un-Crumbled

Got a cool idea that should be in R'n'D? Let's hear it!

Moderators: Flumminator, Zomis

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Alan
Posts: 661
Joined: Fri Jun 18, 2004 7:48 pm

un-Crumbled

Post by Alan »

Right.. at the moment any crumbled item starts off solid if surrounded by other crumbled items. When anything that isn't crumbled appears next to one of these then it turns crumbled on that side....

But it doesn't work backwards. Say you drop some sand next to this crumbled item...it stays the same....shouldn't it uncrumble?

This is a shame because you can almost emulate cell movement....
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Darkon
Posts: 237
Joined: Sun Jun 20, 2004 9:19 pm
Location: UK

Post by Darkon »

Ah, wasnt sure what you ment at first, but now i understand

It does act this way though doesnt it?

I just did a small test and it seems to

*edit* ah i know what you mean, the moment it is dropped the sand around it remain crumpled, yet the object you dropped acts as if its attached to that sand, and shows uncrumpled
*edit again*
if the sand surrounding it is updated, it changes to the correct uncrumpled
so, the object replaces itself or a piece of sand next to it is updated
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Alan
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Joined: Fri Jun 18, 2004 7:48 pm

Post by Alan »

yeah...you got it

Imagine a CE that has no graphics at all....just a crumbled border. A load of them together will look like a large blob...
If any of these CEs break away, they'd have there own tiny border....if they join the group, they'd integrate with it. I suppose a bit like a cell.

Now imagine if the amoeba used this effect? It'd look amazing!
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Alan
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Joined: Fri Jun 18, 2004 7:48 pm

Post by Alan »

*edit again*
if the sand surrounding it is updated, it changes to the correct uncrumpled
so, the object replaces itself or a piece of sand next to it is updated
But it doesn't work for moving items that are crumbled... and you can't update the amoeba since it's not a CE...

*edit*

Oh, and a nice hidden command I recently found in the graphicsinfo.conf is border_size
Use it to change the default 4 pixel crumbled border to any size you want:

sand.CRUMBLED.border_size: 8
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