up.xpos: 12 # pig.moving.up.ypos: 0 # pig.moving.up.frames: 4 # pig.moving.up.delay: 2 # pig.moving.left: RocksHeroes.pcx # pig.moving.left.xpos: 8 # pig.moving.left.ypos: 1 # pig.moving.left.frames: 4 # pig.moving.left.delay: 2 # pig.moving.right: RocksHeroes.pcx # pig.moving.right.xpos: 12 # pig.moving.right.ypos: 1 # pig.moving.right.frames: 4 # pig.moving.right.delay: 2 # pig.digging.down: RocksHeroes.pcx # pig.digging.down.xpos: 8 # pig.digging.down.ypos: 0 # pig.digging.down.frames: 4 # pig.digging.down.delay: 2 # pig.digging.up: RocksHeroes.pcx # pig.digging.up.xpos: 12 # pig.digging.up.ypos: 0 # pig.digging.up.frames: 4 # pig.digging.up.delay: 2 # pig.digging.left: RocksHeroes.pcx # pig.digging.left.xpos: 8 # pig.digging.left.ypos: 1 # pig.digging.left.frames: 4 # pig.digging.left.delay: 2 # pig.digging.right: RocksHeroes.pcx # pig.digging.right.xpos: 12 # pig.digging.right.ypos: 1 # pig.digging.right.frames: 4 # pig.digging.right.delay: 2 # dragon: RocksHeroes.pcx # dragon.xpos: 8 # dragon.ypos: 2 # dragon.frames: 1 # dragon.down: RocksHeroes.pcx # dragon.down.xpos: 8 # dragon.down.ypos: 2 # dragon.down.frames: 1 # dragon.up: RocksHeroes.pcx # dragon.up.xpos: 12 # dragon.up.ypos: 2 # dragon.up.frames: 1 # dragon.left: RocksHeroes.pcx # dragon.left.xpos: 8 # dragon.left.ypos: 3 # dragon.left.frames: 1 # dragon.right: RocksHeroes.pcx # dragon.right.xpos: 12 # dragon.right.ypos: 3 # dragon.right.frames: 1 # dragon.moving.down: RocksHeroes.pcx # dragon.moving.down.xpos: 8 # dragon.moving.down.ypos: 2 # dragon.moving.down.frames: 4 # dragon.moving.down.delay: 2 # dragon.moving.up: RocksHeroes.pcx # dragon.moving.up.xpos: 12 # dragon.moving.up.ypos: 2 # dragon.moving.up.frames: 4 # dragon.moving.up.delay: 2 # dragon.moving.left: RocksHeroes.pcx # dragon.moving.left.xpos: 8 # dragon.moving.left.ypos: 3 # dragon.moving.left.frames: 4 # dragon.moving.left.delay: 2 # dragon.moving.right: RocksHeroes.pcx # dragon.moving.right.xpos: 12 # dragon.moving.right.ypos: 3 # dragon.moving.right.frames: 4 # dragon.moving.right.delay: 2 # dragon.attacking.down: RocksHeroes.pcx # dragon.attacking.down.xpos: 8 # dragon.attacking.down.ypos: 2 # dragon.attacking.down.frames: 1 # dragon.attacking.up: RocksHeroes.pcx # dragon.attacking.up.xpos: 12 # dragon.attacking.up.ypos: 2 # dragon.attacking.up.frames: 1 # dragon.attacking.left: RocksHeroes.pcx # dragon.attacking.left.xpos: 8 # dragon.attacking.left.ypos: 3 # dragon.attacking.left.frames: 1 # dragon.attacking.right: RocksHeroes.pcx # dragon.attacking.right.xpos: 12 # dragon.attacking.right.ypos: 3 # dragon.attacking.right.frames: 1 # mole: RocksHeroes.pcx # mole.xpos: 8 # mole.ypos: 4 # mole.frames: 1 # mole.down: RocksHeroes.pcx # mole.down.xpos: 8 # mole.down.ypos: 4 # mole.down.frames: 1 # mole.up: RocksHeroes.pcx # mole.up.xpos: 12 # mole.up.ypos: 4 # mole.up.frames: 1 # mole.left: RocksHeroes.pcx # mole.left.xpos: 8 # mole.left.ypos: 5 # mole.left.frames: 1 # mole.right: RocksHeroes.pcx # mole.right.xpos: 12 # mole.right.ypos: 5 # mole.right.frames: 1 # mole.moving.down: RocksHeroes.pcx # mole.moving.down.xpos: 8 # mole.moving.down.ypos: 4 # mole.moving.down.frames: 4 # mole.moving.down.delay: 2 # mole.moving.up: RocksHeroes.pcx # mole.moving.up.xpos: 12 # mole.moving.up.ypos: 4 # mole.moving.up.frames: 4 # mole.moving.up.delay: 2 # mole.moving.left: RocksHeroes.pcx # mole.moving.left.xpos: 8 # mole.moving.left.ypos: 5 # mole.moving.left.frames: 4 # mole.moving.left.delay: 2 # mole.moving.right: RocksHeroes.pcx # mole.moving.right.xpos: 12 # mole.moving.right.ypos: 5 # mole.moving.right.frames: 4 # mole.moving.right.delay: 2 # mole.digging.down: RocksHeroes.pcx # mole.digging.down.xpos: 8 # mole.digging.down.ypos: 4 # mole.digging.down.frames: 4 # mole.digging.down.delay: 2 # mole.digging.up: RocksHeroes.pcx # mole.digging.up.xpos: 12 # mole.digging.up.ypos: 4 # mole.digging.up.frames: 4 # mole.digging.up.delay: 2 # mole.digging.left: RocksHeroes.pcx # mole.digging.left.xpos: 8 # mole.digging.left.ypos: 5 # mole.digging.left.frames: 4 # mole.digging.left.delay: 2 # mole.digging.right: RocksHeroes.pcx # mole.digging.right.xpos: 12 # mole.digging.right.ypos: 5 # mole.digging.right.frames: 4 # mole.digging.right.delay: 2 # penguin: RocksHeroes.pcx # penguin.xpos: 8 # penguin.ypos: 6 # penguin.frames: 1 # penguin.EDITOR: RocksElements.pcx # penguin.EDITOR.xpos: 12 # penguin.EDITOR.ypos: 14 # penguin.down: RocksHeroes.pcx # penguin.down.xpos: 8 # penguin.down.ypos: 6 # penguin.down.frames: 1 # penguin.up: RocksHeroes.pcx # penguin.up.xpos: 12 # penguin.up.ypos: 6 # penguin.up.frames: 1 # penguin.left: RocksHeroes.pcx # penguin.left.xpos: 8 # penguin.left.ypos: 7 # penguin.left.frames: 1 # penguin.right: RocksHeroes.pcx # penguin.right.xpos: 12 # penguin.right.ypos: 7 # penguin.right.frames: 1 # penguin.moving.down: RocksHeroes.pcx # penguin.moving.down.xpos: 8 # penguin.moving.down.ypos: 6 # penguin.moving.down.frames: 4 # penguin.moving.down.delay: 2 # penguin.moving.up: RocksHeroes.pcx # penguin.moving.up.xpos: 12 # penguin.moving.up.ypos: 6 # penguin.moving.up.frames: 4 # penguin.moving.up.delay: 2 # penguin.moving.left: RocksHeroes.pcx # penguin.moving.left.xpos: 8 # penguin.moving.left.ypos: 7 # penguin.moving.left.frames: 4 # penguin.moving.left.delay: 2 # penguin.moving.right: RocksHeroes.pcx # penguin.moving.right.xpos: 12 # penguin.moving.right.ypos: 7 # penguin.moving.right.frames: 4 # penguin.moving.right.delay: 2 # satellite: RocksHeroes.pcx # satellite.xpos: 8 # satellite.ypos: 9 # satellite.frames: 8 # satellite.delay: 2 # satellite.global_sync: true # flames_1_left: RocksHeroes.pcx # flames_1_left.xpos: 8 # flames_1_left.ypos: 12 # flames_1_left.frames: 2 # flames_1_left.offset: 96 # flames_2_left: RocksHeroes.pcx # flames_2_left.xpos: 9 # flames_2_left.ypos: 12 # flames_2_left.frames: 2 # flames_2_left.offset: 96 # flames_3_left: RocksHeroes.pcx # flames_3_left.xpos: 10 # flames_3_left.ypos: 12 # flames_3_left.frames: 2 # flames_3_left.offset: 96 # flames_1_right: RocksHeroes.pcx # flames_1_right.xpos: 8 # flames_1_right.ypos: 13 # flames_1_right.frames: 2 # flames_1_right.offset: 96 # flames_2_right: RocksHeroes.pcx # flames_2_right.xpos: 9 # flames_2_right.ypos: 13 # flames_2_right.frames: 2 # flames_2_right.offset: 96 # flames_3_right: RocksHeroes.pcx # flames_3_right.xpos: 10 # flames_3_right.ypos: 13 # flames_3_right.frames: 2 # flames_3_right.offset: 96 # flames_1_up: RocksHeroes.pcx # flames_1_up.xpos: 8 # flames_1_up.ypos: 14 # flames_1_up.frames: 2 # flames_1_up.offset: 96 # flames_2_up: RocksHeroes.pcx # flames_2_up.xpos: 9 # flames_2_up.ypos: 14 # flames_2_up.frames: 2 # flames_2_up.offset: 96 # flames_3_up: RocksHeroes.pcx # flames_3_up.xpos: 10 # flames_3_up.ypos: 14 # flames_3_up.frames: 2 # flames_3_up.offset: 96 # flames_1_down: RocksHeroes.pcx # flames_1_down.xpos: 8 # flames_1_down.ypos: 15 # flames_1_down.frames: 2 # flames_1_down.offset: 96 # flames_2_down: RocksHeroes.pcx # flames_2_down.xpos: 9 # flames_2_down.ypos: 15 # flames_2_down.frames: 2 # flames_2_down.offset: 96 # flames_3_down: RocksHeroes.pcx # flames_3_down.xpos: 10 # flames_3_down.ypos: 15 # flames_3_down.frames: 2 # flames_3_down.offset: 96 # stoneblock: RocksElements.pcx # stoneblock.xpos: 10 # stoneblock.ypos: 1 # stoneblock.frames: 1 # player_1: RocksHeroes.pcx # player_1.xpos: 0 # player_1.ypos: 0 # player_1.frames: 1 # player_1.EDITOR: RocksElements.pcx # player_1.EDITOR.xpos: 4 # player_1.EDITOR.ypos: 7 # player_1.down: RocksHeroes.pcx # player_1.down.xpos: 0 # player_1.down.ypos: 0 # player_1.down.frames: 1 # player_1.up: RocksHeroes.pcx # player_1.up.xpos: 4 # player_1.up.ypos: 0 # player_1.up.frames: 1 # player_1.left: RocksHeroes.pcx # player_1.left.xpos: 0 # player_1.left.ypos: 1 # player_1.left.frames: 1 # player_1.right: RocksHeroes.pcx # player_1.right.xpos: 4 # player_1.right.ypos: 1 # player_1.right.frames: 1 # player_1.moving.down: