R'n'D 64 - CE, GE and REF elements

All about creating levels and level sets, custom elements and custom artwork.

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Eizzoux
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Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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R'n'D 64 - Yams are a bit better now

Post by Eizzoux » Fri Jun 22, 2018 6:24 pm

Few months ago I shown you a progress video of R'n'D 64. In this video you could see how, for example, Yam-yams are looking there. I agree, they look kinda... crazy, I don't know... Now they're changed in a better way. Their eyes and teeth got a little polish to look smoother.
sudh.png
Yam-yams in R'n'D 64 before/after changes
sudh.png (23.69 KiB) Viewed 176 times
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Eizzoux
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Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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R'n'D 64 - Penguins' white outline

Post by Eizzoux » Fri Jul 27, 2018 6:27 am

I'm not sure about adding white outline like what they have in the original game. I just think they would look kind of better if they don't have it.
hukfa.png
hukfa.png (163.09 KiB) Viewed 101 times
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ncrecc
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Joined: Thu Jul 12, 2018 12:59 am

Re: R'n'D 64 - CE, GE and REF elements

Post by ncrecc » Sat Jul 28, 2018 12:52 pm

These are really good graphics, especially Rockford's idle animation. Keep it up!

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Eizzoux
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Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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R'n'D 64 - some MM GIFs, because why not :v

Post by Eizzoux » Tue Jul 31, 2018 6:35 pm

Here're some GIFs of MM elements rotating, because... well, why not? :D
Honeycam 2018-07-22 07-38-39.gif
DF Mirror
Honeycam 2018-07-22 07-38-39.gif (12.03 KiB) Viewed 65 times
Honeycam 2018-07-22 07-40-09.gif
MM Mirror
Honeycam 2018-07-22 07-40-09.gif (24.91 KiB) Viewed 65 times
Honeycam 2018-07-22 07-57-04.gif
DF Polarizers
Honeycam 2018-07-22 07-57-04.gif (23.55 KiB) Viewed 65 times
Honeycam 2018-07-22 07-49-14.gif
MM Single polarizer
Honeycam 2018-07-22 07-49-14.gif (10.05 KiB) Viewed 65 times
Honeycam 2018-07-22 07-51-05.gif
MM Cross polarizer
Honeycam 2018-07-22 07-51-05.gif (5.81 KiB) Viewed 65 times
Honeycam 2018-07-22 07-43-42.gif
MM Red Beam Teleport
Honeycam 2018-07-22 07-43-42.gif (9.34 KiB) Viewed 65 times
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