Plant tile is rather inaccurate in the RnD engine

Found a bug in R'n'D? Report it here!

Moderators: Zomis, Flumminator

Post Reply
ncrecc
Posts: 17
Joined: Thu Jul 12, 2018 12:59 am

Plant tile is rather inaccurate in the RnD engine

Post by ncrecc » Mon Sep 10, 2018 8:52 pm

In the Emerald Mine (Club) engine, plant tiles can be erased by all enemies, as well as falling boulders and springs. In the Rocks'n'Diamonds engine, the only way to erase plant tiles is with explosions or an android. This change seems to be more or less out of nowhere. I'm not sure how many existing RnD levels would be broken by changing this, though.

User avatar
Holger
Site Admin
Posts: 2929
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: Plant tile is rather inaccurate in the RnD engine

Post by Holger » Tue Sep 11, 2018 9:50 pm

I think there are no levels using the R'n'D game engine that use plant (and if there should be such levels, they just use it like any ordinary destructible wall) -- it's effectively not supported by the R'n'D game engine.

ncrecc
Posts: 17
Joined: Thu Jul 12, 2018 12:59 am

Re: Plant tile is rather inaccurate in the RnD engine

Post by ncrecc » Sat Sep 15, 2018 10:27 pm

Plant is supported by the RnD engine, actually. It's identical to the non-removable landmine, in that it kills you on touch, except that androids can erase it by moving onto it. In this case it just seems like a partially implemented feature.

User avatar
Holger
Site Admin
Posts: 2929
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: Plant tile is rather inaccurate in the RnD engine

Post by Holger » Sun Sep 16, 2018 2:10 pm

I must admit that I did not remember that! :shock: :D

I will have another look at it!

Post Reply