3.3.0.1: Framerate drops while video plays on the screen
Posted: Thu Dec 19, 2013 2:00 am
- Title of the topic is self-explanatory.
- I'm not sure if it is the fault of my computer, the game Rocks'n'Diamonds, or the website/program playing a video/GIF/moving picture.
- Playing the game while the video's window is on screen dumps the framerate fairly.
- Playing the game while the video's window is minimized returns it's framerate back to normal.
- Framerate is essential for the game to function properly in that the players' reaction is quickly recognized. Any hinder will distract the player from playing the game.
- I'm trying to figure out which key is the "framerate" button, unless Holger removed it recently.
- Not sure if this contributed the bug (personal thoughts):
- My computer uses two monitors, because using one monitor just messes up my routine.
- I usually like to leave stuff like the videos on like background noise.
- However, I'm curious on how FPS is handled in the game when there are computers that have 64-bit versions (which the latest version of the game has).
- I assume the engine has been yet left untouched from further polishing when it comes to FPS; there are games that run over 120FPS but monitors often can't display that amount of frames that high.