Creating sokoban fields from elements in inventory

Found a bug in R'n'D? Report it here!

Moderators: Zomis, Flumminator

Post Reply
User avatar
Eizzoux
Posts: 236
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Creating sokoban fields from elements in inventory

Post by Eizzoux » Sun May 13, 2018 11:11 am

Yeah, name of topic is pretty confusing, but I'll try to explain. Remember you can set initial inventory for any player with any elements in inventory? So, I can tell you can create sokoban fields from nearly any pair of elements. Here's what you need to do for this glitch:
  1. Turn on player's initial inventory and place pair of elements in player's inventory in his properties, first must be any collectible/diggable/movable;
    Image
  2. Place sokoban objects (lamps) somewhere nearby the player on level;
  3. Start level (test);
  4. Drop both objects in one place by double tapping the Drop button, move off them;
    Image
  5. You can see the second object dropped covers the first one. Collect/dig/move it off and if it left nothing on the place you dropped it first step on that field yourself. As you can see, first dropped object appeared behind player;
    Image
  6. Push Sokoban object to this "empty" object, aand... "DENG"! It turns into sokoban field.
    Image
You can try this glitch in this level:
sbglitch.rar
(483 Bytes) Downloaded 39 times
Nothing in here...*

Post Reply