Clone levels from...
Posted: Sat Feb 11, 2023 4:41 am
As you know, you can "copy" artwork from other levelsets by referring to the original set in levelinfo.conf as graphics_set: gfx_custom, music_set: mus_custom and sounds_set: sfx_custom. but what if you made custom artwork for already existing levelset? Let's say, you created a custom Emerald Mine artwork set for classic Emerald Mine levels. Of course, you could just put everything level related into your levelset folder, which means it will have it's own level records, scores and info. But what if you could clone levels straight from other levelset? That would not only save some space, but also:
- share tapes and stats with the original levelset it clones from,
- keep the original levelset info and even the levelset settings like level amount, first level number, engine, read-only state, elements info, levelset info and credits info, original artwork sets if not being overwritten by your custom pack,
- save time on process of setting custom artwork through settings.