RocksHeroes.pcx # player_1.moving.down.xpos: 0 # player_1.moving.down.ypos: 0 # player_1.moving.down.frames: 4 # player_1.moving.down.start_frame: 1 # player_1.moving.down.delay: 4 # player_1.moving.up: RocksHeroes.pcx # player_1.moving.up.xpos: 4 # player_1.moving.up.ypos: 0 # player_1.moving.up.frames: 4 # player_1.moving.up.start_frame: 1 # player_1.moving.up.delay: 4 # player_1.moving.left: RocksHeroes.pcx # player_1.moving.left.xpos: 0 # player_1.moving.left.ypos: 1 # player_1.moving.left.frames: 4 # player_1.moving.left.start_frame: 1 # player_1.moving.left.delay: 4 # player_1.moving.right: RocksHeroes.pcx # player_1.moving.right.xpos: 4 # player_1.moving.right.ypos: 1 # player_1.moving.right.frames: 4 # player_1.moving.right.start_frame: 1 # player_1.moving.right.delay: 4 # player_1.digging.down: RocksHeroes.pcx # player_1.digging.down.xpos: 0 # player_1.digging.down.ypos: 0 # player_1.digging.down.frames: 4 # player_1.digging.down.start_frame: 1 # player_1.digging.down.delay: 4 # player_1.digging.up: RocksHeroes.pcx # player_1.digging.up.xpos: 4 # player_1.digging.up.ypos: 0 # player_1.digging.up.frames: 4 # player_1.digging.up.start_frame: 1 # player_1.digging.up.delay: 4 # player_1.digging.left: RocksHeroes.pcx # player_1.digging.left.xpos: 0 # player_1.digging.left.ypos: 1 # player_1.digging.left.frames: 4 # player_1.digging.left.start_frame: 1 # player_1.digging.left.delay: 4 # player_1.digging.right: RocksHeroes.pcx # player_1.digging.right.xpos: 4 # player_1.digging.right.ypos: 1 # player_1.digging.right.frames: 4 # player_1.digging.right.start_frame: 1 # player_1.digging.right.delay: 4 # player_1.collecting.down: RocksHeroes.pcx # player_1.collecting.down.xpos: 0 # player_1.collecting.down.ypos: 0 # player_1.collecting.down.frames: 4 # player_1.collecting.down.start_frame: 1 # player_1.collecting.down.delay: 4 # player_1.collecting.up: RocksHeroes.pcx # player_1.collecting.up.xpos: 4 # player_1.collecting.up.ypos: 0 # player_1.collecting.up.frames: 4 # player_1.collecting.up.start_frame: 1 # player_1.collecting.up.delay: 4 # player_1.collecting.left: RocksHeroes.pcx # player_1.collecting.left.xpos: 0 # player_1.collecting.left.ypos: 1 # player_1.collecting.left.frames: 4 # player_1.collecting.left.start_frame: 1 # player_1.collecting.left.delay: 4 # player_1.collecting.right: RocksHeroes.pcx # player_1.collecting.right.xpos: 4 # player_1.collecting.right.ypos: 1 # player_1.collecting.right.frames: 4 # player_1.collecting.right.start_frame: 1 # player_1.collecting.right.delay: 4 # player_1.pushing.down: RocksHeroes.pcx # player_1.pushing.down.xpos: 0 # player_1.pushing.down.ypos: 0 # player_1.pushing.down.frames: 4 # player_1.pushing.down.delay: 4 # player_1.pushing.up: RocksHeroes.pcx # player_1.pushing.up.xpos: 4 # player_1.pushing.up.ypos: 0 # player_1.pushing.up.frames: 4 # player_1.pushing.up.delay: 4 # player_1.pushing.left: RocksHeroes.pcx # player_1.pushing.left.xpos: 4 # player_1.pushing.left.ypos: 2 # player_1.pushing.left.frames: 4 # player_1.pushing.left.delay: 4 # player_1.pushing.right: RocksHeroes.pcx # player_1.pushing.right.xpos: 0 # player_1.pushing.right.ypos: 2 # player_1.pushing.right.frames: 4 # player_1.pushing.right.delay: 4 # player_1.snapping.down: RocksHeroes.pcx # player_1.snapping.down.xpos: 0 # player_1.snapping.down.ypos: 0 # player_1.snapping.down.frames: 1 # player_1.snapping.up: RocksHeroes.pcx # player_1.snapping.up.xpos: 4 # player_1.snapping.up.ypos: 0 # player_1.snapping.up.frames: 1 # player_1.snapping.left: RocksHeroes.pcx # player_1.snapping.left.xpos: 0 # player_1.snapping.left.ypos: 1 # player_1.snapping.left.frames: 1 # player_1.snapping.right: RocksHeroes.pcx # player_1.snapping.right.xpos: 4 # player_1.snapping.right.ypos: 1 # player_1.snapping.right.frames: 1 # player_2: RocksHeroes.pcx # player_2.xpos: 0 # player_2.ypos: 3 # player_2.frames: 1 # player_2.EDITOR: RocksElements.pcx # player_2.EDITOR.xpos: 5 # player_2.EDITOR.ypos: 7 # player_2.down: RocksHeroes.pcx # player_2.down.xpos: 0 # player_2.down.ypos: 3 # player_2.down.frames: 1 # player_2.up: RocksHeroes.pcx # player_2.up.xpos: 4 # player_2.up.ypos: 3 # player_2.up.frames: 1 # player_2.left: RocksHeroes.pcx # player_2.left.xpos: 0 # player_2.left.ypos: 4 # player_2.left.frames: 1 # player_2.right: RocksHeroes.pcx # player_2.right.xpos: 4 # player_2.right.ypos: 4 # player_2.right.frames: 1 # player_2.moving.down: RocksHeroes.pcx # player_2.moving.down.xpos: 0 # player_2.moving.down.ypos: 3 # player_2.moving.down.frames: 4 # player_2.moving.down.start_frame: 1 # player_2.moving.down.delay: 4 # player_2.moving.up: RocksHeroes.pcx # player_2.moving.up.xpos: 4 # player_2.moving.up.ypos: 3 # player_2.moving.up.frames: 4 # player_2.moving.up.start_frame: 1 # player_2.moving.up.delay: 4 # player_2.moving.left: RocksHeroes.pcx # player_2.moving.left.xpos: 0 # player_2.moving.left.ypos: 4 # player_2.moving.left.frames: 4 # player_2.moving.left.start_frame: 1 # player_2.moving.left.delay: 4 # player_2.moving.right: RocksHeroes.pcx # player_2.moving.right.xpos: 4 # player_2.moving.right.ypos: 4 # player_2.moving.right.frames: 4 # player_2.moving.right.start_frame: 1 # player_2.moving.right.delay: 4 # player_2.digging.down: RocksHeroes.pcx # player_2.digging.down.xpos: 0 # player_2.digging.down.ypos: 3 # player_2.digging.down.frames: 4 # player_2.digging.down.start_frame: 1 # player_2.digging.down.delay: 4 # player_2.digging.up: RocksHeroes.pcx # player_2.digging.up.xpos: 4 # player_2.digging.up.ypos: 3 # player_2.digging.up.frames: 4 # player_2.digging.up.start_frame: 1 # player_2.digging.up.delay: 4 # player_2.digging.left: RocksHeroes.pcx # player_2.digging.left.xpos: 0 # player_2.digging.left.ypos: 4 # player_2.digging.left.frames: 4 # player_2.digging.left.start_frame: 1 # player_2.digging.left.delay: 4 # player_2.digging.right: RocksHeroes.pcx # player_2.digging.right.xpos: 4 # player_2.digging.right.ypos: 4 # player_2.digging.right.frames: 4 # player_2.digging.right.start_frame: 1 # player_2.digging.right.delay: 4 # player_2.collecting.down: RocksHeroes.pcx # player_2.collecting.down.xpos: 0 # player_2.collecting.down.ypos: 3 # player_2.collecting.down.frames: 4 # player_2.collecting.down.start_frame: 1 # player_2.collecting.down.delay: 4 # player_2.collecting.up: RocksHeroes.pcx # player_2.collecting.up.xpos: 4 # player_2.collecting.up.ypos: 3 # player_2.collecting.up.frames: 4 # player_2.collecting.up.start_frame: 1 # player_2.collecting.up.delay: 4 # player_2.collecting.left: RocksHeroes.pcx # player_2.collecting.left.xpos: 0 # player_2.collecting.left.ypos: 4 # player_2.collecting.left.frames: 4 # player_2.collecting.left.start_frame: 1 # player_2.collecting.left.delay: 4 # player_2.collecting.right: RocksHeroes.pcx # player_2.collecting.right.xpos: 4 # player_2.collecting.right.ypos: 4 # player_2.collecting.right.frames: 4 # player_2.collecting.right.start_frame: 1 # player_2.collecting.right.delay: 4 # player_2.pushing.down: RocksHeroes.pcx # player_2.pushing.down.xpos: 0 # player_2.pushing.down.ypos: 3 # player_2.pushing.down.frames: 4 # player_2.pushing.down.delay: 4 # player_2.pushing.up: RocksHeroes.pcx # player_2.pushing.up.xpos: 4 # player_2.pushing.up.ypos: 3 # player_2.pushing.up.frames: 4 # player_2.pushing.up.delay: 4 # player_2.pushing.left: RocksHeroes.pcx # player_2.pushing.left.xpos: 4 # player_2.pushing.left.ypos: 5 # player_2.pushing.left.frames: 4 # player_2.pushing.left.delay: 4 # player_2.pushing.right: RocksHeroes.pcx # player_2.pushing.right.xpos: 0 # player_2.pushing.right.ypos: 5 # player_2.pushing.right.frames: 4 # player_2.pushing.right.delay: 4 # player_2.snapping.down: RocksHeroes.pcx # player_2.snapping.down.xpos: 0 # player_2.snapping.down.ypos: 3 # player_2.snapping.down.frames: 1 # player_2.snapping.up: RocksHeroes.pcx # player_2.snapping.up.xpos: 4 # player_2.snapping.up.ypos: 3 # player_2.snapping.up.frames: 1 # player_2.snapping.left: RocksHeroes.pcx # player_2.snapping.left.xpos: 0 # player_2.snapping.left.ypos: 4 # player_2.snapping.left.frames: 1 # player_2.snapping.right: RocksHeroes.pcx # player_2.snapping.right.xpos: 4 # player_2.snapping.right.ypos: 4 # player_2.snapping.right.frames: 1 # player_3: RocksHeroes.pcx # player_3.xpos: 0 # player_3.ypos: 6 # player_3.frames: 1 # player_3.EDITOR: RocksElements.pcx # player_3.EDITOR.xpos: 6 # player_3.EDITOR.ypos: 7 # player_3.down: RocksHeroes.pcx # player_3.down.xpos: 0 # player_3.down.ypos: 6 # player_3.down.frames: 1 # player_3.up: RocksHeroes.pcx # player_3.up.xpos: 4 # player_3.up.ypos: 6 # player_3.up.frames: 1 # player_3.left: RocksHeroes.pcx # player_3.left.xpos: 0 # player_3.left.ypos: 7 # player_3.left.frames: 1 # player_3.right: RocksHeroes.pcx # player_3.right.xpos: 4 # player_3.right.ypos: 7 # player_3.right.frames: 1 # player_3.moving.down: RocksHeroes.pcx # player_3.moving.down.xpos: 0 # player_3.moving.down.ypos: 6 # player_3.moving.down.frames: 4 # player_3.moving.down.start_frame: 1 # player_3.moving.down.delay: 4 # player_3.moving.up: RocksHeroes.pcx # player_3.moving.up.xpos: 4 # player_3.moving.up.ypos: 6 # player_3.moving.up.frames: 4 # player_3.moving.up.start_frame: 1 # player_3.moving.up.delay: 4 # player_3.moving.left: RocksHeroes.pcx # player_3.moving.left.xpos: 0 # player_3.moving.left.ypos: 7 # player_3.moving.left.frames: 4 # player_3.moving.left.start_frame: 1 # player_3.moving.left.delay: 4 # player_3.moving.right: RocksHeroes.pcx # player_3.moving.right.xpos: 4 # player_3.moving.right.ypos: 7 # player_3.moving.right.frames: 4 # player_3.moving.right.start_frame: 1 # player_3.moving.right.delay: 4 # player_3.digging.down: RocksHeroes.pcx # player_3.digging.down.xpos: 0 # player_3.digging.down.ypos: 6 # player_3.digging.down.frames: 4 # player_3.digging.down.start_frame: 1 # player_3.digging.down.delay: 4 # player_3.digging.up: RocksHeroes.pcx # player_3.digging.up.xpos: 4 # player_3.digging.up.ypos: 6 # player_3.digging.up.frames: 4 # player_3.digging.up.start_frame: 1 # player_3.digging.up.delay: 4 # player_3.digging.left: RocksHeroes.pcx # player_3.digging.left.xpos: 0 # player_3.digging.left.ypos: 7 # player_3.digging.left.frames: 4 # player_3.digging.left.start_frame: 1 # player_3.digging.left.delay: 4 # player_3.digging.right: RocksHeroes.pcx # player_3.digging.right.xpos: 4 # player_3.digging.right.ypos: 7 # player_3.digging.right.frames: 4 # player_3.digging.right.start_frame: 1 # player_3.digging.right.delay: 4 # player_3.collecting.down: RocksHeroes.pcx # player_3.collecting.down.xpos: 0 # player_3.collecting.down.ypos: 6 # player_3.collecting.down.frames: 4 # player_3.collecting.down.start_frame: 1 # player_3.collecting.down.delay: 4 # player_3.collecting.up: RocksHeroes.pcx # player_3.collecting.up.xpos: 4 # player_3.collecting.up.ypos: 6 # player_3.collecting.up.frames: 4 # player_3.collecting.up.start_frame: 1 # player_3.collecting.up.delay: 4 # player_3.collecting.left: RocksHeroes.pcx # player_3.collecting.left.xpos: 0 # player_3.collecting.left.ypos: 7 # player_3.collecting.left.frames: 4 # player_3.collecting.left.start_frame: 1 # player_3.collecting.left.delay: 4 # player_3.collecting.right: RocksHeroes.pcx # player_3.collecting.right.xpos: 4 # player_3.collecting.right.ypos: 7 # player_3.collecting.right.frames: 4 # player_3.collecting.right.start_frame: 1 # player_3.collecting.right.delay: 4 # player_3.pushing.down: RocksHeroes.pcx # player_3.pushing.down.xpos: 0 # player_3.pushing.down.ypos: 6 # player_3.pushing.down.frames: 4 # player_3.pushing.down.delay: 4 # player_3.pushing.up: RocksHeroes.pcx # player_3.pushing.up.xpos: 4 # player_3.pushing.up.ypos: 6 # player_3.pushing.up.frames: 4 # player_3.pushing.up.delay: 4 # player_3.pushing.left: RocksHeroes.pcx # player_3.pushing.left.xpos: 4 # player_3.pushing.left.ypos: 8 # player_3.pushing.left.frames: 4 # player_3.pushing.left.delay: 4 # player_3.pushing.right: RocksHeroes.pcx # player_3.pushing.right.xpos: 0 # player_3.pushing.right.ypos: 8 # player_3.pushing.right.frames: 4 # player_3.pushing.right.delay: 4 # player_3.snapping.down: RocksHeroes.pcx # player_3.snapping.down.xpos: 0 # player_3.snapping.down.ypos: 6 # player_3.snapping.down.frames: 1 # player_3.snapping.up: RocksHeroes.pcx # player_3.snapping.up.xpos: 4 # player_3.snapping.up.ypos: 6 # player_3.snapping.up.frames: 1 # player_3.snapping.left: RocksHeroes.pcx # player_3.snapping.left.xpos: 0 # player_3.snapping.left.ypos: 7 # player_3.snapping.left.frames: 1 # player_3.snapping.right: RocksHeroes.pcx # player_3.snapping.right.xpos: 4 # player_3.snapping.right.ypos: 7 # player_3.snapping.right.frames: 1 # player_4: RocksHeroes.pcx # player_4.xpos: 0 # player_4.ypos: 9 # player_4.frames: 1 # player_4.EDITOR: RocksElements.pcx # player_4.EDITOR.xpos: 7 # player_4.EDITOR.ypos: 7 # player_4.down: RocksHeroes.pcx # player_4.down.xpos: 0 # player_4.down.ypos: 9 # player_4.down.frames: 1 # player_4.up: RocksHeroes.pcx # player_4.up.xpos: 4 # player_4.up.ypos: 9 # player_4.up.frames: 1 # player_4.left: RocksHeroes.pcx # player_4.left.xpos: 0 # player_4.left.ypos: 10 # player_4.left.frames: 1 # player_4.right: RocksHeroes.pcx # player_4.right.xpos: 4 # player_4.right.ypos: 10 # player_4.right.frames: 1 # player_4.moving.down: RocksHeroes.pcx # player_4.moving.down.xpos: 0 # player_4.moving.down.ypos: 9 # player_4.moving.down.frames: 4 # player_4.moving.down.start_frame: 1 # player_4.moving.down.delay: 4 # player_4.moving.up: RocksHeroes.pcx # player_4.moving.up.xpos: 4 # player_4.moving.up.ypos: 9 # player_4.moving.up.frames: 4 # player_4.moving.up.start_frame: 1 # player_4.moving.up.delay: 4 # player_4.moving.left: RocksHeroes.pcx # player_4.moving.left.xpos: 0 # player_4.moving.left.ypos: 10 # player_4.moving.left.frames: 4 # player_4.moving.left.start_frame: 1 # player_4.moving.left.delay: 4 # player_4.moving.right: RocksHeroes.pcx # player_4.moving.right.xpos: 4 # player_4.moving.right.ypos: 10 # player_4.moving.right.frames: 4 # player_4.moving.right.start_frame: 1 # player_4.moving.right.delay: 4 # player_4.digging.down: RocksHeroes.pcx # player_4.digging.down.xpos: 0 # player_4.digging.down.ypos: 9 # player_4.digging.down.frames: 4 # player_4.digging.down.start_frame: 1 # player_4.digging.down.delay: 4 # player_4.digging.up: RocksHeroes.pcx # player_4.digging.up.xpos: 4 # player_4.digging.up.ypos: 9 # player_4.digging.up.frames: 4 # player_4.digging.up.start_frame: 1 # player_4.digging.up.delay: 4 # player_4.digging.left: RocksHeroes.pcx # player_4.digging.left.xpos: 0 # player_4.digging.left.ypos: 10 # player_4.digging.left.frames: 4 # player_4.digging.left.start_frame: 1 # player_4.digging.left.delay: 4 # player_4.digging.right: RocksHeroes.pcx # player_4.digging.right.xpos: 4 # player_4.digging.right.ypos: 10 # player_4.digging.right.frames: 4 # player_4.digging.right.start_frame: 1 # player_4.digging.right.delay: 4 # player_4.collecting.down: RocksHeroes.pcx # player_4.collecting.down.xpos: 0 # player_4.collecting.down.ypos: 9 # player_4.collecting.down.frames: 4 # player_4.collecting.down.start_frame: 1 # player_4.collecting.down.delay: 4 # player_4.collecting.up: RocksHeroes.pcx # player_4.collecting.up.xpos: 4 # player_4.collecting.up.ypos: 9 # player_4.collecting.up.frames: 4 # player_4.collecting.up.start_frame: 1 # player_4.collecting.up.delay: 4 # player_4.collecting.left: RocksHeroes.pcx # player_4.collecting.left.xpos: 0 # player_4.collecting.left.ypos: 10 # player_4.collecting.left.frames: 4 # player_4.collecting.left.start_frame: 1 # player_4.collecting.left.delay: 4 # player_4.collecting.right: RocksHeroes.pcx # player_4.collecting.right.xpos: 4 # player_4.collecting.right.ypos: 10 # player_4.collecting.right.frames: 4 # player_4.collecting.right.start_frame: 1 # player_4.collecting.right.delay: 4 # player_4.pushing.down: RocksHeroes.pcx # player_4.pushing.down.xpos: 