R'n'D 64 - CE, GE and REF elements

All about creating levels and level sets, custom elements and custom artwork.

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Eizzoux
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R'n'D 64 - Yams are a bit better now

Post by Eizzoux » Fri Jun 22, 2018 6:24 pm

Few months ago I shown you a progress video of R'n'D 64. In this video you could see how, for example, Yam-yams are looking there. I agree, they look kinda... crazy, I don't know... Now they're changed in a better way. Their eyes and teeth got a little polish to look smoother.
sudh.png
Yam-yams in R'n'D 64 before/after changes
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Eizzoux
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R'n'D 64 - Penguins' white outline

Post by Eizzoux » Fri Jul 27, 2018 6:27 am

I'm not sure about adding white outline like what they have in the original game. I just think they would look kind of better if they don't have it.
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ncrecc
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Re: R'n'D 64 - CE, GE and REF elements

Post by ncrecc » Sat Jul 28, 2018 12:52 pm

These are really good graphics, especially Rockford's idle animation. Keep it up!

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Eizzoux
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R'n'D 64 - some MM GIFs, because why not :v

Post by Eizzoux » Tue Jul 31, 2018 6:35 pm

Here're some GIFs of MM elements rotating, because... well, why not? :D
Honeycam 2018-07-22 07-38-39.gif
DF Mirror
Honeycam 2018-07-22 07-38-39.gif (12.03 KiB) Viewed 1031 times
Honeycam 2018-07-22 07-40-09.gif
MM Mirror
Honeycam 2018-07-22 07-40-09.gif (24.91 KiB) Viewed 1031 times
Honeycam 2018-07-22 07-57-04.gif
DF Polarizers
Honeycam 2018-07-22 07-57-04.gif (23.55 KiB) Viewed 1031 times
Honeycam 2018-07-22 07-49-14.gif
MM Single polarizer
Honeycam 2018-07-22 07-49-14.gif (10.05 KiB) Viewed 1031 times
Honeycam 2018-07-22 07-51-05.gif
MM Cross polarizer
Honeycam 2018-07-22 07-51-05.gif (5.81 KiB) Viewed 1031 times
Honeycam 2018-07-22 07-43-42.gif
MM Red Beam Teleport
Honeycam 2018-07-22 07-43-42.gif (9.34 KiB) Viewed 1031 times
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Eizzoux
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R'n'D 64 - Mods info on INFO page

Post by Eizzoux » Sat Sep 08, 2018 3:34 pm

I mentioned earlier R'n'D 64 is gonna have some kind of "MODS". Of course, they won't be togglable right in game, but you'll see able
to see state of each mod on the info screen (only in "moddable" state). To toggle them on or off you'll need, maybe, to move certain conf files from disabled mods folder or remove "X" from name of needed conf, not really sure... I just can't really find alternative optimal way to toggle these mods.
r641.jpg
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r642.jpg
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Eizzoux
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R'n'D 64 - tape recorder font

Post by Eizzoux » Tue Oct 09, 2018 3:51 am

I'm not sure about changing some of characters of the tape recorder font
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