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Testing new fixed CRUMBLED behaviour

Posted: Mon Dec 26, 2016 10:41 am
by Eizzoux

Re: Testing new fixed CRUMBLED behaviour

Posted: Tue Dec 27, 2016 11:35 am
by Holger
Yeah, this one finally works as expected! :-D

(This fix was a rework of "crumbled borders" for dynamic (appearing/disappearing) game elemets, which still had some problems with "inner borders" until some time ago when I finally fixed it.)

Re: Testing new fixed CRUMBLED behaviour

Posted: Tue Dec 27, 2016 4:56 pm
by Eizzoux
Holger wrote:Yeah, this one finally works as expected! :-D

(This fix was a rework of "crumbled borders" for dynamic (appearing/disappearing) game elemets, which still had some problems with "inner borders" until some time ago when I finally fixed it.)
Heya, Holger! I have a little question. The minimum border size must be less than tile size divided to four but not more that than. Can be possible in the future border size at least less that tile size subtracted by 1?