0 # player_4.pushing.down.ypos: 9 # player_4.pushing.down.frames: 4 # player_4.pushing.down.delay: 4 # player_4.pushing.up: RocksHeroes.pcx # player_4.pushing.up.xpos: 4 # player_4.pushing.up.ypos: 9 # player_4.pushing.up.frames: 4 # player_4.pushing.up.delay: 4 # player_4.pushing.left: RocksHeroes.pcx # player_4.pushing.left.xpos: 4 # player_4.pushing.left.ypos: 11 # player_4.pushing.left.frames: 4 # player_4.pushing.left.delay: 4 # player_4.pushing.right: RocksHeroes.pcx # player_4.pushing.right.xpos: 0 # player_4.pushing.right.ypos: 11 # player_4.pushing.right.frames: 4 # player_4.pushing.right.delay: 4 # player_4.snapping.down: RocksHeroes.pcx # player_4.snapping.down.xpos: 0 # player_4.snapping.down.ypos: 9 # player_4.snapping.down.frames: 1 # player_4.snapping.up: RocksHeroes.pcx # player_4.snapping.up.xpos: 4 # player_4.snapping.up.ypos: 9 # player_4.snapping.up.frames: 1 # player_4.snapping.left: RocksHeroes.pcx # player_4.snapping.left.xpos: 0 # player_4.snapping.left.ypos: 10 # player_4.snapping.left.frames: 1 # player_4.snapping.right: RocksHeroes.pcx # player_4.snapping.right.xpos: 4 # player_4.snapping.right.ypos: 10 # player_4.snapping.right.frames: 1 # [default].exploding: RocksElements.pcx # [default].exploding.xpos: 0 # [default].exploding.ypos: 4 # [default].exploding.frames: 8 # [default].exploding.delay: 2 # [default].exploding.anim_mode: linear # twinkle_blue: RocksHeroes.pcx # twinkle_blue.xpos: 9 # twinkle_blue.ypos: 11 # twinkle_blue.frames: 3 # twinkle_blue.delay: 2 # twinkle_blue.anim_mode: pingpong # twinkle_blue.global_sync: false # twinkle_white: RocksHeroes.pcx # twinkle_white.xpos: 13 # twinkle_white.ypos: 11 # twinkle_white.frames: 3 # twinkle_white.delay: 2 # twinkle_white.anim_mode: pingpong # twinkle_white.global_sync: false # steelwall_topleft: RocksElements.pcx # steelwall_topleft.xpos: 4 # steelwall_topleft.ypos: 0 # steelwall_topleft.frames: 1 # steelwall_topright: RocksElements.pcx # steelwall_topright.xpos: 4 # steelwall_topright.ypos: 0 # steelwall_topright.frames: 1 # steelwall_bottomleft: RocksElements.pcx # steelwall_bottomleft.xpos: 4 # steelwall_bottomleft.ypos: 0 # steelwall_bottomleft.frames: 1 # steelwall_bottomright: RocksElements.pcx # steelwall_bottomright.xpos: 4 # steelwall_bottomright.ypos: 0 # steelwall_bottomright.frames: 1 # steelwall_horizontal: RocksElements.pcx # steelwall_horizontal.xpos: 4 # steelwall_horizontal.ypos: 0 # steelwall_horizontal.frames: 1 # steelwall_vertical: RocksElements.pcx # steelwall_vertical.xpos: 4 # steelwall_vertical.ypos: 0 # steelwall_vertical.frames: 1 # steelwall_topleft.EDITOR: RocksElements.pcx # steelwall_topleft.EDITOR.xpos: 0 # steelwall_topleft.EDITOR.ypos: 13 # steelwall_topright.EDITOR: RocksElements.pcx # steelwall_topright.EDITOR.xpos: 1 # steelwall_topright.EDITOR.ypos: 13 # steelwall_bottomleft.EDITOR: RocksElements.pcx # steelwall_bottomleft.EDITOR.xpos: 2 # steelwall_bottomleft.EDITOR.ypos: 13 # steelwall_bottomright.EDITOR: RocksElements.pcx # steelwall_bottomright.EDITOR.xpos: 3 # steelwall_bottomright.EDITOR.ypos: 13 # steelwall_horizontal.EDITOR: RocksElements.pcx # steelwall_horizontal.EDITOR.xpos: 4 # steelwall_horizontal.EDITOR.ypos: 13 # steelwall_vertical.EDITOR: RocksElements.pcx # steelwall_vertical.EDITOR.xpos: 5 # steelwall_vertical.EDITOR.ypos: 13 # invisible_steelwall_topleft: RocksSP.pcx # invisible_steelwall_topleft.xpos: 0 # invisible_steelwall_topleft.ypos: 0 # invisible_steelwall_topleft.frames: 1 # invisible_steelwall_topright: RocksSP.pcx # invisible_steelwall_topright.xpos: 0 # invisible_steelwall_topright.ypos: 0 # invisible_steelwall_topright.frames: 1 # invisible_steelwall_bottomleft: RocksSP.pcx # invisible_steelwall_bottomleft.xpos: 0 # invisible_steelwall_bottomleft.ypos: 0 # invisible_steelwall_bottomleft.frames: 1 # invisible_steelwall_bottomright: RocksSP.pcx # invisible_steelwall_bottomright.xpos: 0 # invisible_steelwall_bottomright.ypos: 0 # invisible_steelwall_bottomright.frames: 1 # invisible_steelwall_horizontal: RocksSP.pcx # invisible_steelwall_horizontal.xpos: 0 # invisible_steelwall_horizontal.ypos: 0 # invisible_steelwall_horizontal.frames: 1 # invisible_steelwall_vertical: RocksSP.pcx # invisible_steelwall_vertical.xpos: 0 # invisible_steelwall_vertical.ypos: 0 # invisible_steelwall_vertical.frames: 1 # invisible_steelwall_topleft.EDITOR: RocksElements.pcx # invisible_steelwall_topleft.EDITOR.xpos:6 # invisible_steelwall_topleft.EDITOR.ypos:13 # invisible_steelwall_topright.EDITOR: RocksElements.pcx # invisible_steelwall_topright.EDITOR.xpos:7 # invisible_steelwall_topright.EDITOR.ypos:13 # invisible_steelwall_bottomleft.EDITOR: RocksElements.pcx # invisible_steelwall_bottomleft.EDITOR.xpos:8 # invisible_steelwall_bottomleft.EDITOR.ypos:13 # invisible_steelwall_bottomright.EDITOR: RocksElements.pcx # invisible_steelwall_bottomright.EDITOR.xpos:9 # invisible_steelwall_bottomright.EDITOR.ypos:13 # invisible_steelwall_horizontal.EDITOR: RocksElements.pcx # invisible_steelwall_horizontal.EDITOR.xpos:10 # invisible_steelwall_horizontal.EDITOR.ypos:13 # invisible_steelwall_vertical.EDITOR: RocksElements.pcx # invisible_steelwall_vertical.EDITOR.xpos:11 # invisible_steelwall_vertical.EDITOR.ypos:13 # arrow_left: RocksDC.pcx # arrow_left.xpos: 8 # arrow_left.ypos: 8 # arrow_left.frames: 1 # arrow_right: RocksDC.pcx # arrow_right.xpos: 9 # arrow_right.ypos: 8 # arrow_right.frames: 1 # arrow_up: RocksDC.pcx # arrow_up.xpos: 10 # arrow_up.ypos: 8 # arrow_up.frames: 1 # arrow_down: RocksDC.pcx # arrow_down.xpos: 11 # arrow_down.ypos: 8 # arrow_down.frames: 1 # unknown: RocksFontEM.pcx # unknown.xpos: 15 # unknown.ypos: 1 # unknown.frames: 1 # trigger_element: RocksDC.pcx # trigger_element.xpos: 15 # trigger_element.ypos: 14 # trigger_element.frames: 1 # trigger_player: RocksDC.pcx # trigger_player.xpos: 15 # trigger_player.ypos: 13 # trigger_player.frames: 1 # trigger_ce_value: RocksDC.pcx # trigger_ce_value.xpos: 15 # trigger_ce_value.ypos: 11 # trigger_ce_value.frames: 1 # trigger_ce_score: RocksDC.pcx # trigger_ce_score.xpos: 15 # trigger_ce_score.ypos: 12 # trigger_ce_score.frames: 1 # current_ce_value: RocksDC.pcx # current_ce_value.xpos: 14 # current_ce_value.ypos: 11 # current_ce_value.frames: 1 # current_ce_score: RocksDC.pcx # current_ce_score.xpos: 14 # current_ce_score.ypos: 12 # current_ce_score.frames: 1 # emc_key_5: RocksEMC.pcx # emc_key_5.xpos: 0 # emc_key_5.ypos: 5 # emc_key_5.frames: 1 # emc_key_6: RocksEMC.pcx # emc_key_6.xpos: 1 # emc_key_6.ypos: 5 # emc_key_6.frames: 1 # emc_key_7: RocksEMC.pcx # emc_key_7.xpos: 2 # emc_key_7.ypos: 5 # emc_key_7.frames: 1 # emc_key_8: RocksEMC.pcx # emc_key_8.xpos: 3 # emc_key_8.ypos: 5 # emc_key_8.frames: 1 # emc_gate_5: RocksEMC.pcx # emc_gate_5.xpos: 0 # emc_gate_5.ypos: 6 # emc_gate_5.frames: 1 # emc_gate_6: RocksEMC.pcx # emc_gate_6.xpos: 1 # emc_gate_6.ypos: 6 # emc_gate_6.frames: 1 # emc_gate_7: RocksEMC.pcx # emc_gate_7.xpos: 2 # emc_gate_7.ypos: 6 # emc_gate_7.frames: 1 # emc_gate_8: RocksEMC.pcx # emc_gate_8.xpos: 3 # emc_gate_8.ypos: 6 # emc_gate_8.frames: 1 # emc_gate_5_gray: RocksEMC.pcx # emc_gate_5_gray.xpos: 4 # emc_gate_5_gray.ypos: 7 # emc_gate_5_gray.frames: 1 # emc_gate_5_gray.EDITOR: RocksEMC.pcx # emc_gate_5_gray.EDITOR.xpos: 0 # emc_gate_5_gray.EDITOR.ypos: 7 # emc_gate_5_gray.active: RocksEMC.pcx # emc_gate_5_gray.active.xpos: 0 # emc_gate_5_gray.active.ypos: 6 # emc_gate_5_gray.active.frames: 1 # emc_gate_6_gray: RocksEMC.pcx # emc_gate_6_gray.xpos: 4 # emc_gate_6_gray.ypos: 7 # emc_gate_6_gray.frames: 1 # emc_gate_6_gray.EDITOR: RocksEMC.pcx # emc_gate_6_gray.EDITOR.xpos: 1 # emc_gate_6_gray.EDITOR.ypos: 7 # emc_gate_6_gray.active: RocksEMC.pcx # emc_gate_6_gray.active.xpos: 1 # emc_gate_6_gray.active.ypos: 6 # emc_gate_6_gray.active.frames: 1 # emc_gate_7_gray: RocksEMC.pcx # emc_gate_7_gray.xpos: 4 # emc_gate_7_gray.ypos: 7 # emc_gate_7_gray.frames: 