Stuck at a level? Need help with R'n'D or anything R'n'D related? Post here!
Moderators: Zomis, Flumminator
- Posts: 242
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
I have a problem with adding Conveyor belts to the elements info screen. You know, for spinning conveyor left and right game uses the same animation but manually reverses already existing animations for clockwise rotation. Alright, here's a problem: how do I use both animations in the "Elements info"?
Code: Select all
conveyor_belt_1_middle:50 <- inactive
conveyor_belt_1_middle.active:50 <- animation for counter-clockwise rotation
conveyor_belt_1_middle:50 <- inactive again
conveyor_belt_1_middle.??????:50 <- animation for clockwise rotation
- Site Admin
- Posts: 2978
- Joined: Fri Jun 18, 2004 4:13 pm
- Location: Germany
Good point! I think this is currently not possible, as there is no separate animation definition for the "reverse" direction, as you already mentioned.
The only workaround I could think of at the moment would be redefining graphics for unused elements and use them for showing the reverse conveyor belt direction. Of course, this would only work for specific level sets (which do not use all game elements), but not for a general approach (like using it for default/generic game element information, as this would look confusing in the level editor).