Zelda 2
Posted: Wed Sep 12, 2007 11:21 pm
A total remake of Zelda 1. Works in RNDs 3.2.4rc1 and the new 3.2.4
http://ambience.artsoft.org/levels/zelda2.zip
1 World in 1 level
185 High detailed rooms in 9 zones.
90 Large (160x160 pixel) building blocks, all in one single CE.
10 Medium 96x96 blocks that you can walk around.
2 Rough edge effect blocks, 3 scatter effect blocks and a fence system.
10 Weapons which you can cycle between, each weapon also has ammo (up to 9999 per weapon), hit power (1-10) and a custom fire rate.
32 Enemies with 3 frames animation in 4 directions, each enemy also has hit points (1-32) as well as 3 movement types.
14 Adventure objects and 9 adventure "blockers" (like rivers)
8 Keys and doors
8 Quest objects
10 Long(ish) tunes which change when you enter different zones.
30 People to talk to or signboards to read.
16 Other objects that talk
80 Text messages (nearly 2000 words)
23 Actions for Link in 4 directions.
Custom shooting system, see the projectile AFTER you shoot (makes sense when you see it)
Working health ceiling. You start with 30 health and can never go over it by collecting more hearts. However there are 7 hidden "Heart containers" hidden around the world that raise your strength by 10 (in true RPG fashion)
Zoned items, for example enemies,chests,rocks etc are all green in the woods.
"Bouncy" combat! Knock enemies back by shooting them, be knocked back yourself when you get hurt. You can NEVER be surrounded and can always escape a sticky situation.....although you can be knocked out of a room or down a hole!
A zone which is one large puzzle.
Health, all 14 items, current weapon, ammo, quest items, keys, Rupees,game time and Link's speed are all displayed in the side panel (very handy after loading a save game)
An "epic" ending
Game time is debatable, I've finished it in about one and a half hours, but this doesn't take into account exploring, reading and trying things out. So possibly a 3 hour game time.
No need to save\load your game all the time. Health and ammo bonuses are everywhere, plus you get your health totally restored after collecting a heart container or every 200 Rupees. (I've finished it three times without saving now!).
Have fun!
A note about 3.2.4, there's tape saving bug which can break your game. It seems to happen if you save whilst scrolling, then reload that save. To be extra safe, only save in the text screen.
http://ambience.artsoft.org/levels/zelda2.zip
1 World in 1 level
185 High detailed rooms in 9 zones.
90 Large (160x160 pixel) building blocks, all in one single CE.
10 Medium 96x96 blocks that you can walk around.
2 Rough edge effect blocks, 3 scatter effect blocks and a fence system.
10 Weapons which you can cycle between, each weapon also has ammo (up to 9999 per weapon), hit power (1-10) and a custom fire rate.
32 Enemies with 3 frames animation in 4 directions, each enemy also has hit points (1-32) as well as 3 movement types.
14 Adventure objects and 9 adventure "blockers" (like rivers)
8 Keys and doors
8 Quest objects
10 Long(ish) tunes which change when you enter different zones.
30 People to talk to or signboards to read.
16 Other objects that talk
80 Text messages (nearly 2000 words)
23 Actions for Link in 4 directions.
Custom shooting system, see the projectile AFTER you shoot (makes sense when you see it)
Working health ceiling. You start with 30 health and can never go over it by collecting more hearts. However there are 7 hidden "Heart containers" hidden around the world that raise your strength by 10 (in true RPG fashion)
Zoned items, for example enemies,chests,rocks etc are all green in the woods.
"Bouncy" combat! Knock enemies back by shooting them, be knocked back yourself when you get hurt. You can NEVER be surrounded and can always escape a sticky situation.....although you can be knocked out of a room or down a hole!
A zone which is one large puzzle.
Health, all 14 items, current weapon, ammo, quest items, keys, Rupees,game time and Link's speed are all displayed in the side panel (very handy after loading a save game)
An "epic" ending
Game time is debatable, I've finished it in about one and a half hours, but this doesn't take into account exploring, reading and trying things out. So possibly a 3 hour game time.
No need to save\load your game all the time. Health and ammo bonuses are everywhere, plus you get your health totally restored after collecting a heart container or every 200 Rupees. (I've finished it three times without saving now!).
Have fun!
A note about 3.2.4, there's tape saving bug which can break your game. It seems to happen if you save whilst scrolling, then reload that save. To be extra safe, only save in the text screen.