1 # emc_gate_7_gray.EDITOR: RocksEMC.pcx # emc_gate_7_gray.EDITOR.xpos: 2 # emc_gate_7_gray.EDITOR.ypos: 7 # emc_gate_7_gray.active: RocksEMC.pcx # emc_gate_7_gray.active.xpos: 2 # emc_gate_7_gray.active.ypos: 6 # emc_gate_7_gray.active.frames: 1 # emc_gate_8_gray: RocksEMC.pcx # emc_gate_8_gray.xpos: 4 # emc_gate_8_gray.ypos: 7 # emc_gate_8_gray.frames: 1 # emc_gate_8_gray.EDITOR: RocksEMC.pcx # emc_gate_8_gray.EDITOR.xpos: 3 # emc_gate_8_gray.EDITOR.ypos: 7 # emc_gate_8_gray.active: RocksEMC.pcx # emc_gate_8_gray.active.xpos: 3 # emc_gate_8_gray.active.ypos: 6 # emc_gate_8_gray.active.frames: 1 # emc_android: RocksEMC.pcx # emc_android.xpos: 0 # emc_android.ypos: 8 # emc_android.frames: 8 # emc_android.delay: 2 # emc_android.shrinking.upleft: RocksEMC.pcx # emc_android.shrinking.upleft.xpos: 1 # emc_android.shrinking.upleft.ypos: 11 # emc_android.shrinking.upleft.frames: 8 # emc_android.shrinking.upleft.anim_mode: linear # emc_android.growing.downright: RocksEMC.pcx # emc_android.growing.downright.xpos: 0 # emc_android.growing.downright.ypos: 11 # emc_android.growing.downright.frames: 8 # emc_android.growing.downright.anim_mode:linear,reverse # emc_android.shrinking.downleft: RocksEMC.pcx # emc_android.shrinking.downleft.xpos: 1 # emc_android.shrinking.downleft.ypos: 12 # emc_android.shrinking.downleft.frames: 8 # emc_android.shrinking.downleft.anim_mode:linear # emc_android.growing.upright: RocksEMC.pcx # emc_android.growing.upright.xpos: 0 # emc_android.growing.upright.ypos: 12 # emc_android.growing.upright.frames: 8 # emc_android.growing.upright.anim_mode: linear,reverse # emc_android.shrinking.upright: RocksEMC.pcx # emc_android.shrinking.upright.xpos: 1 # emc_android.shrinking.upright.ypos: 13 # emc_android.shrinking.upright.frames: 8 # emc_android.shrinking.upright.anim_mode:linear # emc_android.growing.downleft: RocksEMC.pcx # emc_android.growing.downleft.xpos: 0 # emc_android.growing.downleft.ypos: 13 # emc_android.growing.downleft.frames: 8 # emc_android.growing.downleft.anim_mode: linear,reverse # emc_android.shrinking.downright: RocksEMC.pcx # emc_android.shrinking.downright.xpos: 1 # emc_android.shrinking.downright.ypos: 14 # emc_android.shrinking.downright.frames: 8 # emc_android.shrinking.downright.anim_mode:linear # emc_android.growing.upleft: RocksEMC.pcx # emc_android.growing.upleft.xpos: 0 # emc_android.growing.upleft.ypos: 14 # emc_android.growing.upleft.frames: 8 # emc_android.growing.upleft.anim_mode: linear,reverse # emc_grass: RocksEMC.pcx # emc_grass.xpos: 0 # emc_grass.ypos: 4 # emc_grass.frames: 1 # emc_grass.CRUMBLED: RocksEMC.pcx # emc_grass.CRUMBLED.xpos: 1 # emc_grass.CRUMBLED.ypos: 4 # emc_grass.CRUMBLED.frames: 1 # emc_grass.digging.left: RocksEMC.pcx # emc_grass.digging.left.xpos: 6 # emc_grass.digging.left.ypos: 0 # emc_grass.digging.left.frames: 3 # emc_grass.digging.left.delay: 2 # emc_grass.digging.left.anim_mode: linear # emc_grass.digging.right: RocksEMC.pcx # emc_grass.digging.right.xpos: 9 # emc_grass.digging.right.ypos: 0 # emc_grass.digging.right.frames: 3 # emc_grass.digging.right.delay: 2 # emc_grass.digging.right.anim_mode: linear # emc_grass.digging.up: RocksEMC.pcx # emc_grass.digging.up.xpos: 0 # emc_grass.digging.up.ypos: 0 # emc_grass.digging.up.frames: 3 # emc_grass.digging.up.delay: 2 # emc_grass.digging.up.anim_mode: linear # emc_grass.digging.down: RocksEMC.pcx # emc_grass.digging.down.xpos: 3 # emc_grass.digging.down.ypos: 0 # emc_grass.digging.down.frames: 3 # emc_grass.digging.down.delay: 2 # emc_grass.digging.down.anim_mode: linear # emc_grass.digging.left.CRUMBLED: RocksEMC.pcx # emc_grass.digging.left.CRUMBLED.xpos: 6 # emc_grass.digging.left.CRUMBLED.ypos: 1 # emc_grass.digging.left.CRUMBLED.frames: 3 # emc_grass.digging.left.CRUMBLED.delay: 2 # emc_grass.digging.left.CRUMBLED.anim_mode:linear # emc_grass.digging.right.CRUMBLED: RocksEMC.pcx # emc_grass.digging.right.CRUMBLED.xpos: 9 # emc_grass.digging.right.CRUMBLED.ypos: 1 # emc_grass.digging.right.CRUMBLED.frames:3 # emc_grass.digging.right.CRUMBLED.delay: 2 # emc_grass.digging.right.CRUMBLED.anim_mode:linear # emc_grass.digging.up.CRUMBLED: RocksEMC.pcx # emc_grass.digging.up.CRUMBLED.xpos: 0 # emc_grass.digging.up.CRUMBLED.ypos: 1 # emc_grass.digging.up.CRUMBLED.frames: 3 # emc_grass.digging.up.CRUMBLED.delay: 2 # emc_grass.digging.up.CRUMBLED.anim_mode:linear # emc_grass.digging.down.CRUMBLED: RocksEMC.pcx # emc_grass.digging.down.CRUMBLED.xpos: 3 # emc_grass.digging.down.CRUMBLED.ypos: 1 # emc_grass.digging.down.CRUMBLED.frames: 3 # emc_grass.digging.down.CRUMBLED.delay: 2 # emc_grass.digging.down.CRUMBLED.anim_mode:linear # emc_magic_ball: RocksEMC.pcx # emc_magic_ball.xpos: 0 # emc_magic_ball.ypos: 9 # emc_magic_ball.frames: 1 # emc_magic_ball.active: RocksEMC.pcx # emc_magic_ball.active.xpos: 0 # emc_magic_ball.active.ypos: 9 # emc_magic_ball.active.frames: 16 # emc_magic_ball.active.frames_per_line: 8 # emc_magic_ball.dropping: RocksElements.pcx # emc_magic_ball.dropping.xpos: 0 # emc_magic_ball.dropping.ypos: 4 # emc_magic_ball.dropping.frames: 8 # emc_magic_ball.dropping.anim_mode: linear # emc_magic_ball_switch: RocksEMC.pcx # emc_magic_ball_switch.xpos: 8 # emc_magic_ball_switch.ypos: 10 # emc_magic_ball_switch.frames: 1 # emc_magic_ball_switch.active: RocksEMC.pcx # emc_magic_ball_switch.active.xpos: 8 # emc_magic_ball_switch.active.ypos: 9 # emc_magic_ball_switch.active.frames: 1 # emc_spring_bumper: RocksEMC.pcx # emc_spring_bumper.xpos: 8 # emc_spring_bumper.ypos: 4 # emc_spring_bumper.frames: 1 # emc_spring_bumper.active: RocksEMC.pcx # emc_spring_bumper.active.xpos: 8 # emc_spring_bumper.active.ypos: 4 # emc_spring_bumper.active.frames: 4 # emc_spring_bumper.active.anim_mode: pingpong2 # emc_plant: RocksEMC.pcx # emc_plant.xpos: 4 # emc_plant.ypos: 4 # emc_plant.frames: 1 # emc_plant.CRUMBLED: RocksEMC.pcx # emc_plant.CRUMBLED.xpos: 5 # emc_plant.CRUMBLED.ypos: 4 # emc_plant.CRUMBLED.frames: 1 # emc_lenses: RocksEMC.pcx # emc_lenses.xpos: 6 # emc_lenses.ypos: 4 # emc_lenses.frames: 1 # emc_magnifier: RocksEMC.pcx # emc_magnifier.xpos: 7 # emc_magnifier.ypos: 4 # emc_magnifier.frames: 1 # emc_wall_9: RocksEMC.pcx # emc_wall_9.xpos: 10 # emc_wall_9.ypos: 5 # emc_wall_9.frames: 1 # emc_wall_10: RocksEMC.pcx # emc_wall_10.xpos: 10 # emc_wall_10.ypos: 6 # emc_wall_10.frames: 1 # emc_wall_11: RocksEMC.pcx # emc_wall_11.xpos: 11 # emc_wall_11.ypos: 5 # emc_wall_11.frames: 1 # emc_wall_12: RocksEMC.pcx # emc_wall_12.xpos: 11 # emc_wall_12.ypos: 6 # emc_wall_12.frames: 1 # emc_wall_13: RocksEMC.pcx # emc_wall_13.xpos: 10 # emc_wall_13.ypos: 7 # emc_wall_13.frames: 1 # emc_wall_14: RocksEMC.pcx # emc_wall_14.xpos: 10 # emc_wall_14.ypos: 8 # emc_wall_14.frames: 1 # emc_wall_15: RocksEMC.pcx # emc_wall_15.xpos: 10 # emc_wall_15.ypos: 9 # emc_wall_15.frames: 1 # emc_wall_16: RocksEMC.pcx # emc_wall_16.xpos: 10 # emc_wall_16.ypos: 10 # emc_wall_16.frames: 1 # emc_wall_slippery_1: RocksEMC.pcx # emc_wall_slippery_1.xpos: 11 # emc_wall_slippery_1.ypos: 7 # emc_wall_slippery_1.frames: 1 # emc_wall_slippery_2: RocksEMC.pcx # emc_wall_slippery_2.xpos: 11 # emc_wall_slippery_2.ypos: 8 # emc_wall_slippery_2.frames: 1 # emc_wall_slippery_3: RocksEMC.pcx # emc_wall_slippery_3.xpos: 11 # emc_wall_slippery_3.ypos: 9 # emc_wall_slippery_3.frames: 1 # emc_wall_slippery_4: RocksEMC.pcx # emc_wall_slippery_4.xpos: 11 # emc_wall_slippery_4.ypos: 10 # emc_wall_slippery_4.frames: 1 # emc_fake_grass: RocksEMC.pcx # emc_fake_grass.xpos: 0 # emc_fake_grass.ypos: 4 # emc_fake_grass.frames: 1 # emc_fake_grass.CRUMBLED: RocksEMC.pcx # emc_fake_grass.CRUMBLED.xpos: 1 # emc_fake_grass.CRUMBLED.ypos: 4 # emc_fake_grass.CRUMBLED.frames: 1 # emc_fake_grass.active: RocksEMC.pcx # emc_fake_grass.active.xpos: 2 # emc_fake_grass.active.ypos: 4 # emc_fake_grass.active.frames: 1 # emc_fake_grass.active.CRUMBLED: RocksEMC.pcx # emc_fake_grass.active.CRUMBLED.xpos: 3 # emc_fake_grass.active.CRUMBLED.ypos: 4 # emc_fake_grass.active.CRUMBLED.frames: 1 # emc_fake_grass.EDITOR: RocksEMC.pcx # emc_fake_grass.EDITOR.xpos: 2 # emc_fake_grass.EDITOR.ypos: 4 # emc_fake_grass.EDITOR.frames: 1 # emc_fake_acid: RocksElements.pcx # emc_fake_acid.xpos: 12 # emc_fake_acid.ypos: 7 # emc_fake_acid.frames: 4 # emc_fake_acid.delay: 10 # emc_fake_acid.global_sync: true # emc_dripper: RocksSP.pcx # emc_dripper.xpos: 0 # emc_dripper.ypos: 0 # emc_dripper.frames: 1 # emc_dripper.EDITOR: RocksEMC.pcx # emc_dripper.EDITOR.xpos: 8 # emc_dripper.EDITOR.ypos: 8 # emc_dripper.active: RocksEMC.pcx # emc_dripper.active.xpos: 8 # emc_dripper.active.ypos: 8 # emc_dripper.active.frames: 1 # char_space: RocksFontEM.pcx # char_space.xpos: 0 # char_space.ypos: 0 # char_space.frames: 1 # char_exclam: RocksFontEM.pcx # char_exclam.xpos: 1 # char_exclam.ypos: 0 # char_exclam.frames: 1 # char_quotedbl: RocksFontEM.pcx # char_quotedbl.xpos: 2 # char_quotedbl.ypos: 0 # char_quotedbl.frames: 1 # char_numbersign: RocksFontEM.pcx # char_numbersign.xpos: 3 # char_numbersign.ypos: 0 # char_numbersign.frames: 1 # char_dollar: RocksFontEM.pcx # char_dollar.xpos: 4 # char_dollar.ypos: 0 # char_dollar.frames: 1 # char_percent: RocksFontEM.pcx # char_percent.xpos: 5 # char_percent.ypos: 0 # char_percent.frames: 1 # char_ampersand: RocksFontEM.pcx # char_ampersand.xpos: 6 # char_ampersand.ypos: 0 # char_ampersand.frames: 1 # char_apostrophe: RocksFontEM.pcx # char_apostrophe.xpos: 7 # char_apostrophe.ypos: 0 # char_apostrophe.frames: 1 # char_parenleft: RocksFontEM.pcx # char_parenleft.xpos: 8 # char_parenleft.ypos: 0 # char_parenleft.frames: 1 # char_parenright: RocksFontEM.pcx # char_parenright.xpos: 9 # char_parenright.ypos: 0 # char_parenright.frames: 1 # char_asterisk: RocksFontEM.pcx # char_asterisk.xpos: 10 # char_asterisk.ypos: 0 # char_asterisk.frames: 1 # char_plus: RocksFontEM.pcx # char_plus.xpos: 11 # char_plus.ypos: 0 # char_plus.frames: 1 # char_comma: RocksFontEM.pcx # char_comma.xpos: 12 # char_comma.ypos: 0 # char_comma.frames: 1 # char_minus: RocksFontEM.pcx # char_minus.xpos: 13 # char_minus.ypos: 0 # char_minus.frames: 1 # char_period: RocksFontEM.pcx # char_period.xpos: 14 # char_period.ypos: 0 # char_period.frames: 1 # char_slash: RocksFontEM.pcx # char_slash.xpos: 15 # char_slash.ypos: 0 # char_slash.frames: 1 # char_0: RocksFontEM.pcx # char_0.xpos: 0 # char_0.ypos: 1 # char_0.frames: 1 # char_1: RocksFontEM.pcx # char_1.xpos: 1 # char_1.ypos: 1 # char_1.frames: 1 # char_2: RocksFontEM.pcx # char_2.xpos: 2 # char_2.ypos: 1 # char_2.frames: 1 # char_3: RocksFontEM.pcx # char_3.xpos: 3 # char_3.ypos: 1 # char_3.frames: 1 # char_4: RocksFontEM.pcx # char_4.xpos: 4 # char_4.ypos: 1 # char_4.frames: 1 # char_5: RocksFontEM.pcx # char_5.xpos: 5 # char_5.ypos: 1 # char_5.frames: 1 # char_6: RocksFontEM.pcx # char_6.xpos: 6 # char_6.ypos: 1 # char_6.frames: 1 # char_7: RocksFontEM.pcx # char_7.xpos: 7 # char_7.ypos: 1 # char_7.frames: 1 # char_8: RocksFontEM.pcx # char_8.xpos: 8 # char_8.ypos: 1 # char_8.frames: 1 # char_9: RocksFontEM.pcx # char_9.xpos: 9 # char_9.ypos: 1 # char_9.frames: 1 # char_colon: RocksFontEM.pcx # char_colon.xpos: 10 # char_colon.ypos: 1 # char_colon.frames: 1 # char_semicolon: RocksFontEM.pcx # char_semicolon.xpos: 11 # char_semicolon.ypos: 1 # char_semicolon.frames: 1 # char_less: RocksFontEM.pcx # char_less.xpos: 12 # char_less.ypos: 1 # char_less.frames: 1 # char_equal: RocksFontEM.pcx # char_equal.xpos: 13 # char_equal.ypos: 1 # char_equal.frames: 1 # char_greater: RocksFontEM.pcx # char_greater.xpos: 14 # char_greater.ypos: 1 # char_greater.frames: 1 # char_question: RocksFontEM.pcx # char_question.xpos: 15 # char_question.ypos: 1 # char_question.frames: 1 # char_at: RocksFontEM.pcx # char_at.xpos: 0 # char_at.ypos: 2 # char_at.frames: 1 # char_a: RocksFontEM.pcx # char_a.xpos: 1 # char_a.ypos: 2 # char_a.frames: 1 # char_b: RocksFontEM.pcx # char_b.xpos: 2 # char_b.ypos: 2 # char_b.frames: 1 # char_c: RocksFontEM.pcx # char_c.xpos: 3 # char_c.ypos: 2 # char_c.frames: 1 # char_d: RocksFontEM.pcx # char_d.xpos: 4 # char_d.ypos: 2 # char_d.frames: 1 # char_e: RocksFontEM.pcx # char_e.xpos: 5 # char_e.ypos: 2 # char_e.frames: 1 # char_f: RocksFontEM.pcx # char_f.xpos: 6 # char_f.ypos: 2 # char_f.frames: 1 # char_g: RocksFontEM.pcx # char_g.xpos: 7 # char_g.ypos: 2 # char_g.frames: 1 # char_h: RocksFontEM.pcx # char_h.xpos: 8 # char_h.ypos: 2 # char_h.frames: 1 # char_i: RocksFontEM.pcx # char_i.xpos: 9 # char_i.ypos: 2 # char_i.frames: 1 # char_j: RocksFontEM.pcx # char_j.xpos: 10 # char_j.ypos: 2 # char_j.frames: 1 # char_k: RocksFontEM.pcx # char_k.xpos: 11 # char_k.ypos: 2 # char_k.frames: 1 # char_l: RocksFontEM.pcx # char_l.xpos: 12 # char_l.ypos: 2 # char_l.frames: 1 # char_m: RocksFontEM.pcx # char_m.xpos: 13 # char_m.ypos: 2 # char_m.frames: 1 # char_n: RocksFontEM.pcx # char_n.xpos: 14 # char_n.ypos: 2 # char_n.frames: 1 # char_o: RocksFontEM.pcx # char_o.xpos: 15 # char_o.ypos: 2 # char_o.frames: 1 # char_p: RocksFontEM.pcx # char_p.xpos: 0 # char_p.ypos: 3 # char_p.frames: 1 # char_q: RocksFontEM.pcx # char_q.xpos: 1 # char_q.ypos: 3 # char_q.frames: 1 # char_r: RocksFontEM.pcx # char_r.xpos: 2 # char_r.ypos: 3 # char_r.frames: 1 # char_s: RocksFontEM.pcx # char_s.xpos: 3 # char_s.ypos: 3 # char_s.frames: 1 # char_t: RocksFontEM.pcx # char_t.xpos: 4 # char_t.ypos: 3 # char_t.frames: 1 # char_u: RocksFontEM.pcx # char_u.xpos: 5 # char_u.ypos: 3 # char_u.frames: 1 # char_v: RocksFontEM.pcx # char_v.xpos: 6 # char_v.ypos: 3 # char_v.frames: 1 # char_w: RocksFontEM.pcx # char_w.xpos: 7 # char_w.ypos: 3 # char_w.frames: 1 # char_x: RocksFontEM.pcx # char_x.xpos: 8 # char_x.ypos: 3 # char_x.frames: 1 # char_y: RocksFontEM.pcx # char_y.xpos: 9 # char_y.ypos: 3 # char_y.frames: 1 # char_z: RocksFontEM.pcx # char_z.xpos: 10 # char_z.ypos: 3 # char_z.frames: 1 # char_bracketleft: RocksFontEM.pcx # char_bracketleft.xpos: 11 # char_bracketleft.ypos: 3 # char_bracketleft.frames: 1 # char_backslash: RocksFontEM.pcx # char_backslash.xpos: 12 # char_backslash.ypos: 3 # char_backslash.frames: 1 # char_bracketright: RocksFontEM.pcx # char_bracketright.xpos: 13 # char_bracketright.ypos: 3 # char_bracketright.frames: 1 # char_asciicircum: RocksFontEM.pcx # char_asciicircum.xpos: 14 # char_asciicircum.ypos: 3 # char_asciicircum.frames: 1 # char_underscore: RocksFontEM.pcx # char_underscore.xpos: 15 # char_underscore.ypos: 3 # char_underscore.frames: 1 # char_copyright: RocksFontEM.pcx # char_copyright.xpos: 0 # char_copyright.ypos: 4 # char_copyright.frames: 1 # char_aumlaut: RocksFontEM.pcx # char_aumlaut.xpos: 1 # char_aumlaut.ypos: 4 # char_aumlaut.frames: 1 # char_oumlaut: RocksFontEM.pcx # char_oumlaut.xpos: 2 # char_oumlaut.ypos: 4 # char_oumlaut.frames: 1 # char_uumlaut: RocksFontEM.pcx # char_uumlaut.xpos: 3 # char_uumlaut.ypos: 4 # char_uumlaut.frames: 1 # char_degree: RocksFontEM.pcx # char_degree.xpos: 4 # char_degree.ypos: 4 # char_degree.frames: 1 # char_trademark: RocksFontEM.pcx # char_trademark.xpos: 5 # char_trademark.ypos: 4 # char_trademark.frames: 1 # char_cursor: RocksFontEM.pcx # char_cursor.xpos: 6 # char_cursor.ypos: 4 # char_cursor.frames: 1 # custom_1: RocksElements.pcx # custom_1.xpos: 7 # custom_1.ypos: 9 # custom_1.frames: 1 # custom_1.EDITOR: RocksElements.pcx # 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custom_7.ypos: 9 # custom_7.frames: 1 # custom_7.EDITOR: RocksElements.pcx # custom_7.EDITOR.xpos: 15 # custom_7.EDITOR.ypos: 13 # custom_8: RocksElements.pcx # custom_8.xpos: 7 # custom_8.ypos: 9 # custom_8.frames: 1 # custom_8.EDITOR: RocksElements.pcx # custom_8.EDITOR.xpos: 15 # custom_8.EDITOR.ypos: 13 # custom_9: RocksElements.pcx # custom_9.xpos: 7 # custom_9.ypos: 9 # custom_9.frames: 1 # custom_9.EDITOR: RocksElements.pcx # custom_9.EDITOR.xpos: 15 # custom_9.EDITOR.ypos: 13 # custom_10: RocksElements.pcx # custom_10.xpos: 7 # custom_10.ypos: 9 # custom_10.frames: 1 # custom_10.EDITOR: RocksElements.pcx # custom_10.EDITOR.xpos: 15 # custom_10.EDITOR.ypos: 13 # custom_11: RocksElements.pcx # custom_11.xpos: 7 # custom_11.ypos: 9 # custom_11.frames: 1 # custom_11.EDITOR: RocksElements.pcx # custom_11.EDITOR.xpos: 15 # custom_11.EDITOR.ypos: 13 # custom_12: RocksElements.pcx # custom_12.xpos: 7 # custom_12.ypos: 9 # custom_12.frames: 1 # custom_12.EDITOR: RocksElements.pcx # custom_12.EDITOR.xpos: 15 # 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toon_4.step_delay: 1 # toon_4.direction: up # toon_4.position: any # toon_5: RocksToons.pcx # toon_5.x: 2 # toon_5.y: 2 # toon_5.width: 32 # toon_5.height: 30 # toon_5.frames: 8 # toon_5.delay: 2 # toon_5.anim_mode: pingpong2 # toon_5.step_offset: 2 # toon_5.step_delay: 1 # toon_5.direction: right # toon_5.position: upper # toon_6: RocksToons.pcx # toon_6.x: 2 # toon_6.y: 37 # toon_6.width: 32 # toon_6.height: 30 # toon_6.frames: 8 # toon_6.delay: 2 # toon_6.anim_mode: pingpong2 # toon_6.step_offset: 2 # toon_6.step_delay: 1 # toon_6.direction: left # toon_6.position: upper # toon_7: RocksMore.pcx # toon_7.xpos: 0 # toon_7.ypos: 6 # toon_7.frames: 16 # toon_7.delay: 2 # toon_7.direction: down # toon_7.position: any # toon_8: RocksHeroes.pcx # toon_8.xpos: 4 # toon_8.ypos: 1 # toon_8.frames: 4 # toon_8.delay: 4 # toon_8.direction: right # toon_8.position: bottom # toon_9: RocksHeroes.pcx # toon_9.xpos: 8 # toon_9.ypos: 7 # toon_9.frames: 4 # toon_9.delay: 2 # toon_9.direction: left # toon_9.position: bottom # toon_10: RocksHeroes.pcx # toon_10.xpos: 12 # toon_10.ypos: 7 # toon_10.frames: 4 # toon_10.delay: 2 # toon_10.direction: right # toon_10.position: bottom # toon_11: RocksHeroes.pcx # toon_11.xpos: 8 # toon_11.ypos: 5 # toon_11.frames: 4 # toon_11.delay: 2 # toon_11.direction: left # toon_11.position: bottom # toon_12: RocksHeroes.pcx # toon_12.xpos: 12 # toon_12.ypos: 5 # toon_12.frames: 4 # toon_12.delay: 2 # toon_12.direction: right # toon_12.position: bottom # toon_13: RocksHeroes.pcx # toon_13.xpos: 8 # toon_13.ypos: 1 # toon_13.frames: 4 # toon_13.delay: 2 # toon_13.direction: left # toon_13.position: bottom # toon_14: RocksHeroes.pcx # toon_14.xpos: 12 # toon_14.ypos: 1 # toon_14.frames: 4 # toon_14.delay: 2 # toon_14.direction: right # toon_14.position: bottom # toon_15: RocksHeroes.pcx # toon_15.xpos: 8 # toon_15.ypos: 3 # toon_15.frames: 4 # toon_15.delay: 2 # toon_15.direction: left # toon_15.position: bottom # toon_16: RocksHeroes.pcx # toon_16.xpos: 12 # toon_16.ypos: 3 # toon_16.frames: 4 # toon_16.delay: 2 # toon_16.direction: right # toon_16.position: bottom # toon_17: RocksHeroes.pcx # toon_17.xpos: 8 # toon_17.ypos: 9 # toon_17.frames: 8 # toon_17.delay: 2 # toon_17.direction: left # toon_17.position: any # toon_18: RocksHeroes.pcx # toon_18.xpos: 8 # toon_18.ypos: 9 # toon_18.frames: 8 # toon_18.delay: 2 # toon_18.direction: right # toon_18.position: any # toon_19: RocksElements.pcx # toon_19.xpos: 8 # toon_19.ypos: 0 # toon_19.frames: 2 # toon_19.delay: 4 # toon_19.direction: down # toon_19.position: any # toon_20: RocksElements.pcx # toon_20.xpos: 10 # toon_20.ypos: 0 # toon_20.frames: 2 # toon_20.delay: 4 # toon_20.direction: down # toon_20.position: any # menu.calibrate_red: RocksElements.pcx # menu.calibrate_red.xpos: 12 # menu.calibrate_red.ypos: 8 # menu.calibrate_red.frames: 1 # menu.calibrate_blue: RocksElements.pcx # menu.calibrate_blue.xpos: 13 # menu.calibrate_blue.ypos: 8 # menu.calibrate_blue.frames: 1 # menu.calibrate_yellow: RocksElements.pcx # menu.calibrate_yellow.xpos: 14 # menu.calibrate_yellow.ypos: 8 # menu.calibrate_yellow.frames: 1 # menu.button: RocksElements.pcx # menu.button.xpos: 13 # menu.button.ypos: 8 # menu.button.frames: 1 # menu.button.active: RocksElements.pcx # menu.button.active.xpos: 12 # menu.button.active.ypos: 8 # menu.button.active.frames: 1 # menu.button_left: RocksDC.pcx # menu.button_left.xpos: 8 # menu.button_left.ypos: 8 # menu.button_left.frames: 1 # menu.button_left.active: RocksDC.pcx # menu.button_left.active.xpos: 8 # menu.button_left.active.ypos: 9 # menu.button_left.active.frames: 1 # menu.button_right: RocksDC.pcx # menu.button_right.xpos: 9 # menu.button_right.ypos: 8 # menu.button_right.frames: 1 # menu.button_right.active: RocksDC.pcx # menu.button_right.active.xpos: 9 # menu.button_right.active.ypos: 9 # menu.button_right.active.frames: 1 # menu.button_up: RocksDC.pcx # menu.button_up.xpos: 10 # menu.button_up.ypos: 8 # menu.button_up.frames: 1 # menu.button_up.active: RocksDC.pcx # menu.button_up.active.xpos: 10 # menu.button_up.active.ypos: 9 # menu.button_up.active.frames: 1 # menu.button_down: RocksDC.pcx # menu.button_down.xpos: 11 # menu.button_down.ypos: 8 # menu.button_down.frames: 1 # menu.button_down.active: RocksDC.pcx # menu.button_down.active.xpos: 11 # menu.button_down.active.ypos: 9 # menu.button_down.active.frames: 1 # menu.button_enter_menu: RocksDC.pcx # menu.button_enter_menu.clone_from: menu.button_right # menu.button_enter_menu.active: RocksDC.pcx # menu.button_enter_menu.active.clone_from:menu.button_right.active # menu.button_leave_menu: RocksDC.pcx # menu.button_leave_menu.clone_from: menu.button_left # menu.button_leave_menu.active: RocksDC.pcx # menu.button_leave_menu.active.clone_from:menu.button_left.active # menu.button_next_level: RocksDC.pcx # menu.button_next_level.clone_from: menu.button_right # menu.button_next_level.active: RocksDC.pcx # menu.button_next_level.active.clone_from:menu.button_right.active # menu.button_last_level: RocksDC.pcx # menu.button_last_level.clone_from: menu.button_left # menu.button_last_level.active: RocksDC.pcx # menu.button_last_level.active.clone_from:menu.button_left.active # menu.scrollbar: RocksDC.pcx # menu.scrollbar.xpos: 8 # menu.scrollbar.ypos: 10 # menu.scrollbar.frames: 1 # menu.scrollbar.active: RocksDC.pcx # menu.scrollbar.active.xpos: 9 # menu.scrollbar.active.ypos: 10 # menu.scrollbar.active.frames: 1 # font.initial_1: RocksFontSmall.pcx # font.initial_1.x: 0 # font.initial_1.y: 0 # font.initial_1.width: 14 # font.initial_1.height: 14 # font.initial_2: RocksFontSmall.pcx # font.initial_2.x: 0 # font.initial_2.y: 70 # font.initial_2.width: 14 # font.initial_2.height: 14 # font.initial_3: RocksFontSmall.pcx # font.initial_3.x: 0 # font.initial_3.y: 140 # font.initial_3.width: 14 # font.initial_3.height: 14 # font.initial_4: RocksFontSmall.pcx # font.initial_4.x: 0 # font.initial_4.y: 210 # font.initial_4.width: 14 # font.initial_4.height: 14 # font.title_1: RocksFontBig.pcx # font.title_1.x: 0 # font.title_1.y: 480 # font.title_1.width: 32 # font.title_1.height: 32 # font.title_2: RocksFontSmall.pcx # font.title_2.x: 0 # font.title_2.y: 0 # font.title_2.width: 14 # font.title_2.height: 14 # font.menu_1: RocksFontBig.pcx # font.menu_1.x: 0 # font.menu_1.y: 320 # font.menu_1.width: 32 # font.menu_1.height: 32 # font.menu_2: RocksFontMedium.pcx # font.menu_2.x: 0 # font.menu_2.y: 320 # font.menu_2.width: 16 # font.menu_2.height: 32 # font.text_1: RocksFontSmall.pcx # font.text_1.x: 0 # font.text_1.y: 140 # font.text_1.width: 14 # font.text_1.height: 14 # font.text_1.LEVELS: RocksFontMedium.pcx # font.text_1.LEVELS.x: 0 # font.text_1.LEVELS.y: 0 # font.text_1.LEVELS.width: 16 # font.text_1.LEVELS.height: 32 # font.text_1.PREVIEW: RocksFontEM.pcx # font.text_1.PREVIEW.x: 0 # font.text_1.PREVIEW.y: 160 # font.text_1.PREVIEW.width: 16 # font.text_1.PREVIEW.height: 16 # font.text_1.SCORES: RocksFontMedium.pcx # font.text_1.SCORES.x: 0 # font.text_1.SCORES.y: 480 # font.text_1.SCORES.width: 16 # font.text_1.SCORES.height: 32 # font.text_1.active.SCORES: RocksFontMedium.pcx # font.text_1.active.SCORES.x: 0 # font.text_1.active.SCORES.y: 0 # font.text_1.active.SCORES.width: 16 # font.text_1.active.SCORES.height: 32 # font.text_2: RocksFontSmall.pcx # font.text_2.x: 0 # font.text_2.y: 210 # font.text_2.width: 14 # font.text_2.height: 14 # font.text_2.LEVELS: RocksFontMedium.pcx # font.text_2.LEVELS.x: 0 # font.text_2.LEVELS.y: 160 # font.text_2.LEVELS.width: 16 # font.text_2.LEVELS.height: 32 # font.text_2.PREVIEW: RocksFontEM.pcx # font.text_2.PREVIEW.x: 0 # font.text_2.PREVIEW.y: 160 # font.text_2.PREVIEW.width: 16 # font.text_2.PREVIEW.height: 16 # font.text_2.SCORES: RocksFontBig.pcx # font.text_2.SCORES.x: 0 # font.text_2.SCORES.y: 320 # font.text_2.SCORES.width: 32 # font.text_2.SCORES.height: 32 # font.text_2.active.SCORES: RocksFontBig.pcx # font.text_2.active.SCORES.x: 0 # font.text_2.active.SCORES.y: 0 # font.text_2.active.SCORES.width: 32 # font.text_2.active.SCORES.height: 32 # font.text_3: RocksFontSmall.pcx # font.text_3.x: 0 # font.text_3.y: 0 # font.text_3.width: 14 # font.text_3.height: 14 # font.text_3.LEVELS: RocksFontMedium.pcx # font.text_3.LEVELS.x: 0 # font.text_3.LEVELS.y: 320 # font.text_3.LEVELS.width: 16 # font.text_3.LEVELS.height: 32 # font.text_3.PREVIEW: RocksFontEM.pcx # font.text_3.PREVIEW.x: 0 # font.text_3.PREVIEW.y: 160 # font.text_3.PREVIEW.width: 16 # font.text_3.PREVIEW.height: 16 # font.text_3.SCORES: RocksFontMedium.pcx # font.text_3.SCORES.x: 0 # font.text_3.SCORES.y: 480 # font.text_3.SCORES.width: 16 # font.text_3.SCORES.height: 32 # font.text_3.active.SCORES: RocksFontMedium.pcx # font.text_3.active.SCORES.x: 0 # font.text_3.active.SCORES.y: 0 # font.text_3.active.SCORES.width: 16 # font.text_3.active.SCORES.height: 32 # font.text_4: RocksFontSmall.pcx # font.text_4.x: 0 # font.text_4.y: 70 # font.text_4.width: 14 # font.text_4.height: 14 # font.text_4.LEVELS: RocksFontMedium.pcx # font.text_4.LEVELS.x: 0 # font.text_4.LEVELS.y: 480 # font.text_4.LEVELS.width: 16 # font.text_4.LEVELS.height: 32 # font.text_4.SCORES: RocksFontMedium.pcx # font.text_4.SCORES.x: 0 # font.text_4.SCORES.y: 480 # font.text_4.SCORES.width: 16 # font.text_4.SCORES.height: 32 # font.text_4.active.SCORES: RocksFontMedium.pcx # font.text_4.active.SCORES.x: 0 # font.text_4.active.SCORES.y: 0 # font.text_4.active.SCORES.width: 16 # font.text_4.active.SCORES.height: 32 # font.envelope_1: RocksFontEM.pcx # font.envelope_1.x: 0 # font.envelope_1.y: 160 # font.envelope_1.width: 16 # font.envelope_1.height: 16 # font.envelope_2: RocksFontEM.pcx # font.envelope_2.x: 0 # font.envelope_2.y: 160 # font.envelope_2.width: 16 # font.envelope_2.height: 16 # font.envelope_3: RocksFontEM.pcx # font.envelope_3.x: 0 # font.envelope_3.y: 160 # font.envelope_3.width: 16 # font.envelope_3.height: 16 # font.envelope_4: RocksFontEM.pcx # font.envelope_4.x: 0 # font.envelope_4.y: 160 # font.envelope_4.width: 16 # font.envelope_4.height: 16 # font.input_1: RocksFontSmall.pcx # font.input_1.x: 0 # font.input_1.y: 210 # font.input_1.width: 14 # font.input_1.height: 14 # font.input_1.MAIN: RocksFontBig.pcx # font.input_1.MAIN.x: 0 # font.input_1.MAIN.y: 0 # font.input_1.MAIN.width: 32 # font.input_1.MAIN.height: 32 # font.input_1.active: RocksFontSmall.pcx # font.input_1.active.x: 0 # font.input_1.active.y: 210 # font.input_1.active.width: 14 # font.input_1.active.height: 14 # font.input_1.active.MAIN: RocksFontBig.pcx # font.input_1.active.MAIN.x: 0 # font.input_1.active.MAIN.y: 480 # font.input_1.active.MAIN.width: 32 # font.input_1.active.MAIN.height: 32 # font.input_1.active.SETUP: RocksFontBig.pcx # font.input_1.active.SETUP.x: 0 # font.input_1.active.SETUP.y: 0 # font.input_1.active.SETUP.width: 32 # font.input_1.active.SETUP.height: 32 # font.input_2: RocksFontSmall.pcx # font.input_2.x: 0 # font.input_2.y: 210 # font.input_2.width: 14 # font.input_2.height: 14 # font.input_2.active: RocksFontSmall.pcx # font.input_2.active.x: 0 # font.input_2.active.y: 210 # font.input_2.active.width: 14 # font.input_2.active.height: 14 # font.option_off: RocksFontBig.pcx # font.option_off.x: 0 # font.option_off.y: 160 # font.option_off.width: 32 # font.option_off.height: 32 # font.option_on: RocksFontBig.pcx # font.option_on.x: 0 # font.option_on.y: 480 # font.option_on.width: 32 # font.option_on.height: 32 # font.value_1: RocksFontBig.pcx # font.value_1.x: 0 # font.value_1.y: 480 # font.value_1.width: 32 # font.value_1.height: 32 # font.value_2: RocksFontMedium.pcx # font.value_2.x: 0 # font.value_2.y: 480 # font.value_2.width: 16 # font.value_2.height: 32 # font.value_old: RocksFontBig.pcx # font.value_old.x: 0 # font.value_old.y: 160 # font.value_old.width: 32 # font.value_old.height: 32 # font.level_number: RocksFontSmall.pcx # font.level_number.x: 0 # font.level_number.y: 350 # font.level_number.width: 10 # font.level_number.height: 14 # font.tape_recorder: RocksFontSmall.pcx # font.tape_recorder.x: 0 # font.tape_recorder.y: 280 # font.tape_recorder.width: 11 # font.tape_recorder.height: 14 # font.game_info: RocksFontEM.pcx # font.game_info.xpos: 0 # font.game_info.ypos: 0 # font.game_info.delay: 10 # global.border: RocksScreen.pcx # global.door: RocksDoor.pcx # editor.element_border: RocksElements.pcx # editor.element_border.xpos: 0 # editor.element_border.ypos: 0 # editor.element_border_input: RocksElements.pcx # editor.element_border_input.xpos: 0 # editor.element_border_input.ypos: 0 # editor.cascade_list: RocksDoor.pcx # editor.cascade_list.x: 708 # editor.cascade_list.y: 80 # editor.cascade_list.frames: 1 # editor.cascade_list.active: RocksDoor.pcx # editor.cascade_list.active.x: 740 # editor.cascade_list.active.y: 80 # editor.cascade_list.active.frames: 1 # background.envelope_1: RocksScreen.pcx # background.envelope_1.x: 0 # background.envelope_1.y: 0 # background.envelope_1.width: 560 # background.envelope_1.height: 560 # background.envelope_1.anim_mode: default # background.envelope_1.draw_masked: false # background.envelope_2: RocksScreen.pcx # background.envelope_2.x: 0 # background.envelope_2.y: 0 # background.envelope_2.width: 560 # background.envelope_2.height: 560 # background.envelope_2.anim_mode: default # background.envelope_2.draw_masked: false # background.envelope_3: RocksScreen.pcx # background.envelope_3.x: 0 # background.envelope_3.y: 0 # background.envelope_3.width: 560 # background.envelope_3.height: 560 # background.envelope_3.anim_mode: default # background.envelope_3.draw_masked: false # background.envelope_4: RocksScreen.pcx # background.envelope_4.x: 0 # background.envelope_4.y: 0 # background.envelope_4.width: 560 # background.envelope_4.height: 560 # background.envelope_4.anim_mode: default # background.envelope_4.draw_masked: false # titlescreen_1: [NONE] # titlescreen_2: [NONE] # titlescreen_3: [NONE] # titlescreen_4: [NONE] # titlescreen_5: [NONE] # background: [NONE] # background.TITLE: [NONE] # background.MAIN: [NONE] # background.LEVELS: [NONE] # background.SCORES: [NONE] # background.EDITOR: [NONE] # background.INFO: [NONE] # background.INFO[ELEMENTS]: [NONE] # background.INFO[MUSIC]: [NONE] # background.INFO[CREDITS]: [NONE] # background.INFO[PROGRAM]: [NONE] # background.INFO[LEVELSET]: [NONE] # background.SETUP: [NONE] # background.DOOR: [NONE] # global.num_toons: 20 # menu.draw_xoffset: 0 # menu.draw_yoffset: 0 # menu.draw_xoffset.MAIN: 0 # menu.draw_yoffset.MAIN: 0 # menu.draw_xoffset.LEVELS: 0 # menu.draw_yoffset.LEVELS: 0 # menu.draw_xoffset.SCORES: 0 # menu.draw_yoffset.SCORES: 0 # menu.draw_xoffset.EDITOR: 0 # menu.draw_yoffset.EDITOR: 0 # menu.draw_xoffset.INFO: 0 # menu.draw_yoffset.INFO: 0 # menu.draw_xoffset.SETUP: 0 # menu.draw_yoffset.SETUP: 0 # menu.scrollbar_xoffset: 0 # menu.list_size: -1 # menu.list_size.LEVELS: -1 # menu.list_size.SCORES: -1 # menu.list_size.INFO: -1 # door_1.width: -1 # door_1.height: -1 # door_1.step_offset: 2 # door_1.step_delay: 10 # door_1.anim_mode: default # door_2.width: -1 # door_2.height: -1 # door_2.step_offset: 2 # door_2.step_delay: 10 # door_2.anim_mode: default # [player].boring_delay_fixed: 1000 # [player].boring_delay_random: 1000 # [player].sleeping_delay_fixed: 2000 # [player].sleeping_delay_random: 2000